Follow TV Tropes

Following

Video Game / Pipeworks ''Godzilla'' Trilogy
aka: Godzilla Destroy All Monsters Melee

Go To

The Pipeworks Godzilla trilogy is a 3D Fighting Game series developed by Pipeworks Software, Inc. and published by Infogrames, later renamed Atari. Gameplay consists of an array of light and heavy attacks that can be altered with input from the directional buttons, as well as ranged attacks that consume energy. Health and energy can be regained with power-ups that sporadically appear, and energy can also be replenished slowly over time. It consists of three games and a few spinoff titles:

  • Godzilla: Destroy All Monsters Melee (2002 — GameCube, Xbox)
    • Godzilla: Domination (2003 — Gameboy Advance)note 
  • Godzilla: Save the Earth (2004 — PlayStation 2, Xbox)
  • Godzilla: Unleashed (2007 — PlayStation 2, Wii)
    • Godzilla: Unleashed Double Smash (2007 — Nintendo DS)

Plans were proposed for a fourth game, but Atari's license expired before development could begin. Some of Pipeworks staff, including developer Simon Strange, left to create their own company, Sunstone Games, and the idea for a fourth Godzilla fighting game evolved into the (long since cancelled) Spiritual Successor, Colossal Kaiju Combat!.


Check each folder for individual tropes:

    open/close all folders 

The main trilogy:

    Godzilla: Destroy All Monsters Melee 

https://static.tvtropes.org/pmwiki/pub/images/godzilla_destroy_all_monsters_melee.jpg
Godzilla: Destroy All Monsters Melee

Godzilla: Destroy All Monsters Melee is the first game in the trilogy. The game's plot involves an alien race known as the Vortaak invading the Earth and assuming control of the planet's giant monsters, sending them to attack cities across the globe. One monster breaks free from the Vortaak's control, and battles the other monsters in order to drive off the Vortaak.

Playable Characters

  • Anguirus — Energy Spikes
  • Destoroyah — Oxygen Destroyer
  • Gigan (Showa) — Whirlwind Assault, Aerial Twirling Power Blades
  • Godzilla 90's (Heisei) — Atomic Shockwave
  • Godzilla 2000 — Atomic Shockwave
  • King Ghidorah — Deathstorm
  • MechaGodzilla 2 (Heisei) — Full Weapon Strike
  • Mechagodzilla 3 (Kiryu) note  — Absolute Zero Cannon
  • Mecha-King Ghidorah — Deathstorm
  • Megalon — Magnetic Vortex
  • Orga — Berserk, Special Throw
  • Rodan — Heat Spiral

Support Characters

  • Mothra (Imago)
  • Hedorah (Flying form)

    Godzilla: Save the Earth 
https://static.tvtropes.org/pmwiki/pub/images/godzilla_save_the_earth.png
Godzilla: Save the Earth

Godzilla: Save the Earth is the second game in the trilogy, in which the Vortaak return to harvest Godzilla's cells, but are driven off when SpaceGodzilla is sucked into a black hole. Plans were made for a full story mode in which the Vortaak return to steal Godzilla's G-Cells and empower their monsters, but these plans were ultimately scrapped save for the opening and ending cutscenes. Also included a series of mini games, including Rail Shooter segments played as Godzilla 2000 (vs. the Atoragon and Ebirah) and M.O.G.U.E.R.A. (vs. SpaceGodzilla. A rail shooter featuring Rodan was planned, but ultimately scrapped.

Playable Characters

  • Anguirus — Thunder Ball
  • Baragon — Lava Eruption
  • Biollante note 
  • Destoroyah — Oxygen Destroyer
  • Gigan (Showa) — Whirlwind Assault
  • Godzilla 90's (Heisei) — Finishing Breath
  • Godzilla 2000 — Nuclear Pulse
  • Jet Jaguar — Tornado
  • King Ghidorah — Deathstorm
  • MechaGodzilla 2 (Heisei) — All-Weapon Strike
  • Mechagodzilla 3 (Kiryu) — Absolute Zero Cannon
  • Mecha-King Ghidorah — Invincibility
  • Megaguirus — Meganulon Swarm
  • Megalon — Magnetic Vortex
  • M.O.G.U.E.R.A. — Photonic Storm
  • Mothra (Larva) — Peaceful
  • Mothra (Imago) — Peaceful
  • Orga — Shoulder Cannon Overload
  • Rodan — Heat Spiral
  • SpaceGodzilla — Crystal Prison

Support Characters

  • Battra (Imago)
  • Super-X III

Bosses

  • Atoragon
  • Ebirah
  • Millennian/Orga
  • SpaceGodzilla


    Godzilla: Unleashed 
https://static.tvtropes.org/pmwiki/pub/images/godzilla_unleashed_wii.jpg
Godzilla: Unleashed (Wii version)

Godzilla: Unleashed takes place 20 years after the end of Save the Earth, and possesses an in-depth and varied story mode. The Vortaak's second return is thrown awry by a meteor shower that causes the appearance of bizarre crystals that emit a strange radiation which powers monsters up. The crystals' radiation also causes a series of natural (and unnatural) disasters to occur around the world. The Mutant and Vortaak-allied Alien monsters attempt to utilize these crystals to conquer the earth, while the Earth Defender and Global Defense Force factions attempt to destroy them. The crystals are revealed to be created by SpaceGodzilla, who is trying to escape the alternate dimension he was trapped in at the end of Save the Earth.

Unleashed's Wii version contained novel features such as a lengthy modular story mode with multiple endings, improved destruction physics with buildings, a large character roster, and a Wiimote control system that was met with mixed receptions. The PlayStation 2 version was largely an upgraded port of Save the Earth, featuring the same roster with only a couple of new additions that were moveset clones of existing characters. Both versions replaced the Rage attack mechanic with Power Surges, powerful attacks that could be utilized once per battle; and Critical Mass, where monsters supercharged with crystal radiation would grow in size, turn black and glowing red, and deal increased damage at the price of decreased defense.

