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Videogame: Infinity Blade
"Father, I will avenge you."
Infinity Blade is a 2010 action game for the iOS (iPad and iPhone) operating system. It was developed by Chair Entertainment (a subsidiary of Epic Games), previously best known for Shadow Complex, and is notable for utilizing Unreal Engine 3.

In the game's tutorial, a nameless warrior faces off against the villainous God King. The God King easily dispatches the warrior, adding his strength to the titular Infinity Blade.

About 20 years later, the warrior's son returns to kill the God King. If the second warrior is killed (which is likely, considering how tough the God King is), his son will return to continue the cycle (called a bloodline in game). The third warrior's son takes up arms after the death of his father, and so on. Bloodline after bloodline rises up to fight the God King.

The game plays like a swordfighting version of Punch-Out!!. Enemies are fought one at a time and player movement is limited to quick dodges rather than actual sidestepping during fights. The warrior can also block and parry attacks, and retaliate with his own sword or magic spells.

As the warrior kills enemies, he gets gold to buy better equipment and experience to make him a better fighter.

The game has received two sequels, titled Infinity Blade II and Infinity Blade III, and released in November 2011 and September 2013, respectively. A spinoff, Infinity Blade: Dungeons, was announced in 2012, but was cancelled a year later.

In addition to the games, two novellas by Brandon Sanderson have been released, titled Infinity Blade: Awakening and Infinity Blade: Redemption. Released shortly before each sequel, the novellas bridge the gap between each game, and greatly expand on the setting and its backstory.


A strong list of tropes indeed, this bloodline will serve us well:

