Video Game / Mario Sports Mix

http://static.tvtropes.org/pmwiki/pub/images/mario_sports_mix_2076.jpg
Mario Sports Mix (2010) for the Wii is the Spiritual Successor to Mario Hoops 3-on-3. Like its predecessor, it was developed by Square Enix, and features teams of up to three characters facing off in certain sports on fields with different gimmicks. It features three new sports and one sport returning from the aforementioned Mario Hoops 3-on-3: volleyball, dodgeball, hockey, and basketball.

This game provides examples of:

  • Gangplank Galleon: The Ghoulish Galleon is more of a Derelict Graveyard version.
  • Giant Space Flea from Nowhere: First the Final Fantasy gang, followed by the Behemoth.
  • Gratuitous Ninja: As a Secret Character.
  • Green Hill Zone: Peach’s Castle and to a slightly lesser extent, Daisy Garden.
  • Green Thumb: Toad can spawn mushrooms to hamper opponents, while Daisy does something similar with a small garden.
  • Guest Fighter: Ninja, White Mage, Black Mage, Moogle, Cactuar and Slime.
  • Harder Than Hard: The Expert level on basketball is pretty insane. It's not just harder than the Hard level: it rockets the AI to an unbelievable state, usually bordering unfair play. They are always getting dribbling speed boosts even when you're not anywhere close to them, it's nearly impossible to steal the ball from them due to sheer dribbling spamming (which they seemingly can do faster than you, by the way), they take advantage of every one of your cooldowns if you KO them after attempting a dunk by having another teammate do the dunk or a lay-up instead, they block 95% of your shots, they can utterly block your way to the basket so they KO you and steal the ball, chaotic alley-oops where KOing one of the dunkers allows the other one to dunk instead are everywhere, they get the ball back 50% of the time immediately after you steal them even if you're closer to the ball than them, they can force you to steal four or five times in a row alternating the holder between all possible opponents, they will get up again and again when you KO them with a power character ace shot so you don't score... And this is just the tip of the iceberg. You'll need to pull out all your Game Breaker techniques and never ever let your guard down if you want to win.
  • Haunted House: Luigi's Mansion has ghosts as obstacles.
  • Highly Visible Ninja: Red isn't exactly a stealthy color. Unless, of course, it's a dark red.
  • Holy Hand Grenade: The White Mage's specialty.
  • Homing Projectile: Red Shells, which act somewhat similar to their Mario Kart counterparts.
  • Inconveniently Placed Conveyor Belt: Wario Factory
  • Instant Runes: The White Mage uses this instead of the circle used by other characters to aim their special abilities. She also uses them in place of a dive in volleyball. They also appear when your team uses their special attack against the Behemoth.
  • Limit Break: All playable characters have a unique special ability that can only be used occasionally throughout the game. There's a gauge on screen that lets the player see how much is left until the character is ready, and it slowly fills every time the player makes a certain succesful action in each sport (for example, in volleyball it's when you make a stable receive).
  • Me's A Crowd: The Ninja can do this.
  • Metal Slime: Appears a color pallete for Slime.

http://tvtropes.org/pmwiki/pmwiki.php/Videogame/MarioSportsMix