Video Game / Warframe

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The Sentients had won. They had turned our weapons, our technology, against us. The more advanced we became, the greater our losses. The war was over unless we found a new way. In our desperation we turned to the Void. The blinding night, the hellspace where our science and reason failed. We took the twisted few that had returned from that place. We built a frame around them, a conduit of their affliction. Gave them the weapons of the old ways. Gun and blade. A new warrior, a new code was born. These rejects, these Tenno, became our saviors. Warrior-Gods cast in steel and fury striking our enemies in a way they could never comprehend.
Excalibur was the first.
Orokin 'Warframe' Archives

A Massively Multiplayer Online Third-Person Shooter by Canadian developer Digital Extremes that vastly expands on the gameplay, story and concepts introduced in the 2008 third person action game darkSector and is considered by the dev team to be everything that the latter game should have been.

The future is here, and everything sucks. Mankind as we know it is long gone. The aftermath of the Old War has scattered the Tenno across the known universe. These masters of the blade, the gun and the mighty Orokin battle suit known as the Warframe lie dormant in cryosleep.

The fascist, militaristic Grineer Empire is subjugating and crushing its way through the Solar System with a flood of degenerating clones, sustained by perverted science. Humanity lives in terror of the Twin Queens and their cronies, who rule with an iron fist, and slaughter and destroy with impunity. Anything they can't annihilate or rule is bought and sold by the Corpus, a machine-obsessed, profit-worshipping merchant alliance/cult of backstabbing sadists who'll kill each other for a few credits, who run the interplanetary Solar Rails and seek to recover ancient artifacts at any cost - be it their own lives, or anything or anyone that stands in their way, enslaving populations and making profit from their endless proxy wars. And what the Corpus can't buy is infected by the virulent and ancient Technocyte Plague that preys on both, twisting them into horrifying Infested that exist only to destroy, consume and assimilate.

In response, the mysterious Lotus begins reactivating the Tenno en masse to free the solar system, protecting the helpless and stealing back Orokin artifacts each faction has hoarded.

The Tenno must band together against the hostile factions. They must steal, kill and sabotage to reclaim their Origin system while saving any of their number that fall into enemy hands. Each mission is a fast-paced PvE shoot-and-slash romp, with both combat forms flowing seamlessly together. There are no bots: if you have no teammates you're forced to go alone and stealth becomes the better part of valor. Between missions you can upgrade your weapons or manufacture new ones. The titular Warframes - the game's characters or classes - are also unlocked by way of manufacturing them from blueprints and materials.

Digital Extremes is unusually interactive with their playerbase and frequently make balance and aesthetic changes based on the loudest and most persistent complaints, contrary to the tendency of general MMO service providers to fall back on vague statistics or appeal to a Silent Majority. As a result the game is rapidly evolving as it grows. The developers even caught Sony's eye and was invited to bring the game onto the Playstation 4 as a launch title with promises of a whole new development team for the console version.

An Xbox One version was announced for E3 2014. It was released on September 1st.

Get it here - it's free to play, and currently under open beta. The TV Tropes Warframe community can be found in this thread. Said community includes the Troper clan.


This video game provides examples of:

