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An EPIC face-off between GOOD & EVIL

Miitopia is an Eastern RPG with Turn-Based Combat by Nintendo, featuring, as the name suggests, Miis.

The peaceful land of Miitopia is a land where Miis live... well, peacefully. Then, one day, the Dark Lord starts stealing the Mii's faces to use them to build his evil army to spread chaos and discord all over Miitopia! And that's a bad thing, so heroes played by Miis of the player's choice go on a quest to stop them!

Miitopia allows the player to decide on which roles Miis will fulfill through the game, spanning from every NPC to every playable character. The combat system is turn-based, like a classic RPG, but with a few twists: The characters have a mind of their own. With relationship values, your characters can trip each other up, perform devastating combo attacks, and other such things. It also runs on a Job System, with the classic jobs of Warrior, Mage, Cleric, and... Cat?

You, the player, are the one in charge of supplying items to the party, which come in the form of regular items and "Sprinkles", which can be used to heal HP and MP with no turn cost. You can also put certain members of the party in the "Safe Spot" which is used for recovering from status effects.

The game came out for the Nintendo 3DS in Japan on December 8th, 2016, and in the rest of the world on July 28, 2017. An Updated Re-release for Nintendo Switch, co-developed by Grezzo, was released on May 21st, 2021, with a demo released on April 27.


Tropes that apply to Miitopia include...