    open/close all folders 

    Infinity Blade 
  • Affably Evil:
    • The God King is complimentary of your skills and even offers you a job. If you accept, he forgoes the usual villain betrayal and informs you that he needs your help in dealing with the Deathless Kings, who are actually far, far worse than he is. If you reject his offer, he gets pissed off and starts putting his all into kicking your ass.
    • Easoleum, one of the Deathless Kings is quite polite, with his pre-fight dialog implying that he only wants to fight you because you are being manipulated by the God King.
  • After the End: The series takes place on Earth, tens or hundreds of thousands of years after the planet was devastated, and the moon shattered.
  • All There in the Manual: The novella serves as the manual in this case.
  • Anti-Villain: The God King, who turns out to be fighting against the other Deathless, who are bigger jerks than him, and happily welcomes the protagonist into his ranks, should he choose to join them.
  • Badass Beard: Easoleum has a good one.
  • BFS: The title might be a hint. Even the swords that look small in the shop are massive in game.
  • Bling of War: Easoleum has really fancy golden armor.
  • Bloodless Carnage: There's some pretty brutal finishing moves, but none of the High-Pressure Blood you'd expect.
  • Bonus Boss: Three of them in the Deathless Kings, which require the Infinity Blade to even fight, and even with that they are pretty hard. Defeating all of them unlocks another bonus boss, the Zero Mech/Ancestor.
  • Bottomless Pit: The second part of the Bonus Dungeon, complete with the possibility of knocking an enemy into it.
  • Bribing Your Way to Victory: Using real money, players can buy massive amounts of gold. Because gold can be turned into experience points, with enough money you could have every weapon and a maxed-out character before you fight your first enemy.
  • Calling the Old Man Out: The Warrior will call out someone who looks like the Ancestor for supporting the God King's agenda. This after generations of his descendants have sacrificed themselves trying to end his tyranny.
  • Class and Level System: An unusual example. Experience points are drained away from equipped items into the warrior after battles. Each piece of equipment has a set amount of points. When it's completely drained ("mastered"), any points you would get from using it are lost.
  • Clipped Wing Angel: Once the Ancestor gets out of his Mech, he is utterly pathetic. Not only is his damage output feeble, and his health only a third of his previous form, but his attack patterns are no different than the Iron Guards/Crusaders/Assassins you have been fighting the entire game. The biggest challenge is having enough health from the end of the Zero Mech fight.
  • Cool Sword: Lots, and also cool maces, cool clubs, and cool axes.
  • Coup de Grāce Cutscene: Every battle won ends with a dramatic final blow being dealt to the enemy — the player character climbs up on the enemy's back to stab them, pushes the enemy of a railing, and so on.
  • Curb-Stomp Battle: The God King delivers one of these to the first warrior in a cutscene. If you aren't prepared for him, he'll do the same thing to you for dozens of bloodlines.
  • Cutscene Incompetence: In the intro fight, the Dark Knight casually knocks away the player character's sword and shield after a quick sparring match and then the God King One Hit Kills him, regardless of how well the player did.
  • Cycle of Revenge: A variation is the central storyline and gameplay trope of the entire first game, which revolves around each iteration of the original ancestor's son continually trying to get revenge on their father's killer - who is the last person you played as, by the way.
  • Difficult but Awesome: In order from least to most useful, the types of breaks are Block Break (rarely gives a stab opportunity, usually only dizzies the enemy for a fairly short window), Dodge Break (Usually dizzies the enemy for longer, sometimes gives a stab opportunity), and Parry Break (Usually dizzies the enemy for the longest time — sometimes enough to get off an Ultra Hit — and offers a stab opportunity more often than not). Not coincidentally, this coincides exactly with their difficulty — blocking requires simply pressing and holding a button and can protect against nearly everything except outright charges (though some other attacks can break it so it won't defend against the next hit); dodging requires pressing a button with extremely forgiving timing and syncing it up to whether the attack's coming from the left or right, but some attacks just plain can't be dodged; and parrying requires swiping in one of four possible opposing directions with precise timing and only works against actual weapon strikes.