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    Tropes A - D 

  • Abusive Precursors: As more of Cephalon Simaris's archives are unlocked, it's becoming increasingly evident that the Orokin were not the benevolent masters that they at first seemed. The Arid Eviscerator entry talks about an Orokin Executor openly berating and demeaning the Grineer slaves she ordered to stand and defend her and her assistant from an oncoming wave of infested, only for this to get her killed as the slaves rebelled. To say nothing of what they're implied to have done to create the Warframes. Long story short, it's implied that the earliest Tenno were created by experimenting on children exposed to the void.
    • The Second Dream confirms the Tenno are/were Orokin children.
  • Ace Custom: Multiple variants. Prime weapons were created by the Orokin. Wraith and Vandal weapons are rewarded from events and have a preference for Grineer and Corpus weapons, respectively. Dex weapons are special Lotus-inspired models given out for the anniversary. Mara and Prisma weapons are sold by the Void Trader. Rakta, Sancti, Secura, Synoid, Telos, and Vaykor weapons each come from a different Syndicate (Red Veil, New Loka, Perrin Sequence, Cephalon Suda, Arbiters of Hexis, and Steel Meridian, respectively).
    • In a more general sense, any weapon you have access to can become this. With judicious use of Forma, Orokin Catalysts, and the mod system, players can take a weapon wielded by the average Mook and supercharge it into an endgame-ready tool of destruction.
  • The Aesthetics of Technology: Most of the factions in the game have weapons or items the player can use, and they all have their own unique visual style.
    • The Grineer's weapons are pseudo-organic in design, featuring rounded, bulging magazines and odd aesthetic additions such as pointless spikes and weird bulges reminiscent of an insect's carapace. Where they have paint, it's often vomitous shades of yellow, orange, and green, but most of their tech is bare metal the color of wrought iron. Examples include the Gorgon LMG and the Grakata submachine gun. Their spaceships are bulging, hard, and utilitarian shapes, based on modern-day submarines. These are side effects of the production process. Much like the Grineer themselves, their technology is created on an industrial scale, have their rough edges filed off, and are immediately issued to the field.
    • Corpus weaponry is boxy. It's almost universally light grey metal (or if you want to spice things up, dark grey), with splashes of cyan or green glowing bits. Examples include the Dera plasma rifle, the Supra squad support weapon, and the Flux Rifle. Their ships follow the same concept.
    • Tenno weapons are streamlined, built with equal parts form and function in mind. They have classic wooden stocks or handles with intricate metal or porcelain sculptures for the main body. They are colored neutral greys and blues, sometimes silvery. Examples include the Paris bow, Latron combat rifle, Furis SMG, Vasto revolver, and Tigris double-barrelled shotgun. Like the Warframes themselves, some of their older designs like the Glaive or Skana have semiorganic style elements reminiscent of the Infested. From what we've seen, their ships follow a similar trend as well.
    • Most Infested weapons look like severed Infested body parts or growths. One is even powered by biochemical reactions, and several of them are specifically denoted as Living Weapons.
      • The Acrid is a notable exception. It looks more like an attempt by the Grineer to integrate Infested tissue into their weaponry. The Acrid is a Grineer-designed handgun with a canister of sickly green Infested material.
    • Orokin technology, as seen in Void Towers and Prime-quality Warframes and weapons, is smooth and flowing, ivory white and richly decorated with gold in various shades and sometimes minor black accents to spice things up. It bears some similarities to Tenno weaponry and equipment, but tends to be more ostentatious, covered in gold plating or girded with odd gold struts. Orokin facilities are the stuff of utopian sci-fi, with lots of gold and ivory decorating streamlined white hallways, with pleasant Zen-style plants and waterfalls here and there.
    • What makes the Lex pistol and Burston rifle stand out is that their design does not directly fit any of the factions. They are too symmetric and boxy to be Grineer weapons, too rounded and angular to be Corpus based, too simple and mechanical to be Tenno weapons. Their manufacturer has led to some speculation by the Forum.note  The later additions of the Burston Prime and Lex Prime suggest that the two may be either Tenno weapons or Corpus reproductions of the Orokin originals like the Braton. The Burston eventually got a redesigned model that makes its Tenno origins clear, but the jury's still out on the Lex.
    • Cephalon-designed machines such as the Gammacor and Simulor tend to have an Apple-esque aesthetic, albeit more futuristic, with sleek, curvaceous items trimmed with the occasional line of LED-like lights, frequently featuring hovering components and/or holograms. They almost always have a secondary purpose as a research tool.
  • After the End: A war happened in the background a long long time ago, one that got all the Tenno locked away into space, made the Orokin vanish, and spawned the Infested. The other combatants were apparently beings called the "Sentients".
  • Affably Evil: Ironically, Ruk fulfills this trope in the Gradivus Dilemna Event. Where Alad taunts the player over the fact that he has grand designs for their captive comradesIE  but is arguably the lesser of two evils since helping him will not result in an enslaved Mars, Ruk will compliment the player's skills and express vicious satisfaction that they now fight together to crush the Corpus. When fighting against him, he appeals to their sense of honor, urging them to turn against Alad to save their comrades, and reminding them that the Corpus will turn on the Tenno when they're no longer profitable (and that they will crush the Corpus using the Tenno's bodies.) If the player ran more Grineer missions than Corpus, he genuinely thanks the Tenno supporting him, tells them that they fought bravely and did not have to fight as hard as they did, and, if the player ran a hundred missions for the Grineer, tells them that the Tenno have what the Grineer can't make in a cloning tube: the heart of a warrior. Aww.
    • Also, throughout the event, Alad V, being a tight-fisted Corrupt Corporate Executive, is not very happy about handing out battle pay. Ruk, on the other hand, eagerly gives out rewards, telling Tenno to keep it up, there's more where that came from.
  • Aggressive Negotiations:
    • The encyclopedia entry for Operation Sling-Stone shows the the Corpus and Grineer pulling guns on each other while negotiating. The whole special event series also shows how violent the contract dispute has gotten - all for a mere few billion credits.
    • History repeated itself during the Gradivus Dilemma event. The Corpus discovered a few Tenno in cryosleep near Mars and wanted to keep them for experiments. This, however, violated a contract with the Grineer, who demanded that the Corpus hand the Tenno over to them. Alad V, the Corpus member who found the Tenno, blew the Grineer off, confident that boosting anti-Grineer resistance on Mars would protect them against the Grineer. Needless to say, the Grineer invaded, using the violation as an excuse to crush and subjugate Mars. Unlike Sling-Stone, however, the Tenno themselves were less united in helping them out, mostly because the Grineer gave better rewards at the start (and completion rewards were granted for sticking with one faction) and that the Corpus had several Tenno in cryosleep hostage (where many players never even realized civilians were still alive, much less at stake).
  • Air Vent Escape: Inverted, the Tenno often do an air vent intrusion, complete with knocking out the air vent grates noisily.
    • Played semi-straight, in that a large number of tilesets now include grates that can serve as alternate routes, but downplayed in that, in most cases, there's no reason to use them.
      • Played dead-straight in Spy and, to a lesser extent, Rescue missions. If you want to complete these missions stealthily (and you will want to, since the rewards are better for stealth and getting detected slaps you with a blaring alarm and a strict time limit), expect to spend a lot of time creeping through vents.
  • All Planets Are Earth-Like: Mars, Venus, Pluto, Europa, and Ceres all have the same gravity as Earth and human-breathable atmosphere. Tenno can even walk along the surface of Earth's Moon with no visible protection and have no issues. According to Cephalon Fragment entries, many of these can be attributed to ancient Orokin terraforming devices that have remained functioning since the collapse.
  • Allegedly Free Game: Present but surprisingly reasonable. Although Bribing Your Way to Victory is quite possible, the number of things you actually need to buy with Platinum is significantly lower. It's not "theoretically need," either; the game is perfectly enjoyable if all you buy is frame and weapon slots. Both of those, however, are vital to enjoyment after awhile, with the former starting out at one filled, one free out of twenty plus and counting(with even more if you want to keep both the normal and improved Prime version of a Warframe) and the latter with three filled, five empty out of a total in the low hundreds, though the vast majority are worthless if not for a quirk of the Mastery System that requires you to level up new Warframes/weapons to advance your Player Rank. This quirk also means that not only are new weapons/frames a bigger investment than they may seem(because you have to drag them up to thirty even if you hate them) but that the starting limitations can take a player much farther than in other Free to Play games, especially if you don't burn your small supply of fifty starting Platinum on something stupid.
    • For new players or cynical reviewers who only tried the game for a week, the Allegedly Free elements can seem much more prevalent: Don't want to go through all the hassle of getting to the boss node, grinding for blueprints, grinding for resources to make those blueprints, then finally waiting several days for first the parts then the 'frame itself to finish building? Buy it or rush the build with Platinum!
      • Smart players and veterans, however, recognize that both grinding and long build times are all part of the game and acknowledge that the ability to rush Foundry builds at all is mostly Shmuck Bait. Additionally, most items are attainable for patient players and there's a thriving player economy that uses Platinum as its main currency, FOR FREE; once you've gotten a single frame and set of gear up to scratch, you can complete a few Void missions for parts of Prime weaponry or do some Vault runs in the Orokin Derelict for Corrupted Mods(both of which are consistent sells in the trade chat) if you're running low on funds.
  • Alliance Meter: The six main Syndicates (Arbiters of Hexis, Cephalon Suda, Steel Meridian, New Loka, Perrin Sequence, Red Veil). Working for one will earn you reputation for them plus half as much reputation for its ally, but you'll also lose reputation with its two enemies. Once you work your way into the upper ranks, you'll be able to redeem that reputation for powerful mods and special weapons, but Syndicates that you've angered won't hesitate to send Eximus squads after you.
  • The All-Seeing A.I.: Once the alarms go off, the enemy will always know where the player is until the alarm is disabled. Infested and Void missions are particularly annoying because there is no alarm, yet the entire level can be alerted. Even when unalerted, enemies can detect when a nearby ally has been slain - even through walls - and will be put in a semi-alerted patrol state, which will prevent the player from getting stealth kill bonus XP when killing them.
  • Altum Videtur: A single-word example; Corpus can be translated from Latin to mean 'corporation', amongst several other things. The symbols used in their writing (various ship signs, broadcasted messages, etc.) seems more like a mix of the standard Latin and Cyrillic scripts, though.
  • Ambiguous Gender: The playable Tenno. Any Tenno can use any Warframe despite the suits having clearly gendered physiques and being referred to with gendered pronouns in their profiles. Hypotheses range from a Tenno being able to change apparent sex and suit at will, to multiple Tenno under the player's command. Vor during the Vor's Prize quest and Ordis at the end of the Limbo Theorum quest both confirm each Warframe is controlled by one person - and Vor claims that person may be pure energy. Granted, given that it's Vor, he may just be speaking pretentiously. Or completely insane. The Second Dream quest reveals the Tenno are humans who remotely control biomechanical surrogates - the Warframes. Players are allowed to mix and match various faces, hairstyles, and voices, so the degree to which the trope applies is ultimately up to you.
  • Animeland: Everything about the Tenno is taken from stereotypical anime depictions of ninja and samurai: the way they sit, their swords, their motions, their name, their very design...
  • An Adventurer Is You: The frames fit these roles relatively well, although there's a fair amount of crossover:
    • The Tank: Rhino, Frost, Chroma, Atlas, Inaros.
    • The Healer: Trinity.
    • The DPS: Excalibur, Volt, Ash, Valkyr, Zephyr, Hydroid, Mesa, Wukong, Ivara.
    • The Status Effect Guy: Mag, Loki, Banshee, Nyx, Vauban, Mirage, Limbo, Nezha, Titania.
    • The Resource Master: Nekros.
    • Area of Effect: Ember, Saryn, Nova.
    • Jack of All Trades: Oberon, Equinox.
  • An Interior Designer Is You: The Clan Dojo. Certain rooms and objects perform various functions for the Clan members, while others are merely aesthetic.
  • Anti-Armor: Weapons with high focus on Puncture damage do more damage to heavily-armoured enemies like Grineer soldiers, but suffer against shields. Meanwhile, Impact damage is best for depleting shields and robots' health but is less effective against soft flesh. Conversely, Slash damage focused weapons tend to do very poorly against heavily-armoured foes, but often gain significant damage multipliers versus the squishy and mostly-unarmoured common/non-ancient Infested. Weapons tend to have clear specializations from their base damage types as a result, but good elemental mods can make most weapons usable regardless of their base physical stats.
    • Corrosive damage does +75% damage (so 175% total) to armor, and can permanently reduce the target's maximum armour. Brutally effective against the Grineer as a result. Magnetic damage works similarly against Shields, making it ideal for tackling the Corpus.
  • Anti-Frustration Features:
    • If you fall into a Bottomless Pit, you will be automatically brought back up, with no damage sustained.
    • The drop rate for Warframe blueprints from bosses used to be appallingly inconsistent- while it was possible to get blueprints for all 3 components (helmet, chassis, systems) in 10 runs or less, there were horror stories of players running a single boss up to seventy times without getting a full set; not only was there a chance that the blueprint drop wouldn't be what you wanted, but an even greater chance that a blueprint wouldn't drop at all. This was changed so now you're guaranteed a blueprint reward for completing a boss assassination mission, rather than blueprints being Random Drops from the bosses. It may still take a few runs to get all 3, but it ultimately takes a LOT less time to get new 'frames.
    • In the stealth Mastery test, no matter your choice of melee weapon you will always One-Hit Kill the mooks, even if you mistime and only trigger a normal attack instead of a Back Stab. In fact, in almost all mastery tests, enemies are always level 1; and as such deal little damage and 'die' very easily. This means the result of any given test is largely down to player skill rather than gear. Sure, tricked out equipment helps, but it's not strictly necessary.
    • Escort Mission escortees (and Syndicate allies, who use the same coding) can parkour, and will occasionally teleport right to you if they get completely stuck somewhere. They will also hold their fire if you're trying to line up a Back Stab.
  • Anti-Magic: The Corpus, having some understanding of the Void technology, use it to field units that can block Tenno powers.
    • First and foremost, there are Nullifier units that project an energy bubble around them. All of your powers do not work inside the bubble, and in addition the bubble itself is bulletproof (though it can be effectively overwhelmed and temporarily disabled with an automatic fire). The vast majority of the players either loves to hate them, or just hates them.
    • And then there are Comba and Scrambus units. Unlike Nullifers, they are divided into several subtypes, and each subtype disables only a certain group of powers (direct damge powers, buffs/debuffs etc.), and they don't have a bulletproof shield. However their ability-blocking aura is much larger and is invisible - if the Nullifiers' bright bubble gives them away from a mile off, your only indication that you stepped into the Scrambus' area of effect is a minor Interface Screw and a short sound. The units themselves don't stand out that much, making the task of eliminating them quickly more difficult. Depending on which subtype of Comba/Scrambus you encounter, they can range from a minor inconvenience to a devastating disability that prevents you from using your main power.
  • Arm Cannon:
    • Mesa's Regulator pistols, which flip around to be out of the way when not in use.
    • The Gammacor is a wrist-mounted laser that was originally created for mineral analysis. Cephalon Suda upgraded the design, creating the powerful Synoid Gammacor.
    • Update 16.5 brings the Atomos, a Grineer-designed Heat-based particle beam which can chain the beam between targets similar to the Amprex.
    • Not to be outdone, the Corpus created the Sonicor, which unleashes intense bursts of sonic energy that can ragdoll foes like there's no tomorrow.
    • The Corpus have also rolled out the Staticor, a pair of gauntlets that fire off Hand Blasts of pure Radiation damage.
  • Armor Is Useless: Nope. All that heavy armour the Grineer wear is fairly effective against small arms fire (especially on Ceres or Sedna, where the higher levels mean Grineer turn into bullet sponges), and those huge helmets worn by Corpus Crewmen stop standard bullets pretty well. Not so much use against flaming swords or lightning-fists, though, or toxic bullets that give the enemy radiation poisoning on top of an infection, then freeze/electrocute/immolate them.
    • Warframe Armor however is currently a very poor stat to boost: even armor-extraordinaire Valkyr struggles, and she has three times the armor of the next frame with the highest armor.
      • On the other hand, Rhino's Iron Skin is more or less a layer of ablative armor, and it lets him take a lot more punishment than he normally could. This is because it is functionally a third set of hitpoints on top of his health and shields, and soaks up damage before it reaches him. More importantly, though, it makes him completely immune to most forms of Crowd Control (stuns, knockdowns, grapples, etc.).
  • Armor-Piercing Attack: Following Update 11, weapons have a portion of Puncture damage (effective against Grineer and Corpus crewman helmets), and be can modded for Punch-Through properties (making bullets go through cover or enemies, letting you hit multiple enemies, or ones hiding behind cover or riot shields).
    • Toxin damage fits in a non-traditional sense, as it completely bypasses shields and is extra-effective against armor. To a much lesser extent, bleed damage from Slash ignores ALL forms of protection, but the bleed damage is usually minor and Slash itself is ineffective against armored or shielded foes.
      • Played lethally straight with the Dread bow. Though Slash based, it can be build to deal an insane amount of damage on hitting an enemy's weakpoint. Did we mention that the damage from a Slash proc is based on the shot's damage, and is also multiplied by weak point bonuses? The end result is that if the arrow doesn't kill the target, the slash proc dealing thousands of points of protection-ignoring damage per second almost certainly will.
  • Art Evolution: The Corpus' MOA robots used to be sleek and organic-looking - an update changed them to be more obviously robotic and plated.
    • Grineer used to speak pure English. It was later changed to a unique Grineer language which sounds like a heavily corrupted version of English. Some phrases are recognizable, others are almost indecipherable.
      • The Chinese version has them speak Mandarin instead instead of their unique language.
    • The Corpus received a more intelligible language than the inhuman grunting robot noises they used to make. They're still pretty indecipherable at times, though.
    • Captain Vor used to be a red colored Flame Blade, but got a serious makeover turning him into old man with serious cybernetic augmentations and an Orokin key in his chest that he uses for special attacks.
    • Similar to Vor, Sargas Ruk was a generic-looking Grineer goon with generic boss ranting, but the Gradivus Dilemma turned him into a fire shooting Cyber Cyclops who talks in Hulk Speak.
    • Alad V used to be voiced by a different actor (with a thick Canadian accent), and appeared as a generic Corpus goon. Gradivus changed him into a Sissy Villain with an odd eye visor. Compare this to this.
    • Vay Hek, who was a generic Grineer grunt with a bit of an ego, has now turned into a propaganda-spewing lunatic piloting some sort of mech. As of Update 13, his cybernetic body enhancements far surpass even Sargus Ruk's. Little trace of his human origin can be seen (except his face) in his new design.
    • Nef Anyo, who was another generic looking Corpus boss in Mars which was obsessed in collecting enemy frames, has turned into a Con Artist that scams people out of their money as Void Offerings. He also got a new sleek design and a digital beard.
    • Tyl Regor used to be a fairly generic Grineer marine whose only noteworthy traits were the navy blue color of his armor and his upside-down mask. His new design incorporates these features into a new hulking body reminiscent of a gorilla that comes equipped with interchangeable arms and a massive helmet that doubles as a shield. In the process, he also got a voice that can only be described as Shakespearean.
    • Both Infested Ancients and the J-3 Golem used to resemble Infested Runners. Ancients got a new, more alien form in Update 9, while J-3 became a hulking behemoth the size of a spaceship vaguely resembling a Mutalist Moa in 17.5.
    • Joining the ranks of updated bosses is Kela De Thaym. Formerly a recolored Grineer Ballista, she has become a Hanging Judge, presiding over Rathuum, the Grineer's trial by combat.
    • After years of using the model from the original darkSector concept trailer, the Burston finally received a new design in Specters of the Rail to reflect its Tenno origins.
  • Artificial Stupidity:
    • The AI can be very stupid about spotting you, especially if you're crouching. Stealth is actually reasonably possible if you're careful and cunning. Also expect to hear (and see) the occasional death from the AI standing in the fire hazards that sometimes occur during a mission.
    • Update 10 and 11 have had problems with rescued hostages suddenly refusing to follow players.
    • The reworked hostage AI starting in Update 13.1.0 are highly prone to Suicidal Overconfidence, trying to stand their ground against enemy troops when even the players are desperately cutting and running. Or hiding from enemy trooper behind cover - with the enemy right next to them, shooting them.
    • Grineer and Corpus troops frequently run around in circles when confused. ITS BETA.
    • Artificial Brilliance: On the other hand, AI upgrades have allowed enemies to make repeated attempts at triggering an alert if they keep getting killed, jump onto obstacles to get a better vantage point or reach a sniping Tenno and even use ziplines and Parkour panels.
      • Moreover, enemies with bubble shields(like nullifers or arctic eximus units) will attract some of it's allies to come into it's protection and they'll slowly approach as a combined unit. If you break the bubble, they'll even scatter to nearby cover!
  • Artistic License – Astronomy: On the Liset, planetary asteroid belts such as those on Phobos are shown orbiting around the Liset rather than the planet in question. Phobos itself is possibly this; either being an extreme case of Orokin terraforming far beyond what is seen on the other terraformed worlds (i.e. Venus and Mars), or the developers not realizing what Phobos in reality is like. Whereas the Warframe Phobos is arid but otherwise Earth-like world with a biosphere and its own moon, real Phobos is an irregularly shaped rock spinning around Mars that is so small there are modern-day bridges that could wrap around it - several times over.
    • This was corrected in Specters of the Rail, which changed the distribution of missions and tilesets extensively. The Deserts of Phobos were moved to Mars, and missions on Phobos now take place on Corpus ships in orbit around the moon.
  • Artistic License – Chemistry: Several Prime melee weapons claim to be made of pure rubidium, a soft and violently-reactive metal.
  • Ascended Meme:
    • The comics contest announced on 14 March 2014 makes reference to Cap'N Vor cereal and Greedy Milk.
    • Derf Anyo, a sub-boss confirmed by DE to be added alongside the reworked Nef Anyo in a future update, originated from a fan's joke concept that had become a forum meme.
    • In this video, a Corpus Crewman says "Salad V".
    • This video has Frost and Hydroid "volunteer" the Corpus for the ALS Ice Bucket Challenge.
    • Orokin Reactors and Orokin Catalysts being referred to as 'potatoes' seems to have caught on as well. There's even an Orokin Potato t-shirt available on the store.
    • Update 17 brought the long-awaited Twin Grakatas, based off a series of fan comics about a Grineer soldier named Clem who wanted to become a Tenno.