Playable Characters

  • Anguirus — Earth Defenders
  • Baragon — Earth Defenders
  • Battra — Mutants note 
  • Biollante — Mutants note 
  • Destoroyah — Mutants
  • Fire Rodan — Earth Defenders
  • Gigan (Final Wars) — Aliens note 
  • Gigan (Showa) — Aliens note 
  • Godzilla 1954 — Earth Defenders note 
  • Godzilla 90's (Heisei) — Earth Defenders
  • Godzilla 2000 — Earth Defenders
  • Jet Jaguar — Global Defense Force
  • King Caesar — Earth Defenders note 
  • King Ghidorah — Aliens
  • Kiryu — Global Defense Force
  • Krystalak — Mutants note 
  • Mechagodzilla (Showa) — Aliens note 
  • Mechagodzilla 2 (Heisei) — Global Defense Force
  • Mecha-King Ghidorah — Global Defense Force
  • Megaguirus — Mutants
  • Megalon — Aliens
  • M.O.G.U.E.R.A. — Global Defense Force
  • Mothra (Larva) — Earth Defenders
  • Mothra (Imago) — Earth Defenders
  • Obsidius — Mutants note 
  • Orga — Aliens
  • SpaceGodzilla — Mutants
  • Titanosaurus — Mutants
  • Varan — Earth Defenders

Bosses

  • Gotengonote 
  • King Ghidorah (Critical Mass)
  • Biollante
  • SpaceGodzilla
  • Player Character (Critical Mass) — Tyrant Ending only


The Pipeworks Godzilla trilogy includes examples of:

  • Adaptational Badass:
    • Godzilla 90's is only able to fight Destoroyah at his strongest when he undergoes a Super-Power Meltdown, which also permanently gives him his Spiral Atomic Breath. In this series, Godzilla is able to fight Destoroyah without the need to undergo a burning form.
    • Mechagodzilla 2 was in its film of origin built as a Long-Range Fighter that suffered from Crippling Overspecialization to the point where it struggled in close quarters with Rodan, and was no match for Godzilla when he managed to get in close. In this series, it is just as capable in a fist fight as any other monster.
  • Adaptational Villainy: Three normally neutral monsters are depicted as evil Mutants in Unleashed, seeking tremendous power even if it means destroying the world.
    • Biollante, in sharp contrast to her canon self, who was largely passive towards humanity and even fought Godzilla in their defense, is described as seeking to become the world's most powerful monster. The cutscenes seem to say this is an entirely different Biollante, given they refer to her existing previously, yet she forms in a lab due to an experiment gone wrong during the game's events.
    • Titanosaurus; the only reason he fought Godzilla in Terror of Mechagodzilla was due to being under Mind Control and was stated to be unusually peaceful for a giant monster when not under anyone's influence. Some fans argued that he should have been an Earth Defender. To be fair, it's stated that he has no special allegiance and is more of a rogue lumped in with the other Mutants, although he isn't passing up the opportunity to get more power to ensure his continued survival.
    • Similarly, while Battra is a defender of the Earth (just not its intelligent inhabitants), here he's a Mutant seeking absolute power and dominion. When you think about it, he's using the power of the crystals infesting the planet to get more power, going against everything he was before!
    • Mechagodzilla 2 in Destroy All Monsters Melee is reimagined as a Alien Superweapon for the Vortaak, even though in his film appearance he was created by humans to protect humanity from Godzilla. Unleashed rectifies this by having him be apart of the Global Defense Force. The manual for said game seemingly retcons Melee by stating that the Showa Mechagodzilla, who actually was an Alien weapon in the movies, was used by the Vortaak in their first invasion.
  • Adaptational Wimp: Mothra is simply an assist character in Destroy All Monsters Melee, and when she got Promoted to Playable in the next game she's the weakest monster in the game due to having weak attacks and less defensive power (in particular a complete inability to block). Not helped by the fact that you start out in her larvae stage. Unleashed gives her some more useful abilities, such as a pulse beam, poisonous powder that absorbs beams and causes damage, and a stunning shockwave, not to mention an actual block in both forms. Players have since figured out that Mothra is designed around long-range and hit-and-run attacks.
  • Agony of the Feet:
    • Some attacks will have the monster stomp on the foot of their opponent, causing them to become helpless as they humorously hop around in pain with their injured foot raised.
    • Megalon has an attack where he shoots ignited napalm at the legs of his opponent, causing the same effect as above.
    • If a monster strikes an enemy's spikes with their hands or feet, they will react in pain.
  • Alien Invasion: The Vortaak invasion sets the backdrop of the series.
  • A.I. Is a Crapshoot: Rather than being piloted by human/alien operators like in the films, all of the Humongous Mecha Kaiju were upgraded with their own AI to give them relative freedom of thought. Said switch from operator to AI allows the robots to be corrupted by the crystals and even defect from their faction.
  • Artistic License – Physics: Square-cube law violation aside, one of the games' features that raised the eyebrows of critics was the ability for monsters to "moon jump", stated by the developer to have been a necessary concession to facilitate melee combat between airborne and terrestrial kaiju.
  • Ass Kicking Pose: All monsters start out with one, including the flying bug monsters — or at least their equivalent.
  • Assist Character: Mothra in Destroy All Monsters, Battra and the Super-X III in Save The Earth.
  • Attack Backfire: Punch, kick, or otherwise hit Anguirus when he's blocking will result in a strike to his spikes, damaging the attacker instead of him.
  • Attack of the 50-Foot Whatever: Every playable character, being kaiju and all.
  • The Bad Guy Wins: If a villainous monster wins in Unleashed, then the ending has them destroying the world (Mutant/Tyrant ending) or helping the Vortaak conquer it (Alien ending).
  • Badass Back: Starting in Save The Earth, Anguirus's block consists of him turning away from his opponent and letting their melee attacks hit his spikes with an appropriately painful effect. For the same reason, overhead strikes will fail when he's on all fours.