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  • 100% Completion: The collectible medals. Considering that they're connected to the Achievement System, this is the only way to keep track of completion progress.
  • Absurdly High Level Cap: The caps for levels and relationships are 50 and 99 respectively. You'll get about halfway for the levels by the end, but unless you dedicate yourself to building relationships, your Miis probably only have one relationship over 20 each by the time you reach the final boss, let alone having three of them.
  • Achievement System: The game has several achievements depending on what classes you are, how well your teammates get along, and how much food you've eaten and monsters you've encountered, among other things.
  • Actually Four Mooks: Most battles against monsters found in the overworld map are this. Look no further than your usual Snurp-hunting quests where trying to fight what appears to be a single Gold Snurp actually has you fight three of them when the battle screen is shown.
  • Adipose Rex: The King of Greenhorne is very large compared to the other Miis.
  • Added Alliterative Appeal: The Prodigious Postman. Triply so if you give them a name that starts with "P".
  • Aerith and Bob:
    • The NPC Miis who appear if the player does not turn on SpotPass are the premade AI Miis built into the system (similar to other Mii-centric games such as Wii Sports Resort or Wii Party U) who have plain English names (Chris, John, Skip, Anne, or Elena), European names (Marit, Ilka, Pavel, Léonie), or Asian names (Hyun-woo, Bo-jia, Kaori, Yunyun, Shu-hui).
    • In the Switch version, this is the case for the "Default" Miis — as the names are either normal (Clara, Helen, Dudley), fitting for the role (Schmoopy and Pookie, Rascal, Snaps, Askel), or a combination of the two (Largo, Rudy, Cary, Flavio, Maria).
  • Aliens Steal Cattle: One of the Ranch Outing events has a purple UFO enemy abducting sheep while the two Miis are asleep.
  • An Adventurer Is You: How the class system works, as always!
  • And Your Little Dog, Too!: At the beginning of the game in Greenhorne, the Dark Lord takes only a few villager's faces just to spite the ones he spared, including the Sassy Child (whose worried mother is shown) and one of the lovers. This convinces the hero to set out on their quest.
  • Advertised Extra: The Cat class is featured prominently in the advertisements and the box art, but isn't one of the starting classes, despite what the trailers make you think.
  • All Deserts Have Cacti: The Neksdor Kingdom is littered with cacti, despite its architecture and story arc being based on the Middle East, where cacti aren’t even found.
    • There's a beach as a post-game area to explore. And while there may be no cactus in sight while running around, the "overheat" event from Neksdor can still play. At that point, there will suddenly be a cactus at the beach.
  • All in a Row: The party members follow the leader like this. However, this only applies when they're running. Otherwise, they'll occasionally scatter about, until the party is attacked.
  • All Just a Dream:
    • During the level, there’s a chance one of the travelers will see the others turned to stone or having shrunk down in size, which shocks them, only to wake up from a nap revealing it was just a nightmare they had.
    • In the Switch version, one of the events has the Mii visit the horse, who is Suddenly Speaking and hypnotizes them, then the Mii wakes up and discovers it was just a dream.
    • For the "Cinema" outing, there's a chance the Miis will watch a movie that's really long, and we get a montage of everyone in the theater suddenly rapidly aging into senior citizens... then one of the Miis wakes up, revealing it was just a weird dream and missed the whole movie.
    • The "Stargazing" outing has the "shooting star" outcome with the Mii and Horse; only this time, the horse is Suddenly Speaking and wishes they were closer with the Mii. Then the Mii wakes up, realizing it was a dream, and misses the shoooting star.
  • All the Other Reindeer: The Dark Curse was once a regular Mii that suffered from being ignored by everybody else.
  • Always Night: In New Lumos, at least. It makes the myriad of beautiful, bright neons very prominent.
  • Amazing Technicolor Battlefield: Otherworld.
  • Ambiguous Time Period: Judging by the architecture and wardrobes present in Greenhorne, the game is supposedly set in the Middle Ages (circa the 1400s). Given how the game then progresses through zones such as an Arabian-esque desert (with Egyptian undertones for good measure), and a futuristic Jetsons-style sky city built on the clouds, it's probably best to just chalk everything up to Anachronism Stew.
  • Amusing Injuries: In the Switch version, any party members mounting the horse while out with the party will fall off the horse when it's startled from the party encountering an enemy. This doubles as Funny Background Event since it's as the Fight Woosh appears.
  • And I Must Scream: Miis who have their faces stolen are in a situation like this.
  • And Now for Someone Completely Different: At certain points the Dark Lord takes away all your companions, and your main Mii's character class, forcing you to construct a new team with new classes. Along with that, while you're in his castle, your group will get separated on occasion, taking over another party after your main one reaches a certain point.
  • Animated Armor: Armor enemies are large breastplates possessed by ghosts.
  • Animate Inanimate Object: Living clouds, boulders, murals... oh, my!
  • Anti-Frustration Features:
    • If you face the Final Boss when you have any sick Miis in your party, the sick ones will be instantly cured.
    • Sick Miis will also be instantly cured if an Involuntary Group Split map event takes effect, since it's possible to have everyone but one Mii sick at the inn and said event forces you to play two different groups of your split-up party.
    • On the Switch version, you're given the option to equip only the stats of equipment, allowing you to maintain the appearance of your party members without going into Stuff to do that.
  • Anti Poop-Socking: Downplayed; after every few stages the game will ask you whether you want to continue or quit. The lullaby music and napping Miis on the top screen are meant as an unsubtle hint, but it only takes a moment to continue onwards.
  • Arranged Marriage: The kind Princess of Greenhorne is destined to be married to the insufferable and snobbish Prince of Neksdor, but she is in love with her childhood friend, the Besmirched Noble's Son. It's eventually averted, as the King of Greenhorne sees the Princess's childhood friend run to save his daughter when her face is stolen, while the Prince of Neksdor runs away crying with fear. The king decides to drop the arranged engagement in favor of allowing the Noble's Son to court the Princess. In the credits of the game, the Princess and the Noble's Son are happily married.
  • Artificial Brilliance: AI controlled party members tend to pick abilites based on circumstances; Pop Stars will try to use Love Song early in a fight so that the team can get more use out of the boosted relationships and will prioritize using Love & Peace when a quarrel is going on, teammates with multi-target attacks will often open up with them against large groups of enemies, and Imps will target the teammate with the highest attack stat when using Butt Jab.
  • Artificial Stupidity: Among other examples, during the boss fight against the Dark Lord, if your AI allies don't have area attacks, they will completely ignore the Imps and always attack him. This is problematic because each Imp steals one of the party member's faces, and that member can't do anything until it's defeated, cutting your party in half. This can be alleviated by dealing with the Imps yourself, but god help you when your face gets stolen, because at that point you'll basically be removed from the battle until they eventually defeat the Dark Lord themselves, or get taken out.
  • Art Evolution:
    • Miis are far more expressive in this game than in any appearance beforehand. In addition to having a much wider range of eye and hair color to choose from, Miis' pupils can now dilate and move from side to side, allowing for much more goofy and over-the-top expressions.
    • The Switch port takes this even further by adding wigs and makeup, allowing the Mii to be customized in rather absurd and cartoonish ways never done on previous Mii Makers. The wigs in particular move more naturally than a Mii's natural hair.
  • Artistic License – Paleontology: The enemy labelled "Hermit Crab Fossil" is actually a fossilized horseshoe crab, which look notably different from hermit crabs. The British English version avoids this mistake, properly labeling the enemy the "Horseshoe Crab Fossil", its Japanese name.
  • Ass Kicks You: The Twerkey, Twergull, and Twerpea's main method of attack is tackling your Miis with their rears pointed at them.
  • Astral Finale: The Final Boss fight against the Darkest Lord is set in orbit. Bonus points for the Darkest Lord taking the form of a sun for the fight.
  • Attack Failure Chance: Some One-Hit Kill attacks:
    • Clerics learn the Righteous Anger move at level 19. With a success rate of 50%, it banishes an enemy regardless of its remaining HP.
    • At level 23, Imps learn "Demonic Whisper", which attempts to one-shot every enemy. In exchange for targeting all enemies, its success rate is a paltry 20%.
    • Chefs can learn Monster Dinner at level 30. With 50% probability, it instantly turns the enemy into grub.
  • Autosave: The game saves automatically after certain actions. You can still save manually, but only if you wish to stop playing.
  • Battle Theme Music: The normal battle music changes depending on which world you're on. There's also a battle theme exlusive to fights with Golden, Tasty, or Rare Snurps and/or their stronger variants.
  • Beast with a Human Face: Played for Laughs, as NPC Miis have their faces stolen and placed on monsters.
  • Bedsheet Ghost: One of the Cleric robes is the Ghost Vestments, which strongly invokes this trope.
  • The Berserker: Miis with the "angry" and "hyper" statuses are locked off from their healing and status-effecting abilities, preventing them from being controlled and forcing them to attack; "angry" Miis can use any offensive ability, but "hyper" Miis are locked into using basic attacks. They make up for it with an Extra Turn and greatly increased attack power, respectively.
  • Big Bad: The Dark Lord, as per classic RPGs. However, it eventually turns out that the Dark Lord is merely the pawn of a malevolent spirit known as The Dark Curse. Defeating it becomes the goal of the second half of the game.
  • Big Ball of Violence: If two Miis don't get along well, they can do this against an enemy, but it does damage against both party members as well.
  • Big Damn Heroes: How the second party member arrives.
  • Big Eater: The King of Greenhorne.
  • Big Good: The Great Sage.
  • Bill... Bill... Junk... Bill...: Upon winning the Jolly Jaunt prize at the roulette and the Miis chosen are preparing for the trip:
    Left Mii: Passport...money...clean undies...selfie stick...
  • Bittersweet Ending: The ending where you choose to destroy the Dark Curse, so that he can cause no more harm. In destroying him, he dies as himself. Otherwise, the world is saved and everything's back to normal. The ending is even titled "Harsh Punishment".
  • Black Eyes of Crazy: Fiends, their Terror variants, and Miis whose hearts become enveloped with darkness have eyes with red irises and black sclera.
  • Black Mage: The Mage class, which focuses on dealing damage via spells.
  • Blank White Eyes: Appears on Miis when they get angry during a battle.
  • Blob Monster: The Slime (and Jelly) monsters.
  • Blow You Away: The Harpies and the Wind boss can literally blow away a Mii by stirring up tornado. This causes the affected Mii to temporarily leave the battlefield for a few turns.
  • Body Surf: The Dark Lord was actually a normal Mii possessed by a wispy creature called the Dark Curse; it does the same to the Great Sage, turning them into the Darker Lord.
  • Book Ends: For an example where the end point isn't the real end point, the first party member that joins your hero is the last one to get rescued in Karkaton.
  • Boss Banter:
    • The General boss talks in battle, though not to the player. He only does this to the Besmirched Noble's Son.
    • The Dark Lord speaks to the party in battle when he's about to use his signature face-stealing spell. He'll also use up his turn talking when his flunkies are present.
    • The Final Boss (and the Dark Sun) does this right before his HP to One attack.
  • Boss Corridor: Many boss areas are this, consisting of nothing but a straight path to the boss, there are exceptions to the rule however, with a chest after the boss or one set of enemies before the boss.
    • Played straight with quests in the Traveler's Hub, as the end of each mission will always be an encounter with the boss and nothing more.
  • Boss Rush: The Tower of Dread in New Lumos pits you against all 8 of the bosses from the Districts, with no breaks in between to recover HP/MP or use Sprinkles outside battles. The Tower of Despair, exclusive to the Switch version, features even stronger enemies seen nowhere else in the game, with the final boss and the true Superboss of the game being the Boss Snurp.
  • Brainwashed and Crazy:
    • Some Imp variants, Bansheevils, and Queens can envelop your Miis' hearts with darkness, turning them evil and making them trip their teammates, which costs them their turns and causes resentment, until the condition wears off.
    • According to the Great Sage, the various creatures are harmless until the Dark Lord places a stolen Mii face on it, which turns it evil.
    • Pharoah enemies can inflict the "Pharoah's curse" status effect on Miis, causing them to become loyal to the Pharoah and offer them HP bananas until they run out.
  • Broken Bridge:
    • In Wetland Way, Neksdor, the path to the east is blocked by a pile of boulders when you first visit the area. Only by befriending the Genie can you get rid of the boulders.
    • The last two Districts in New Lumos have literal instances of this to offset their short length. You have to find the respective District's "odd lever" to fix one.
  • Brought Down to Normal: At the end of each stage from Greenhorne to Realm of the Fey, the Dark Lord casts a spell on the Inn just after kidnapping the party members; the spell places a curse on the hero which causes them to lose their powers and reverts them back to their traveling clothes from the beginning of the game, so they have to pick a new job before going on. This thankfully does not happen to them before entering Karkaton, because their Divine Power has grown strong enough to leave them invulnerable to the Dark Lord.
  • Build Like an Egyptian: Architecture in the desert kingdom of Neksdor is distinctly inspired by ancient Egypt, with a great pyramid, hieroglyphs, etc.
  • But Thou Must!:
    • You cannot refuse your first teammate's offer of joining your party. Saying no to said offer will cause them to still insist on joining.
    • You have no choice but to spare the Genie as he'll keep pleading until you let him go. Thankfully, he's being sincere about pulling a Heel–Face Turn.
    • After a certain boss fight in the main story, no matter which answer you pick, the Ex-Dark Lord will always join your party as a Guest-Star Party Member in The Sky Scraper.
    • You can't refuse the horse's offer to join the team. You'll be stuck in an infinite decision loop until you finally agree.
  • Butt-Monkey: The Besmirched Noble's Son gets no respect during the two fights he gets in; his attacks deal no damage at all despite his efforts, the enemies barely pay attention to him, and he gets effortlessly defeated by them both times. He does get better, however; he manages to get together with the Princess, because unlike the Prince of Neksdor, who ran away when the Princess's face was stolen, he actually tried to save her despite being hopelessly outmatched.
  • Cactus Cushion: One event involves a Mii mistaking a cactus for a chair and sitting on it. They can either take damage or regain a few HP from "impromptu cactus acupuncture".
  • Can't Drop the Hero: While you can switch in/out recruits before leaving the inn, your main Mii (the game's main protagonist and the very first hero playable) has to be in the party at all times. This is dropped in the post-game quest, although you still can't say good-bye to them in the Villa.
  • Cap:
    • Just like the Wii, 3DS and Switch systems and many other Mii-related games, up to 100 teammates can be recruited.
    • HP Sprinkles max out at 999, while MP Sprinkles max out at 500.
    • The "Rescued" count maxes out at 9,999, even though you'll reach the Cap for both Sprinkles way before that (at 2,500).
    • There's a soft cap on snacks; Miis won't want to buy more HP Bananas or MP Candies if you already had 8 when you entered the Inn. If the stars aligned and absolutely everything went optimally, you could end up with up to 37, but more likely you'll stop at 10-11 or so. They might accidentally buy them anyway when you give them gold to buy equipment, and you can also still find them in dungeons. There's also a hard cap of 999 each.
    • A Mii's max level is capped at 50.
    • The max level for a relationship is 99.
    • A Mii's stats can only gain up to +99 each from grub.
    • Damage is capped at 999 per hit, with the exception of Horse Whispering.
    • Gold is capped at 999,999.
    • Up to 99,999 EXP can be gained at a time. This is only possible when your Mii's level is in the late 30's (or at least 40's) and the EXP is gained via Roulette, as the EXP gained is percentage-based depending on the label on the Roulette.
    • In the Switch version, you can save up to 500 Miis for your profile to share.
  • Cat Girl: If you have a female Mii with the "Cat" job, anyway.
  • Catching Some Z's: Sleeping Miis will have two blue Zs hovering above them until they awaken. If the Mii is having a nightmare, the Zs will be purple instead.
  • Character Class System: There are many classes a Mii can potentially have. They include Warrior, Mage, Cleric, Thief, Cat, Pop Star, Chef, Tank, Imp, Scientist, Princess, Flower, Vampire and Elf.
  • Cherubic Choir: The theme of the Guardian Spirit consists of one of these. For a seemingly godlike, benevolent entity, it is only fitting.
  • Character Customization: A given for a Mii-oriented game; you are free to design every character's face from scratch, though only your party can have customized clothing, classes, and personalities. The Switch version takes it up a notch with the addition of wigs and makeup, which can be used to give your party members unique hairstyles and additional facial features.
  • Chest Monster: Some chests contain monsters instead of items/Gold. Since there's no way to differentiate between ordinary treasure chests and the trap ones (though large treasure chests never have traps), you're more likely to unleash enemies often. This is even more prominent in the post-game, where treasure chest contents in quest maps are decided randomly.
  • Circling Birdies: After the hapless Besmirched Noble's Son takes a beating from some Goblins in Easin Hills, he is knocked out and his head is circled by several stars.
  • Cock Fight: When the Prince from Neksdor arrives in the Princess's room at the castle, he discovers her and the Besmirched Noble's Son having a moment together. Enraged, the Prince and Noble's Son proceed to fight over her, with the Princess begging them to stop.
  • Cognizant Limbs: Before fighting the Darker Lord themself, the hero and their party must first face both of their Giant Hands of Doom.
  • Colorful Theme Naming: The Jelly monsters are named after their color in the Japanese version. See Edible Theme Naming below for the localized version.
