Video Game: Weaponlord

aka: Weapon Lord

Weaponlord (sometimes WeaponLord) is a 1- or 2-player Fighting Game originally designed for release on the Super Nintendo by Visual Concepts, and published by Namco. During the inception of the title, the development team also began work on a Sega Mega Drive/Genesis version and both were released in October 1995. Weaponlord introduced many groundbreaking gameplay aspects that appear regularly today. Also, unlike other titles, Weaponlord was not intended to replicate an arcade fighter, but built from the ground up on home consoles. This was a reverse of the normal trend, which had arcade versions being developed first, then getting ported in home consoles.

On a battlefield a demon spirit enters the body of a dying mercenary. He is reborn and defeats the reigning war king in a duel. He goes on to found the reign of the Demon Lord Raith. At the height of his power, his doom is foretold by a shaman: "When the night turns violent and the moon bleeds, gripped by the skeletal fingers of death...a child will rise to face the demon in combat...and the lord of demons will fall by the hand of...the Weapon Lord."

Against the advice of his lieutenants to kill the children born that night, the Demon Lord waits to face his foretold killer in fair, one on one combat. 25 years later, sensing the prophecy is at hand, the Demon Lord Zarak holds a great tournament of champion warriors. The winner will face the demon in a final battle. The Demonlord prepares to meet his destiny head on and to destroy the Weapon Lord.

If one wishes to see a few minor details of the game and the process of how it even got to where it is, game developer James "DJames" Goddard has his own website with a description about the game, a few videos showing features the game had, a few drawings and even a link to the full promotional video.

Needs Wiki Magic Love.

This video game provides examples of:

