The 2009 sequel to Return to Castle Wolfenstein, titled simply Wolfenstein, is a First-Person Shooter using a modified version of the Doom 3 engine developed by Raven Software, the acclaimed team behind such series as Star Trek Elite Force, Soldier Of Fortune, Jedi Outcast and Jedi Academy, and Quake IV.The game's plot is a continuation of Return to Castle Wolfenstein, which was itself inspired by Wolfenstein 3D (and, before that, the original Castle Wolfenstein), and features American super-spy B.J. Blazkowicz attempting to foil an attempt by the Nazis to harness the power of the Black Sun, an ancient alternate dimension which the SS are using to create all manner of Super Soldiers and monsters. Besides an arsenal of WWII-era firearms and several experimental Nazi energy weapons, B.J. is also assisted by a magic amulet that allows him to tap into "The Veil" between dimensions and harness special powers such as Bullet Time and an energy shield.Wolfenstein takes place in and around the German town of Isenstadt, and uses a partial Wide-Open Sandbox system, with the player traveling through the town, buying weapons from the Black Market, interacting with residents and members of the German resistance groups Kreisau Circle and Golden Dawn, and traveling to specific areas of the town (i.e. Warehouse, Cannery, Dig Site) to take part in story-based linear missions.
Wolfenstein contains examples of:
Adam Smith Hates Your Guts: Vaguely lampshaded at the end of the game by a black market dealer who continues to charge you money for upgrades and ammo just hours before the Nazis are about to destroy the entire town with a super-powered death ray. He says something to the effect of "yes, I have to make money somehow...". It gets even more ridiculous when you realize that he was with the comparatively "good" Kriege brother. The "Bad" one, well...
Airborne Aircraft Carrier: The Zeppelin. Needless to say, the parasite fighter planes do not last long, dangling miles in the sky with a saboteur on board...
Art Shift: B.J. Blazkowicz looks almost nothing like his Return to Castle Wolfenstein incarnation (and, by extension, his classic Wolfenstein 3D appearance), which is somewhat odd as all the other returning characters appear largely the same (other than a higher polycount and bump-mapping, of course). He seems to be based on the Wolf3D cover art rather than the actual in-game sprite.
Attack Its Weak Point: The Heavy Troopers can withstand an absurd amount of damage (it takes more than 200 bullets from a fully upgraded assault rifle to kill just one), but can brought down rather quickly by shooting the cooling cylinders on their armor, causing them to simply overheat and explode.
General Zetta is seemingly bulletproof and can shoot energy balls. It turns out he's really a giant slug monster mutated by the Veil.
Averted by Deathshead, who, despite being arguably the realBig Bad of the game, has to have Hans Grosse fight for him, and flees from B.J. after the final battle.
Bad Boss: Everyone in Isenstadt is piss-scared of General Zetta. After he dies, radio chatter indicates that they're even more frightened of Deathshead, who comes to replace him.
Bag of Spilling: Justified at the end, when BJ tears apart his Amulet to destroy Hans' own by driving the crystals into it, thereby guaranteeing that this item will not show up in any sequel.
BFG: The Leichenfaust 44. The Tesla and Flamethrower are also pretty huge.
Blatant Item Placement: The city is veritably littered with large bags of money, gold bars and similar. And you can pretty much help yourself - nobody seems to mind your nicking their stuff right before their eyes. Mostly because you've got a huge gun...
Boss in Mook Clothing: Scribes in the early game, before you acquire better Veil powers. Despoiled (the flaming Nazi skeletons) as well, though they're an odd inversion - if you're accurate enough and have the right upgrades, you can kill the first one you encounter, meant as a boss fight, under ten seconds as soon as it appears. Later levels throw more Despoiled at you, who are damaging enough to wreck your day, especially with a platoon of Nazis also trying to kill you on top of that.
Veil Assassins can be particularly difficult if the player encounters them unprepared, without the right weapon equipped.
Hans Grosse is The Dragon and the final boss! He even fights with dual chainguns, just like in Wolfenstein 3D.
The final battle may also be a reference to the Death Knight from Spear of Destiny (the hardest boss in the entire Wolfenstein 3D series), given that Hans is wearing black armor and is equipped with dual chainguns AND dual rocket launchers.
The loading screen leading up to the final level and battle tells you to "GET PSYCHED!"
Enemy SS Officers occasionally scream "Mein Leben!" when killed.
