[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/456px-Groupbof3_1318.jpg]]

The third game in the long-running EasternRPG series Franchise/BreathOfFire, released on the PlayStation in September 1997 in Japan and April 1998 in North America. It was later ported into the {{P|layStationPortable}}SP system and released in August 2005 in Japan and February 2006 in Europe, with [[NoExportForYou no North American release.]] As typical for the [=BoF=] series, several characters from the earlier games are reinvented here.

The game takes place in a StandardFantasySetting, except that it has [[PettingZooPeople humanoid animals]] co-existing peacefully with humans. There are also some machines, though [[SchizoTech their origin is a mystery]]. A long time ago there also existed a race of dragons, but they were killed off for some forgotten reason; only their fossils remain, turned into crystals which are mined to power machines.

The story begins when a dragon whelp turns up alive in a mine. It escapes and takes the form of a boy named Ryu. The first part of the game is about Ryu trying to survive and find friends; among those he makes are Rei, a [[GentlemanThief goofy thief]] tigerman; his [[ConvenientlyAnOrphan orphaned sidekick]], Teepo; the RebelliousPrincess Nina; the [[AbsentMindedProfessor ditzy scientist Momo]]; and the gargoyle-like [[TheQuietOne Garr]]. The second part has the (now older) Ryu and his friends investigate why the dragons were killed.

The game is mostly remembered for introducing some of the trademark game mechanics on the series, including Ryu's dragon gene system, which allowed the player to mix and match several different "genes" (crystals) in order to create a variety of dragon forms; The Masters, certain {{N|onPlayerCharacter}}PCs who after fulfilling their requirements granted those under their tutorship stats bonus as well as new techniques; and the Skill system, special master/enemy spells that could be learned and used by any party member. Most of these gameplay elements were later refined in VideoGame/BreathOfFireIV.

There exists a [[Characters/BreathOfFire character sheet]] for the series. Place any character-related tropes there.

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!!This game provides examples of:

* ActualPacifist: Durandal, one of the masters, styles himself as one. He teaches two skills (Feign Swing, Unmotivate) that have no effect, and one that can't deliver a killing blow (Backhand).
* AdvancedAncientAcropolis: Caer Xhan.
* AerithAndBob: Ryu, Rei, Nina, Momo, and Garland are real names. Peco, Pecoros, Teepo, and Garr are not.
* Creator/AkariKaida
* AlasPoorVillain: [[spoiler: When Myria dies, her last words are her worrying about how the world will survive when she is gone, and praying to "God, if there is a God," asking what she should have done.]]
* TheAlcoholic: Fahl, one of the masters. Arguably Garr, whose bio states he likes liquor. He is also encountered early on in Fahl's bar and an NPC notes that he goes there often.
* AllInARow
* AlwaysCheckBehindTheChair: There are chests of drawers on more than one occasion.
* AnnoyingLaugh: You will come to ''hate'' Balio and Sunder's whinnies.
* ArbitraryHeadcountLimit
* ArrangedMarriage: One quest in the first part of the game deals with this. The Guildmaster of Rhapala wants his daughter Shadis to marry Zig, the big, strong sailor he's chosen to be the next Guildmaster, and has set him the EngagementChallenge of fixing the guild lighthouse. However, she's in love with the guild's bookkeeper, Beyd, who's smart and kind but is too weak for anyone in the Guild to take him seriously as a leader. Accordingly, the party takes it upon themselves to teach Beyd to fight so he can fix the lighthouse before Zig does. [[spoiler: Zig challenges him to a duel for the right to go to the lighthouse, which will mean the right to marry Shadis. Beyd wins, but is too badly beaten up to go fix it; nonetheless, beating Zig proves that Beyd has the chops to lead the guild.]]
* ArtShift: the final scene of the game ditches the in-game models and depicts the characters in their concept art appearances (see the page picture).
* AudioAdaptation: ''Breath of Fire III Drama Album'', which has Nina as the {{Narrator}}, talking about her adventures with Ryu pre-TimeSkip to two [[CanonForeigner original characters.]]
