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The second DiscworldAdventure Game and a loose sequel to the first, with a plot that could vaguely be described as an extremely loose mashup of Reaper Man and Moving Pictures. The game opens as a drunken Rincewind and the Librarian are heading home and passing by the Fools' Guild, where they discover an Assassin has set up some kind of alchemical bomb and try to mess with it. Of course, they fail — if anything, they make things worse as they cause the bomb to detonate in such a way that Death, who was coming to gather up the souls of all the dead Fools, is blown up as well. A day or so later, the Wizards notice that Death has been taken out of commission when one of their comrades, Windle Poons, dies but fails to truly die, instead wandering off as a magic-wielding zombie with a really ticked off attitude.Rincewind, on grounds of being unimportant, is sent all around Ankh-Morpork to gather up the materials needed for the Rite of AshkEnte. When he succeeds, though, they discover Death landed in XXXX and has decided to go on vacation, refusing to get back to the task of reaping souls. So, Rincewind is forced to figure out a solution, which ends up involving him as the temporary replacement for Death and getting Death a role as a "clicky" star because he's sick of people not appreciating him.
Abhorrent Admirer: The dwarf lady in charge of costumes in Holy Wood hits on Rincewind, much to his horror.
Art Shift: This game was done in traditional hand-drawn animation, while the first game was done entirely different compared to this.
Ass Shove: The mortician uses a rather large thermometer to determine if Rincewind is really dead.
Also, Rincewind needs to do this to himself with some ice to fool the temperature check.
Attack of the 50-Foot Whatever: Parodied with a poster advertising Attack of the 50-Foot Dwarf. And then the end game has Attack of the 50-Foot Elf Queen.
Bewitched Amphibians: Discussed. When Rincewind asks whether he has to go on the quest to bring Death back, the Archchancellor responds: "Only if you don't want to spend the rest of your life staring out across the pond at all the other toads."
Big Eater: Although they are NPC's, some of the wizards (not including Rincewind) follow this. Its even shown that there is food in the beginning part of the game.
Brown Note: A rare example where this is caused by beauty rather than horror: examining the Elf Queen leaves Rincewind paralysed for hours.
Circling Vultures: After Rincewind steals a corpse arm from vultures, they start following it on a world map. One puzzle involves planting the arm to track a secretive trader.
Fetch Quest: Frequently used straight, as is standard for the genre, but defied at one point. Rincewind goes into a lengthy tirade about how he'll be expected to go on such a quest, and eventually demands that the character just hands him over the key. After the character obliges, we discover that the Locked Door was on a false wall and that he could simply have walked around it.
Fountain of Youth: The literal fountain of youth, but it's used with a bit of a twist. You're not after the water, but the sand at the bottom.
Moon Logic Puzzle: Some of the puzzles have very obscure solutions, although the game gives a lot more help than the original.
Perhaps the example most complained about is getting the bottle from Mrs. Cake so you can finally trap Foul Old Ron's Vile Smell as one of the ingredients for the Rite. You need to listen to how she talks and recognize that she has her precognition switched on, then use a specific order of speech options to always give the right questions to her answers.
Stealing the croquet mallets. You need to swap them with a hammerhead shark, a flamingo and a pelican. The first makes sense within the game's way too literal logic, the second requires knowledge of a certain English classic, but the latter makes no sense even in context and the only hint is easy to miss. If you look at the stunned wading bird before you pick it up, Rincewind declares something to the line of "I've heard of stunned mullets, but never a stunned mallet!".
Mythology Gag: Quite a few, even if the character adaptation can be rather... loose. For example, when trying to become the new Death, Rincewind meets a young Susan, currently playing on a certain distinctive swing...
While he's not named, the Archchancellor of Unseen University tells Rincewind that the dead not resting is... unhygienic.
My Future Self and Me: An easter egg shows Rincewind talking with himself from the first game. And he even lampshades that he's from the sequel.
No Fourth Wall: Rincewind is fully aware that he is in a video game, and frequently talks directly to the player. Other characters have this too, but to a lesser extent.
Dibbler's original idea for the Death Becomes Himself moving picture (Death sweats away as a wharf worker by day, but dances in a topless club by night) is a rip-off of Flashdance. And of course, the title is a reference to Death Becomes Her.
Straw Feminist: The Suffrajester, who ties herself to things in order to demonstrate for the right of women to join the Fools Guild. Played for laughs, of course.
The Vamp: The Elf Queen. Word of God is that Pratchett insisted that she be dark-haired rather than blonde, because evil seductive women in old movies are always brunettes.