  • Combat Hand Fan: The go-to weapon of the Princess class.
  • Commonplace Rare:
    • Foods like cheesecake or frozen TV dinners are of Very Rare quality and therefore are hard to come across.
    • The so-called "common" variant of the Ultimate Delicacy is nigh-impossible to get your hands on; it's only obtainable from the themselves-rare Replica Dark Lord enemies (and even then, it has to be the Random Encounter ones, not the ones that serve as mission bosses). By contrast, the "rare" and "very rare" versions can both easily be farmed by rematching the Final Boss or the last three bosses in New Lumos.
  • Con Man: The Shady Merchant Daughter constantly sells things at a greatly inflated price, with her father Playing Sick as justification. Either your Mii falls for it easily, or they don't fall for it and choose not to buy from them.
  • Compressed Hair: The Flowers and a version of the Warrior suits have the Mii's hair completely obscured by the hat they're wearing.
  • Contractual Boss Immunity: "Boss" monsters can't be affected by Status Effects (except damage-increasing debuffs). They're also immune to One-Hit Kill skills. Curiously, the Red Fiend in the Switch version's Tower of Despair is not counted as a boss, and thus lacks this.
  • Convection, Schmonvection: Miis in the Karkaton region do not suffer any harmful effects from the volcano's lava, even when only a few meters away at most.
  • Cooldown: The Ancient Robots and their boss equivalents are forced into this state for a few turns after firing their powerful Frickin' Laser Beams. During cooldown, they can only perform ramming attacks, but they gain an Extra Turn.
  • Cool Horse: The Switch version lets you have one as a party member. You get it at the end of Greenhorne and can customize it similarly to a Mii (including choosing the horse's name). If you build a relationship with the horse, it will assist you in battle by allowing you to perform various empowered actions, as well as, to the player in particular, granting a Secret Art, Horse Whispering, which changes effects depending on your job.
  • Crocodile Tears: The Banshee and Griffin enemies use this technique to induce the "crying" status effect on the party.
  • Crosshair Aware:
    • The Ancient Robots' (and their boss equivalents') targeting skill, always targeting, at most, two random Miis. This means that they're about to fire their Frickin' Laser Beams in their next turn. Ready your Safe Spot and Shield Sprinkles...
    • One part of the Final Boss fight features a similar skill. Unlike the Ancient Robot's laser, however, there's no way to predict when you Miis will be targeted by lethal flame magic; either you burn through your shield sprinkles at an accelerated rate, or you risk sacrificing a Mii. Skills that can reduce damage taken are essential for your survival. The Evil Sage also shares the same skill set, but at that point, you can unlock the Elf job that can shield its allies, greatly reducing the threat.
  • Cross-Popping Veins: When party Miis get angry at each other, a little blue 💢 appears in a speech bubble above their head.
  • Cumulonemesis: Clouds are among the many types of enemies encountered by the Miis.
  • Cut and Paste Environments: Sections of Peculia look very much like Neksdor or the Dark Lord's Castle, while the Uncharted Galados dungeon reuses the same environment as the main areas of the Realm of the Fey.
  • Cute Kitten:
    • The Cat class dons an adorable outfit.
    • You don't get to see it, but a Mii has a possibility of encountering a kitten during the "rustling grass" event. The adorableness refreshes them, restoring MP.
  • Cyberpunk with a Chance of Rain: New Lumos, one of the postgame locations, is a beautiful cyberpunk city constantly watered by a heavy rain.
  • Damage-Increasing Debuff:
    • The Imp's Sweet Whispers and the Princess's Eau de Cologne inflict this on enemies, the former being an Always Accurate single-target skill while the latter targets all enemies but has a chance of failure.
    • The Miis can also suffer from this if they're "led astray" or distracted from quarreling with another Mii.
  • Damage-Sponge Boss: Many post-game bosses are guilty of this, especially the ones from high-level quests. In that case, their HP tends to be around 4,000-6,000 on average (even the strongest non-boss Mooks (including the ones based on bosses in low-level quests) never reach more than 3,100 HP). Their other stats (unless they're weak to magic) are no walk in the park, either. Keep in mind that damage per hit is Capped at 999.
    • Special mention goes to Boss Snurp, the true final Superboss sitting at the apex of the Switch version's Tower of Despair, which has a whopping fifteen thousand health. What's worse is having to fight through 7 floors of other damage-sponge superbosses just to get to it. It takes longer to beat than it does reaching it. Heaven help you if you get all the way up there just to get party-wiped, because you're gonna have to fight through that whole tower all over again.
  • Dark Is Evil: The Dark Lord, the Imp enemies, and the Fiend enemies.
    • Dark Is Not Evil: The Imp class may be mischievous, but they're on the side of good. In addition the secret locked Vampire class is a class of undead with dark powers, but all the Vampires you meet are nice people.
  • Dark Reprise: The Darker Lord's theme is a much more ominous-sounding version of the Great Sage's theme. It later gets a Boss Remix for the Final Boss.
  • Deadly Gaze: The Medusa enemies use these to petrify Miis; the Miis will always stare back and cannot be protected.
  • Deadpan Snarker: The Sarcastic Guy is this, often to the point of obnoxiousness.
  • Death Is a Slap on the Wrist: If your party is defeated, you'll simply fail the stage with no negative consequences (except maybe snack loss if they're already consumed/lost prior to defeat). Heck, the "battle lost" music is even called "We'll Win Next Time!".
  • Defeat Equals Explosion:
    • The Bomb enemies explode upon defeat, damaging other monsters adjacent to them.
    • The Final Boss (and Dark Sun) starts breaking down before exploding spectacularly after defeat.
  • Degraded Boss: A few bosses, such as the Griffin and the Naughty Imp reappear as enemies later in the game, the former appearing as a Beef Gate for a shortcut, and the latter appearing in the Big Bad's castle.
  • Dem Bones: The Skulleton line of enemies, obviously.
  • Determinator:
    • Miis with a strong relationship have a chance of getting back up if their friend gets knocked down.
    • The Besmirched Noble's Son. When the Princess's face was stolen, unlike the prince who ran away in fright, he went to save her, which is what earns him the King's respect and her hand in marriage.
  • Developer's Foresight:
    • In contrast to other jobs, a Tank attacks by shooting their cannon and ammo is purchased in place of weapons. When a mummy (or similar enemy) steals their ammo, they cannot attack as they have nothing to shoot out of their cannon.
    • The last party member to get knocked out during a battle will have a slightly slower falling animation to draw out the moment.
  • Discard and Draw: Enforced the first two times the player completes a world and moves on to the next: once they reach the inn, the Dark Lord removes the player's class-based powers and kidnaps all of their teammates, forcing them to choose a new class and recruit new members. The third time the Dark Lord tries this however, the player doesn't lose their class powers, and after rescuing all nine previous members actually gains the ability to change class at will.
  • Disc-One Final Boss: The Dark Lord.
  • Disc-One Final Dungeon: The Dark Lord's Castle.
  • Disconnected Side Area: In the second half of Greenhorne, a path opens up to the north. Taking this path leads to a dead end in a snowy area. This area is part of one of the first locations you visit after defeating the Dark Lord.
  • Does Not Like Spam: Miis have certain foods they dislike and some that they absolutely loathe.
  • Do Not Drop Your Weapon: Various enemies, such as the Imp, Minotaur, and Demon, will lose hold of their weapons upon defeat, but they will hold fast to them at all other times.
  • Dragon Rider: After defeating the Dark Lord, the Miis can ride a dragon named Dominic to travel quickly between areas of the world, including some that can't be reached on foot.
  • Droste Image: One of the paintings that can be seen during the Museum Outings is a painting of the Museum room, including said painting.
  • Dual Boss:
    • You fight the Sword and Shield bosses simultaneously.
    • Later in The Sky Scraper, you end up fighting the Strong Golem and the Gold General bosses simultaneously as well.
  • Dub Name Change: In localized versions, lots of things are renamed differently compared to the Japanese version, with some invoking Meaningful Name, Punny Name, or any other localization tropes of their own.
    • The Idol class is renamed "Pop Star" in English, most likely for the players who are unfamiliar with Japanese pop culture.
    • The Priest class is renamed "Cleric" in English, possibly to avoid any religious undertones (or to be closer to Dungeons & Dragons).
    • The Devil class and enemies are called "Imp" in English, likely for the same reasons as the Priest's/Cleric's.
    • The Shiritori enemy (a Japanese children's word game, but also phonetically sounds like "butt bird") is renamed to "Twerkey" in English.
    • The game's resident Instakill Mook is a Shinigami in the original Japanese, but they're called Fiends in English.
  • Early-Bird Cameo: A musical example. One of the cinema outings in the Switch version has the two Miis seeing the trailer reels before the movie. The Eldest Fab Fairy theme plays during this, and this can happen as early as Greenhorne.
  • Earn Your Happy Ending: The ultimate fate of the Dark Curse in the "Save Him" ending. He winds up travelling the world with the Great Sage, atoning for his deeds.
  • Ear Worm: The Pop Star's level 3 skill, which attempts to distract the entire enemy party for a turn.
  • Easily Forgiven: One inn event has a Mii apologize to another Mii who has a quarrel with them, which will immediately end the quarrel.
  • Edible Theme Naming: The Jelly monsters are named after fruits (and a root in the case of the Licorice Jelly) in the Western localization.
  • Eldritch Location: The Otherworld, a strange, allegedly cursed place in which, according to the Ex-Dark Lord, no regular human could survive. It is a psychedelic and eerie place populated by sentient meteorites and aliens, with weird undulating lines dancing in front of a deep purple void; the floor is in blurry colors with occastional star patterns racing through it. Its most distinctive feature, however, are the clouds of countless luminescent stolen Mii facial features seen floating in the background along with the occasional purple bubble floating in the foreground. It is also unclear whether the Otherworld is set in space or in another dimension.
  • Endgame+: After defeating the final boss, you unlock a number of new areas and difficult challenges, but the world is still in danger and you can re-fight the final boss as many times as you wish.
  • Energy Weapon: Several enemies, notably the Ancient Robots and their variants, have a devastating laser attack. Thankfully, they have to spend one turn targeting Miis, so the player has time to protect them or move them to the Safe Spot. The Tank Class can also fire a laser to attack all enemies, though it costs a sizeable chunk of MP.
  • Eternal Engine: The Sinister Plant is a a dark and gloomy place filled to the brim with old console-like computers and half-cut electrical wires. The Sterile Plant also counts, by virtue of an atmosphere similar to sterile chambers from high-tech factories and the sheer number of Mecha-Mooks encountered there.
  • Eviler than Thou: The monsters found in New Lumos were so evil that even the Dark Curse couldn't control them, which is why he abandoned them there.
  • Evil Laugh: The Dark Lord has an evil-sounding laugh, as is standard for an RPG villain.
  • Extra Turn:
    • The Pop Star's Encore ability allows them to grant an ally an extra turn.
    • Stubborn Miis have the "Again" quirk, giving them a very small chance to use the same move twice in one turn.
    • The anger status effect locks your characters into only using damaging moves, but counteracts that restriction by letting them attack twice.
    • On the other side of the battlefield, particularly strong enemies (such as bosses) often get two or three turns per round.
  • Evil Tower of Ominousness:
    • The Nightmare Tower in Greenhorne, which where the Miis fight the first major boss.
    • The Sky Scraper, from which Darker Lord surveys Miitopia, admiring the chaos he has caused.
    • The Tower of Dread, a postgame location where Miis have to confront some of the strongest foes they meet in New Lumos in quick succession.
    • The Tower of Despair, featuring a boss rush of unique Superbosses found nowhere else that is only available after succesfully conquering the Tower of Dread.
  • Eyed Screen: Miis will get these the first time they use a new trick they’ve learned.
  • Face–Monster Turn: In saving the hero from being engulfed by the Dark Curse, the Great Sage merges with it, becoming the Darker Lord.
  • The Face of the Sun:
    • The Darker Lord's battle form is that of a golden sun with the face of the Great Sage on its center.
    • The Dark Sun, a stronger version of the Darkest Lord, is a black sun with a single eye and a mouth.
  • Face-Revealing Turn:
    • A faceless character is introduced with their back turned while trembling in fear, then they turn around to reveal their entire head is blank, complete with a Scare Chord.
    • A heroic example, as this is how the Princess is introduced.
  • Face Stealer: The Dark Lord steals Mii’s faces and places them on various creatures to build up his army.
  • Failure Is the Only Option: One stage in New Lumos has two paths, one labeled "Don't do it", one labeled "Trap". The former contains events that may cause quarrels, while the latter will cut your party in half due to the "hole" events. You have to pick one of these to clear the stage and open the next. Want to mark the stage with the yellow flag? Both paths have to be fully explored.
  • Fairytale Wedding Dress: A Princess can wear this as one of their outfit choices. The Princess of Greenhorne also wears this at her wedding with the Besmirched Noble's Son.
  • Fake Difficulty: The fact that you can only control your player character and not your party members can make finishing supposedly easy fights into a nightmare. For example, the AI might make all party members eat HP bananas before the cleric's turn, wasting their turns AND the cleric's who now only charges forward with a physical attack. And that's not even getting into the quarrels...
  • Fake Special Attack: The Besmirched Noble's Son's flailing and the Ex-Dark Lord's rock throw are pretty pitiful, with the latter only dealing about 3 damage points while the former doesn't deal any damage at all.
  • Fangirl: An NPC has this trait towards Nintendo. She seeks amiibo, and provides the basic amiibo-interaction mechanic of the game.
  • Fartillery: The Twerkey, Twergull, and Twerpea can fart on targets, which makes them furious.
  • Fast-Forward Mechanic: Holding down the B button or holding the touchscreen will speed up cutscenes/in-stage travels/battles.
  • Fight Woosh: Every monster encounter starts with this, of course. The graphic changes once the Darker Lord has been unleashed.
  • Fighter, Mage, Thief: The classic trio makes an appearance in the Warrior, Mage, and Thief classes.
  • Fire-Breathing Diner: Chefs who know the Spicy Dish attack can whip up a meal so spicy that it causes the Mii who eats it to breath flames. But the Mii who ate the spicy dish may resent the chef because they were used as an improvised flamethrower.
  • First Town: Greenhorne town. In fact, it's actually called this in the Japanese version!
  • Fishing for Sole: At the end of one possible outing to the fishing spot, the two Miis total up their haul — several fish and ten empty cans.
  • Five-Second Foreshadowing:
    • If you send a Mii to buy a piece of clothing that it wants, but it comes back with an HP banana or MP candy instead, it will stop walking when it gets to the middle of its room, instead of slightly to the right (as Miis do when coming back with clothes).
    • Certain jobs have several poses which hint toward what skill they're about to perform. For example, if the Pop Star jumps and has its arm in the air, it will use either Encore, Out of Tune, Love Song, or Way Out of Tune; if the Imp floats and cackles, it will use Naughty Pitchfork, Punishing Pitchfork, or Wicked Pitchforks.
    • Before being pitted against the Dragon boss, two Miis will have a short exchange about dragons and their capabilities, leading one to remark:
      But they're not actually real... right?
    • During a "Singing" Inn event, the player can know if the left Mii is going to join in if the song the singing Mii is "The Princesses' Theme"; in both cases, if the singing Mii is displaying the "happy" expression, then that's a givaway they will sing an astounding duet and improve their relationship twice as much.
  • Flunky Boss: Many boss encounters are accompanied by other, weaker monsters. Said monsters are either native to the area the boss is encountered, go with a specific theme, or, rarely, can be spawned by the boss. Thankfully the weaker monsters can still be affected by Status Effects and One-Hit Kill attacks, unlike the boss.
  • Flying Saucer: Some are among the bizarre cast of enemies from the game, and they have an annoying habit of stealing a player's HP Bananas.
  • Food Eats You: Hamburger enemies can swallow your Miis in battle.
  • Forced Sleep:
    • The mage can use Sleep Tight to lull a teammate into a deep sleep to recover HP, which causes them to miss their next turn.
    • Some enemies can lull Miis into a deep sleep, but having nightmares and lose HP when it's their turn.
  • Forced to Watch: The Dark Lord only takes the faces of a few select Greenhorne villagers, leaving out the Worried Mother, the Lovey Dovey Man and the Dubious Mayor, just for the sadistic pleasure of seeing the horror on their loved ones' faces.
    • Later, after being freed from the Dark Curse, the Ex-Dark Lord mentions that they had no control over their actions as the Dark Lord:
      Ex-Dark Lord: I still can't believe it.
      Hero: What?
      Ex-Dark Lord: That I was the Dark Lord. And... I made so many people suffer.
      Hero: I thought maybe you wouldn't remember.
      Ex-Dark Lord: Oh no, I remember everything. But I had no control over my own body. All I could do was watch the Dark Lord's evil doings.
      Hero: That must have been tough.
  • Foregone Victory: It is impossible to lose against the Mini Slime boss, seeing as you always go first, can only attack, and the fact your HP and Attack stats will always overcome the damage the boss dishes out and takes; its head-butts do 2 damage at most while the first six available classes' base HP is no lower than 9, and it has 8 HP while the available classes' attacks do 2 damage or more to it.
  • From Nobody to Nightmare:
    • The Dark Lord was once but a lowly menial working in an HP Banana factory, wondering if their day-in-day-out tedium would persist forever. That all changed, however, when the Dark Curse tempted them with promises of extraordinary power.
    • The Dark Curse, the creator of the Dark and Darker Lords, was once a Mii like any other, albeit a lonely social outcast. Believing their mundane face to be the reason why they were shunned as they were, they sloughed it off, and in short order, faded into nothingness. Soon, the faceless Mii was reduced to a monomaniacal spirit "full of hatred, malice, and envy", and with the Dark Lord and Great Sage as hosts, wrought deadly havoc upon the realm of Miitopia.
  • Frying Pan of Doom: The Chef class's primary weapon.