* AuthorityEqualsAsskicking: Usually averted; enemy leaders tend to be crooked cowards, rather than boss-worthy. Played straight with Balio and Sunder, who are CoDragons to the mysterious leader of the Sin City gang and far stronger than Ryu and his friends (they're only defeated when Garr steps in). DoubleSubverted with the boss man himself, who makes a RunForTheBorder when he hears that [[RoaringRampageOfRevenge Rei is after him]], but [[spoiler: when caught at the border gate, proves to be a transforming boss and takes Rei down with one shot]].
* AwesomeButImpractical: The Chain Formation - yes, it gives you insane speed, but it shoots your defense to hell, meaning that if you're not going to kill your enemy in one turn, you'd better be prepared with tons of healing items.
** Kaiser form, while insanely powerful, will guzzle your AP up so quick you'll barely get any use out of it, especially if you use the Infinity/Trance/Radiance gene combo to get it at maximum power; this costs a staggering ''53'' AP just to initiate, and another 27 each turn; that's 80 AP just for a single turn in a game where, late-game, most players will barely have over a hundred for Ryu! On the other hand...
* BackFromTheDead: [[spoiler:Myria, from the first game.]]
* BarefootCartoonAnimal: Garr.
* BishonenLine: Both subverted and played straight. Ryu's dragon forms get more and more monstrous, yet his ultimate form, the Kaiser, is...himself, colored gold. Subverted when he uses the Kaiser Breath attack, which turns him into a gigantic dragon.
* BerserkButton: Steal the apple off the [[BossInMookClothing GooKing]] if you want it to stay and fight. [[OhCrap Though you may regret it if you're not prepared enough...]] They have a chance to drop the [[InfinityPlusOneSword Goo King Sword]] if you manage to survive, though.
* TheBerserker: The "Berserk" skill, which dramatically increases the target's strength and removes control of it for three turns, after [[DeadlyUpgrade which he just dies.]] There's also the enemy Berserker who uses said skill, and both Ryu and Rei get transformations which turns them into this.
* BettingMiniGame: One of the possible jobs one can give to the Faeries. Includes a "Guessing the Number" and "Guessing the Minor/Major Number Order".
* BilingualBonus[=/=]ThemeNaming: All [=McNeil=] ghosts are named after business concepts. Similarly, all characters related to the port city of Rhapala have their names based off types of fishing bait.
* BlackComedy: You are forced to carry out the Mutant Plant's DrivenToSuicide wish. You have to turn the conveyor belt on to feed him into the magma. Instead you can switch it on backwards carrying him away from the magma. He ''complains'' about it as if you hit the wrong floor button in an elevator!
* BossBonanza: In the Myria station. There are plenty of new bosses. But given how some of the bosses are inside some segments of the station itself...it might not qualify specially in the end where you get to the inner laboratory where you face the Experiments which are mostly a {{Boss Rush}} per Capcom's tradition but they included a few new ones (including a Dodo bird, still the crowning moment of funny is when you have to face Rocky X 5 [[spoiler: Giant Rooster]], considering it can still inflict you the Egg status, Ovum spell).
* BossInMookClothing: The Archmage and Berserker, probably the best known examples on the whole series. The [=GooKing=] may also count, specially when it's [[UnstoppableRage angry.]]
* BossRush: Present in TheVeryDefinitelyFinalDungeon in a labyrinth-esque area. If you don't care about the treasure, you only need to fight 2 of them, the first of them being a group of the first bosses of the game which do single-digit damage to even moderately-leveled party and who go down in a single hit.
* BraggingRightsReward: The Archmage and Berserker drop the best dagger and shield respectively. Unfortunately, they're incredibly marginal upgrades and by the time you can kill these two you're probably already at the final boss and can eat her for breakfast.
* BrokenBridge: A literal broken bridge connects Yrall Region to Dauna Hills and the road leading to the Urkan region was destroyed by a volcano which you have to detour inside the volcano. Both roads becomes accessible after the TimeSkip.
* TheCameo: Following in VideoGame/BreathOfFireII's tradition, though obscured due to the translator's ignorance. From ''VideoGame/{{Breath of Fire|I}}'' there's Mogu, Bo (named Gary from his Japanese name Gilly, which is short of his Japanese original Gilliam) and Ox (his Japanese name is Builder, which the translator changed into Worker). From ''VideoGame/BreathOfFireII'' we have Bow (not referred by name, though) and Jean (under his first name Ecarl/Ekaru). Ladon (the Dragon Lord/God of previous games) appears also as a Master. One can also spot Chun-Li and Sakura from ''StreetFighter'' watching from among the crowd in the contest.