  • Doing in the Wizard : The ending you get for defeating the God King is this. Your warrior notices a small digital control panel on the God King's throne. When touched, it activates a hidden mechanical projector, and a giant Hologram of the planet appears, implying that the Deathless are an advanced alien race. The glowing, touch-interface device on the throne may be a Shout-Out to the iPhone, as Infinity Blade was the phone's equivalent of a blockbuster release.
    • The secret boss takes place in a cloning lab, and his first phase is a Mini-Mecha.
  • The Dragon: The Death Knight always comes back as the right-hand man of the God King, no matter how many times you kill him.
  • Drop the Hammer: Literally, huge-type enemies will sometimes smash the ground before taking a swing at you.
  • Dual Wielding: Several enemies do this, but you can't - not 'til the sequel, at least.
  • Earth All Along: In the ending mentioned in Doing in the Wizard, Eurasia, Africa, and Australia rotate into view on the hologram.
  • Early Bird Boss: The God King during the early bloodlines.
  • Endless Game: If you manage to defeat the God King, you get a cool ending sequence and start a new bloodline. You can repeat this sequence of events as long as you want.
  • The Faceless: Borderline "World of Faceless," almost everyone wears a mask or helmet at all times. Finally averted in the third game, Siris and Isa show their faces, as well as the craftsmen they recruit.
  • Fan Disservice: The Warden enemy is naked except for a loin-cloth, but is extremely fat with this huge scar across his belly and has a freaky spiky headgear instead of a head.
  • Gameplay and Story Integration: The novella reveals the story behind many of the gameplay elements, such as why all the enemies are fought one at a time, why the warrior always has the equipment of his father, and so on.
  • Gameplay and Story Segregation: When you finally manage to defeat the God King, the ending cutscene shows you stealing the Infinity Blade and killing him with it. Yet, this does not gain the Infinity Blade, for it must instead be purchased like any other weapon. This is especially-jarring as a big part of the novella's plot is that killing the God King does result in getting the Infinity Blade.
  • Generation Xerox: Justified with the sequel's revelation.
  • Going Through the Motions: The warrior's weapons include swords, axes, morningstars and other weapons, yet his kill animations never change. This results in situations such as stabbing an axe straight through an enemy's stomach, or stabbing a mace through the back of a golem's neck.
  • God Emperor: Well, God King. He's just modest like that.
  • Good All Along: Once you find out the God King's true motivations and goals, he's an Anti-Villain at worst, and possibly even an Anti-Hero.
  • Guide Dang It: You have to commit suicide in the intro fight against the Dark Knight to enter the negative Bloodlines. Easy enough if you know the secret, but practically impossible to figure out on your own.
  • Hopeless Boss Fight: The intro fight with the Dark Knight is this due to the above mentioned Cutscene Incompetence. Your first few fights against the God-King are going to be this for all intents as well.
  • Identical Grandson: Part of the gameplay! You retain your father's armor, weapons, and skills in the first game. This later becomes a plot point. It turns out you're just the same man, reincarnated over and over again via advanced tech.
  • I Need You Stronger: Or rather, your son, and his son after that, and...
  • In the Hood: Bonus Boss Kuero wears one.
  • Infinity+1 Sword:
    • The eponymous Infinity Blade, carried by the God King, is a huge step above most weapons in terms of power. Unfortunately, you don't get it by beating him; you have to save up for it in the shop.
    • In the New Game+, you can gain even more powerful sci-fi themed equipment.
  • Joke Item: There is the Balloon of War (a balloon sword) and the Touch of Death (a gigantic index finger wielded as a sword). The balloon is actually still kind of useful though. note 
  • Kleptomaniac Hero: Justified, the God King really does leave that treasure around just for you (apparently he's even kind enough to donate it to your next of kin.) Not so justifiable in the sequels, where you're quite definitely fighting your way into places you're not welcome.
  • Lethal Joke Item: The Lady Finger. It's a gaudy pink-and-gold sword that produces hearts, sparkles, and rainbows when swung... however, it has power completely proportionate to its cost, and even has the generally-useful Drain element. It's not weak, just ridiculous.
