Video Game: Weaponlord

"Since the dawn of time... man has battled!! The DemonLord reigns supreme... At the height of the demon's power, six warriors dare to face him. It was foretold one will live to meet the demon in combat and the Lord of Demons will fall by the hand of the... WeaponLord."
— Opening Narration

Weaponlord (sometimes WeaponLord) is a 1- or 2-player Fighting Game originally designed for release on the Super Nintendo by Visual Concepts, and published by Namco. During the inception of the title, the development team also began work on a Sega Mega Drive/Genesis version and both were released in October 1995. Weaponlord introduced many groundbreaking gameplay aspects that appear regularly today. In fact, James "DJames" Goddard, one of the driving forces behind the game's creation and a former game designer for Street Fighter II, believes that his weapons-based fighter helped inspire Namco's Soul series. Also, unlike other titles, Weaponlord was not intended to replicate an arcade fighter, but built from the ground up on home consoles. This was a reverse of the normal trend, which had arcade versions being developed first, then getting ported in home consoles.

On a battlefield a demon spirit enters the body of a dying mercenary. He is reborn and defeats the reigning war king in a duel. He goes on to found the reign of the DemonLord Raith. At the height of his power, his doom is foretold by a shaman: "When the night turns violent and the moon bleeds, gripped by the skeletal fingers of death...a child will rise to face the demon in combat...and the lord of demons will fall by the hand of...the WeaponLord."

Against the advice of his lieutenants to kill the children born that night, the DemonLord waits to face his foretold killer in fair, one on one combat. 25 years later, sensing the prophecy is at hand, the DemonLord Zarak holds a great tournament of champion warriors. The winner will face the demon in a final battle. The DemonLord prepares to meet his destiny head on and to destroy the WeaponLord.

If one wishes to see a few minor details of the game and the process of how it even got to where it is, game developer James Goddard has his own website with a description about the game, a few videos showing features the game had, a few drawings and even a link to the full promotional video.

Needs Wiki Magic Love.

This video game provides examples of:

