Warriors Orochi is a Massive Multiplayer Crossover made by KOEI, encompassing the historical Warriors series (Dynasty and Samurai), with the addition of several original mystical characters here and there.The story is about a powerful demonic Blood Knight with a big scythe named Orochi, the Serpent King (instead of a eight-headed snake monster), committing some sort of sin, thus he is sentenced to eternal damnation. Meanwhile, the fox demoness from the Fengshen Yanyi epic novel, Da Ji, somehow sympathized with him. Acknowledging the chaos that he could bring to the world, she sets him free For the Evulz. United together and true to his Blood Knight nature, Orochi starts seeking out Worthy Opponents. Solution? Merge the eras of the Three Kingdoms and Warring States Period together and go challenge their warriors. One by one, they begin to fall to Orochi's might. Unfortunately, his actions made the gods aware of his activities and they came to put a stop to them, but Orochi gathered some of the officers that he defeated to serve him and kicked their asses.However, the other warriors did not sit idly by under oppression. They banded together and eventually kicked Orochi's scaly ass right back to hell. Da Ji escaped and summoned another relic from the past: Kiyomori Taira from the Kamakura era, whom she converted into a follower of Orochi. Kiyomori went back to the ancient lands and freed Sun Wukong from Buddha's imprisonment, thereby gaining his services. At the same time, Da Ji convinced the mystical queen of Japan, Himiko, to befriend her. Together, they set their sights on reviving Orochi. The gods (mostly Chinese), however, decided to take more active stances, and thus the mystic Taigong Wang (who happens to be Da Ji's nemesis from the Fengshen Yanyi epic), as well as the gods Fu Xi and Nuwa (who have undergone a serious case of redesign since Dynasty Warriors 3) split up and aid the mortal warriors from the Three Kingdoms and Sengoku era. Other than them, another figure, Kiyomori's legendary rival Yoshitsune Minamoto, also arrives in the twisted era to hunt down his worst enemy...The game features a tag team system, which allows the player to take three characters and have them fight on the battlefield. The characters are divided into three different types: Power, Speed and Technique, which affect their fighting styles so far.There is also a Super Robot Wars Original Generation style expansion called Musou Orochi Z, for the Sony Playstation 3, which features more extra costumes, additional scenarios as well as new characters, including a Gender Flipped Sanzang from the Journey to the West, and Yoshitsune's buddy Benkei. Alas, also in the vein of minor expansion packs, Musou Orochi Z has been deemed unworthy of being brought over the pond. A crumb of comfort, though, is that all of the new goodies made for Musou Orochi Z has been brought over to the PSP port of Warriors Orochi 2.Warriors Orochi 3 is the third main installment in the series and was released in December 2011. It combines the cast of Dynasty Warriors 7 with Samurai Warriors 3, as well as a slew new characters from various folk tales/mythologies: Kaguya the Moon Princess from Tale of the Bamboo Cutter, Shuten Dōji the lord of all oni, Nezha the Heavenly General and friend of Sun Wukong, and finally, Susano'o, the original slayer of Orochi. Aside of that, Koei included 'Collaboration Characters' from their other franchises, including, Ryu Hayabusa and Ayane of Ninja Gaiden and Dead or Alive, Jeanne D'Arc of Bladestorm The Hundred Years War, Achilles of Warriors Legends Of Troy and Nemea of Zill O'll. The English version was released in March 2012. However there is no dubbing, only Japanese with English subtitles.After the world did achieve relative peace following the events of Warriors Orochi 2, a few years later, Da Ji returns with Kiyomori and a gigantic new beast known as the Hydra, an eight-headed serpent, Orochi's mythological form. What resulted is a tragic Curb-Stomp Battle that leaves everyone from DW/SW and the exclusives of WO dead. The only survivors are Ma Chao, Sima Zhao and Takenaka Hanbei, who are rescued by Kaguya who uses her power to travel to the past with the heroes and gives them a chance to prevent the total onslaught they just received....A PSP version was also released and titled Musou Orochi 2 Special on July 19, 2012, it adds Seimei Abe, a legendary onmyōji, as well as Rachel from Ninja Gaiden. This version also suffers another case of No Export for You due to the PSP being dead outside of Japan. Another version of the game was released as a launch title for Wii U, known as Warriors Orochi 3 Hyper, which includes all contents from the PSP version with a few additions: a new mode called 'Duel Mode', a fusion between VS fighting and a card battle, as well the two new characters Shennong, one of the three Divine Sovereigns of Chinese mythology, and Momiji, again, from Ninja Gaiden.And even after all those supposed 'Grand Finale', it didn't stop Koei from churning out yet another iteration, in the same vein of Musou Orochi Z, called Warriors Orochi 3 Ultimate. It features a continuation of the story revolving around a new powerful villain and was released in Japan for PS3 and PS Vita in 2013. A remastered version for the PS 4 and Xbox One followed in 2014. Aside from adding Seimei Abe, Rachel, Shennong and Momiji from the other expansions, they also put in Xu Shu, who made his debut in DW7 Empires, and new collaboration characters in the form of Dead or Alive main star Kasumi, who made her Ninja Gaiden debut in Ninja Gaiden 3: Razor's Edge, an Atelier rep, in the form of Sterkenburg from Atelier Rorona and Sophitia not from Koei-Tecmo, but from Bandai Namco's The Soul Series. The expansion also adds new original mystical characters: Tamamo, a figure from Japanese mythology and the new main villain, Yinglong, a proud warrior from the mystic realm, Kyūbi, a malevolent fox spirit and One-Winged Angel of Tamamo, and Hundun, a demon considered the source of all chaos. An earlier incarnation of Nezha, which depicts him as he appears prior to the events of Warriors Orochi 3, also appears as a seperate character.