* CantDropTheHero
* CashLure: You can catch the fish man merchant Maniro by baiting your hook with a gold bar.
* {{Catchphrase}}:
** Rei's infamous "Doesn't this just beat all?"
** Nina's ''[[ShipTease very]]'' [[ShipTease insistent]] that Ryu "is not a bad dragon".
* TheChosenOne: Ryu later discovers he's one. [[spoiler:Dragnier has it foreshadowed that the one to come from the other side of the ocean through the transportation machine would be the one to face off against their greatest enemy Myria.]]
* ContinuityNod: Mostly to the first game. The most known being the [[spoiler:mural seen at the intro and in Dragnier]].
* ConvectionSchmonvection
* CrossCounter: Performed, by all things, a pair of fairies on each other when they get tired of the other one calling them dummies.
* DarkerAndEdgier: While the game is relatively light-hearted overall, there are quite a number of horrifying events happening to, and around, Ryu. The game dwells on the ethics of genocide, life after death, religion and faith, and morality, and while it does so without feeling too heavy, the terrible nature of said acts are only barely glossed over. Try not to think about them too much: it won't [[TearJerker end well for you]].
* DeathMountain: Mt. Glaus, Mt. Myrneg, Mt. Levett, Mt. Boumore...
* DemotedToExtra: Deis, still an important NPC, but this time only helping as a Master.
* DerelictGraveyard: Steel Beach.
* DoorToBefore
* DoubleConsciousness: Rei has a moment where a ghost like apparition of himself walks out of his body and he talks to it. Seems he is torn between his easy life as a highwayman and his quest for philosophical knowledge of why world destroying power exists. There really is no comparison between the two and he tries to come to terms with the fact things aren't as simple as he's used to.
** Nina has the experience where she is torn between her duty as a princess and gaining valuable experience through exploration as well as working towards being her own person instead of just doing what she's told to do.
** Momo's moment is more determination to find out the secrets of the machines while wondering what her father would do if he was alive and in her place.
* DubNameChange: We have Babadel/Bunyan, Zurusuru/Loki, Garland/Garr and Pecoros/Peco, just to name a few. There are plenty of enemies, items and other stuff whose names were changed.
* DuelBoss: Not as prominent as in ''II''. Normally, Ryu fights these, but not always (and the Hall of Fire plays with the trope to no end).
* DumbDodoBird: One is a part of the BossBonanza
* DummiedOut:
** A few unused spells are found within the code, though only one actually has both effect and animation intact.
** There's a healthy amount of unused text buried in the code. Among them an alternate version of the Balio and Sunder ambush, one hinting at Rei being member of [[spoiler:the Mafia]] and another where his [[spoiler:Weretiger]] ability is hinted at very early during the story.
*** His [[spoiler:Weretiger]] ability ''is'' obliquely hinted at relatively early. [[spoiler:At Mt. Glaus, when he goes off to kill the Nue, he mentions that only he can use a certain ability, which is why Bunyan sent him off alone since he tends to attack his allies in that form as well.]]
* EarlyBirdCameo: Both [[spoiler: Myria]] and [[spoiler: adult Teepo]] are seen almost at the start of the game.
** Balio and Sunder entrust a captive Ryu and Nina to the barman (later master) Fahl. When the two kids make their escape, they seem to fail to notice that someone else in the bar is watching them, deep in thought. [[note]]for those who haven't played the game or don't remember the scene, it's Garr[[/note]]
* EliteTweak: The Masters system.
* ExtraTurn: The ''EX Turn'' option, which grants those with a high Agi stat a second action "between" turns.
* FishingMinigame: As expected. It was also made an special mode in the PSP port which unlocked never-published concept art.
* FiveManBand: Fits to a tee.
** TheHero: Ryu
** TheLancer: Rei
** TheSmartGuy: Momo
** TheBigGuy: Garr
** TheChick: Nina
** TeamPet: Peco (also serves as TheBigGuy and [[spoiler: briefly as TheSmartGuy and TheObiWan]]).
* FaceHeelTurn: [[spoiler: See that picture up there? Did you notice Teepo isn't in it? There's a reason for that.]]
