The Mad GodOryx has transported you to his realm as food for his vile minions. Will you proceed quietly to your fate or fight back?Realm of the Mad God is a free-to-play MMORPG which can be found here, Kongregate and on Steamnote In fact, it's possible for the Steam account to be compatible with an account on the game's main site. Gameplay takes cues from both the Roguelike and Bullet Hell genres, with permadeath in effect for everyone. The game is small and embedded on that page so unless you don't have Flash installed you can play right away.
This game provides examples of:
Absurdly Low Level Cap: The maximum attainable level, 20, can be achieved within as little as thirty minutes, although maxing out all of your stats will take much longer (but still relatively little time compared to other MMORPGS). Necessary in this game, which has a permanent death system.
Attack! Attack! Attack!: Enough players in a group can do this to virtually anything in the game without taking any casualties.
Awesome, but Impractical: The Staff of Extreme Prejudice. This staff fires ten shots that deal good damage. The problem is that the ten shots are fired around the character, forcing the player to practically stand on monsters to maximize damage, in a game where standing on most high-level monsters will quickly kill you.
Baleful Polymorph: The Mad Lab contains pools of green goo that transforms your character into a random creature, increases your speed and disables your weapon until you step into some blue goo.
Big Bad: Oryx the Mad God, who only appears when the event bosses have been defeated on a single server. Actually considered by some to be less powerful than many other gods (highest-level random mobs).
Bonus Dungeon: The Wine Cellar, the ultimate challenge for end-game characters and containing a more powerful version of the Big Bad.
Also there are the Epic dungeons which are MUCH harder versions of early dungeons, dropped by the Lucky gods and the Crystal Prisoner.
Boring, but Practical: The Knight's default Wooden Shield. Although there are many higher-tier shields that do more damage and have more range, the fact that the basic Wooden Shield has the same stun duration for a significantly lower costs often results in some Knights preferring to keep their starter shield, even when they have high-tier alternatives.
Likewise, the Huntress and Necromancer each conserve a lot of MP when using lower-tier abilities, while still either inflicting slow status or healing. The Ninja's shuriken costs the same amount of MP to use Speedy, but a higher amount per tier to throw the shuriken, so a low-tier shuriken is good if you aren't worried about the damage. A Trickster's best trap, unless one is using the trap for its decoy, is its lowest tier trap because of its teleport ability being the same among all tiers.
Bribing Your Way to Victory: Real money is used to purchase Realm Gold, which can be spent in several ways, some of which affect gameplay.
You lose everything on your person when you die; a vault enables you to retain items between deaths. Realm Gold can be used to purches extra vault slots.
Dungeons can be opened by killing related enemies, or by purchasing their keys directly with Realm Gold.
XP boosters can be bought to double your EXP rate and get to level 20 much quicker.
The Paladin's (currently) best Seal, the Seal of Blasphemous Prayernote aka the Oreo, because it looks like an Oreo cookie is pitch black and is described as being considered dangerous, but it still heals you and your friends.
Degraded Boss: Dwarf Kings, who lead groups of mid-levelled enemies, but are summoned as stronger Undead versions along with their former minions by a high-level leader.
Disc One Nuke: Items which are fairly unremarkable finds for a level-capped character, like the Staff of Destruction, can still be used to breeze through the trek to level 20 without much effort. However, they won't help you much in the quest for the game's ultimate weapons.
Equipment-Based Progression: The game is intentionally designed such that it is easy to reach the max level in less than a few hours, then it becomes this trope. While leveling up does boost your stats, the main focus is in fighting monsters to acquire better and better equipment. There are no prerequisites to use any of the equipment (besides obtaining the item).
Heal Thyself: The Priest's healing ability can heal himself, as well as the other people in the spell's range.
Infinity+1 Sword/Dagger/Staff/Bow/Wand/Katana: As of now, the Dagger of Foul Malevolence, the Bow of Covert Havens, the Staff of the Cosmic Whole, the Wand of Recompense, Masamune, and the Sword of Acclaim. Also of note are "untiered" items, which drop from dungeon and event bosses. These are exceptionally rare and generally have effects different from normal weapons: the Crystal Sword, for example, has a longer range than other swords (See the below entry on Sword Beam on why it It Makes Sense in Context).
Instant Death Radius: Many enemies fire multiple shots at once, usually in a cone. Obviously, you don't want to be so close that you get "shotgunned" by getting hit by all of these bullets at once. Double Subverted by Dr. Terrible: The doctor himself does not possess an instant death radius, but the Green Potions that he throws are lethal if stood on.
Instant Gravestone: All players get Instant Gravestones; stronger characters get bigger, more impressive gravestones. Due to the game's use of Final Death, players will often pay respects to a particularly strong character.
Interface Screw: Being inflicted with Confusion will rotate your controls 90 degrees. Usually, the effect doesn't last very long, but the bats in the Manor of the Immortals confuse you for several seconds.