Most of the tropes provided in the previous games also follow here. Ones that stand out are:
A Day in the Limelight: Most of the big names from Dynasty Warriors and Samurai Warriors are dead, brainwashed or unavailable for the early parts of Warriors Orochi 3, so the game gets to focus much more on the lesser-known guys first. The final story mission even brings back your initial three guys —Sima Zhao, Hanbei and Ma Chao— and places them in charge of the army, even including their supposed betters like Liu Bei, Sima Yi or Oda Nobunaga.
Okuni: *regarding Nobunaga* Those eyes... such depth, such evil... How exciting!
Always Chaotic Evil: Averted, actually, with Orochi's legions of supernatural Mooks. When given the opportunity, they are perfectly capable of living in peace alongside human beings, after initial mutual rejection.
Actually brought up multiple times throughout the story, namely with Yuan Shao trying to form an army with demons to coexist with humans. This ends up backfiring on him, since the demons in question were just playing on his naivete. However Yoshimoto Imagawa successfully builds a nation where demons and humans are united in their love of kemari, and Dodomeki and Gyūki willingly joining you after the story does hint that they can live together.
Played straight, however, in Seimei Abe's recruitment stage, where he states that such a coexistence is completely impossible and in his world, nobody would think of that as a good idea. The characters present seem to agree. In Ultimate, Zhurong and Ginchiyo Tachibana further condone Yuan Shao's actions to ally himself with the demons, eventually making him travel back in time and set right what he did wrong, stabbing Hammerjaw in the back before he gets the chance to do so first.
Yoshitsune Minamoto uses what is basically a Lightsaber.
The premise of the game itself is an Anachronism Stew: the Three Kingdoms era is roughly between 220-280 AD, and the Warring States period is between the 16-17th centuries, being more than a thousand years apart.
This is repeatedly lampshaded; many Japanese characters are delighted to fight alongside or challenge the mighty warriors of old.
Taken up to next level in WO3 which includes Nezha, designed like a Ridiculously Human Robot with Tron Lines. Plus, there are characters from the Hundred Years War, Trojan War and Modern Day to be pulled to the stew.
Locations fall into this as well, such as a modern day Anegawa. Justified due to the Hydra's mere existence twisting time and space.
In 3 Ultimate, Gauntlet Mode auotmatically saves if you win or lose a level. In the Story or Free Mode, you will automatically lose all progress you made since the last battle if you don't manually save and you lose the battle, while in Gauntlet Mode losing doesn't impose the same penalty. This may seem a bit odd, but considering that Gauntlet Mode uses Dynamic Difficulty to make everything Nintendo Hard, and add in that winning basically means finding the one area out of multiple on a stage that could randomly be the exit, this makes the penalty for losing less frustrating as, while you still lose almost all loot from the level, you don't lose anything else.
Also in Gauntlet Mode, when you beat the game, you will get 3 unique levels, marked as "DLC levels", that you can play. the first one is a one star mission. however, if you construct a high enough combo, all enemies will automatically start dropping exp scrolls that go to you. In Gauntlet Mode, a level one character will not be as useful as a level 50 or above character, so this will allow you to powerlevel characters quickly for the mode, as well as Story Mode.
Kunoichi: Look out, boys! Here comes a real foxy lady, Orochi's right-hand gal, Da Ji! She's cruel, she's crafty, and she left the house this morning without any pants!