  • Badass Crew: All of the monsters, particularly in Unleashed where they organize into teams.
  • Bad Vibrations: The opening cinematic for Destroy All Monsters starts with a tremor that rattles manhole covers and sets off car alarms, causing people to look around in confusion before someone spots Godzilla.
  • Beam-O-War: Starting from Save the Earth, two Kaiju that fire their beam attacks at each other at the same time will enter a battle to try and push the beam into the opponents face. Losers will be blown away by the ensuing explosion, taking the damage of both beams.
  • Big Bad: The Vortaak Queen, Vorticia, who tries to invade and conquer Earth multiple times.
  • Big Bad Ensemble: In Unleashed, SpaceGodzilla goes rogue, operating independently of and even against the still very much active Vortaak.
  • Blow You Away: King Ghidorah, Mecha-King Ghidorah, Mothra, Titanosaurus, and Rodan have attacks that send powerful gusts of wind at opponents, pushing them back but not doing any damage.
  • Breath Weapon: Even kaiju without a canonical one or Eye Beams get a Make Me Wanna Shout variant. Anguirus, for example, has a Sonic Roar that can stun opponents.
  • Broad Strokes: The character bio's for Unleashed seem to imply that some variation of certain Godzilla movies happened in this universe, with the Biollante here said to be a different entity than the movie incarnation, SpaceGodzilla having apparently attacked Earth once before the trilogy began, and Orga's bio implying that the events of Godzilla 2000 happened here.
  • Canon Immigrant: Toho considers Krystalak and Obsidius to be official Monsters, though they have yet to appear in any movies. On the other hand, attacks developed for the series for Gigan and Anguirus have been used by their respective monsters in Godzilla: Final Wars.
  • Charged Attack: Your monster's Breath Weapon, or whatever main ranged attack they use, has to be charged before using. The longer you charge it, the more damage it does and the longer it lasts, with enough charge means it will knock your opponent over and allow for more damage, but the more energy it uses. This does mean charging for too long can backfire if you are using a character with a shorter range attack as your opponent can get out of the range, or block it and minimize the damage. This drawback was removed in Unleashed due to the new energy cell system.
  • Climax Boss: Critical Mass King Ghidorah in Unleashed, unless of course you're playing on the Alien side. The Atoragon is also this unless you're allied the GDF.
    • To a lesser extent, the unlockable monsters have their own hidden boss missions that must be unlocked in a certain way and are centered around defeating them in a straight 1v1, but Biollante in particular often winds up with her own boss mission simply titled "Biollante"(though getting the mission without reaching certain requirements will not unlock her).
  • Composite Character:
    • Mechagodzilla 2 uses the appearance of the Heisei incarnation, but being used by aliens as their ultimate weapon in Destroy All Monsters Melee and firing missiles from its fingers draw influence from the Showa original.
    • While the Vortaak are an original race created for these games, elements of them are taken from various other alien races from the Showa era. Their Planet Looters motivation and general design aesthetic resembles the Xiliens, they created the original Mechagodzilla like the Simians, and them being Gigan's masters who the Seatopians form an alliance with is reminiscent of the Space Hunter Nebula M Aliens.
  • Convection, Schmonvection: In Unleashed, monsters don't take damage from the heat of the volcanic Seattle stage. They only lose health if they're in the lava itself, though Rodan(in the Playstation 2 version) and Obsidius are immune as well.
  • Cycle of Hurting: Destoroyah in Destroy All Monsters Melee can lock an opponent into this with his Laser Blade since once an opponent is knocked over, he can keep hitting them with it over and over with there being nothing to stop him until his energy runs out. It's even worse in Unleashed where it has no energy cost.
  • Darker and Edgier: While Unleashed doesn't completely abandon the campy tone of the previous games, there's a far more apocalyptic feel to the levels on account of the disasters going on, ranging from Sydney being frozen over to London floating in the middle of outer space, and the game abandons the Excuse Plot of the predecessors for a real story where it's made very clear that the world will end if you fail. You can even take over the planet yourself by beating the game as a kaiju from the Alien faction, or straight up destroying it by beating it as a Mutant.
  • Dark Is Not Evil: Any monster you pick will be the hero at the end of the game. Played straight, inverted, and averted in Unleashed; "Alien" monsters can do a Heel–Face Turn(though the Vortaak still win), the "Earth Defender" and "Global Defense Force" monsters can become corrupted, and "Mutant" monsters are locked into being evil at the end even if you try to ally yourself with the Earth Defenders or GDF.
  • Death from Above: Rodan, King Ghidorah, Mecha-King Ghidorah, Mothra, Battra, Megaguirus, Mechagodzilla 2, and Kiryu are capable of flight. Mothra or Battra were also air-strike support characters in the first two games.
  • Decomposite Character: King Ghidorah and Mecha-King Ghidorah are depicted as separate characters, and in Unleashed, they're in separate factions to boot.
  • Destructive Savior: Whoever you use in the first two games. If you don't get the "Tyrant" ending in Unleashed, you will also play this as a monster from the "Earth Defender" and "GDF" factions. In all the above, you're trying to thwart the Alien Invasion, and in Unleashed also prevent The End of the World as We Know It, but since the game revolves around fights between giant monsters, you are inevitably going to be causing a lot of collateral damage and destroy a number of buildings.
  • Dinosaurs Are Dragons: All three Godzilla variations are gigantic radioactive plasma-breathing dinosaurs.
  • Do Not Adjust Your Set: The intro movie for the first two games has the Vortaak doing this.

