Video Game / Broken Sword

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"Paris in the fall. The last months of the year, and the end of the millennium. The city holds many memories for me. Of cafés, of music, of love... and of death."

Broken Sword is an Point-and-Click Game series created by game designer Charles Cecil of Revolution Software. The game series revolves around the adventures of George Stobbart and Nico Collard in several fictitious stories based on history and mythology. The first two games in the series are controlled by a traditional point-and-click interface. The third and fourth installments are based on a 3D graphics engine, with the third game using a direct control mechanism. The fourth game returns to the standard point-and-click interface but within the 3D environment. A film, based on the first Broken Sword game, has been planned and is ready to be written.

The games in the series are:

  • Broken Sword: Shadow of the Templars (Circle of Blood in the US) (1996) — set in France, Spain, Syria and Ireland. Features The Knights Templar.
  • Broken Sword II: The Smoking Mirror (1997) — set in Central America, the Caribbean, London and France. Features Aztec mythology.
  • Broken Sword: The Sleeping Dragon (2003) — set in England, France, Prague and Egypt. Features Arthurian legend, Voynich Manuscript, and Ley Lines.
  • Broken Sword: The Angel of Death (2006) — set in New York, Istanbul, Rome and the Vatican City. Features The Knights Templar again and The Ark of the Covenant.
  • Broken Sword: The Serpent's Curse (2013/14) — Funded through a crowdfunding project and structured for a release as two episodes. Set in France, London, Spain and Iraq. Features Gnosticism.

Not related to the 1950s fantasy novel The Broken Sword.

Character tropes go on to the Characters Sheet.


These tropes can explain everything:

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     The series in general 
  • 100% Completion: Starting from Director's Cut, the progress of the games can be tracked in their saved files.
  • Aliens Speaking English: Almost all characters from foreign countries are able to speak in English. George and Nico lampshade about it after they encounter the Anubis in the third game:
    Nico: I think you scared him off.
    George: Strange how he spoke in English.
    Nico: English? He spoke in perfect French!
  • And Now for Someone Completely Different: Starting from the second game has switching between George and Nico.
  • Artifact Title: The Broken Sword artifact/place is not referenced in the second game at all, and only serves as a minor background element in the third. The German title, Baphomet's Fluch/Curse, is even more this.
  • Bag of Holding: Nico has a small bag to keep all the items they collect along the way. George has his handy pockets. Note that said pocket managed to somehow hold at the same time in the second game, a bucket of maple syrup, a box of dog biscuits, a folded surveying Theodolite, Mayan artifacts, and a fish—among other things.
    • Lampshaded in the first game. Clicking on a shovel which George encounters at one point in the game will prompt him to remark, "Capacious as my pockets were, I doubted I could have fit a shovel in them."
  • Busman's Holiday: George and Nico can't take a break while going into adventures. This is even lampshaded by George in Director's Cut.
  • Casual Danger Dialog: This happens quite a few times between George and Nico, especially when they're trapped in a temple.
  • Catchphrase:
    • "The door ... was locked."
    • George's "I can explain everything!" in the first two games.
  • Comic-Book Time: Word of God stated on numerous occasions that the characters do not age and the series doesn't have a timeline.
  • Compilation Re-release
  • Crossing the Desert: Done in The Shadow of the Templars, The Sleeping Dragon, and The Serpent's Curse.
  • Cruelty Is the Only Option: Every game has a section where you must rip off a Recurring Extra or an animal to progress.
  • Deadpan Snarker: George, Nico and André are most prominent examples. The last two with added Frenchness.
  • Death Is a Slap on the Wrist: In the third and fourth games, dying will take you back to the last spot before crucial events.
  • Department of Redundancy Department: Happens in the series few times. Like when George meets Colonel Butley in the third game for example.
    Colonel Butley: Are you aware of the annual Glastonbury Popular Music Festival?
    George: The Glastonbury Popular Music Festival? Hmm, that's one of the most popular music festivals on the Popular Music Festival calendar!
  • Dialogue Tree
  • Diary: In The Sleeping Dragon, Angel of Death, Director's Cut, and Remastered editions George and Nico maintain their notes throughout the game which provide the player with some hints and clues.
  • Disney School of Acting and Mime: The cutscenes.
  • Durable Deathtrap: All ancient traps are in perfect working order, e.g. at the well in Spain and at Syria in first game or the trapdoor at the mayan pyramid in second game.
    • Averted with a secret door early on in the Director's Cut which jams up and must be lifted manually by Nico.
  • Eagleland: Duane and Pearl Henderson appear to be stereotypical American tourists, but that could just be a cover for Duane's job as a CIA agent. Or Duane just thinks he's an agent pretending to a a tourist, or he's an agent but thinks he's only a tourist. Or he's a tourist. It's never really made clear.
  • Easter Egg:
    • In the GBA version of the first game, there is an extra area in Montfaucon sewers which ties in The Sleeping Dragon.
    • In Director's Cut, there's a secret room in the apartment if you use the sewer key on that location.
    • Early in the second game you can pick up a lucky piece of coal that you can use on various objects and people to have something silly happen.
    • In the fifth game, you can hear Joey's voice by clicking the left door near Le Lizard Bleu.
  • Everyone Went to School Together: Nico mentions to George that she and André are friends since college.
    • Flap and Guido known each other since they went to special school together.
  • Evidence Scavenger Hunt
  • Fan Sequel: Broken Sword 2.5
  • Foregone Victory: In Director's Cut, all of the death scenes in the original are eliminated.
  • Gay Paree: The most common setting in the series.
  • Guide Dang It: Each game have their moments, especially in the first game where it involves a goat.
  • Joke Item: A few, though some turn out to be Not Completely Useless.
  • Just a Stupid Accent
  • Kleptomaniac Hero: Lampshaded a few times, for example after George keeps a blood pressure gauge, Nico questions why he doesn't feel guilty stealing from a hospital.
  • Late-Arrival Spoiler:
    • The destruction of the Neo-Templars at the end of the first game is mentioned in the third game.
    • The cover art of PC version of Director's Cut reveals Rosso's true identity.
    • One of the concept arts in The Serpent's Curse reveals El Serp's real identity.
  • Leap of Faith
  • Leitmotif:
  • Linked List Clue Methodology
  • Locked Door: A typical challenge in all games.
  • Love Triangle: Implied between George, Nico and Andre in the first three games until Beatrice shows up and Andre starts to fall in love with her instead. In the fourth game, there's Nico, George and Anna-Maria.
  • Mad Lib Fantasy Title
  • Meanwhile, Back at the...: The series uses this many times with the black screens. Averted in the third and fourth games where the texts in the black screens don't show up.
  • Men Are the Expendable Gender: Majority of the dead victims are males, but there's one female that involves to a certain incident. And another who has a Disney Villain Death.
  • Mood Whiplash: Despite having serious subject matter in the series, it has a lot of funny moments.
  • Moon Logic Puzzle: In several games. At one point in the second games one of the players solves a puzzle and notes that it was done "Using the form of lateral thinking that can get you institutionalized."