    G-L 
  • Gag Nose: The Running Nose enemy, as in a nose that runs with the legs that are in its ''nostrils''.
  • Game-Breaking Bug: While pretty rare, this game is a bit prone to freezing, particularly during feeding your Miis in the Inn's Grub menu. Notably, certain mid-game Highlights (basically story cutscenes kept in your Records, the “ Birth of the Darker Lord” scene for example) force you to close the game because they have a possibility of freezing without fail when you try to play them from your Records' Highlights list.
    • Any Highlight that features the "face restoration" cutscene can potentially break the game in one way or another depending on what you do. This is done by exiting the cutscene right as the scene is about to transition to the "face restoration" one. Normally this will result in other glitches involving cutscenes and scene transitions, depending on where you trigger this glitch (Inn or map). However, here are the game-breaking ones that can be resulted from this glitch:
      • The game can crash in the middle of this glitch if you try to access the menu items in a glitched Records menu resulted from performing this glitch and then leaving the Inn, necessitating a reset.
      • You can also basically softlock the game on the menu (with the bottom screen getting stuck in the black screen transition, all Miis suddenly being set to level 0 with 0 stats, and no sounds playing) if you save and quit in the middle of this glitch while on the map, again necessitating a reset.
      • If you try to fight the Final Boss in this same glitched state, the player character can either end up stuck in the inn or start the fight with an empty party, causing you to immediately lose... and then the game crashes. Reset.
      • This one is fatal: If you've just done a Travelers' Hub quest (which outside of certain main story quests, will always take place in a temporary dungeon) and then trigger this glitch immediately after, you'll be taken to a completely black map (actually the temporary dungeon you previously accessed, but its data is no longer loaded as the quest was over) with no music playing. Any stage you enter on this glitched map will become a glitched version of a Greenhorne stage (if there are any battles, no battle music will play as well). One thing to note is that you CANNOT escape this glitched map no matter what. There's no accessible exit, and using the Global Airship will result in game crash because the game has no idea where you actually are. And considering that the Autosave will always activate after every map transition (including exiting the Inn), once you end up here, you're basically stuck and have to wipe the current save file. Say good bye to your game's several hours of progress!
  • Gameplay Ally Immortality: Guest party members can't be harmed or targeted by anything in battle. They're even immune to Friendly Fire attacks like the Pop Star's Out of Tune.
  • Gameplay Automation: You can set Autobattle to "on" to let the AI also control the main Player Character (your companions are already controlled by the AI to begin with).
  • Gasshole: One of the Frog enemies' attacks is spewing putrid breath at the party after storing it in for one to two turns, which deals high damage and hits anyone who isn't in the recovery zone.
  • Genie in a Bottle: There is one in the Neksdor kingdom that was inadvertantly freed by the Prince of Neksdor. They start as a malevolent entity but mellow out as the chapter progresses.
  • Get A Hold Of Yourself Man: Miis with emotion-based status effects can be immediately brought back to their senses with the Warrior's Snap Out of It, or the horse's Neigh.
  • Giant Hands of Doom: The Darkest Lord is a golden sun with two floating, clawed hands. This is played with, as the hands are strong enough to warrant a full boss fight each! The player needs to take both down before engaging in combat with the Darkest Lord itself.
  • Giant Spider: The Demon Spiders and their variants are bigger than the Miis. One of them has the middle Fab Fairy's face on its abdomen.
  • Global Airship: You can obtain this later in the game after defeating the Dark Lord.
  • Glowing Flora: The magical Realm of the Fey features flowers that glow when nighttime falls, providing a magical and beautiful aesthetic. The most noticeable ones are the positively gorgeous giant lotuses from Lotus Lake, but the periwinkles growing in Bigg Forest shimmer in the dark as well.
  • Gold Makes Everything Shiny: The Gold Butterflies and Gold/Rich Snurps.
  • Golem: A monster species in this game, known for their high Attack and Defense.
  • Gosh Dang It to Heck!: Averted in the case of the Hell Dog, a food item, unusual in that Nintendo does not normally allow mention of Hell even when referring to the location.
  • Gotta Catch 'Em All: The game keeps track of every enemy, grub, weapon, armor, and in-game music you've found throughout the story. Can you complete them all?
  • Grand Theft Me: This happens to the Great Sage after the Disc-One Final Boss battle against the Dark Lord.
  • Gratuitous English: In the Latino Spanish translation, the Fab Fairies are called "lady (Hello, [Insert Name Here])" by their admirers.
  • Green-Eyed Monster:
    • The Dark Curse envied the attention his fellow Miis got, and became obsessed with stealing their faces after he cast his humanity away so he wouldn't have to suffer alone.
    • The Green-Eyed Lady in the Elven Retreat despises the Fab Fairies with a passion due to how popular they are compared to her, thinking that she's much better than they are. When the Dark Lord invades the Retreat and makes off with all the villagers' faces save for hers and Lazybones's, she complains about being left out, claiming that he thought she wasn't important enough for him to rob.
    • A Mii can become jealous if they see one of their friends hanging out with someone else. This jealousy will spur resentment towards the person their friend is hanging out with.
  • Green Hill Zone: Easin Hills, the first area of the game.
  • Grim Reaper: The Fiend and Terror Fiends are clear ersatzes of the Grim Reaper (in fact, the Fiend enemy species is literally named this in the Japanese version). They wield a scythe and are often dreaded by players because of their ability to One-Hit Kill one Mii each turn.
  • Group Picture Ending: The credits end with the ten heroes (the Switch version also adds the horse if you took it to the final battle) getting a group picture taken together by the Roving Photographer.
  • Guest-Star Party Member:
    • One of the Fab Fairies will assist your party during your time in the Realm of the Fey, helping you fight the enemies found within the forest as well as the Arachno, Owl, Tomato Bros, Rainbow Butterfly, Silver Slime, and Frog bosses. The youngest sister will help you fight the Arachno, the middle sister will help you fight the Owl, and the oldest sister will help you fight the Tomato Bros, Butterfly, Slime, and Frog.
    • The Great Sage will temporarily assist your main Mii in saving your partners after the Dark Lord steals their faces, helping you fight the monsters with the party's faces until you defeat Cerberus.
    • The Dark Lord (or rather, the former Dark Lord) will assist you throughout the Sky Scraper level until you go to the Otherworld in an attempt to to make up for his time as the Dark Lord.
    • During quests, it is possible for the client to travel alongside your party.
  • HP to One:
    • The Darkest Lord has an unavoidable attack (outside of the Safe Spot) that reduces the entire party's HP to one hit point. They will use this attack twice during the battle: when their health drops to half, and once more when they're near defeat.
    • One of the random events can result in your Mii drinking a bottle of poison, resulting in this.
    • The Juvenile Snurps also have this as their attack after they lock onto another Mii. Thankfully, it can be avoided by putting one of the targeted Miis into the Safe Spot.
  • Happily Married: In the credits, the Princess of Greenhorne and the Besmirched Noble's Son are officially married! How sweet!
  • Harmless Freezing: Miis can be frozen from certain attacks by Ice Queen and Yeti. Apart from being incapable of taking any action in that state, no other side effect is resulted from being frozen.
  • Harping on About Harpies: Harpies exist in this game. They're more of a Ridiculously Cute Critter, as they look like a small winged creature with a cat smile and small claw-like feet. They're still notorious for their Tornado Move, which can temporarily remove a non-guest party member from the battlefield.
  • Haunted House: Manor Macabre is the home of a vampire who asks the party to get rid of a ghost which has taken up residence.
  • Heal Thyself: Snacks, this game's take on Healing Potion, can only be consumed by the holder (unless the Cadge or Donate quirks or the Share or Charity assists activate).
  • Healer Signs On Early: Can be invoked by players picking Cleric and/or Chef job(s) early-game.
  • Healing Potion: HP Bananas are Miitopia's take on this trope; they get progressively stronger the more you use, letting them remain useful through the entire game. The HP Sprinkles also count, though they're used directly by the player instead of the Miis.
  • Healing Shiv: The tomato-based bosses may spit tomato juice at targets, which will heal them if they like it and greatly damage them if they don't.
  • Held Gaze: When two Miis' reach relationship levels 2-5, they will nod their heads and look over at each other, though it's more of a friendly gaze rather than a seductive one (if this happens during a battle though, they keep their happy expressions). When their relationship goes much higher, they do this much more obviously, gazing shamelessly at each other with heart eyes, all while floating in midair and spinning.
  • Hellhound: The Cerberus boss and its variants. The food item it drops is even called a Hell Dog (it's a hot dog).
  • Hello, [Insert Name Here]: Every single character can be played by any Mii of the player's choice, including the Dark Lord.
  • Heroes Prefer Swords: If your main Mii is a Warrior, then yes.
  • Heroic Sacrifice:
    • A Mii can perform this, protecting another Mii from an attack guaranteed to kill them.
    • After the defeat of the Dark Lord, the Dark Curse attempts to possess the player character. However the Great Sage jumps in front of them and gets possessed instead, becoming the Darker Lord in progress.
  • Hollywood Tone-Deaf: One skill the Pop Star has is "Out Of Tune", which causes them to sing so badly that it damages enemies (and teammates as well). There's also a stronger variant called "Way Out Of Tune".
  • Human Cannonball: The Tanks can use their teammates as such, whether they like it or not.
  • Hyperactive Metabolism: Played Straight for snacks, averted for grub.
    • For snacks, a Mii can consume an HP Banana or an MP Candy to recover some HP/MP instantly, with no real limits.
    • For grub, a Mii can only eat a limited amount before getting full, much like in Tomodachi Life. Some grub can fill up a Mii's tummy either more or less compared to others, depending on the grub type. For example, drink-based grub fill up a little, while something like a plate of Goblin Ham can fill up half of a Mii's tummy. The only way to empty a Mii's stomach once they get full is to play a stage. Another thing regarding grub is that a stat isn't immediately boosted once a grub is eaten. It requires filling up a meter underneath a stat before a new stat boost is applied. How fast it's filled is affected by how a Mii accepts their given grub: Hated/Disliked grub will only fill very little, while Liked/Loved grub will fill a lot.
  • Hypocritical Humor: After giving you some Royal Roast, the King of Greenhorne will warn you not to eat too much. He's probably the very last person who should be giving out dieting advice.
  • I Drank WHAT?!: Bad possibilities from drinking a mysterious potion bottle include drinking sand (desert areas only) or poison.
  • I Know Your True Name: The key to sending Neksdor Kingdom's resident Jackass Genie back to his bottle is reciting his real name.
  • I Want My Mommy!: The Prince shouts this when spooked by the Princess losing her face and the King cancelled the Arranged Marriage.
  • Idol Singer: A class, surprisingly enough! They focus on relationship-based supports, recovery, giving extra turns, and multi-target attacks. They can also incapacitate enemies by making them dance to their catchy tune.
  • Impossibly Delicious Food: The Ultimate Delicacy, apparently.
  • Inexplicable Treasure Chests: Treasure chests can be found all around Miitopia during explorations. There are even achievements for opening enough of them!
  • Inexplicably Preserved Dungeon Meat: Yep, you can find snacks and grub inside the aforementioned chests. And they're still safe to eat!
  • Inn Security: Three times throughout the game, the Dark Lord will barge into your inn to kidnap your party members and seal away your job powers, forcing you to pick a new job and recruit a new set of allies. The last time, he fails to seal your powers, presumably because your travels have strengthened your powers to a point where he can no longer suppress them (indeed, it's not long afterwards that you gain the ability to change jobs at will).
  • Instakill Mook:
    • Fiends are deadly enemies with scythes. They have two attacks, either a physical attack that deals only 1 damage, or a magical attack that deals 999, far more than any Mii character can survive. Terror Fiends are similar, but have more health (666 to be exact). It is very rarely possible to survive the scythe: if all three of a Mii's teammates decide to block the hit, they'll take 333 damage each, which, for some jobs, is just barely survivable.
    • Scorpions can instantly kill a Mii with their stinger. Unlike Fiends, this is an outright One-Hit KO.
  • Instant Sedation: Mages can use Sleep Tight, which puts a teammate to sleep in a heartbeat (this is useful because it heals them and can be used to override certain negative effects). Also, some enemies like Owlets can instantly plunge Miis in a nightmare-filled sleep which will damage them.
  • Interface Spoiler:
    • When you defeat the Dark Lord, you've only filled out about half of the monster, food, and music encyclopedias. You also have an area you may have noticed you haven't explored yet.
    • This goes all the way back since your very first inn visit: There are rooms enough to fit 10 Miis (not counting guests) and an empty chair further to the right of the fourth party member is visible in the dining room, hinting at the fact that you can keep more than four party members (though you're still restricted to up to four while exploring levels).
    • The fact that you can give equipment items to any member of your party, not just the ones that can use them, hints at the later-unlocked ability to change jobs at will.
    • In the Switch version, it's possible to know about the Tower of Despair before it's even unlocked by checking your medals after reaching the postgame. Its achievment is not marked as "???"
  • Involuntary Group Split: Later in the story you'll encounter instances of a forked path where a falling boulder suddenly falls on your party, splitting them up until you can meet again at the end of said fork. Once this happens, you can't manually travel back out unless you choose to give up (this "group split" event will always happen unless you've cleared this sequence). The one in Karkaton marks the first time this happens, thus also marking the first time you're forced to travel without the Player Character — the other group still has their own stages to go through before meeting again, temporarily leaving you with a fully AI-controlled party. Later, once your party total reaches more than 4, even Miis staying in the Inn end up being split up when this event occurs.
  • Item-Drop Mechanic: Most monsters can drop loot in the form of grub representing their species.
  • Jackass Genie: The Genie of the Lamp; unlike most examples, he has no interest in granting wishes and would rather just steal treasure. After you nearly imprison him in his lamp again, he promises to be good from now on.
  • Jerkass: The Prince the Princess is supposed to marry. He even claims to have defeated a monster your party defeated!
  • Job System: Each character class has different abilities, weapons, and equipment they can wear.
  • Joke Character: The Prince of Neksdor and the Ex-Dark Lord. In the former's case, all he'll do is complain about the battle and not do anything at all. The latter can only throw rocks, but at least carries an infinite supply of spare HP Bananas.
  • Kicking Ass in All Her Finery: The Princesses own some very elegant gowns and assorted tiaras, and they boot their enemies while wearing them.
  • Killer Gorilla: The General enemy and its variants are modeled after gorillas.
  • King Mook: The True Final Boss in the Switch version's Tower of Despair is the Boss Snurp, a giant-sized version of the Piñata Enemy.
  • Large Ham: The Dark Lord. The Genie qualifies, as well.
  • Last Lousy Point:
    • Medals: Doing 100 quests is a daily grind. Reaching +99 grub bonus in all stats, level 50 in all jobs, and 99 relationship with three Miis (and each of these must be on the same Mii) is the regular kind of grind. By comparison, clearing the Tower of Dread is just difficult. You'll also need 100% Completion in the below categories, each of which has their own last lousy point.
    • Grub: Each rarity of a given grub counts separately. Several very rare grub can only reliably be acquired from enemies in daily quest dungeons. The so-called "common" rarity of the Ultimate Delicacy has the annoying distinction of only being obtainable this way at all — it only comes from the Degraded Boss version of the Replica Dark Lord, not the boss version.
    • Gear: Each job has a "ragged" armor which doesn't even provide the token 1 point of defense of the beginner armor. This can only be obtained from the roulette. There are also medals for collecting all weapons and armor for all jobs on the same Mii; the Catalogue reduces this to a tedious grind for something like four million gold.
    • Monsters: There are too many monsters that can only be encountered as daily quest bosses. Even after attaining all the above, there will be bosses you haven't seen. All you can do is keep playing until they eventually show up.
    • Music: In a relatively nice example, the variant title screen themes, while easy enough to find, are the only music in the entire game that you will actually have to go out of your way for, particularly if you're the kind of person to habitually leave your 3DS on 24/7 and only quit a game when you want to play something else. The Game Over theme plays in a cutscene, so you can get all the music without even losing a battle.
  • Last-Second Ending Choice: After freeing the Great Sage of the Dark Curse's control, you are told the Curse's backstory and are then given the option to either destroy or spare him. This affects part of the ending credits montage and the unlocking of the final level in New Lumos, but you can replay the final battle to see both endings if you so desire.
  • Leaked Experience: After battle, if your Miis are unevenly leveled, you'll be awarded bonus experience that you can give to whichever Mii you like. This is obviously meant to catch up your lower-leveled Miis, but you can subvert it and give it to the highest-level one to reach the level cap faster.
  • Leaning on the Fourth Wall: When you are in the safe spot menu, all the Miis look towards you; Airheaded Miis will even look up and wave towards you as an idle animation. It's ambiguous whether they're aware the player is in control of the safe spot and sprinkles, though (a Mii in a random exploration event even says they can go to the safe spot, but makes no mention of some sort of god-like being (such as the player) picking them up and dragging them there). Miis also look at the selected sprinkles if they can use it (HP sprinkles if not at max health, MP sprinkles if not at max MP, Hyper if they aren't already hyper, and shield if they don't have one. Anyone unconscious, sleeping, turned into stone, etc. won't look at any of the sprinkles when selected).
  • Lethal Lava Land: The volcanic realm of Karkaton, which is split into three sections — the ashy plains of Karkaton Approach, Karkaton proper, which is inside a volcano, and the shrouded battlements of Karkaton Peak that lead up to the Dark Lord's Castle.
  • Let's Duet:
    • During the "singing" event at the Inn, there's a chance the listening Mii will join in singing with their roommate (the song they're singing in particular, is "The Princess's Theme"); there's also a chance they'll sing an amazing duet which improves their relationship more than it usually would.
    • During karaoke outings, there's a chance the Mii onstage will get stage fright and is afraid to perform. Their partner reassures them, and the two Miis begin to sing together.
  • Level Goal: Inns mark the end of each and every stage.
  • Level in the Clouds: The land of Nimbus, a world made out of clouds with futuristic towers in the background. It also houses some Eternal Engine areas.
  • Level-Up Fill-Up: Gaining a job level fully refills HP and MP. Leveling up a relationship only refills HP. The "Console" assist seems to be an attempt to invoke this — all it does is slightly increase the relationship value when a Mii takes damage, but if that happens to be enough to level up a relationship...
  • Light 'em Up: The hero's gift of divine power manifests this way.
  • Light Is Good: The Great Sage uses Light Magic, and helps Miis around Miitopia.
  • Light Is Not Good: The Darker Lord has glowing skin and wears a luminant cloak, and the Darkest Lord appears as a gigantic, radiant sunlike disc, ringed by smaller discs with stolen facial features on them.
    • In the Switch version's Tower of Despair, the bosses of the 7th floor are reskins of the Dark Lord and Darker Lord to look like this. They are called the Light Lord and Light Sage.
  • Lightning Glare:
    • The Prince of Neksdor and the Besmirched Noble's Son share one such glare when competing against each other for the affections of the Princess of Greenhorne. Fire even appears in the background when the two stare at each other menacingly.
    • One random event where two Miis happen to like the same party member can cause the two to glare at each other like this as well. The other Mii present during said event is left worried.
  • Lightswitch Surprise: One random event has the lights shut off on a party member. After choosing whether to go left or right, the lights turn back on to reveal a surprise. Possible outcomes include a surprise birthday party, tripping over food, the other three party members dancing, or two other party members just having a moment.
  • Lilypad Platform: The gorgeous Lotus Lake is traversed via these. There are numerous inns in that location, too, and every single of these also stands on lilypads.
  • Lizard Folk: The Lizardman enemy and its variants.
  • Locked Door: You can encounter these in the overworld. These doors require specific key items to open. In the post-game, you can still run into these in quests (these require single-use keys found inside particular treasure chests), though depending on the dungeon's layout, a door can either be mandatory to complete the dungeon or entirely optional.
  • Loophole Abuse:
    • Abused in battles against certain one-time enemies (Tasty/Delicious Snurps, boss monsters) which the player can't normally run away from. It is possible to set your party in such a way that you can steal as much grub as the game allows, die, and then retry the battle again to repeat the cycle. Stolen grub won't be lost when you're defeated, so players have dubbed this the "infinite rare grub" trick.
    • A Guest-Star Party Member can be carried anywhere, and we mean anywhere, not just the designated areas they're supposed to be active in. While this can be used to help ease Level Grinding (only drawback being they'll always move last), nothing stops you from bringing them to the Tower of Dread, a boss gauntlet where you're not allowed to heal between floors; despite their actions being pure A.I. Roulette, their infinite MP and inability to start quarrels can be put to good use during the challenge.
  • Love Triangle: One between the Noble's son, the Princess of Greenhorne, and the Prince she's supposed to marry.
    • This can happen with your Miis, which will obviously provide friction and even lead to fights. Be wary if you see that a Mii is jealous of another Mii.
  • Luck-Based Mission: Essentially the whole game runs on this:
    • Whatever you run into during a level stage: how many battles appear, what events show up, and whether or not you find a treasure chest, and if you do, whatever is inside it.
    • The scene becoming dark long before you reach the Inn, which initiates the "camping" event; which version of the event that occurs is once again random.
    • What specific item a Mii wants, and whether they return with it or just an HP Banana instead.
    • Miis interacting with one another, and what interaction will take place.
    • Battles, whether you lose or win, what actions your computer-controlled teammates decide to use, and what quirks will initiate. The enemies that show up are random as well.
    • The order of the Miis and enemies' turn order, which differs based on the characters' speeds. Therefore, an enemy who is faster than the Miis can go first without any Miis taking a turn at all.

