Pirate101 is a Massively Multiplayer Online Role-Playing Game from the makers of Wizard101.During the colonization of the Spiral tensions with Polaris reach their breaking point and a war between the great naval powers of the Spiral. As the war went on some mercenaries began to switch allegiances based on who offered the greatest profit, some eventually swore off all allegiance and pillaged all ships they saw. Thus the first Pirates were born.Now the war has ended and all the great navies are broken and licking their wounds allowing Pirates to to pillage and plunder to their heart's desire. This golden age of Piracy began and the Pirate's even changed the thieves den of Skull Island into a republic.However, the Marleybone's Royal Navy is beginning to regroup and the Valencian navy of clockworks is growing. The clockwork's leader Commander Kane has made it his personally duty to hunt down and bring piracy to an end and claim the entire Spiral under their flag. While rumors of pieces of a treasure map to an entire island made of gold have brought may young greenhorns hoist the colors while stirring older Pirates from their retirement and even some from their "graves" and even a couple from their actual graves.It takes place in the same setting and about the same time as Wizard101 but the two games' stories do not interact. Pirates are a superstitious lot and thus avoid Wizards (the Witch Doctor class uses a completely different type of magic than wizards) Most of the Spiral believes the affairs of Wizards are strange, mysterious, and best ignored. While Wizards are reclusive and avoid getting involved in non-magical affairs.
Pirate 101 provides examples of:
Absurdly Spacious Sewer: These are very common. The player's companions even begin to complain about the "wondrous" places the player takes them.
There's even a shanty town in the sewers of the isle of dogs.
Accidental Murder: Ratbeard accidentally kills his crew when the knockout drops he thought he had were replaced with poison.
Ratbeard: Poisoned? I never poisoned ye! I just meant to put ye to sleep! Not...well..."to put you to sleep".
Adorkable: GracieConrad has shades of this and is sort of YMMV. However, anyone who has Milo Graytail on their crew knows that he has this in SPADES.
Arson, Murder, and Jaywalking: Ratbeard accidentally killed his crew when someone had switched out the Knockout Drops with Poison. Upon finding out it was Captain Fowl to blame in his second promotion, he will say, "Fowl! He took me leg, killed me father, burned me house, an' stole me parrot."
Bears Are Bad News: One of the species from Grizzleheim. However, they have tried to remain neutral in the wars.
Big Bad: Kane, the first and leader of the clockworks.
Born Lucky / Born Unlucky: Boochbeard has almost Rincewind type luck since he is almost always thwarted in his plans but he always escapes to try again another day. He also has way of always being present when important events happen.
Chain Lightning: A witchdoctors get this ability that after it strikes has a 75% chance of jumping to another random enemy dealing full damage unless it kills.
Chess with Death: Captain Blood became immortal by challenging Death to a poker game and Death accepted. Death has a gambling problem. The twist is Death has the winning hand, but when he played his hand first Blood left to go to the bathroom and never returned. Since the game is technically still going on he can't be killed.
Convenient Questing: Unless you've been given a quest that's part of the main story line on the other side of a blockade, you can't get past it.
Painfully averted with one quest that requires the player to sail from Aquila to Subata in Mooshu, back to Aquila, and then back to Subata, then back to Aquila one last time. Did I forget to mention that these worlds are also nearly at the opposite ends of the world at the time of this mission's release?
Conservation of Ninjutsu: In special battles if the enemy outnumber the player by more than one, the enemies are usually significantly lower level than normal enemies in the same area. Meanwhile bosses that go solo against the an entire team area extremely much tougher than anything else in the area.
It's also discussed by El Toro while invading a ninja fortress.
If your parents died to mutiny, you will have Dead Mike on your crew. There is no need to say how much he fulfills this trope to the brim.
Dead Person Conversation: Old Scratch's specialty. With either a corpse or a few keepsakes he can summon the ghost of someone to learn more information.
Death Dealer: Standard attack of weasel gamblers/assassins. Also used by Bill Peacock.
Death from Above: The Privateer ability Gunnery. It can attack any 3x3 square on the board.
Musketeers have several of these as well.
Dear Negative Reader: A well placed and polite one was added to the Port Royal mansion instance after several players called What the Hell, Hero? on the player having to kidnap the Governor of Port Regal's daughter. The writers answered why the player was doing this but let Bonnie Anne serve as a voice for those that didn't like it.
Defeat Means Playable: A couple of bosses that do not join the players crew can be unlocked in the crown shop. Depending on the player's class they may join the player for free.
There are also three bosses that become available in the crown shop once they have been defeated multiple times.
Disc One Nuke: The most common damage output of low-level swashbucklers is to use the ability Walk In Shadows, than use a typical sneak attack. At common high level Player Versus Player though, If you want to get this combo through, this time with enhanced versions of these skills, like Black Fog, and Assassin's strike, plus the increased criticals of shadowdance for good measure, you need to hope that the enemy Privateer,Witchdoctor, orMusketeer forgets to throw down their Area of Effect spells. It pays off when you do land it though. Other than that. When some low level swashbuckler thinks they can One-Shot Anyone, even max levels, The results are most likely Cherry Tapping, and if the enemy has a vengeance strike on him like Hawkules, This results in a One hit kill on the swashbuckler's part.