Also, the first time Hans is seen in the game, he says simply "Guten Tag!" to the resistance fighter, the exact line said by him when first seen in Wolf3D (you know, before he hits you point blank with dual miniguns).
The Heavy Troopers are implied to be an offshot of the Ubersoldaten from the previous game. Their creator, Deathshead, noted at the time how the armor wasn't up to his specifications; the Heavy Troopers are practically bulletproof now. If you can sneak by them undetected, you will also notice how it sounds as if they're breathing through a pump, just like the Ubersoldaten.
General Zetta continues the trend of overweight, foul-tempered SS officers set by Helga von Bulow in the previous game.
The SS General you assassinate in one of the side quests (and who, according to the intel items, outranks Zetta and is the one officially in charge of the Nazi forces in Isenstadt), appears to be the same one seen speaking with Himmler in the ending of Return to Castle Wolfenstein.
Cool Airship: The Zeppelin. It's gigantic, multitasking as a flying airport, cargo ship, doomsday superweapon, troop carrier, laboratory, and all-around heavily armed flying fortress. Despite all of this, or perhaps because of it, its design is woefully wasteful, seemingly for aesthetics. Seriously, half the aircraft's weight must be those massive metal doors everywhere! The other half, of course, being 1,000 tons of swastikas. You could sew together another Zeppelin from all the Nazi flags this thing carries. Still, it's not as if you could mount the Thule portal on anything smaller...
Degraded Boss: The hulking, bulletproof Altered serve as the boss of the Hospital mission. You also encounter two of them in the Castle mission, but by then you have the Leichenfaust 44, which kills anything in one shot.
Evil Sounds Deep: The Nazi Scribes have very deep, inhumanly-resonating voices; it's very satisfying to hear them scream as they burn alive.
Fake Ultimate Mook: The Heavy Troopers are big and bulletproof, but their attacks are easy to dodge and shooting their easy-to-hit weak points makes them blow up (although presumably it's a bit harder to do on consoles without mouse aiming).
Fat Bastard: Lampshaded with General Zetta, who's as cruel to the town's civilians (his first act upon seizing control was to hang the mayor and town council) as he is to his own underlings, who he abuses and demeans constantly.
You find documents or hear Enemy Chatter describing several of the more powerful enemies before you meet them.
Everyone says that there's something very wrong about General Zetta. There is.
At one point you get to use a prototype Veil-powered tank weapon at a weapons factory. 99% of players will wish for a more portable version to take home. The Leichenfaust 44 is just that.
You see the portrait of a rather familiar-looking gent on a wall in the Castle mission. You meet Deathshead, said gent, shortly thereafter. Apparently he's got his own fortress now.
Throughout the game, you are told by various Golden Dawn scholars that harnessing too much power from the Black Sun was disastrous for the Thule civilization. Then, during the Zeppelin mission, you find a document warning Deathshead that doing so will cause a power spike that might destroy the whole zeppelin. Of course, in his attempt to kill you, Hans Grosse does just that, with predictable results.
Fragile Speedster: The Veil Assassin is actually pretty easy to kill... if you can hit him, or see him, or avoid his two-hit kill...
Genre Savvy: Deathshead tries to learn from his mistakes. He specifically orders his doomsday weapon to be moved to the Zeppelin once he arrives, triples airfield security, kills the Resistance leader, orders large crack squads to exterminate the remaining Kreisau members, and uses Hans Grosse in a Thule Medallion-powered suit to guard his device, knowing you're going to get through his defenses sooner or later. It doesn't really help him.
Ghostapo: The flaming skeleton wearing an SS Officer's uniform on the front cover is a bit of a giveaway.
Giant Space Flea from Nowhere: Literally! In retrospect, the Queen Geist's appearance makes perfect sense, however, as the name implies, she's a large specimen of the non-hostile-until-provoked flea-resembling Geists... and if the Black Sun generator exploding wasn't enough to provoke her, nothing would.
Highly Visible Ninja: Blazkowicz's cover is blown the moment he arrives in Isenstadt. Even worse is that the game gives you ostensible stealth options such as a couple of suppressed guns and the ability to silently knock someone out from behind, but just about any action you perform causes every enemy in the vicinity to come down on you, so it's rarely even worth bothering with stealth. The silencer's description states it makes it harder for people to see you after taking the shot. It's rather hard to miss someone's head exploding into a slushy mass (like they did in RTCW), even if the gun was silenced. The silencer makes it harder for enemies to spot you after you've fired. It's more "realistic" that way. Great for killing half a squad before the rest notice.