  • Multi-Platform: Except Angel of Death, which was released on PC only.
  • The Name Is Bond, James Bond: "My name's Stobbart. George Stobbart. Thats two b's and two t's"
  • National Stereotypes: One of the series' main criticism is that there are lots of stereotypical characters from different countries. For instance, the French characters are depicted as rude and arrogant people while the Irish men enjoy drinking beer and they're good at boxing.
  • Notice This: In the first, second and fourth games, the mouse pointer changes depending on the function of the items or persons. In third game, sparkles appear whenever George or Nico is close to certain item.
  • Now Which One Was That Voice?: Aside from George, Nico and Anna-Maria, the series credits the list the names of the voice actors but don't specify which characters they voiced. Averted in The Serpent's Curse.
  • Official Couple: Played with in George and Nico's relationship. They're usually together by the end of each game, but most new installments start with them (temporarily) broken up.
  • Point-and-Click Game
  • Point-and-Click Map: The Paris and world map in the first game. The former is present in the fifth game.
    • The streets of New York, Turkey and Vatican in the fourth game.
  • Police Are Useless: Murder cases get typically closed after few days of investigation.
    • Justified in the first game with the cafe bombing, as Rosso is working with the Neo-Templars all along and almost definitely was ordered to shut down the investigation by his buddies.
  • Precision F-Strike: Several characters such as Mr. Leary and Duane have tendency to swear when they're angry. Even George and Nico aren't exempt from this when they're really serious.
  • Rainbow Speak: George's text is always white while Nico's text is pink when they speak or thinking. The rest of the characters have their own colors attributed to their speech. Averted in Director's Cut and Remastered.
  • Revisiting the Roots: Actually implemented twice in the series. Due to the lackluster reception of the third game, mainly focused on the overuse of QTEs and the simplicity of the puzzles, the fourth one was widely marketed as a return to the roots kind of game, that included reinstating the point'n'click gameplay and an increased emphasis on dialogue and puzzles. The next game tried desperately to be as close to the first entry as possible, even more so than The Smoking Mirror: not only the graphics and music are familiar but even the interface looks only slightly altered when compared with The Shadow of the Templars.
  • Ring Menu: The interface in The Sleeping Dragon and the action commands in The Angel of Death.
  • Running Gag: George likes to show his stuff to anyone he meets during investigation. He often receives confusion or ridicule from NPCs.
  • Scenery Porn: The backgrounds in the first two games as well as the fifth game.
  • Set Piece Puzzle
  • Shout-Out: George Stobbart's similarity to another famous adventurer fond of ancient semi-mythical artefacts is lampshaded by the line: "Evil Monks. I hate those guys".
    • In the first game, Pearl mentions that Duane had a copy called "The Holy Blood and The Holy Grail", the book that inspired the series.
    • In the second game, if you talk to one of secretaries in the Quaramonte City HQ, ask about the detonator and say "yes" he will explain about the software called LINC.
    • Upon trying to walk into tunnel in the London Underground, Nico remembers what Wile E. Coyote happens if she goes there.
    • When George attempts to climb the rock needle: "No good. I'd have to be bitten by a radioactive spider before I stood any chance of getting up there.".
    • The song George hums while talking with Miguel in jail is actually "Psycho Killer" by Talking Heads.
    • "Giant mutant killer crabs with attitude."
    • George tells Madame Zazie to watch The Twilight Zone.
    • Before their car stops at Susarro's castle, George asks Nico if her vampire slaying genes are kicking in.
    • Brother Mark says that his favorite movie is called "In Cold Blood" which is actually Revolution's previous game.
    • "If I could deconstruct this I could deconstruct anything".
    • In the fifth game, George mentions a quote from Gertrude Stein in Henri's apartment: "America is my country, and Paris is my home land."
  • Stock British Phrases: Lots of these phrases can be heard by many English and Irish characters in the games.
  • Stopped Numbering Sequels: Only up to the second game.
    • Averted with the release of Broken Sword 5: The Serpent's Curse. Which is ironic, considering that it takes place after the second (numbered) game and before the other two sequels.
  • Take Over the World: Most of the villain's mission is to conquer the world.
  • Take Your Time: Many of the puzzles do not have time limit. This gets quite silly in the third game where George has to push some crates while the Grand Master's preparing to receive Dragon Power and then in the fourth game where George and Anna-Maria are solving some difficult puzzles while Nico is about to be sacrificed.
  • Talk to Everyone
  • Tap on the Head:
    • In the second game, George goes out after a hit to his head by Pablo in the opening sequence.
    • In the third game, Nico must smack Flap's head with a vase to avoid being strangled to death.
    • In the fourth game, George experiences this around three times. He lampshades it after being knocked out by Father Gregor. Later in the game, Archie knocks out an evil monk using his wine bottle to save George and Anna-Maria.
    • In the fifth game, Tiago hits Shears' head using the china dog he found in Adam's apartment.
  • Teamwork Puzzle Game: Some of the puzzles from sequels require this, mostly between George and Nico.
  • Temple of Doom: Visited regularly.
  • Thanking the Viewer: The Sleeping Dragon and Director's Cut have it after the ending credits.
  • To Be Continued: The Shadow of the Templars features this plus the preview for the second game after the ending credits. The Serpent's Curse also counts.
  • Video Game 3D Leap: The Sleeping Dragon and The Angel of Death. Fans are split whether those games are good or not. Subverted in The Serpent's Curse where it has 2D backgrounds but the character models are still in 3D.
  • What the Hell Is That Accent?: The series is prone to this. To the ears of non-British players, many characters have fake accents and sometimes over the top. Averted with George, whose voice is performed by an American.
  • World of Snark

     The Shadow of the Templars 
  • Absurdly Spacious Sewer: Paris is full of them - Truth in Television, of course.
  • Ancient Conspiracy: There's a battle between Neo-Templars and Hashshahins. The former are a group of people from influential positions and hide in ancient areas where they discuss their plans about conquering the world while the latter is a group of Muslim radical sect who are trying to save the world from Neo-Templars.
  • Angry Guard Dog: The Angry Guard Goat in Lochmarne Castle.
  • As the Good Book Says: One of the puzzles in the game has searching some Bible verses in Don Carlos' tomb.
  • Balcony Escape: After killing Marquet, Eklund escapes through the hospital room's window.
  • Bavarian Fire Drill: Lady Piermont pressures the desk clerk at the hotel to hand over the manuscript from the safe.
  • Bedsheet Ladder: George builds a towel ladder at the top of Bull's Head.
  • Berserk Button: Try telling Arto that his kebabs are made of dog meat in Arabic and he'll turn into a murderer. But Thou Must, of course.
  • Big Damn Kiss: Between George and Nico in the closing scene.
  • Bilingual Bonus: The conversations and notes contain some French, Spanish, Arabic and Latin.
  • Bond Villain Stupidity: Khan offers to shake hands with George before killing him. That opens up a chance for the latter to make use of the hand buzzer.
  • Bookends: The game begins and ends with an explosion, even apparently reusing parts of the same animation. Averted in the Director's Cut, in which the game starts with Nico witnessing a politician being shot instead.