  • Double Unlock: Of the twenty-six playable monsters in Godzilla: Unleashed, sixteen of them have at least two stages to acquiring them.
    • The most basic version of this is simply to purchase their faction from the shop with in-game points earned through completing missions (this unlocks five monsters, two Earth Defenders and three Aliens), and then to further purchase a particular monster from the shop with even more points (which nets the player seven monsters — King Caesar and Mothra in Earth Defenders; Jet Jaguar, Mechagodzilla 1990s and M.O.G.U.E.R.A. in Global Defenders; and Mechagodzilla 1970s and Orga in Aliens).
    • Eight monsters (Baragon and Varan from the Earth Defenders faction, Mecha-King Ghidorah from the Global Defenders faction and Biollante, Krystalak, Megaguirus, Obsidius and Titanosaurus from the Mutants faction) all require a certain stage of the regular story mode to be cleared with a particular faction each while meeting a certain requirement within the level, which unlocks a new stage where the monster in question has to be defeated before it's made available for purchase in the shop.
    • The "Mothership" level has a similar requirement, as it requires in-story actions (shooting down the Mothership in a particular level and selecting it as the next stage choice) to be made available for purchase.
    • Godzilla 1954, Godzilla 1990s and SpaceGodzilla all have unique requirements to be met before they can be added to the shop and then purchased.
    • The fourth monster faction, "Mutants", must be unlocked by completing Story Mode and then purchasing it from the shop.
  • Elemental Powers: Starting with Save the Earth attacks have been given "elemental" properties, and each monster has certain move types that it's weak to and resists. They are Alien Energy, Blunt, Concussive, Edged, Electricity, Explosive, Freezing, Heat, Nuclear, and Poison.
  • Excuse Plot:
    • The Vortaak are very aware of this.
      Vortaak Controller: We will conquer your planet and harvest your resources! It's what we do...
    • Averted in Unleashed; the main story mode is centered around a global catastrophe being dealt with/exploited by multiple factions over around twenty days.
  • Evil vs. Evil: In addition to being able to have villainous monsters fight each other throughout the trilogy, Unleashed has Space Godzilla and the Mutant faction opposing the Vortaak, and the Mutants are also prone to infighting. The player's monster in the Earth Defenders or Global Defense Force can also get in on this if they go down the Tyrant path.
  • Eye Beams: If a monster doesn't have a Breath Weapon, they'll probably have this instead.
  • Fast Tunneling: Originally was Megalon's main schtick, where he burrows into the ground to either avoid attacks or appear right below the opponent for a grab. Then Baragon got in on it by being able to do the same, albeit more slowly. Larva Mothra and Battra are also capable of burrowing, but to lesser effect. Biollante also burrows underground in one move, but it's more of a "fast travel" and she can't be controlled doing this. She and M.O.G.U.E.R.A. tunnel out of the ground in their intro animations.
  • Fighting Series: A trilogy, plus two spinoffs detailed below.
  • Final Boss:
    • Mechagodzilla 2 in Destroy All Monsters Melee. If you are Mechagodzilla, you get Mecha-King Ghidorah instead.
    • In Save the Earth, it's Orga on Easy and Normal and SpaceGodzilla on Hard.
    • SpaceGodzilla is this again in Unleashed's regular ending. In the Tyrant ending, however, you're the final boss, with a number of monsters, including your once-allies, rushing to stop you.
  • Fire, Ice, Lightning: The game has these elemental damage types and many more.
  • Flight: Almost any monster who could do this in the films can do so here; Destoroyah, Gigan and M.O.G.U.E.R.A. are the only exceptions, except for a shoot'em up level in Save The Earth. Imago Mothra, Imago Battra, and Megaguirus are technically always flying.
  • Flying Saucer: Vortaak ships are designed this way.
  • Foreshadowing: Vorticia, the queen of the Vortaak, warns that they will be back, and she wasn't lying...
  • Fragile Speedster: Rodan is much faster than most other characters, especially in flight where he moves very quickly instead of at a slow pace like most characters.
    • M.O.G.U.E.R.A., Megaguirus and Mothra are quick and nimble, but their physical strength is lower than average. They make up for that with a fighting style that emphasizes either hit-and-run tactics or zoning via projectile and Beam Spam.
  • Fun with Acronyms: Most notably M.O.G.U.E.R.A., although the acronym isn't explained in-game.
  • Gem Tissue: SpaceGodzilla and Krystalak are partially and completely made of crystalline flesh respectively.
  • Generic Doomsday Villain: The Vortaak. The game even lampshades their Planet Looters hat by saying "It's what we do..."
  • Giant Flyer: Quite a few of the monsters, both organic and mechanical, are capable of flight. Subverted with several monsters who could fly in the films but can't fly in the games(Gigan, Destoroyah, the Showa Mechagodzilla, and M.O.G.U.E.R.A.).
  • Good Old Fisticuffs: When you aren't using ranged attacks, odds are you're punching or kicking your opponent into submission.
  • Humongous Mecha: The GDF faction in Unleashed consists of Mechagodzilla 2, Kiryu (Mechagodzilla 3), M.O.G.U.E.R.A., Mecha-King Ghidorah, and Jet Jaguar. The Aliens get the original Mechagodzilla.
  • In a Single Bound: The monsters are capable of jumping as though they're on the moon. While critics complained that this breaks immersion, dev team member Simon Strange noted that this was necessary to make melee combat between terrestrial and airborne monsters viable.
  • Insane Troll Logic:
    • The army will attack which monster is doing the most damage, and when a building is brought down by a monster getting thrown into it, they count the monster that hit the building as doing the damage, not the monster that threw it into the building.
    • In Unleashed, destroying the rock formations and boulders on Monster Island will cause the military to turn on you. Read that again: they treat rocks and boulders as human-built structures.
  • Kill All Humans: You can use your monster to smash up anything you want.
  • Kill It with Ice: In another reference to Godzilla vs. Destoroyah, if a Critical Mass monster is frozen, they will instantly be forced out of their current state.
    • Ice(dubbed Freezing) is another of the many elemental types that moves may have, though very few monsters have access to it compared to other types.
  • Laughing Mad: Destoroyah does this in his win animation.
  • Launcher Move: In addition to the usual variety, recovery attacks generally act as this.
  • Life Meter: The first two have standard variations, while Unleashed mixes things up with multiple smaller bars, called cells that follow after each other.
  • Limit Break: The Rage Attacks in the first and second games are unique attacks that deal enormous amounts of damage.
  • Mêlée à Trois:
    • Like in any 4-player fighting game, this can happen if all four available monsters are set against each other. On top of that, the military will sometimes join in to attack whichever monster is causing the most damage, or if there's a monster under a Power Surge or in Critical Mass they will prioritize those.