    • And then later they introduced a quest that involves Clem himself. The same quest directly refers to Potent Orokin Technical Augmentation and Tactical Offensive devices.
  • Attack Drone: Corpus uses several flavors of robots (referred to as 'Proxies' in-universe) to supplement their infantry, and make up a substantial part of their military forces.
    • As of Update 13, clans or alliances that have deployed solar rails to a dark sector also have drones and proxies to defend it from attack, most notably other clans wanting control of that sector.
    • Specters are the Tenno equivalent; the regular Specters are one-shot clones of a particular Tenno's weapons and loadout, while Syndicate-supplied Spectres are powerful Eximus versions of different enemies like Shield Ospreys or Rollers.
  • Attack Its Weak Point: Most enemies have one or more spots that take more damage than the rest of their body, or a spot that is more vulnerable to damage of a given type (though it may be highly resilient to other types). Grineer Marines are well-armoured except for their faces. Zigzagged By the Corpus, who are protected by massive helmets but whose head can be revealed by damaging the helmet enough. Most infested are either devoid of clear weak points or it's barely worth aiming for them, Lephantis however plays this completely straight with 3 weak points (one per head), and is seemingly invincible when the weakpoints are not exposed.
    • The Banshee's Sonar ability actually creates temporary "weak points" by making the highlighted part take four times as much damage as it would normally for as long as the power is active. As a result, these weak points can stack with existing weak points, making it possible to inflict truly massive damage.
    • Many overhauled bosses now follow this trope, being completely invulnerable to damage until their weakpoint(s) are exposed, usually following an attack.
  • Attack Pattern Alpha: Back when the Grineer spoke English, they were extremely fond of "Combat Formation Bravo," which apparently meant "stand in front of the space ninjas and shoot at them".
  • Authority Equals Asskicking: All of the Grineer bosses are vastly superior to the common marines in combat. Tyl Regor is a scientist, for instance, but can easily tear you apart in melee combat. Sargas Ruk? He's got some kind of flame gun strapped to one arm and some tough-as-nails armour that can only be broken through by destroying the heatsinks. Councilor Vay Hek? Well, he's now a giant freaky cyborg-mecha guy with a Big F'ing Shotgun strapped to one arm.
  • Awesome, but Impractical: For everything that's Boring but Practical, there's something that's this.
    • The Supra used to be this: although it had great DPS on paper, it was an ammo devouring monster which would have a hard time hitting the broad side of a barn due to its slow projectiles and inaccuracy. Although those disadvantages are still there, Update 17 gave the weapon a bigger magazine, more ammo capacity, and even more damage. Combined with the Syndicate mod the weapon possesses, it seems it has moved from this category.
    • The Dera is a flashy Corpus take on the standard assault rifle, but it's considered inferior to most other weapons if its type because it's not hitscan.
    • Vauban. His abilities look great, with shocking Tesla grenades, jump pads to propel you into higher places, a circular barrier that paralyzes any enemies that walk into it, and a summonable black hole, but his abilities either don't scale well, aren't needed in most situations, or are done better and easier by a different frame.
    • Shotguns used to fall into this category. They required many more mods to be effective compared to rifles, the mods they need are harder to get, and they suffered from projectile spread and damage falloff that often limited their potential. With the addition of the Amprex and Atomos they weren't even the best crowd-clearing weapons. Thankfully, the devs reworked them, and they're once again a viable option.
    • Going up behind an unaware enemy and pressing melee triggers a flashy stealth kill animation; however, depending on your chosen weapon, this can easily leave you immobile long enough for all that enemy's allies to turn around and spot you, and it only hits one person. It's usually a lot easier just to use a silenced weapon or slide-attack into enemies from a distance so that the animation doesn't trigger.
      • Not to mention that, should you be accompanied by an armed sentinel, there is a chance that it will detect the enemy you're assassinating in the split second between your stealth attack animation finishing and the enemy in question falling to the ground in a heap. Upon detection, your helpful sentinel will attempt to open fire on it. With its extremely loud weapon. If there was anyone else in the room with their backs turned a moment ago, there certainly isn't now.
    • Explosives. Stuff Blowing Up means enemies die in droves, but self-damage is a very real possibility; cue Yet Another Stupid Death on players who stick Toxin damage on their rocket or grenade launcher and then kick themselves when they insta-down themselves. While with proper skill it's possible to wipe out entire clusters of enemies with every shot, many other weapons can achieve the same effect without the risk of self-injury.
      • Specifically averted by the Tonkor, which comes with built-in self-damage reduction. Self-damage is capped at a measly 50 and is unaffected by mods, so players can go nuts with point-blank detonations (this feature is actually meant to facilitate Rocket Jumping.) The Tonkor is more Difficult but Awesome due to the difficulty of hitting singular targets, but is a favoured Sortie weapon for some players due to a properly-modded Tonkor scaling extremely well even against very high level enemies.
    • Formerly the Ignis, fulfilling Video Game Flamethrowers Suck. In the beginning, it was very good for wiping out everything, especially combined with blast - it knocked down enemies and kept them down, on top of constant status chances. Then it was nerfed. It actually wasn't terrible; it bypasses all terrain and has a wide cone of effect, making it great for hitting whole groups at once (even behind cover). Unfortunately, its damage output was mediocre at best, it had serious ammo problems, and its miscellaneous stats didn't gear themselves towards any particularly-useful builds like Critical Hit Class or Standard Status Effect. Like shotguns, the Ignis got a buff from the developers and is doing much better.
    • Almost all of the Sinister Scythes fall here. Hate, Stalker's scythe, looks stylish but is woefully-underpowered while Ether Reaper is a glorified tomahawk and has middling stats. Reaper Prime gets the shortest end of the stick, as it combines awful stats with a particularly gaudy appearance. Sadly, the stances for Scythes are some of the most visually-appealing, which go to waste when the weapons they're used on struggle to beat low-level enemies. Update 16.7 introduced the first viable scythe, the Puncture-based Anku, before the Hate, Reaper Prime, and Ether Reaper finally received much-needed buffs in 18.5.
    • The Pangolin Sword is a highly-sought weapon for being very rare and looking damn cool; many players treasure it. Not many would actually use it, as its stats are markedly-lousy.
    • The Lex has unfortunately fallen here thanks to Power Creep; once THE go-to Sniper Pistol, there are many weapons who can fill that same role much more efficiently. Its Prime version used to fall short as well, but after a damage buff, it's roughly on par with the Vaykor Marelok.
  • Back-to-Back Badasses: It's quite easy to invoke this with another Tenno, as in many of the trailers. In addition, Ruk seems to see Grineer-oriented Tenno this way during the Gradivus conflict:
    Sargas Ruk: Rraahudd, Tenno! Now we fight together! Now we crush the greedy milk from their skulls. The Corpus will pay for their crimes with their useless lives.
  • BFG: One possible room on a Grineer Galleon has a house-sized cannon in the middle that constantly fires into space. A similar stationary artillery emplacement can be found on the Phobos Settlement tileset, and Corpus Gas Extractors have huge turrets no doubt designed to repel any Grineer raiding parties.
    • The Supra is an enormous, boxy laser machine gun. Really, there's big effing guns everywhere. Shotguns, rocket launchers, you name it.
    • The Opticor takes the cake, being the biggest non-Archwing gun the Tenno can use. It's a massive laser cannon that charges up and shoots a large beam.
    • Archwing guns are in a league of their own. The smallest ranged weapon a Tenno can bring with them on an Archwing mission is three quarters as long as the warframe is tall!
  • BFS: The Gram greatsword stands as tall as the average warframe, and sports glowing plasma edges on either side of its broad blade. The Galatine is even bigger, a gigantic Tenno-made greatsword taller than most warframes with a more flowing, organic design.
    • Now there's War, the Stalker's sword added in The Second Dream, which is extended further by an energy blade, making the whole length absolutely huge.
    • Like the guns designed for Archwing missions, the melee weapons are enormous, to the point where the description for the Veritux (the starting Archwing melee weapon, a sword twice as tall as the Tenno carrying it) acknowledges thgat it's too heavy to use outside of zero-g.
  • The Big Guy: Each and every (male) Grineer soldier is a hulking brute. Some of the females are also hulking, but are thinner and taller than the males. Also the Rhino and Frost Warframes' role, being the toughest but also the slowest.
    • The overall largest Grineers are actually the gangly female Heavy Gunners as the male heavies (Bombards and Napalms) are significantly shorter.
  • Bigger Bad: Much of the game's mess can be laid at the feet of the leaders of the Grineer and the Corpus, none of whom you get to strike directly at. The best you can get are politicians-slash-officers leading efforts that are detrimental to the Tenno, and they don't stay down for long, thanks to either cloning or robots. Then again, it's implied that the entire state of the solar system, including the Corpus and Grineer, is ultimately because the Orokin were Abusive Precursors.
  • Black and Grey Morality: The Grineer/Corpus/Infested are definitely the bad guys, but we never get any indication that the Tenno are actually good guys, especially if the Stalker's lore is to be believed. The Tenno appear to be true neutral, or lawful neutral at best because rather than wipe out one faction or the other (excepting Infested) they're much more concerned with keeping the balance between them the same, as evidenced during the invasion events where the player is forced to support one of the sides instead of just slaughtering both.
  • Black Box: Orokin artifacts. Even the Corpus - the corporations that manufacture technology based on the artifacts - do not know how most of them work, and non-Prime Tenno tech is stated to be inferior copies based on the actual thing.
  • Black Speech: Corpus dialogue used to be composed of inhuman choking noises. This may be a function of their helmets as event cutscenes have an executive speaking in English with strong synthesizer effects and what little we hear of the helmetless Capture target's voice is very different.
    • Grineer now speak in some sort of harsh-sounding language with very few recognizable words. There are obvious elements of european and eastern-european languages in there, along with modern english corrupted by Nu Spelling, ("Target" becomes "Targat") possible Future Slang, and thick accents ("Okay" has become "Oghi?"). However, there's a great deal of what they're actually saying where your guess is as good as mine. For example, "Got kan tero sonafa gunta", which might be "goddamn Tenno son of a gun".
      • The female Grineer voice set used by their snipers and heavy gunners that were used when the Grineer spoke English were this, with near-indecipherable barks and screeches. They're comprehensible if you pay close attention, though.
    • The Corrupted encountered in Orokin Void Towers also 'speak' (or at least vocalize in some fashion) an unknown, hissing 'language' that is very vaguely similar to the Stalker's vocalizations. Whether it's actually a means of communicating or just general strangled noises of surprise/anger/etc. is anyone's guess.
    • The Stalker verbally communicates through what can only be described as wordless, breathy hissing.
      • Since Update 18, he now has actual dialogue, though each word is still breathed/hissed.
    • It is entirely possible that if the Tenno ever spoke, it would sound very similar to the Stalker since they both were once members of the Orokin Empire and presumably spoke the same language.
  • Bling of War, Bling-Bling-BANG!: 'Prime' equipment, and Orokin equipment in general, is very flashy - gold trim and so on. Frost Prime in particular is sporting a Nice Hat.
    • Prisma equipment also qualifies, being flashy gear only sold by the Void trader. Like Primes, they're upgraded versions of normal equipment, trading out the gold trim for blue crystal that appears to "flow," like water.
  • Blown Across the Room:
    • The fate of any Mook caught on the receiving end of the Hek - the huge, quad-barrel shotgun.
    • Also the fate of any mook in the crosshairs of the Bolto pistol, Twin Gremlins, the Paris/Dread/Cernos/Daikyu bows, the Attica and Zhuge automatic crossbows, or the Boltor rifle. It used to be so extreme as flinging slain enemies across massive rooms at light speeds to nail them to the wall, but now it's slightly less exaggerated.
    • Enemies caught in the radius of the Jat Kittag's slam attack will be thrown violently against the walls and ceiling. Mod the Jat Kittag for additional blast damage, and enemies will be thrown violently through the walls and ceiling — leaving naught but a floating XP reward as any indication that they were ever there at all.
    • Banshee can do this with extreme prejudice via a properly-leveled Sonic Boom attack. Nekros can likewise do the same against a single enemy with Soul Punch, but his concussive force is far greater, capable of sending Grineer Heavies flying clear across the room, knocking over everything in their path.
    • Any explosive weapon, though Tonkor seems to stand out a bit, sometimes propelling enemies through the largest rooms you can encounter in the blink of an eye.
      • Any non-explosive weapon modded to include Blast damage. A Blast proc acts like a scaled-up Impact proc; while the latter knocks enemies off their feet, the former actually ragdolls enemies and sends them a distance — the distance being defined by how much Blast damage was applied. Go on, mod a shotgun or a sniper rifle with Blast. See what happens.
    • Sonicor, while not so extreme as most of the previous examples, has the bonus of doing this to very large groups of enemies while they're still alive, ragdolling them and making them easy pickings for your allies or perhaps your more damaging weapons. Or you just keep juggling them with it until they die.
  • Boarding Pod: Some Grineer ships in Invasion missions have boarding torpedo launchers which you use to cross from the Grineer ship to the enemy Corpus one. When defending a Corpus ship you might sometimes find a room with one of these boarding torpedoes smashed through the hull, with a Grineer marine or two piling out of it.
  • Body-Count Competition: The game can easily fall into this with well equipped players, who will try to get a few kills before their team mates can because the entire team is tearing apart the enemy hordes thrown at them. Not helped by the mission results keeping a score of who killed the most enemies.
    • Add a degree of urgency on top of that if you enter an Exterminate mission, with a finite number of enemies, and are presented with an XP-rewarding challenge to get a certain number of kills. Better get those kills in before your teammates swipe them all!
  • Boom, Headshot: Played with:
    • Played Straight by: Most Grineer troopers, who wear heavy armour everywhere except their heads. On the other hand, the sturdy looking UFO-shaped helmets on medium Grineer are apparently no more durable than flesh and bone.
    • Played with by: Infested. Some of them are quite bullet resistant, others are not. The ones with heads take more damage there than on the body, but it's not the weakest point. Their heads also aren't where you'd expect them to be.
    • Inverted and Played with by: Corpus Crewmen. Almost no body armour whatsoever, but massive helmets that used to be bulletproof. Now, you can knock them off to get a good, clean bullet to their faces.
  • Boring but Practical:
    • Loki fits this trope to a tee. His abilities are boring compared to the fiery doom wreaked by Ember or the flashy frost moves by Frost, but as a pure utility frame, Loki remains consistently useful against every faction, at every level, on every mission type.
    • Excalibur is also very much this. He's the "standard" starting Warframe note  and does several things fairly well, but is severely outclassed by specialised frames and his abilities are all very bland, though most remain functional either for mobility or crowd control purposes.
      • With a rework Excalibur's abilities have plenty of flair, being impressive in both form and function.
    • Rhino can very easily become this by keeping Iron Skin on at all times and using Rhino Stomp. It quickly devolves the game into pressing a single button to clear out the enemies in a given area, then moving on to repeat the process.
    • Soma is one of the most powerful weapons in the game if properly modded, but it's a fairly standard hitscan automatic rifle with nothing flashy at all.
    • The Karak is even more this. It's a Jack-of-All-Stats rifle, and doesn't stand out in any way, but it's a solid weapon than can be built with resources from the early nodes, and with the right mods can last players up to the endgame.
    • The undisputed best gun for Archwings for a long time was the Imperator, which is the "starter" gun. Like the Karak, it's a hitscan automatic rifle, albeit with some damage falloff at long ranges to compensate for the enormous maps. Later updates have introduced stronger options, making it an even better Archwing counterpart to the Karak.
    • For late-game endless content, the combination of Mesa, Frost, Mag and Nekros was this for a brief period of time. Mesa would stand in one spot and kill everything with her ultimate ability while protected by Frost's bubble shield, with Mag using the Greedy Pull mod to let her pul the loot and energy drops to the group and Nekros spamming Desecrate to increase the loot and energy drops for Mag to pull. This would recharge Mesa and Frost, allowing them to keep going. Frost and Mag would only have to worry about shooting Nullifiers, which Mesa's ability cannot target. A good group could do this for an hour or more. Unfortunately, 16.11 changed Greedy Pull to only affect drops for Mag herself, killing the strategy.
      • Currently, the strategy is Excalibur, Trinity, Frost, and Loki. Frost protects the team with a Snow Globe, Trinity replaces Mag and Nekros as the energy source, using maximum range mods and Energy Vampire, Excalibur spams Radial Javelin to take Mesa's place, and Loki just runs around while invisible capturing objectives.
    • Playing Frost in any mission where you need to protect a stationary objective. Spam 3 (Snow Globe) to create a Deployable Cover for the objective and constantly reinforce it while you let your allies get all the kills. Not exactly glamorous, but works pretty well.
    • It also applies to some weapon stances. For example, the Crimson Dervish stance for one-handed swords sacrifices speed and mobility for triple the normal damage on every hit in the combo. Some also consider the Cleaving Whirlwind heavy weapon stance to be this, as everything one of its combos does is spin around, hitting everything around you for quadruple damage over and over and over again. It's other combos are largely underwhelming, and were largely added as afterthoughts. You won't need them.
  • Boss in Mook Clothing:
    • Ambulas, the solar system's tiniest, angriest Moa. Don't be fooled by his humble and unremarkable appearance compared to the average Moa - Ambulas is the meanest little son of a bitch you'll ever meet. The only thing that sets him apart at first glance is his classy black-with-gold-trim paintjob. Then he highkicks you in the face.
    • The old J3 Golem was this, looking just like a normal Infested Runner (prior to being reworked).
    • There's also the Raptor, a more powerful version of the Corpus Osprey drones, who serves as the boss of Europa.
  • Bow and Sword, in Accord: Possible thanks to the Paris, Paris Prime, Cernos and Dread bows, and the wide selection of swords. Also the Attica, if you're more a fan of crossbows.
  • Brainwashed and Crazy: Implied to be done by the Corpus: the flavor text for Neptune indicates they indoctrinate people into being drones.
    • Also the fate of any intruders that succumb to the Neural Sentry installed in the Orokin Void Towers. They are referred to as the "Corrupted", get an Orokin-themed makeover (weird golden facemask, white/gold-themed armour, energy weapons shoot golden bolts, etc.) and attack all non-Corrupted on sight.
  • Brains and Brawn: Both on the enemy and player side.
    • On the enemy side of things, we have Sprag and Ven'kra, two of the Grineer's most vicious clones, who made their debut appearance during Operation Gate Crash. Sprag is a melee-focused enemy who wields a BFH and stays hot on the Tenno's heels, while Ven'kra is a ranged enemy who can call in foes as support and snipes at the Tenno with her Vulkar. Sprag is considerably less intelligent than Ven'kra is.; she calls the Tenno "shiny bugs" and Ven'kra has to remind Sprag to be patient and to time her attacks properly.
    • On the player side of things, we have Rhino and Loki. Rhino is The Big Guy, easily capable of charging his way through almost any enemies, soaking up nearly any ranged offensive, and nigh unbeatable in melee, especially with a Fragor or other heavy weapons. Loki, on the other hand, is the Squishy Wizard - he can't take much damage, but with a distraction as loud and hard to miss as Rhino, he can easily run around destroying the most dangerous ranged foes with his crit multipliers while Rhino utterly crushes everything else. It helps that he can strip every enemy to melee, making them even more hilariously trivial to kill. This can apply in match-ups between Rhino and other frames, but Loki and Rhino do it the best by far.
  • Bribing Your Way to Victory: You can either grind for Warframe parts and wait until the RNG is kind enough to grant upon thee Catalysts or Reactors to make your weapon twice as effective... or just pay for it. While you can't buy Prime parts, you can pay for the keys for access to Towers that contain said parts. While cash is not required for either of that, it does make it more convenient.
    • Mods and keys can now be traded by players, even for Platinum (the real cash currency). While a player who is short on luck can give up and fork up some money for a mod, it also means that things like equipment slots and gear-empowering items are more available to players who sell mods.
  • Broken Pedestal: Part of the reason behind Frohd Bek hunting down Alad V - though, given the Corpus culture of greed, this is mostly because A) Alad V owes a lot of money to the board, and B) Frohd will get kicked off the board as CEO if he doesn't stop Alad's project.
    Frohd: What happened to you, Alad? I used to look up to your profits. I used to look up to your products.
  • Call a Rabbit a "Smeerp": Kubrows, which are basically canines often with bat or rhino-like noises - that are hatched from eggs. Similarly, there are Kavats, which are their feline equivalents who look like a mix between a cat and a lizard.
  • Call Back: A few to closed beta.
    • The Lotus would often announce 'it's the Grineer' on Grineer tilemaps, or if the Grineer invaded a Corpus or Infested tilemap. Oftentimes, the Grineer would fail to spawn. During open beta, Darvo exclaims (during a raid on the Corpus) "it's the Grin- er, definitely the Corpus".
    • Grineer used to speak English, and one of their oft-repeated lines was "stay close to the walls" when Tenno ambushed them. Later, Kela de Thaym's rework sneers at the Grineer masses for being "wall-hugging cowards" during the Rathuum event.
  • Came Back Wrong: In the Codex entry for the Excalibur Warframe, it is stated that the Orokin hid refugees and survivors of the Orokin/Sentient War in the Void - and when they returned, they came back changed. The Orokin turned these changed into the Tenno, to help fight the war. The Stalker expands on this, and depending on how you read it, the plan had either Gone Horribly Right or Gone Horribly Wrong.
  • Camera Screw: Attempting to run a Stealth Mission with a bow or throwing knives is difficult if you are forced to put your back up against any solid object or a wall, because the camera is too close to your 'frame. Your head and shoulders will fill most of the viewing area, including the area around the aiming reticule, ruining your aim. Attempting to move away from the wall might cause an enemy to see you, breaking your stealth.
  • Canned Orders over Loudspeaker:
    • All ships have a PA system. They remind the workers to not misuse industrial equipment, to follow proper procedures when handling Orokin tech, to ensure doors are locked, and generally to stay safe. Occasionally, there'll be a call for various codes in various ships of the bay... presumably the four-man team of ninjas tearing that part of the ship apart.
    • In early beta, ships with active PA systems would announce the Tenno's presence over the loudspeaker. This feature disappeared for a while, but later on, PA announcements came in the Grineer and Corpus language, so it's hard to tell what they're saying anymore. The word 'Tenno' is clearly recognizable, however, and judging from the tone of these announcements they likely aren't invitations for tea and biscuits.
    • The Grineer tilesets on Phobos and Earth feature hovering drones which broadcast propaganda speeches in Grineer language. Unlike the ship PAs these boost the nearby Grineer with additional attack power and attack speed. Destroying them removes this buff.