  • Bowdlerise: Some of the scenes and dialogues are edited in Director's Cut to avoid warnings in violence and decrease frustration to newcomers. It doesn't help that the fans are the ones who complain about it.
  • Breaking the Fourth Wall: George smiles in front of the camera after he opens the secret door in St. Ninian ruins.
  • Brick Joke: The player can leave the sink on in the basement of an Irish pub. When George is talking to Nico and describing his trip, he mentions having to bail out the basement because "Some idiot left the sink on."
  • But Thou Must: The only way to get the toilet brush is to tell Arto that his kebabs are made of dog meat.
  • Call Forward:
    • When you talk to Mrs. Piermont about Flap and Guido, she tells George that not all men wearing Italian bulges and pockets are absolutely gangsters. In the fourth game, George encounters Spallaci and his group who are actually the good guys.
    • In Ireland, when George tries to open the large wooden gate in Lochmarne castle: "Pushing with all my strength got me nowhere. They didn't budge. I really need to start working out.". Now look at George's appearance in the sequels.
    • In Syria, if you talk to Duane first, Pearl recites a certain poem about a person's heartbreak due to his "Schnauzer" being bitten by a snake (no, that's a pet name, not what you're thinking). In the next game, George's girlfriend Nico ends up ill because she is bitten by a snake.
    • At the excavation site in Paris, George refuses to pick up a piece of coal. Until the next game, that is...
  • Car Cushion: The canopy of the Jeep in Syria cushions George fall.
  • Car Fu: Fitzgerald is run over by Khan's sports car.
  • Cat Scare: George gets scared by a cat in the alley across from the cafe.
  • Chekhov's Boomerang: The manhole-opening tool. It's one of the very first objects you pick up, after which you immediately use it for its intended purpose... and then continue to carry around this bulky piece of metal, making Double Entendres about your "tool" all the way. You go on to make continuous use of it, e.g. as a stepping stone at the castle wall in Ireland, to break in the plaster wall at Montfaucon's sewers, or near the end of the game, in a situation where any thin pole would probably have done.
  • Chekhov's Gun:
    • Early in the game, you get a prank item that shocks whoever shakes your hand. You know it's going to come in handy at some point.
    • Also the tissue.
    • The totem pole in Crune Museum.
  • Chess Motif: There's a puzzle involving a chessboard which reveals a hidden chalice from de Vasconcellos' mausoleum.
  • Collapsing Lair: At the end, St. Ninians church gets blows up.
  • Collector of the Strange: Sergeant Moue has a collection of matchbooks.
  • Companion Cube: The janitor in Hagenmeyer Clinic has a polishing machine named Mr. Shiny.
  • Concealing Canvas: In the Director's Cut, Nico finds a safe behind a painting in Pierre Carchon's study.
  • Concept Art Gallery: As rewards after the ending credits of Director's Cut.
  • Conspicuous CG: Some of the cutscenes feature CGI vehicles.
  • Conveniently Timed Attack from Behind: In the climax, when George is strangled by Eklund, Rosso kills the latter by throwing a dagger (original)/shooting him in the neck (Director's Cut).
  • Credits Medley: The ending of the game is the full version of the opening theme.
  • Cypher Language: In Director's Cut, Nico has to solve two secret messages.
  • Dad the Veteran: Thierry Collard, in Director's Cut.
  • The Dog Was the Mastermind: Who would have thought Inspector Rosso was the mastermind of the conspiracy?
  • Doomed Appointment: Plantard was supposed to meet Nico at the cafe to talk about a certain dead French politician. Of course, he dies before he can slip any information.
  • Double Entendre: George shifts the conversation into talking about a drain cover tool, which nobody is remotely interested in. Upon showing it to someone a second time, he tends to say things like;
    George: "I already showed you my tool, didn't I?"
    Museum Curator: "Oui, monsieur. Most impressive!"
  • Drink Order: You can order beer in Irish pub until you moved the broken switch outside.
  • Eiffel Tower Effect: The Eiffel Tower shows prominently in the animated opening sequence.
  • Enemy Mime: The game's introduction has a mime act normally, but is the disguise used by the costume killer before sneaking into the glass window. The killer later switches to the Monster Clown disguise.
  • Everyone Hates Mimes: Subverted in Director's Cut. Nico encounters a mime (who is actually a killer) at the palace. Nico thinks that mimes are annoying but decides to play along.
  • Exact Eaves Dropping:
    • George arrives at Montfaucon's sewers just in time to overhear the Neo-Templars lay out their plan to take over the world.
    • At the end, George and Nico are right in time to witness the cult ceremony.
  • Exploding Barrels: There are loads of broken barrels which contain gunpowder hidden in St. Ninians church. They can be only used if there's a small explosion nearby.
  • Expy: There's Lady Piermont who is based on a middle-aged aristocratic woman in Beneath a Steel Sky. They even share the same voice actress.
  • Fast-Roping: Nico breaks into Crune Museum from the rooftop and kicks Flap and Guido to get the tripod.
  • Final Speech: Khan gets the chance to deliver one in the train car. He dies on the half-finished line "One last thing...".
  • Flanderisation: In the Director's Cut, all new significant pieces of dialogue added for George focused on his foolish aspects. So instead of the dramatic opening in the original, we get a silly rant how he's "really angry" about the café blowing up.
  • Garden Hose Squirt Surprise: Played with. George stops Lopez' garden hose to sneak inside the villa.
  • Going by the Matchbook: George finds a matchbook from Club Alamut at the crime scene in the beginning which leads him to Syria. Lampshaded by Nico who mentions that if this were a movie, the matchbox would have a clue written inside (which it didn't).
  • Hawaiian-Shirted Tourist: Duane - either a Crouching Moron, Hidden Badass, or just a Moron...
  • The Heretic: The Knights Templar were accused of heresy by the church.
  • Hollywood Glass Cutter: In the opening murder scene of the Director's Cut, the killer gains access to his victim's living room by using a glass cutter on the balcony window.
  • Home Base: Nico's apartment.
  • Incredibly Obvious Bomb: The clown's bomb. Though concealed inside an accordion, it still featured a red blinking light and a suspicious ticking sound before going off.
  • I Need a Freaking Drink: At the start of the game, if you give a bottle of brandy to the waitress, she will answer some questions from George. Inverted in Director's Cut where she gets faint after drinking it instead.
  • I Will Find You: When Don Carlos found out that his manservant killed and his children were thought to be taken by Inquisition, he decided to take another journey to find his children.Sadly, he never realized that his children were trapped in a well, waiting for their servant to come back, and then died before him.
  • Join or Die:The Grand Master offers George a chance to join the Neo-Templars. George, however realizes that the members who die treat them as failures.
  • Learnt English from Watching Television: Nejo has said he learned to speak English from Jeeves and Wooster tapes received from his uncle. Subverted with Ultar where he learned to speak English from his foreign clients.
  • Lost Forever: The six pages of comics in Director's Cut.
  • Love Redeems: Imelda Carchon towards Thierry Collard in Director's Cut. They never end up together due to her being a wife of a politician and Thierry being a spy for the French government.