  • All Webbed Up: A unique Finishing Move Zarak has lets him wrap his enemy up in webs. He can then rip this webbing apart with his spider-armor's legs.
  • Ambiguously Brown: Talazia. The best guess would be somewhere akin to Africa or the Carribean.
  • An Axe to Grind: Zorn
  • Animal Motifs: Talazia with the Raven considering she IS one and Zarak with spiders.
  • Artifact of Doom: Zorn's shield is considered one. It managed to possess him and compel him to kill his former fellow thieves.
  • Atop a Mountain of Corpses: Zarak's level takes place upon a pile of skeletons.
  • Barbarian Hero: All the characters have a "barbarian" aesthetic.
  • Blade on a Stick: Divada's weapon is a staff with two blades attached onto each end. There's also Zarak's Guillotine-on-a-spear
  • Bolivian Army Ending: Zarak's special Story ending, where after finding out that he is the Weapon Lord, assumes he already fulfilled the prophecy when he killed Raith. However, Raith returns from the dead to reclaim his throne and punish Zarak.
  • The Chosen One: Everyone is generally considered this by being born under the Warrior's Moon, even Zarak.
  • Clothing Damage: A very primitive form of this was present as hair-cutting, where the player could use a combo to cut the player's head (such as cutting off Korr's ponytail).
  • Dark Magical Girl: Divada is one, having slain her own father in order to attain the family's magic orb.
  • Disappeared Dad: Jen-Tai's dad was presumed killed in battle, and his broadsword delivered to her. Her dialogue before fighting Zarak expands on this by explaining that Zarak killed her father in an honorable battle. After lamenting the loss of a powerful ally and an excellent foe, he decides to make a new Arena Queen: Jen-Tai. He even delivered the sword to her for that reason
  • Drop the Hammer: Bane has a crude stone hammer.
  • Easy-Mode Mockery: Completing the Story Mode at the lower difficulties will not net you the full ending, if any at all. The only way to get the full ending is to complete the game at Warlord Difficulty, the hardest difficulty and boy is it HARD!!
  • Eerie Pale-Skinned Brunette: Divada, sans the brunette part (Though she has an alternate color that rectifies this).
  • The End... Or Is It?: Jen-Tai's Story Mode ending indicates that perhaps there might finally be peace in the world... Until a picture of a monster (Revealed to be the former Demon Lord Raith), stating that it might not be the case.
  • Everything's Better with Spinning: Every character has at least one or two moves that involve having the player spin their weapon around.
  • Finishing Move: Weaponlord was the first game that allowed players to chain together finishing moves. This becomes more important in Story Mode, as killing certain people can affect the ending you get, as well as forcing you to fight everyone you spared right before facing Zarak.
  • Haunted Castle: Divada lures unsuspecting passers-by into her castle so she can drain them of their vital energies.
  • Heavy Mithril: The game's general aesthetic. Everything looks like it stepped off a fantasy-themed heavy metal album cover, and it is awesome.
  • Honor Before Reason: The previous Demon Lord, Raith, believed in following the warrior's code above all else even if it didn't seem practical. Zarak felt that was an old-fashioned way of thinking and killed him for it, but seem to start believing that he should follow it after the men he sent to ambush the Tarok were all killed by Bane.
  • The Hedonist: For all the killing that Zorn does, he is noted to enjoy rare treasures and women a lot.
  • Horn Attack: Jen-Tai can throw people around using her horned helmet.
  • Humanity Ensues: This is revealed to be the true origin of Talazia, while her earliest memories only date back to the time she was cursed to become human seven years ago.
  • It's a Wonderful Failure: If the player is killed during story mode, it has a quote about the kill-or-be-killed way of life Barbarians have. If the player loses with Zarak, however, a longer page appears, blaming the player's total ineptitude for Zarak's death and generally mocking the player's skill.
  • Klingon Promotion: How Zarak became the new Demon Lord against his former master, Raith
  • Leaving You to Find Myself: A familial example is used in Bane's Story Ending, as Korr has just found (and realized) that Bane was actually his long-lost brother Kӓng. Believing that Kӓng no longer exists and would be marked for death if he were, Bane states that he must leave again to find his soul
  • Long Lost Brother: Bane is actually Korr's long-lost brother Kӓng, who was kidnapped seven years ago. Bane for one has no real desire to reunite with his brother.
  • Luckily My Shield Will Protect Me: Talazia, Jen-Tai and Zorn.
  • Luke, I Am Your Father: The previous Demon Lord, Raith, is revealed to be Zarak's father in Zarak's special Story ending.
  • The Man Behind the Man: Zarak could be considered this for Jen-Tai in a legal sense. Zarak himself was a minion to the previous Demon Lord, Raith.
  • My Greatest Failure/My God, What Have I Done?: If you have Korr finish Bane off in Story Mode, Zarak will present the barbarian with Bane's head, revealing that Korr actually murdered his long-lost brother. Korr is haunted by this.
  • Nintendo Hard
  • Noble Demon: Zarak is an evil man, but he is also a thoroughly honorable one. Rather than leave himself open to a Nice Job Breaking It, Herod! or rather, after the first time failed spectacularly, he determines to instead wait out the prophecy and call those eligible to a great tournament to fight for the position of Weaponlord. The backstory calls this Character Development, as he murdered his father because he considered his warrior code too old fashioned before growing to respect it himself.
  • One Head Taller: Jen-Tai is explicitly stated to be one hand shorter than Zarak (approximately 6'10"), making her also something of a Statuesque Stunner.
  • Proud Warrior Race Guy: Korr, Jen-Tai and Zarak. Korr is the leader of his tribe of Tarok, Jen-Tai is an arena queen who fights any challengers, and Zarak is the Demon Lord.
  • Playing with Fire: Korr, Zorn, and Zarak's "Inferno" move.
  • Screw Destiny: Zarak attempts this but the trope is subverted, see below.
  • Screw the Rules, I'm Doing What's Right: Bane's defense for why he killed his attackers before he was allowed to according to Tarok traditions.
  • Self-Fulfilling Prophecy: For all the effort Zarak spent killing everyone in order to prevent the prophecy of the Weaponlord from coming true, his special Story Ending reveals that Zarak himself was born under the Warrior's Moon, thus making HIM the Weaponlord.
  • Self-Made Orphan: Divada killed her own father and all her brothers in order to inherit a powerful heirloom which would give her power. Zarak murdered his father, the previous Demon Lord, in battle to prove that the latter's methods were too old-fashioned to work, though he later grew to respect them.
  • Lots of Dexterity Required: There are several moves each character has that use very unusual motions in order to perform certain special moves, and many of them require the player to hold a button down to perform it.
  • Spiders Are Scary: Zarak's armor is a literal spider. It could also qualify as Demonic Spiders.
  • Talking Weapon: Zorn's shield, while normally only able to screech in combat is revealed to actually be the skull of an Orc, who comes to life after Zarak is slain.
  • Tribal Face Paint: Korr's face paint comes from a Tarok Rite of Passage that marked him as an adult, and thus able to take the life of an enemy. When his brother, Kӓng, was about to get his, marauders under the orders of Zarak ambushed the tribe and made off with the boy. When Korr found the last known location of the Marauders, the blood on the floor made Korr assume that his brother possibly murdered his captors, thus breaking an ancient taboo the face paint was meant to uphold. The breaking of this taboo is punishable by death.
  • Walking Shirtless Scene: Practically every male in this game. Only the women wear anything akin to a top.
  • Wrecked Weapon: Similar to Clothing Damage above, there is also a certain combination that would break the opponent's weapon if they got caught in it. However, all this amounted to was a drastically reduced reach for all attacks.
  • You Have Outlived Your Usefulness: Zorn's Story Mode Ending culminates with his suddenly-living shield killing the thief with his newly-formed body.
  • You Will Be Spared: A less villainous example, Jen-Tai rarely killed her foes in the arenas, preferring to let them learn so they can face her again. Doing this in Story Mode will force you to face everyone you spared before facing off with the Big Bad.

Alternative Title(s):

Weapon Lord