  • Luckily My Shield Will Protect Me: Blocking with the shield is easier than dodging or parrying, but it leaves the smallest window for counterattacking, and will break after a certain number of blocks.
  • Minimalism: The player can move the camera a bit and tap areas of the screen to pick up treasure and choose which room to go to next, but otherwise the gameplay is all about one-on-one fights. The story is told in short bursts of exposition (a few sentences at most), leaving it up to the player to imagine what is going on.
  • Mook Chivalry: Your enemies come one at a time, and kindly wait for you to loot any treasure nearby and heal up if you wish. Again justified because the God King actually wants you to reach him.
  • Names to Run Away From Really Fast: The God King and his Infinity Blade.
  • New Game+: Justified in the story. Each new game is a descendant of the previous warrior. It's also mandatory, because you can't retry if you lose to the God King. After you defeat the Bonus Boss, you can do a proper New Game+, where you can master equipment twice and access the most powerful items.
  • No Name Given: Both the warrior and the God King, until Awakening.
  • Offstage Villainy: Thanks to the minimalism, it's not clear to the player exactly what the God King is guilty of, other than being smug and defending himself against armed maniacs that keep breaking into his castle. Some of the decor like the noose and dungeons is suggestive, and the novella goes into a little more detail.
  • Post Final Boss: The Ancestor is the final enemy fought in the game, but he's not much different from the regular sword-wielding Mooks.
  • Railing Kill: The opponent on the bridge is always shield-bashed off into the void below. The opponent on the staircase next to the front gate is always knocked off and falls onto the courtyard below.
  • Reverse Grip: Many kill animations involve the player character reversing the grip of his weapon. From this position, the weapon is used to perform or set up the coup-de-grace in some way — manoeuvres range from a simple chest stabbing to hamstringing the enemy or even thrusting the weapon into the enemy's body for leverage to climb onto its back.
  • Sequel Hook:
    • If you ally with the God King, he mentions that there are even more powerful and evil Deathless in the world (some of which act as bonus bosses in the Deathless Kings update), and if you kill him, his last words are "They're coming for you next".
    • Pretty much all of the Ancestor's pre-fight dialogue heavily imply the God King has a secret plan.
  • Shout-Out: The New Game Plus helmet and armour rewards are the Fusion Helmet and Omega Armour from the developer's previous game: Shadow Complex.
    • The Ring of Ice and Fire, a Disc One Nuke that gives you powerful offensive and healing spells (in addition to a 30-point Magic bonus) is almost certainly named for a particularly popular fantasy series.
    • The Patriot, a large round shield with a star set in the center. If you look closely, you can see that it still has a few old flecks of red, white, and blue paint sticking to it . . .
  • Slouch of Villainy: The God King is always encountered slouched on his throne, seemingly bored with the proceedings.
  • Speaking Simlish: The game uses a fictional, vaguely Latin-sounding, language for all the in game dialogue.
  • Useless Useful Spell: As you advance in bloodlines, offensive magic and elemental weaponry become less and less powerful. The God King is immune to all magic and elemental effects after the first time you beat him, and The Ancestor is also immune to everything.
  • Villain Forgot to Level Grind: Zig-Zagged; each time the God King is defeated, he grows more powerful, but his level remains static between attempts. After a while, however, killing him becomes nearly impossible.
  • Villainous Harlequin: The Wood Jester.
  • We Can Rule Together: The God King offers you to join him after the first stage of the fight. If you accept, he tells you that the two of you need to work together to defeat even worse evils. Then the credits roll and you're placed back at the beginning of the fight. The only way to advance to a new bloodline is to kill the God King or be killed yourself. Canonically, the Ancestor is a warrior who did accept the offer.
  • Well-Intentioned Extremist: The God King's motivation for wanting to kill the other Deathless is because they are all corrupt.
  • You Killed My Father: The basic story hook of the game. Each new generation declares that they will avenge their father; if there is a better reason to slay the God King, the game does not mention it.