* {{Filler}}: the episodes centering around the Rhapala region (training Beyd, fixing the Lighthouse and helping the fairies). Yes, they have ''some'' significance after the TimeSkip, but they really have no bearing in the overall scheme of things. Garr even laments why they have to do all these things just to find a way to Angel Tower.
* ForScience: Momo at times.
* FourIsDeath: The Guardians.
* FullyDressedCartoonAnimal: Rei and Momo. As noted, Garr is a BarefootCartoonAnimal.
* FullFrontalAssault: Deis' introduction, in which she pounds on Garr while wearing nothing but a (presumable) smile. [[http://www.pixelitis.net/news/rumor-alleged-playtester-sheds-light-on-psn-denial-of-breath-of-fire-iii Rumored to be one of the key reasons the game has not been rereleased on PSN.]]
* [[spoiler: GenocideBackfire: Myria thought the dragons would be a menace to the world and ordered them killed.]]
* GetOnTheBoat: Later in the game you get to sail the Inner Seas with Rhapala's ship.
* GettingCrapPastTheRadar: In Sin City, a woman says she sells "everything that's not in the menu."
* GiantSpaceFleaFromNowhere: Makes up ''a lot'' of the game's boss gallery.
* GravityBarrier: A notable egregious one. One of the teleporters leads very close to TheVeryDefinitelyFinalDungeon and PAST the [[ThatOneLevel Desert Of Death]], but you can't step out of it due to a crate blocking out the stairs...even thought the characters could as easily ''jump down'' the damn machine!
* GreenHillZone: Most of Yrall Region, inclduing the game's starting point, Cedar Woods.
* HiddenElfVillage: The Fairy Village.
* HopelessBossFight: Most famously, Balio and Sunder's first encounter. There's also Garr's fight at the contest.
* HypocriticalHumor: saving face, Emitai claims to have lost the fight on purpose against "some kids" in the Contest, when, actually, he tried to convince those kids to throw the fight for him!
* IDontLikeTheSoundOfThatPlace: The '''Desert of Death'''.
* InevitableTournament: The Arena/Genmel "Contest of Champions".
* InfinityPlusOneSword: The Royal Sword (you have to fish for ''whales'' to trade for this one!), or even better, the Goo King Sword.
* JourneyToTheCenterOfTheMind: [[spoiler:Teepo]] has Ryu go through one.
* JustifiedSavePoint: The main method of saving is a journal found during camping.
* JustLikeRobinHood: Deconstructed. [[spoiler:A mysterious cloaked man hires Ryu, Rei and Teepo to break into the mansion of their town's corrupt mayor, steal his ill gotten gains, and return them to their rightful owners. The townspeople are ''furious'' that the trio not only stole from their mayor, but implicated all of them in the crime by giving them the stolen goods. Not only that, but the mayor manages to have the last laugh by hiring [[KnightofCerebus Bario and Sunder]].]]
** However [[spoiler: [[LaserGuidedKarma Karma]] catches up to Loki after the TimeSkip when Rei mauls him to near death, [=McNeil=] gets arrested by Wyndia for smuggling, and Mikba (Leader of Syn City: Balio and Sunder also serve him) is killed by Ryu and Co]]
* KansaiRegionalAccent: The Dolphin boss speaks in a Kansai regional accent in the original Japanese and was even called the [[ExactlyWhatItSaysOnTheTin Kansai Dolphin]]. This got turned into a CrocodileDundee-esque Australian accent in the English version.
* LastOfHisKind: Played up with Ryu. [[spoiler:Later he finds out Dragnier still houses a few extra survivors, although they've mostly relinquished their powers, and the only one who still had them then performed a HeroicSacrifice to transfer the power of Infinity to Ryu.]]
* LethalLavaLand: Mt. Zublo.
* LighthousePoint: Rhapala's Lighthouse, which is filled with all sort of monsters and ghosts.
* LockedDoor: A few throughout the game, mostly containing items. Fortunately, Rei's a MasterOfUnlocking.
* LostWorld: The Lost Shore.
* LuckBasedMission: The Fishing Mode in the PSP version. As bad as it can be to hook certain fish, try doing it under a time limit while shooting for a certain score. It's even worse when the fish decide to all swim out of range.
* MadScientist: Dr. Palet.
