"Imagine you could put every NES game ever made into a blender and that's basically what you're dealing with here in the form of a huge Flash game."
— The developers
Abobo's Big Adventure is a free to play Flash-based browser game made by "Team Bobo" and released to the public on January 11, 2012 after an extremely long development cycle. The game's development started in 2002 as a pet project of Roger Barr a.k.a. -RoG- of I-Mockery fame, who wanted to create the ultimate tribute to NES games. The early drafts of this project were scrapped because of other commitments, and -RoG- started anew in 2006 with a new group of developers, who strived to preserve as much as possible the look and feel of NES titles.The game stars Abobo, the notorious Giant Mook of Double Dragon, in a quest to save his son Aboboy who has been kidnapped by a bunch of goons. He starts in the familiar streets of the game he came from, but eventually finds himself stuck in several classic NES titles such as Super Mario Bros. 1, The Legend of Zelda I, Balloon Fight, Contra, Mega Man and many more, smashing and killing everything in sight to find and destroy his son's kidnappers.Abobo's Big Adventure quickly became popular on Newgrounds, being voted as Daily Feature and Weekly Users' Choice in a matter of days. If you want to experience it yourself, here's the official site.
Abobo even has an Abnormal Weapon. During the suiting up montage, which is clearly an ode to Rambo: First Blood Part II, Abobo arms himself with a spatula, a kitchen utensil, instead of a combat knife.
All Your Powers Combined - In the Punch Abobo level, Abobo has the special rage attacks, characteristics, and mannerisms of all the non-Mike Tyson/Mr. Dream opponents in the NES version of Punch-Out!!, except, of course, for Glass Joe. He has Von Kaiser's intro music, Piston Honda's intro music/bandana/eye twitching and Hurricane Rush rage attack, Don Flamenco's intro music/flower dance and Flamenco Punch rage attack, King Hippo's intro music/jaw opening and closing and straight punch rage attack, Great Tiger's turban and disappearing/reappearing five-punch rage attack, Soda Popinski's laugh for whenever he knocks out Little Mac, Mr. Sandman's Dreamland Express rage uppercuts, Super Macho Man's manboob shaking and rage spin punches, and of course, Bald Bull's sprite/taunt pose, and the special rage attack he delivers to Little Mac, at the very end of the match, where he bull charges right towards him, and sends his head flying with an uppercut courtesy of the Power Glove.
Ascended Glitch - In the original NES Double Dragon there was the so-called "Elevator Glitch". Abobo has kept it, only this time it gives you an achievement and lets you crash a... um... private party.
Badass Mustache - Abobo, of course. There's even a debate as to whether or not he has one. But it appears that he does, if you look carefully at his in-game sprite.
Bait-and-Switch Boss - In the Contrabobo stage where the giant alien at the end is inhaled by a huge-ass Kirby before it can do anything.
You could also consider the Jaws battle to be one of those. With the menacing music that starts playing when you fight it, the shark is psyched as the final boss of the level... but turns out to be just another miniboss when after three hits it's eaten by a shark ten times its size with Frickin' Laser Beams attached to its head - the real boss.
Possibly a tribute to another game that started out on Newgrounds, since in the original version of Alien Hominid, it was possible to do the same thing to the first character encountered, a small child. That is, eating a child's head, not using it as a projectile.
Bow Chicka Wow Wow - Literally appears on the screen while Abobo's, er, mating with Annie the mermaid.
Breakout Mook Character - In Double Dragon, Abobo was just a Giant Mook who smashed walls and got his ass handed to him by the Lee brothers. Now he does essentially the same things to other NES characters as a protagonist!
Credits Gag - As stated above, the end credits are inspired by the ones from Super Mario Bros. 2. The "cast roll" includes totally unrelated pop culture icons such as Skeletor and Inspector Gadget in between the boss characters, followed by Aboboy and Abobo themselves, then pictures of the development team, and finally, the special thanks, before ending with the words "Goonies never say die!". It's charming in its own way.
Decoy Protagonist - As a brief joke during the intro: one of the few possible NES characters appears in the open doorway during the beginning of the intro, making it seem that the intro text could be talking about them, but as the screen starts scrolling upwards, they quickly end up being scrolled offscreen and let out a quick "aww!".