Ascended Extra: Hundun is basically the Chinese name of Hammerjaw, a Dodomeki-like Orochi general who aligned himself with Yuan Shao. In Ultimate's Gauntlet Mode, however, he becomes a terrifying demon possibly being an even Bigger Bad than Orochi.
Arguably Ma Chao and Hanbei Takenaka in the third game, where they and Sima Zhao are the starting protagonists. Sima Zhao is kind of exempt from this for being a leader figure and the main character of the Jin story in Dynasty Warriors 7, but the former two were just a general and strategist in their games.
Fu Xi and Nuwa were originally secret characters in Dynasty Warriors 3, where they had very basic designs and dialogue. Here: they are Physical Gods with large plot reverence.
Awesome, but Impractical: Many moves can become this, but the most notable example are, surprisingly Orochi himself. Almost all of his moves are non-elemental, deals small damage, has awkward coverage, and is unsafe in general. The only thing that saves makes him the Purposefully Overpowered character that he is intended to be are his C1-1.
Lu Bu, true to form, says at least one in almost every stage in which he makes an appearance.
Badass Family: While true for most families in game, the Sun family gets a special mention. Three of the four endings have Orochi defeated by the team work of multiple Samurai Warriors and Dynasty Warriors faction members, while the Wu ending is notable for having Sun Jian, Sun Ce, Sun Shang Xiang and Sun Quan defeating Orochi as a family without any other assistance.
Orochi. You would think he looks like that eight-headed snake monster, wouldn't you? And let us not speak of Orochi X...
Another strange example is with the Hydra itself which, as a manifestation of Orochi's raw power, turn's itself into eight Orochi clones once defeated, and then after that the previously mentioned Orochi X.
Possibly averted as of Ultimate; its finale is more open-ended, showing that the human characters retain their memories of the merged world, but not if they ultimately change for the better/worse because of their experiences.
Blood Knight: Several characters have no purpose except to pursue as much bloodshed as possible, not the least is the big bad, Orochi. Achilles is another example; he's just not happy unless he's always putting his Super Toughness to the test by fighting as many guys as possible.
If you do absolutely everything in WO2, you can unlock Orochi X, the One-Winged Angel version of the original. However, by the time this is done, it's time to put down the game...
In the first game, the fourth weapons are this. They and the fusion weapon system are essentially meaningless when most of the game is getting off your attacks before you get hit, and in the Chaos difficulty, a regular Mook can kill even a Level 99 character in 5-6 hits.
Also in the first game, getting all your abilities maxed out is this. By the time you have achieved this, you've already unlocked all of the characters, and by that time, these maxed out abilities are unnecessary when they could have helped in trying to advance through the game earlier.
And personal items of all the characters, which involve Guide Dang It in most of the cases anyway.
Fu Xi and Nuwa, who can probably get away with it, being gods and all. Nuwa needn't point it out though...
Aya takes up another notch with her bond quotes to her 'cute' brother Kenshin.
Butt Monkey: Varies, but a few characters seem to can't catch a break and be taken seriously. Zhuge Dan is a great example.
Continuity Nod: At Komaki-Nagakute in the second game, Cao Cao tells Pang Tong — who used a massive fire attack on Orochi's forces — that he was thankful that the hooded strategist was an ally, otherwise it'd be Cao Cao, and not Orochi, who would be "drowning in a sea of flame". Pang Tong was one of the Shu officers responsible for his historic defeat at Chi Bi.
Crossover Cosmology: there are gods and demons from Chinese and Japanese legends, but in 3 you also have Achilles, straight out of Greek mythology.
Culture Clash: Ancient Chinese warriors and Warring States Era Japanese daimyō fighting together or against one another. Then there's the use of firearms, courtesy of the Samurai Warriors cast, and there's the Frenchwoman and the Greek warrior. Also, of course, the modern day ninja...
Cutting the Knot: Defied. When Hanbei proposes going back to before the Hydra was summoned and cutting the entire plot of 3 off at the pass, Kaguya explains that the Hydra's presence jams her from sending anyone back that far.
Disapproving Look: Yukimura gives one to Yuan Shao for thinking his enemies are ghosts.
Darker and Edgier: Although Dynasty Warriors 7 and Samurai Warriors 3 are already somewhat grimmer than their predecessors, the third game turns things up a notch by setting the game in Just Before the End, letting named characters getting brainwashed into servitude or dying on-screen, something that players won't know they can avert until quite a while into the game, and introducing an Eldritch Abomination as the new Big Bad which the protagonists and co. struggle to fight off just to survive throughout most of the game.
Decapitated Army: Losing the commander means an instant defeat, both for you and your enemies. That feature makes the commanders' Leeroy Jenkins tendencies quite annoying.