  • Market-Based Title: The US version in the first game is called Circle of Blood. Word of God has no idea why the publishers decided to change the name.
    • The French and German titles are different and still used these days.
  • Monster Clown: The game starts with a clown bombing a café.note 
  • My Card: Rosso offers his to George at the cafe.
  • Nintendo Hard: Some of the new puzzles in The Director's Cut. Especially the ones that make use of the Wiimote's motion sensing.
  • Not Completely Useless: The hand buzzer. Seems like a Joke Item for most of the game, only to be the only solution to a life-or-death situation.
  • Not Now, Kiddo: Liam Maguire tries to tell the men inside the pub about Sean's accident. Mr Leary and his customers (except George), however, tell the kid to shut up.
  • Oireland: At Lochmarne:
    George: Top of the morning to ya!
    Landlord: I beg your pardon?
    George: Well that's what you Irish say, isn't it?
    Landlord: Do you want something? Or are you just flaunting your xenophobia?
  • Opening Monologue: George's famous opening line and Nico's narration in The Director's Cut.
  • Outrun the Fireball: George and Nico at the end, when the church blows up.
  • Plot-Based Photograph Obfuscation: In Director's Cut, a torn photograph in Ile de la Cité shows Pierre smiling in front of the camera quelling with African uprising. Nico is crushed by the revelation when she discovers a second piece which involves her father. She realize, later on, that the wooden box she opened contains the third photograph of Imelda, and a letter which contain her and Thierry's secret.
  • The Precarious Ledge: George has to navigate himself on a ledge between two hotel rooms.
  • Redemption Equals Death: Inspector Rosso.
  • Red Herring:
    • Germany, Italy and Russia show up on the map but are never visited.
    • The drain in the street at Lochmarne offers to hold something valuable but it's a dead end.
  • Reforged Blade: The game has the antagonists trying to reforge the eponymous weapon in the belief it will restore their order to glory. The heroes stop them.
  • Secret Circle of Secrets: The Neo-Templars at St. Ninians church.
  • See You in Hell: George says to the Grand Master that he'll rather see him in hell first than to join in the Neo-Templars.
  • Shoot Out the Lock: The police officer at the hospital does this to open the locked door to Marquet's room.
  • Show Within a Show: Professor Peagram's "Peagram's Past" .
  • Sickbed Slaying: Marquet is killed in his hospital bed by Eklund, who is disguised as a doctor. Nico lampshades it after that.
  • Signature Line: Aside from the Opening Monologue, George delivers another one after the intro:
    "As a picked myself up, all I could hear was the ceaseless drone of traffic. Life went around me, but the explosion was to change my life forever."
  • Spinning Paper: The Director's Cut intro shows three European newspapers with the image of Pierre Carchon.
  • Split-Screen Phone Call: Used when George talks with Nico or Todryk on the phone.
  • Spy Catsuit: Nico wears one. Lampshaded by George after the terrible incident in Crune Museum.
  • Time Passes Montage: George is trying to find the old well using his dowsing stick while Lopez is taking a break from gardening.
  • Together in Death: Don Carlos' children in the well.
  • Trailers Always Spoil: The trailer reveals the main villain and his organization's ceremony. The Director's Cut trailer is worse.
  • Treasure Map: The Templar's manuscripts. Lampshaded by George.
  • Unwinnable by Mistake: The GBA version has few of these.
  • Updated Re-release (Broken Sword: The Director's Cut, released in 2009 for the Nintendo Wii and DS, with additional content, updated controls and artwork by Dave Gibbons.)
    • It can be a little jarring on the PC version though. The new voice for Nico is strange at first, but fine. But the new gameplay sections use higher resolution models and backgrounds than the rest of the game. When you see the new Nico model interacting with the old scenery it looks weird. Plus things like the characters no longer walk to the edge of the screen, it just changes.
    • Also, some of the random things that can be examined are cut out, leaving players of the original slightly uneasy about whether the new version's an improvement.
  • Verbal Tic: Ultar often adds the word "yes" when talking to his clients.
  • We Can Rule Together: The Neo-Templars make this offer to George, and he almost succumbs to the influence of the Sword of Baphomet, but then he remembers that the Neo-Templars have a nasty tendency of You Have Failed Me.
  • What Happened to the Mouse?:
    • Sean Fitzgerald gets kidnapped by Khan in Lochmarne but we never learn about his fate. The worst must be assumed.
    • Rosso is mentioned in the ending of the Game Boy Advance game, but one of the enforcers sent to make sure that George and Nico saw the ceremony is not seen at all. He also doesn't get a Redemption Equals Death moment either.
  • Worthy Opponent: Before Khan dies, he says to George that the original Knights Templars were the noble foes of Hashashins.
  • You Fool!: The Grand Master commands Guido to kill George and Nico first before getting rid of fire in the gunpowder.

     The Smoking Mirror 
  • Accidental Misnaming: Emily and Titipoco keep calling George "Jaws".
  • Addictive Foreign Soap Opera: Examining the TV in the police station will cause George to enjoy watching a soap opera.
  • Angry Guard Dog: "Twenty", the bulldog in Marseilles docks.
  • Apocalypse Cult: As explained by one of the villagers, the end of the 5th moon cycle was to coincide with the eclipse of the sun and this would ultimately release Tezcatlipoca, should the stones not be in place to prevent it.
  • Bad Luck Charm: Many residents in Quaramonte City hate to see the flint statue of Tezcatlipoca.
  • Banana Republic: Quaramonte City.
  • Bee Bee Gun: George has to throw biscuits inside a bush to make bees come out and pursue a stunt actor.
  • Big Red Button: Nico lampshades it when she found the emergency button in London Underground.
  • Bilingual Bonus: George talks to a couple of Japanese girls who say something in Japanese and laugh at him. In English it translates to "You are very pretty, you know." note 
  • Body Horror: Tezcatlipoca.
  • Bond Villain Stupidity: Instead of killing George at Oubier's house, Pablo leaves George to himself after releasing a poisonous spider and setting the room on fire.
  • Bound and Gagged: Happens to Nico in the second game.
  • Bowdlerise: In the Remastered, Karzac's death is censored and covered with light beams.
  • Break Out the Museum Piece: Nico steals the Mayan dagger to open a secret door in British Museum.
  • Call Back: When George revisits Montfaucon, clicking on the manhole will prompt him to remark, "I had no desire to go down into the sewers."
  • Calling the Old Man Out: Raoul takes a stand against his mother at the end.
  • Chekhov's Boomerang: Titipoco's cigarette lighter in shape of a gun becomes life-saving twice later.
  • Conspicuous CG: Some of the cutscenes feature CGI vehicles.
  • Convenient Escape Boat: George and Nico do this to get out of Quaramonte City. Unfortunately, the boat they used is destroyed by the the police.
  • Credits Gag: The credits have some examples like the name of the beer and the composer's musical instruments including "All Weird Stuff".
  • Department of Redundancy Department: When George examines the boat hook in the second game:
    George: It's a stick with a hook on one end. A boat hook ... for hooking boats.