Death from Above - The Rage Move in the Contrabobo level is a bomber plane that torches the screen with a carpet bombing.
Expy - Aboboy◊ is based on Rajiv (the captain of Team India) from Technos' Super Dodge Ball. Rajiv was the strongest captain of the strongest team in the game, so it makes perfect sense. Just slightly recolor his skin, replace his team outfit with small blue shorts, leave his pink slippers alone, and voila, Aboboy!
Extreme Omnivore - Abobo eats a lot of things that are normally not able to be properly consumed by a regular human being. Namely, the heads of River City Ransom passerbys, a can with god-knows-what in it, Annie's head (if you so choose), loads of enemies in Super Mabobo, and the freakin' Triforce (!!!).
Forced Level Grinding - In the spin-off game Aboboy's Small Adventure, you need to gain levels in order to successfully beat the game in one sitting. When you destroy something or someone with your hugs, you'll collect coins. Collect enough of them, and you'll earn a level as well as a stat point. After completing each wave, you can then use them to increase your strength, your health, your ability to cling to coins and meat, your speed, and your focus. As many as 60 stat points can be earned.
Gaiden Game - Aboboy's Small Adventure, available for those who donated to the developers.
Gameplay Roulette - As every level is based upon a different NES title with its own gameplay and style, it is to be expected.
Heads I Win, Tails You Lose - In the first stage, Double Drabobo, Abobo will die if he falls into the hole next to the conveyor belt. However, after Abobo defeats Shooter Gavin, a forklift with a pile of TNT runs into a pile of TNT. Abobo then fell into the hole because of the explosion, but he didn't die and falls into a room below, which has a pipe that leads to the next stage.
Heroic Comedic Sociopath: Abobo does not care about any bystanders he finds on his way to rescue Aboboy. They will be destroyed as gratuitously as the actual opposition, in Bloody Hilarious ways. note This is all up to the player at certain points in the game.
Hollywood Acid - In the "Punch Abobo" level, if you lose to Little Mac by decision (there's no way to win by decision, BTW), referee Mario will push the green button on a hanging switch, that will open the floor underneath Abobo, which contains Hydrochloric Acid, reducing him to only his skeleton. Afterwards, Little Mac will then punch Mario into the acid.
Joke Level / Breather Level - The level based on Urban Champion can't be lost no matter what, and our opponent can't even harm Abobo. This can be also a Take That to Urban Champion itself, which is usually considered one of Nintendo's weakest titles.
Latex Perfection - After the Zeldabobo stage, Abobo finds his son tied to a chair (hidden in the Kung Fu Master basement, no less); however, after a brief happy moment, it is revealed that Aboboy is really The Amazon in disguise. The two of course look nothing alike.
Limit Break - When Abobo's Rage meter gets filled all the way, he can perform a powerful Super move based on the stage he's in.
Loading Screen - While the game is loading, Abobo tries to get a copy of his own game to work on a NES, by blowing on the cartridge and repeatedly pushing the Power button. This gives the impression that we are playing as Abobo playing this game on the NES, confirmed when we see Abobo's hands holding the NES controller while inputting the Konami Code.
Made of Iron - The Amazon, that yellow fish-dude from Pro Wrestling, is incredibly tough. Not only he is unaffected by any attacks during the Balloon Fight phase, he manages to survive a very violent wrestling match with Abobo, including when he basically nukes the arena with his Rage finishing move. However, the Spikes Of Doom from Mega Man are too much even for him.
Abobo himself. During the fight with Little Mac, the right side of his face can be reduced to his bare skull and he'll fight completely unhindered.
Manly Tears - Abobo weeps in the intro where right off the bat, he doesn't see Aboboy where he normally sees him, and in between the 4th and 5th levels, Abobo sees his son, and runs to him with manly tears in slow-motion, only to be tricked, as it turned out to be The Amazon in disguise.