Sun Shangxiang befriends Ina after defeating her in combat.
In the third game, a number of characters initially start off as Brainwashed and Crazy. After defeating them they come to their senses and join the heroes.
Defeating the demons in the third game has them reluctantly join with the coalition. Camp dialogue implies that, even if a character has been sealed away or killed, they still are part of the same army.
The Dev Team Thinks of Everything: Playing a stage using characters other than the recommended ones will usually bring some changes into it, which generally includes generic officers taking their place (if they are allied NPCs in this stage) and some new dialogues. Heck, playing the Rescue Battles in WO3 with the character you're supposed to resuce in your team even creates some hilarious Time Travel confusion.
Tadakatsu Honda: Ina, you're all right! Then, the monsters must have captured...
Did We Just Have Tea with Cthulhu?: A major part of Bonds in the third game, where you can invite anyone to a pleasant banquet (from the Tea House, no less!), even if the other party is the Omnicidal Maniac responsible for creating the world the characters currently reside in or his dragon. Amusingly enough, you can do this on a more literal level by inviting them to a "Tea Party", which is the initial way to rise affinity in the game.
Third game's DLC has two scenarios where Dong Zhuo attempts kidnapping ladies of the game for his paradise of beautiful women: First, Dong Zhuo's Ambition where he kidnaps Aya, Kai, Joan of Arc, Cai Wenji, Wang Yuanji, Kaguya and Ayane. And eventually thwarted by a team of Magoichi, Hayabusa and Taigong Wang. Second, Zhong Hui's Pride, which is the same but Dong Zhuo had Zhong Hui to do the dirty job of kidnapping Nuwa, Ina, Da Ji (even if they're allies or sorts), Wang Yuanji (again), Diaochan, Zhurong and Gracia (the last two escaped), until Zhong Hui has had enough and storms off, driving off would-be rescuers, Dong Zhuo, as well as the ones Zhurong and Gracia called for help (Meng Huo, Mitsuhide, Motochika). There's also another scenario where you play as Dong Zhuo's forces fighting the resistance forces... and showing that you've captured Sun Shangxiang, Zhenji and Ina to immobilize Sun Jian, Cao Pi and Tadakatsu. Just be careful of Hanzō and Zhou Tai trying to rescue them.
Divergent Character Evolution: In the third installment, some of the characters who share a weapon moveset carried over from Dynasty Warriors 7 now have completely different Normal and Charged Attack combos, while others just got new weapons.
Double Agent: Zhuge Liang seems to work for Orochi at first in the first game.
Downer Beginning: In the first stage of the third game, we are thrown into a battle where it's just Ma Chao, Sima Zhao and Hanbei Takenaka (and some generics) against the Hydra. None of the siege weapons do more than Scratch Damage against it (and it just regenerates said scratch damage), and the weapons are destroyed in just a few hits, with each destroyed weapon drastically lowering your allies' morale. On top of that, they're all being pursued by the massive Demon Army under Kiyomori; you will lose your generic allies no matter what you do (generic allies who happen to have really depressing death quotes specifically for this stage only) and your only escape route is promptly sealed off by Da Ji. It takes a practically-literal Deus ex Machina to bail the characters out of this situation, lest Warriors Orochi 3 become the shortest, most depressing full-priced game ever.
Empty Shell: The Hydra is revealed to be partially this, as it is a manifestation of Orochi's raw power without his consciousness. This is even more apparent when the Hydra heads transform into clones of Orochi upon defeat.
Excuse Plot: So. We have a powerful demon who wants to fight the best that East Asia has to offer right. So what does he do? Take Three Kingdoms Era China and Warring States Era Japan, then ram them together.
Subverted Warriors Orochi 3 gives a somewhat more fleshed-out plot with emphasis on the relationships of the characters.
Expy: Himiko has only appeared in one other Koei game outside of Orochi, Kessen II, (an extremely loose, fantasy-version of Romance of the Three Kingdoms that is not in canon with Dynasty Warriors) and there, too, she was a spoiled, petulant brat with supreme magical powers. This Himiko isn't the same one, but she's gone from being clingy over conqueror Cao Cao to being clingy over Da Ji the devil lady.
Extreme Doormat: Diaochan is like this towards Lu Bu in the second game. However, she will rebel against him if she feels that he's straying far from his own ideals.
Face Nod Action: In the opening of the third game, Sima Zhao, Sima Shi, and Wang Yuanji do this. A moment later, Yukimura Sanada and Zhao Yun do it.
Face Monster Turn: Ultimate reveals that Orochi is a victim of this, courtesy of Tamamo.