  • Canon Welding: darkSector is canon, in some form or another-according to Livestream 10, Hayden Tenno was actually the first Tenno. There's also the Proto skin for Excalibur, which supposedly existed before the Orokin.. Which explains a... actually, that just raises a whole lot more questions.
    • A later livestream went back on this. darkSector is no longer canon.
  • Cap: It takes some doing to ever see it, but damage is capped at 231 (just over 2.14 billion).
  • Captain Obvious: Cephalon Cordylon dips into this sometimes. For example, when asked about the weaknesses of the Grineer he had this to say:
    Grineer clones require oxygen to survive. As such, removal of lungs can significantly reduce Grineer lifespan
    Average Grineer optics cannot sustain functionality when applied directly to a Tenno fist with excessive force
    Grineer perform poorly while being shot with high-velocity projectiles
  • Cast From Hitpoints:
    • Valkyr's "Paralysis" drains only five energy, but drains a third of her current shields.
    • Nekros's augmented ability "Despoil" removes the energy cost of using "Desecrate" and instead drains health, allowing Nekros to spam Desecrate in a group of corpses and then mop up the spawned health orbs to regenerate his health.
    • Inaros's ultimate ability, "Scarab Swarm", drains his health in exchange for increasing his armor. Should the power be dispelled, he'll regain the health he sacrificed. He can also willingly convert a portion of the armor into a projectile that will drain health from the target, but he'll have to give up some more health to charge it back up again.
  • Cerebus Syndrome: Not exactly, as the game was never really silly or lighthearted, but the game began as a straightforward, lore-light "you're a Space Ninja fighting Space Nazis, the Trade Federation, and Necromorphs." With all of the hints and lore building up to the return of the Sentients, a whole race of Eldritch Abominations that curbstomped the Orokin (yknow, those Precursors responsible for all the high-powered Prime weapons you've been using) and pushing them to Godzilla Threshold after Godzilla Threshold (the Tenno and Infested were created solely to combat them, and it wasn't enough), the game is looking to go full-on Cosmic Horror Story. Oh, and it's heavily implied that the Orokin created the Sentients in the first place.
    • As of The Second Dream, did we mention that the Tenno are Child Soldiers who gained mysterious powers after a spaceship accident that only they survived? And that they were essentially placed into comas because they couldn't control these powers, and they've been remotely piloting the Warframes in their dreams ever since? And that's only scratching the surface.
  • Chain Lightning:
    • Volt's signature "Shock" ability will chain between enemies after hitting a target.
    • Electric damage has a chance to chain to other targets as well.
    • The "Amprex" is a Corpus-styled Lightning Gun which chains electricity between targets, very high damage but spends ammunition quickly.
    • Atomos is a unique weapon styled after the Amprex, but operating off Chain Fire instead.
  • Character Customization: Mostly averted; while you can customise your Warframes with different paintjobs, attachments, alternate helmets and alternate skins, your actual Tenno is a non-entity. At least that's how it was up until 'The Second Dream', years into the game's development, which climaxes with your Warframe finally rescuing your Tenno from their cryopod and you being allowed to customise their appearance, easily the most late-occurring example of initial player character cusomisation in gaming history (even if you only just start playing Warframe today, 'The Second Dream' comes many hours into the game).
  • Chainsaw Good: In the earliest versions of the game, Grineer fielded 'sawblades', melee units wielding what was essentially a chain buzzsaw that dealt a fair bit of damage - more than the baton-wielding goons that replaced them. They received a spiritual successor in the Ripkas, chainsaw fists that the Tenno can use.
  • Charged Attack:
    • Melee weapon attacks can be charged, resulting in a more-powerful swing. Notably, nearly every hit of every stance offers a unique charge attack. This feature was originally part of Melee 1.0 (in a much more basic format) but was removed in Melee 2.0 and reinstated in Update 18.
    • The Miter blade launcher, as well as the Paris, Cernos and Dread bows deal more damage if fully drawn. The Ballistica crossbow can alternate between its regular 4-shot rapid attack and a charged bolt.
    • The Lanka railgun also has a charge mechanic, and can shoot prior to max charge for less damage.
    • The Drakgoon Grineer shotgun has an interesting take on this: charging the weapon reduces the spread of the pellets, making it more accurate over time.
    • The Angstrum rocket pistol is a powerful and deadly sidearm, capable of firing single shots or dispensing its entire magazine in a single, geometrically-spread volley. Whilst the base capacity is fairly small, a single Angstrum volley can produce a truly terrifying number of rockets (and explosions) in the right hands, with a little careful modification.
    • The Opticor laser cannon must charge up at least half way before firing. Charging to full produces a much more powerful shot.
    • Among other notable differences, the Daikyu sets itself apart from the other bows in that it must be fully charged to fire an arrow. Likewise, the Ogris rocket launcher must fully charge before firing, otherwise the gun will jam.
  • Chewing the Scenery: From what we've seen of him so far, Vay Hek must cost the Grineer a sizable portion of their annual budget in scenery repair.
  • Chunky Updraft: The graphical representation of Rhino's ultimate power, Rhino Stomp, is to fill the air with helplessly levitating enemies and scraps of deck plating. Similarly, Frost's AOE attacks involve frozen chunks of ice flying about in the air. Banshee's Sound Quake causes similar floating deck-scraps as well, as does Mag's Crush.
  • Clean Cut: A common result of any kill from Slash damage, main sources being bladed melee weapons such as the Dual Ether, or beam weapons like the Flux Rifle. Vertical, horizontal, diagonal... there are several possibilities!
  • Clone Degeneration: The Grineer rely on hordes of clones to kill: the problem is that they tend to degenerate. Their solution? Cybernetics, and more clones. Captain Vor hopes to use the Tenno to reverse the decay, while Tyl Regor pursues research into his "tubemen" instead.
  • The Computer Shall Taunt You: All bosses begin taunting the player when missions close to their stages are unlocked. During the stages themselves the bosses will taunt the player as he or she progresses through each room.
    • Stalker's message if he kills his target isn't a taunt, exactly, but it can definitely feel like one, especially if the Cell was close to killing him.
  • Color-Coded for Your Convenience, bordering on Palette Swap:
    • MOAs (Green for normal, Orange for Shockwave, Blue for Railgun, White for Fusion, purple for Anti-MOA, and black-and-gold for Ambulas.)
    • Ospreys are either teal (shield), green (leech), yellow (minelayer), orange-ish (scavenger), orange (Oxium Osprey) or white (fusion MOA drone).
    • Grineer troops are also somewhat colour-coded - common soldiers are faded light green, shotgunners are orange, melee troopers and Shield Lancers are black, Napalms are red, Heavy Gunners used to be vivid green and white before their new model, and so on.
    • Most Corpus Crewmen wear standard beige/sand-coloured suits, with Prod Crewmen wearing green suits, Snipers have yellow suits, Elites wear blue suits, Techs wear red suits, and the Sergeant has a black suit.
    • The Stalker is pitch-black, with dashes of red.
    • Orokin Corrupted are white-grey, with splashes of gold. Prime equipment follows the same theme.
    • Eximus units (formerly known as Leaders) have modified colour schemes befitting their elements- Arctic Eximus units have white-blue, Shock Eximus units are blue-yellow, Fire Eximus units are orange-red, and so on.
    • Capture mission targets are also colour-coded based on their special ability. Red/Orange Corpus targets can deploy Shield Ospreys to defend themselves, Black Corpus targets can use a smoke bomb like Ash, and so on.
  • Combat Medic: Trinity has absolutely no offensive abilities (although she can redirect damage she takes to nearby enemies [or allies, if you're feeling dickish] with her Link ability) but she's still a friggin' heavily-armed space-ninja.
    • Oberon also falls into this, having both damaging abilities such as Smite, to healing oriented abilities such as Renewal. His ultimate attack also deals high damage, and enemies killed by it have a high chance to drop health orbs.
  • Conlang:
    • A language of corrupted English (among others) was made for the Grineer. It has a harsh, guttural sound, like a mashup of English, Russian, German, and one or two other languages.
    • It is known that there is an Orokin/Tenno alphabet, with letters or sentence written on walls of the Orokin Towers, some menus or even on the Tenno themselves. The very refined and elegant appearance of said writing can easily be mistaken for just random line patterns, but devs confirmed it was writings. However, no Tenno actually 'speak'.
    • The language used by Corpus Crewmen is English, passed through a cypher that preserves the vowels and replaces most of the consonants with harder sounds, making it sound much more alien than it actually is.
  • Continuous Decompression: Inverted: rooms decompress almost instantly, because they're not very big. The split second of decompression will make you stagger for a moment, and from there you can walk around as normal thanks to the artificial gravity. Oddly, whilst there are shutters to seal breached windows, they do not close automatically.
  • Cool Mask: Eye-obscuring masks are a prominent visual motif. In fact, only the Grineer and Corpus troops have so much as visors on their helmets. In NPCs, Darvo is a notable exception. The masks seem to be One Way Visors, but most don't even have visible sensors.
  • Crippling Overspecialization:
    • After Damage 2.0, damage is divided into three main types - Impact, Puncture and Slash, each of which is good against certain enemy types. A number of weapons are very strong in one type but utterly dismal in the others, such as the Slash-focused Galatine. Before the Damage 2.0 review, it was very problematic, but most weapons can now be used against any faction admitting they have the proper element modded into it.
    • Some Warframes only shine because of one of their abilities, and are scarcely used otherwise.
  • Critical Hit Class:
    • Banshee's "Sonar" ability generates weakpoints on enemies that deal 500% damage when hit, allowing her to cleave through enemies with extreme prejudice when given an accurate gun. The "Resonance" augment mod makes it even better, as each kill from a weakpoint generates another Sonar burst which can stack forever, to the point where enemies can become entirely covered in weakpoints.
    • The Soma (and now the Soma Prime) has poor base damage - but its chance for a critical hit is much higher than all of the other full auto weapons, it has the highest base critical damage modifier, it comes with a slot made for the mod that increases critical hit chances, and its magazine size and fire rate ensures nearly every shot is a critical. With some finesse and mod setup, the Soma Prime can go from dealing a mere 12 points of damage to over 1000 points of damage on a single shot. note . There are now also other weapons which rely primarily on critical builds in the fashion of the Soma, such as the Vectis sniper rifle and the Grakata SMG.
    • The cake goes to the Amprex and Synapse, which have atrocious base damage... and 50% base critical chance, meaning that it's trivially easy to make every shot a critical shot.
    • The Paris Prime and Dread bows are some of the hardest hitting weapons in the game. Having a 45% and 50% critical chance respectively, they are both incredibly easy to build into crit-based weapons. Combine that with inherently high base damage and a well modded example of either of these is able to tear holes in formations of even high level enemies.
    • There are a handful of mods designed to work well with these kinds of weapons. For melee weapons, we have Berserker, which grants an attack speed buff on a crit, Blood Rush, which increases crit chance based on the current combo multiplier, and Maiming Strike, which increases crit chance on slide attacks. Argon Scope, Laser Sight, and Hydraulic Crosshairs increase crit chance while aiming after headshots for rifles (and anything else that uses rifle mods), shotguns, and pistols, respectively. Bladed Rounds, Shrapnel Shot, and Sharpened Bullets increase crit damage while aiming after a kill for the same sets of weapons.
  • Cut-and-Paste Environments: Is heavy on this. Partly justified that some mission maps are set in faction-designed ships or stations. Aesthetics would be carried over. But seeing similar environments over and over again on different planet might be too much. Digital Extreme is trying to remedy this over time.
  • Cuteness Proximity: Ordis is initially very repulsed by the presence of a hatchling Kubrow on your ship, but as it incubates his remarks degenerate into cooing over the furball and the noises it begins to make.
  • Cyber Cyclops: General Sargas Ruk's helmet has only a single glowing eye, as do the Grineer Seeker and Trooper helmets, and Mag Prime, to a certain degree.
  • Cycle of Hurting: Swarms of Infested Ancients and Grineer Shield Lancers are infamous for this, as they have attacks which can knock players over and leave them helpless. Ancients can smack any Warframe hard enough to knock them over, and Ancients tend to come in huge swarms in Survival missions. Shield Lancers generally only come in pairs, but are more annoying to deal with unless the player has a weapon with punch-through mods. Amusingly, the players can do the same to the enemy - the Jat Kittag and several other heavy weapons have "momentum" which prevents the player from being knocked over, and most heavy weapons stun the enemy.
    • With the updates to the damage system, turning this back on the enemy is easier than ever. Take a high-splash weapon with a high status chance (The Ignis flamethrower and Kulstar torpedo launcher are good candidates), and mod them with Corrosive and Blast damage. Enemies repeatedly get floored while their armor gets stripped away.
    • While the Quick Thinking mod can be handy for getting out of a tight spot, it can also get you stuck in this. When equipped, it lets you avoid lethal damage by draining energy instead (ideal for casters), but when the effect triggers, you also get a nasty stagger effect. This often leaves you open to whatever enemy was dealing lethal damage to you - which means the mod will trigger again and stagger you.
  • Deadly Disc: The Miter sawblade-launcher first seen in the hands of Grineer Eviscerators, and available to the Tenno as-of Update 9.5. Exactly what it sounds like— it launches a spinning sawblade. A very bouncy one. Enterprising Tenno can use it to craft the Panthera, which can also be used as a buzzsaw with its secondary fire mode, but the general consensus is that the Miter is the superior weapon; unfortunately, neither one is particularly good in the hands of the Tenno.
  • Death of a Thousand Cuts: The Kohm and Kohmak plasma shotguns are perhaps the best examples of this. Each pellet they fire is pitifully weak, but the shotguns could be modified with artifacts to become literal lead storm machines. They also primarily deal slashing damage, which tends to produce the side effect of Ludicrous Gibs.
    • The bog-standard Corpus MOA also works on this principle. Individually, their shots don't so much damage, and they don't even fire that fast. But as long as they have a clear shot at you, MOAs will never stop firing (as opposed to human opponents, who will pause to take cover, reload, etc.) meaning the damage adds up deceptively fast.
  • Death Ray: Several varieties.
    • The Orokin Tower maps field the deadliest variety that can cut any Warframe down to size in seconds of direct exposure. In the Defense missions, the Tenno can use these to their advantage, triggering the laser beams to cut down the Corrupted. Or their allies, if they're not careful.
    • The Flux Rifle seems to be a handheld version of the above that is only marginally less deadly. Corpus Elite Crewmen wield these.
    • The Spectra is a pocket Flux Rifle with appropriately downscaled firepower. Roughly as powerful as the Flux Rifle was before they increased its damage output.
    • The Fusion MOA uses something akin to a Flux Rifle except bigger and nastier, capable of stripping shields and Iron Skin in seconds. Worse, it can also make the victim a Man on Fire, inflicting an additional incendiary damage-over-time effect.
    • The greatest example is the beam weapon carried by Vay Hek's Balor Formorian warships. A smaller point-defense version is capable of one-shotting unwary Tenno and their Archwings, and the real deal was made for utterly destroying Relays.
    • The Opticor is a giant laser cannon Tenno can lug around on foot. It takes several seconds to charge, but the beam will absolutely pulverize anything it hits, and it can deal splash damage if it misses.
  • Deface of the Moon: Not only did the Orokin crack it in half while they were colonizing it, Lotus managed to spirit the entire damn thing away to the Void.
  • Defeat Means Friendship: Killing a death squad sent after you by a Syndicate can provide you with a blueprint to make a few specter copies of that unit.
  • Deflector Shields: Possessed by the Tenno and several tougher enemies, along with most Corpus. The Corpus Shield Osprey projects a fairly strong defensive shield around other Corpus units (drastically improving their survivability). Most of the various Bosses have exceptionally powerful shields as well, either sheer durability, rapid recharge (the most common), or Jackal's Cognizant Limbs-based shield. Unlike health, shields don't benefit from the damage reduction that armor grants, but they do have a different set of weaknesses and resistances.
  • Degraded Boss: Grineer Flameblades were once near carbon copies of Captain Vor (the first boss you'll encounter) without the boss level HP and damage, being pretty much identical in terms of battle strategy.
  • Depleted Phlebotinum Shells: Weapon modifications sit somewhere between this and Abnormal Ammo. Before Update 11 it was entirely possible to have an assault rifle that fires armour-piercing, incendiary, freezing or electrical bullets. Or a pistol that fires two rounds with each pull of the trigger. You can also combine them freely. Yes, even incendiary, freezing bullets.
    Since Update 11, the elemental builds have been reworked. Where previously you could fire incendiary freezing bullets that electrocuted, mounting Fire and Ice damage mods will now create a combined element (in this case, Blast). It's explained here.
  • Destructible Projectiles: The Grineer Bombard's missiles can be shot down mid-flight, though this may prove a little challenging if they're not flying straight at you. Likewise, the Ogris' projectiles can be shot down by enemy fire; think twice before launching one at a Heavy Gunner or you may find yourself in need of a revive.
  • Did You Actually Believe?: Vay Hek invokes this trope, in between taking enormous bites out of the scenery.
  • Didn't Need Those Anyway: Infested can suffer more than just Critical Existence Failure; it's not uncommon to see their head and part of the upper torso blown away by a nonfatal headshot, with no ill effect (beyond taking a lot of damage) as far as the AI is concerned. Shooting them in the legs is moderately more effective, as it forces them to crawl around instead. In theory you can shoot their arms off, but it's not easy and doesn't do much to stop them from attacking you.
    • Loki's Radial Disarm Uber is useless against bipedal Infested for this reason. Sure it blows their limbs off but they'll continue to pursue and attack with phantom limbs that deal the same damage.
  • Diegetic Interface: As of Update 7, several interaction prompts and popups appear as part of the world rather than just being on the screen.
    • With Update 14, all game menus are presented as holographic displays produced by either the Tenno or the Liset's components.
  • Difficult but Awesome:
    • The Lex pistol doesn't look like much on first use. Tiny magazine, high recoil, low rate of fire, long reload time, and, unmodded, can't one-shot the weakest Grineer goons in the starting system. So why is it widely advocated? It's really powerful and has great accuracy even at great distance with the right mods. The key is to treat it like a Poor Man's Substitute sniper and pick your shots methodically, not a spray-and-pray close-quarters automatic. It also makes a good backup/complement to highly inaccurate or short-ranged weapons such as the Ignis and the various shotguns.
    • The sliding melee can be difficult to land consistently, but it deals damage more efficiently than hacking randomly.
    • Learning to use a bow requires learning to charge the shot rather than try to lay out shots as fast as possible, as well as taking into account the ballistic arc and flight time, but the damage from a fully-charged headshot can be very impressive.
    • The Ogris requires a massive investment of time and resources to obtain, not to mention membership in an advanced clan, and even after you finally get it you still need to learn how to manage the charge time, but it is EXTREMELY worth it... and then you properly mod it; when that glorious day comes, your Ogris will fire what are basically miniature nukes and destroy entire waves of enemies in one fell swoop.
    • The Penta grenade launcher takes a little getting used to, given its projectiles do not fly very far and bounce around. Like the Ogris, however, it is extremely deadly when properly modified and in the right hands (potentially including against the user). It requires some care to use effectively against Corpus.
    • The Supra has a long reload time (even with reload speed mods) and has a very slow projectile travel time. It does, however, three times the damage of the Gorgon.
    • The Tigris shotgun boasts incredible damage for anyone who can master its unique firing mode, duplex-auto, which fires off shots both when the trigger is first depressed and when it's released. A two-shot default clip size and somewhat longer reload time compound the issue, but various actions can let the user "store" the second shot for later should the trigger be released during the window of opportunity.
    • The Tonkor grenade launcher, like its cousin the Penta, also requires some skill to utilize effectively. However, there are some key differences in performance. While you don't have to worry about significant self-damage, you no longer have manual control over the grenades' detonation. Additionally, the explosions from the grenades will send the user flying, which may not always be desirable. Learn how to wield it, and you have powerful explosions that achieve critical damage more often than not.
  • Dirty Coward: Alad V, who is often running away from something or someone, or hiding behind his Zanuka Project.
  • Doppelgänger Attack: As of Update 13, participating in a solar rail dispute between clans or alliances can have you fighting against Tenno Spectres, which are doppelgangers of the clan/alliance members you are fighting against. These doppelgangers carry the same types of loadouts and builds of the actual player, ranging from laughably easy to defeat beginner players to extremely difficult Trinitys using Link.
    • Mirage, the Warframe added in Update 14, can split into several copies of herself.
    • Equinox can now do this with Metamorphosis, thanks to the Duality Augment, which splits off her other half into an AI Specter for a few seconds.
  • Double Unlock:
    • To craft some weapons or Warframes, you need a certain Mastery Level, which requires you to level up other weapons or Warframes first. And for some of those, you first need to craft components before you can craft the item proper.
    • Some katanas take this to absurd levels, at least for those unwilling or unable to purchase or obtain (through trading) the platinum required. First, you need to build a dojo and lab so you can research the Nikana, which has to be researched after the Akstiletto, and requires at least 100 oxium and a rare 'argon crystal' from the Void. Then you need to actually need to build it - after obtaining 3 more crystals and 75 more oxium. Once that's done, you can use it to build the Dragon Nikana - but wait! That needs Mastery Rank 8 to use! Nevermind another 75 oxium and another argon crystal.
  • Double Jump: Update 17 formally added one in as part of the movement system, but enterprising players had been able to take advantage of quirks with the physics engine to fling themselves to great heights with their melee weapons to much the same effect. While the latter was removed with U17, skilled players can use the former to quickly navigate maps without ever touching the ground.
  • Drama Bomb: The Second Dream. Kaboom.
  • Drone Deployer: Corpus Techs, beefier Crewmen who can toss Shield Ospreys out to protect them. Grineer Seekers can launch Latchers, smaller versions of the extraordinarily annoying rolling balls of blades that stagger Tenno - these ones "just" latch on and explode, though they also used to have an extremely irritating variant called Nervos that paralyzed you in co-op. Corpus Leech Ospreys can launch, er, leech drones; these attach to a Tenno and drain their shields until they melee or dodge to shake them off. The worst would have to be Fusion MOAs, who deploy an actual Drone when they approach low health, effectively doubling their damage output. In Archwing missions, any Tenno utilizing the Itzal can become this.
  • Dual Wielding: Longsword and dagger, dual daggers, dual axes, meat cleavers, take your pick. Dual-wielded melee weapons tend to be very fast hitting, and most of them can hit multiple enemies per attack.
  • Dumb Muscle: Grineer clones, victims of Clone Degeneration, but with fairly hard-hitting gunners and effective armor, especially on higher levels. They're so stupid, Kela de Thaym has to tell them several times that losing is bad.