    M-R 
  • Macro Zone: Realm of the Fey takes place in an absolutely gigantic forest.
  • Mad Libs Dialogue: Dialogue between encounters is structured like this, leading to conversations that can make sense, or no sense whatsoever.
  • Make a Wish:
    • When Miis camp out, there's a chance they'll see a shooting star in the sky and make wishes; the player has to decide which wish they want to come true via minigame.
    • For the stargazing outing, the two Miis might see a shooting star; when that happens, they make a wish to be closer with each other, or one of them makes a wish to be closer with another Mii.
  • Man-Eating Plant: The Mars/Venus Mii Trap is, as its name might imply, a huge flower that gobbles Miis up. Thankfully, the Miis are freed as soon as the plant is defeated.
    • Subverted with their cousin the Banana Mii Trap, which instead steals and eats your HP Bananas.
  • Mana Potion: MP Candies and MP Sprinkles.
  • Manual Leader, A.I. Party: Only the first-created party character can be controlled by the player; the rest of the party members are controlled by the AI. Even then, the player doesn't have total control of the playable character, as their personality might interfere, too.
  • Massive Multiplayer Crossover: As you can have any Mii in any position, of course, Miis based off of fictional characters and real people can show up.
  • Meaningless Meaningful Words: In one random event, the party is lost. One Mii tries to reassure the others that "As long as we keep moving, we'll end up somewhere" to which another responds with "That is... totally obvious and ridiculously unhelpful" in the English version.
  • Mecha-Mooks: Many mechanical versions of past enemies appear in Nimbus.
  • Medusa: One of the enemies of the later chapters of the game are Medusas. They can, of course, petrify the Miis as one of their attacks.
  • Metal Slime: Certain varieties of Snurps are these; Gold Snurps drop money, Tasty Snurps drop powerful food items, and Rare Snurps provide a lot of experience, but they're all powerful and rare encounters. Rare Snurps in particular take Scratch Damage from everything and have a high chance of running away, but have very low maximum HP to compensate.
  • Mid-Battle Tea Break: The Princess can share a spot of tea Mid-Battle with another Mii to restore their MP.
  • Mind Control: The Pharaoh boss and its variants have the ability to take over your Miis' minds, which forces the afflicted Miis to give them their snacks until the condition wears off.
  • Mind-Control Eyes:
    • The Miis get Egyptian Pharoah eyes when cursed by the Pharaoh bosses.
    • When Miis are turned evil by imps, their eyes turn red with black sclerae.
  • Miniature Senior Citizen: Can be played straight depending on how you make your Miis, though certain storyline NPCs have a set height.
  • Model Museum: The Encyclopedia features one, allowing the player to view the models and animations of all the previously encountered enemies.
  • Mona Lisa Smile: The boss bearing the face of the Dancing Guide is a fire-breathing Mona Lisa Painting.
  • Money Mauling: One of the Combat Hand Fans that Miis from the Princess class can buy is the "Money Fan". It is actually a stack of bills held like a fan.
  • Money Spider: The Gold and (aptly-named) Rich Snurps drop money and nothing else. The most valuable one is the latter, which drops 20,000 G!
  • Monster Town: New Lumos is a postgame city populated entirely by the Dark Curse's toughest monsters. They abandoned them there because even he couldn't control them.
  • Mooks Ate My Equipment: The Mummy enemies can steal your weapons (one per Mummy), severely weakening your offense and forcing you to resort to Good Old Fisticuffs until they spit the weapons out or until they're defeated. The Tank has it worse, however, as they'll become a sitting duck if their weapon is stolen (doesn't stop them from using attack-based assists like Pincer, though...).
  • Moth Menace: The Moth enemies are huge, hostile and colourful butterflies with stolen Mii facial features adorning their wings.
  • Mummy: A monster species in this game, which are... wacky-looking creatures with mummy wrappings. Oh, and they can eat your weapons. And some are either on fire or covered in mold.
  • Multiple Endings: The ending is different depending on what you choose to do with the Dark Curse. If you choose to break the curse and end it forever, the Great Sage will stand next to you as you are congratulated, and will heal a puppy in the end credits. If you choose to forgive the Curse and save him by giving a face of their own, you will be alone during the congratulations as the reborn Curse travels with the Great Sage, and will show up in the credits with them, playing with the puppy.
  • Musical Assassin: The Pop Stars use microphones as their main weapon and can damage foes with their singing. Also, the Rock Hoppers (and their variants) can play harmful music with their electric guitars.
  • The Napoleon: The Prince of Neksdor is quite short and has a short temper, and the youngest of the Fab Fairies is said to "[make] up for her height with her bossy attitude."
  • Nepharious Pharaoh: The main boss of the Neksdor Kingdom chapter is a giant pharaoh mask. Stronger variants show up in certain late-game sidequests.
  • New Neo City: New Lumos, which is a futuristic city where it is always nighttime. It is therefore illuminated by hundreds of muilticoloured neon lights.
  • New World Tease: You can get view the Powdered Peaks region (specifically, Tschilly Peak) from a cliff at the northmost part of Arid Frontier, one of the early-game areas. Since there's no route connecting the overlook to any of the stages there, you can't do anything with it at that point.
  • Nice Mean And In Between:
    • The Fab Fairies, Middle (nice), Youngest (mean), and Eldest (in-between).
    • The Royal Court has Princess (nice), Prince (mean) and Besmirched Noble's Son (in-between).
  • Noblewoman's Laugh: The Queen enemies have this as one of their idle animations.
  • Non-Combat EXP: EXP earned from the Roulette, if you're lucky enough (and if the blue prize (where EXP is normally at) isn't some grub).
  • Non-Lethal K.O.:
    • The first Dragon enemy and the Woof-o'-the-Wisp enemies don't die when defeated, but simply come back to their senses and run off, respectively. Justified in that the former was an innocent being who got possessed while the latter's Snot Bubbles are the ones causing trouble for your party.
    • If your entire party is defeated, the scene changes to show the party running back to the inn as if you quit the exploration yourself (with the same music, no less).
  • No Ontological Inertia:
    • Once a monster is destroyed, the Mii face that was part of it flies right back to its owner.
    • When the Dark Curse is defeated and is either broken or saved, all the monsters disappear and the stolen faces go back to their owners.
  • No-Sell: When enemies initiate an attack that causes a status effect on Miis, there's a chance they will be unaffected, though certain attacks will always take affect (ie. the Pharaoh's curse and petrification). Certain skills can outright block effects (such as a Cool Mii's Indifference, or a Scientist's Safety Mask).
  • Now What?: When the heroes discuss what to do after they defeat the final boss, they realise they can't come up with anything.
  • NPC Roadblock: The Serious Soldier won't let you go to Greenhorne Castle (and thus, the rest of the game) until you get the Mayor's Introduction. In the demo version, he marks the end of the demo, even if you have the aforementioned key item.
  • Number of the Beast: The notoriously deadly Terror Fiend has 666 HP.
  • Numerical Theme Naming: The Canon Names of the Fab Fairies Fan Club of the Elven Retreat:
    • Fab Fairies Fan 1 is Juan, as in "one".
    • Fab Fairies Fan 2 is Toby, as in "two" and "B", the second letter in the Latin alphabet.
    • Fab Fairies Fan 3 is Sanford, as in "san", the Japanese for "three".
  • Octopoid Aliens: The Alien enemies and their variations are basically 6-tentacled octopi wielding laser guns and sporting Mii facial features.
  • Oh, Crap!: The Hero screams in horror when they were about to be on the receiving end of the Dark Curse, just before the Great Sage intervenes.
  • Old Save Bonus: Having a Tomodachi Life save file on your 3DS allows you to select saved Miis from that game to use in Miitopia.
  • Ominous Latin Chanting: The Dark Lord's theme (as well as the Darker Lords') musical theme heavily features this trope.
  • Ominous Owl: The Owlet enemies, which can plunge Miis into a nightmare-fueled sleep. A bigger version of these bears the stolen face of the eldest Fab Fairy.
  • Ominous Pipe Organ: The theme of the Darker Lord is a menacing remix of the Great Sage's theme which prominently features pipe organ, as well as Ominous Latin Chanting. The opening of the final boss theme also has a pipe organ part.
  • One Curse Limit: Each Mii can only suffer from one of the various Status Effects at a time. As there are some positive status effects available (such as "Angry" or "Hyper"), it's possible to get rid of a bad status by giving a Mii a good one. Of course, some statuses can't be changed in this way, and it's always possible to get a good status overwritten with a bad one.
  • One-Hit Kill:
    • Clerics and Imps can learn the Rightous Anger and Demonic Whisper moves, respectively, the latter of which targets all enemies.
    • Chefs also learn a one-hit kill attack as one of their later abilities. It has the added benefit of giving you the food item associated with the monster they use it on if it works.
  • Only One Save File: There's only one save file.
    • Downplayed in the Switch version — there's still only one save file, although it's now one save file per account. So now, one can have 8 separate versions of the game on their Switch.
  • Our Banshees Are Louder: There are enemies labeled as Banshees in the game, although their gimmick is crying instead of shouting. There are variants of these named Bansheevil that temporarily curse the Miis into being evil.
  • Our Dragons Are Different: Yep, dragons are in this game. They're not playable, though. One dragon, Dominic, provides a quicker way to travel through the world after defeating him in a boss fight. Palette swaps of his boss form appear in the post-game as well.
  • Our Ghosts Are Different: Ghost monsters in Miitopia wield mallets/hammers. The Mii facial parts are attached to the weapon.
  • Our Goblins Are Different: Goblins in Miitopia are short, hunched figures with big heads, Pointy Ears, and a Gag Nose. Comes in many flavors including plain, Mage, Red, Forest, Mecha, and Space.
  • Our Gryphons Are Different: Griffins in this game are modeled after the Opinicus but have ears like the Classical Gryphon.
  • Our Imps Are Different:
    • Enemy Imps come in Imp, Naughty and Clever forms. They all wield pitchforks for their basic attacks and have a chance to "dip a Mii's heart in darkness", causing a Mii to temporarily turn evil. In gameplay terms, affected Miis may trip up their teammates to interrupt their attack which can cause resentment in developing relationships.
    • Imp is also one of the available classes alongside the more standard ones. This class is very magic-orientated and is not only able to steal health and magic from enemies, it can reduce their defense too as well as buff teammates' attacks.
  • Our Minotaurs Are Different: There are Minotaur enemies in this game that act as mini bosses.
  • Our Monsters Are Weird: For the first few regions of the game, the enemies consist of typical fantasy role-playing monsters and wildlife such as goblins, scorpions, banshees, and fungi. By the time the player reaches the post-game, the variety of monsters expand to living video game consoles, literally running noses, rock guitarists, and giant sandwiches.
  • Palmtree Panic: Galados Isle, one of the secret levels unlocked in the postgame.
  • Peninsula of Power Leveling:
    • In the demo, players often grind in Greenhorne's Riverdeep Cavern where the Banshees and the weak-but-numerous Apple Jellies show up in preparation. This results in decent amounts of EXP to reach level 10+ in about an hour or two of grinding, as well as HP and MP bonuses from the food.
    • One stage in Otherworld near the Final Boss has two paths, one of which has the possibility of spawning this game's Metal Slimes worth 4-5 digit EXP. Notably, the best possible encounter (if no enemies escape) will award you 64,000 EXP, the most in a single encounter prior to post-game. As Awesome, but Impractical it is, this stage is the best place to level grind late-level Miis. Meanwhile, the other path is the best place to farm HP Bananas, allowing you to either use the excessive Bananas to upgrade them by constantly consuming them or stockpile them for the tough dungeons (especially if they contain monsters that can steal snacks).
    • The third stage of the first district in New Lumos lacks the Terror Fiends that can kill you in one hit, yet provides plenty of more reasonable enemies to wail on, making it a decent grinding spot in the early postgame.
    • The third stage of the Uncharted area within Galados Isle is a linear path with a lot of enemy encounters, so once you have a party that can survive the incredibly dangerous enemies there (it's a Brutal Bonus Level on par with the later New Lumos districts), it's a good place to level up.
    • There's a spot in Galados Isle that has a slightly better than 50/50 chance of spawning a 20,000-gold Rich Snurp, making it by far the best way to get the money needed to upgrade your gear.