Fake Difficulty: Chaos difficulty is no different from Hard, for the most part. Enemies have the same HP (more or less), AI is the same, they deal the same amount of damage... the only difference is that their attacks completely ignore defense. A regular Mook can now kill you in four hits. Did we mention you will often be surrounded by a few hundred mooks, with a few officers in the middle to spice things up? Enjoy.
Fanservice: Many of the females characters have impractical, fetishy outfits, most blatantly Da Ji, Nuwa and Kyūbi.
Fighter, Mage, Thief: Characters are classified by three categories: Power (who hit harder and are Immune to Flinching), Technique (who can sidestep while blocking or being attacked and can deal Critical Hits on airborne enemies) and Speed (who can Air Dash as well as jump cancel their attacks). The third game adds Wonder (who can cancel any of their attacks with a forward dash that breaks guards, along with dealing Critical Hits like Technique characters).
Fire, Ice, Lightning: Fu Xi, Nuwa, and Taigong Wang represent these three elements. Also, the three leaders of each group: Cao Cao, Sun Quan/Jian, and Liu Bei as well as Nobunaga Oda, Toyotomi Hideyoshi, and Ieyasu Tokugawa can be organized much the same way.
Forced Into Evil: It's easier to say who's not in this trope when Orochi appears the first time.
Funny Background Event: WO3's opening CG. After the "Hydra breathing fire" scene, if you look closely, you can see Yoshimoto trying to put out his ablaze kemari ball in panic.
Gender Flip: Sanzang. This may be a nod to Saiyuki, a Tactical RPG produced by Koei for the Playstation where you could choose the gender of Sanzang.
Gotta Catch 'Em All: This is how Warriors Orochi 3 is set up. Instead of having stories for different "sides," all player-controlled characters are on one side, and your mission is to travel backwards to earlier events and collect as many warriors as you can before the big Hydra showdown. Every single battle you complete will give you at minimum one new warrior, possible three or five! To get the Golden Ending you need to get everyone you possibly can. This trope is also one of the reasons Warriors Orochi 3 is so fun to play; Gotta Catch 'Em All is an inherently addicting trope.
Guest Fighter: Since 3, they started introducing characters outside the both Samurai/Dynasty Warriors series or original creations, starting with Joan of Arc, Achilles and Nemea... and due to the merging with Tecmo, they're able to put in Ryu Hayabusa and Ayane. As they gave out more additions, they started giving out Rachel, Momiji and eventually as of Ultimate, they also brought in Kasumi, followed by Sterkenburg. All of them are Koei-Tecmo properties... when suddenly, they introduced Sophitia, who is from a Bandai Namco property. That's some high level of 'guest'.
Grapple Move: Characters from Samurai Warriors (starting from with SW2) and Dynasty Warriors (starting with DW 5) retain whatever grab move they had in their respective game, like Lu Bu's choke slam move from 5 and Wang Yi's ground "aerial slash" musou and aerial "ground pin" from 7.
Hailfire Peaks: The landscape is often a mash of multiple different ones with Hydra-shaped lava flows between them. In levels where we meet Joan of Arc or Ayane, we see bits of Medieval France and a modern day beach resort also crammed into the levels alongside Japanese castles and such.
Hard Mode Perks: Like in Dynasty Warriors. This also includes getting any of the rare equipable items in the third game, which require you to get 1000, 1500 or 2000 kills in a level on Hard or Chaos while also having at least one character out of five or so in your team.
Lu Bu, of all people, changes sides in Wu's scenario during the second game, though it's presented less as a heroic thing and more of Lu Bu's Chronic Backstabbing Disorder flaring up again.The Dragon, Kiyomori, lampshades this. When a random henchman tells him that Lu Bu has betrayed them, Kiyomori replies, "Betrayal? No, that man... is being true to himself."
In the third game however, if Diaochan comes to his side during one of Lu Bu's fights with Nezha, he'll automatically defect to the Resistance at her urging.
Considering that Shuten Dōji is the conscience of Orochi, which essentially means that he is Orochi, one might argue that Orochi himself makes a face turn after joining the Resistance against the Hydra, which is Orochi's raw power without his mind.
Also in the third game, Keiji and Masamune, after two titles being unrepentant servants of Orochi, eventually defect for good after one Hydra head is down and they realize that this is not the Orochi they used to trust. This is before the reveal about Shuten Dōji (See above).
Subverted with Dong Zhuo, though. He did join the Resistance, but that's because Zhuge Liang forces him to so he doesn't bother the resistance with his petty ambitions and dreams.
Once the Normal Ending is unlocked in the third game, you'll find Gyūki and Dodomeki in the camp, stating that they were press-ganged by the Resistance to atone for their crimes. They're actually OK with this and even get a DLC mission about proving themselves.
