Weaponlord (sometimes WeaponLord) is a 1- or 2-player Fighting Game originally designed for release on the Super Nintendo by Visual Concepts, and published by Namco. During the inception of the title, the development team also began work on a Sega Mega Drive/Genesis version and both were released in October 1995. Weaponlordintroduced many groundbreaking gameplay aspects that appear regularly today. Also, unlike other titles, Weaponlord was not intended to replicate an arcade fighter, but built from the ground up on home consoles. This was a reverse of the normal trend, which had arcade versions being developed first, then getting ported in home consoles.On a battlefield a demon spirit enters the body of a dying mercenary. He is reborn and defeats the reigning war king in a duel. He goes on to found the reign of the Demon Lord Raith. At the height of his power, his doom is foretold by a shaman: "When the night turns violent and the moon bleeds, gripped by the skeletal fingers of death...a child will rise to face the demon in combat...and the lord of demons will fall by the hand of...the Weapon Lord."Against the advice of his lieutenants to kill the children born that night, the Demon Lord waits to face his foretold killer in fair, one on one combat. 25 years later, sensing the prophecy is at hand, the Demon Lord Zarak holds a great tournament of champion warriors. The winner will face the demon in a final battle. The Demonlord prepares to meet his destiny head on and to destroy the Weapon Lord.If one wishes to see a few minor details of the game and the process of how it even got to where it is, game developer James "DJames" Goddard has his own website with a description about the game, a few videos showing features the game had, a few drawings and even a link to the full promotional video.Needs Wiki Magic Love.
This video game provides examples of:
All Webbed Up: A unique Finishing Move Zarak has lets him wrap his enemy up in webs. He can then rip this webbing apart with his spider-armor's legs.
Ambiguously Brown: Talazia. The best guess would be somewhere akin to Africa or the Carribean.
Blade on a Stick: Divada's weapon is a staff with two blades attached onto each end. There's also Zarak's Guillotine-on-a-spear
Bolivian Army Ending: Zarak's special Story ending, where after finding out that he is the Weapon Lord, assumes he already fulfilled the prophecy when he killed Raith. However, Raith returns from the dead to reclaim his throne and punish Zarak.
The Chosen One: Everyone is generally considered this by being born under the Warrior's Moon, even Zarak.
Clothing Damage: A very primitive form of this was present as hair-cutting, where the player could use a combo to cut the player's head (such as cutting off Korr's ponytail).
Cursed Treasure: Zorn's shield is considered one. It managed to possess him and compel him to kill his former fellow thieves.
Dark Magical Girl: Divada is one, having slain her own father in order to attain the family's magic orb.
Easy-Mode Mockery: Completing the Story Mode at the lower difficulties will not net you the full ending, if any at all. The only way to get the full ending is to complete the game at Warlord Difficulty, the hardest difficulty and boy is it HARD!!
The End... Or Is It?: Jen-Tai's Story Mode ending indicates that perhaps there might finally be peace in the world... Until a picture of a monster (Revealed to be the former Demon Lord Raith), stating that it might not be the case.
Finishing Move: Weaponlord was the first game that allowed players to chain together finishing moves. This becomes more important in Story Mode, as killing certain people can affect the ending you get, as well as forcing you to fight everyone you spared right before facing Zarak.
Haunted Castle: Divada lures unsuspecting passers-by into her castle so she can drain them of their vital energies.
Honor Before Reason: The previous Demon Lord, Raith, believed in following the warrior's code above all else even if it didn't seem practical. Zarak felt that was an old-fashioned way of thinking and killed him for it, but seem to start believing that he should follow it after the men he sent to ambush the Tarok were all killed by Bane.
The Hedonist: For all the killing that Zorn does, he is noted to enjoy rare treasures and women a lot.
Horn Attack: Jen-Tai can throw people around using her horned helmet.
Humanity Ensues: This is revealed to be the true origin of Talazia, while her earliest memories only date back to the time she was cursed to become human seven years ago.
It's a Wonderful Failure: If the player is killed during story mode, it has a quote about the kill-or-be-killed way of life Barbarians have. If the player loses with Zarak, however, a longer page appears, blaming the player's total ineptitude for Zarak's death and generally mocking the player's skill.
Klingon Promotion: How Zarak became the new Demon Lord against his former master, Raith
Leaving You to Find Myself: A familial example is used in Bane's Story Ending, as Korr has just found (and realized) that Bane was actually his long-lost brother Kӓng. Believing that Kӓng no longer exists and would be marked for death if he were, Bane states that he must leave again to find his soul
Long Lost Brother: Bane is actually Korr's long-lost brother Kӓng, who was kidnapped seven years ago. Bane for one has no real desire to reunite with his brother.
Noble Demon: Zarak is an evil man, but he is also a thoroughly honorable one. Rather than leave himself open to a Nice Job Breaking It, Herod! or rather, after the first time failed spectacularly, he determines to instead wait out the prophecy and call those eligible to a great tournament to fight for the position of Weaponlord. The backstory calls this Character Development, as he murdered his father because he considered his warrior code too old fashioned before growing to respect it himself.
Self-Fulfilling Prophecy: For all the effort Zarak spent killing everyone in order to prevent the prophecy of the Weaponlord from coming true, his special Story Ending reveals that Zarak himself was born under the Warrior's Moon, thus making HIM the Weaponlord.
Self-Made Orphan: Divada killed her own father and all her brothers in order to inherit a powerful heirloom which would give her power. Zarak murdered his father, the previous Demon Lord, in battle to prove that the latter's methods were too old-fashioned to work, though he later grew to respect them.
Lots of Dexterity Required: There are several moves each character has that use very unusual motions in order to perform certain special moves, and many of them require the player to hold a button down to perform it.
Talking Weapon: Zorn's shield, while normally only able to screech in combat is revealed to actually be the skull of an Orc, who comes to life after Zarak is slain.
Tribal Face Paint: Korr's face paint comes from a Tarok Rite of Passage that marked him as an adult, and thus able to take the life of an enemy. When his brother, Kӓng, was about to get his, marauders under the orders of Zarak ambushed the tribe and made off with the boy. When Korr found the last known location of the Marauders, the blood on the floor made Korr assume that his brother possibly murdered his captors, thus breaking an ancient taboo the face paint was meant to uphold. The breaking of this taboo is punishable by death.
Wrecked Weapon: Similar to Clothing Damage above, there is also a certain combination that would break the opponent's weapon if they got caught in it. However, all this amounted to was a drastically reduced reach for all attacks.
You Will Be Spared: A less villainous example, Jen-Tai rarely killed her foes in the arenas, preferring to let them learn so they can face her again. Doing this in Story Mode will force you to face everyone you spared before facing off with the Big Bad.