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Chelsea must beat the seven devils to death!

Bunny Must Die! Chelsea and the 7 Devils is a doujin Metroidvania game released in 2006 for Windows PC by Platine Dispositif, the creator of the Gundemonium Series. The game borrows many of the mechanics from Metroid and Castlevania as well as adding many new ones. The most interesting new mechanic in the game is Bunny's ability to slow, freeze, or reverse time. There are also many other abilities, items, and weapons power-ups to play around and experiment with. As an added bonus, there's an unlockable second character that offers a different take on the game's storyline.

The introductory plot is as follows: after being near a cattomic power plant explosion, poor Bunny has been cursed with a pair of cat ears. Soon, a "fat prophet" appears and guides her to the Cave of the Devils to help get rid of her curse. Unfortunately for Bunny upon entering the cave, the "fat prophet" gets attacked by some random steer, gets stabbed twenty four times by its horns and dies. Thankfully the steer just wanders off after killing him, but Bunny is now lost in the Cave of the Devils still needing to find a way to remove her curse.

An unofficial English translation patch of the original Japanese game by Non-Directional Translations can be found here (click on "1.1" under "Patch Version", requires rev.060916). Bunny Must Die! eventually received an official overseas release by Rockin' Android on September 2012 through Desura, with optional remastered soundtrack (provided by Woofle, who arranged the soundtrack for Hitogata Happa) and slightly updated graphics. It was also featured as part of Indie Royale's Back to School Bundle of 2012 before its official release. The game was also available on GamersGate, Playism, and finally Steam. An updated version of the game was also released in Japan on July 2016 via the PlayStation Store for the PlayStation 4 and Vita, featuring a new art style, widescreen capability, new rooms, and a few other features such as new abilities and a shop which you can access from the menu that grants you some power-ups. Unfortunately, as of June 1, 2019, the game has been removed from Steam and other digital distribution platforms alongside the Gundemonium series at the request of the developer, however the developer has mentioned that these games will be updated in the future. A version based on the PlayStation 4 and Vita version was announced for the Nintendo Switch and was released on July 21, 2022.

Not to be confused with Space Bunnies Must Die, a third-person action game.


Bunny's quest through the Caves of the Devils provides examples of:

  • 100% Completion: The game features a percentage counter on your individual save slots for the items you've collected.
  • Action Girl: Bunny, a time-controlling bunnygirl who's skilled with a wide array of weapons.
  • Achievement System: In the form of Self-Imposed Challenges, ranging from beating the game with 100% completion, beating the game under two hours, beat the game in under two hours with 100% completion, killing certain bosses without damage, and more. The Steam version of the game integrated the Achievements into unlockable Steam Achievements.
  • American Kirby Is Hardcore: The loading screen for Rockin' Android's version of the game with the updated graphics enabled has a silhouette of Bunny carrying all the weapons in the game, and has a more "actiony" Bunny in the title.
  • And Now for Someone Completely Different: Chelsea handles about as differently from Bunny as you can guess. In general, Chelsea plows through the trickier jump and time puzzles Bunny had to suffer through, but she's somewhat more awkward to control in combat.
  • Another Side, Another Story: If Bunny collects seven time power ups and beats the game, it unlocks the mode Chelsea and 7 Devils, where you play as Chelsea to see more of the plot.
  • Anti-Frustration Feature: During the fight with Chelsea, resurrecting yourself with Bunny Dolls warps you back to the start of the current phase of the boss fight you're on, and allows you to backtrack into the previous room to switch weapons. Ordinarily Bunny Dolls force you to restart the given room you're in entirely.
  • All There in the Manual: Full names of most bosses can only be found in manual and Achievements list.
  • Atomic Superpower: One of the game's levels suggests that "Cattomic power" can be used to make Cat Girl Super Soldiers.
  • Auto-Revive: The function of Chelsea's Elixirs.