Hero Antagonist: Ranmaru Mori at first and Xingcai in the Wu campaign in the first game.
Historical Beauty Update: Wasn't Taigong Wang supposed to be an old man? (Then again, those times are Shrouded in Myth and Taigong Wang's name is actually a reference to how the future King of Zhou's father had told him to keep an eye out for a good strategist, so his name means "the one hoped for by my honored father".)
Hitler's Time Travel Exemption Act: Moon Princess Kaguya shows up in WO3 to help the last remaining three heroes save everyone who was killed by the Hydra by traveling back in time. One restriction, though: she can't time-travel to before the Hydra emerged because it's created a rend in space/time, so no going back to before its birth and blowing it up then. (Even later, when you find someone who can time-travel further in the past, it turns out to not be so simple.)
Improbable Weapon User: Taigong Wang uses a fishing for a weapon, while Sanzang uses her Detached Sleeves. There's also Da Ji and Himiko with their mystic balls of death. WO3 adds a tree branch & floating mirrors and a drinking gourd.
Of course, you kinda of have to mention the characters from the two base games. Easy ones to point out are a flute, an ass kicking flute, feather fans surprisingly good at smacking people, and then you have a spear that houses a massive laser canon in its slightly engorged head.
It's Personal: When you first encounter Lu Bu in 3, he is singularly obsessed with killing Nezha. The reason for this? Not because Nezha beat him, though he did, but because he then proceeded to casually kill Diaochan in front of Lu Bu. Lu Bu has been out for his blood since before the Hydra even appeared.
Kitsune: Da Ji is called a fox many times and her feet doesn't hide this fact any little. And then there are Tamamo and Kyūbi, both different interpretations of mythological fox spectres.
Also the center point of the third game's story. Almost every battle marks the player's forces as "Resistance Army".
Large Ham: Too many to list. It would probably be easier to try to list those who were actually playing their role straight. Though a shining example of this trope is Zhang Jiao and his 'Wrrrrrrath of the HEAVENS!!'
The Last Dance: Meta example. KOEI actually didn't want to continue the series, but the fanbase demanded. So they decided to put everything as the ultimate Grand Finale of the Orochi series. The results thus far has been positive... so positive that they had to churn out another expansion that makes the True Ending non-canon and opens up possibilities to continue the story. And more guest characters.
Gracia. Her attack power and range are both horrible in the second game, below decent at best, and her cavalry skill is easily shut down due to the absence of the no-dismount-when-hit horse. Then you discover that single technique and proceed to kill the enemy commander from full health in under a second. Oh ho, even Orochi's trembling at the sight of her.
You'll loathe having to fight against Himiko. You'll be massacring entire armies and shiver in fear at that little girl when she activates her Musou attack and wrecks your crap.
Lettered Sequel: Only exist in the Japanese version though, the PS3 port of the second game is originally titled Musou Orochi Z.
Lethal Joke Item: In the third game, the Big Star Weapons tend to start off with very low attack power and occasionally have very silly-looking skins. However, after a bit of grinding they become Infinity Plus One Swords.
Koei sure not only wanted these characters battle each other, they have made them have senses of humor talking to each other. The Dream Stages on WO2 furthers this up a bit more, since they're no doubt even more lighthearted than usual.
Inverted for Orochi's story on WO2, where, instead, it's Darker and Edgier, most notably on the final battle against Wei.
Warriors Orochi 3 and its expansions add guest characters from BladeStorm, Warriors: Legend of Troy, Z'ill Oll, Atelier and Ninja Gaiden and Dead or Alive. The most surprising add is probably a guest from the Soul Calibur games.
Master of Illusion: Da Ji, Kiyomori, and most of the new characters are capable of creating harmful illusions.
Magitek: The Yashio'ori in Warriors Orochi 3. It is powered by Shuten Dōji's power.
Multiple Endings: Aside from the different story modes in the first two games, the third game has three endings. A normal, a good and a true ending, the latter of which you unlock by obtaining practically every character you can in the first three chapters. 3 Ultimate expands on the good ending, by offering four more chapters to the story, and features two endings: One after defeating Tamamo for the first time and one after hunting down Kyūbi at Odawara Castle.
Played straight in the first game, averted in the second. Ah, to crush your enemies, break the wills of the legendary heroes of history, and beat up a few gods...
Too bad the Orochi campaign is a prequel to the first game, instead of being set during the events of everyone else's campaigns in the second game.
