Video Game / Rayman M

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Rayman M is a spin-off of the Rayman series geared towards multiplayer, featuring characters from Rayman 2 along with a few new characters in racing and battle segments. The US version is known as Rayman Arena. There is also a pared-down version for the PS1 called Rayman Rush.

Tropes included:

  • Absurdly Spacious Sewer and Down the Drain: Dark Sewer and Pipe Maze.
  • Advancing Wall of Doom: The final race of the game, Speed Stress, has an advancing wall as your main opponent. If it touches you, you lose the race.
  • All the Worlds Are a Stage: On and On is a very appropriate name for the second-to-last level. What is it, you ask? You do a single lap of every single non-bonus race course through the entire game. And it's a Timed Mission as well... and the time you get is equal to the amount of lums you grabbed in Lums mode, at one second per lum. Good luck if you hadn't realized you were actually going to need the extra lums.
  • The Artifact: Despite the title change for the American release, the introduction in the PC and PS2 releases still retain the "Multiplayer" footnote during segues in the intro to denote what the "M" stood for. All instances of the game's name were properly changed to "Arena", so the "Multiplayer" seems a bit out of place as a result.
  • Artificial Stupidity: The AI in this game is...not exactly very well-refined. One point of notice, however, is that in Treasure Ship, there's a point where you have to hit a switch to lower a platform, and then a switch just past that raises it. For some reason, when the AI is off-screen, they completely forget how to use the switches. This will often end up with them getting stuck there until you meet up with them again, at which point you've gotten so far ahead of them that it's now a Curb-Stomp Battle.
  • Balloon Belly: Globox inflates briefly for his regular "punch" attack. He also does this as his method for gliding. Hilariously, he even deflates like a balloon for his death.
  • Bowdlerization: For some reason, the flame weapon in Lum Fight was removed in all American versions of the game, even the PC version which had minimal changes compared to M. The most likely cause for this could have been ESRB issues, as the flame weapon may have pushed the rating up a notch.
  • Brutal Bonus Level: Speed Stress. Hope you're great at button mashing for minutes on end, because you're going to need it.
  • Canon Foreigner: Tily, Razorwife, Dark Globox and Henchman 1000 have yet to appear in the series proper.
  • Commuting on a Bus: Ly from Rayman 2 has a battle arena named after her with a statue of her likeness, but she is otherwise not featured in the game.
  • Cosmetically Different Sides: Every character plays exactly the same.
  • Distaff Counterpart: Razorwife and Globette for Razorbeard and Globox, respectively.
  • Easter Egg: In the PC version of the game, there's a secret area in Thousand Waterfalls where you can find a sunbathing Globox on a beach. It's hidden to the left of the first set of rotating lasers.
  • Epic Fail: During Battle levels, it is possible to hit yourself with your own projectiles and have your score go below zero. Yes, you can have a negative score in this game.
  • Eternal Engine: Pipe Maze, Lava Factory, Electric Final.
  • Evil Counterpart: Dark Rayman and Dark Globox, who only appear in the Gamecube and Xbox versions.
  • Freeze Ray: In all versions, you get freeze bullets in Lum Spring to stop your opponents in their tracks. In all the American PS2 version, you also can do this in the races as well.
  • Gangplank Galleon: Forest Jump, Zenith Harbour, Treasure Ship.
  • Go-Karting with Bowser: Or footracing with Razorbeard, as the case may be.
  • Gotta Catch 'Em All: Lums mode in races and Lum Spring in battles count as this. In Lums mode, you have to try and get a specified amount of lums while still winning against your opponent, though there are five more lums than required...unless you know that it will come in handy when you reach On and On to have as many as possible. Lum Spring has randomly spawning orbs that you must reach before your opponents can.
  • Gotta Kill Em All: Popolopoi mode in races and Lum Fight in battles count as this. Well, the former more loosely — it's similar to a Time Attack mode, except there are butterflies (or Popolopoi as the game calls them) scattered throughout the track that give you more time for each one you shoot, and the goal is to give yourself enough time to finish three laps. Lum Fight is pretty much a straight up battle mode, where you need to use item pickups to fight off your opponents.