    Tropes E - M 

  • Earth That Was: Whilst not as grim as previously thought, it is clear that Earth was abandoned at some point during the past and has been reclaimed by nature; the Orokin engineered 'super weeds' to keep it out of the hands of any who might claim it. Vay Hek tried to reclaim Earth through the use of the Cicero toxin, in order to stop Earth's jungle from growing endlessly. His attempt, however, was thwarted by the Tenno.
  • Elaborate Equals Effective: The highly-decorative Prime weapons are nonetheless a step above their vanilla counterparts.
  • Eldritch Location/Genius Loci: Orokin Towers, hidden away in dimensional folds and only accessible by a one-use key. Each Tower is filled with traps and still defended by some form of Artificial Intelligence called a Neural Sentry. It seems that anyone who dies in a Tower is upgraded with Orokin tech and brainwashed to serve the Tower's Neural Sentry. The Towers have a white-gold color scheme, and are full of weird features like root-like growths sprouting from the walls, and waterfalls that flow upwards. They also contain many secrets and valuable treasures from the Orokin era, waiting to be rediscovered.
  • Elemental Weapons: In the classic fire, ice, and electrical flavours, plus Toxin as a fourth element. All of them have a special effect;
    • Heat does high damage to fleshy humanoids and Infested, especially the weaker ones, with a chance to cause enemies to burst into flames and take damage-over-time. It is less effective against shields.
    • Cold has a chance to significantly slow enemies down (both movement-wise and in terms of attack speed) and does additional damage to basic shields, certain types of armour, and soft Infested tissue, but is ineffective against hardened Infested flesh. Additionally, enemies killed by Cold damage may shatter into pieces.
    • Electric damage stuns enemies, particularly Corpus robots, with a chance to chain damage to additional targets. It deals more damage to mechanical targets, and less damage to alloy armour.
    • Toxin damage is more harmful to humanoids with a chance to deal damage-over-time straight to the target's health, but is less effective versus robots and Infested.
    • In addition, elemental mods can be used in tandem to create new elemental attacks.
  • Elemental Rock-Paper-Scissors: And how! Even physical damage is divided into three types, impact, puncture, and slash, each effective against different enemy types (shielded, armored, and fleshy respectively). Then there are four base elemental damage types, heat, electric, cold, and toxin. Combining two of these will create one of six secondary elemental damage types, blast, corrosive, gas, magnetic, radiation, and viral. Each enemy in the game has several different resistances and weaknesses to various damage types, and different elemental attacks have a chance to proc different special effects, such as knocking enemies down, setting them on fire, reducing their armor, confusing them into attacking their allies, or creating clouds of poison gas.
  • Elite Army: The Tenno, whose emphasis is on small numbers of highly elite soldiers, waging a war by acting as special forces to make precision strikes.
  • Elite Mooks:
    • Grineer Heavies, which come in Napalm, Bombard, and Heavy Gunner flavours. They look like upscaled, recolored versions of standard Grineer Soldiers and/or Ballistae, but are tougher and have more powerful attacks, as well as an annoying ground pound attack. Grineer Commanders are another type, just as tough, lightly armed, but have an annoying enemy ability to swap places with a player. And seeing as they tend to use it while in the middle of a lot of Grineer Mooks, well.
      • In a slightly more literal example, there are now Elite Lancers; these tougher troopers have personal Deflector Shields and use the Hind burst-fire rifle in place of the Grakata. Their accuracy and power was underestimated at first, and they had to be nerfed fairly hard. Ironically, in the hands of the Tenno, the Hind is severely underpowered, while the Grakata is decent but Overshadowed by Awesome.
    • Corpus MOAs have bigger, tougher variants - the area knockdown Shockwave MOA, the ranged stagger/wall-penetrating Railgun MOA, and short ranged, face-melting, drone-deploying Fusion MOA. There are also Elite Crewmen now, packing Flux Rifles, who make up for their lack of armor with long-range flux rifles that do the same damage as Fusion MOA.
    • Elite Zombie: Finally, the Infestation also has the Ancients (Ancient Healer, Ancient Disruptor, Toxic Ancient) which are bigger and tougher infested foes. The Healer heals nearby Infested, the Disruptor can eradicate your shields and energy with a single hit, and the Toxic Ancient's gas cloud ignores your shields.
      • Lephantis and Phorid would also qualify, being the Infested Bosses for the Orokin Derelict and Invasions respectively. Lephantis is a towering mass of amalgamated bodies which fused to create a three headed monstrosity, with 2 heads with toxin-based ranged attacks and the last head sporting a gigantic scythe. Phorid is a powered-up Charger that can fire homing quills from his back, and emit a radial sound-blast to stagger his enemies.
      • Some Ancients are sometimes presented as "bosses" in alert missions, despite being completely normal units. J-3 Golem, a former boss, was the same way prior to his removal, but in a permanent boss position.
    • Update 12 added Eximus enemies, which are stronger versions of regular enemies that also have additional special abilities, including but not limited to Mana Drain and a knockoff of Frost's Snow Globe.
  • The Empire: The Grineer, who conquered Earth a long time ago and have spread their empire out to the rest of the solar system.
  • Enemy Civil War:
    • The Grineer are clearly bickering amongst themselves, fighting for leadership and control of various holdings and resources. Powerful warlords like Vay Hek and Sargas Ruk pursue their own interests in the guise of helping the Empire. Klingon Promotion and You Kill It, You Bought It seem frequent, with the rank and file not even contesting hostile takeovers in some cases.
    • Several builds ago, the Grineer would raid Corpus ships, or vice versa. It was a rare occurrence, but still a possibility. The infested can join the fun, as well. This feature seems to have been disabled, and/or eventually upgraded into the full-on Invasions system.
      • It's now active as the Crossfire mission type, which can appear on certain planets. Mechanically, it's an Invasion Extermination...except you don't pick a side. Grineer and Corpus alike will be firing at you as much as each other, and you're expected to do the same.
    • The Hunt for Alad V has Corpus board member Frohd Bek offering to give Alad's location up to the Tenno if they help him deal with the Infested, out of fear that Alad would take the chairmanship if his Zanuka Project succeeds.
  • Enemy Mine:
    • One weekend event, Operation Sling-Stone, has shown the Corpus (grudgingly) reward the Tenno for taking out a fleet of Grineer ships meant for a special operation against the Corpus. The prize were some ammo conversion mods.
    • The very next weekend saw Operation Arid Fear, where the Corpus were now hiding the locations of Grineer settlements from the Tenno because the Grineer were paying them a small fortune.
    • The fact that the basic rifle for the Tenno is Corpus in design is handwaved by the Corpus willing to work with anyone for the right amount of cash.
    • The Gradivus Dilemma was this again, albeit adding in Sadistic Choice and We ARE Struggling Together. The Corpus and Grineer are warring again at the eponymous place and the Tenno are called to make a choice - side with the Corpus to prevent the Grineer from gaining ground, but letting them get their hands on some Tenno in cryosleep? Or side with the Grineer to save those slumbering Tenno, but letting the Grineer grow in strength? The Lotus has refused to prescribe which side a Tenno should choose, with the result that Tenno are competing with each other.
    • The Hunt For Alad V has Corpus board member Frohd Bek sending some MOA and Shield Ospreys to help the Tenno clear the Infested ships in Jupiter.
    • The Tenno are stated to be enforcing the 'balance' between the Grineer and Corpus now, and can side with either faction during invasions as they see fit. As before, Battle Pay is awarded for assisting them.
    • And it doesn't matter how much the various sides hate each other: once the Infested show up on the scene, everyone cuts the squabbling and works together.
    • Like the Gradivus Dilemma before it, the Tubemen of Regor event gives the Tenno a choice between two rival factions with conflicting goals. Alad V desires Tyl Regor's research into genetic repair, which he believes can cure him of the Infestation. Nef Anyo would prefer to keep Alad V out of the way, bribing the Tenno to destroy the research instead. Naturally, Tyl Regor's not very happy with either side or the Tenno.
    • The Second Dream quest has two different examples. Right off the bat, you learn that Stalker is working with the Sentients. Partway through, Alad V offers to help Lotus and the Tenno, reasoning that the Sentients were probably a bigger threat.
    • Operation Shadow Debt has the Tenno helping Alad V yet again, this time defending him from the Stalker's Acolytes.
  • Energy Weapons: This is the specialty of the Corpus, although the other factions have created a few of these as well.
  • Escort Mission: Rescue objectives sound like they could be hellish... fortunately, they're not. The Hostage you have to rescue is armed with a very basic pistol when they are first found, and always tries to take cover when he isn't running between multiple players trying to figure out who to follow, and has strong shields and lots of health, despite being essentially naked.
    • However, the hostage can be armed - a player can hand the hostage their secondary weapon. Their Level-capped, Orokin-Catalyst Upgraded, Fully-modded murderous secondary weapon, that can be anything from a magnum pistol to dual fully-automatic nail-guns, to a beam-spewing flux pistol, which the player would be fully capable of beating a level using exclusively from start to finish.
    • Unfortunately, the "VIP" variant of the Defense mission type (always used in sorties and only by sorties) has a major difference compared to the regular rescue escorts - the operative you need to defend just walks around aimlessly rather than hunker down in the most defensible position.note  This basically becomes frustrating for Frosts who have to keep laying down snow globes when the VIP wanders off, even in a firefight. Thankfully, unlike regular defense missions, the operative can be revived as many times as needed as long as they don't bleed out first. And on occasion, if you're lucky, the VIP will wander into a linear dead-end corridor and not leave for a good while, creating a choke point that turns the enemy horde into a shooting gallery.
  • Even Evil Has Standards: The Gustrag Three are psychopathic to the point of slaughtering fellow Marines, simply because their ship was taking too long to get to the action. When Sargas learns about this, he is disgusted that Vay Hek, who ordered their rehabilitation, would find use for traitors, and that he'll regret it when they stab him in the back.
  • Every Man Has His Price: Invoked by Alad V during the Gradivus Dilemma; he offers to double whatever Sargas Ruk is giving the Tenno to fight for him if you sided with the Grineer. Perhaps unfortunately, you can't actually take this offer.
  • Evil Gloating: Alad V invokes this if you sided with him during the Gradivus Dilemma, telling you not to worry about your friends in Cryosleep, because he has grand plans for them. This, to the Tenno who are trying to stop him and his buddies from being steamrolled by the much stronger Grineer.
  • Evil Is Not a Toy: The Once Awakened quest shows that originally, the Technocyte plague was originally not a problem... until a certain Grineer, Dr. Tengus, decided to see if it would make a good weapon. One inevitable containment breach later and the Infested threaten the entire Origin System. And then he has the temerity to blame the Tenno for the breach and tries to take credit for the (not entirely successful) containment of the initial outbreak.
  • Evil Makes You Ugly: The Grineer are all clone troopers and their genetic stagnation really shows in their faces. Most of the Grineer bosses have been cybernetically modified and augmented to the point where very little of their original flesh is left and only their decaying faces remain as a key to the human origins they disgrace. Contrast Cressa Tal, who, despite being ex-Grineer, only has a scar on her lip to show for it.
  • Exactly What I Aimed At: In "The Profit" trailer, Zanuka dodges Banshee's thrown Glaive... which goes on to hit the control apparatus Alad V is wearing.
  • Excuse Plot: The game began with one; you are part of a clan of space ninjas, fighting to push fascist space assholes and their army of degenerate clones out of the known Solar System, and crush some corrupt corporate goons, and deal with a 'technocyte plague' that's overrunning countless ships, stations, and colonies. Later updates have been adding more and more lore, backstory, and character depth; so far this has culminated in the Second Dream, a major Wham Episode that heavily invokes Nothing Is the Same Anymore.
  • Exploding Barrels: Bright red-and-orange barrels with little red lights - they are plentiful on most levels. The Orokin have them disguised as ceramic storage containers - look for the red slits and smoke coming out the top.
    • Even more varieties have been added in, such as the Corpus cryo-barrels (handy for punching through those shields.)
  • Eyeless Face: The Tenno do not have eyes, or at least not ones visible on the Warframes themselves (with a couple possible exceptions). This is lampshaded by Alad V, who tells Tenno fighting for him that they finally see eye-to-eye in the fight against the Grineer, and immediately corrects himself on that. He makes similar comments while helping the Tenno in the Second Dream quest.
  • Faceless Goons: Many (but not all) of the Grineer soldiers wear faceplates. The plates don't seem to reduce how much damage the troopers take from headshots though. The glowing eyes just make them easier to headshot in the dark, in fact. Then there's the Corpus personnel, who all wear giant bulletproof box helmets.
    • For their enemies, the Tenno must appear to be this.
  • The Faceless: The Tenno never remove their helmets. What they actually look like, or actually ARE, is anyone's guess.
    • As it turns out, the Tenno have faces- but they're not inside the helmets at all. They're fairly ordinary-looking teenagers. However, what lies beneath the helmets of the Warframes is still unknown.
  • Fake Longevity:
    • Before update 15.13, getting Hydroid's parts involved hunting for special units that would only spawn in one place, then hoping they dropped the resources you needed, then finally fighting Councilor Vay Hek. Thankfully, update 15.13 removed that entirely and now Vay Hek can be accessed any time provided your Mastery Rank is 5 or higher.
    • Mesa's parts drop from Mutalist Alad V. In order to kill him, you need to first complete the "Patient Zero" quest (which awards you the blueprint required to build the key), then wait for an Invasion that offers Mutalist Alad V Nav Coordinates to show up. Thrice. Then you can finally fight Alad V, but since every Warframe has three components (Helmet, Chassis and Systems) you need to go through the whole ordeal at least two more times.
    • Wukong has a ton of overhead required to build him. Like Banshee, Volt, and Zephyr before him, his blueprints are available through the Tenno Lab in your Clan Dojo, which already adds a large waiting time for Clans that haven't completed the research yet. What puts him over the top is the fact that he requires the special resource Nitain Extract, which is only available through alerts in quantities of one, with four alerts appearing per day. Ghost Clans (the smallest tier with a 10-member cap) require five Nitain Extracts for the main blueprint alone.
  • Fashionable Asymmetry:
    • Event badges and several Warframes have always had this effect. As of Update 13, players can mix-and-match armor on either shoulder or leg of their Warframe, as well as wings on their Sentinel.
    • Banshee has a large spike on one shoulder and nothing on the other.
    • Valkyr's default helmet plays this for drama: Alad V had been steadily dissecting and disassembling her.
    • All of Equinox's helmets feature this effect. Typically, her day form's versions will be a mirrored, color-flipped version of her night form's, while her composite form will merge the two together.
  • Fate Worse Than Death: Anyone who dies (and isn't a Tenno) in an Orokin lair is indoctrinated and warped into becoming eternal guardians.
  • Fighting with Chucks: The Tenno can utilise the Ninkondi nunchaku in their arsenal to obliterate and shock enemies.
  • Fire-Breathing Weapon: Grineer Scorches (and the players, with some Clan research) use the Ignis, a handheld flamethrower which does moderate damage to unarmored targets, can hit multiple enemies at once, penetrates walls, and can be modded to shoot hot-pink radiation blasts that freeze the target, or electrified explosions, or corrosive fire, or...
  • First Person Snapshooter: Update 11 added a "Codex Scanner" that can be used on enemies for experience as well as information on their vital statistics such as health, armour, shields, any vulnerabilities or resistances to certain damage types, locations where that enemy can be found, and items dropped. Update 16 added the Sanctuary, which lets the Tenno earn reputation with Cephalon Simaris for doing this, to be redeemed later for special items.
    • For lazy Tenno, the Helios Sentinel can do this for the player automatically, though there is a notable lag and acquire time between the scanning, as a trade-off. The Heliocor hammer can also do this for any enemy that it kills, as long as the wielder brings either kind of scanner to the mission.
  • Flash Step:
    • Grineer Flame-Blades and other high-tier melee Grineer, as well as the bosses that resemble them, offset their melee only weaponry by the ability to teleport right next to you. Usually behind you.
    • The Stalker also likes to Teleport right behind you.
    • Ash can do this with his Teleport.
  • Flunky Boss: Not intentionally, perhaps, but bosses often have a decent sized group of mooks on hand to help out, and provide ammo/energy drops for the players. The only boss that doesn't really have mooksnote  has regular energy/ammo drops into his arena from overhead rails.
    • Vay Hek invokes this, as one of his primary abilities is to buff nearby Grineer, which wouldn't work if there were no Grineer to buff.
  • Foe-Tossing Charge: The first ability of the Rhino warframe, which knocks down any foes that aren't literally vaporized. Hydroid's Tidal Surge power likewise sends the user rushing forward, scattering foes in their wake.
    • On the other side of the barricades we have an Infested Juggernaut, who possesses a charge attack that scatters any Tenno who did not move away in time.
  • Force-Field Door: Some doorways on Grineer tilesets are tied to a Sensor Bar which means the entrance is covered in a forcefield. You can pass through it, but it will strip away your shields, completely deplete your energy and screw with your HUD similarly to a Magnetic proc.
  • The Fourth Wall Will Not Protect You:
    • During the Tethra's Doom event, Councilor Vay Hek interrupted the developers' livestream mid-sentence.
    • If the Grustrag Three or Zanuka Harvester defeat you, the game will try its absolute damndest to keep you from force-quitting the game until after they've properly set off their Non Standard Game Over.
  • Fragile Speedster: The Loki 'frame has the lowest starting shields and health of all the warframes (75 each) but is also the fastest of the lot, faster even than Ash and Nova.
  • Frickin' Laser Beams: At range the Corpus use energy-bolt or energy-beam weapons almost exclusively, with the exception of plasma grenades and the Jackal's arsenal; machine guns, grenades, and missiles. The Supra Repeater is apparently a 'heavy laser gun' with green projectiles, whilst the Dera Rifle uses bolts of cyan plasma, to give just two examples.
    • Darvo, a Corpus you have to rescue from the Grineer during the opening missions, lampshades this.
      Darvo: Legions of robots, mindless automatons, freaking lasers!
    • The Flux Rifle and Spectra pistol fire continuous orange laser beams.
  • Friendly Fireproof: Infested are immune to the toxic auras of Toxic Ancients... unless you have a Nyx handy to mind-control said Ancient.
    • The point of Radiation status is averting this; enemies inflicted with it will shoot one another. It works both ways, too; if you're affected, your shots can damage your allies, and there's NO mitigation. Watch your fire, or your allies will drop like flies.
  • From Bad to Worse: Previously, missions could easily wind up like this. A simple mission to destroy a ship's reactor to cripple it? Okay. But now you've done that, the Infested have come aboard - and to make matters worse, you now have to rescue someone from the ship's brig! Now you have to battle your way through the Grineer and Infested, who are fighting each other for control of the ship to reach the extraction point, whilst praying things don't manage to somehow get even worse. However, this is no longer the case, as missions tend to be strictly by-the-books affairs, and random invasions or changing objectives no longer occur.
    • From the Corpus's viewpoint, the Gradivus Dilemma could be seen this way. First, they have a dispute with the Grineer over trade routes, but then the discovery of a large cache of slumbering Tenno incites a full-out war between the two factions - and then the Tenno get involved...
    • Alad V's entire story is one steady From Bad to Worse, with the starting point being when he antagonized the Tenno.
  • Gameplay and Story Integration: The Second Dream update/questline outright acknowledges Death Is Cheap in-story as far as the Tenno are concerned, and even uses it as a jumping-off point to answer certain important questions about the Tenno. The basic story is even entirely about the Stalker being frustrated that the Tenno he kills seem to keep coming back to life. Turns out the Warframes aren't actually inhabited by the Tenno, but remotely controlled (the actual bodies were in the moon, but moved to their orbiters when the moon was moved back into normal space in order to ensure their safety), and as long as the orbiters stay hidden in the void and stay one step ahead of potential hunters, the Tenno are not remotely at risk of death.
  • Game-Breaking Bug: When the Ignis was revamped in Update 17, it coincided with a glitch that broke Banshee's 'Resonance' Sonar augment. Instead of a killing hit only creating new weakspots after a few seconds of activity, each killing hit would cause a new weakspot to instantly form on every enemy within range, and since the Ignis has a massive area-of-effect, it would cause hundreds of weakspots to form per tick, inflicting millions of points of damage. After a few seconds of this, the game would turn into a slideshow until Sonar's duration ended or all enemies died. The Sonar bug was fixed within a week.
  • Gatling Good:
    • The Grineer Gorgon LMG is a minigun in all but appearance - it uses a motor driven feed system, which forces it to have a wind-up time to get to full firing speed, but it hits like a train and has an impressive rate of fire. The Corpus equivalent, the Supra, also has a wind-up time, but it has multiple barrels - they do not rotate, however.
    • The Corpus Cestra sidearm is a pocket energy repeater with a rotating multi-emitter/barrel assembly - presumably to aid in heat dispersal and rate of fire, as with actual gatling weapons. Oddly enough, the barrels are part of the magazine.
  • Genetic Engineering: The Grineer Empire's hordes, all turned into overly muscled brutes. Their female soldiers take the route of cybernetic enhancements, like the Corpus.
  • Geo Effects: Missions can sometimes start with the location having had cryogenic malfunctions or battle damage/munition storage accidents. The former halves your maximum shields for the duration of the mission, whilst the latter creates patches of burning material everywhere that inflict lots of damage if you're daft enough to stand in them. For temporary Geo Effects, some rooms can also be depressurized by shooting out the windows; this seals off the room and causes Continuous Decompression, which steadily depletes the shields and health of all players and enemies trapped in that room.
    • Prime Warframes also have some kind of interaction with parts of the Void Towers, such as causing certain objects to emit a once-off wave of energy to restore power to the Prime and his allies.
    • Orokin Tower missions feature numerous booby traps, including pressure-activated lasers and shockwave generators, proximity-sensitive collapsible covers, and fog traps that will slow down both Tenno and Corrupted foes alike. Orokin Derelict missions feature dilapidated versions of all of these, as well as stagnant water supplies with electrical currents running through them, which can quickly eat through a player's health and shields much like the fire patches in standard missions.
  • Glowing Eyes of Doom: Helmeted Grineer Troopers have orange-reddish eyes, whilst some of the Infested have orange-red or blue eyes. Corpus bosses also have glowing lines where eyes would be on the helmets.
  • Getting Crap Past the Radar: Ordis is implied to be saying (or wanting to say) the same kinds of things that Red Text always wants to say. Which is not clean.
  • Glass Cannon: Grineer Butchers, Powerfists, and Scorpions do a LOT of damage up close, but die from one sword slash, pistol shot, or poke. Less damaging are the Corpus Prod Crewmen, who lack the damage, but have a chance to stunlock.
    • Corpus in general. The lack of body armor means they'll be taken out much more easily than Grineer goons, but arm themselves with somewhat better weaponry and field shielded Mecha Mooks that are tougher and more dangerous.
    • Fusion MOAs can do extreme damage in a matter of seconds, stripping someone's shields (regardless of mods) in moments — but aren't noticeably more durable than regular MOA. On the other hand, they can also deploy a fairly durable Drone armed with a rapid-fire plasma weapon.
    • On the player end of things, Ember and (especially) Nova can dish out some pretty brutal damage, but have lackluster defense and, in Nova's case, below-average shields as well.
  • God Save Us from the Queen!: The Grineer have not one, but two.