* TheMafia: Main enemies in two of the game's arcs.
* MagikarpPower: Peco. He starts out at Level 1 with no skills or stats to speak of, but has a very high stat growth, and by this point in the game there are plenty of Masters he can train under to customize his growth the way you want it. He also shares the highest [[CounterAttack Reprisal]] rate in the game with one of Ryu's dragon forms and posesses innate HP regeneration, both of which you can easily take advantage of.
* ManaPotion: One item reduces AP costs when equipped, and using the Transfer skill on yourself restores MP.
* MartialPacifist: Hondara. Before he'll allow you to study under him, you first have to learn how to fight without killing, which you accomplish by learning the otherwise useless moves of the ActualPacifist mentioned above. The Urkans as a whole seem to lean in this direction...except in the very, very rare event that they [[BewareTheNiceOnes go to war]]. Then [[GoodIsNotNice the gloves come off]].
* MaximumHPReduction: If someone was downed in battle and still down at the end, they would be brought back with 1 hp and have their max health reduced. The game also has the Mandrake healing item that's cheaper to buy than most other healing items and heals you to full, but likewise causes you to lose some of your max HP. Also, the game contains a move called Disembowel which inflicts HPToOne at the cost of reducing the ''user's'' maximum HP.
** There's also the [[ThatOneLevel Desert Of Death]], where you also lose a percentage of your max HP if you keep walking when you're thirsty: unlike the previous examples which capped the cumulative HP loss to 50% of max or so, your max HP can drop even further this way.
*** All above examples of max HP loss can only be cured by sleeping in an inn, sleeping at the always-available free tent doesn't cure it and neither do any of the items.
* {{Mentors}}: All Masters in theory, but Bunyan fills this role most explicitly, even before he becomes a Master.
* MoodWhiplash: the hilarity that was happening after Deis was finally freed from her prison was suddenly interrupted by a DeliberatelyMonochrome flashback showing the war--no, ''massacre'' of the Brood, with a couple of dragons' corpses and a whelp[[note]]which might actually be Ryu since Deis seems to approach it with a particular interest[[/note]] visible.
* MoralityKitchenSink: Ryu and co. are good people (as Nina says, Ryu is "[[CatchPhrase not a bad dragon]]"), and most of the enemies they fight are either dangerous monsters or simply villainous scum. However, some monsters are either just hunting for food (for themselves [[MonsterIsAMommy or their cubs]]), or attack humans because it's their nature and cannot help themselves, some of the intelligent enemies have their own reasons for fighting Ryu and his friends, and there are a couple of cases where Ryu and his friends have to kill good people because that's what's necessary to complete their quest. [[spoiler: Myria, the BigBad, is a WellIntentionedExtremist who's fighting to protect the "lands of life" from desertification, from the wars that unrestricted technological advance might cause, and from the world-threatening power of the Brood. But Ryu may not be interested in staying locked up on Myria's station, and as Yggdrasil points out, the life that she's protecting is getting awfully tired of the gilded cage that she's built.]]
* MrExposition: Both Deis and [[spoiler:Jono]].
* MrFanservice: Tell me you've never noticed Rei's agile glutes when his back is to the screen in battle.
* MultipleEndings: As expected: one ''Bad End'' and one ''Good End''. It is, interestingly, entirely possible to debate which is which.
* MustMakeAmends: [[spoiler:Garr, the traitor who helped wipe out Ryu's race under Myria's command. Later, he plans on bringing Ryu to Myria, to question why the goddess issued those orders. He ends up defending Ryu from Myria himself.]]
* MyGreatestFailure: For Rei, [[spoiler:it's failing to protect his [[TrueCompanions "family"]].]]
** Somewhat subverted in that [[spoiler: Teepo]] becomes an enemy you must kill later in the game.
* NewGamePlus: Barely. While you can save a "Clear" data of your game upon winning (and the ability even do so is a GuideDangIt since you need to wait at the otherwise uneventful The End screen for several minutes), all you get out of it is a few fishing-related items.
* NonHumanUndead: There are zombie dragon bosses.
* {{Novelization}}: ''Breath of Fire - Childhood Chapter'', focusing mostly around the first half of the game.
* NowWhereWasIGoingAgain: Party members will remind you where they were heading to when talked in the camp.
