''Wave Race'' is a series of jet ski racing games by Creator/{{Nintendo}}, first originating on the UsefulNotes/GameBoy in 1992. ''Wave Race 64'', released for the UsefulNotes/Nintendo64 in 1996 (and later on the UsefulNotes/{{Wii}} Virtual Console in 2007), is the best known and most well-loved of the lot of them. ''Wave Race: Blue Storm'', released as a launch title for the UsefulNotes/NintendoGameCube in 2001, is the most recent release.

''64'' was notable in its use of very realistic wave physics, which use up approximately 80 percent of the system's power. ''Blue Storm'' is known for its waves being affected by the constantly changing weather, adding more depth to its races.

!!''Wave Race'' contains examples of:

* DolphinsDolphinsEverywhere: They serve as power ups that help you steer better, make you immune to whirlpools and let you more easily move through shallow water.
* EverythingsSquishierWithCephalopods: Supposedly they are octopus but they look more like jellyfish. Regardless, they serve as one of your power ups. Bumping into people with one lets you steal their turbos. This kind of slows you down but it may be worth it for the extra turbo and further discourages them from trying to push you off course.
* InconvenientlyPlacedConveyorBelt: The arrows, even though they don't look like it.
* PlotWhatPlot: Want to know the details of your racer, the league, the circuit, the machines used? Too bad
* RampJump: Not always the best thing to do but there are lots of opportunities to do so. The problem is it increases your speed but since you can't turn in air and have no breaks that can be bad. Trying to adjust the length of your jump can also make you lose control.
* ScoringPoints: The point of Slalom mode is to go through the most check points to win the most points.
* TopDownView: Some things will be floating on their sides to be more easily identified
* WackyRacing: More than the sequels, better get used to ramming other racers, especially on narrow water ways.

!!''Wave Race 64'' contains examples of:

* AnnouncerChatter: Boy, he never shuts up.
* BalancePowerSkillGimmick: Ryota is balanced, Ayumi has low speed but high acceleration (FragileSpeedster), Dave has high speed but low acceleration (MightyGlacier), Miles has medium stats but extremely high turning (gimmick).
* ButNotTooForeign: Ayumi Stewart is Japanese-American.
* CosmeticAward: Perform well enough in Championship Mode and you'll see whales on the final course.
* FriendlyPlayfulDolphin: On the practice track Dolphin Park.
* JackOfAllStats: Ryota Hayami.
* MightyGlacier: Dave Mariner, who is very fast for his size yet has poor handling, grip, and acceleration to go along with it. Best recommended for advanced players.
* OminousFog: Drake Lake, though it does clear up eventually.
* ProductPlacement: Kawasaki and Fanta soft drink sponsor this game, and their ads appear nearly everywhere. Its Virtual Console release has them removed and the banners [[ProductDisplacement replaced]] with UsefulNotes/{{Wii}} and UsefulNotes/{{DS}} ads, though.
** The Kawasaki branding was put back in for the Wii U's Virtual Console release.
* SlippySlideyIceWorld: Glacier coast
* TheSmurfettePrinciple: Ayumi Stewart is the only female character.
* SuperTitle64Advance: No idea what that number could be referring to
* ThemeAndVariationsSoundtrack: In true Kazumi Totaka fashion, nearly every track uses a variation of the theme song, or at least a RecurringRiff. This even extends to other areas like the options menu and the name entry screen.
* TimeTrial: The only thing you'll be doing in the dolphin area besides free roaming is this, you can do trials on all the other courses too.
* TitleScream: Before the classic "press start"
* UnstableEquilibrium: Going through buoys correctly speeds you up. Missing too many buoys automatically disqualifies you, likely because if you've been missing there would be no way to catch up anyway.
* Videogame3DLeap: No longer simulating, this one's got polygons and depth

!!''Wave Race: Blue Storm'' contains examples of:

* AllOrNothing: You can perform stunts and tricks to build up your boost meter, but you won't get anything if you botch it. Performing tricks not involving ramps (headstands for example) can build up the boost meter slowly the longer you maintain the trick, but bumping into ''anything'' at all will knock your racer off their jet ski completely or make them slip, which will cost you time and position in a race.
* AntiClimax: The last course in expert mode, Strong Water Keep, is pretty short, after you've seen them get progressively longer. Especially since it comes after the unforgiving La Razza Canal!
* BatFamilyCrossover: Features three guest stars from VideoGame/TenEightySnowboarding, including Akari Hayami. Instead of averting OneSteveLimit with Ryota Hayami, the two are siblings and the games take place in the same universe.
* TheCapitalOfBrazilIsBuenosAires: Seems to be the case with Serena Del Mar.
* ChuckCunninghamSyndrome: Miles Jeter from ''64''.
* DarkerAndEdgier: Compared to ''64''. In addition to the much steeper learning curve, the mood is also decidedly less cheerful in ''Blue Storm'': The color palette is dimmer, the almost overly enthusiastic 64 announcer has been replaced with racer-specific announcers that are usually far more direct and blunt, and the soundtrack replaces the cheery J-Pop of ''64'' with a more rock/techno influenced style.
* DeadpanSnarker: There is a code that unlocks the ability for the announcer to [[http://www.youtube.com/watch?v=G-QfJ1jsmag snark at you every chance he gets]].
* DifficultySpike: The most twitch heavy race in the game isn't even in expert mode, it is the race you need to get through to be able to race in expert mode! Some of its courses kind of come close but then expert mode ends with a sharp difficulty drop for some reason.
* JerkAss: The [[EasterEgg hidden announcer]]. Calls you names, has absolutely no faith in you, and even if you do win he never lets up with the contempt.
** BrutalHonesty: If you actually suck.
* GeoEffects: The waves are random in this game, but if you know the track, you can look at the forecast to predict how they will behave with some level of reliability. Riding the waves and weather to your character's advantage is essential in the circuit mode.
* HostileWeather: It may sometimes feel like it. Don't count on the forecasts to be 100% accurate.
* NinjaButterfly: Every racer has their own crew chief who constantly updates them on their status.
* NitroBoost: A turbo meter, which can be filled by correctly passing buoys or by doing stunts unlike in the game boy game where it refilled on its own and could be stolen from other racers. Stunts were only for scoring in one mode in ''64''.
* SecretLevel: The Tsumnami Zone.
* SequelDifficultySpike: Even putting weather aside, this game is faster, more complex and requires more precise handling than the UsefulNotes/Nintendo64 game. It also lacks the power ups of the game boy title despite bringing back some of its mechanics.
* ShaggySearchTechnique: Many shortcuts can be found behind breakable barriers on the waterways. Which parts are breakable and which aren't is not always an easy distinction to make however.