  • Description Cut: During her uncomfortable interview with the General, we hear Nico think "I hope George is making good use of his time". Cut to George locked in his prison cell trash talking to Miguel.
  • Deserted Island: Zombie Island. Justified as the filming crew bought the rights to use the island for their shoot.
  • Dismantled MacGuffin: The power to keep Tezcatlipoca in check is concealed in three obsidian stones scattered around the world.
  • Disney Villain Death: The general's mother falling to her death.
  • Distressed Dude: George on the altar stone.
  • Drowning My Sorrows: Early in the second game, George encounters a gendarme sitting in a cafe drinking wine with absinthe.
  • Eiffel Tower Effect: London Bridge and Tower of London show prominently in the background at the docks.
  • Everything's Deader with Zombies: In-universe. The director is fascinated by the idea of introducing zombies in his retelling of "Treasure Island".
  • Exact Eaves Dropping: At the docks, Nico arrives just in time to overhear Karzac revealing his plan to Oubier.
  • Faking the Dead: Late in the first game, Sergeant Moue is said to have died. However, in the second game it's revealed that he went into hiding after he found out about the Neo-Templars.
  • Family-Unfriendly Death: Near the end of the game, Karzac's body is dissolved after being stabbed by Tezcatlipoca.
  • Finger Gun: Nico uses one on the General at the altar stone. He falls for it.
  • Food as Bribe: Subverted. The two guards will let George enter to the village if the shaman likes his offer.
  • Foreshadowing: The card that Nico receives from London Underground station contains a prediction read "A family argument leads you to advantage". Near the end of the game, she convinces Raoul that his mother and Karzac plan to dispose of him as soon Tezcatlipoca has been freed.
  • Full Name Ultimatum: Nico calls George by full name after he tells her to distract General Grasiento for few hours.
  • Gasshole: The watchman in Marseilles docks farts after he heard a strange voice (which actually came from George). This causes George to fall under the hut.
  • The Guards Must Be Crazy: It usually doesn't take much to fool a guard or escape from a guard in the game. Nico managed to start an elevator generator right next to a bunch of armed guards, and none of them saw fit to ask what she was doing.
  • Hawaiian-Shirted Tourist: George dons a colourful shirt when heading for tropical climes.
  • Hoist by His Own Petard: Karzac.
  • Human Sacrifice: Aztec god Tezcatlipoca wants them.
  • I Kiss Your Hand: General Grasiento does this with Nico.
  • Improvised Zipline: The way George and Nico escape from the warehouse in Marseilles.
  • Japanese Tourist: The two Japanese girls at the art gallery.
  • Karmic Death: Pierre and Karzac.
  • Kleptomaniac Hero Found Underwear: Early on, George discovers a red panty in Nico's bag, which is actually a gift from Andre.
  • Mayincatec: The game's theme.
  • The Maze: The forest on Zombie Island.
  • Obvious Stunt Double: George wanders onto the set of a movie where the actors' stunt double is significantly fatter than the star he's doubling for. When said double is injured George serves as one as well but he is actually a good match for the actor.
  • Our Ghosts Are Different: Two ghosts can be encountered in this game. One is harder to notice but leads to Fridge Brilliance.
  • Phrase Catcher: George. "Get out of there!" and variations. Lampshaded in Quaramonte.
  • Pirate Booty: Captain Ketch's treasure chest which he planted in a cave by the beach.
  • Prison Episode: George is forced to go in prison for attempting to free Miguel.
  • Privateer: Two NPCs are the descendants of a privateer (not a pirate) who claim he was falsely accused of acting without the correct papers by a governor and hung in order to get at his fortune.
  • Saw It in a Movie Once: George attempts to escape from prison by tying Miguel's rope on the steel bar and Duane's truck, remembering he'd seen it in a movie about Hopalong but with ropes and horses.
  • Shut Up and Save Me!: Nico's response if you choose to talk to her rather than untie her. She's not in any immediate danger, she's just sick of being tied up.
  • Skeleton Keycard: Nico is able to open the cupboard at the London subway station with the use of a ticket.
  • Slip into Something More Comfortable: Said word for word when General Grasiento changes clothes for his intimate interview with Nico.
  • Theme Park Version: George meets a cinema crew shooting a movie version of Treasure Island, but with "modern" elements added such as a pirate girl with thigh-high boots.
    • Though it's being shot in black and white.
  • Tranquillizer Dart: Titipoco uses one to incapacitate Nico in the opening sequence. George uses the same arrow to shoo the boar at Zombie Island.
  • Trap Door: George, Nico and Titipoco fall down one in the temple.
  • Two-Faced Aside: George, when introduced to Sharon Kowalski, goes along and pretends to know her, only to whisper to himself that he has never heard of her name before.
  • Verbal Tic: Bert Savage sometimes tells his "flippin" experiences as a stuntman.
  • What Happened to the Mouse?: Raoul is not seen after helping to save the day.
  • Would You Like to Hear How They Died?: Before killing Oubier, Karzac mentions that Oubier's wife screamed his name with her last breath.
  • You Have Outlived Your Usefulness: Said by Karzac to Oubier right before shooting him.
  • You Just Ruined the Shot: George discovers a group of pirates, only to find out that they're part of the film.
  • Zip Mode: Double click on an exit would take George or Nico go there instantly.

     The Sleeping Dragon 
  • Abandoned Area: L'Heiroglyphe.
  • Adventurer Outfit: George and Nico wear safari outfits during their journey in Congo and Egypt.
  • Ancient Order of Protectors: The St. Stefan Chapter of the Knights Templar.
  • Angry Guard Dog: The dogs in Susarro's castle and in St. Stephan Chapter headquarters.
  • Apocalypse Cult: The Cult of the Dragon.
  • Arbitrary Skepticism: George decides to put a famous legend to the test. After been recently knighted by a long-forgotten Knights Templar sect, accidentally finding King Arthur's tomb and retrieving Excalibur (as it often happens, it's confused with the fabled 'sword in the stone') AND slaying a dragon, George throws the sword into a nearby lake. Nothing happens. Nico realizes that he believed a hand would come up out of the water and says, "Get real, George." with only the slightest hint of irony. Then the sword suddenly sinks, as if it was pulled under the water...
  • Armies Are Evil: Susarro's army.
  • Aside Glance: Before the credits roll George asks Nico what happened to Petra, the assassin who tried to kill them both many times throughout the game which prompts her to say that she just, "disappeared" and her eyes quickly glace towards the camera/player. Potentially displaying Genre Savvy-ness, given how many other "disappeared" characters turn up in later games.
  • As the Good Book Says: George has to remember the verse from the book of Revelation in order to open the secret door to Preceptor's chamber.
  • Attack of the 50-Foot Whatever: The dragon in Glastonbury.
  • Awakening the Sleeping Giant: The Sleeping Dragon.
  • Battle in the Rain: The final challenge has Nico and Petra having a showdown while George is fighting against the dragon in the middle of stormy weather.
  • Berserk Button: Dudley Cholmondely gets angry at people who doesn't pronounce his name correctly.
  • Big Bad Duumvirate: Susarro and Petra, but the latter one actually works for the Grand Master.