  • Badass Adorable: Bunny. Seriously, how many Rule of Cute tropes can you count on her just on this page?
  • Bait-and-Switch: In a Blackout Basement, there is a sign that says "It's too dark to read this sign." If you turn on the lights and read it again, you realize that it actually says "It's too dark to read this sign."
  • Barbie Doll Anatomy: The catgirls in the Cattomic Power Plant are lacking nipples, along with their genitalia.
  • Beehive Barrier: The walking machines with the big cannons use one to protect themselves when hit.
  • Berserk Button:
    • Bunny strongly objects to being called a cat.
    • The first boss, El Bobomboi, also takes her role as the First Devil very seriously. It's possible to get to the second boss and beat it first, but if you do this, El Bobomboi gets pissed and opts to attack at full power, making the fight against her several times harder.
  • BFS: Bunny's weapon, the Faust Samurai, which, notably, makes it Bunny's Faust Samurai.
  • Bizarre Sexual Dimorphism: Based on the time controlling powers of her race, Bunny is apparently an actual bunny, and not just a girl in a suit. The game also features male bunnies, which are distinctly more rabbit-like; it seems that males of the bunny race are actual bunnies, while the females are mostly-human-looking girls.
  • Blocking Stops All Damage:
    • Bunny can parry any form of damage by pressing a direction just as that damage is about to hit her. This can apply to EVERY form of damage, from the shots of common Mooks, the Spikes of Doom, and all the way to even electrified/flaming floors themselves! Unfortunately, sources of damage that last longer than her block's Mercy Invincibility (like a Wave-Motion Gun, for example) will still hit her.
    • Except if you're really good and you can block the moment her Mercy Invincibility wears off, in which case you can continuously block long-lasting attacks.
    • In fact, if you want to get through certain parts of the game without damage, you HAVE to block some attacks.
    • After a certain point (the final battle with Dechronos), Bunny gets the bonus of being able to auto-parry EVERYTHING.
  • Boss-Altering Consequence: It's possible to skip the first boss, El Bobomboi, with a precise jump. However, you're eventually required to fight her, as a later event occurs in her boss room. El Bobomboi takes her role as first boss very seriously, and will be absolutely furious that you skipped her, making the fight vastly more difficult.
  • Breaking the Fourth Wall:
    • "It's not a bug?"
    • "I'm Chelsea Mamanaju, the real protagonist of this game."
  • Breast Expansion: Bunny gets a special suit which grants the ability to increase her bust size, weapon power, and ability to take less damage at the cost of her agility. Bunny's default posture is actually a little bizarre until she gets this upgrade, when suddenly the pronounced backward slouch counterbalances the prodigious mammaries in front.
  • Black Magician Girl: Chelsea. She's capable of using powerful magical attacks ranging from a Kamehame Hadoken that tracks her opponents to an absurdly powerful ladder.
  • Bullet Hell: One of Chelsea's modes as a boss, as well as the seventh Devil whom Chelsea fights.
  • Cast from Hit Points: Inverted; there's a time power that gives you life in exchange for time.
  • Chekhov's Skill: The final time power, "Alternative". The game doesn't bother explaining what it does when you get it, and you can never use it until the end of the game, when it rewinds time back to the beginning of the game and unlocks Chelsea.
  • Chunky Salsa Rule: If you get smashed into a wall, the game gives you a message that says "Whoops; you're inside a wall!" and you die.
  • Continuity Nod: If the Achievements screen is to be believed, the scythe wielding girl that appears right before Baron Vladmu's boss arena is named Selena Millfall. Is this a mere coincidence, or could she be connected in some way to Eryth Millfall?
  • Cute Kitten: Nuko Do Maron, the third Devil, is a giant photo-realistic kitten.
  • Decoy Protagonist: Bunny's actually just screwing everything up by being around; Chelsea's the real hero. This is switched around in the very end when Bunny saves the day.
  • Dark Action Girl: Chelsea subverts this trope as she's actually a heroic Action Girl.