    • The Story Mode in Unleashed gets in on this of four sides all opposing each other: Earth Defenders, Global Defense Forces, Aliens, and Mutants. The sides differ on how they deal with the crystals that arrived from a meteorite and start royally screwing up the Earth, sent by SpaceGodzilla. The Earth Defenders go out of their way to destroy the crystals, even though their efforts do cause massive property damage. The Global Defense Forces work to stop the monsters running amok from trampling all the cities, and try to maintain order throughout the course of the game. The Aliens are loyal to the Vortaak and want to use the crystals to conquer and enslave Earth. The Mutants wish to use the crystals for power and are willing to trample anyone to get it, whether they are monsters, humans, or aliens.
  • Mighty Glacier: King Ghidorah and Mecha-King Ghidorah are both slow, but powerful and have long reach as well as, in the case of base King Ghidorah(not Mecha-King Ghidorah oddly), higher than normal health. King Ghidorah puts more emphasis on melee while Mecha-King Ghidorah focuses on weapons.
    • The Showa and Heisei Mechagodzillas are below average in terms of speed, but are very durable and strong with their ranged weapons. The Showa Mechagodzilla has a bit less speed than the Heisei one in exchange for more defense.
    • Destoroyah follows a similar pattern, but is more geared to towards close range thanks to his short range Breath Weapon, Oxygen Absorber Mine attack that pulls enemies in closer, and unblockable Laser Blade.
    • Biollante is the biggest and slowest character in the entire series, and as such is the strongest and starts with more health than most monsters.
  • Mother Ship: A recurring level is the one the Vortaak launch their invasions from. It's so big that the inside is basically a city.
  • Moveset Clone:
    • In Destroy All Monsters Melee, Godzilla 90's and Godzilla 2000 had the same movesets, but underwent Divergent Character Evolution in Save the Earth.
    • In the Wii version of Unleashed, Godzilla 90's and Godzilla 1954 share the exact same model from the head down and have the exact same moveset, due to the latter being a last-minute addition.
    • Obsidius and Battra in the Playstation 2 version of Unleashed, with Obsidius being a clone of Orga and Battra being a clone of Mothra. In the Wii version, Obsidius has a unique moveset, while Battra is outright omitted.
    • Downplayed with King Ghidorah and Mecha-King Ghidorah. They're mostly the same in terms of basic moveset, although Mecha-King Ghidorah has access to a taser and a shield. Interestingly, in terms of stats Mecha-King Ghidorah has the normal five health cells, and has a bit less in offense and defense in exchange for stronger weapons, while King Ghidorah has an extra sixth cell.
    • Subverted with Mechagodzilla and Mechagodzilla 2 in the Wii version of Unleashed. While they have similar movesets, Mechagodzilla 2 can fly, is noticeably more smooth in its movements, and can fire a plasma grenade from its chest. Mechagodzilla, meanwhile, can't fly, has a clunky style of moving, and can shoot flames from its nose. This, in addition to Mechagodzilla exchanging some speed for more defense, puts Mechagodzilla as more of a close-quarters fighter compared to Mechagodzilla 2's preference for ranged attacks.
  • Mythology Gag:
    • Godzilla 90's Rage Attack in Save the Earth is a purple Wave-Motion Gun meant as a reference to his Spiral Heat Ray.
    • Godzilla 90's Critical Mass form in Unleashed is his Burning form from Godzilla vs. Destoroyah.
  • Natural Disaster Cascade: In Unleashed, many of the cities are affected by the crystals in some... bizarre ways.
    • San Francisco: Shattered by earthquakes.
    • Sydney: Currently under a freak blizzard, the sea freezing over.
    • Osaka: Osaka is relatively intact, but the city is shrouded by toxic chemical gas.
    • Tokyo: Tokyo is partially submurged under massive tsunamis, and a permanent storm falls.
    • Seattle: Mt. Rainer has erupted, causing the entire city to become volcanic.
    • London: A chunk of the city quite literally breaks from the earth and hangs high in the sky.
  • Omnicidal Maniac: Any monster in the "Mutants" faction in Unleashed, with their ending leading to the extinction of humanity and likely most other life on the planet.
  • Our Dragons Are Different: King Ghidorah is a three-headed draconic Kaiju, alongside his cyborg incarnation Mecha-King Ghidorah.
  • Pet the Dog: In Unleashed any kaiju or mecha who makes a point to protect the humans and minimize damage to the cities will be rewarded by the military pitching in to help them.
  • Playing with Fire: Several of the monsters use fire attacks. Appropriately, attacks of this nature are of the Heat element.
  • Power-Up: Unleashed introduces the Power Surge crystals, which give the afflicted monster a special benefit when destroyed. Several missions involve confronting a monster under the control of five of these crystals, and the player must choose between taking down the monster (and getting the surge for themselves) or destroying the crystals; the latter is favored by Earth Defenders while the former is favored by Aliens. Normally they only last for 30 seconds or so, but they can be ended early to unleash a big shockwave.
    • Fire: A red/orange flaming crystal, increases melee damage. Unlike the other Surges, this doesn't end with a shockwave, but instead automatically causes the monster to unleash an incredibly powerful flamethrower for a few seconds.
    • Electrical: A yellow crystal crackling with electricity, increases beam/weapon damage and energy regeneration.
    • Speed: A white crystal shining like a rainbow, increases movement and attack speed as well as jump height.
    • Crystal: A purple crystal, severely reduces all damage taken and increases Critical Mass growth.
    • Radiation: A green crystal, increases health and energy regeneration while impairing others' nearby
    • Shield: A blue metallic crystal, reduces damage taken from melee attacks and also prevents grabs, but slows down the monster.
    • Darkness: A black crystal surrounded by darkness, blocks all ranged weapons (including the military).
  • Promoted to Playable: Mothra went from being an Assist Character to playable between Destroy All Monsters Melee and Save The Earth, and her replacement Battra made the same transition in the Playstation 2 version of Unleashed.
  • Red and Black and Evil All Over: Unleashed's main gimmick, Critical Mass, turns the monster black with red markings while doubling their height and attack strength for the duration of the transformation. It's associated with the Mutant Faction due to being obtained by absorbing the crystals' radiation, and if the player gets the Tyrant ending their kaiju is permanently locked into it, betrays their chosen faction, and destroys human civilization.
  • Remember the New Guy?: The monster biographies in the manual describe the Showa Mechagodzilla as the Vortaak's original invasion weapon and the basis of the Mechagodzilla 2 built by the GDF, quietly retconning Mechagodzilla 2's final boss status in Destroy All Monsters Melee and explaining how the game's Mechagodzilla 2 has the finger missiles.
  • Rock Monster: Obsidius is a vaguely saurian monster made of Living Lava, spawned when one of SpaceGodzilla's crystals plunged into a volcano.
  • Serious Business: The story is about the monsters saving/destroying the world. Doesn't mean you can't have a little fun smashing stuff first.