  • Godzilla Threshold: The Orokin Empire waking up the Tenno to fight the Sentients. It was considered a desperate move. How desperate, you ask? They tried using the Technocyte plague first, a serious threat to the universe at large, due to how virulent and transmissible it is, because it was more prudent. Codex entries hint at the Tenno being warped and unstable from their time in the void - a Orokin agent was severely disfigured by a candidate that would later become a Ember tenno in a giant fire that swept through the ship.
  • Gold and White Are Divine: The Orokin aesthetic in a nutshell, which only serves to add to their mystique.
  • Good Is Not Nice: The Red Veil, Well Intentioned Extremists that see corruption in everything and wish to purge it - at any cost.
    • Cressa Tal, the Steel Meridian leader is openly dismissive of the Tenno - even when you join up with the faction (she does appreciate your help, but as per the trope she's really bad at showing it).
  • Grappling-Hook Pistol: The Harpak and Paracyst assault rifles's Secondary Fire fires a harpoon that can drag enemies towards the user. Valkyr has an integrated hook launcher, which she can use to swing about the environment or violently yank enemies towards her. Grineer Scorpions likewise have an integrated hook launcher for dragging enemies towards her, which can knock players off their feet.
  • Gratuitous Japanese: Tenno is the word for "Heavenly Emperor". It could also be translated as "From Heaven", both of which apply well to your cadre of space ninjas.
  • Gravity Screw: Gravity works bizarrely in Warframe. In addition to your velocity increasing while falling, the magnitude of your acceleration increases. It's very noticeable on warframes with climbing abilities like Valkyr or Zephyr; casting Tail Wind three times straight up will result in a dramatic drop in the abilities' effectiveness at climbing, while the fourth attempt will generally result in you slamming into the ground before it finishes casting.
  • Gray and Gray Morality: As with Destiny's own factions, the Syndicates require you give in to one extreme.
    • The Steel Meridian vs. The Perrin Sequence: Either side with Grineer traitors who believe in protecting the weak and helpless, but believe in force, violence, and especially war and all its terrible costs, which they push onto the people they protect by demanding payment, or side with Corpus traitors who push for peace, pacifism, and progress, but still pursue the prized profit, and primarily push for peace to pocket more payout. Also, Cressa Tal is kind of a dick to recruits.
    • The Arbiters of Hexis vs. The Red Veil: Side with those who wish the Tenno to become a proper civilization and not just a breed of warriors for a long-dead race, but may uphold, and possibly be responsible for, the genocide of the said long-dead race, and push for putting themselves as the ruling class not unlike the Japanese Shogunate, or side with Orokin sympathizers rebelling against the Grineer, Corpus and Infested, but are insanely dogmatic and absolutist, to the point where they consider everyone who isn't following their dogma "corrupt", and will resort to murdering anyone who stands in their path, civilians included, while blatantly torturing Grineer captives and weaponizing the infested in plain sight.
    • Cephalon Suda vs. New Loka: Side with a unfeeling, possibly crazy A.I. who wishes to study and learn about everything in the universe (and "study" includes "maim, kill, and disassemble anything she considers worthless"), or side with a rabidly xenophobic group of Earth-worshipping fascist zealots who wish to revert to untainted humanity (this being a setting where everyone is at least in some way post-human and their idea of 'untainted humanity' seems to only include them), yet see no problem in employing Infested Ancients, and recolonize Earth, at the cost of technological progress and placing the Earth above everything else in the war.
  • Great Offscreen War: The war that the Tenno fought in before being put into stasis, as well as the war that caused the Orokin to unleash the Infested.
    • In addition, before the Syndicate update, Word of God stated that there were non-Tenno factions fighting against the Corpus and Grineer - it's been alluded to in flavor text, such as Alad V. talking about supporting the Mars resistance, anti-Corpus rebels using Serro saws, or political dissidents and arms smugglers being hostage rescue targets. With the Syndicate update, it's revealed that Steel Meridian, a band of Grineer traitors, have been leading a guerrilla war against their former masters for some time.
  • Ground Punch: Grineer Heavies can do this to damage and knockback nearby attackers, based on the Radial Blast power that Rhino used to have.
  • The Guards Must Be Crazy: Both smart and stupid to varying degrees. They won't leave patrol paths to check out noises, but other times they can be deaf and blind. Usually if you engage them and aren't quick about it, one of them will run to the nearest Command Console to raise the alarm — unless you can kill them before they get there.
    • The Wardens in Rescue missions practically reach Metal Gear Solid levels of insanity. As long as you're crouching, they won't see you even if you're out in the open ten feet in front of them.
  • Guide Dang It: Simply put, this game does a very poor job of explaining itself. And this is already after the tutorial has been improved; it used to be worse.
  • Gun Fu: Any Warframe that wields the Redeemer (Shotgun Sword hybrid) can combine sword strikes along with a shotgun blast in a combo.
  • Gun Kata: Mesa's Peacemaker ability performs the trope in a fashion closely resembling the Trope Namer.
  • Guns Akimbo: You can do this with various kinds of semi-automatic and full-auto pistols.
    • Many of the dual sidearms are named with an "ak" prefix. For example, if you have two Boltos, you can make an Akbolto.
  • Half the Man He Used to Be: A potential result whenever Slash damage is involved. Canonically, this is how Captain Vor died, although his Janus Key brought him back. The gap between his torso and legs becomes his only weakpoint in his Corrupted form.
  • Hacking Minigame: Two variants, one requires speed, the other thinking.
  • Hand Cannon: Among the pistols you can get: a gun made to fire shotgun rounds, about as big as your head. There's also a slightly more conventional handcannon, the Lex, that does very high damage, in exchange for holding only six rounds. The Kraken, a high-damage two-shot burst pistol, also qualifies. There are also a couple of hand-held rocket launchers!
    • The crowner has to be the Marelok pistol; it's literally nothing more than a Grineer lever-action rifle with the barrel chopped off. It's large, loud, powerful, and accurate.
  • Heel–Face Turn: Steel Meridian and The Perrin Sequence syndicates are lead by Grineer deserters and Corpus merchants, respectively, that oppose the warmongering nature of the two empires. However, the two syndicates still hate each others' guts. See We ARE Struggling Together.
  • Hell Is That Noise: The last mission in the Stolen Dreams quest sends you on a mission to an abandoned Orokin Derelict, which, like all of them is overrun with Infested in order to upload the Arcane Codices you've collected into a machine that can make sense of them. A short while before you reach the machine, you hear a creepy, cryptic message about... something.
  • Hello, [Insert Name Here]: While boss banter for the older bosses is rendered in Speaking Simlish, the text-only translations will include insulting the player and his clan by name. They'll also mention the Warframe you're using. Averted when Stalker became Suddenly Voiced; the text will include your name and the name of the boss you killed most recently, but his voice acting does not.
  • Herd-Hitting Attack: Melee attacks with dual wielded or heavy two-handed weapons (including the Bo) can hit multiple enemies per strike.
  • Highly Visible Ninja: The Tenno are futuristic ninjas, but there's nothing stopping you from painting your Warframe bright pink and carrying around a heavy machine gun, a pair of Hand Cannons, and a giant hammer.
    • It gets utterly ridiculous when you realize the Rocket Launcher is a silent weapon meaning it's very much possible to do entire stealth runs by exploding everything with your rocket launcher.
    • Of course, if you don't leave any witnesses you might as well be invisible.
    • Some Warframes like Rhino or Nova are nigh-impossible to consider stealthy by any means.
  • Hit Scan: Standard implementation. Nearly everything that shoot bullets is Hit Scan, most things that do not aren't. Though most of those Frickin' Laser Beams are not painfully slow (unless they're shot by Corpus goons). There are also some pretty much instant-travel beam weapons and other oddities out there.
  • Hoist by His Own Petard / Beat Them at Their Own Game: The Codex entry for Excalibur released in Update 11 states that the Orokin were losing their war against the Sentients due to the latter turning their weapons and technology against them.
    • Amusingly, this can be done against The Stalker as of Update 11; he isn't immune to the insane headshot damage of his own bow any more than you are.
    • The Grineer Scorpion have been an annoyance to players since their introduction because of their hard to avoid harpoon that pulls players to their feet for several seconds. The Valkyr Warframe has a very similar ability with Rip Line allowing players to give them a taste of their own medicine.
    • The deployable cover the Grineer use, Blunts, are generally ineffective even at the worst of times, but when a Tenno is using explosive weapons with a large blast radius and explodes on contact, such as the Tonkor (which falls into Difficult but Awesome due to the difficulty of hitting moving targets with an arced projectile), Blunts become an outright liability for the Grineer due to it being considered a valid target for explosives to go off on when hit. This changes them from ineffective cover to very large static targets that enables a Tenno to wipe out entire groups gathered around it.
  • Homing Projectile: The Grineer Buzlok assault rifle can fire bullets that home in on targets marked by a player.
  • The Void Is A Scary Place: It's not made clear what the Void actually is but from what we know, it is the source of the Tenno's Reality Warper powers, a place where the Orokin sought refuge in the last days of the Old War, and it enables Faster Than Light travel via the Solar Rails. Not even the Orokin know for sure what it's all about, but it seems to alter human physiology after unprotected exposure (this is how the Tenno were created), it is the only weakness the Sentients had and it allows Argon gas to solidify into crystals that decay radioactively when removed from its environment. It also seems to be the closest thing people in the Origin System have to a deity; the Corpus religion seems to be based on the assumption that it is sentient. On the other hand, it's also the only permanent weakness of the Sentients, which meant the Orokin didn't have much choice but to use it during the Old War.
  • Iaijutsu Practitioner: The Blind Justice stance for the Nikana and Dragon Nikana turns a Warframe carrying either weapon into this.
  • Impaled with Extreme Prejudice: The Bolto pistol fires bolts that, upon a kill, nail the victim against whatever was behind them. The third skill of the Excalibur frame, Radial Javelin, has a similar effect. As of Update 6, the Bolto now comes in dual (Akbolto) and rifle (Boltor) formats as well. Update 7 brings the Paris, a high-tech bow that can also pin enemies to surfaces, while later updates brought the Dread, Cernos and Paris Prime which do much the same.
    • One of the longsword animations for a counterattack after a successful parry has your warframe stab your target through the chest with an upward thrust powerful enough to leave them suspended on your sword for a moment.
  • Improbable Weapon User: Grineer Flameblades and Corpus Prod Crewmen wield electrified clubs, and Grineer Butchers wield rusty cleavers; Grineer Scorpions wield Machetes. This, in spite of all the rocket launchers and assault rifles and laser guns and wahey lying about the place. They can still be surprisingly dangerous if they close to range, however.
  • Improvised Weapon: A lot of weapons in Warframe are supposed to be this:
    • The Twin Gremlins are actually nailguns used bolting decks and armor plates to Grineer ships. Naturally, it also bolts Grineer to the decks and bulkheads with bone-shattering, armor-piercing force. Apparently, they're dual-wielded to make up for their lack of fire rate.
    • The Serro saws are used to tear apart derelicts and decommissioned ships for Corpus scrap. Rebels in their scrapyards also found it useful for tearing apart their Corpus slave drivers.
    • The Spectra pistol was a laser used for deep space construction.
    • The Quanta - and its Infested counterpart the Mutalist Quanta - were originally mining tools used to cut through rock.
    • The wrist-mounted Gammacor laser was initially designed for mineral analysis before being applied to combat. Fittingly, the inquisitive Cephalon Suda offers an upgraded version to her most dedicated followers.
  • Incoming Ham:
  • Infinity–1 Sword:
    • Despair, Stalker's kunai. Faster, sharper, longer-range and just overall deadlier than the basic kunai, these knives are very versatile and have the added advantage of being silent. Sadly their nature and stats don't quite hold up to very high levels of play, but they're still fantastic weapons...if the Random Number God blesses you.
    • Karak. Affectionately know as the "Space AK", this Grineer assault rifle has good, balanced stats all around, and can be modded for nearly any purpose. Built and upgraded, it can easily carry players to near-endgame content. Best of all, it's cheap, having a cheap blueprint and being crafted from very common materials, meaning it very nearly approaches DiscOneNuke-levels of power. It does start to flounder against very powerful enemies, but it can reliably be used up to nearly that point.
    • Amprex and its sidearm companion, Atomos. Chain Lightning at its best; with a good build these guns can vaporize entire armies of lower-level enemies with almost no aiming needed. However, their ammo efficiency is lousy which, combined with their damage output falling flat against high-level enemies, makes them less useful at higher levels of play.
    • Galatine, a BFS available relatively early. Though slow as molasses, its high base damage and good reach ensure reliable One Hit Polykills for quite a while.
    • Orthos is a Tenno polearm with decent damage and speed, and superb reach. Properly modded, it can shred Infested, and even do well against other factions. Its Prime version is even better, and can be best described as a "portable blender" (though obviously not available quite as easy.)
    • As of Update 18, "War" is the most damaging weapon in the game per instance of damage. It's also a huge pain to acquire: either shell out 595 platinumnote  for the Hunhow's Gift Bundle (which at least comes with tons of free cosmetics) or pray to the Random Number God that Stalker will be in a good enough of a mood to drop a blueprint for you. You're much more likely to find players using Broken-War, which is almost as strong as the Galatine above but much faster, and more importantly you get it for free after a certain quest.
  • Infinity+1 Sword:
    • The Stalker's bow has become this as of update 11, with the decapitation mechanic finally kicking in. It is now capable of dishing out critical hits of over 7,000 damage without mods upon fully charged headshots. With a Critical build, it's not unheard of for a double-crit to one-shot bosses. Including the Stalker himself.
    • Boltor Prime was this, though it's arguable if it still falls there. With the right setup, this beast is capable of shredding hordes of powerful enemies in seconds. It has problems with ammo, but enterprising players can easily find ways to counteract that.
    • Soma Prime takes the Soma (already an Infinity+1 Sword before its Nerf) and gives it a whole slew of upgrades. What results is one of the most powerful weapons in the game with the right build, capable of gunning down waves of the highest-level enemies in the game from any faction.
    • In secondaries, the Vaykor Marelok from supporting Steel Meridian. The Marelok is already a fantastic sidearm, functioning as a high-power Sniper Pistol with none of the usual drawbacks thereof, and Meridian's unique variant only makes it better, with numerous stat boosts plus a powerful Herd-Hitting Attack that also heals the user. Many players swear by it and never use another secondary again.
    • Tigris is this for shotguns, having disgustingly-high damage that can let it gun down even the most Bad Ass of enemies in a single salvo. It can be tricky to use, but mastering it offers an absolutely insane amount of burst damage. New Loka's Sancti version only makes it better, and as of July 2016, a Prime variant is set to be released with Nekros Prime.
    • Also in the shotgun department, the Hek is a heavy, high-powered quad-barreled shotgun. It has high base damage, a four-round clip, surprising range for a shotgun, and reloads relatively quickly. The Hek by itself isn't this trope. What is is the Vaykor Hek from Steel Meridian, which comes with improved stats plus the requisite Herd-Hitting Attack.
    • For a literal Infinity+1 Sword, see the Dragon Nikana. This high-powered katana is a direct upgrade from a previous katana, requires a lot of rare resources to craft, can't be crafted unless you're at a (reasonably-high) level, and has superb stats across the board. It's a fantastic, versatile melee weapon that can be modded to fare well against high-level enemies of any faction. Although it's been supplanted by the Prime version, which itself has been trumped by the War.
    • The piercing melee weapons, such as the Anku and Boltace, have proven to be devastatingly-effective against Grineer. While not this trope overall, as the Grineer tend to traditionally be resistant to most melee weaponry, these weapons definitely qualify against them.
    • Focuses, the manifestation of the Tenno's true power, separate from the Warframes they control, are this. In order to use the powers you must complete The Second Dream quest and have the operator equip it, you have to install each Focus Lens to upgrade it, which can ONLY be installed in max-level gear or Warframe. This essentially gives you a fifth power, independent from your Warframe, that is cooldown-based rather than fed by Energy, and whose effect varies based on the type of Lens you installed. From then on, any Affinity you earn with that gear goes to the Lens, which can then be spent in a skill tree to improve the Focus power. It qualifies as this, as to even earn the Focus, you have to complete the Second Dream quest, a fairly-challenging series of missions against tough enemies and a few unique bosses. You also only get a single Lens of your choice for completing it, and Lenses aren't recyclable; if you want any more, you have to complete Sorties, which are a sequence of endgame-difficulty missions, with added challenges like poisoned enemy weapons or player loadout limitations that make them even harder...and even then, what Lens you get (or whether you get one at all) is completely random. Oh, and you can only earn one drop per day from Sorties.
      • Madurai lets you fire a Death Ray that deals heavy damage to anything it hits. Its passive effects increase physical damage output and buff the power of the Death Ray itself.
      • Vazarin lets you release a healing wave to allies over a wide range. Its passives allow instant revival, damage reflection, and grants extra protections to allies.
      • Naramon lets you charm multiple enemies, acting like a Radiation proc and causing them to fight their allies (and vice versa.) Its passive effects are based on buffing the player's Criticals, and can provide stealth to the entire Cell.
      • Unairu lets you fire a petrification beam, turning enemies to stone. Its passives buff the Cell's armor, cripple the enemies' armor, and add stone and petrification effects to normal attacks.
      • Zenurik lets you suspend enemies in an anti-gravity field for a time, rendering them helpless. Its passives greatly improve Energy recovery and efficiency for the Cell, while also offering various utility buffs that makes it easier to handle crowds (such as wallsight and a smaller version of Mag's Bullet Attractor.)
  • Instant 180 Degree Turn: Averted for walking around, though a Tenno's turning radius is so tiny you have to try to run afoul of itnote . Play straight for aiming your weapons.
  • Interface Screw: The Ancient Disruptor's main attack used to subject you to severe interface screw (colour scrambling/inversion everywhere) and instantly drains all of your shields and energy. Somewhat reduced in 5.3/5.4 since it was a bit too disorientating/dangerous for those with epilepsy or similar conditions - now it mostly just scrambles the appearance of your HUD and disables part of it, rather than applying any trippy colour shifting. Combas and Scrambuses can do this through proximity alone, minus the shield and energy drain.
  • An Interior Designer Is You: Two Words: Clan Dojo.
  • Invisibility: One of the Loki frame's primary powers turns it invisible for several seconds. Attacking does not break this invisibility. Ash can Smoke Out and turn invisible for a few seconds, without attacks making him visible.
    • Invisibility Flicker: If using Shade on the other hand, attacking enemies with your weapons does cause invisibility to break. Very annoying when you're trying to Back Stab and sneak. For some reason, your abilities don't break cloak.
  • Item Caddy:
    • Nekros has the Desecrate power, which has a chance to make enemy corpses roll for loot a second time.
    • Hydroid's Pilfering Swarm Augment makes enemies killed by the tentacles roll multiple times for additional loot, with the precise number of rerolls determined by power strength.
    • Chroma's Effigy increases the amount of credits its victims drop.
    • Ivara's Prowl effectively pickpockets nearby enemies if she stays close for long enough.
  • Jet Pack: The Archwing is a Warframe add-on system that allows the Tenno to navigate and fight in both deep space and deep-sea environments.
  • The Juggernaut: The Rhino. Like Frost it's very slow and can in fact show up to most fights too late to even help if it's paired with faster frames, but it's abilities can make it more or less untouchable. It's fully possible for well equipped Rhinos to walk up to bosses and casually beat them to death without ever taking damage.
    • The Infested Juggernaut deserves its name in full, as it has an extremely thick armour that can't be reduced in any way, strong attacks, one of which can One-Hit Kill all but the sturdiest frames, and using crowd control skills on it is actually counterproductive.
    • Surprisingly enough Valkyr is now the only frame in the game with outright invincibility.
  • Katanas Are Just Better: The basic sword a Tenno gets is a faintly organic-styled katana-esque blade. It's rather effective — though not the best sword by a long shot. All longswords and shortswords are wielded with the characteristic downward slashing motions.
    • Update 13 added the Nikana, a hard hitting katana, and its upgrade the Dragon Nikana, which is one of the best options for melee in the game. The Nikanas were notably the first category of melee weapons to get a third Stance. Later updates added the Nikana Prime, further increasing damage and solidifying the Power Creep.
  • Kick Them While They Are Down: Enemies will gladly knock you down and wail on you while you're struggling to get back up. But you can return the favour with a melee attack that's specially animated for stabbing downed enemies... or you can just shoot them in the face.
  • Kinetic Weapons Are Just Better: While the Orokin were undeniably capable of creating far more advanced weaponry, they ultimately fell back on traditional firearms because they would be too low-tech for the Sentients to subvert. Naturally, this carried over to the Tenno as well.
    • The Grineer fall into this trope, but not out of choice; they just don't have the technology to reliably produce Energy Weapons (although a couple of their attempts have fallen into Tenno hands on occasion). Of course, it doesn't seem to hinder them much, since some of the nastiest weapons in the game, such as the Hek and the Marelok, are of Grineer origin.
  • Jack-of-All-Stats: The Karak assault rifle, aka the "Space AK," particularly when compared to the rest of the Grineer weapons.
  • Knockback: Present in all its forms. Most notable causes would be the Bo staff, Furax gauntlets, and Fragor and Jat Kittag hammers however, because any enemy killed by them will be sent flying. Rhino Stomp has the added effect of slowing time, so your teammates can use them as target practice, or you can leisurely smash them into pieces.
  • Large and in Charge: The bigger the enemy, the more dangerous they are. The bosses of each region are therefore the largest of the lot. Tyl Regor is taller than the Rhino and probably clocks in around eight or nine feet tall!
    • Rhino, among the Tenno. He is the largest frame, and second only to Saryn in physical stature. His abilities also fit the trope, allowing him to manipulate the battlefield for his team's benefit or outright boost his allies' damage.
    • The Grineer Empire as a whole definitely qualifies. As can be seen during any engagement between them and the Corpus, such as the Gradivus Dilemma, they utterly dominate the battlefield due to their superior heavy armor and willingness to use more effective weaponry than Pew-Pew style Lasers, a willingness the Corpus aggressively refuse to share.
  • Laser Blade: The Gram and Plasma Sword use a pair of plasma blades mounted on either side of the weapon, allowing them to cleanly slice-and-dice enemies.
  • Large Ham: Councilor Vay Hek. As a propagandist for the Grineer, he is quite glad to take large bites out of the scenery and healthily chew on it. While not quite as hammy, his comrade Sargas Ruk is all too happy to boast in big grunts that he will crush those who oppose the Grineer.
    • "Did you really believe IT WOULD BE. THIS. EASY?!"
    • Worth noting that Hek's hamminess is weapons-grade. His hamming-it-up in his boss battle actually empowers his soldiers!
  • Laser Hallway:
    • More like laser threshold/door. Prevalent in Corpus ships. You have to either destroy a security camera, or wait for it to blink out. They damage your shields, but this damage can be mitigated by spin-attacking through the lasers or avoided altogether with some abilities (Ash's Teleport, Nova's Worm Hole, or being in the Rift Plane courtesy of Limbo's various abilities).
    • More conventional Laser Hallways are in with Update 8 and the Void Tower missions. One optional timed segment sees you sprinting past a number of moving and stationary lasers, and requires a fair amount of parkour and/or high-mobility powers (Slash Dash, etc.) to complete within the time limit.
