A Point and Click game based on Terry Pratchett
's book series of the same name
, developed by Teeny Weeny Games and Perfect 10 Productions and released by Psygnosis
in 1995 for the PC and PlayStation
. This game in question is very
loosely adapted from Guards! Guards!
with a lot of setting elements from Moving Pictures
. It features the character Rincewind (voiced by Eric Idle) and the Luggage trying to stop a dragon summoned by an evil Brotherhood.
Pratchett's style of humour is incorporated into the game, making for various funny moments along the way. This game is also noted for being very difficult
, with explanations not being given for the majority of the puzzles, meaning that often times you will have missed one thing that looked like part of the scenery that could've been picked up.
A sequel, Discworld II
, followed up a year later.
Tropes in this game include:
- Accidental Misnaming: The Arch-Chancellor keeps calling Rincewind "Breakwind".
- A God Am I: Chucky the Jester's sidekick is the ringleader of the cult who dream of world domination.
- And All I Got Was This Lousy T-Shirt: Rincewind is not rewarded for getting rid of the dragon because apparently "They only exist if you believe in them."
- Berserk Button: Calling the librarian a monkey instead of an orangutan. It's possible for Rincewind to get hit six times during one conversation.
- Even saying the word monkey gets his dander up, regardless of the context. When an Unseen U student does so much as say "Oh, who gives a monkey's?", cue the dreaded Tarzan yell.
- Butterfly of Doom: Done literally in the past. Rincewind must catch a butterfly in a park and let it go near a lamppost in the street, causing it to rain on a monk. Don't think about it too hard.
- Beware the Nice Ones: The Barbarian warrioress is sworn to kill anyone who finds her sexually attractive. Her Chainmail Bikini doesn't help.
- Cannot Tell a Joke: A lot of the jokes are either incredibly lame puns or just really bad jokes.
- Chekhov's Gun: Everything Rincewind picks up must be used for all of the puzzles, with the exception of a couple of useless items.
- Cloud Cuckoolander: A lot of the Wizards from the Unseen U. But particularly the Bursar and the Lecturer in Recent Runes.
- Comedic Sociopath: Rincewind apparently spends 8-9 solid hours in bed during the day, according to what he says if you examine his bed.
- Comically Invincible Hero: Rincewind is often threatened by Death himself but uses his razor sharp wit to get out of it.
- Deadpan Snarker: Rincewind even has a conversation option that lets him be sarcastic and inflict bad jokes on the other characters.
- Dragon Hoard: Rincewind discovers the dragon's hoard, but his joy for becoming a rich man is short-lived.
- Ear Trumpet: Windle Poons.
- Everything's Better with Monkeys: *BASH!* (cue Circling Birdies) Did you get the number of that donkey cart? (see Running Gag below)
- Filler: A lot of the puzzles, as the game admits when Rincewind meets the man responsible for their placement. The man basically states that they're padding.
- I Can't Use These Things Together: "That doesn't work!" rapidly became the game's Most Annoying Sound due to it being Rincewind's only response to incorrect item combinations. Fortunately Perfect Entertainment realized this and increased Rincewind's repertoire in the sequel.
- Idiot Ball: Done a few times by a lot of characters just for laughs.
- Incredibly Lame Pun: Quite a lot. Lampshaded by Rincewind.
- In Name Only: Rincewind does not behave like the Lovable Coward and reluctant Action Survivor we all know and love from the books, to say the least, and he even is on bad terms with the Librarian for some reason. Also, in a minor but significant example, the University kitchens are small, dirty, and manned by one silly cook.
- Jump, I'll Catch You!: Quest items that are dropped from above and are still needed are usually caught by the Luggage.
- Laxative Prank: More like Prune Prank. In order to get the Fisherman's belt with the Golden Buckle, Rincewind must put prunes in his caviar. Of course, he needs to put a tied-up octopus in there first...
- Makes Sense In Context: Most of the solutions for the puzzles require you to think outside of the box.
- Moon Logic Puzzle: Terry Pratchett jokingly summed it up as follows:
Pratchett: "To get the walkthrough, you have to take the sponge from Nanny Ogg's pantry and stick it in the ear of the troll with the tutu, then take the lumps and put them in the pouch with the zombie's razor."
- The back of Discworld II's CD case even had the answers to several of the first game's puzzles.
- Mr. Exposition: Several times a little man in glasses and a Hawaiian shirt (possibly Twoflower) shows up to explain certain facts about the Discworld, such as why The Librarian is an orangutan.
- Nice Job Breaking It, Hero: Act II of the game consists of Rincewind freeing the dragon from the Brotherhood's control- and once free, the dragon decides to take vengeance on the city.
- No Fourth Wall: Rincewind sometimes points out that the scenery is made of cardboard and sometimes takes the cursor away if you examine him with it.
- Pixel Hunt: Used for several puzzles and often far more obscure than they should be thanks to the heavily pixellated graphics. Also used in the sequel, but made less obnoxious due to the higher resolution sprites.
- Running Gag: Whenever someone says the word "Monkey" out loud, the Librarian (who is an Orangutan, and therefore an ape) will enter the scene with a Tarzan yell and hit the culprit over the head.
- Whenever someone is hit on the head and sees stars or birds, he asks "Did you get the number of that donkey cart?" One such victim should be given a cart number to advance the plot.