Enemies in the Forbidden Jungle also have an attack that causes "Hallucinating", which switches every sprite on the screen with another one at random. This includes the trees and vines the area is covered with, making the overall effect quite distracting.
Inventory Management Puzzle: Your character has eight inventory slots, and the Vault contains an additional eight by default. Seeing as anything in your character's inventory is lost on death, and nearly all equipment is restricted to certain classes, it often becomes a challenge to decide what loot to store in the Vault to use when your current character inevitably kicks the bucket and you start anew. The Vault can be significantly expanded, but doing so requires gold, which can only be obtained with real-world money.
Leaked Experience: Everyone who is in the vicinity of an enemy gets a set number of experience points (regardless of how many players there are, how much damage they've done, or even if they've attacked it at all) when it's slain.
Nintendo Hard: The game can easily slip into this when your level goes into the double digits (assuming you keep following the quests alone). Especially that, unlike other MMORPG's, death is permanent.
Odd Job Gods: A lot are reasonable, such as the Ghost God, Mermaid Goddess and Ent God, but then you have the Cube God, the Hermit God, the Evil Chicken God...
Orcus on His Throne: Subverted. Oryx taunts you for most of the game, bragging about the power of his boss minions, but when you kill all the bosses on the map, he closes the realm and teleports you to his castle for a final showdown, and faces you in person.
Puzzle Boss: Many of the higher tier enemies and bosses have a specific gimmick. Examples include the Ghost Kings, which can only be damaged once the correct minion is killed, and the Construct Trio, who continuously heal each other unless one of them is frozen by a Mystic (or you deal massive amounts of damage).
Randomly Drops: All items, aside from the ones you start with, are dropped by enemies. That includes all equipment, save the Ring of Minor Defense.
Regenerating Mana: MP slowly refills over time. The Wisdom stat increases the rate of recovery.
Roguelike: Deaths are permanent, items can only be found from enemy drops, various classes are available, individual stats can be raised by grinding for stat potions, and the world map changes whenever the Big Bad is defeated.
"Pirate Rum - It seems like it would be a bad idea to drink this. Shift-click to use." For the curious, it makes the screen blurry for a minute or so.
Also, the occasionally-appearing Mysterious Crystal. This immobile crystal constantly self-regenerates and begs everybody in the world to attack and break it (players who find it often add their own pleas for help). The sheer effort required to break it usually means that if it breaks, most of the available players will be right there, including a lot of low-level ones who don't really know what's going on. And it's not the crystal that's begging you to break it...
Screw This, I'm Outta Here!: The Bandit Leader will yell "Forget this... run for it!" and run away after taking a beating from you. You can still kill him, however.
If the situation gets too dangerous for a player, they can quickly hit the "Return To Nexus" key to leave.
Sealed Evil in a Can: The Crystal Prisoner, who begs to be let out of his crystal and slaughters unsuspecting players who comply.
Stat Grinding: Done in the form of the various stat potions, which increase a certain stat. Obtaining them involves slaughtering the gods of the realm and Dungeon bosses, and you'll need every last drop if you want to survive the Big Bad and Bonus Dungeons.
Sword Beam: Keeping in with the Bullet Hell-style of the game, everything shoots beams, even the melee weapons. It's just that swords and daggers have a small range, while staves and bows and the like have a much longer range.
This Cannot Be!: Yelled word for word by Oryx when you defeat him in his first incarnation.
A variant with Evaluation Bosses, which enter a brief evaluation period when first shot, while returning fire weakly. Once this phase is over, they fight using their normal attacks and strategies, but at a stronger or weaker level depending on how much damage they took during evaluation. If an Ent Ancient is hit by a single newbie, it is weaker than Realm Gods and summons worthless minions. If teamed up on by a group of experienced players, it spams Greater Nature Sprites which are stronger than many Realm Gods, heal the Ancient, and spawn Ent Elders which also hit hard.
Very Definitely Final Dungeon: After defeating enough of his guardians, Oryx will prevent anyone from teleporting into the realm. Defeating ALL of the guardians results in him teleporting everyone in the realm at the time to his castle. Defeat Oryx there, and he may drop the entrance to his Wine Cellar, which requires a rare, single-use item to unlock and is by far the hardest area in the game.
Videogame Caring Potential: Players have no way to sell excess items, which often results in higher-levelled players saving and dropping medium-levelled items in the Nexus for low-level characters to use.
Zerg Rush: "Trains" or "Locust Swarms"note formerly "Rape Trains" but was changed for obvious reasons consist of a large mass of players running along the brick path leading around the realm shooting at absolutely anything that looks at them funny.
It also tends to happen once everyone is teleported to Oryx's castle. Seeing as half the players present will likely die from a good hit, bunching up and attacking as one is probably their best bet.
On occassion, the enemies get in on this as well in "XP Storms". It's not so bad when the weaker group with a seemingly strong tendency to do so, the Sandsmans, is doing it; the problem comes when the enemies in the Godlands figure out this tactic.