100% Completion: Collecting all intel, gold, and tomes of power. Getting all intel gets you free weapon upgrades, all tomes of power gets you free Medallion upgrades, and gold... does nothing, but you'll want to get all of it to buy things.
Hyperspace Is a Scary Place: The Black Sun not only fuels the Nazi war machine, but it's home to a variety of very nasty native species that the Nazis experiments are allowing to come into our world. Also, traveling to the Black Sun and back tends to turn humans into insane mutated monsters unless the jump-gate is perfectly attuned (which it usually isn't).
Instant Death Bullet: Caroline Becker dies instantly from being shot through the spleen, without even getting any dramatic last words.
Killed Mid-Sentence: When BJ enters the area where the Veil Portal is under the Hospital, the Nazi officer standing in front of it is viciously torn apart by a giant hulking mutated beast that used to be a poor scientist who got sucked in while proclaiming how powerful the Nazi army is destined to become.
La Résistance: Unusually for a video game, they're the German Resistance, even if at some point, they tell you to kill 'The Germans'...
Laser-Guided Karma: A scientist explains to a Nazi officer that everyone who passes through the interdimensional portal comes back a monster, then notices Blazcowitz and cowers, demanding to be protected. The officer says, "No, it is you who will protect me!" and tosses the scientist into the portal. He starts a rant about how the superior Nazi war machine will destroy the allies, only to be ripped in half seconds later by the gigantic mutant emerging from the portal.
Mook Face Turn, partially at least. Strasse was a Flat Earth Atheist in Return to Castle Wolfenstein, but now he fully embraces the Veil, perhaps because it's closer to pseudoscience than the occult, even though Nazi mages were called in to harness Veil energy. There's significantly less magical mumbo-jumbo and more "hard science" apparently involved this time around.
Poor Man's Substitute: In Return to Castle Wolfenstein, the OSA Director was played by the late Tony Jay. In this game, though, he was replaced by a new actor who doesn't sound the least bit like him. To be fair, though, there wasn't anything else that could have been done; the guy is dead, after all.
Power Crystals: the plot revolves around the Nachsonne Crystals mined outside Isenstadt. Unlike most examples of this trope, they themselves are inert, but can be used as "lenses" for Black Sun energy, giving off various effects depending on the type of crystal used.
When BJ breaks into the bedrooms of Nazi officers, he typically encounters a number of young women wearing very little.
Stupid Jetpack Hitler: It wouldn't be a Wolfenstein game without it. The Rocket Troopers actually do have jetpacks. They're also the most annoying enemies in the game (see Demonic Spiders above).
Too Awesome to Use: Averted. While ammo pickups for all the heavy weapons are relatively rare, each individual pickup gives tons of ammunition (nearly full), meaning a player can easily play through entire levels using nothing but heavy (and awesome) weapons. It's even better for the Particle Cannon as Heavy Troopers actually spawn with relative frequency in Isenstadt, meaning ammo can be freely replenished even outside of missions.
Token Romance: Caroline Becker was perhaps meant to be a love interest, and B.J. laments her death rather emphatically considering how little time they actually spend together. Or maybe he just really values her leadership abilities.
Truce Zone: In the town's pub, the player has an opportunity to approach various German soldiers while they're drinking and overhear their conversations. If you deliberately try to talk to them however, one will find them less than hospitable.
Unique Enemy: Mostly, there are only 7 to 8 of each of the special enemy types in the entire game, even though most of them are only slightly tougher than a regular enemy. Contrast this with Return to Castle Wolfenstein, where Elite Mooks would make up the entire enemy force on several of the levels.
Useless Useful Stealth: You have the option to try to go quiet a few times, but almost anything you do will bring everyone else down on you like a ton of bricks, so let's just say that silencer isn't going to pay for itself.
Walk It Off: Where have you gone, Mr. Health Meter? Did you get drunk and piss off all the developers or something? Lampshaded by Hans Grosse during the final boss fight. "That should have killed you, Blazkowicz!"
Wave Motion Gun: The Zeppelin, on which the Thule portal is mounted, has a mechanism by which the portal can be pointed downwards. Then, when the Black Sun is harnessed, the energy gets shot at the ground, and... you can guess what happens.
The Particle Cannon is a smaller version.
Wide-Open Sandbox: The game uses a Hub based system centered around the entire town of Isenstadt, which you can explore for collectibles and scripted sequences involving the townspeople, all while fighting Nazis throughout the streets.