  • Demonic Possession: Chelsea's final bosses include Bunny being possessed by Dechronos.
  • Did You Just Punch Out Cthulhu?: You take on an evil demon lord at the end of the game.
  • Double Jump: One of Chelsea's spells. In the Desura release of the game, it seems that Chelsea can do much more than a double-jump.
  • Dub Name Change: Some name changes were in made in Rockin' Android's overseas version compared to the fan-translation by Non-Directional Translations. Some of these changes include but are not limited to "cattomic"/"thermocatular" being changed to "thermomewclear", the "Devil's Junkyard" renamed to "Devil's Dump", "Self Shooter" changed to "Slyph Shooter", and Baron Valdmu renamed to "Baron Bramdeau".
  • Edge Gravity: It's possible to walk off a ledge before gravity takes notice.
  • Eleventh Hour Super Power:
  • Eloquent in My Native Tongue: While Bunny can never understand what most of the bosses are saying, Chelsea has no problem communicating with them (except the pumpkin girl boss, who's too shy to carry on a conversation anyway).
  • Essence Drop: Enemies will drop Time Crystals when Bunny kills them, refilling her Time Meter. It also works for Chelsea and her Mana Meter.
  • Evolving Attack: Chelsea's shot becomes more powerful when she defeats a boss.
  • Evolving Title Screen: When you first start out playing the game, the title screen features Bunny in a purple, dream-like background. After unlocking Chelsea and the 7 Devils, the title screen replaces Bunny with Chelsea and background color changes to blue. Upon completing Chelsea and the 7 Devils mode, the title screen features both heroines and the background color changes to green.
  • Expy:
    • There's a female shinigami as Death and the boss, Baron Vladmu, is a highly bastardized version of Dracula from Castlevania.
    • There's also one boss who's identical to Seven Force from Gunstar Heroes.
  • Extra Eyes: The boss Eyes of Thirteen Sages is nothing but eyes. It shoots fireballs from its eyes.
  • Faceless Eye: Moon's Shadow Endymion, who you fight before Nuko Do Maron, which is just a large floating eye. It also shoots fireballs.
  • Faking the Dead: The "fat messenger of god" is shown to be alive and well after Bunny's playthrough.
  • Forehead of Doom: The first boss, El Bobomboi, has a large forehead. If you Sequence Break and fight her after the second boss, you can see this is her Berserk Button.
  • The Four Gods: Subaru Septentrion, the penultimate boss of Chelsea's path in Bunny Must Die, assumes 5 forms, each one named and patterned after one of the gods:
    • Suzaku Force, a red, winged form that either flies across the screen or floats in the center firing projectiles
    • Genbu Force, a green, circular form that rolls and bounces across the stage.
    • Byakko Force, a grey, four-legged form that runs along the ground and off the walls.
    • Seiryu Force, a long, serpent shaped blue form that weaves through the air, occasionally stopping to shoot at you.
    • Kirin Force, a yellow form with four short legs and a very long neck that simply walks forward firing projectiles.
  • Full-Frontal Assault: The catgirls Bunny and Chelsea run into are lacking clothes outside of some wrist-cuffs, high-heels, thigh-highs, and a bell collar.
    • The fourth devil, Baron Bramdeau, performs a literal (and deadly) full frontal assault.
  • Furry Ear Dissonance: Played for Laughs. Bunny get catgirl ears to complement her bunny ears, giving her four ears total.
  • Game-Breaking Bug: In the Playstation version, the doors to the final dungeon do not open no matter what you do. It took a few weeks before an update fixed it.
  • Guide Dang It!:
    • "It's not a bug?"
    • Also, to get to the final boss of Chelsea and The Seven Devils, you have to break into the Very Definitely Final Dungeon ahead of time, via a secret entrance that not only wasn't necessary at all in Bunny Must Die, but is not revealed when Chelsea uses the Eye Of Truth (which reveals every other hidden block or gate or item), and then use the Wrath of God power to break into the final chamber. There's really no indication that the secret entrance is one, either.