  • Big "NO!": The Grand Master realizes that he cannot control the Dragon Power.
  • Big Red Button: Cholmondely's machine has one but it causes to attract the enemy's attention. Later in the game, George lampshades about it after he pressed the button under Susarro's desk.
  • Block Puzzle: Almost every other room, which was slightly controversial with casual adventure gamers.
  • Bookcase Passage: There's a hidden emergency exit behind the bookshelf in Susarro's office and later a hidden passage in the catacomb's wine cellar.
  • Borrowed Catchphrase: George hears his own catchphrase from Tristram to avoid getting beaten by Eamon.
  • Boss Remix: The Grand Master has one after his transformation into a dragon.
  • Bottomless Bladder: When Nico uses her bathroom her phone receives some of the messages. Later in the game, George can use the public toilet (or "pissoir", as the caretaker calls it) in Montfaucon square.
  • Bowdlerise: Inverted in the Japanese version. The cutscene where Harry's plane is close to the roofs in flooded Glastonbury is more violent.
  • Broken Record: This is what George describes to the Anubis hologram. He and Nico think it's just a recording.
  • Call Back: The red clown's nose George carried around in the original game can be seen in Nico's apartment.
  • Cane Fu: Susarro uses his cane as a shield to block George's punch.
  • Car Fu: Petra attempts to kill Nico this way to stop Nico from finding out the contents inside Vernon's DVD disc.
  • Cat Fight: Nico and Petra.
  • Chekhov's Gun: The scarf in Dragon Temple. This is the reason why the Cult of the Dragon decided to destroy the Templars of St. Stefan Chapter and steal the Key of Solomon in Paris.
  • Chess with Death: The Anubis challenges George and Nico by solving a puzzle that involves Horus for both of their own lives and gain access to the Armillary.
  • Closet Geek: George reveals that he has a collection of Tintin merchandise.
  • Concept Art Gallery: As rewards after the ending credits.
  • Continuity Nod: The Sleeping Dragon makes some references in the first game including the group of enemies, history of The Knights Templar and George wants to tell Nico how he escaped in Bull's Head Hill in Syria again.
  • Convenient Misfire: Petra's magnum sometimes jams while she's trying to kill George and Nico.
  • Cooldown Hug: Nico delivers one to George after they witnessed Bruno's death.
  • Copy Protection: The US PC version of The Sleeping Dragon contains the dreaded Starforce copy protection.
  • Coup de Grâce Cutscene: Near the end, the cutscene shows George stabs the dragon's lower jaw and slashes its neck which turns the dragon into shattered crystals.
  • Covers Always Lie: The Japanese PS2 version cover features George and Nico swinging in the rope while Nico's wearing a Dangerously Short Skirt and holding a gun. They don't do anything like that in the actual game, though.
  • The Cracker: Inverted with Vernon Blier who just hired for the need of money.
  • Cult: The Cult of the Dragon which was a former group of Neo-Templars.
  • Darker and Edgier: This game compared to the previous installments.
  • Dead Guy on Display: George and Nico discover a mutilated corpse near in the elevator and later an explorer who got impaled with spikes in Congo.
  • Dismantled MacGuffin: The three alphabet stones which are used in opening the door to the Armillary.
  • Dressing as the Enemy: George and Nico go undercover as Susarro's henchmen to get inside the castle and save Bruno.
  • Elaborate Underground Base: The St. Stefan Chapter of Knights Templar hides in sewers in Montfaucon Square.
  • Elevator Escape: George and Nico have to reach the elevator before Petra captures them.
  • Enemy Chatter: Two soldiers in Susarro's castle are talking about Petra's interrogation methods.
  • Escape Sequence: Happens few times in the game especially the parts where George and Nico have to flee from Petra.
  • Everybody's Dead, Dave: Averted. George enters to a room where several Templar members are killed by Susarro's army.
  • Exact Eaves Dropping:
    • George sees Susarro and two Congolonese soldiers talking through the cave's small hole.
    • George and Nico overheard Susarro's conversation about the search of Key of Solomon to Petra, Bruno and Flap.
  • Foreshadowing: At one point in the game, Zazie tells George that she saw a vision of Bruno being killed on fire and a dragon eye. Upon entering the warehouse, George only sees a mysterious man wearing a blue hood. It turns out that man is the Grand Master, who will transform into a dragon.
  • Frying Pan of Doom: Nico uses one against Petra in Vernon's apartment. It doesn't work, though.
  • Funny Background Event: While George and Bruno are talking about the Dragon Energy, Colonel Butley passes by. Moments later, the colonel goes back to Cosmic Faerie with his shotgun.
  • Gosh Dang It to Heck!:
    • Petra says "damn" whenever she fails in killing George and Nico.
    • Towards the end of the game, George says "Oh, shoot!" after he witnessed the Grand Master using the Dragon Power.
  • Gory Discretion Shot: George and Nico discover a dead body near the elevator in underground theater with his chest been burned away.
  • The Guards Must Be Crazy: The soldiers in Susarro's castle aren't aware that Nico is disguised as Petra. Justified that most of them never met Petra personally..
  • Heroic Sacrifice: Bruno, who cheats in Horus puzzle in order to let George and Nico escape from the temple.
  • Hollywood Fire: George rescues Bruno from the burning warehouse.
  • I Was Quite a Looker: One of Vernon's neighbors said to Nico that she worked as a dancer at the Moulin Rouge before.
  • Kiss of Distraction: Nico does this to Boris after George asks her to distract the guard for the fourth time. Judging from George's reaction, he's really hurt.
    • Unfortunately, that scene becomes canon when Nico talks about it to George in the fourth game.
  • Kleptomaniac Hero Found Underwear: George receives Bruno's shorts (or "pants" as what Tristram says) in Glastonbury.
  • Light and Mirrors Puzzle: The game involves crystals under the temple in Congo.
  • Meanwhile Scene: The game cuts to the villains after George, Nico and Bruno leave the abandoned theatre.
  • Metaphor is My Middle Name: George calls himself "The Cat" after he found the open window in the castle.
  • Mineral MacGuffin: The Key of Solomon. Not only it is used to activate the Dragon Power in Armillary, it is also a key to release Excalibur as well.
  • Nostalgia Level: The game features Flobbage (the old man from The Shadow of the Templars) working in Montfaucon Square. There's also a sewer key available to that area but it is only used temporarily.
  • The Password Is Always Swordfish: The password for Vernon's safe is Beatrice's birthday.
  • Place of Power: Glastonbury.
  • Power Incontinence: Susarro once harnessed the Dragon Power, but this causes him to become weak and ill.
  • Pre-Asskicking One-Liner: Nico makes one before her Cat Fight with Petra in Glastonbury.
  • The Precarious Ledge:
    • Nico climbs to the scaffolding to get across to the theatre.
    • George has to find another way to get inside the castle in Prague.
  • Press X to Not Die: Occasionally.
  • Previously On: The Extras menu includes plot summaries of previous two games on PC and PSX for the players who missed out on them during their initial release.
  • Public Domain Soundtrack: "Tristan's Lament".