A Dog Named Dog: Usually played straight such as one of the possible crew mates is Lucky Jack Russel, an anthropomorphic Jack Russell Terrier. Subverted and discussed with Froggo Villa, he's actually a salamander.
Also zig-zaged with El Toro, the current one is a bull, but his predecessor was a horse.
Dummied Out: El Tiburon, the Storm Shark Companion, was suppose to became available in the crown shop after defeating him but once the game went live, the badge that served the flag that added him to the crown shop was removed.
This has become a subverted trope for those that had defeated him after the third main update, for them he is now the same as in the beta. For those that had completed the mission he is still inaccessible but plans to make him accessible to all in in motion. (Yes, this means currently we have the an actual case of a partially subverted trope.)
Everything Is Better With Penguins: Polarians are a bunch of French penguins. They are more dangerous than they sound. Had Valencia not created the clockworks, Napoleguin would have conquered the entire Spiral.
Everything's Better with Platypi: The Water Moles are a tribal Pirate faction. There are two groups the Nui, friendly traders, and the Waponi a warlike tribe that are xenophobic to the point of hating even the Nui.
Expy: Subverted with Captain Avery being one for Merle Ambrose. While they could pass as brothers, Avery quickly shows he's not above using Exact Words to cheat the player.
Flunky Boss: Quite a few of these tend to appear through the course of the game. Early on, there's FinDorsal who combines this with Damage Sponge Boss. Later, there's Commander Davis, who is also a Damage Sponge and has three waves of mooks accompanying him, and then there's Scylla. It's a ship battle that if you don't have your friends disabling the spawns that appear on the ship fighting it, you will be forced against a questionable amount of quote unquote, "Mooks" that get free attacks anytime anyone dodges, can take a lot of punishment due to being buccaneers, love to rush down foes due to the sheer amount of them, and have unbelievably creepy facesfor a kids game.
Kid with the Leash: The player takes hold of a leash uses it to control the Monkey King. The one on the leash has made it clear that he does not like it and had made two attempts on the player's life before being collared
Kid With The Remote Control: When the player spares Old Scratch, Old Scratch becomes very loyal to the player and with the players help he even eventually banishes his former spirit master, the evil Dark Crawler.
Let's You and Him Fight: Using advice from Catbeard, the player starts a war between Marleybone and the Armada in order to weaken Fort Eleana's defenses enough to sneak in and free some of it's prisoners.
Life Drain: Witchdoctor's Jobu attacks drain enemies health and restore a portion of the damage to the caster's health.
The Mafia: Frogfather's Syndicate is the most powerful group of smugglers in the Spiral.
Malevolent Masked Men: The Armada all wear Venetian style masks. Of course, there's nothing but machinery underneath.
Mechanical Lifeforms: The Clockworks are extremely advanced sapient machines. However, they are not actually alive. They are but puppets with a facsimile of life. Hollow men, run on gears and wires; heartless, soulless, and ruthless. They do not tire. They do not sleep. They do not stop. Ever.note But they breaks down if you hits 'em hard enough.
Monster Clown: Phule, one of the member's of Kane's court. Despite being a machine he has a Split Personality that corresponds with which side of his mask the camera is facing. The white smile has a certain level of respect and seems to be entertained by how well you're succeeding, while the black frown just wants you dead.
My God, What Have I Done?: Many of the companions reactions to seeing Marleybone's skies filled with debris from Marleybonian and Armada ships and the entire skyway having become a war zone as a result of the war the player started.
Not-So-Safe Harbor: Skull Island is suppose to be type 1, but as this is supposed to be a family game it is fairly safe.
Not This One, That One: After finishing the first few missions, the player is granted their very own ship from Avery's private stock. As such, the private dock the player is directed to has a massive, golden, magnificent Cool Ship. This is, of course, promptly moved aside to reveal the player's raft.
Oh, Crap: Whenever a character makes a critical hit, the person on the receiving end pulls one of these.
The Password Is Always Swordfish: Subverted, The player is first told that the password to see Frogfather is "swordfish", the real password is "ribbet". This seems like a stupid idea for a mafia of anthropomorphic frogs to choose for a password, but because it's so silly nobody has ever guessed it.
Petting Zoo People: As with Wizard101, they make up a large potion of the Spiral's population.
Precursors: The Aztecosaurs, a race so old they lived on the first world alongside the titans before it was destroyed. Their empire had dwindled to only Azteca since the first world was shattered. Unfortunately, Azteca was destroyed when a comet collided with it leaving only their ruins on different worlds of the Spiral. Azteca is still around and it's denizens are still alive as well, at least at the moment....
The Celestians and citizens of El Dorado were two extremely powerful civilizations that developed magic and technology beyond anything the rest of the Spiral has. El Dorado had such power that when it's people died off the Celestians used their power to make it's Stormgate appear and vanish in a way that was almost impossible to use to prevent anyone from accessing El Dorado and it's magic. Afterwards the Storm Lord sank their civilization when they asked him for help in a war. It's rumored that there are powers in El Dorado that could destroy the Spiral, if awakened.