  • People Puppets: The Puppetmaster line of enemies can incapacitate Miis by puppeteering them. This only blocks their movement, though, and doesn't make them attack the rest of the party.
  • Permanently Missable Content:
    • Unique stage events that are vital to the story. These are played once, and unlike cutscenes (kept in your Highlights), can't be rewatched. The only way to preserve these moments (albeit in static images) is by taking photos or record in the Switch version during such event. A stage's common random events (blackouts, potion bottle, dreams, etc.) appear to be this at first, but taking on quests will open up a temporary dungeon with its own generated stages, allowing you to experience the events again unlike the non-Highlight, story-related events.
    • One of the Chef's skills is the Banana Fritter, which doubles the healing of an HP Banana consumed by a teammate. However, since the healing potency of HP Bananas increases as the team continues to eat them, it is possible to reach the healing cap of the HP Banana, meaning that the Banana Fritter ability will no longer activate.
  • Piñata Enemy: Except for the Green, Black, and Water Snurps, each type of Snurp provides something valuable.
    • Each Tasty Snurp will yield a Snurp Radish, of varying rarity. These boost all stats by a good amount, even the common kind.
    • Each Gold Snurp relinquishes 500 G upon defeat. Its giant variant, the Rich Snurp, drops 20,000 G.
    • Each Rare Snurp provides 2,000 Experience Points upon defeat. Its Very Rare variant, meanwhile, provides ten times as much.
  • Pink Is Erotic: Downplayed. The relationship mechanic starts using a pink color scheme to reflect the closeness of two miis. When the relationship reaches stage 3, the miis will show pink hearts over their eyes and show a pink camera border.
  • Player Creation Sharing: In the Switch version, players can upload their Miis for other players to use in the game.
  • Play Every Day:
    • Starting the game every day after you start playing gets you three free arcade tickets and the ability to vote on which Miis to put into Mii Central. The Switch version adds Outing Tickets in the mix, but since Mii Central is no longer used, random NPCs just send letters containing them instead of voting for Miis.
    • Once you gain access to the Travelers' Hub, each day three new NPCs appear with sidequests for you to take on.
    • Once you've defeated a District boss in New Lumos, you can battle it again daily. This is the only way to properly farm certain rare grub.
  • Playing Sick: The Shady Merchant Father. Though he appears to be sick at first, if you agree to buy from the daughter she reveals it was a scam, and your Mii will be utterly shocked at this.
  • Poison Mushroom: One potential event has your party set up camp and have a barbecue. During the event, one of the party members will find a mushroom and suggest that they grill it, then you get to choose which of them eats it. There are two possible outcomes. The mushroom will either be a good one, restoring the Mii's HP, or it will be a bad one, depleting their HP.
  • Pop Quiz: The Quizmaster's General Knowledge quiz. Some questions are related to in-game stuff, others are the occasional "oddities" like asking what the current question's number is or how many tentacles a real-life squid has.
  • Post-End Game Content: After defeating the Darkest Lord, the Galados Isle and New Lumos regions are unlocked.
  • The Power of Friendship: If a Mii's MP is very low, an Energetic Mii might encourage and cheer in support of them, causing them to boost their confidence and MP while raising their relationship.
  • The Power of Hate: How the Dark Curse was formed. He was just an ordinary man who felt left out amongst the others, thinking his face was to blame. By casting his face away, he could no longer live, thus his body faded into a wisp of envy and hatred.
  • The Power of Love:
    • The Pop star has Love Song, which causes everyone in the party to increase their bonding with them and raise their relationships with them to whatever the highest relationship in the party is temporarily. Pop Stars can also use Love and Peace to end the quarrel between two Miis; however, it can only end one side of the quarrel, and cannot be used on themselves.
    • This is generally how the Dark Curse is defeated in the end, though more properly with the "Save him" ending where the hero forgives the curse and allows it to live on with a new face.
  • Power-Up Food: You can feast on all kinds of meats, toast, beverages, sweets, and so on, in order to gain stat boosts, though tastes differ between Miis. One dish may be loved by one, but despised by another, which affects stat growth.
  • Power Up Letdown: The Avenge relationship skill is super useful, but can be a hindrance depending on the personality of the Mii using it. Basically, if one Mii falls, another Mii will attack the monster who took the Mii down with a powerful physical attack. Unfortunately, it also has the side effect of inflicting a status effect on all but the Laid-back Miis. For Cool, Energetic, and Stubborn types, this is the "anger" status, which locks the Miis off from healing and status-effecting techniques, but the extra turn makes up for it. However, for Kind, Cautious, or Airheaded types, they get Ocular Gushers, which work the same as the "blind" status in other RPGs. This case will more than likely cause their avenging shot to miss completely, wasting the ability.
  • Prayer Pose: During the "stargazing" event at a campout as the Miis are wishing on a shooting star in the sky, they will lower their heads, close their eyes and bring their hands together as the player decides the wish to come true. Elves will also adapt to this pose when casting Forest Aegis on a party member to protect them with a barrier. This is also the Princess's and Middle Fab Fairy's default pose.
  • Prince Charmless: The Prince of Neksdor is anything but a charming prince.
  • Proscenium Reveal: Implied. The first scene before the intro is a curtain opening, while the game ends with the curtain closing, and we even get a proper curtain call.
  • Protagonist Without a Past: The only information about your Player Character is the fact that they're a "simple traveler".
  • Punctuated! For! Emphasis!: When a Mii has been cursed by a Pharoah enemy, they will repeatedly chant, "I. Am. Pharoah."
  • Punny Name:
    • The first two areas of the game have these; Greenhorne is the beginning area (and thus for greenhorns, or newbies), while its neighboring kingdom is named Neksdor (next door).
    • The waste of Ghontu sure has gone to waste!
    • The strange land of Peculia sure is peculiar!
    • It's chilly at Tschilly Peak!
    • For a monster example, Shiritori/Twerkey, the bird-based monster. The original Japanese name can either mean "butt-bird" which references its infamous rear size or the name of the children's "word chain" game, possibly a Call-Back to Tomodachi Life (the Japanese version, obviously). Meanwhile, the English localization goes for a Punny Name involving the words "twerk" (its Idle Animation) and "turkey" (the closest bird species it's based on).
    • Another example is a post-game monster called Rock Hopper/FushiGuitar. Its Japanese name combines the words fushigi (mysterious) and "guitar" which perfectly describes its appearance (it's a strange penguin-like thing that plays guitar), while its English name is based on the Real Life "rockhopper" penguin and the monster's Rotten Rock & Roll theme.
    • Another one goes to I, Medusa's Japanese name (Ome-Medusa). Like with Ice Cream Mic below, it involves two words that connect with each other: omeme (Japanese for "eye", the source of Medusa's well-known Deadly Gaze) and "Medusa". This also makes its English name a pun when one compares both names — try saying I, Medusa's Japanese name in its literal meaning and then its English name.
    • For a weapon example, one of the Pop Star's weapons is an Ice Cream Mic. In Japanese, the weapon's name is actually a pun (Okashi-na Mic) involving the words okashi (sweets) and okashina (strange). Both words fit the weapon's appearance (a microphone which is bizarrely sweets-themed).
    • Even the name of the game is a pun; instead of a "You-topia", it's a "Me-topia".
  • "Psycho" Strings: When a Mii sees their best friend give another Mii a gift in an inn, these will play. The same music will also play if a Mii that becomes a rumor subject discussed by their friends overhears said rumor.
  • Purely Aesthetic Gender:
    • Any Mii can be cast as any role or have any job, regardless of gender. The only thing gender affects is slight variations on the default, civilian outfit and the macho-style armors.
    • The Pop Star is the only job to be divided into two sub-jobs, a masculine and feminine style (explicity called Male and Female Pop Stars in the 3DS version), but the only difference between them is the set of clothes used. Either style can be chosen regardless of the Mii's gender, however, female Miis with the masculine style will wear a shirt under open jackets that would otherwise expose their chest area.
  • Quest Giver: Miis found in Travelers' Hub.
  • Random Event: Inn and stage events. More noticeable in the post-game because you're no longer restricted by the plot. Certain spots in stages contain event triggers that can play these (though non-random plot-specific events are always located on the same spots).
  • Randomly Drops: Winning a battle has a random chance of dropping random grub based on the enemies you've fought in said battle. Sometimes, you don't get any grub at all, just some Gold instead (common battle reward).
  • Rapid Aging: One of the Status Effects that can be inflicted on your Miis.
  • Rare Random Drop: Rare food is less likely to be dropped after battles.
  • Razor Wind: Princesses can launch cutting wind with their hand fans to damage their foes.
  • Recurring Extra: In addition to the playable characters and main NPC cast, there are several initially auto-casted characters who repeatedly appear throughout the game including:
    • The Quizmaster, who pops up repeatedly to give the player quiz minigames, including as a recurring quest host.
    • The Roaming Gourmet, who appears in most locations and sometimes during quests to give the player rare food.
    • The Worried Explorer, who officially lives in Neksdor, but pops up in several areas afterwards to give you hints about hidden treasures or tips about Very Rare, Rich, or Delicious Snurps from the Traveller's Hub.
    • The Nintendo Fan, who appears in Mario-themed costumes in the first four areas to ask to see amiibo.
    • The Roving Photographer and Prodigious Postman, who occasionally show up mid-journey during the main story to sell the player photos or deliver the player letters respectively.
  • The Red Mage: The Chef class balances harming and healing capabilities. For offense, it has Flambé to damage single enemies and Spicy Dish/Spicy Dinner to turn one ally/all allies into an improvised flamethrower, and can heal single Miis with one-person meals and replenish the whole party's health with Feast.
  • Relationship Values: Depending on how you set up your team, your Miis may get into fights, fall in love, and assist each other during battle.
  • Repeat Cut: When the Princess first appears and she turns her head to greet you, the animation is repeated three times before her face is shown.
  • Replay Mode: In the Highlights section, you can view all the different cutscenes (sans the end) and see their respective names. The Miis will appear with their gear at the time, even if it has been upgraded since.
  • Requisite Royal Regalia: Both the Princess of Greenhorne and the Miis from the Princess class wear elegant gowns and gem encrusted tiaras.
  • Roaring Rampage of Revenge: One skill learned from two Miis bonding is Avenge, where if one Mii falls in battle, the other will get a free revenge attack towards whatever monster downed them. Miis with certain personalities such as Energetic or Cool will also gain get Angry, powering up their attacks and allowing them to strike twice a turn. Unfortunately, Miis with the Cautious, Airheaded, or Kind personalities will get hit with Ocular Gushers instead, causing their avenging attack to most likely miss.
  • Rock–Paper–Scissors: This is one of the two minigames the Miis can play by using Game Tickets (the other being a roulette). This one allows them to earn money, and after each victory, the player is given the chance to quit now or to play again to double the prize. However, one loss amounts to the loss of everything.
  • Rodents of Unusual Size: The Mouse monsters are definitely far larger than Real Life mice.
  • Rule of Three:
    • During the "shooting star" event, you have to tap the one thing you wished for three times to make it come true before the star reaches the other side of the screen.
    • Basically there are four campout events which occur three times each in certain areas, with the exception of the "wishing" event which occurs only twice.
    • The Traveler's Hub is updated daily to include three new travelers with three different quests.
    • It takes three offenses from a Mii to start a quarrel. Conversely, it takes three nights together at the inn to resolve the quarrel naturally.
  • Rump Roast: A possible status condition that works like burns in other RPGs.
  • Russian Reversal: In the land of Peculia, hamburgers eat you.