* OneWingedAngel: If you are against an human/humanoid character, expect him/her to transform ''just'' before the fight.
* OverratedAndUnderleveled: Garr gets so much praise during the story as the former champion of the contest, who single-handedly defeats groups of three and who can DeathGlare Balio and Sunder [[BringMyBrownPants shitless.]] Yet once he joins you, he's barely above the player in stats/level.
** This may be justified as a case of holding back: when Garr joins the party, he fully intends to [[spoiler: take Ryu to Angel Tower and kill him to wipe out the Brood once and for all]]. He wouldn't really want to show off all his best moves up until that point, lest [[spoiler: Ryu]] be prepared for him. He is ultimately much stronger at that point as well, though [[spoiler: Ryu]] still wipes the floor with him.
* OurGodsAreGreater: There are several beings referred to as gods, or who are otherwise of equal power (Myria and Ladon for the first, Yggdrasil and Deis[[note]]Though the latter name is itself a feminization of "Deus," Latin for "God"[[/note]] for the second; Ryu as the Kaiser may also count). None of them are omniscient or omnipotent, however (and Myria ''thinking'' of herself as such is what drove much of the BackStory).
** [[spoiler: In the ending, Myria herself is found praying.]]
* PeninsulaOfPowerLeveling: Thanks to the Lava Men who [[ElementalAbsorption give out more experience after being attacked with fire]], Mt. Zublo can become one. However, better come prepared, because [[CurbStompBattle one too many can mean instant death.]]
** Earlier, Tar Men provide a ''lot'' of experience for Ryu if he takes the plea of a previously met NPC Tar Man to "not freeze us" to its logical conclusion.
* PlotTailoredToTheParty: Durandal's skills are only useful in two specific circumstances. First, training Beyd. Second, earning Hondara as a Master.
* PointOfNoReturn: Quite a few actually, though in every case, they're temporary:
** Climbing Mt. Myrneg for the first time prevents you from going back to [=McNeil=] for hours.
** Leaving Wyndia will lock you out of the city for hours.
** Once you complete Angel Tower, you won't be able to return to quite a lot of the world map that you've already explored for a while.
** Getting on the Black Ship is a one-way trip. [[spoiler: Once you get to the other side, though, which takes ''months'', you'll almost immediately find a teleporter and go right back, much to the consternation of the rest of the party, who become quite upset at having wasted so much time that they will now have to waste again getting back.]]
** Crossing the Desert of Death is treated this way, though again [[spoiler: you'll find a teleporter that lets you return to the rest of the world.]]
* PortTown: The cities of Rhapala and Kombinat. There's also Parch and Dock. Parch is more like a fishing village though, so it's had to say if it actually exports anything.
* PowerCopying: Becomes a series' staple with the Skill system.
* PressurePlate: One of the puzzles in Momo's Tower consists on turning all the colors of the floor tile the same by stepping on them.
* ReallySevenHundredYearsOld: Deis, of course. There's also [[spoiler:Elder Dragon]] Jono who comes from the time of the Great War, and so does [[spoiler:Garr]], seeing as he fought in the aforementioned war. Jono even remarks that [[spoiler:Garr]] is "every bit as old as I am".
* ReviveKillsZombie: An amusing example on a random encounter: A group of zombies led by one ''[=ZombieDr=]'', who casts an all-healing spell on his team. ''[[http://www.youtube.com/watch?v=WU17M61CJSM Oops.]]''
* RobotBuddy: Honey, Momo's robotic pet.
* SchizoTech: A major plot point. Still, there's the small issue of [[spoiler:TheVeryDefinitelyFinalDungeon being a SpaceStation...]] Betcha didn't see that coming, did ya? Fully justified, though: [[spoiler: Myria wanted to keep the world in perpetual stasis to prevent any of her "children" from coming to harm, which is also why she wanted to wipe out the Brood. Any technological advances could jeopardize her efforts.]]
* SealedGoodInACan: Deis as she's first encountered.
* SetAMookToKillAMook: The "Influence" Skill marks one target which all low-Int enemies will attack until death.
* ShiftingSandLand: The Desert of Death.
* SidetrackBonus: Going on alternate paths in the Desert of Death nets you a few good items.