    Infinity Blade II 
  • Anti-Magic: The Worker of Secrets has the ability to disrupt a Deathless' Quantum Identity Pattern and kill them permanently. This also applies to the Infinity Blade that he forged.
  • Bait-and-Switch Boss: The introduction to the Stone Demon, the second Blood Sentinel and guardian of the bridge seal. The knight you first see starts cursing at you and promising to rip the flesh from your bones... then a winged stone golem — the real Stone Demon — drops down and crushes him.
  • Batman Gambit: The end of the game is a Batman Gambit, as the Worker tries to get Siris to fight Raidriar. Of course, this could easily have been avoided had he simply stopped to listen, but the Worker knew that Siris hated Raidriar enough to attack him first and think later, and that Raidriar hated Ausar enough to not consider Siris worthy of respect or enlightening about the nature of the Worker.
  • Beehive Barrier: If you look carefully, you'll notice that the gold portions of the armor worn by Raidriar and the Worker of Secrets are made of hexagonal scales.
  • Big Creepy-Crawlies: The Behemid, which resembles a giant, deformed, armored, wingless housefly.
  • Black Knight: Ausar when he wore the Vile set.
  • Bonus Boss: A lot: the owners of the Vile set, the Skycage prisoners and Ryth.
  • Big "NO!": Siris gives one after the Worker of Secrets imprisons him at the end of the game.
  • Call Back: Six months later, while walking up to a cliff and looking at a big tower: "Worker, I will free you."
  • Dangerously Genre Savvy: The first game's events seem to have taught the God King to heed the Evil Overlord List.
    Siris: Give me a sword. Fight me!
    Raidriar: I think not. You... surprised me, last time. I don't think I'll put myself in that position again.
  • Degraded Boss: In the third fight with Thane (right after his second fight) he has much less health and attack power than in the previous fight.
  • Disney Villain Death: At the end of the second fight with the warden Thane, he gets knocked off the tower to fall to his apparent death.
  • Downer Ending: The Worker of Secrets is revealed to have been sealed away by Ausar, Siris' Deathless persona, and in freeing him, both Siris and Raidriar are trapped in his prison, giving the Worker free reign to complete the dark plans he was working on. In the post-credit scene Isa is shown coming to the Vault, readying her weapon.
  • Dual Wielding: One of the weapon styles has Siris wielding a weapon in each hand. The style leaves Siris unable to block, but he can dodge more than with a sword-and-board style, and attacks are lightning fast, allowing safe scratch attacks (attacking while the enemy is attacking) and long combos.
  • Eaten Alive: This will happen to you if you fail to release yourself from a Monstrosity's jaws before your HP dips to zero. The monster will pick Siris up in its jaws and devour him.
  • Evil Brit: The Deathless now speak with British accents.
  • Gameplay and Story Segregation: Not with the Infinity Blade, this time, actually. The Worker of Secrets steals it in the ending. Some weapons (such as Thane's), however, end up being a different type of weapon than how their original user wields it - Thane's weapon appears to be a "light" sword, but when you use it, it's a dual weapon.
  • Hard Levels, Easy Bosses: The bosses in Negative Rebirth mode are in many ways easier than the regular Mooks, since they lack the (compulsory) XP bonuses.
  • Improbable Use of a Weapon: When equipped with a heavy weapon, Siris often finishes enemies off by plunging it into them, even if it's something like a scythe or hammer.
  • Joke Item: Ruin and Thorneblade, two swords whose attack damage is exactly 1.
  • Laser Blade: The Solar Trans Weapons in the Skycages DLC.
  • Late-Arrival Spoiler: The tutorial scene spoils the ending of the novella, although nothing much is explained about it, unlike in the novella.
  • Meaningful Name: Very subtle. Ausar is one of the suspected original Kemetic pronunciations for the god we call Osiris—and remember who it is that keeps getting reborn from death. Going by this, you could also make connections between several other characters and Egyptian neteru. Saydhi/Seth, Isa/Isis, Raidriar/Ra.