  • Stylistic Suck: The Excuse Plot for the game's single player mode uses Rubber-Forehead Aliens invading the earth and threatening humanity with hostile take over. This is intentionally presented like the Godzilla B-movies of old, complete with corny dialogue, stilted line reads and tacky, garish outfits.
  • Superpowered Evil Side: Critical Mass in Unleashed doubles the character's height, attack strength, and turns them Red and Black and Evil All Over. Getting all the Power Surges in Story mode also counts, as that results in the Tyrant ending regardless of allegiance.
  • Tail Slap: Most monsters with long tails use them for at least a couple of attacks, especially those with stingers, clubs, and tail-blades.
  • Tempting Fate: The Vortaak announcer in the original game, where after pointing the Vortaak have mind-controlled Earth's giant monsters and turned them loose to threaten humans into surrendering, boasts that "Not even your strongest monster can break free and defeat the others." Later in the Aliens and Mutants opening of Unleashed, Vorticia is seen presiding over a new invasion fleet and boasts Nothing Can Stop Us Now!, only for her fleet to be hit by an asteroid.
  • There Is No Kill Like Overkill: You can easily end a match with a fully-charged Breath Weapon or a toss into/of a building... or you can just use a light jab. Averted in Unleashed, where finishing blows must at least be strong enough to knock the foe over.
  • Tin-Can Robot: The original Mechagodzilla appears as a fighter in Unleashed in all its 70's robot aesthetic and an incredibly stiff and clunky way of moving. It’s no less dangerous than any other monster however, easily being able to hold its own in a fight despite how outdated it's become beside newer Mechagodzillas.
  • Unconventional Alignment: Unleashed divides the monsters into four factions: the good-aligned Earth Defenders and Global Defense Force, and the evil-aligned Aliens and Mutants.
    • The Earth Defenders generally consist of natural monsters concerned with destroying the crystals to save the environment, and as such are mainly opposed to the Mutants but don't go out of their way to avoid destroying human buildings should they get in their way — except King Caesar and Mothra, whose bios and backstories mention them as going out of their ways to protect humans.
    • The Global Defense Force generally consist of human-aligned mechs and cyborgs, and aims to protect mankind first and foremost. As such they are mainly opposed to the Aliens — though they'll go after any monster who isn't careful around human structures.
    • The Aliens generally consist of extraterrestrial monsters seeking to use the crystals to conquer the Earth in the name of the Vortaak, and go out of their way to destroy human structures and military vehicles.
    • The Mutants simply want absolute power and seek to harvest the power surges and crystal energy for themselves, destroying anything and everything in their path. Unlike the other factions this isn't a true "faction", as Mutants are all too willing to attack each other if it means more power; it's more just a categorization than anything.
  • Units Not to Scale: All the monsters are depicted as being relatively close in size, even though the Heisei era monsters should for the most part be the largest. On an individual level, some of the monsters are also smaller than in the movies. Mechagodzilla 2, for example, was bigger than Godzilla, but in this game is roughly the same size. Destoroyah is both shorter and less bulky than in his movie. Averted for Biollante for the most part, who isn't quite the behemoth she was in her film but still towers over the entire cast in size, to the point where her grab is her using her maw to bite down on a Kaiju's entire upper body and throw them into the sky.
  • Victory Pose: Typically with an epic roar and everything. Although some monsters will have a pose that deviates from the norm; Destoroyah in Unleashed will begin laughing maniacally into the sky, Kiryu will look at his hands and then clutch his head to roar in despair over what he's become, Godzilla will roar and flex his muscles, and M.O.G.U.E.R.A. will begin raising and lowering its arms in a celebratory dance while chanting its name.
  • Version-Exclusive Content:
    • The Japanese version of Destroy All Monsters Melee has Kiryu instead of the Heisei Mechagodzilla, to coincide with his movie. The Xbox port includes both of them, while also adding the Boxing Ring and Vortaak Homeworld arenas.
    • Unleashed on the Wii has Krystalak, Biollante, Titanosaurus, King Caesar, Varan, the Showa Mechagodzilla, and Godzilla 1954 as exclusive monsters. Battra is the sole monster who is unavaiable in the Wii version, being exclusive to the Playstation 2.
  • Video Game Cruelty Potential: OH GOD, YES! The developers knew how much fun causing damage to the cities would be so they included the "Destruction Mode" where two players compete to see how causes the most damage. The Xbox version of Destroy All Monsters Melee allows you to play this solo, like a classic Godzilla film.
  • Video Game Cruelty Punishment: The army will start attacking whichever monster does more damage, and while army vehicles can be destroyed simply by walking into them, unlike in movies they can hurt the kaiju. The Mazers with the freezing beams can also freeze kaiju in place and render them an easy target for opponents. Fights against monsters will do most of the damage, but the army is still something to take into account.
  • Villain Team-Up: In Unleashed, the Vortaak have united plenty of old foes together to help in their invasion of Earth. Mainstays like Godzilla's main Arch-Enemy, King Ghidorah, and Gigan are obligatory, but Orga has been brought back to life to fight again, the first Mechagodzilla was rebuilt to bolster their forces, and Megalon was loaned to them by the Seatopians for another go at wiping humanity out.
  • Volcanic Veins: The Critical Mass forms in Unleashed turn the monsters black with glowing red markings.
  • Wave-Motion Gun: Godzilla 90s' Rage Attack in Save the Earth, Finishing Breath, is based on Heisei Godzilla's Spiral Ray Atomic Breath and has him fire a massive beam of purple energy from his mouth that's capable of crossing almost the entire map of some stages.
  • Wings Do Nothing: Despite having wings, Destoroyah is incapable of flight in all three games. This, along with his vulnerability to Heat instead of Freezing, was a result of concerns that letting him fly would make him too overpowered(not that it stopped him, but for a different reason as detailed above in Cycle of Hurting).
  • Wrestler in All of Us: Some Kaiju can perform some awfully human-looking fighting moves like flying kicks or body slams, but Orga takes the cake by performing Press Slams and Elbow Drops on opponents, with a couple of other flashy grappling moves he can pull off thanks to his giant hands.
  • Zerg Rush: What the mission that leads to the 'Tyrant' ending in Unleashed amounts to: your monster has acquired all of the power crystals, and has become irredeemably corrupt and the strongest thing on the planet, resulting in them staying in a permanent state of Critical Mass. The other Kaiju, even your former allies, take note of this and come in droves to try and stop you. You must defeat everyone who arrives to oppose you.