  • Action Girl: Naturally, the female cast.
  • All Webbed Up: A unique Finishing Move Zarak has lets him wrap his enemy up in webs. He can then rip this webbing apart with his spider-armor's legs.
  • Amazing Technicolor Population: Divada's skin is chalk-white by default, likely to reflect the "ugly" result of her years dabbling in Black Magic. Her 2P color opts for green instead.
  • Amazonian Beauty: All three of the women, with their meager garments and fighting stances only serving to accentuate nearly every inch (and curve) of their heavily-muscled yet completely feminine builds.
  • Ambiguously Brown: Talazia. The best guess would be somewhere akin to Africa or the Carribean.
  • Animal Motifs: Talazia wears a headdress in the shape of a falcon's beak, Bane dons the skin of a wolf, Jen-Tai's ancestral helmet sports horns like those of a ram, and Zarak's helmet and armor resemble a spider. Bonus points in that Talazia actually is a falcon, Bane howls like a wolf in celebration of a victory, Jen-Tai's style of combat has her buck at her opponents with an upward swipe of her head, and Zarak has his unique Fatality mentioned above.
  • Artifact of Doom: Zorn's shield is considered one. It managed to possess him and compel him to kill his former fellow thieves.
  • Atop a Mountain of Corpses: Zarak's level takes place upon a pile of skeletons.
    • Which lies upon the resting form of a gigantic demon. Cue Fridge Squick about where the warriors are standing due to the player's perspective of the arena.
  • An Axe to Grind: Zorn.
  • Barbarian Hero: All the characters have a "barbarian" aesthetic, with many of the characters actually being barbarians to boot.
  • Bare Your Midriff: Every female in the game, as well as Zorn.
  • Blade on a Stick: Divada's weapon is a staff with two blades attached onto each end. There's also Zarak's guillotine-on-a-spear.
  • Bolivian Army Ending: Zarak's special Story ending, where after finding out that he is the Weapon Lord, assumes he already fulfilled the prophecy when he killed Raith. However, Raith returns from the dead to reclaim his throne and punish Zarak.
  • Boots of Toughness: Jen-Tai and Divada. Talazia, on the other hand, opts to go barefoot.
  • Braids of Action: Talazia and Divada.
  • Chainmail Bikini: Jen-Tai and Talazia's armor are essentially these.
  • The Chosen One: Everyone is generally considered this by being born under the Warrior's Moon, even Zarak.
  • The Chosen Many: The six champions that seek to defeat Zarak in combat were all born on the night the DemonLord received word of a prophecy foretelling his demise at the hands of a child. Choosing to ignore his counsel's advice and after waiting a quarter of a century for them to mature in body, mind, and spirit, Zarak holds a tournament and decides to face his destiny head on.
  • Clothing Damage: A very primitive form of this was present as hair-cutting, where the player could use a combo to cut the player's head (such as cutting off Korr's ponytail).
  • Compressed Hair: Jen-Tai's match win pose has her dramatically remove her helmet to reveal a long, dark, flowing mane that blows in the wind, an act that adds to both her fierceness and allure.
  • Counter Attack: Everyone has one, called Deflect moves.
  • Dark Magical Girl: Divada is one in addition to a Dark Action Girl, having slain her own father in order to attain the family's magic orb.
  • Death from Above: Going with her falcon theme, Talazia is able to swoop down from the air to attack, complete with the bird's cry accompanying her movement.
  • Disappeared Dad: Jen-Tai's dad was presumed killed in battle, and his broadsword delivered to her. Her dialogue before fighting Zarak expands on this by explaining that Zarak killed her father in an honorable battle. After lamenting the loss of a powerful ally and an excellent foe, he decides to make a new Arena Queen: Jen-Tai. He even delivered the sword to her for that reason.
  • Drop the Hammer: Bane has a crude stone hammer.
  • Drunk on the Dark Side: Divada turned to Black Magic because only the males in her family were allowed to become sorcerers. Let's just say it didn't work out so well.
  • Easy-Mode Mockery: Completing the Story Mode at lower difficulties will not net you the full ending, if any at all. The only way to get the full ending is to complete the game at Warlord Difficulty, the hardest difficulty and boy is it HARD!!
  • Eerie Pale-Skinned Brunette: Divada, sans the brunette part (though she has an alternate color that rectifies this).
  • The End... Or Is It?: Jen-Tai's Story Mode ending indicates that perhaps there might finally be peace in the world... Until a picture of a monster (revealed to be the former Demon Lord Raith) appears, stating that it might not be the case.
  • Everything's Better with Spinning: Every character has at least one or two moves that involve having the player spin their weapon around.
  • Evil Laugh: Divada lets out a haughty and triumphant laugh during her Rolling Attack and upon proving victorious over her foe.
  • Evil Redhead: Divada, though she's more on the auburn side of things.
  • Evil Sorceress: Divada.
  • Facial Markings: Korr (see Tribal Face Paint below) and Divada. Divada has additional stripes that run down to and cover her arms and legs.