  • Names to Run Away From Really Fast: The God King's real name, Raidriar, doesn't undermine his image by any means. When you finally take him on as the final boss, his full name and title Raidriar the God King only serves to underline how powerful this guy is.
    • Siris' past name and title Ausar the Vile. The few hints of his misdeeds in the games and novella show that he definitely earned that title.
  • Never Forgotten Skill: The Warrior/Siris never loses his experience levels, item mastery, or skills once he gains them. Not even if he dies multiple times, not even if he gets amnesia (which he did in the story), and not even if you go back to the very first cycle.
  • Nice Job Breaking It, Hero: Siris's steadfast belief that freeing the Worker of Secrets would save the world gets shattered fast when the Worker reveals that he just trapped Siris in the Vault, and that he has every intention of making all the other Deathless into his own personal army of conquest.
  • Nintendo Hard: The Negative Rebirths. All non-boss fights have at least one (sometimes even two) XP bonus requirements that MUST be fulfilled before the enemy is killed, or else you'll be kicked off the negative rebirths. In addition, you can only equip the Gem set, whose stats come exclusively from equipped gems.
  • Not Quite Dead: So you knocked Thane off tower and descend into Worker of Secrets' prison, then when you approach him, Thane appears again to fight you, but... see Degraded Boss.
  • Oh Crap: Siris's reaction whenever the God King appears.
  • One-Winged Angel: When the Bog Giant is defeated, it transforms into the Moss Golem, a monstrosity that will give you a hard time even if you mastered fighting the first form.
  • Rainbow Pimp Gear: Some of the items you can equip include cardboard armor and a horse-headed club that leaves rainbow streaks on the air. If you're using certain low-level items for the experience boost, its is quite likely that your outfit will be horribly, hilariously mismatched.
  • Scenery Porn: Non-combat sequences have been added which allow the player to pan around the Unreal Engine 3 scenery and tap on hidden items to obtain them. This has the added benefit of showing off how well optimized the graphics are for an iOS title, especially compared to the first game, but the developers have once again eschewed free movement.
  • Schizo Tech: The guy who guards the third seal wears jet boots and fight you by riding a giant robot he's been fixing. In addition, the various living brutes and knights throughout the Vault are joined by very obvious Mecha-Mooks.
  • Schmuck Bait: After killing Saydhi with the Infinity Blade, Siris finds a stone with an Infinity Blade-shaped aperture, just like the one that unlocked the God-King's lab. It takes his sword and disappears.
    The God-King: Yes... I thought you might fall for that. You opened the pathway to my dungeons, after all.
  • Sealed Evil in a Can: As the Archivist and the Exo-Pilot who controls the MX-Goliath note, the Worker of Secrets is much, much worse than any other Deathless. Worse like you wouldn't believe.
  • Sealed Good in a Can: The Worker of Secrets isn't the only enemy of the Deathless imprisoned in the Vault of Tears. In fact, one of them is quite grateful for freeing him and gives you a powerful heavy weapon in gratitude (provided that you spared his life after beating some sense into him, of course).
  • Shout-Out:
  • Speaking Simlish: The very first line spoken by Isa is in the fictional language used in the first game, but after that every line is spoken in English.
  • A Taste of Power: The prologue has Siris equipped with high-level equipment until Saydhi is defeated, at which point the equipment is stolen and Siris starts again with the weakest items.
  • Translation Convention: After the first line of the game is spoken, dialogue switches to English for the benefit of the player.
  • Ungrateful Bastard: Xyloto, who immediately attacks you after you free him from the skycage.
  • Warm-Up Boss: Saydhi, the boss at the end of the tutorial, is quite easy, and is only fought once per full playthrough.
  • What the Hell, Player?: In a positive example, equipping a Solar weapon with an elemental gem will net you this "warning" message:
    AWESOMENESS: Are you ready for the most face meltingly awesome weapon of all time?
  • Wutai: Saydhi's Estate, featuring cherry blossoms, koi ponds, a ninja, samurai, and oni.