  • Leitmotif: As of Update 15.6, all three main enemy factions as well as the Orokin Void and Derelict missions have their own dynamic battle music, each factions and syndicates as well as certain locations have their proper sound.
    • A mixture of an Orchestra and Industrial sounds is used to represent the Grineer. Perfect for a kit-bashed race of decaying clones. This is also used for Steel Meridian.
    • Purely electronic Industrial Music with a peculiar cold and hollow sound represents the Corpus. This is also used for The Perrin Sequence.
    • Dissonant Orchestral music is used for the Infested, accentuating their "otherness".
    • The Tenno are represented by subtle, balanced tones and low, indistinct hymns, and by rapid naga drums and other traditional Japanese instruments in combat. Their Leitmotif is also frequently interwoven into the other faction's soundtracks to represent the Tenno fighting against said faction.
      • As of update 18, The Second Dream, the Operator's theme makes specific use of the Erhu.
    • Orokin Void missions uses Zen motifs and chanting for a soothing, meditative experience and a more energetic variant with added percussion and orchestra during combat.
    • Orokin Derelict missions uses a mixture of Infested and Orokin Void music, complete with distorted chanting.
  • Le Parkour: Many such feats are simple for a Warframe. Wall-running and jumping, climbing, rolling, Vanquish-like sliding, and huge goddamn flips. They are required to access some of the treasure vaults found in the Void, and hidden locker rooms in Grineer asteroids.
  • Les Collaborateurs: Humorous example; one of the titular talking "flags" of Cephalon Capture is Abnar, a huge cheerleader of...the team opposing the one he's currently on. He heaps praises on whoever's holding him at the time, groans when sent back to base, and generally is not a fan of not moving, preferably towards the other team's base.
  • Lightning Bruiser: Almost every Warframe is something of a lightning bruiser, apart from one or two that are either too slow (Frost, Rhino) or too squishy (Loki, Nova) to really qualify properly.
    • Special points to Ash, who is marketed as the offensive stealth class, with powerful offensive abilities as well as invisibility. Not as well known is that he has the highest health in the game, good shields, and good armor rating, making him second in tankiness only to the dedicated tanks and Saryn. He is also the second fastest frame behind fragile speedster Loki, and has a spammable teleport. Put it all together and you have the very model of a lightning bruiser.
    • Rhino, one of the aforementioned tanks, also gets extra points. By default he's tied with the other tank Frost for slowest and tankiest in the game. What puts him over the top is his Iron Skin ability, which gives him a hefty layer of hit points while his shields recharge, lets him shrug off all crowd control, and can be chained continuously, provided he has the energy. While he is usually slow, he can spam a charge ability to quickly move around the map, bowling over any enemies in his path at the same time. His prime version is no slower than an average frame, and with his speed boosting Vanguard Helmet Rhino Prime is tied for fastest frame in the game.
    • For a literal lightning bruiser, look no further than Volt. Like Ash and Saryn having the most health, Volt has the strongest shields (alongside Mag, Rhino, and Frost). He has average health and run/sprint speed, but can put on a burst of Super Speed using one ability, and his others are all about Shock and Awe.
    • Valkyr has a faster than average sprint speed, 50% more stamina than normal frames, more than 3x as much armor as the next highest frame, can swing around like Spider Man, and is now the only frame in the game with true invincibility.
    • With a fast sprint speed and flight capability, Zephyr is every bit as mobile as you'd expect a wind frame to be. Curiously enough, she also has the joint highest health and shields in the game (other Warframes tie her for one or the other, but not both).
  • Lightning Gun:
    • First up is the "Synapse", an infested-style rifle that fires damaging beam of electricity.
    • Second is the "Amprex", a Corpus-style electric rifle that fires electricity in a manner similar to the Synapse, the main difference being that it chains between targets, allowing Tenno to fry entire groups of enemies at once.
  • Living Weapon: Several weapons from Bio Research Labs are Infested in origin, giving them a very organic look and feel. Embolist in particular is explicitly marked as one.
  • Lost Forever: As the game is beta and thus under constant development, all of the below is subject to change at the whims of the developers; for now, there's a significant double-whammy:
    • There are elite, one-of-a-kind versions of various weapons (Dex for celebrating the game's anniversary, Wraith for supporting Grineer during events, etc.) Once the relevant event to acquire these weapons passes, they're gone, and barring a future event by the developer, new players can never obtain them. These versions are flatly superior to their normal versions, so it can miff some players that they may be stuck with inferior versions of their favorite weapons. Fortunately, the anniversary weapons return each year, and old event weapons have slowly been making their way back into the game through Tactical Alerts, Sorties, and Baro Ki'Teer's wares.
    • Prime weaponry are similar to the above, being upgraded, gold-and-white trimmed versions of existing weaponry. Unlike the event weapons, these weapons can be obtained by any player with persistent farming for the blueprints and components (or, for the lazy, they can just buy them from other players); however, starting with Volt Prime's release, the oldest Primes get shelved with each new Prime Access. Items do get brought back occasionally, but at a much slower rate than items going away in the first place, and they only come back for a month at a time. Specters of the Rail alleviated some of the frustration with the overhaul to Void, since players can still use existing Relics to farm vaulted items, but you're out of luck for items that were vaulted before the change, and the Relics can start to become Too Awesome to Use over time as the supply diminishes.
    • Played dead straight with the very first Primes: Excalibur, Lato, and Skana. These were part of the Founders' Package during the earliest parts of the game's beta; as part of the deal, now that those packages are no longer available, those Primes are out-of-reach for any player that doesn't already have one (and DE has confirmed they WON'T be coming back.)
    • To a lesser extent, played straight with the events themselves. While some of them (Survival, Excavation, injecting and defending toxins from the Cicero Crisis) remain in the game in some form, many of the original, unique maps and gameplay modes, and ALL of the unique dialogue, lore, and character interactions, are gone, with no way for new players to experience them (short of brief text blurbs in the Codex.)
  • Lost Technology: The Warframes and other Orokin constructs are significantly more advanced than even Corpus technology (which is derived from it anyway). In-game, Prime weapons and Warframes are stronger versions of those whose blueprints the Tenno can readily access and are largely made of recovered components instead of raw materials.
  • Losing Your Head: An unfortunate Excalibur-clad Tenno loses his head at the start of a teaser trailer for Alad V and the Jupiter tileset.
  • Luck-Based Mission: Finding mods and the resources you need to build the equipment you want are both hard enough, but extra-special note goes to the Warframes Vauban and Mesa.
    • Vauban's parts are only available from random alerts which are very rare, only last for an hour or two, and can happen at any time of day. Most players take months to build him.
    • Mesa combines the worst parts of Vauban and (formerly) Hydroid. Like pre-update 15.13 Hydroid, her parts drop from a boss (Mutalist Alad V) that requires a special key to access. The key requires special Nav Coordinates that are only available as battle pay from high-level Infested Invasions. It's essentially random whether an Invasion offering the Nav Coordinates will appear, and since Invasion missions end when enough players have run them, they don't stay up for very long.
  • Luckily, My Shield Will Protect Me/Shield Bash: Grineer Shield Lancers carry a bulletproof shield (see Shield-Bearing Mook below) which they like to smash into your face; a nice high-Knockback attack.
  • Ludicrous Gibs: On top of already-existing gore effects (such as total gibbing from Rhino Charge), Update 7.9 brought new 'damage deformers' for enemies, which basically meant a significant increase in the amount of gore. Expect to see many Clean Cuts if you're using a powerful bladed weapon, and most firearms can easily blow off limbs, pulverize heads, or take chunks out of torsos.
  • Machine Worship:
    • Sargas Ruk has been using profits from hunting pre-War artifacts (by annexing everyone else's dig sites) to outfit himself with the latest and greatest cybernetic body modifications. There's also the Corpus, who have a bit of this going on. One of Sargas' taunts says it all;
      Sargas Ruk: Flesh is the flaw!
    • However, the Corpus take the cake for this trope. They literally worship machines - namely, Orokin machines.
  • Macross Missile Massacre: The Odonata Archwing allows Tenno to perform this in space.
  • Made of Plasticine: Most mooks can be sliced and diced by edged weapons or have chunks blown out of them with firearms. The Flux Rifle especially tends to cause a lot of gibbing and mangling of bodies.
  • Mana Burn:
    • Ancient Disruptors. Get hit with their Magnetic debuff, all your energy is gone - whether you had only 1, or 300, and will negate any enemy you pick up while it scrambles your HUD. Note that your energy does not regenerate on its own. for about 5 seconds. They used to be truly awful, guaranteeing Magnetic debuffs with EACH AND EVERY HIT; this was nerfed to burning about 10 energy per hit with a 10% chance of Magnetic debuff.
    • Hyena Thorium will automatically inflict Magnetic debuff to anyone within 10 meters, continuously - and as it's a boss fight, kiss goodbye to any replenishing energy spheres.
    • The reworked Vay Hek now also has a laser that he will use to deplete your energy in the first phase of his bossfight.
    • For a brief period of time, Shock Eximus auras would inflict a Magnetic debuff to any Tenno within range. This was very quickly changed to an Electric proc instead.
  • Master of All: Rhino Prime, especially with the Arcane Vanguard helmet. Extremely durable, possesses a powerful mobility power and with the Vanguard helmet can keep up with the fastest Warframe in the game, can buff allies and temporarily neutralize enemies in a wide radius. Outside of Defense and Excavation missions, he is one of the most powerful and adaptable warframes. Prior to its nerf, the Synoid Gammacor secondary weapon was a handheld Death Ray with nigh-infinite ammo that could scythe through entire platoons of troops before having to reload, all while restoring your energy every so often, causing all other secondaries and even most primaries not called the "Boltor Prime" to become redundant, though the post-nerf version drains ammo at a truly alarming speed.
  • Master of None: The mod system is designed to encourage you to use a few mods at max rank rather than a bunch of low-rank mods. Mods cost between 2 and 10 points to install at rank zero, but their effects double with each additional point. Thus you'll get much better mileage with three max-ranked mods that let your weapon do one specific thing really well rather than six or seven mods unranked mods that give a lot of really negligible bonuses. Or you can invest Catalysts and Formas into your weapon to eventually make it a Master of All.
  • Meat Moss: Ships infected with the Technocyte Plague have these disgusting slug/algae-like things covering the floors and walls. You can also see slightly more plant or web-like growths when on Infested-based Missions that use the Corpus Outpost and Grineer Asteroid Base sets.
  • Mecha-Mooks: The Corpus deploy MOAs and Osprey robots to back up their squishy crewmen, with both kinds coming in multiple flavours. Their foot soldiers may be partially robotized as well; it's hard to tell with their bulky environmental suits.
  • Mechanical Monster: The Corpus' Jackal warbot, quadruped beast armed with heavy shields, dual machine guns, vertically launched missiles, sticky grenades, and a Shockwave Stomp attack. They later refined it into the Hyena and Zanuka - whilst these lack some of the raw firepower of the Jackal (which is more suited to engaging the Grineer) they are much faster and more agile, better suited to fighting with the Tenno.
  • Mechanically Unusual Class: Vauban, the engineer Warframe, relies on grenade-based and deployable abilities rather than his own Void-granted abilities. The difference is highlighted by Vauban's appearance - while the other Warframes are generally sleek and form-fitting, Vauban wears a hulking huge helmet with a neck guard, and is "wearing" what appears to be a trench coat and a high-tech jumpsuit.
    • Chroma, the dragon Warframe, was inspired by the chromatic dragons from Dungeons & Dragons: he can change the element his powers use by switching his energy color, which also adjusts the secondary effects of his second power, Elemental Ward. Reds and oranges give him Heat damage, which gives Elemental Ward a health buff effect. Blues and purples correspond to Electric damage, causing Elemental Ward to boost shields and store up damage to unleash later. Greens turn his element into Toxin damage, which lets Elemental Ward reduce stamina consumption (prior to Update 17) or boost reload speed (as of Update 17). Grayscales and pastel colors give Cold damage, turning Elemental Ward into an armor buff that can reflect enemy projectiles.
    • Equinox, the yin-yang Warframe, follows in Chroma's footsteps with a variable power set, but with a very different implementation. Metamorphosis switches the Warframe between the offense-oriented Day form and the support-focused Night form, which also switches the remaining three powers between complementary effects. For example, the Day form's Rage power speeds enemies up and makes them take more damage, while the Night form's corresponding Rest power puts enemies to sleep and renders them vulnerable to melee finishers. Once again, energy color has an effect on gameplay, although much more minor than with Chroma: darker energy colors will cause the player to start out missions in Night form, while lighter ones will cause the player to start in Day form instead.
    • Inaros, the mummy Warframe, boasts the highest base health in the game: 550 at rank 0 (for reference, the Warframes with the next highest health only reach 450 at max level). Of course, he needs all that health, because his final ability is Cast from Hit Points, and he has no shields at all to protect him, in a game where Regenerating Shield, Static Health is in play. Fortunately, his powers all revolve around draining life, and getting melee finishers restores a large chunk of his health. He also has a unique downed state where he retreats into a coffin, firing a laser beam that drains health from nearby enemies; draining 2 enemies gets him back up and running (think Second Winds from Borderlands).
  • Meditation Powerup: The special ability of Nyx, the psychic Warframe. On activation, Nyx hovers in the air in the Lotus position, and absorbs all attacks, then returns them in the form of a highly damaging explosion. The more damage she takes, the more she unleashes — a brutally effective power against enemies that like to engage close up.
  • Meet Your Early Installment Weirdness: In update 14, Liset landing craft were updated with a sleeker, more high-tech design. In the Vor's Prize quest you can see an old-model Liset get shot down by Vor, forcing you to steal a new-model Liset from a nearby landing pad.
  • Mega Corp.: The Corpus, a corporation that controls every major trade route and flow of goods in the solar system. They won't let anything or anyone get in their way - Tenno or Grineer be damned - in the name of securing every last piece of precious Orokin-era technology. They're, according to in-universe information, deliberately patterning themselves on old merchant guilds from long ago in Earth's history, most of which were ludicrously powerful. All of their (brainwashed) employees talk in a disturbing, inhuman choke-screech and are partially robotized, which takes 'soulless corporation' to a new extreme.
  • Mêlée à Trois: As of 5.3, one faction can begin spawning in any other faction's missions. For instance, a mission that starts out against the Grineer may take a turn for the grim when Infested suddenly begin to spread throughout the ship, prompting the Grineer to begin fighting the Infested as well as you. Or you might mow down a ship's Grineer Marine contingent and start running into Corpus Crewmen, MOAs, and Ospreys.
    • The Grineer, Corpus, and Infested will also attack the mysterious Stalker, who is more than happy to return fire. You can take advantage of this to wear the Stalker down before facing them yourself.
    • With the release of the Phobos starchart, Grineer Settlements are also occupied by manta-like Desert Skates that will attack both the occupying Grineer and invading Tenno.
    • The Gradivus Dilemma takes this to the logical extreme with a full-out war between the Tenno, the Corpus, and the Grineer over the large cache of sleeping Tenno.
    • Taken Up to Eleven with Update 13.2's "Specters of Liberty" event: With the introduction of the allied Red Veil faction, Rescue missions will always consist of at least three factions. However, Corpus maps (even those invaded by Grineer) also have consoles that will spawn MOAs to fight for the Tenno, while the extra holding cells of a Rescue map also have a chance to hold an Infested enemy in captivity. Therefore, in one map, it is entirely possible to see up to 5 different factions fighting a three-way battle - and that's before Stalker shows up...
    • Update 15.13.8 added in Crossfire missions, a special class of Exterminate missions that have the Tenno hunting both the Corpus and the Grineer at the same time. This time around, there's no Enemy Mine; the Corpus and Grineer are working just as hard at killing each other as they are at killing the players.
    • With the introduction of Feral Kavats in Update 18.5, it's possible for Orokin Derelicts to get ironically crowded. Derelicts are filled with Infested, but Grineer or Corpus (sadly not both at once) will often show up to loot the place. And if a Tenno opens an Orokin Vault with a Dragon Key the Vault will summon Corrupted. Lastly, packs of Feral Kavats usually spawn in to try and feed on whatever they can kill. That's a five-way battle!
  • Metal Slime: Oxium Ospreys are an uncommon Corpus enemy and one of the few sources of the Oxium resource. They love to charge at unsuspecting Tenno and blow up without dropping anything. They do make a unique noise beforehand, allowing Tenno to dodge and get their hits in, but newer players can become frustrated at missing a chance at more Oxium.
  • Mile-Long Ship: The Corpus ships are massive; those with the "hammerhead" style nose are at least several miles in length. Planetary missions on Europa take place in the ruins of a crash-landed Corpus ship, part of which takes up a huge swathe of the skyline. Grineer ships generally are less obviously huge as their windows are not visible, but their Balor Fomorians appear to be at least half a mile tall.
  • Min-Maxing: Corrupted mods were added to the game specifically for this purpose - strengthen one attribute in exchange for weakening another.
  • Mirror Match: The Stalker, a mysterious high level enemy which may hunt you down in retaliation for taking down a boss. Like the player, he uses a primary, a secondary, and a melee - currently a Sinister Scythe, throwing knives, and a strange bow with arrows that can decapitate a target. If you're lucky, he may drop the blueprints for you.
    • With the implementation of clan battles over Dark Sectors, you may find yourself fighting a Tenno Spectre of a player who has the exact same or a similar build as you.
  • Mook Horror Show: One moment, you're an ordinary Grineer grunt, going about your boring daily life. The next, out of nowhere, you're fighting for your life against a group of highly-armed, highly-mobile, utterly implacable killers. They never bleed, never retreat, and never stop. They don't even vocalize when you blast them point-blank with a shotgun. Blow them up with a rocket launcher? You just made them focus on you instead. Hose them down with an LMG? You're just wasting your ammo. Summon your buddies to help you fight them? They're all dead by the time you're reaching for that panic button on the console, and you can already hear footsteps behind you. It doesn't matter how many of your allies came to help you, either, because even the best you have isn't going to be enough for this. To top it all off, this scenario can happen to you, anywhere, any time - even your leaders are not safe. It sucks to be a Mook in the Warframe universe.
  • More Dakka: This is basically the Grineer's hat when it comes to combat. Their assault rifle (the Grakata) trades stopping power for a high rate of fire and good capacity, their sidearms - the Kraken and Viper - are a double-shot handcannon and a rapid-fire machine pistol respectively, and they make the Gorgon and Hek (see below).
    • One of the primary weapons is the Gorgon, an enormous machine gun that trades the usually graceful Tenno ways of killing for more bullets.
    • There's also the Furis, if you want more dakka in your sidearm slot - and you can get two (the Afuris), for double the pleasure. Or you can slot Fire Rate and Ammo Capacity mods into your guns.
    • And now you can get a dual version of the Viper pistol which has an even faster rate of fire than the Furis, but trades away accuracy. The Twin Vipers have the highest possible DPS of all the handguns currently in the game. Taken Up to Eleven with the Twin Vipers Wraith, which have even more dakka.
    • In an odd variant, the Hek is a quad-barreled shotgun that unleashes a vast amount of pellets with every trigger-pull.
    • The Corpus have the Tech, who wields the Supra Energy Repeater. Essentially an 'energy bolt' version of the Gorgon, the Supra can be developed by clans in the Energy Research Lab. A close look at the model shows that it apparently has three barrels.
    • The Tenno have their own machine gun, the Soma, that has a hundred-bullet magazine, an extreme firing rate, and a high critical chance, at the cost of doing only 10 damage without crits.
      • And then there's now the Soma Prime, which is basically the Soma with a magazine holding two hundred bullets, and eight hundred spare rounds, and a modest 12 points of damage without crits.
    • The Boar and Sobek are automatic shotguns.
    • The Cestra and Dual Cestras are pocket laser LMGs in pistol size. The dual version features one of the highest fire rate with a huge magazine.
    • Far surpassing the above mentioned Furis and Viper pistols, since U17 we have the Twin Grakatas. These beasts have a fire rate of 20 on paper, but shoot two bullets per "shot", effectively firing off 40 bullets per second, and have an absurdly high magazine size and ammo pool. If modded purely for dakka and not for effectiveness, they can produce around 400 bullets in under a second.
    • The Kohm shotgun, much like the Boar and Sobek, is fully-automatic. What sets it apart is its unique mechanic: each shot fires successively more pellets. It's been adjusted several times because it would wreck low-end GPUs. It also comes in single and double pistol form, with the Kohmak and Twin Kohmak.
  • Ms. Exposition: The Lotus. She'll explain why she activated you, and she also provides information on your target during Assassination missions.
  • Mundane Utility: The Cryotic you're collecting during the Cryotic Front event is being used to refrigerate a particular species of Martian jellyfish which is a delicacy but also spoils easily. Yep, you just killed a few thousand Grineer and Corpus to stave off substandard refrigeration.
  • Mysterious Stranger - Enigmatic Minion: The Stalker, who seems to be a 'rogue' Tenno that comes after you to 'avenge' the various bosses you've killed. It's really not clear which side they're on at this point, as the Grineer and Corpus will readily open fire upon the Stalker as well. The Infested, being Infested, will attack him too. No reason not to take advantage of that...
    • Scanning him sufficient times will reveal that he is a surviving Orokin, a lowly guard who went mad after the Tenno slaughtered his peers. Exactly how he survived or got to be such a badass is still not explained
  • Mythology: There are lots of references to various flavours of classic mythology. The Grineer have a habit of naming their weapons for various mythological beasts. For instance;
    • Celtic Mythology: One of the Warframes is named Banshee, and she (unsurprisingly) uses sonic-based attacks and powers. During the Operation Sling-Stone event, the Grineer Fomorian-class ships also bore names of namesake creatures from Irish myth, such as Balor, Ethniu, Buarainech, etc.
    • Egyptian Mythology: The Sobek auto-shotgun is named after the crocodile-headed god of the Nile. Valkyr's alternate helmet is called Bastet, after the cat goddess of, depending on the region and age of Egypt, lotion, the sun, and war.
    • Classical Mythology: A Warframe is named after Nyx, the goddess of the night. Fittingly, her default color scheme is dark greys and blacks with a splash of dull green. The Grineer Gorgon is a heavy machine gun. The Tenno Orthos, a double-ended polearm, is likely named for Cerberus' two-headed brother, Orthrus.
    • Norse Mythology: One of the Warframes is called "Loki". Loki's abilities are mostly based around stealth, misdirection, and trickery, as opposed to directly harming enemies. There is also the Gram, a BFS named after the sword Sigurd used to slay Fafnir. Valkyr is named after the Valkyries, the psychopomps who take dead warriors to Valhalla, their afterlife of eternal combat. Valkyr is incidentally a rebuilt version of an older warframe named Gersemi, who took her name from an obscure Norse goddess of beauty. The Grineer also invoke Norse Mythology with the Kraken heavy pistol.
    • Persian Mythology: The Grineer-themed alternate skin for the Scindo is named the Manticore.
  • Mythology Gag: One of the updates included a Glaive - not a Blade on a Stick, but a flying triple-bladed thrown weapon, the same sort (but not the exact one) used in darkSector. Others from that game include a stealthy boss called the Stalker and "Jackal" Spider Tanks. Hostages also use the Tekna pistol.