  • Finishing Move: Weaponlord was the first game that allowed players to chain together finishing moves. This becomes more important in Story Mode, as killing certain people can affect the ending you get, as well as forcing you to fight everyone you spared right before facing Zarak.
  • Haunted Castle: Divada lures unsuspecting passers-by into her castle so she can drain them of their vital energies.
  • Heavy Mithril: The game's general aesthetic. Everything looks like it stepped off a fantasy-themed heavy metal album cover, and it is awesome.
  • The Hedonist: For all the killing that Zorn does, he is noted to enjoy rare treasures and women a lot.
  • Heroic Build: Everyone. As Hardcore Gaming 101 puts it:
    "As popular as swords and sorcery seems to be among video game developers, there is a surprising lack of Conan the Barbarian-style thematics. There are a few games that flirt with it, but other than the early fighter Barbarian, the Rastanseries, and a couple of others, it's few and far between. WeaponLord is a strong exception. If it wasn't made with a fondness for Conan, then certainly with a commitment to faithfully replicate the movie's atmosphere. So expect plenty of roided-to-the-gills muscle men with huge swords, scantily clad (and equaly roided-up) women, and loin cloths."
  • Hired Sword: After coming of age and leaving behind her family, Jen-Tai started out as a mercenary.
  • Honor Before Reason: The previous Demon Lord, Raith, believed in following the warrior's code above all else even if it didn't seem practical. Zarak felt that was an old-fashioned way of thinking and killed him for it, but seem to start believing that he should follow it after the men he sent to ambush the Tarok were all killed by Bane.
  • Horn Attack: Jen-Tai can throw people around using her horned helmet.
  • Humanity Ensues: This is revealed to be the true origin of Talazia, while her earliest memories only date back to the time she was cursed to become human seven years ago.
  • Incendiary Exponent: A majority of Korr's moveset involves him setting his sword ablaze as he swings it.
  • It's a Wonderful Failure: If the player is killed during Story Mode, it has a quote about the kill-or-be-killed way of life barbarians have. If the player loses with Zarak, however, a longer page appears, blaming the player's total ineptitude for Zarak's death and generally mocking the player's skill.
  • Kick Them While They Are Down: Certain attacks known as Take Downs will floor opponents and flip them onto their backs, allowing the attacker to continue thumping the downed fighter.
  • Klingon Promotion: How Zarak became the new DemonLord against his former master, Raith.
  • Leaving You to Find Myself: A familial example is used in Bane's Story Mode ending, as Korr has just found (and realized) that Bane was actually his long-lost brother Kӓng. Believing that Kӓng no longer exists and would be marked for death if he were, Bane states that he must leave again to find his soul.
  • Leotard of Power: Divada, albeit an open-cut one.
  • Long-Lost Brother: Bane is actually Korr's long-lost brother Kӓng, who was kidnapped seven years ago. Bane for one has no real desire to reunite with his brother.
  • Lots of Dexterity Required: There are several moves each character has that use very unusual motions in order to perform certain special moves, and many of them require the player to hold a button down to perform it.
  • Luckily My Shield Will Protect Me: Talazia, Jen-Tai, and Zorn.
  • Luke, I Am Your Father: The previous DemonLord, Raith, is revealed to be Zarak's father in Zarak's special Story ending.
  • The Man Behind the Man: Zarak could be considered this for Jen-Tai in a legal sense. Zarak himself was a minion to the previous DemonLord, Raith.
  • Ms. Fanservice: Due to the character designs, all of the women here, really, though Jen-Tai may inadvertently edge out her competition for various reasons.
  • My God, What Have I Done?/My Greatest Failure: If you have Korr finish Bane off in Story Mode, Zarak will present the barbarian with Bane's head, revealing that Korr actually murdered his long-lost brother. Korr is haunted by this.
  • Nintendo Hard
  • Noble Demon: Zarak is an evil man, but he is also a thoroughly honorable one. Rather than leave himself open to a Nice Job Breaking It, Herod! or rather, after the first time failed spectacularly, he determines to instead wait out the prophecy and call those eligible to a great tournament to fight for the position of Weaponlord. The backstory calls this Character Development, as he murdered his father because he considered his warrior code too old fashioned before growing to respect it himself.
  • One Head Taller: Jen-Tai is explicitly stated to be one hand shorter than Zarak (approximately 6'10"), making her also something of a Statuesque Stunner.
  • Panty Shot: Whenever she's knocked down, the flap of Jen-Tai's loincloth lifts up to expose a white thong underneath. This isn't helped by her rather suggestive posturing on the ground, lying on her back with both of her knees raised and bent while her large glutes and thighs are pointed directly toward the screen, Jen-Tai's panties still uncovered for a good second or so.