    Infinity Blade III 
  • Acrofatic: Minnoch.
  • Action Girl: Isa gets to properly be one this time.
  • Annoying Arrows: Isa frequently shoots enemies with her crossbow before closing in for melee. They pull the bolt out, and start the fight with a small amount of Scratch Damage.
  • Arrow Catch: Lelindre actually catches Isa's usual starting bolt. Justifiable in that she's a very ancient Deathless.
  • Body Horror: Thane, after having his QIP disrupted by Galath near the end of Infinity Blade II, has now turned into a 'Deathless QIP Abomination' - a giant, many-faced flesh golem, no longer sentient.
    Isa: That is just wrong...
  • Cloning Blues: Turns out there's a cult in Koroth hoping to resurrect Ausar. For obvious reasons, it's not the real Ausar they have, but a Soulless clone. Who awakens anyway and immediately embarks on a Roaring Rampage of Revenge against Raidriar...who is, of course, already dead.
  • Companion Cube: During the opening cinematic, Galath speaks to the Infinity Blade as if it was an old friend from whom he has been separated for far too long.
  • Cowardly Boss: The Dragons randomly show up in certain areas and try to eat your character. After sustaining some damage they will fly away. Thankfully they don't recover health in between battles.
  • Decoy Protagonist: The intro and tutorial has you controlling Raidriar as he confronts the Worker of Secrets. At the end, though, he's overpowered by the Worker, and only has just enough time to teleport the Worker's datapod to Siris before he gets killed by the Infinity Blade.
  • Dirty Old Man: Both the times Siris tries to recruit Benedict, he gets rebuffed—Benedict has no desire to make himself look like an enemy of the Worker of Secrets, and cares more about comfort than direct freedom, anyway. However, when Isa comes upon him, he is quick to join up with her without bothering to ask why she wants his help—and his body language makes it clear he's infatuated with her. He's clearly pretty dismayed to find that she's in the same cause as Siris (he's going to get marked as a traitor by the Worker, anyway?!), but his ardor still overrides his misgivings over opposing the current powers that be.
  • Forging Scene: The opening cinematic is interspersed with scenes of Galath forging the Infinity Blade while he narrates the events that have led up to the present.
  • A God Am I:
    • Like in Redemption, Galath is all over this. So is the Soulless Ausar, who regards himself as the real Ausar after Siris debased himself by working with ordinary humans. Since he has the original's memories, it's a fair bet that pre-mindwipe, the original Ausar the Vile thought of himself as a God as well.
    • In the beginning of the game, Galath mocks Raidriar for calling himself the "God-King". He notes that the other Deathless knew they weren't truly gods and merely acted out the role to rule over humans.
    Galath: When they put aside the mask, they put aside the god. But you, Raidriar, you believe.
  • God Guise: According to Galath, most of the Deathless know they aren't actually gods. Galath compares the illusion of godhood to the masks the Deathless wear, and they remove one as easily as they remove the other. Raidriar is the only Deathless that genuinely believes he's a god.
  • The Guards Must Be Crazy: Isa is able to escape enemies' notice while sneaking in broad daylight with no cover. Mook Chivalry is still in full effect, so possibly they're just playing along, like a parent pretending they can't find a child who's very bad at hide-and-seek. Not that daerils are known for their smarts, though...
  • Guys Smash, Girls Shoot: Well, Isa does plenty of smashing, but she often says "hello" with a crossbow bolt first.
  • Hopeless Boss Fight: The first battle against the Worker of Secrets.
    • In a sense, there's also Lelindre. She will completely overpower Isa when brought down to one-third vitality, but spare her when she realizes she didn't choose to become a Deathless, and can trust her to stop Galath.
  • Improvised Weapon: You can break an enemy's weapon. They'll either pull a new one out of Hammer Space, or improvise, such as Dual Wielding the broken halves, or grabbing something in the environment.
  • Ninja: Isa, more or less. She sneaks around and utilizes some Le Parkour to get the drop on opponents, and uses more of a hybrid martial arts fighting style compared to Siris, frequently employing acrobatics and kicking moves.
  • Ninja Looting: After Siris defeats the enemy in front of the first treasure chest on the dock, he hears footsteps, and Shell strolls up, loots the chest while he stares, and then takes off.note 
    Shell: Thanks for the help, handsome.
    Siris: Hey, wait, what... Seriously?
  • Not in This for Your Revolution:
    • Benedict rebuffs both of Siris's attempts to recruit him since he doesn't believe in Siris's cause (and doesn't want to get crosshaired by the Worker). He will maintain this stance even after Isa recruits him.
    • Eves is only working with Siris and Isa because his master Raidriar ordered him to help them. He's still noticeably unhappy working for the amnesiac Ausar the Vile.
    • Shell just wants to make a tidy profit off of Siris and Isa.
  • Omnicidal Maniac: The Worker is mass-producing Infinity weapons with the intent of exterminating the remaining humans and most of the Deathless. He's done this several times before, by the way.
  • Real Song Theme Tune: Imagine Dragons' song "Monster" is the ending theme.
  • Sequel Hook: Once defeated, the Soulless Ausar sneers that he's the only one with all of the original Ausar's memories...which happen to include secrets even Galath doesn't know about.
  • Simple Staff: One of Isa's weapon lines. Well, for a given value of "simple"; most of them are rather elaborate.
  • Speaking Simlish / The Unintelligible: Nocs tend to start rounds with some very rough, very vicious chatter...in their own tongue, that is. Siris and Isa will occasionally comment about it, ranging from a simple Flat "What.", to what is effectively Boss Banter.
    Siris: Lalalalala...no. Don't bother; act it out!
    Isa: Do you even feel pain?!
  • Stealth-Based Mission: Isa's, although they're really "Faux Stealth Missions." She sneaks around and attacks enemies by surprise, but these are purely non-interactive cutscenes between each battle.
  • Teeth-Clenched Teamwork: Eves isn't exactly thrilled to be working alongside his lord's ancient enemy, mind-wiped or not. Benedict doesn't like working with Siris either and only does so because he's loyal to Isa.
  • That Man Is Dead: Siris does not take well to Melek's suggestion that he secretly yearns to regain the glory he had as Ausar.
  • Twang Hello: Isa introduces herself to every opponent with a crossbow bolt to the chest fired from her hiding place.
  • Unspoken Plan Guarantee: We never see until after you defeat Galath what Ausar and Jensen were planning to finally put a stop to the Worker's madness—a nice, fat dose of memory erasure as he had once done to Ausar. They certainly never apprised TEL or Isa of it.
  • Villainous Breakdown: Galath's nonchalant attitude in the face of Raidriar storming his fortress is only shaken when Raidriar taunts him with his imprisonment at the hands of Ausar, pointing out that for all of Galath's claims of being all-knowing, he didn't predict that. Galath furiously claims that Ausar was an anomaly and nothing more.
  • What Happened to the Mouse?: Terrovax is spared by Isa at the end of Act II, as he has more roles to play. He never appears again in the game. Although this may be a Sequel Hook for a future update.
    • However, in the Soul Hunter update, it is revealed that Terrovax was the one who told them about Oslim and the Metius Observatory, though he is still mysteriously absent for the rest of the game.
  • Wutai: Lelindre's monastery.