Spinoffs:

    Godzilla Domination 
In 2003, Godzilla: Destroy All Monsters Melee received a spinoff of sorts, Godzilla: Domination for the Gameboy Advance, which was developed by WayForward Technologies rather than Pipeworks, but uses the same cover artwork as Destroy All Monsters Melee and is considered part of the series by Atari.

Characters

  • Godzilla
  • King Ghidorah
  • Mechagodzillanote 
  • Mecha-King Ghidorahnote 
  • Megalon
  • Mothra
  • Rodan


  • Adaptational Villainy: Mecha-King Ghidorah is the Big Bad of Domination despite being a heroic character in canon. He's also much bigger — the final boss having originally planned to be Biollante.
    • Rodan is this too, with his ending suggesting that he is searching for living prehistoric creatures in the depths of the Earth so he can take over the world for himself.
  • All Webbed Up: Mothra can tie up monsters in silk, then pick up and throw the resulting cocoon.
  • Attack of the 50-Foot Whatever: Mecha-King Ghidorah is this even compared to the other monsters. He's so big the playable characters don't even come up to his hips.
  • Big Bad: Mecha-King Ghidorah, who is the source of the waves driving monsters berserk.
  • Boring, but Practical: Compared to the other monsters and their flashy specials, Rodan's specials are...simply flying across the stage really fast. However, "really fast" is all he needs; all three can do surprising damage and being fast means they're hard to avoid, and since Rodan has a big Special stat he can use them a ton.
  • Competitive Balance: The six monsters can be categorized into some basic archetypes.
    • Fragile Speedster: Rodan once more, with Mothra being a slightly less extreme alternative. While Rodan is centered around getting off big combos of weak, fast attacks, Mothra is suited for the long game, zoning them with her exploding larvae and poisonous powder, among other projectiles.
    • Jack of All Stats: King Ghidorah, oddly. None of his stats are high but they aren't low either.
    • Mighty Glacier: Mechagodzilla, with Megalon being a less extreme alternative. Both have rather slow-charging specials and are terribly sluggish(Mechagodzilla in particular has some hefty endlag on many of his attacks), but if they touch, they hurt. Godzilla is also this, albeit in a different way; he's as slow as Megalon but doesn't have the power of either of the other glaciers. Instead he has a massive Special stat, so get ready to see him throw out his Atomic Breath a lot.
  • Covers Always Lie: The European cover features Anguirus and Gigan, but neither appear in the game at all.
  • Cycle of Hurting: One of King Ghidorah's aerial attacks can hit up to five times and can be repeatedly spammed as long as he doesn't touch the ground. If you can press a foe against a wall with it, it's downright lethal.
  • Exposed to the Elements: The game's sole human character — news reporter Connie Matsu — appears as the game's way to explain the story, introduce the monster fights in different locations and wrap up the game after the final boss is defeated. While she wears belly-baring outfits in some of these locations, the most notable is at an Arctic military base where — despite there been a blizzard — she is shown introducing the monster fights while wearing a hooded parka that shows off her midriff.
  • Final Boss: Mecha-King Ghidorah.
  • Frictionless Ice: The two "Glacier" levels feature this, though downplayed since your monster will eventually skid to a stop. Mothra, being constantly flying, is immune.
  • Giant Space Flea from Nowhere: Mecha-King Ghidorah in Domination. The rest of the game is about a meteor that is projecting magnetic waves that are driving monsters insane. After seven stages fighting other monsters, you have a level on said meteor where you fight Mecha-King Ghidorah.
  • Hard Light: Unlike most monsters, who just duck or bring their arms in front of their face, Mechagodzilla throws up a giant prism of hard light to block.
  • Healing Factor: Godzilla's last special, where he regenerates a quarter of his health. Mechagodzilla can also do this by releasing steam to cool down, though it heals far less and in exchange has the power to tremendously damage foes.
  • In a Single Bound: Godzilla and Mechagodzilla have a special where they do a giant leap off the screen before crashing down a few seconds later.
  • Life Drain: One of Megalon's specials, where he grabs a foe next to him and drains their blood.
  • Macross Missile Massacre: Naturally one of Mechagodzilla's specials.
  • Magnetism Manipulation: King Ghidorah's magnetic abilities are showcased here; one of his attacks has him create his own magnetic pull to force monsters up close to him while taking damage(yes, even if they don't have metal on them), while one of his specials has him fire "magnetic blasts" in midair(not Gravity Beams).
  • Multiple Endings: Domination ends first with a news recap of Meteor X and Mecha-King Ghidorah, before showing the whereabouts of the monster you played as.
    • Godzilla returns to the sea.
    • King Ghidorah flees into the void of space to terrorize other planets, though there's a very real possibility he'll be back.
    • Mechagodzilla is temporarily deactivated for repairs while his operating crew is given a free vacation to Infant Island.
    • Megalon vanishes into the depths of the Earth. The ancient legend of a subterranean people bringing him into our world with magic is mentioned and will be investigated in the years to come.
    • Mothra is escorted back to her home island, and her legacy lives on.
    • Rodan descends into the caves of a vast mining operation, possibly to dig up the remains of his kind and instigate a mass invasion of creatures from the past.
  • Poison Mushroom: One of the "powerups" slows your speed immensely. Another one keeps you from attacking at all.
  • Poisonous Person: Mothra, much like before with her poison powder, but oddly Rodan is this too, being able to emit a green radioactive toxic mist, something he's never done before.
  • Signature Roar: All of them have their famous respective bellows, though heavily compressed and modified somewhat due to the Gameboy Advance's limited sound capability.
  • Stuff Blowing Up: Oh yes. Megalon's napalm, Mechagodzilla's missiles, the military, buildings you throw, even...
  • Weaponized Offspring: One of Mothra's attacks has her throw out a Mothra larva that explodes when it hits a foe.

    Godzilla: Unleashed Double Smash 
Godzilla: Unleashed Double Smash for the Nintendo DS is a 2.5D side-scoller that was developed and released concurrently to the Wii and PS2 versions of Godzilla: Unleashed, and features its own roster of characters and bosses. Taking advantage of the DS's split screen, characters are divided into two categories: Ground Characters on the bottom screen and Aerial Characters on the top screen. Much like Godzilla: Unleashed the plot follows the monsters as they fight and try to destroy the crystal plague, but it also follows a military commander and his son as they try and survive the onslaught, separated from each other.