Previously On: Boochbeard and the player's companions remind the player what they were doing when they log in if it had been a while since the last time the player logged in.
Puzzle Boss: Some fights require facing the boss with a different tactic than just attack everything. Either the player must compete additional objectives to win or at least make the boss vulnerable.
The most infamous fight is the Giant Mecha fight with Stormzilla. In a plain hand to hand fight Stormzilla will win because it will have more health than the player, gets two to three attacks per turn compared to the player's one and if the player doesn't destroy the eggs quickly minions will join it. The player has to learn to use the Mecha's abilities and how to use the battlefield to win.
Retired Bad Ass: Captain Horace Avery, the most successful Pirate in history. He's forsaken the sail and is now the Steward of Skull Island after he won it in a bet from the previous governor.
Ridiculously Cute Critter: Some of the pets are this without a doubt. Special mentions include: Orchid/Cutie Chameleons, Armadillo Verde, and White-Tailed Jackalope. (For Easter, There were variations on the Armadillo and Jackalope called the Marshmadillow, which is the armadillo Verde with the design of a marshmallow peep, and Chocolopes. Jackalopes that are chocolate bunny look-alikes. Putting a whole new meaning to the term "Tastes like diabetes.")
Scenery Porn: Kingsisle has vastly improved their graphics from when Wizard101 was first released. The whole purpose of Catbeard's Lair is to show off just what Kingsisle can do.
Self-Deprecation: Kingsisle makes a reference to the poor design choice of making most of the areas in Marleybone for Wizard101 take place on similar looking rooftops by Ratbeard saying that the sewers were more appealing.
Sealed Evil in a Can: El Toro accidentally creates one when he buries Captain Blood. At the time he didn't know that his opponent had was still alive. Judging by the broken clockworks surrounding the dug up grave, when the Armada tries to dig up his corpse to see if he had a key buried with him they got one hell of a surprise.
Shamu Fu: One Catbeard's critical attacks is to use the pickled herring he carries.
Shattered World: This takes place in the same Spiral as Wizard 101 made of a bunch islands that are the remaining pieces of the first world after it was shattered by the war between the dragons, ice giants, and tritons and stitched together in the Spiral shape by the grandfather tree.
Shed the Family Name: Bonnie Anne abandoned her last name, Fox, when she left Marleybone in an attempt to distance herself from the members of here family, most infamously Guy Fox, that were known Radicals and anarchists that were attempting to secure Albion freedom by violence and destruction.
Smoke Out: Swashbucklers have abilities that creates a cloud of smoke that let them be come invisible for a few turns and doubling the damage of any attack performed while invisible
Squishy Wizard: The Witchdoctor class has the lowest base health and does not naturally learn to wear armor. Partially averted in that they can learn to wear light armor for the cost of a Skill Point.note Originally the plan was for witchdoctors to never learn how to wear any armor.
Suicide Mission: Referred to literally by Ratbeard, when the player tries to join the Marleybonian Navy in order to use some emergency laws to help a character get out of jail, the command sends the player on one in an attempt to stop an Armada superweapon. This is done not out of malice but a combination of desperation and normality. Suicide missions are apparently relatively common practice, and at least one of command has been on multiple suicide missions. The command truly expected to see the player survive.
Tangled Family Tree: Perhaps one of the most massive cases of this, all of Monquista is at least a third cousin of some former king. Their marriages are so twisted and tangled that the family trees look like cobwebs made by drunken spiders.
Uriah Gambit: Discussed as a likely outcome of a character that would have been sentenced to death instead being forced to join player's crew and help fight the war instead. The judge liked the idea and agreed.
Villain Exit Stage Left: Deacon pulls this off in the tutorial after injuring Boochbeard. Later on Ratbeard does this as well.
Welcome Back, Traitor: Ratbeard betrays the crew the player joins in search of Gunn's treasure. When the player later saves his sorry hide he begs for forgiveness and ask to join the player's crew. One member of the player's crew makes an objection but goes on to accept Ratbeard as a fellow crew mate.
Wild Card: The Monquistans are quick to change alliances since they are very easily offended. Boochbeard's second in command, Mr. Gandry, literally served in three different navies before becoming a Pirate.
You All Meet in a Cell: The player starts off as a captive of the Valencian Clockworks but is rescued by Boochbeard and Mr. Gandry.
You Do NOT Want To Know: In the Moomori Mansion instance, your first Companion, from Mooshu, volunteers to be the one to deface the walls. After Ratbeard asks what they say, your Companion refuses to translate. This trope is voiced literally by Subodai, the Companion given to Swashbucklers.
You Killed My Father: A member of Kane's Court and Grand Marshal of the Armada, Rooke gives us a rare case of the villain saying this after the player kills his "brother", Deacon.
Ratbeard also says this to Captain Fowl during his second promotion.
Ratbeard: Ahoy there, turkey! My name's Ratbeard. Ye killed me father. Prepare to die! note There is a mismatch between the audio and the dialogue box, on the dialogue box he also says "you killed me crew" after "ye killed me father".