  • Ransacked Room: Nico's apartment is ransacked by Susarro's agents in search for Bruno and the Key of Solomon while George and Nico are in Congo. Unfortunately, Andre is unable to stop them.
  • Redemption Equals Death: Lampshaded by Bruno Ostvald before his execution.
  • Scaled Up: The Grand Master becomes a dragon, as a consequence of controlling the Dragon Power.
  • Scooby-Dooby Doors: The two tunnels in Glastonbury. George wonders how he managed to get another way easily.
  • Separated by a Common Language: "Pants" means underwear in UK English. This causes a nasty surprise for George.
  • Show Within a Show: Eamon O' Mara's "Up Your Alley With Eamon".
  • Skeleton Keycard: Nico managed to open the window in Vernon's room using her press card.
  • Spikes of Doom: The Dragon Temple in Congo has them. George temporarily blocks its cogs to stop the mechanism.
  • Stealth-Based Mission: a few times, despite the game having no camera controls whatsoever.
  • Stopped Clock: George finds a broken grandfather clock in St. Stefan Chapter headquarters which indicates the time when Susarro's henchmen attacked the Templars.
  • Storming the Castle: George and Nico travel to Susarro's castle in Prague to save Bruno.
  • Stun Guns: One of the members of St. Stefan Knights Templar uses a taser to knock out George and steal the Key of Solomon.
  • Third Is 3D: Applies.
  • Toilet Humor: The game has the conversation between George and the pissoir caretaker in Montfaucon.
  • Trailers Always Lie: In the E3 trailer, you won't actually see George running around while wearing safari outfit in Paris, or Nico and Petra having a fight inside Vernon's apartment in actual gameplay.
  • Trash Landing: At Prague, George falls out in an Air-Vent Passageway and into a pile of socks.
  • Unexpected Gameplay Change: The game has a couple of action sequences, including stealth.
  • Villainous Crush: Inverted when George is interested with Petra and asks Nico whether she would go blonde. Nico is very annoyed about it.
  • Wasn't That Fun?: After the characters escape from the guards in Egypt, Nico says it was fun but George disagrees after what she did.
  • Wham Line: "She was talking to me, Susarro!"
  • With Friends Like These...: George lampshades about it when he and Nico see Susarro and the Grand Master arguing.
  • Working the Same Case: George investigates the murder of a scientist in Congo, while Nico is trying to find the killer who shot the computer hacker in Paris. George lampshades about it after he saves Nico in the theater.

     The Angel of Death 
  • Accidental Misnaming: Archie calls George by various names.
  • Arc Words: "Only those whose faith is true will be saved".
  • Bad Habits: Mevlut and Nico dressed up as priest and nun to visit George before his execution. The latter does this to save George.
  • Big Bad Duumvirate: Monsignor Devlin and Father Gregor.
  • Big Damn Heroes: Archie, Brother Mark and the Martino crime family.
  • Bomb Disposal: George and Brother Mark attempt to defuse the bomb inside Anna-Maria's apartment.
  • Caught on Tape: This is how Mevlut finds out about George and Anna-Maria entering to Topkapi Palace at night.
  • Chekhov's Boomerang: The game has the golf club. It is the first item to be picked up and you can show it to anyone in case they might be interested in buying it. It is also the last item to be used in destroying the Ark of the Covenant's cherubs.
  • Closet Geek: Brother Mark is obsessed with action movies, especially films starring Lucy Chu.
  • Concept Art Gallery: As rewards after the ending credits.
  • Cult: The Order of St. Michael.
  • Cut Short: The ending.
  • Deadly Gas: The chamber where the Ark of Covenant is stored has this.
  • Died in Your Arms Tonight: Near the end, Anna-Maria dies in George's arms after she kills Mevlut.
  • Doomsday Device: The Ark of the Covenant.
  • Downer Ending: The ending has George holds dying Anna-Maria on his arms. Nico says that there's nothing they can do to save her.
  • Drowning My Sorrows: George does this way after he thinks that Nico is dead and saying that he wants to be killed. The next day, he finds out Nico in Anna-Maria's apartment and fainted.
  • Drunken Song: George sings one of these after drinking too much beer.
  • The Dulcinea Effect: Maynard helps Nico to escape from mafia in Phoenix.
  • Elvis Impersonator: One of the members in Martino gang is guarding the hallways in New York hotel.
  • Fallen-on-Hard-Times Job: George becomes a bail bondsman in New York.
  • Flashback: At the beginning of the game, Moses uses the Ark of the Covenant for the ceremony.
  • Foreshadowing: George and Anna-Maria have this conversation while trying to get the manuscript in Alfonso's hotel:
    George: Don't worry, I'll figure out a way. Trust me.
    Anna-Maria: I do...with my life.
    George: Hey, I wouldn't go that far.
  • Four Is Death: Angel of Death.
  • Gray Rain of Depression: The opening has a scene where George runs back at the office in the middle of rain.
  • Hacking Minigame: Introduced in this game.
  • Heroic Sacrifice: Anna-Maria.
  • How We Got Here: George explains that he's captured by Mevlut due to the stealing of Ark's cherub in Topkapi Palace.
  • Human Sacrifice: The Ark needs a human interface (particularly women) to be activated such as Nico and summon the Angel of Death.
  • I Know Karate: Brother Mark, who studied Tai Chi, ju-jitsu and Korean kick-boxing.
  • I'm Dying, Please Take My MacGuffin: Cardinal Gianelli is shot by Gregor but he manages to give the manuscript to George on time.
  • Improvised Zipline: George and Nico used this way to get out of Turkish prison.
  • I Should Write a Book About This: Eamon O' Mara published a book about George and Nico's adventures in the third game and becomes a celebrity.
  • Laser Hallway: The Topkapi Palace has those lasers.
  • Love Redeems: Anna-Maria helps George to stop the Order of St. Michael from using the Ark of Covenant. Sadly, it doesn't end well for her.
  • The Mafia: The Martino family.
  • Market-Based Title: The game is called Secrets of the Ark in the US version.
  • Metaphor is My Middle Name: At one point, Brother Mark claims that "terrible" is his middle name.
  • Mexican Standoff: Anna-Maria and Mevlut. However, the two of them shoot each other and died after George successfully stopped the ceremony.
  • The Mole: Mevlut, Father Devlin and Father Gregor.
  • Naughty Nuns: Anna-Maria. Turns out she didn't take her vows after all.
  • No-Tell Motel: Alfonso's hotel.
  • Nuns Are Funny: Sister Angelica and Sister Margaret .
  • One Steve Limit: Averted. Besides Archie Stobbart there's also Archie Lonsdale.
  • The Precious, Precious Car: Brother Mark's car.
  • Prison Episode: George is thrown in a jail cell in Topkapi Palace by Mevlut.
  • Romantic False Lead: Even though she was taken a bit more seriously as a love interest than most examples, clever fans could spot Anna-Maria as one of these from a mile off.
  • Secret Circle of Secrets: The Order of St. Michael.
  • Sequel Difficulty Spike: The Angel of Death is considered by many as the hardest game in the series.
  • Sexy Discretion Shot: George spends a romantic evening with Anna-Maria. She even asks George to "turn the angel around" and then the screen fades.
