Dragonsphere is a Point-and-Click Adventure Game
by Microprose, published in 1994.You are Callash, the newly crowned king of Gran Callahach, a fantasy kingdom. You discover that the Dragon Sorceror Sanwe
, whom your father imprisoned twenty years ago, is once again waking and is about to break free from his prison. Thus, it falls to you to travel the kingdom, muster the aid of the peoples of the kingdom, and confront Sanwe in his tower
. However, there is more going on than meets the eye...
Currently available as freeware
It has nothing to do whatsoever with Dragon Ball
Tropes used in Dragonsphere:
- Acid Trip Dimension: The Spirit Plane. Slathan ni Pagan has shades of this too, but that's because it's an entire land of Shapechangers.
- Action Girl: Llanie de Summers.
- Brown Note: Reading the Darkness Beast's name aloud is sickening enough to make men feel nauseous.
- Chekhov's Gun: The Amulet.
- Deadpan Snarker: The hint-giving narrator has shades of this.
- Disc One Final Boss: Sanwe
- Eldritch Abomination: The Beasts. The first one isn't that bad, but one look at the second one is enough to make your character stop moving entirely, and imagine all those primal fears, while saying that the thing isn't natural. Also, its very name is written in an unidentified language, and almost makes characters pass out.
- Evil Tower of Ominousness: Sanwe's Tower, obviously enough.
- Fantastic Racism: Humans towards Shapechangers.
- Foreshadowing: The fact that you can't access the entirety of Slathan ni Patan when you're just about to face the Dragon Sorcerer hints that there might be something else you'll do...
- Also, you can fall down the well at the Market Place, which reveals a fully-rendered and designed area. Genre Savvy players might think that the devs wouldn't go to this extent just to give you a death scene.
- Luck-Based Mission: The gambling minigames. And to make matters worse, they're mandatory - You need nine victories the first time around to get three items, and four victories in the second half of the game to get two more items. Expect some frustration, as there is no way to get better at it: The NPC himself tells you it's just luck.
- Gargle Blaster: The Soptus Soporific is strong enough to knock a human unconscious after just a sip, or kill them with any more than that.
- Guide Dang It: Some of the choices you make can render crucial NPC dialogue Lost Forever, making you unable to continue... without a guide, that is.
- Have a Nice Death: It is an Adventure Game after all. The death screens also give you clues, however.
- Healing Hands: Shapechangers can heal injuries by "shaping" the body back into its original state.
- Human Popsicle: The real king.
- MacGuffin: The three Powerstones needed to defeat Sanwe. It turns out that only one is necessary.
- Mundane Utility: A teleportation device is used to divert a stream of water onto a red hot floor, in order to cool the floor down and make it crossable.
- No Man of Woman Born: A "powerful" amulet received early in the game is stated to be only usable by one who has been pronounced dead, and is therefore essentially useless for most of the game. In the Final Battle, your opponent mocks you as being "already dead", allowing you to use the amulet against him.
- Only Smart People May Pass: Twice - both the The Butterfly King and the vines around Sanwe's tower demand that you answer questions to progress.
- Press X to Die: Several, such as drinking the contents of a bottle of acid, or jumping down a well.
- Shifting Sand Land: Soptus Ecliptus.
- Tomato in the Mirror: Surprise! You're not actually the King!
- Troll: The fairies. They purposefully annoy humans so they can "test their limits".
- Voluntary Shapeshifting: The Shapechangers, obviously.