  • Guide Dang It!: Dawn Sand has a completely hidden passage that's near impossible to even know of unless you use a guide. There's a switch hidden on a flower that looks exactly like every other flower on the course, which opens up a passage that takes you through some speed boosts and back up onto a regular area of the map...and you actually phase through the ground when you do so, which means there's not even a way to backtrack and discover it that way! Especially nice, considering they hide two lums in there in Lums Mode.
  • Harmless Electrocution: The lasers and electric fences in races do nothing more than slow down players that touch them.
  • Hot Potato: Glue bombs in Lum Fight act as this, which count down ten seconds and will slice off three hit points unless you pass it to another player.
  • Human Ladder: Two Teensies form one as to be the same height as the other characters.
  • Keep Away: Capture the Fly has the players trying to hold onto a fly for as long as possible; the first player who shoots the holder successfully gets it themselves.
  • Leitmotif: Each character has their own theme.
  • The Many Deaths of You: Every character has their own death animation; Rayman's is fairly simple, with him just falling over, but some of them are more creative— such as Globox cartoonishly deflating like a balloon, Henchman 800 and 1000's parts retracting into their torsos, and the higher one of the two Teensies vanishing, causing their crown to drop down onto and flatten the other one.
  • Market-Based Title: The US version is known as Rayman Arena and the PlayStation version as Rayman Rush.
  • Nerf: Inverted; a few of the weapons on the American PS2 version were given an ammo buff over the original European release. For example, you now get 15 rubber bullets instead of 5, 10 fireworks instead of 3, and 12 rapid bullets instead of 9. Ice bullets were also added into the race mode. These buffs were not carried over to the American PC release.
  • Mercy Invincibility: Lum Fight and Capture the Fly give you a brief period of invincibility every time you respawn or when you successfully get a hold of the fly, respectively.
  • One-Hit Kill: Buzz Rockets in Lum Fight are the only items that kill you in one hit.
  • Palette Swap: Globox, The Teensies and both Henchmen have several alternate colours to chose from, though they have to be unlocked.
  • Palmtree Panic: Dawn Sand, Water Canyon, 1000 Waterfalls, Palm Beach, Coconut Island.
  • Pinball Projectile: Rubber bullets in Lum Fight and Capture the Fly.
  • Promoted to Playable: Globox, Razorbeard, the Teensies and Henchman 800 from Rayman 2 are playable for the first time, preceding Globox and the Teensies' appearance in Rayman Origins.
  • Regenerating Health: Completely absent on most versions, but the Gamecube and Xbox versions allow you to regain a health point for every kill you make in Lum Fight.
  • Regional Bonus: Quite a few—
    • The American PC version got a LAN mode that was absent in the European version. This also allowed for up to four players, as local multiplayer is limited to only two otherwise on this version.
    • The American PS2 version gave the aforementioned weapon buffs, plus the ability to freeze opponents on the race mode.
    • And of course, the Gamecube and Xbox versions, which gave the game a fairly notable makeover and added a lot of new features. In fact, one could even consider them completely different games to some degree.
  • Roaring Rapids: A major part of the races, especially the second world where all the races are water-themed.
  • Scare Chord: This occurs if you run out of time in Popolopoi mode, and it varies between levels.
  • Ship Level: Treasure Ship.
  • Shout-Out: There's a racing level called Forest Jump. Also, Pac-Arena in the Gamecube and Xbox versions is an obvious homage to Pac-Man.
  • Tree Top Town: Forest Jump, Zenith Harbor, Spellbound Forest, and Ghastly Trees.
  • Variable Mix:
    • In the race modes, the music playing changes depending on who is in the lead. It is generally in your interests to stay in first as long as possible, since the songs get continually better as they go on.
    • Additionally, in Popolopoi, the music gradually gets more frantic the closer the timer reaches zero. Happens in Speed Stress as well as the wall gets closer to you.
  • A Winner Is You: The ending cinematic isn't really anything all that special, it's just a small and trippy-looking cinematic of random characters from the game. It's not even present in the American PS2 version either, for whatever reason.


http://tvtropes.org/pmwiki/pmwiki.php/Videogame/RaymanM