* ShoutOut
** Stallion's design and signature attack (as well as the animation for it) are a straight one to Series/{{Ultraman}}. Strangely enough, these were removed on the PSP port, turning Stallion's white skin into brown, and changing the attack's name.
** Though a DummiedOut spell, there was one which would have apparently [[TimeStandsStill stopped time]]. It's name? [[Manga/JoJosBizarreAdventure ZA WARUDO!]] There's even unused voice clips of the whole cast shouting it.
** The original names of Kukuys (Kukurusu) and Doan in the Japanese version are a reference to the Anime/MobileSuitGundam episode "Cucuruz Doan's Island".
** There are two enemy {{Shout Out}}s to fellow {{Capcom}} franchise ''Franchise/ResidentEvil''. Two of the late-game enemies are named [=Plant42=] and Yawn. The latter, however, is LostInTranslation as the enemy was renamed Foul Weed.
** Rei's "I meant to do that" leap across the roof of [=McNeil=] Mansion should look familiar to fans of ''Anime/TheCastleOfCagliostro''.
** Ryu's Kaiser form, it causes him to gain incredible strength, blonde hair and without proper care he loses control of himself. Sounds like a [[Anime/DragonBallZ Super Saiyan]].
** The Dolphin and the Ammonites are a reference to Film/{{Jaws}}.
** One of the late-game weapons is the Heat Shotel, a reference to Anime/MobileSuitGundamWing.
* SpaceStation: The VeryDefinitelyFinalDungeon, the Orbital Station Myria.
** Actually the Station only hovered above a city.
* SpritePolygonMix
* StockScream: Surprisingly, the sound effect of Myria's Venom spell is the Howie Long scream slowed down. You can clearly hear it in [[http://youtu.be/Ut1hD33kjSc?t=1m48s this sped-up video]].
* TimeSkip: At the halfway point.
* TookALevelInBadass: After Ryu first encounter Balio and Sunder, his attack animation changes from terrified flailing to confident striking, reflecting his period of toughening up after his life starts to suck.
* TrueCompanions: Ryu, Rei and Teepo.
* {{Tsundere}}: Cadis the faerie. The other two faeries present in the party's first visit of the village seem to be like that too, but they don't really interact with the party much. Also, the Shipmaster Shadis to the Bookkeeper Beyd.
* TutorialFailure: Good luck finding your way through the desert by following the in-game instructions.
* TwoBeingsOneBody:
** Ryu's "Hybrid" dragon form can take on four different appearances which takes characteristics and skills based off his teammates.
** Stallion, Balio and Sunder's merged OneWingedAngel.
* UndergroundLevel: Dauna Mines.
* TheUnreveal: We never find out why Ryu had a prophetic dream as a boy (but never again) or whose voice warned him not to kill in Dauna Mine. (Fan speculation is that it was [[spoiler: the spirit of his dead mother, who may have been the female ghost in the mine]].) For that matter, we never find out why Ryu is still alive, when all the other remaining Brood lost the ability to transform (it's implied in a cutscene that Deis was responsible somehow, though).
* ViceCity: The aptly-named Syn City. The English translation doesn't even try to hide it by sometimes referring to it as "Sin City".
* VideoGameGeography: Type 1 "Flat and Rectangular". The world does expand beyond the areas you visit, but most of it is unreachable due to mountains or other stuff blocking the path.
* VoluntaryShapeshifting: Ryu, as well as Rei once he gets the [[spoiler:Weretiger]] command.
* WaitingPuzzle: Appears near the end with a dragon statue asking Ryu to "Bow down before me and pray...", a ContinuityNod to save-points of the previous games, but with no other hints or any animation of Ryu's sprite as indication of anything happening, making it seem like he won a stare-down with the statue when the path eventually opens.
* WarpWhistle: There are teleporters scattered all over the world, which allow an easy way to reach different areas at once.
* WellIntentionedExtremist: [[spoiler: Myria]], although somewhat open to interpretation.
* WhamEpisode: The Angel Tower, where Garr's true identity and motivations are revealed.
** The game is full of tragic moments, though it's so long between each that it's easy to miss that it's a main theme of the game. However near the end the protagonist is reminded of several of them before making an important choice.
** Your first encounter with Balio and Sunder.
* WorldTree: The main Yggdrasil (who doubles as a Master) and the several minor ones spread all over the world.
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