Video Game: Mega Man 9

After Mega Man 7, Mega Man 8 and Mega Man & Bass that were featured in 16- and 32-bit graphics, respectively, the ninth installment of the Mega Man (Classic) series saw its return to its 8-bit roots.

Just when people forgot all about Dr. Wily, robots all over the world began going crazy. It soon became apparent that these robots were those created by Dr. Light. As phone calls came pouring in to Light Labs, Dr. Wily interrupted all television programs to announce that these robotic riots were not his doing. He then continued to show video evidence that proved Dr. Light's involvement in the recent violent outbreaks. To make matters worse, Wily gave the account number to his personal bank account and announced that he would accept donations to build his own robot army to counter that of Light. Mega Man quickly volunteered to clear Light's name and was sent out to investigate the source of the problem.

Robot Masters:
  • DLN-065: Concrete Man, weak to Laser Trident, gives Concrete Shot
  • DLN-066: Tornado Man, weak to Plug Ball, gives Tornado Blow
  • DLN-067: Splash Woman, weak to Hornet Chaser, gives the Laser Trident
  • DLN-068: Plug Man, weak to Jewel Satellite, gives Plug Ball
  • DLN-069: Jewel Man, weak to Black Hole Bomb, gives Jewel Satellite
  • DLN-070: Hornet Man, weak to Magma Bazooka, gives the Hornet Chaser
  • DLN-071: Magma Man, weak to Tornado Blow, gives the Magma Bazooka
  • DLN-072: Galaxy Man, weak to Concrete Shot, gives the Black Hole Bomb


Tropes:

  • American Kirby Is Hardcore: Spoofed here with the virtual box art created in homage to the first two games.
  • And Your Reward Is Clothes: The most expensive item in the shop, at 200 screws, is an alternate outfit for Roll (who's not even playable this time), changing her into her Mega Man 8 duds.
  • Bag of Spilling: Rock's lost both his charge and slide abilities as of this title. The reason given in-universe is that it's been quite a long time since he last had to fight, implied to be years, possibly Lampshading the decade-long hiatus the series had been on.
  • Call Back: The ends with Mega pointing out all of Dr. Wily's past failures with an 8-bit holographic slide show in which Dr. Wily is shown to be kneeling for forgiveness over and over and over again.
  • Charged Attack: While the Mega Buster is no longer this, the Magma Bazooka is.
  • Chest Monster: The Met-like enemies disguised as 1-Ups.
  • Come with Me If You Want to Live: Dr. Wily's premise at the beginning of the game.
  • Continuity Nod: In the end sequence, Mega Man's outfit corresponds with the one used for Wily's weakness (or, in the case of the games like Mega Man 1, one of Wily's weaknesses) in the images shown from Wily's Villains Want Mercy moments from the previous games.
  • The Dev Team Thinks of Everything: If you get just close enough to a magma beam so that you're touching it but not so close that it'll kill you, you'll see little sparks coming off of your character.
  • DLC
  • Dragon Their Feet: One of the downloadable Time Attack stages features a robot that was briefly seen in the main game, but never fought: it's the fake police robot Wily used in his framing of Dr. Light, called "Fake Man". Apparently it takes a bunch of the mini-bosses and goes running rampant in the city, and Mega Man has to clean up the loose end.
  • Drum Bathing: The ending shows Dr. Light bathing in a barrel, with a reformed Magma Man providing the heat.
  • Dual Boss: Thought the Yellow/Green Devils from previous games were tough? Enjoy fighting two at the same time...Subverted, as it's only just one boss. Only one "eye" to shoot between the two of them.
  • Hijacked by Ganon: Averted; everyone is pretty sure at the beginning of the game that Wily's behind things, rather than the falsely-accused Dr. Light. When the reveal happens, no one is especially surprised. In fact, Mega Man and his friends spend most of the game gathering evidence to prove Light is innocent and Wily's behind it. Wily then steals the evidence, necessitating the final showdown.
  • Magma Man: Trope Namer.
  • Mythology Gag: The official cover artwork is a throwback to the infamous Contemptible Cover Mega Man 1 got in North America.
  • Nintendo Hard: At least at the level of the first game in the series. People expecting a game as manageable as any of the other NES titles will be given a rude awakening.
  • No Name Given: for the first time ever, the Fortress Bosses weren't given any official names.
  • Overly Long Gag:
  • Promoted to Playable: Proto Man, via DLC. Unlike Mega Man, he retains his charged buster and slide ability, and can block projectiles with his shield (while jumping). The tradeoff is that he takes considerably more damage than Mega and has a greater Knock Back. He also can't access the store to buy items.
  • Rock Beats Laser: Galaxy Man, the most futuristic looking of the Robot Masters that can float and create black holes, is weak to wet concrete, arguably the most primitive of the 8 weapons. In fact, the concrete itself seals up his black holes.
  • Rule 34: Don't get us started with Splash Woman! The ending doesn't help any either...
  • Self-Imposed Challenge: Several of the achievements are this. Want to try beating the game without using any special weapons? How about without shooting anything except bosses and mini-bosses? Without dying? Without getting hit??
    • If you thought the regular game was too easy, there are two extra difficulty levels available via DLC; "Hero Mode", and if that's still not enough, "Superhero Mode".
    • Being able to obtain these achievements from the Easy difficulty takes a lot of the challenge out though.
  • Shared Life Meter: The Twin Devil, justified by being two entities controlled by a single core.
  • Shout-Out: Take a good look at the woman delivering the news during the opening.
  • The Smurfette Principle: Of the 8 Robot Master bosses, Splash Woman is the only female of the group. As a matter of fact, she's the sole female RM boss of the classic series.
  • Spread Shot: The Magma Bazooka is a chargeable version.
  • Tennis Boss: with the first form of the Wily Machine, since the eggs that it "lays" are the only things that can damage it in this form.
  • Tornado Move: Tornado Man launches miniature tornadoes upward from the floor, which also boosts the player's jump height due to the updrafts.
  • Tyrannosaurus rex: The Wily Machine this time around is roughly based on one.
  • Visual Pun: Tornado Man has a helicopter-Blade Below the Shoulder.
  • Utility Weapon: A few in this game:
    • The Hornet Chaser, which can be used to retrieve items from afar.
    • The Concrete Shot creates a cement block that can be then used as a stepping stone, cement lethal magma beams in place (absolutely CRUCIAL for one of the fortress stages), and as a way to block laser traps.
    • The Tornado Blow enables you to jump higher while the wind is in effect. Certain enemies will also be blown away whether you intended it or not.
  • What Measure Is a Non-Human?: Part of the plot explores this a little bit. This game reveals to us that, by law, robots are assigned an expiration date, at which time they are to be disposed of and scrapped. Dr. Wily took advantage of this by convincing Dr. Light's recently-expired robots to allow him to "fix" them so they can live on. Despite his ulterior motives, Wily still made a compelling argument.