    S-Z 
  • Sadistic Choice: A particularly evil district in New Lumos forces one on the player: Either go down a path that will cost you not one but two Miis to a hole in the ground and won't reset if the player returns to the inn or go down a path that will force an unavoidable quarrel between two miis.
  • Save-Game Limits: The game only uses one save file. In the Nintendo Switch version, however, this can be circumvented by creating multiple profiles.
  • Save the Princess: One sub-plot in the early-game.
  • Scare Chord: "Losing Face" which plays when a character turns around revealing their face was stolen.
  • Scary Scorpions: The Scaredy Scorpion and, well, the Scary Scorpion enemies. Later on, you'll see robotic Metal Scorpions in Nimbus. They drop the BBQ Scorpion grub, which is one of the few grubs where a majority of Miis tend to dislike.
  • Schizo Tech: At first glance, the game seems to take place in a quirky but nonetheless medieval setting, with Greenhorne being a stereotypical medieval little kingdom, Neksdor an Arabian-flaired kingdom and the Realm of the Fey being straight out of medieval fairy folklore. But then, you will notice that the Popstar class, and then the Scientist and Tank classes seem oddly out of place... And is this an ocean liner that sails the Miis to their luxury vacation island (which by the way features a ferris wheel)? And THEN, after beating the Disc-One Final Boss, you travel to the Traveller's Hub that resembles a modern city, visit Nimbus which is loaded with Zeerust backgrounds and sterile and ultramodern robotics plants, fight UFOs and goblins wearing astronaut suits in space and eat microwaved food for lunch. And let's not start about New Lumos...
  • Scratch Damage: Attacks deal 1 damage at minimum, no matter how high the target's defense is. The only exceptions are attack damage from the Besmirched Noble's Son, which will always deal a flat 0 damage against the General boss, and the Final Boss's HP to One attack when targeting Miis with only 1 HP left.
  • Scratch Damage Enemy:
    • The Rare Snurps and the Very Rare Snurps have low health but only take 1 damage from all normal attacks and almost all abilities. The only ways to deal more damage are by using Hyper Sprinkles increasing the damage to 3 while the Hyper Sprinkles' effect lasts, letting them attack a vampire that has the ability "Curse", which deals a portion of the damage back to the attacker, and a low enough defense stat as well as the ability "Spicy Dish" and "Spicy Dinner" of the "Chef"-class which will always deal 4 damage.
    • The Fiend, Terror Fiend, and Red Fiend have the same high magic stat as the Rare and Very Rare Snurps resulting in them only taking 1 damage from any and all magic attacks.
  • The Scream: The Protagonist Mii lets out a sheer scream of total horror as they are about to become inevitable to the Dark Curse, just before the Great Sage butts in.
  • Screw This, I'm Out of Here!: When the Prince sees the Princess lost her face, his only response is to flee the throne room, crying in fear.
  • Scripted Event: The notoriously non-Highlight cutscene events taking place during the first visit of particular stages. Unlike the random events, these are always placed on certain spots in those stages and they can't be replayed even in the post-game.
  • Scunthorpe Problem: Very notably averted in this game, unlike its predecessor, Tomodachi Life. There is no in-game censor and you can make your Miis say whatever you want them to, curse words included.
  • Second Place Is for Winners: The roulette in the arcade offers four prizes that will always include new equipment or 10 HP Bananas (first/yellow), EXP or grub (second/blue), a vacation ticket (third/orange), or one HP Banana/MP Candy (consolation prize/gray). However, the prizes can vary to the point that the supposed "grand prize" is a set of the utterly useless "Ragged" equipment while Second Prize is a set of extremely rare food and third prize is an all-expense paid luxury cruise.
  • Secret A.I. Moves: Despite quirks in general mostly rely on randomness, some of them cannot be triggered by the main Player Character at all unless Autobattle is in effect. While this can render some personalities useless in the player's hands without Autobattle (for example, two out of three quirks from Cautious Miis are AI-only, leaving player-controlled Miis with only the highly-situational Finisher), players can still take advantage of disabling certain unneeded quirks that can hinder battles or start quarrels (like Laid-back's Cadge, which will always activate without fail if the AI-controlled Laid-back Mii is about to use a snack not in their inventory). The Switch version has an inverted example with the Horse's Assist Skill, Horse Whispering, which can only be used by the player character and cannot be triggered by Autobattle.
  • Secret Art: Again, the Switch version's Horse Whispering, which can only be learned by the player character. Its effects vary depending on which Job you are, to boot:
    • The Warrior has the horse charge into the enemy for a devastating single-target physical attack.
    • The Mage has the horse sprout wings and take to the skies, as the mage rains down lightning bolts that hit random targets 8 times for magical damage.
    • The Cleric also has the horse sprout wings and take to the skies, but instead shines holy light on all allies that fully restores their HP and MP as well as reviving any fallen teammates.
    • The Thief hangs onto the side of the horse and swipes at all enemies, dealing physical damage. This attack has a 50% chance to steal grub from each target hit.
    • The Pop Star and horse strike series of posing before letting out a chorus that restores the HP of all allies and makes them excited (as if Hyper Sprinkles were used on them). This also has a 60% chance to distract each enemy.
    • The Chef feeds the horse a super spicy dish that causes it to spit out five fireballs that target random enemies. The fireballs deal magic damage to their target and any enemy adjacent to that target.
    • The Cat cuddles with the Horse for a moment before vaulting off of its head and releasing a flurry of scratches, hitting a single target six times for physical damage.
    • The Scientist manifests twin laser cannons at the horse's sides, which fire, dealing magic damage to the target and enemies adjacent to them.
    • The Imp jabs their spear into the horse's butt, causing it to sprout wings and fly around erratically before slamming into the ground, dealing physical damage to all enemies with the shockwave. However, this also damages the Imp, too.
    • The Tank equips the horse with two side-mounted missile launchers, firing off a barrage of missiles that hits random enemies six to nine times for physical damage.
    • The Princess performs a dance while on horseback that restores the MP of all allies while also inflicting the spaced out ailment on all enemies.
    • The Flower creates a blooming flower garden around the horse that restores the HP of all allies and grants them the cheerful status effect.
    • The Vampire turns the Horse into a pseudo-demonic being, while unleashing a swarm of bats that hits all enemies three times, dealing physical damage.
    • The Elf shoots a flurry of three arrows of light as they ride by, dealing magic damage to the target and any enemies adjacent to them. Slightly weaker than the otherwise-identical Scientist Horse Whispering.
  • Serial Escalation: In-universe. One of the inn events has a Mii proposing ground rules for the room, starting with keeping the room clean, then the inn as a whole, and finally the entire world. The other Mii is perplexed by this. The same Inn Event also has another version, where they instead propose rules they shouldn't do, starting with not messing up the room, then not breaking items in the room, and finally not blowing up the room (or painting the room, in certain versions), which, again, perplexes the other Mii.
  • Serious Business: If one Mii has a close relationship with another, they'll feel betrayed if they see another member of your party even hanging out with them.
  • Shaking the Rump:
    • The Twerkey, Twergull, and Twerpea enemies do this constantly as an Idle Animation, as their names would suggest.
    • The Pengy enemies can also do this if you wait through their Idle Animation, but only when no battle action is performed.
  • Shamu Fu: One of the daggers thieves can buy is a fish.
  • Shapeshifter Swan Song: When the Darkest Lord is finally defeated, they put on every possible Mii expression in the game prior to exploding.
  • Shifting Sand Land: The Neksdor Kingdom, a desert region with Arabian flavor but Egyptian architecture.
  • Shout-Out:
    • The New Lumos District, an eight-floored post game area with many difficult enemies alongside dark colored palette swaps of past bosses is very similar to The Infinite Inferno from Yo-kai Watch.
    • One of the Chef outfits is (by default) a black shirt with red flames printed on it.
    • The description of the Devil Protein * asks if you want muscles on your muscles.
    • The 3 Fab Fairies have similar personalities to the The Powerpuff Girls.note  If assigned correctly, they'll even be in the same sequence during the dance.note 
    • The "Super" armor set is a tribute to Super Sentai / Power Rangers.
    • The "default" name for the Dark Lord in the Switch port is Stan.
  • Show, Don't Tell: A fixed event in the Karkaton volcano that introduces its environment has one Mii accidentally dropping their handkerchief into the lava, instantly burning it. Unfortunately, this is all told in text with none of the on-screen Miis actually performing said action.
  • Shrinking Violet: The middle Fab Fairy.
  • Silly Walk: Chefs have a pretty goofy walking animation.
  • Sinister Scimitar: The Sword boss is actually one big scimitar which received the stolen face of the shady merchant's daughter. Smaller versions, called the Doom Sword and the Spirit Sword, can be fought later in the game, though they don't have a full Mii face (Doom Swords have a nose and a mouth, while the spirit swords have a single mouth).
  • Sinister Scythe: The Fiends and Terror Fiends each wield one, and they can One-Hit Kill Miis with them!
  • Sinister Sentient Sun: The Darkest Lord takes the form of a massive golden sun with the Great Sage's face. The Dark Sun, final boss of New Lumos, reuses the model, but has more of an Eldritch Abomination feel due to being dark cyan and only possessing an eye and a mouth.
  • Sizable Snowflakes: The Crystals are cyclopean sentient snowflakes that act as enemies in the Powdered Peaks, and defeating them grants Iceberg Salad grub (which are salads topped by giant snowflakes). In the same region, the snowflakes falling close to the camera are also quite big and detailed.
  • Slippy-Slidey Ice World: The frozen Powdered Peaks region. Snowmen, sentient snowflakes, and penguins are common sights there.
  • Small Role, Big Impact: The Worried Mother from Greenhorne Town, being one of three citizens the Dark Lord spared. She is the reason why the hero is granted the power to vanquish evil and fight the Dark Lord, granting them the antique charm with the guardian spirit in it, kicking off the plot of the game.
  • Smart People Wear Glasses: Invoked with the bespectacled Banshee Brainboxes: they are the strongest variants of the Banshees, are said to be well-educated in their description, and suck out MP as their main gimmick. Clever Running Noses invoke this as well.
  • Snake People: The Medusa enemies, which are fifty-percent woman, fifty-percent snake.
  • Snakes Are Sinister:
    • The Cobra enemies are definitely hostile to your party.
    • The huge serpent-based Orochis are even more dangerous.
  • Snot Bubble: Yes, they're an enemy species in this game. They spawn from deep-sleeping puppies and have Mii facial parts attached to them. Defeating one will wake up the puppy, setting it free.
  • Snowlems: Snowmen with stolen Mii mouths appear in the Powdered Peaks region as enemies.
  • Snowy Sleigh Bells: Several songs playing in the frozen Powdered Peaks feature sleigh bells.
  • Solid Clouds: Nimbus is an entire region situated atop clouds.
  • Spanner in the Works: The Worried Mother at the start of the game, who presents the main hero with an antique charm; when the hero is threatened by monsters, the charm activates, allowing them to gain power from the Guardian Spirit and setting them on the path to eventually take down the Dark Lord. She is one of three residents of Greenhorne who doesn't get their face stolen, allowing her to present the power to you.
  • Speaking Simlish: Unlike the Tomodachi Life games and Miitomo, Miis now speak purely in chattering gibberish, which is unique per character with those of the teammates differing depending on their personalities.
  • The Speechless: Whenever someone has their face stolen, they cannot speak.
  • Status Effects: Uses a quirkier variation compared to other Role-Playing Games. So, instead of stuff like "paralysis" and "blind", Miis can suffer from "laughing" or "crying".
    • Other status effects include the "evil" and "pharaoh" status effects which acts like this game's charm status, making a party member do actions that help the enemy. "Anger" and "Frenzy" also act as a sort of berserk state, with both taking control away from the player but can be beneficial, with the former making the afflicted member attack twice a turn and the latter preventing them from using abilities but giving a huge boost to the damage of their standard attack.
  • Stat Grinding: Stats can be boosted even more outside of level-ups and equipment boosts by eating grub. It's always a good idea for a Mii to eat Liked/Loved grub to make this process easier.
  • Story-Driven Invulnerability: No matter how many times your party encounters the Dark Lord, you won't get to properly inflict any damage to him until the obligatory Boss Battle in his castle at Karkaton.
  • Superboss:
    • New Lumos has 8 separate Districts with a boss at the end of each one. Special mention goes to the Dark Sun, a more powerful version of The Darkest Lord.