The third game doesn't even have different sides, at least not different sides not controlled by the player. Instead you're collecting as many warriors as you can to fight off the Hydra, and in some demons' cases this means capturing them and impressing them into your service. Some of the guys you collect are pretty evil, though, including Da Ji, and at the end of the game, camp dialogue implies that even the incarnations of Orochi and Tamamo are now part of your army.
Some what-if stages in 3 and it's re-releases do feature a stage from a different view, sometimes the villains'. Ultimate especially has several characters remembering a particular hard loss who then revisit the battle in their minds, making the former opponent's side playable. There's also a DLC stage dedicated to Kiyomori, Dodomeki and Gyūki setting out to find victims for Kiyomori's brainwashing sorcery.
Numerical Hard: Although enemies already do receive substantial stat boost at the maximum difficulty in the two base games, this crossover turns things up several notches by increasing the stat boost to the degree that even a maxed-out character will die from a dozen blows from the lowest mook. Granted, the player can boost up their damage as well with the tons of weapon attributes they can imbue in this game.
Old Save Bonus: For the PSP versions. Allows characters in the sequel to gain their first ability immediately.
Ultimate can inherit your character stats, weapons and other progressions from the vanilla WO3.
Out of Focus: In the third game, if you go a while without using character, you can listen to them talk about how they're bored or angry at being kept from the battlefield. (Of course, with Loads and Loads of Characters, there's always somebody you haven't used in a while.)
Pet the Dog: Generally, it's the younger female characters that play this role across various scenarios; for example, Xiaoqiao gets a pat on the head from Nobunaga in the Sengoku ending.
A frequent problem in WO3. Once the team uses Da Ji's memories to go back in time to before the Hydra appeared, the rest of the world maneuvers to attack them as collaborators and refuses to listen to reason until beaten into submission. Da Ji does have her own agenda, but the allies are hardly fooled.
Ultimate gets it even worse, with Tamamo sending out evil doppelgängers of everyone to stir up fights between factions. And it works very well thanks to trivial misunderstandings getting several Hot-Blooded characters so worked up that they attack based on false information with no regard whatsoever.
Relationship Values: A major part of the third game. Each character has a group of other characters with whom they share a bond to. Increasing it via fighting together or holding feasts will lead to unlocking various passive bonuses and even special stages to unlock new characters.
Revenge Before Reason: Wang Yi appears to be controlled by Orochi, but when she broke free of it, she's still vengeful on Ma Chao and attempts to kill him until Nō and Oichi stop her.
Rocket Tag Gameplay: To have any hope on Chaos difficulty you need to get your team to the point where they can one-shot anything, due to the fact that practically anything can quickly kill them since enemy attacks ignore defense in Chaos.
Set Right What Once Went Wrong: The entire storyline of the third game. Also, most stages may involve a character dying outside of your control, after which a few characters will try to help them out in a stage that will result in a Redux version of the previous stage where the character can end up surviving and join the Resistance.
Sakon: "So interesting I feel like tearing out my hair."
After the same battle, Sakon complains about his followers' incompetence when Nobunaga's forces capture him.
Sakon: If they'd only just listen...
Theme Music Power-Up: With both Lu Bu and Tadakatsu Honda in the crossover, naturally they would carry over their theme tunes (The former has a remix specifically for this game). It wouldn't be until Musou Orochi Z, when Orochi himself would finally have his own. Played with in the new DLC for Warriors Orochi 3 "Keiji's Theme" this is where Keiji Maeda wants a theme song for his own. Note that this is the only DLC scenario where you cannot change the BGM (at least in the Japanese edition). In the third game and its expansions, Susano'o, Seimei Abe, Shennong and the guest characters also feature introductions with their themes replacing the stage music. Tamamo and Kyūbi regularly have their themes as BGM in stages they star as boss in.
Yoshitsune gets this, naturally, with Kiyomori. More surprisingly, he gets another... in Lu Bu. The latter however, isn't a clear-cut rivalry in the traditional sense. The third game adds Shuten Dōji to a minor extent.
Also, just about every pair of rivals from their respective games, still retain that sense regardless of what side they're on.
The Strategist: from the second game onwards Taigong Wang takes it upon himself to plan most of the battle against Orochi. Hanbei takes this role in the third game. Da Ji acts as one for Orochi's forces throughout the first two games and to a minor extent in the third game.
The Vamp: Zhenji, Nō, and Da Ji. The three of them can even perform a special triple attack together in the second game.
Timey-Wimey Ball: Even ignoring the native eras of all the characters, trying to wrap your head around the changes made to the timestream in 3 will make your head explode. The what-if stages thrown into the mix in Ultimate don't make it easier.