Playable Characters

  • Anguirus — Ground Character
  • Battra (Imago) — Aerial Character
  • Destoroyah — Aerial Character
  • Fire Rodan — Aerial Character
  • Gigan (Showa) — Ground Character
  • Godzilla — Ground Character
  • King Ghidorah — Aerial Character
  • Krystalak — Ground Character
  • Megalon — Ground Character
  • Mothra (Imago) — Aerial Character

Bosses

  • Atoragon/Gotengo
  • Baragon
  • Biollante
  • Destoroyah
  • Ebirah
  • Hedorah
  • Jet Jaguar
  • Manda
  • M.O.G.U.E.R.A.
  • Mecha-King Ghidorah
  • Mechagodzillanote 
  • Megaguirus
  • Orga
  • SpaceGodzilla
  • The Sphinx
  • Titanosaurus


  • Adaptational Heroism: The villainous Battra, King Ghidorah, Destoroyah, Megalon, Gigan, and Krystalak are playable, meaning they can help Godzilla, Mothra, Anguirus, and Rodan stop SpaceGodzilla's crystal invasion. This may be justified in Battra's case since his movie counterpart was Earth's Guardian and SpaceGodzilla is a threat to the planet, but this trope still applies to him in comparing to Unleashed where he was just another power hungry mutant.
  • Adaptational Wimp: The monsters; the military can actually noticeably hurt you this go around, with bigger vehicles even able to make monsters flinch.
  • Adaptational Villainy: The normally heroic Jet Jaguar is one of the boss monsters trying to stop you from saving the world.
  • A.I. Is a Crapshoot: The crystals cause Mechagodzilla to turn against the Global Defense Force and go rouge in Cairo, proving to one of the human protagonists that the crystals aren't just turning organic creatures mad.
  • Attack of the 50-Foot Whatever: Inexplicably, several monsters are significantly scaled up compared to their canon sizes, towering over the playable monsters. Specifically, Mecha-King Ghidorahnote , the Sphinx, Manda, and Biollante are shown to be at least as tall as the Eiffel Tower(about 300 m tall), while Ebirah and Hedorah are about half that. Godzilla and most of the others seem to be only about half of Ebirah!
  • Big Bad: Once more, SpaceGodzilla.
  • Breath Weapon: Staple of the franchise, the playable monsters have a ranged weapon. The aerial monsters are able to shoot small projectile blasts by tapping the button in addition to a standard beam, but the ground monsters only get a beam.
  • Cel Shading: The game uses a much more cartoony art style compared to the realistic main trilogy. Aside from the use of cel shading, the monsters have very saturated colors and very little detail.
  • Checkpoint Starvation: Want to play story mode? Okay then, you just need to clear it in one go. There are no checkpoints or saving your current story where it is now. The game itself does autosave anything you unlock, though.
  • Composite Character: Mechagodzilla most closely resembles Kiryu, or the Millennium Mechagodzilla. But its roars are taken from the Heisei version, while its Monster Manifest picture is the Showa version, and it seems to have attacks and abilities from all three.
  • Convection, Schmonvection: Like in Unleashed, monsters in San Francisco aren't affected by the heat, only taking damage if they're in the lava itself.
  • Co-Op Multiplayer: You can play like this. One player takes an aerial monster and one player takes the ground monster.
  • Copy Protection: Downplayed. The core game can still be played normally, but illegitimate copies of the game are altered somewhat; "Double Smash" doesn't appear in the title screen, Earth vanishes from the background of the Cairo stage, and you can't unlock the second half of the Monster Manifests.
  • Decomposite Character: Once more King Ghidorah and his mecha form are spearate. It creates an odd moment where you can have King Ghidorah fight Mecha-King Ghidorah...a super-enlarged Mecha-King Ghidorah at least four times King Ghidorah's size, at that...
  • Fake Difficulty: The levels can be hard, that much is certain. Since the military is actually dangerous and can even make you flinch, you can't just barrel through without losing a life or two; you need to either dodge them(not easy if using the ground monster) or try to take them down with actual attacks. The boss fights are even harder; most bosses don't have much waiting time in between attacks, and their attack will always take priority over yours. It doesn't help a good few of them can take up entire screens with their attacks, whether it's due to just having really big strikes or being supersized compared to the norm.
  • Giant Enemy Crab: Ebirah appears as the major boss of Tokyo, and he sure is giant here. So giant he's twice as big as Godzilla, filling the entire screen with his big sweeping attacks!
  • In a Single Bound: If you thought the monsters jumping like they do in the main trilogy was ridiculous, wait until you see Godzilla jump as high as the Tokyo Tower.
  • Limit Break: Surge attacks. When the monster does or takes damage, a blue meter fills up. When it's full, tap the screen to have the monster unleash a surge of energy resembling their respective Breath Weapon. It's not terribly effective on other monsters, but it decimates the military.
  • Mirror Match: Destoroyah is both a playable character and a boss, so you can have Destoroyah fight Destoroyah in the final level.
  • Moveset Clone: Downplayed. Obviously all of their animations and such are different, but for the most part every monster plays about the same.
  • Natural Disaster Cascade: These are among the effects of the crystals afflicting each location in the game except Monster Island, like in Unleashed.
    • Tokyo: The city is mostly underwater, but unlike Unleashed game there is no storm, instead being clear skies. The tsunamis awaken Titanosaurus and Ebirah from the deep, and they start rampaging through the city.
    • Bangkok: Shrouded by a permanent thunderstorm, the crystal-energized lightning causes Mecha-King Ghidorah to enlarge and go berserk.
    • Sydney: Sydney is struck by an endless blizzard, covering the city in snow and ice.
    • Cairo: Crystal activity causes the city to break off of the Earth and levitate in space. The crystals cause the Sphinx to come to life and Mechagodzilla to go rogue.
    • Atlantis: The city rises up from the depths of the ocean.
    • Paris: Torn apart by giant flowers, thorns, and vines, Biollante and Megaguirus make their home here and begin wreaking havoc.
    • San Francisco: Decimated by earthquakes and volcanic activity, drawing the attention of Baragon. Smog from the volcanoes as well as a radio signal someone tries to make also lures in Hedorah.
  • Our Sphinxes Are Different: The Sphinx itself appears as the boss of the Egypt stage of Godzilla Unleashed: Double Smash — wouldn't be a Kaiju game without some Monumental Damage, now would it?
  • Secret Character: There's ten playable monsters, but only four are available at the start; the rest have to be unlocked by defeating certain bosses with a specific combination of characters(defeating Hedorah with Godzilla and Mothra unlocks Anguirus, for example). Krystalak, the final monster, can only be unlocked by unlocking all the rest.
  • Signature Roar: It's a weird case. Most of the famous roars are there, but quite a few monsters have their roars mismatched; obviously Godzilla, Ghidorah, and the more famous like have theirs correct, but Ebirah actually uses Rodan's roar(even though Rodan does have his correct roar) and Manda uses Titanosaurus' roar, who himself uses Hedorah's roar, who uses Ebirah's roar...
  • Sizeshifter: Jet Jaguar, when fought, supersizes to twice the size of the playable monsters. When defeated he shrinks down to the size of a typical war tank.


Alternative Title(s): Godzilla Save The Earth, Godzilla Domination, Godzilla Destroy All Monsters Melee, Godzilla Unleashed

Top