    • It's impossible to know the requirements for unlocking Achievements. The only way to get them is to stumble on them by accident or save scum once you discover the existence of the "Defeat boss X with weapon Y" Achievements.
    • The dolphin room? You have to switch the lights off to open the gate at the far side. While this is a reasonable thing to try, it isn't readily obvious that turning off the lights does anything, because the gate will shut the second you take any damage at all.
    • Over half of the collectibles in this game are hidden in fake floors, fake walls, hidden gates, and even fake pits. Though Chelsea's Eye of Truth allows her to find them easier, Bunny doesn't have the same luxury until later... obtained by looking for said collectibles in the first place. Even then, due to the pace of this game it's very easy to forget to use the Eye of Truth. It doesn't help that one of the last bosses is almost impossible to beat without almost completing Chelsea's Mana meter and getting a defense powerup.
    • Figuring out where the light switches are in the Dark King's Lair might also count. You will most probably stumble upon them by accident... and some of them are hidden in the aforementioned fake walls. And when you do find them, the first instinctive action is to turn them on... only to realize that some of the parts in that section only work if certain switches are turned OFF.
  • Goomba Stomp: Bunny can repeatedly stomp on enemies to death, and there's an upgrade for here that boosts the damage of stomping enemies.
  • Gratuitous English:
    • Baron Valdmu speaks in English, much to the Japanese-speaking Bunny's dismay. Specifically, he speaks entirely in Zero Wing quotes. In the English patch, he instead speaks in Gratuitous German and says, among other things "Ich bin ein Berliner".
    • Bunny herself starts each load up of the game by crying "Let's go, go, go!" whilst Chelsea set "Get ready." Furthermore, Chelsea and Bunny both announce power and time/mana boosting pickups in English. Chelsea announces her spells in English too; Bunny does the same for her items.
  • Hartman Hips: When Bunny's not using her Dynamite Body ability, her hips are larger and pronounced compared to her slender waist.
  • Heart Container: The Life Vessels add more health to your character.
  • Hero of Another Story: Used almost quite literally, though the other story happens in an Alternative timeline.
  • Hopeless Boss Fight:
    • Chelsea gets stomped by the final boss.
    • And then the trope gets inverted when Gold Bunny comes to her rescue and uses the superpowers it gave her while she was possessed to kick its ass in return. It's impossible to lose this fight.
  • Hyperspace Arsenal: Where the hell does Bunny get all those Sylph Knives, Black Boomerangs, and Roppongi Missiles from? Where the hell does Chelsea keep all of her artifacts? Where do both of them keep the orbs?
    • Can possibly be justified with Chelsea being an adept at magic, but Bunny has no excuse. She could in theory be using powers of time, but that should mean that she should be draining her Time meter constantly.
  • "Instant Death" Radius: One of Chelsea's final bosses has this ability.
  • I Want My Mommy!: When brought down to critical health, one of Bunny's possible reaction lines is her crying for her mom to save her.
  • King Mook: One of the levels involves fighting with a series of boss versions of the flying pumpkin enemies, with a Moe Anthropomorphic version as the final boss of the area.
  • Lethal Joke Item: The aforementioned ladder. Seriously, that thing is powerful!
    • How powerful? It can two-shot the embodiment of the cave's power itself.
  • Mana Meter: As Chelsea. Bunny's Time Meter acts in place of this since used for similar things like freezing time or giving herself large, bountiful breasts.
  • Marathon Boss: The final boss fight for both characters (fights plural for Chelsea) have seven different phases plus one fight that you can't lose. Thankfully for Bunny, if you use a Bunny Doll after you die, the game picks up from the form you were at last, restores your HP and Time gauges, and allows you to walk back to the previous room and switch weapons.