  • Taken for Granite: Maynard turns into gold and shatters into pieces after he is trapped in his gold making machine.
  • Timed Mission: At one point where George and Brother Mark discover a bomb and must find a way to defuse it in ten minutes.
  • Treasure Map: The Templar's manuscripts.
  • Wrong Name Outburst:
    George: Okay Nico, here's how we planned-
    Anna-Maria: Nico?!
    George: Wha- uh, Anna-Maria! Sorry.

     The Serpent's Curse 
  • Accidental Proposal: Try showing the diamond ring to Nico. Go on.
  • Acme Products: Inspector Navet's crime reconstruction machine.
  • Almost Kiss: The ending has George and Nico after their escape in the Gnostic temple. However, they're interrupted by Shears.
  • Animated Actors: The Kickstarter trailer features Charles Cecil directing the beginning of the game. After that, George and Nico talk about their previous adventures from the first two games.
  • Big Bad Ensemble: Medovsky and Richard Langham.
  • A Bloody Mess: Nico distracts Inspector Navet by messing the pizza sauce on the floor.
  • Bedsheet Ladder: George and Nico use the painting's sheets to escape from the burning art studio.
  • Blackout Basement:
    • George enters to a garage in Vera Security office and has to Pixel Hunt in the dark to find the light switch.
    • George and Nico are trapped in a cave in Santa Cova Chapel and they have to find the light source.
  • Box-and-Stick Trap: George catches Trevor using a matchbox, with tea biscuit as a bait.
  • Breaking the Fourth Wall: George asks Fleur how to get rid of Sergeant Moue from the shop's door but Fleur responds in this question:
    Fleur: Don't you want to play the game yourself?
  • Broken Record: George discovers a broken record that Bijou accidentally destroyed.
  • But Thou Must: George has a choice whether he'll give the Tabula or lie to Langham. No matter what you choose, Langham will kill Tiago anyway.
  • Cable-Car Action Sequence: In episode two.
  • Caught on Tape: George watched the footage about the theft of the painting in Henri's office.
  • Concealing Canvas: At the start, there's a broken alarm system hidden in the stolen painting. Later in the game, George and Nico find "La Malediccio" behind one of the canvasses in Mr. Hobbs' room.
  • Cosmetically Advanced Prequel: The Serpent's Curse. Word of Saint Paul says that the game takes place after The Smoking Mirror.
    • Interestingly enough, this is the first sequel since The Smoking Mirror to actually get a number in the title: 5, to be exact, even though naming it Broken Sword 3 wouldn't technically collide with The Sleeping Dragon.
    • Which makes it a bit of a headscratcher when we remember that the third entry in the series (chronologically fourth) did not feature the smartphones that the characters are seen to possess in both the fourth (chronologically latest) and the fifth (chronologically third) game.
      • This is then contradicted in the second episode of the Serpent's Curse when Duane mentions the "Rome Incident" from Angel of Death, which George seems to have forgotten about.
  • Covers Always Lie: The poster of The Serpent's Curse depicts George holding a dangling Nico from a gondola by single hand while a Russian mobster attempts to shoot them. In the second episode, that scene doesn't happen and instead there's Nico on her own hanging in gondola by two hands and casually talks to Shears. Not to mention that many fans thought Mrs. Piermont will have an important role in the game.
  • Credits Medley: The first half of the ending music is based on the opening theme.
  • Creepy Cockroach: George keeps a cockroach and names it Trevor. Many NPCs, however, hate to see it.
  • Curse Cut Short:
    Eva: I think it's a crock of sh-
    George: Okay, that's enough.
  • Cypher Language: Gehnen's telegram and the Tabula Veritatis.
  • Dead Artists Are Better: El Serp.
  • Drowning My Sorrows: Bijou suffers this from the loss of her husband. At the same game, Ramon drank a lot of brandy from remembering the deaths of Xavier and Hernandez.
  • Duct Tape for Everything: George lampshades about it after he opened the bag he found in Langham's truck.
  • Enemy Chatter: three of Langham's henchmen are talking about their boss outside the Eden.
  • Epigraph: The game features excerpts from The Testimony of Truth and Friedrich Nietzsche's "Beyond Good and Evil" before the game's opening.
  • Flashback: The opening shows that the fascists invade the mansion during the civil war in Catalonia, Spain.
  • Food as Bribe: Georges gives a pizza to Laine in order to ask about the code in Henri's office.
  • Foregone Victory: It makes sense that the game happens to be a prequel.
  • Gnosticism: The theme for the game.
  • Guyliner: George can use Bijou's make-up to disguise as Henri and convince Bijou to give the safe key. It gets more hilarious when he uses lipstick.
  • The Heretic: According to Father Simeon and the Dominicans, the Gnostics.
  • Hollywood Fire: At the end of the first part, George and Nico are trapped over the rooftops in Mr. Hobb's studio.
  • Hollywood Glass Cutter: George cuts the window in Henri's office using the engagement ring he found in the safe.
  • Insurance Fraud: One of the main issues.
  • It May Help You on Your Quest:Fleur gives George a blue yarn ball and says it will become useful for him in the future.
  • Lost Forever: Some of the achievements certainly qualifies, especially if their requirements are finding small items.
  • Love Triangle: Henri, Bijou and Mr. Hobbs.
  • Lying Finger Cross: When Navet asks George if he tampers any evidence in Henri's office, one of the dialogue option icons include a crossed finger. Later in the game, George has a choice whether he will give the Tabula Veritatis to Langham or lie to him.
  • MacGuffin Delivery Service: Langham threatens to shoot Tiago if you refuse to handover the Tabula Veritatis. Whether you give the Tabula or not, Tiago will end up dead.
  • A Minor Kidroduction: Subverted. The game opens with Tiago leaving Castell del Sants with her mother to escape from fascists.
  • Mystery Magnet: Lampshaded when George thinks that trouble comes whenever he and Nico are reunited.
  • No Animals Were Harmed: George reassures Nico that Donna will be okay using a sausage dynamite.
  • No Celebrities Were Harmed: Some fans notice that Medovsky looks like Vladimir Putin.
  • Parody Names: Interpol detective Richard Langham from The Serpent's Curse is a nod to Robert Langdon series.
  • Pre-Mortem One-Liner: George makes this one before he uses the Ouroboros necklace to Langham.
  • Ransacked Room: Adam's apartment has been ransacked and Tiago is kidnapped by Shears.
  • Spooky Painting: The La Maledicció. According to Father Simeon, the painting is cursed by the devil and whoever touches it will die. It gets spookier when there's a hidden image inside the painting.
  • Starving Student: Bassam tries his best to enter college by selling strange trinkets from different countries.
  • Theme Tune Cameo: You can listen to the song called "Jasmine" at Henri's apartment in Paris and Hobb's studio in London. Also, George and Nico's smart phones plays music from Beneath a Steel Sky.
  • Westminster Chimes: George has to play the tune of Ave Maria to cheer up Pearl.

http://tvtropes.org/pmwiki/pmwiki.php/Videogame/BrokenSword