    Novellas 

Infinity Blade: Awakening

  • Action Girl: Isa. But she can cook too.
  • Amnesiac Dissonance: The Dark Thoughts are revealed to be Siris' original persona's memory.
  • Broad Strokes: The broad events of the novellas are canon, but a number of specific details don't mesh with the games. For instance, Siris is straight out told he's a Deathless in Awakening, but in the second game, this is a Tomato in the Mirror realization he comes to on his own.
  • Deconstruction: Siris' characterization shows how he had to basically give up a normal childhood to become a peak-human warrior, and the predisposition of his ancestors' many deaths shows how his unexpected return is greeted with fear rather than joy.
  • Even Evil Has Standards: Raidriar/The God King makes it perfectly explicit that he doesn't think Ausar/Siris deserves any kind of honor. Or, at least, he used to be.
    Siris: What of honor?
    The God-King: There are some I give honor, but not you, Ausar. Never you.
    Siris: What? I fought you with honor. I killed you with honor.
    The God-King: And I do believe that was the only time in your awful life that you ever showed honor to another.
  • Crippling Overspecialization: Siris and the Aegis Forms. Fine when dueling an opponent one-on-one, not so much when you're attacked by a large number of ruthless savages.
  • It Was with You All Along: Siris' goal is to find a way to activate the Blade so that it can kill Deathless permanently. He only realized later that by killing Archarin, he already have activated the Blade.
  • Memory Gambit: It turns out that Siris/Ausar has been playing one for centuries — though as of the end of the novella, neither the reader nor Siris know exactly why. Even the God-King thinks he had been masterfully played, but not by Ausar, but rather, by the Worker of Secrets.
  • Magic from Technology: how some of the Deathless' powers work, possibly all of them. Some of the equipments have security question in case you forget the pass phrase.
  • Sacrificed Basic Skill for Awesome Training: Siris discovers this once he comes home from defeating the God King. He can think up numerous ways to kill an opponent with a woodcutting axe, but can't use it for its intended purpose, chopping wood.
  • Our Souls Are Different: It's called Quantum Identity Pattern (Q.I.P.).
  • The Reveal:
    • The Ancestor is one of Siris' previous reincarnation's son.
    • The God-King's real name is Raidriar.
    • The discovery that the rings can only be used by the Deathless leads directly to the revelation that the warriors (of whom Siris is the latest) are actually a single Deathless, named Ausar.
    • The significance of the Infinity Blade is that it can kill the Deathless permanently.
  • Shoe Phone: The magic rings you have been collecting in the game also served as the God King's listening device.
  • Spanner in the Works: Isa killed Siris before the God King managed to stab Siris with the Infinity Blade, which would have resulted in Siris' permanent death. This also alerted the God King that someone knew the nature of the Deathless better than what should have been known.
  • Tomato in the Mirror:Siris himself is a Deathless who arranged to be reincarnated into a baby with his memory wiped each times he dies.

Infinity Blade: Redemption

  • Eternal Recurrence: Apparently, the Kill Sat type of scheme is something Galath's done many times before, each time retreating off-world with a few loyal Deathless...or whatever the previous analogues of Deathless were...while waiting for Earthly life to put itself back together again. He tells Raidriar that this is simply because he cannot allow anyone—Deathless included—to become too powerful.
  • A God Am I: Both Raidriar and the Worker see themselves as gods. Not that this is anything new with regard to how we've seen Raidriar. But given the Time Abyss that's Galath's lifespan—he says he'd been alive for 10,000 lifespans when he created Raidriar and Ashimar, and it's been quite a few millennia since that—there's an excellent chance that he is the ruling god of humanity. And not the benign variety.
  • Kill Sat: As it turns out, the second method to kill Deathless is to kill everything on the surface so that there's no body to reconstruct. The Worker's plan to do that involve destroying everything with orbital bombardment.
  • Redemption Equals Death: Raidriar realizes that Siris/Ausar is the key to stopping the Worker of Secrets from destroying the world, and his ensuing selflessness, even in the face of Ausar's attempted betrayal of him, leaves him no hope of an escape from the Worker's deadly wrath.
  • Retcon: In Infinity Blade II, Siris needs 2 or 3 years to recuperate each time he kills a boss, and six months if he is killed by one. In Redemption, it is stated that he has been at the Vault for only two years — a fifth of the minimum amount of time needed to complete the game.
    • He could just be referring to the time he's been imprisoned.
  • Spanner in the Works: The Worker may know and able to predict many things, but if there's one thing he can't predict, it's Ausar. It's for this reason that Raidriar/Jori still try to send Worker's secret plan to Ausar, even though Ausar tried to betray him.
  • Time Abyss: The Worker of Secrets/Galath claims to have lived many times longer than the oldest Deathless.
  • Was Once a Man: All the Deathless, except possibly the Worker of Secrets, were once ordinary humans who altered their "Q.I.P." with technology.

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alternative title(s): Infinity Blade
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