  • Metroidvania: The game is structured with the likes of Metroid and Castlevania, as well as featuring shout-outs to these games.
  • Mighty Glacier: Bunny can change outfits later in the game. In her busty outfit, she is a Mighty Glacier, with improved attack but lower jumps and slower movement.
  • Miss Swears-a-Lot: Bunny in Non-Directional Translation's fan translation of the game, as she uses instances of "fuck" and "shit" in certain parts of the story. She also dropped an Atomic S-Bomb after realizing she unknowingly helped the free the game's Big Bad.
  • Mutually Exclusive Power-Ups: Bunny can use several different weapons, but only one at a time.
  • My God, What Have I Done?: Bunny's reaction upon realizing she unknowingly helped free the main villain.
  • Nice Job Breaking It, Hero: Bunny killing the devils ends up screwing up what Chelsea was there to do.
  • Nintendo Hard: You will die, many, many times and the game keeps track. It's called "Bunny Must Die!" for a reason. There is an Achievement for dying 1,000 times, as well.
  • One Curse Limit: One boss attempts to curse Bunny in his death throes. It doesn't work, because of this.
  • One-Hit Kill:
    • Two bosses have these: Baron Vladmu has his flashing attack (which can be avoided by looking away from him when he does it), and Chelsea's third form summons gigantic crosshairs to chase the player around and shoot at her. If it grazes you it does minimal damage, but if it's dead-on, BAM! HEADSHOT!
    • If Golden Bunny hits Chelsea with ANYTHING, Chelsea is time stopped and Bunny pulls off her ultimate attack, the Heartbeat Queen, which inflicts this.
  • Our Demons Are Different: A photo-realistic cat as a Devil, for exmaple.
  • Our Vampires Are Different: Baron Vladmu, a vampire who speaks Gratuitous English (or German depending on the translation), has a gun-pompadour, and kills the player by flashing them.
  • Parachute Petticoat: It somehow looks like it's Chelsea's pants that gives her the ability to float.
  • People Jars: Some can be seen throughout the Catomic Power Plant with catgirls inside them.
  • Platform Hell: While the platforming in the game is far from simple, the last two areas veer sharply into this quite suddenly. Expect to dash-jump from small platforms into a chain of wall jumps, often resulting in you *landing* on a small platform.
  • Playboy Bunny: Bunny's outfit as pictured above. A few of the Mooks wear one too.
  • Rerelease Soundtrack: The English version has an altered version of the original music composed by Murasame along with Woofle's remixed music, with the changes made to the former was due to avoiding copyright infringement using music based off Knightmare II: The Maze of Galious and Shadowgate from the original release.
  • Reset Button: The final time power, "Alternative". Bunny instinctively activates it when Dechronos is trying to kill her. It rewinds time back to the beginning of the story, and lets you play as the "alternative" protagonist, Chelsea. Chelsea's actions are different this time around (for one, Bunny doesn't beat Bobomboi before she gets a chance to), so the power ends up creating an "alternative" history.
  • Rolling Attack: The catgirls' method of fighting, and they can home-in on you.
  • Running Gag: Bunny being unable to communicate with any of the bosses.
    Bunny: "Aww man, this guy doesn't listen to anybody either!"
  • Schmuck Bait: One of the rooms in this game have a boss that seems to behave almost randomly and fast paced, and thus requiring heavy reflexes and the correct weapon. Bunny can stop time to help her in this battle, but if she does, she activates the Time Blocks that cover the entire screen, which activates Chunky Salsa Rule.
  • Secret A.I. Moves: Bunny and Chelsea as bosses have attacks that you can't ever do.
  • Self-Imposed Challenge:
    • There's an achievement for completing the game with less than 15% completion.
    • However, it is possible to completely defy this by simply just saving a 0-14% save near the beginning of the game, and then finish the game without ever saving again. It may sound hard, but this game gets exponentially easier for each time you finish it, as many of the difficult obstacles here all just need specific bags of tricks.