  • Playing with Fire: Korr, Zorn, and Zarak's "Inferno" move.
  • Pretty in Mink: Jen-Tai wears animal skins, though the effect is meant to be practical and not done to glam herself up.
  • Proud Warrior Race Guy: Korr, Jen-Tai, and Zarak. Korr is the leader of his tribe of Tarok, Jen-Tai is an arena queen who fights any challengers, and Zarak is the DemonLord.
  • Punch Parry: Seen with thrust blocking, a defensive tool that preceded the similarly-functioning Parry system of Street Fighter III and the repels found in The Last Blade, though the earlier World Heroes 2 had a form of this present in its gameplay.
  • Screw Destiny: Zarak attempts this but the trope is subverted, see below.
  • Screw the Rules, I'm Doing What's Right: Bane's defense for why he killed his attackers before he was allowed to according to Tarok traditions.
  • Self-Fulfilling Prophecy: For all the effort Zarak spent killing everyone in order to prevent the prophecy of the Weaponlord from coming true, his special Story ending reveals that Zarak himself was born under the Warrior's Moon, thus making HIM the Weaponlord.
  • Self-Made Orphan: Divada killed her own father and all her brothers in order to inherit a powerful heirloom which would give her power. Zarak murdered his father, the previous Demon Lord, in battle to prove that the latter's methods were too old-fashioned to work, though he later grew to respect them.
  • Sequel Hook: Jen-Tai and Zorn's endings hint at a greater evil that is imprisoned within Zorn's very own shield, but Weaponlord 2 never came to pass. Goddard has expressed interest in making a Weaponlord sequel, but lacks the funding to do so.
  • Slide Attack: Divada has one.
  • Speaking Simlish: Similar to Mortal Kombat, many of the combatants' battle cries are nigh-unintelligible gibberish. However, some of the characters are perfectly comprehensible while belting out attack names, like Jen-Tai's "Aura Strike!", Zorn's "Hellfire!" and "Arise!", Zarak's "Inferno!" and "Kill!", etc.
  • Spell My Name with an "S": The game isn't all that clear on how many words Weaponlord and Demon Lord should be. Expect to see WeaponLord and DemonLord thrown out there a lot.
  • Spiders Are Scary: Zarak's armor is a literal spider. It could also qualify as Demonic Spiders.
  • Spin Attack: Divada can torpedo through the air as a special move. Multiple characters also have the more traditional 360 degrees weapon spin in their movesets.
  • Statuesque Stunner: While Jen-Tai's impressive height can be inferred from a comparison to that of Zarak's (see One Head Taller above), if the sprites are meant to be an accurate depiction of the characters' sizes, Talazia and Divada are no less Amazonian in stature. (Yes, in that sense, too.)
  • Sword Plant: Korr in both of his win poses.
  • Throwing Your Sword Always Works: Or axe, in Zorn and Zarak's cases.
  • Token Minority: As noted in Ambiguously Brown above, Talazia is the only dark-skinned combatant in the game. The fact that she's actually a falcon trapped in human form due to a transformation spell only muddies this further.
  • Talking Weapon: Zorn's shield, while normally only able to screech in combat is revealed to actually be the skull of an Orc, who comes to life after Zarak is slain.
  • Tribal Face Paint: Korr's face paint comes from a Tarok Rite of Passage that marked him as an adult, and thus able to take the life of an enemy. When his brother, Kӓng, was about to get his, marauders under the orders of Zarak ambushed the tribe and made off with the boy. When Korr found the last known location of the Marauders, the blood on the floor made Korr assume that his brother possibly murdered his captors, thus breaking an ancient taboo the face paint was meant to uphold. The breaking of this taboo is punishable by death.
  • Tyrant Takes the Helm: Divada's ending in Story Mode has her kill Zarak, take his power and that of the other warriors for her own, and unite all the kingdoms under her iron fist. She turns out to be even crueler than her predecessor.
  • Unnecessary Combat Roll: Employed by Zorn.
  • Villain Teleportation: Employed by Divada as a special move. It's also how she leaves the battlefield after winning a round.
  • Walking Shirtless Scene: Practically every male in this game. Only the women wear anything akin to a top, though that still doesn't amount to much.
  • Weapon Twirling: There is a lot of blade twirling in this game. Talazia also constantly twirls her double axe-boomerang when idle, presumably to have it ready to throw at all times.
  • Wrecked Weapon: Similar to Clothing Damage above, there is also a certain combination that would break the opponent's weapon if they got caught in it. However, all this amounted to was a drastically reduced reach for all attacks.
  • You Have Outlived Your Usefulness: Zorn's Story Mode ending culminates with his suddenly-living shield killing the thief with his newly-formed body.
  • You Will Be Spared: A less villainous example, Jen-Tai rarely killed her foes in the arenas, preferring to let them learn so they can face her again. Doing this in Story Mode will force you to face everyone you spared before facing off with the Big Bad.

Alternative Title(s):

Weapon Lord