Nintendo Hard - Ultimately averted: the game isn't easy, but it is far less frustrating than many of the titles that inspired it, plus it has an autosave feature that lets you continue from the last level reached. Still, some people think it's too hard, and the Balloon Fight/Pro Wrestling level is overall pretty difficult since you die in 2 hits in the first part, dying at the second part forces you to do the first one again and naturally you can't skip to the second part right away from stage select. You can skip to the second part by pressing 1 while on the first part, though.
No Sell - The Urban Champion guy above can't even harm Abobo at all.
Nostalgia Level - Every level is based on one (or more) popular NES titles, with the original music and all.
Notice This - The pushable blocks in the Zeldabobo dungeon flash every few seconds.
Oh Crap - Can be read on the faces of the NES characters in the ending when they realize that Abobo and his son are going to murder every single one of them.
One-Winged Angel - The Old Man of the Zeldabobo level goes into two advanced forms during the battle with him, Robobobo turns into a much bigger robot made of liquid metal, while Little Mac of the final stage has a Big Mac form that he goes into upon getting knocked down twice.
Overly-Long Gag - The first part of the ending consists of Little Mac's severed head flying by various NES game scenarios, still managing to make things difficult for the various heroes even after his death, culminating with it hitting the flagpole from Super Mario Bros. 1.
Palette Swap - Abobo's sprite in Punch Abobo is clearly a swap of Bald Bull's sprite.
Pet the Dog - If you wait a few seconds when told to finish off the Urban Champ, the game flashes an alternate button input prompt: following those directions allows Abobo to use Johnny Cage's Friendship instead.
Pop Goes the Human - When you meet Dig Dug in the Zeldabobo dungeon, chances are that he'll inflate Abobo with his pump. Some enemies will appear at that moment, and Abobo has to avoid all of them for 10 seconds, or else he'll pop like a balloon and lose an entire life.
Portmanteau - Each of the eight mixed up worlds that Abobo must fight his way through, and adapt to, as each level has its own gameplay style, is short for the following: Double Dragon Abobo (Double Drabobo), Super Mario Bros. Abobo (Super Mabobo), Urban Champion Abobo (Urban Chabobo), The Legend of Zelda Abobo (Zeldabobo), Pro Wrestling Abobo (Pro Wrabobo), Mega Man Abobo (Mega Mabobo), Contra Abobo (Contr Abobo), and Punch-Out!! (Punch Abobo).
The developers of the game dubbed the theme song (which is entirely original) "The Abobo Boogie", or "The Aboboogie" for short.
Shared Life Meter: The game features this when Kirby absorbs Krang and commandeers his giant robot suit. The player then has to attack and destroy the robot suit's head and right arm, along with beating Kirby himself, all of which share a life meter.
Shout-Out - There are simply far too many to be listed in this page. But for starters, the title is a reference to the film, Pee-wee's Big Adventure, cause, after all, who was known for having a big adventure in the 1980's? Why, Pee-Wee Herman, of course! No one else but.
And of course, there's also references about the Power Glove. "It's so bad!"
Tempting Fate - The Amazon boasts that his jetpack will never run out of fuel. *sput* *sput* Uh oh...
There Is No Kill Like Overkill - Abobo in general is very fond of overkill, but the fate of the unfortunate Amazon takes the cake: assaulted by four wrestlers one after the other, then slammed from immense height into the floor hard enough to cause a massive explosion, bursting through the floor and getting impaled by a cluster of spikes.
Victory Fakeout - At the end of the first stage, you can get the boss to walk over the conveyor belt and let him fall in the pit to his doom, just like in Double Dragon. The words "YOU WIN!" appear on screen... however, a second later the boss emerges from the pit with a jetpack, and the fight resumes! This is made just to mess with whoever played Double Dragon, but it should be noted that doing this results in an achievement and is incredibly difficult to do on purpose to begin with as the boss has a gun so you can't easily bait him near the pit, he performs an evasive roll whenever he gets up from knockdown, Abobo can't jump in the first level to get closer to him while he's firing and his dash attacks, which push his enemies back the furthest, require large chunks of his rage meter to perform.
Your Princess Is in Another Castle - In reference to the Trope Namer, Toad appears in a secret area within the Zeldabobo level, to inform Abobo of this. Unfortunately for him, the latter is looking for someone else, so he gets a Bullet Bill in the face for his trouble.