    • You can't walk right at the start of the game. But you can slide to the right or jump to the right. Cue people finishing the game without ever obtaining the ability to walk to the right.
  • Sequence Breaking: Lampshaded by the first devil, El Bobomboi. If you sequence break and get to defeat other devils first, when you have to forcefully fight her to progress with the game, she gives you a conversation about how she was supposed to be the first boss you fought, Turns Red, and gives you one hell of a fight. This is needed to get an Achievement.
  • Sequential Boss:
    • Final Boss Chelsea has a whopping seven distinct stages.
    • Septentrion Pleiades has five stages, but this fight happens back to back with possessed Bunny, who also has three stages and is directly followed by yet another three-stage boss (whose second stage is fortunately unbeatable). The game even gives you an award if you manage to finish all those fights without ever running out of HP.
  • "Shaggy Dog" Story: By the end of the game, Bunny still hasn't gotten rid of her cat ears.
  • Shout-Out: At least a few.
    • Weapons, time, and mana can be found in destroyed torches à la Castlevania.
    • The boss Baron Vladmu fights very similarly to Castlevania's Dracula. He talks entirely in Zero Wing quotes in the original Japanese material.
    • The doors near the final boss area are a definite homage to Metroid.
      • As is Bunny's forward-facing pose when starting a saved game.
    • The opening textdump is an almost line-by-line parody of Fist of the North Star, down to obligatory setting of year 199X.
    • Bunny's ability to stop time and throw knives is very much an homage to Dio Brando and Sakuya Izayoi. There are also yukkuri-like enemies resembling Leaf.
    • Similarly, Chelsea's final upgrade, Vermilion Lord, is a homage to King Crimson , granting you an ability that functionally erases time. Its icon bares visual similarities to King Crimson's visage as well.
    • One secret area shows a character having an epileptic fit in front of a TV showing a mouse-like thing on a blue and red flashing background, a reference to an infamous Pokémon episode.
    • The Seventh Devil, Subaru Septentrion, is a nod to Seven Force.
    • The shinigami miniboss looks just like Eryth Millfall from the Gundemonium games by the same creator, though she also bears resemblance to Elly of Touhou Project. She also throws scythes around in a way that resembles Death from Castlevania.
    • Chelsea's third phase summons sniper crosshairs to shoot at Bunny, and when they're first summoned, Golgo 13's face appears on the screen for a brief second.
    • If Bunny manages to piss her off, El Bobomboi will say she'll write her name in a notepad. The translation will blatantly point this out.
    • Golden Bunny's ultimate attack might be a shout out to the Shun Goku Satsu.
    • The names of the the Achievements in the Steam version of Bunny Must Die! includes references to famous lines from other games and movies. Some include: "A Miserable Pile of Pixels," "88 Bunnies Per Hour," "I'm Late, I'm Late!," "The Walls Have Eyes," among a few others.
    • Parrying is done exactly like in Street Fighter III, and has the exact same effect.
  • Species Given Name: Bunny is a Bunny. Her name is Bunny.
  • Spice Up the Subtitles: Bunny is very foul-mouthed in the fan translation patch.
  • Spikes of Doom:
    • It is quite common to see people playing this game and dying to these before they even get to the first save point. This is because Bunny's jump physics aren't exactly the same as the normal jump physics in other games, and to get to the first save point you have to forward-jump to a platform with spikes below them. And no, forward-jumping isn't an easy thing to do in this game for some reason; you almost always get jumping-forward instead. Quite nicely introduces to you the difficulty of the game from the get-go.
    • Later on in the game, you get strong enough to resist hits from these. Hell, one of Chelsea's artifacts gives her the ability to just walk all over them without damage whatsoever.
    • Alternatively you can also use Bunny's block to negate damage from spikes, but this requires insane timing. Not to mention that most of the spikes will respawn after a while. However, at times this is the only way to survive if you happen to fall into a pit of these and saved in a really far away place.