Title Drop: Joan of Arc gives us "A storm of blades shall part the enemies before us" if you kill an officer in her presence (but she's not in your party).
For the first time ever, Xiahou Yuan is both competent and has a few significant story moments in the second game. Dong Zhuo has arguably also received this treatment, becoming an actually competent (albeit still whiny and pampered at times) villain who is also a vital figure in Orochi's army. Arguably Nuwa and Fu Xi from their first appearance in Dynasty Warriors 3, where they were secret characters without background or story, when they are now deities from the mystic realm.
Back in Bladestorm, Jeanne was a mere Hero Unit. Now, she picks up a spear and has her chance to rack up multitudes of KOs all by herself.
Too Long; Didn't Dub: Warriors Orochi 3 is the first Warriors game released internationally without any English dubbing, and with the ample amount of new vocals added in by the expansions, chances are it's probably stuck this way for good...
The long awaited rivalry between Lu Bu and Tadakatsu Honda. Toss in Achilles for good measure.
Also, a number of the Dream Stages in the second game and DLC stages in the third game play out like this. The Three Kingdoms leaders vs. the Unifiers of Japan, the legends of the Heike vs. the Daimyo of the Sengoku, the gods vs. the best of the mortals, Tadakatsu Honda, Lu Bu, Keiji Maeda vs. Orochi... the list goes on!
Underboobs: Da Ji has an outfit in Musou Orochi Z and the third game that shows this off. Diaochan also has her Dynasty Warriors 6 outfit.
Unexpected Gameplay Change: The third game gets this in the form of the Yashio'ori, which you have to man and use to defeat the Hydra in the same fashion of using a ballista. While this is foreshadowed somewhat in the intro level, after spending hours in the typical Warriors tradition grinding your characters up to scale, it is quite surprising to see the gameplay jumping from the usual hack-n-slash to a Rail Shooter-esque Attack Its Weak Point level.
Unholy Matrimony: WO3 has Da Ji and Achilles with serious affections for one another, mostly a case of In Love with Your Carnage. One camp conversation has Achilles sweet-talking Da Ji by saying that a cruel and beautiful woman like her needs to be surrounded by the screams of combat.
Hundun also shows genuine interests towards Kyūbi out of similar motives.
Wake-Up Call Boss: In WO3, Yuan Shao and Himiko are this, depending on the route you take. Yuan Shao is a competent fighter, having quick, strong attacks, strong bodyguards, as well as having an unblockable Musou Attack which deals great damage, hits twice and has long range. It's a OHKO/2HKO at this point for all your characters. For the other route, there's Himiko, who has the strongest Musou Attack in the game, however it can be blocked (If you are fast enough to react). Unless your character is Lu Bu or Ryu Hayabusa, you are pretty much dead if you get hit by it.
Weaponized Ball: Da Ji attacks with a pair of balls which she commands to spin around her with ballet. Guo Jia uses what seems like to work like a billard cue to set large orbs into motion.
We Cannot Go On Without You: If the character currently controlled dies, it's Game Over, even if the other two characters are still at full health.
Averted in Gauntlet Mode in 3 Ultimate, where you control a squad of five characters that are all out. If one of them dies, you can still use one of the others. However unless if you revive them before the exit, you will lose them for the stage.
WO3 starts off with almost everyone dying, with the story being to go back to avert this incident.
Near the end of Chapter 3 we have the reveal that Da Ji had been hiding the body of Orochi X, which turns into the Hydra, which is revealed to be a manifestation of Orochi's raw power. Oh, and Shuten Dōji is revealed to be a manifestation of Orochi's conciousness.
Ultimate further reveals that everything that had happened up until then - including events in the mystical characters' past - was a result of Tamamo's machinations. Even Orochi himself was a victim!
What If?: This is the basis for many of the Dream Stages, set scenarios that allow for cool, strange, and outright peculiar combinations, and also give some depth to some of the characters.
Wolverine Publicity: Same as with their source games, Zhao Yun and Yukimura Sanada are in front and center of the covers of the later games. Especially egregious in 3 where the main protagonists are Ma Chao, Sima Zhao, and Hanbei Takenaka, yet none of those three are on the cover at all. Another example is the first game that had Lu Bu and Tadakatsu Honda on the cover. The duo never really fight in the story and you have to fight one of them in Free Mode with the other to get a special cutscene.
The reason why the Tokugawa got creamed by Orochi: Tadakatsu was away during the invasion.
In the third game, this is the reason that certain characters end up dying in the original timeline, having sustained a grievous wound in a previous battle. Thanks to Kaguya's time powers, the characters can go back and provide some much-needed backup so that the character will survive the events and join the Resistance.