    • The Switch version adds a new superboss, Boss Snurp, at the end of the Tower of Despair.
  • Super Move Portrait Attack: Whenever a Mii executes a new skill (be it class-, relationship-, or personality-related), we see a close up of their portrait with the name of the attack next to it.
  • Supernatural Gold Eyes: Some magical attacks will make the user's eyes turn gold momentarily. Some examples include the MP-draining attack used by some monsters and the Vampire, the fear attack used by demons, or The Dark Lord's face-stealing attack.
  • Sweet Tooth: The Youngest Fab Fairy's quests involve searching for sweet food for her to eat, since she prefers it to salad.
  • Taking the Bullet:
    • The "Sacrifice" assist, and a Kind Mii's "Cover" quirk, allows Miis to step in front of their allies and block incoming attacks.
    • After the Dark Lord is defeated and the Dark Curse is released, the Hero is about to become its next victim, but the Great Sage steps before them and takes the hit, becoming the Darker Lord.
  • Taken for Granite: The Medusa enemies, naturally, can induce this on Miis. They cannot be prevented.
  • Take Your Time: There's absolutely nothing stopping you from playing and replaying levels for experience and treasure while the Dark Lord or the Darker Lord is on the loose or even when three or more of your friends are kidnapped. Inn events can make this even more noticeable, especially if a character changes their hair out of boredom because they have a lot of time on their hands, or a set of roommates finds the time to go on vacation with the Jolly Jaunt tickets.
  • Tea Is Classy: Princesses can have a nice tea party with one Mii in the middle of any battle to restore some MP's.
  • Tank Goodness: The Tank class.
  • Team Chef: The Chef class, if one's in the party. They can learn the "Feast" skill which lets them cook for the entire team.
  • Tick Tock Terror: When entering the Manor Macabre for the first time, deep, creepy clock chimes are heard over the regular "new area" theme. These bongs are also heard when on the main menu if your current location is Manor Macabre.
  • The Last Straw: When a Mii develops a quarrel, it will display "That was the last straw" with a jagged, blue arrow.
  • This Is the Final Battle: When the Darker Lord unleashes his true power as the Darkest Lord, the remaining four Miis share this exact exchange prior to their final bout. This caption will also display prior to said power being unleashed.
  • Toilet Humor:
    • The Twerkys attack by farting. It's not so funny for the Mii who gets farted on, though, as they become angry.
    • Later in the game, a Mii might speak to the player and tell them that another Mii often tries to let out a sneaky fart when they go to attack an enemy during a fight.
    • When exploring, a Mii may sometimes say "Did someone toot?"/"Did someone break wind?"
  • Tom the Dark Lord: Thanks to the ubiquitous use of Hello, [Insert Name Here], one can give the Dark Lord any name one wants, including "Tom", naturally. The marketing for the game uses this trope, having a spectacle-wearing Mii with the name "Stan" appear as the Dark Lord.
  • Too Awesome to Use: Life Sprinkles. They only come with one use per adventure, nothing more than that (can't be upgraded). Winning a battle will resurrect knocked out Miis with 1 HP (and they'll still gain EXP), allowing you to consider saving your Life Sprinkles for either the final enemy encounter in a stage or a Boss Battle. On the other hand, if a Boss Battle is particularly nasty or a regular battle gives you a bad time (especially against Fiends, bonus points if your Shield Sprinkles runs out during such a battle), you'll have to make a good decision on which Mii to resurrect mid-battle, as this is one of the very few resurrection methods that are guaranteed to work (the other being the Cleric's Giga Resurrection).
  • Tornado Move: Some enemies like Spring Breezes are tornadoes, and the most powerful of them can create another tornado to blow one of the Miis away, putting them out of commission for a little while.
  • Towering Flower:
    • The wooded Realm of the Fay in is some sort of Macro Zone covered with ridiculously tall plants, and the Lotus Lake located in the middle of it features gigantic glowing pink lotus flowers to bring in the Scenery Porn.
    • There are also the Mars Mii Traps and their brethren, which are Mii-sized carnivorous flowers that try to gobble up Miis, putting them out of commission for several turns before they are freed.
  • Trademark Favorite Food: The King of Greenhorne loves Royal Roast, and is almost always seen munching on some.
  • Trauma Inn: Each level ends with one. One night there and your party is as fresh as a daisy. No wonder the Miis seem so happy when they arrive there.
  • Triumphant Reprise:
    • The music played when you choose to end the Dark Curse for good is a more celebratory marching band version of the post-regular battle theme.
    • The theme where all the Miis happily posing together after saving Miitopia (and whatever you do with the Dark Curse, otherwise) is a more upbeat and peppy remix of the theme where the Miis set off on Dominic for the first time.
  • Turn the Other Cheek: The "save him" ending has the protagonist decide to forgive the Dark Curse for his evil reign, allowing him to live on with a new face and atone for himself.
  • Underground Monkey: As per typical RPGs, you can encounter multiple varieties of an enemy species.
  • Unique Enemy: The boss monsters Ice Queen and Yeti are the only monsters that can freeze Miis. Both are also the only monsters with this trait that are fought once each. They can't even be encountered in the post-game! The Dark Lord is also unique because of its Face Steal move, which you never see again after defeating them.
  • Unstable Equilibrium: Inverted. Scarfing down as many recovery items as possible is actually beneficial in the long run, as the items get more potent the more they get used.
  • Unstoppable Mailman: The Prodigious Postman will deliver letters anywhere. Even if they have to enter gruesome or deadly locations like, say, the Dark Lord's castle.
  • Variable Mix:
    • The battle themes have an alternate ambient trance-esque mix that they transition to and from smoothly whenever you take control (whether by manually controlling your Mii or handling sprinkles and the Safe Spot). They also change in pitch and tempo when Miis have certain status effects, such as Hyper or Crying.
    • For the Switch port, the makeup theme gains additional instruments depending on what makeup is added.
  • The Very Definitely Final Dungeon: The Sky Scraper, an enormous tower situated above the clouds. The very top of it leads into a realm called Otherworld, which is the very seat of The Darker Lord's power.
  • Victory Pose: Each job has its own pose after winning a battle.
  • Video Game Cruelty Potential:
    • During the "shooting star" minigame that might initiate when Miis camp out, there's an option for a wish to make monsters appear and if that comes true, Snurps will show up. Sure it'll earn you either G (Gold/Rich Snurp), extra grub (Tasty/Delicious Snurp), or EXP (Rare/Very Rare Snurp), but it'll scare the Miis the moment the battle begins.
    • You can "say good-bye" to Miis in the Villa to delete them, yet Miis won't be happy with this.
    • You can force-feed your Miis foods that they already know they dislike or hate, but only once per inn regardless of size. There's nothing stopping you from feeding a Mii multiple foods they've tried and hate or feeding one hated food to multiple Miis, however.
    • If your Mii is a Chef or a Tank you can choose to use the quarrel-causing moves, even singling out one other Mii if you so desire.
  • Video Game Weapon Stats: While weapons in general boost the Attack stat, certain weapons boost other stats, often tied to the job they belong to.
    • Jobs that make use of magic have their weapons also boost Magic.
    • Chefs are notably the only job whose weapon also boosts Defense.
  • Virtual Paper Doll:
    • The Miis, as per usual. With multiple classes and amiibo costumes, your Miis can dress ridiculously during battles.
    • In a nice touch, you can retain the strength/defensive values of whatever weapon and armor you have equipped while changing your appearance to other equipment for that class. So if you happen to really like how a particular item looks, you can keep its appearance without having to sacrifice stats in the process, and mix and match as you please.
    • The Switch port expands upon the appearance options with wigs (which replace headwear and can be two-toned) and make-up.
  • Vitriolic Best Buds: You could potentially have a Mii use a skill that causes a little resentment in another team member (such as a laid-back Mii's "Hide" quirk or a Tank's Fastball Special), only for the affected Mii to immediately Take The Bullet for them in mere seconds.
  • Voice Grunting: In addition to Speaking Simlish, Miis may also make grunting, laughing, and yelling sounds depending on what's going on.
  • Wackyland: Peculia.
  • Wake-Up Call Boss: You're gonna have a hard time against the Pharaoh if you haven't been utilizing the Safe Spot. The battle proves that not only is it good for keeping hurt people safe, it's also a good way to keep potential problematic characters like mind controlled characters from making things harder.
  • Walking Shirtless Scene: Clothes with the "Macho" label invoke this, making the wearer look as if they have exposed buff muscles.
  • Warm-Up Boss: The Mini Slime boss is the first and weakest boss fought in the game, and serves as a tutorial for basic combat.
  • Weird World, Weird Food: Normal food can be found, only it's treated as rare delicacies that can only be gotten via late game quests or the Roaming Gourmet. Most of the common food consists of things like Frog Juice, soup with a cobra in it, sushi made from spiders, and other weird treats. This shows that while the Miis in this game may seem human, they still live in a foreign world with a foreign culture to our own.
  • Wingding Eyes: The Miis' eyes turn into hearts upon their relationship level reaching Level 30 or higher, or if the Pop Star uses Love Song on them.
  • Wham Episode: The aftermath of the Dark Lord boss fight. First, it turns out that the Dark Lord was just an innocent bystander, who was controlled by the malevolent spirit behind all of this. Second, the Great Sage is possessed when they block the spirit from trying to possess you. Now you have the new Darker Lord to deal with!
  • Wham Shot: After his defeat, the Dark Lord's necklace glows and releases a blue wisp with an eye on it, which changes his appearance into a normal-looking, harmless Mii; this reveals that the person you thought was the Dark Lord might not have been calling all the shots after all...
  • What the Hell, Hero?: Some class attacks (such as the Tank's Human Cannonball) and personality quirks (such as Laid-back characters swiping restorative items from allies) cause characters to become annoyed at each other, which can lead to quarrels breaking out.
  • "Where Are They Now?" Epilogue: The credits sequence of the game shows what happened to every major character at the end of the game. The Noble's Son and the Princess are happily married, the King is dealing with the fact that even his guards get hungry, the Genie and the Prince of Neksdor are bickering, the Fab Fairies wave at the camera, the Dark Lord is still back to his human self, and the Great Sage is still traveling the world helping people (with the reincarnated Dark Curse, if you chose to spare them). Finally, there's a fun little freeze-frame of all ten main Miis (plus a horse in the Switch version, assuming you brought the horse to the final battle) together!
  • White Mage: The Cleric class, which focuses on support and healing.
  • Wish Upon a Shooting Star:
    • When Miis camp out for the night, there's a chance a shooting star will appear, initiating a mini game where you have to help one of the Miis' wishes come true. Provides the trope's page image.
    • During the Stargazing outing, the two Miis might see a shooting star appear in the sky; the Miis will then make a wish they were closer with each other, or there's a chance the left Mii will wish to be closer with another Mii, which disappoints their partner. There's also a Horsing Around version of this outing in which the horse suddenly talks and wishes to be closer with the Mii, only for them to wake up and realize it was only a dream.
  • Wolverine Claws: How the Cat Miis attack their foes.
  • Wretched Hive: New Lumos, as described by the Ex-Dark Lord, is a dark corner of Miitopia that the Dark Curse abandoned because the monsters there were too evil for even him to control. The city itself has the general vibe of a seedy downtown district, with its gaudy neon lights alongside its dilapidated buildings, endless rain, dark city skylines, and tough enemies.
  • You All Look Familiar: The player can induce this themselves by using the exact same Mii in all roles. While hilarious, this can also become a Self-Imposed Challenge during Quizmaster events because, unless the quiz doesn't involve Miis and, if it does, utilize distinct NPC roles, the quiz becomes a pure Luck-Based Mission.
  • You All Meet in an Inn: Starting with the third party member.
  • Zeerust: Nimbus is primarily a cloud-themed place but is combined with this setting, with Jetsons-esque elevated buildings and Flying Cars in the background. Within Nimbus is the Sterile Plant (and temporary dungeon Sterile Plant 2.0), which has this overall style too, combined with Everything Is An I Pod In The Future.
  • Zonk: The ragged items that can sometimes be won via Roulette, which provide 0 Defense. You still need them for 100% Completion, though.


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Let The Horse Join?

After your party notices a horse following them, you are presented with the "option" to let the horse join the team. If you click No, the horse becomes sad and the game traps you in a decision loop that lasts until you click Yes.

How well does it match the trope?

5 (5 votes)

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