  • Spread Shot: As Chelsea defeats the Devils, her attack becomes a more and more powerful Initial Burst.
  • Sprint Shoes: Bunny's Dash Boots. They allow to perform the dash ability to run much faster than her usual walking speed.
  • Sword Lines: As Bunny swings her Faust Samurai.
  • Talking Is a Free Action: During a conversation, the game's playtime frees.
  • There Was A Gate: Inverted in this game. You'll notice later on that destroying gates is much more convenient than opening them.
  • Throwing Your Sword Always Works: Golden Bunny seems to have stolen Chelsea's Swords of Avalon to use as her own. But she doesn't slash with them like the Faust Sword, she outright just throws them like the Sylph Shooter.
  • Time Trial: After achieving 100% Completion as Bunny, your total game time becomes visible at the bottom of the screen. The Rockin' Android version includes achievements for beating the game in under two hours and achieving 100% completion in under one hour. This is made harder by the fact that saving adds seconds to your total time (a full minute in the Rockin' Android version and 100 in the original due to a programming oversight).
  • Timey-Wimey Ball: As Bunny's time abilities all tend to work very differently.
  • Treacherous Advisor: The "fat messenger of god" is actually the traitorous devil Dechronos.
  • Unusual Ears: Bunny's cursed-on cat ears, in addition to her usual bunny ears. She's a little touchy about it.
  • Unwitting Pawn: In Bunny's part of the game, she's being used to further Dechronos's selfish plans.
  • Updated Re-release: The English version by Rockin' Android features (optional) updated graphics and an arranged soundtrack by Woofle. It also has widescreen support, fixed the saving penalty (originally it was supposed to be more than 20 seconds added to your time per save), and Bunny can now keep whatever weapon she is holding when saving the game.
  • Video Game Cruelty Potential:
    • Unlike all of Bunny's other bosses, Chelsea stays on the screen, out cold but alive, after you beat her. And you can keep attacking her after she's already down. And the game rewards you for this by giving you Time refill gems each time you hit her.
    • You can do the same to Bunny as Chelsea, but there's no reward this time around.
  • Wall Jump: One of Bunny's gained abilities.
  • Wave-Motion Gun: A lot of enemies shoot continuous beams, but the large walking turret enemies probably count the most. Probably the worst example is the first stage of the Chelsea fight, where she shoots massive beams that chase Bunny down and absolutely wreck her HP if she gets caught in one of them.
  • When All You Have Is A... Ladder? Some of the enemies and bosses can only be hit with Chelsea's ladder. Some of them you can technically also hit by jumping and shooting, but she'll end up getting damaged severely in the process. Then there's Septentrion, who assumes various forms that look intimidating and has a lot of firepower... that's just as easily disposed of using the ladder. Subverted with her last form in that you actually have to go up the ladder.
  • You Have Researched Breathing:
    • A rather tongue in cheek usage: Bunny starts the game without the ability to turn around and thus can't walk right. Barely one screen to the left of your starting point is the Gears of the Past, the item that gives you this ability. The game even adds a fancy color effect every time Bunny turns around.
      • This serves mostly as a shout out/parody of the original Metroid, where the Morph Ball was similarly just left of the start, and was necessary to get any further in the game. The game's creator seems to be poking fun at the idea of not just starting you with an ability you will spend no part of the game without.
      • Interestingly, Bunny does start the game with the ability to dash backwards a short distance, and the Jump Physics also allow you to move backwards while airborne, which means it is possible, though quite inconvenient, to move right without the power-up. Needless to say, there are people who have finished the game without this power-up. In fact, if you're going for a low completion-run, skipping the Gears of the Past may be a good idea.
    • Chelsea needs to use Mana to use the ladder. Justified in that she might possibly be using magic to make it materialize.
  • Zero-Effort Boss: The very, very final boss of the game has you playing a super-powered Bunny throwing BFSes and auto-parrying all attacks.

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