    Tropes N - Z 
  • Nail 'Em: The Bolto series, which include a rifle and pistol, fire stakes that pin enemies to walls. The Twin Gremlins are rivet guns made to bolt ships together, used by the Grineer... and the Tenno, who find that they work just as well as weapons to nail schmucks to the floor with.
  • Nerf: The 5.3 - "Blazing Embers" patch massively reduced the effectiveness of shield capacity Warframe modifications by converting them from percentages of your current shields to percentages of your basenote , with the aim of making combat much more dangerous, and making shield regeneration and damage reduction Warframe modifications more appealing. When you had 1,000+ shields, there wasn't really anything that could actually threaten you short of getting cornered and stunlocked by a mob of Infested Ancients.
  • Never Bring a Knife to a Gun Fight: Initially Subverted, since several of the Warframes used by the Tenno are heavily armored with strong shields and eventually enormous hitpoints, so that closing the gap and bisecting foes with an Absurdly Sharp Blade can often be a far more viable tactic than a standoff shooting match. But then it's back into full effect later on, where enemies can easily tear you apart if you're overconfident.
    • There are also two throwing knife weapons named Kunai and Despair. They're more effective than enemy machine guns, laser beams, or rocket launchers. A later update adds the Castanas, throwing knives that can be remotely activated to electrocute enemies.
    • Update 13 allows players to solely use melee as a means of combat. Parrying allows Tenno to deflect incoming bullets long enough to close larger distances, and combos allow the skilled to stun enemies up close. The implementation of a damage multiplier that could potentially triple your melee damage should you get enough hits in a short enough time. If that wasn't enough, Channeling into your melee weapon allows you to convert energy into even more melee power that, in most cases, literally vaporizes enemies.
  • New Game+: Once you max a frame or weapon to level 30, you can use a 'Forma' (a piece of Orokin technology) to Polarize it. Polarizing lets you alter the polarity of any slot, which means that mods with a matching polarity cost less mod energy to install, but resets the item back to Unranked so you have to level it up again. You can Polarize an item several times if you wish (the only restrictions being the Forma required each time), to fully customize and optimize your equipment to suit your playstyle and preferences.
  • Nice Hat: Grineer Commanders have a pretty fancy pope hat-esque thing going on. There's also Frost with his odd iceberg cap, and all Prime Warframes have an Orokin doodad hanging off their head.
    • Headgear is also one of the primary means of differentiating general Grineer soldiers from each other - shotgun-wielding Troopers and flamethrower-toting Scorches have wide and fairly flat caps with one 'eye', Commanders have the pope hat, normal Lancers have facemasks (or no mask), Napalms and Bombards always have facemasks, desert Lancers have hoods, etc.
  • Ninja Pirate Zombie Robot: Cyborg Space Ninjas.
  • No Arc in Archery: Yes. Yes there is. Though it's a lot less than most games will give you. When making long-range shots with the Cernos, Paris or Paris Prime bows, you'll have to adjust for arrow drop that can turn a headshot into a gut-shot. Dread is notable for flying much straighter than Paris, at the cost of not being armor-piercing. Kunai and its variants (Despair, Hikou) also have a drop, though it's less noticeable than the arrows, exception of the Despair. The Torid also has this issue. Played straight with the Daikyu longbow, which has a longer draw time and can't be held indefinitely as a result.
  • No OSHA Compliance: Grineer ships have what appear to be exposed energy cores and engine function and walkways lacking railings all over the place.
    • Corpus facilities in Jupiter make it possible to fall off into Jupiter's atmosphere, walk into big beams of energy, fall off of long bridges into chasms, etc. It's better than the Grineer, but that's not saying much.
    • Orokin facilities came off rather tame in comparison to other factions'. But the location of secret rooms will make you wonder what put them there.
  • No Points for Neutrality: In the Gradivus Dilemma event, Invasion missions, and the Tubemen of Regor event, you have to pick a side to support more. If you try to support both sides equally, the points will cancel each other out and you'll get no reward at all.
  • No Sell: The Stalker is immune to most Warframe abilities, except for certain direct damage-dealing abilities. The Rhino Stomp, for example, will hurt him but won't stun him and throw him airborne like regular mooks.
  • No Transhumanism Allowed: The New Loka group wants to return humanity to its "untainted" form, believing that this is the only way to stop the war and restore peace to the system. As noted above, humanity as we understand it is long gone, and the time before the Orokin Empire is all but completely forgotten. The current inhabitants of the System still resemble humans superficially but even the civilian hostages the Tenno have to rescue are capable of at least the superhuman agility required to keep up with their rescuers. Beyond them, Grineer footsoldiers are, to a man, augmented with cybernetics that keep their bodies functioning and Corpus crewmen are equipped with all sorts of technologies like shield generators, hover-skates and anti-Tenno auras.
  • Nothing Is Scarier: When Sentient units appear on the map the background music stops, resulting in a minor case of this.
  • Nothing Is the Same Anymore: The "Natah" and the "Second Dream" quests contain very important lore reveals, that irrevocably change everything you thought of some critical plot characters.
  • Notice This: Corpus storage containers shine, Grineer storage containers have two glowing lights and modules give off blue sparks. Breakable objects also have a characteristic shimmer effect.
  • Not So Different:
    • Alad V says this almost outright when you help the Corpus during the Gradivus Dilemma:
      Alad V: You and I aren't so different, Tenno. We both know these dogs need to be put down. I sense we are at the beginning of a beautiful new partnership.
    • Similarly, Ruk states that the Grineer are the Tenno's best ally in the conflict; a reason he may give for doing so:
      Sargas Ruk: Tenno, of course you side with us! Of course the Grineer are your best option! We share your joy in Corpus death!
  • One-Man Army: A lone Tenno will leave dozens upon dozens of enemies strewn in his or her wake during an average mission. A four-man cell will have hundreds of dead people bisected as they continue to rip apart the rest of the ship..
  • Offscreen Teleportation:
    • Most humanoid bosses teleport, but they do it much more often if the camera is facing away from them (usually if you're running away), and usually from behind or to the sides.
    • The game usually spawns mooks only in places you aren't currently in, but it gets to this level when there's no other way they could have reached the room they appear in.
    • Some cases can subvert this trope however, due to the game's rather picky AI, such as teleporting right in front of you or even the next room where you are standing despite of not having the specific ability for it.
  • Ominous Latin Chanting: As of 15.6, the Void's background music now features this to further establish the legacy of the Orokin.
  • One-Hit Polykill: Punch-Through mods allow your bullets to pass through terrain to strike foes in cover, and also allow your shots to strike multiple enemies... so if they're lined up just right, it's entirely possible to score multiple headshot kills with a single projectile. Bows have a lot of innate Punch Through even without mods, as do throwing knives-class weapons (though it's unknown if this is simply a bug they never batched).
  • One Stat to Rule Them All: Before Update 11 brought Damage 2.0's revamps, Armor Piercing was the damage type you had to boost if you wanted to be relevant against higher-level enemies.
  • Only in It for the Money: The Corpus will always work to protect their bottom line, to the point of working with the Tenno against the Grineer one week then working with the Grineer against the Tenno the next week despite hating both factions vehemently. The Tenno themselves invoked this during the Gradivus Dilemma, where factional warfare was often decided by who paid out better in the end.
    • Sargas Ruk taunts the Tenno who come to kill him as 'just another Corpus drone' fighting for nothing more than money.
    • Invasion outcomes are almost universally decided by which faction is offering more in battle pay - usually Orokin Cells.
    • The unfavorable opinion of The Perrin Sequence is that the only reason they're pushing for peace is to make a bigger profit.
  • Peninsula of Power Leveling: Prior to the Specters of the Rail update, the Interception mission located at Draco, Ceres was a popular area for power leveling due to the large swarms of high-level enemies you'd find there. With a good enough group, it was possible to fully level what would have been a mid-level Frame/weapon. With the update's overhaul to the Star Chart, Ceres is now a mid-level planet, and Draco has been converted to a Survival mission, killing the node's popularity for good.
  • Penultimate Weapon: The game bills the Stalker's scythe Hate as a powerful weapon comparable to his bow, the Dread. The stats tell a different story - it's completely outclassed by another scythe, the Anku, which is infinitely easier to get, to boot. The Anku itself is only a mid-tier weapon, which leaves the Hate without anything to back up that reputation.
  • Perpetual Beta: The game has been in "open beta" for over two years now with no end in sight. A huge number of major storyline events (and their corresponding exclusive rewards) are now Lost Forever for anyone who missed them waiting for the game to "launch" before they start playing.
  • Personal Space Invader: Leeches launched by Leech Ospreys will drain your health until you knock them off by swinging your melee weapon. Latchers launched by Grineer Seekers can only be taken off by rolling.
  • Pink Mist: Blasting Grineer melee troopers in the head can pulverize said head and thus leave little but a stump of a neck behind. Also (as mentioned above), headshots that don't kill one of the common Infested have a chance to blow out a nice big chunk of their upper torso along with taking off their head!
  • Pint-Sized Powerhouse: An Infested Juggernaut is much smaller than one would expect from its name and roars that it can emit.
  • Pirates Versus Ninjas/Ninja Pirate Cthulhu Robot: Settled with the Hydroid warframe, who is stated to be a combination of pirate and ninja, and a nice dose of Eldritch tentacles, as well.
  • Playing Both Sides: The Tenno in the Gradivus Dilemma event. The Tenno that fought with the Grineer did so to rescue their comrades. The ones that fought with the Corpus did so to weaken the Grineer, and when the event was over the Lotus tells you that a retrieval team was already heading to rescue the captured Tenno anyway.
  • Playing with Fire: The Ember Warframe, who can use various fire powers to incinerate lightly-armoured foes. Her powers are devastating when used against the Infested due to their fire vulnerability.
  • Poisonous Person: Saryn, who, as her name suggests, revolves around area-denial by way of using extremely corrosive poison.
  • Power Creep: Weapons are infamous for this, particularly before Damage 2.0. For example, compare the older Vulkar sniper rifle to the newer Vectis - the Vectis is significantly more powerful, ammo efficient, and crit-seeking. Damage 2.0 brought some sense back the balance, with the introduction of more stats to modify other than "it does more damage/ammo/rate of fire" that lead to Damage 1.0's power creep. However, Prime versions of older weapons take this to the next level:
    • The earliest Primes were very marginally superior to their non-Prime variants, whereas the newest Primes make their vanilla versions look like Joke Items in comparison. Frost Prime, one of the first, has a minor boost in armor (a Dump Stat at best), while the newer Volt Prime has a massive boost in the base stats of his original, especially the ever-important Energy. Burston and Sicarus Prime have a miniscule performance boost over their originals; Soma and Vectis Prime have double the clip of their originals for starters, along with large increases to nearly every valuable stat.
  • Powered Armor: Grineer mix this with their ubiquitous cybernetics. Warframes also appear to greatly increase the users strength, allows the Tenno to literally punch an enemy in half and swing two meter long swords.
  • Powered by a Forsaken Child: The titular warframes, as revealed by the Second Dream quest, are powered (and controlled), by an Operator, an Orokin child who survived the Zariman Ten Zero incident.
  • Power Nullifier: The Stalker has an ability that lets him remove any Warframe buffs, such as Rhino's Iron Skin, stunning the player in the process. One of the upgraded Hyena models has the same ability.
    • Corpus Nullfiers have devices that project a large, spherical shield that prevents a Warframe from using abilities. They also absorb bullets, strangely enough.
    • Corpus Comba and Scrambus units have special helmets that neutralize certain categories of Warframe powers (e.g. stealth powers, damage powers). Unlike Nullifiers, there's no big bubble to go with it, which is a bit of a mixed blessing: they're harder to spot, but much easier to kill once you do.
  • Precursors: The Orokin, apparently. They once had a whole civilization before the Great Offscreen War in the background of the story, but now they're gone, and only relics remain, plus the tower that the Tenno use as base. If the codex for the Stalker indicates anything, the reason they're gone is because the Tenno killed them all.
  • Protection Mission: Defense missions, which see you defending a cryopod (or Orokin Reactor, or other various objectives) containing a Warframe against waves of enemies. Fortunately, the pod/reactor regenerate their shields and health fairly quickly if you can keep the enemies off it, making the missions reasonably easy.
  • Psychic Powers: The Nyx Warframe uses these to make enemies fight for you, launch a volley of telekinetically-guided force-bolts, and cause all nearby enemies to attack each other at random. The Phorid also has similar bolts.
  • Pumpkin Person: There's a seasonal "Dullahan Mask" cosmetic that replaces the head of a Warframe equipped with it with a Jack O' Lantern.
  • The Purge: The Red Veil seeks this outcome for the entire solar system. If the Stalker is to believed, the Tenno rose up against the Orokin and exterminated all of them after the end of the war.
  • Punched Across the Room: Actually justified with the Obex, which are essentially gravity-displacement knuckles that hit like a truck.
  • Punny Name: Saryn, which is a homophone for "Sarin", a potent nerve toxin. See also; Snipetron Sniper Rifle.
    • The Supranote  has the highest raw DPS in the game.
    • The Penta grenade launcher features a five-round magazine.
  • Puzzle Boss: The Jackal has a super-shield on its torso that effectively nullifies all incoming damage, and thus its health can only be depleted if you reduce one of its legs to zero health; this causes it to fall over and disables the super-shield, rendering its torso vulnerable for a few seconds.
  • Quantity vs. Quality: A handful of Tenno, specially trained and superiority in weapons, versus hordes of degenerating clones and brainwashed mooks.
  • Ragdoll Physics: Enemies launched skywards by Vauban's Bounce pads will ragdoll helplessly until they land, giving you time to shoot them out of the air — this is on top of enemies ragdolling on death, which can lead to situations described under Blown Across the Room above and Railing Kill below.
  • Railing Kill: Get yourself a Bo, find a big group of Grineer, and fight them in one of those rooms that takes place on a big catwalk. Go on, it'll be fun.
  • Randomly Generated Levels: Every level is procedurally generated using 'pieces' that are put together, much like Diablo, Hellgate: London, or Torchlight.
  • Rapid-Fire Fisticuffs / No-Holds-Barred Beatdown: The animation for attacking a knocked-down enemy with fist weapons like the Furax has your Warframe pounce on them and punch them as many times as possible, which usually results in them exploding.
  • Rare Random Drop: The Blaze mod and the Sunlight & Moonlight Jadeleaf stands out for many. Additionally, anything you seek will typically be much rarer than it should be. Prime components, corrupted mods, Warframe or weapon parts comes to mind.
    • The illusive nemeses (Stalker, Harvester and the Grustrag Three) all have special drops. They are also quite hard to encounter, and while you are guaranteed a drop, you might not get what you need.
    • The Kubrow Egg, which is required as part of the Howl of the Kubrow main quest. The average rate appears to require destroying 50-200 Kubrow Dens, although you could instead bribe your way past the quest by purchasing an egg for a modest 10 platinum.
    • Armored Agility, a Nightmare mod, was discovered to have less than a 1% drop rate shortly after its release.
    • Parts for any alternate landing crafts are notoriously hard to farm. Mantis parts can only be found in Rare and Reinforced Containers, Scimitar parts drop from the three hunter squads (Stalker, Zanuka, and the Grustrag 3), and Xiphos parts are an exceptionally-rare reward for finding all three resource caches in Reactor Sabotage missions.
    • Kavats make obtaining a Kubrow look like child's play. First, you'll need to craft an upgrade for your ship's incubator; the upgrade needs 10 DNA samples, which you have a 15% chance to obtain whenever you scan a feral Kavat. Feral Kavats are somewhat fragile and normally stay cloaked, making it difficult to find them in the first place. Once you've done that, you'll need to gather up 10 more DNA samples for each Kavat you intend to breed. You can skip the grind through the Market, but the prices are ultimately steeper than for Kubrows: DNA samples will run you 5 Platinum apiece, while the incubator upgrade can be purchased for a whopping 175 Platinum.
  • Really 700 Years Old: In the Warframe universe, 105 is the new 15.
  • Red Eyes, Take Warning: The visor of Sgt. Nef Anyo's helmet is vivid red, although it can be a little hard to see. All other Corpus Crewmen have blue visors.
  • Red Oni, Blue Oni: The Grineer are a hammy, scrappy-looking, militaristic propaganda-fueled military state with an overall orange-and-green aesthetic style with lots of steel mills and hot vents, who frequently deploy flamethrower-armed shock troops and control both the humid jungles of Earth and the arid deserts of Mars. The Corpus are calculating, unfeeling, backstabbing bureaucrats with ships built out of cold sterile metal hallways with blue Tron Lines; they have at least one freeze ray in their arsenal and they fill Exploding Barrels with liquid nitrogen; their bases are built into the glaciers of Europa and the icy peaks of Pluto.
  • Regenerating Shield, Static Health: Unless you or one of your teammates has equipped the Rejuvenation Aura, health doesn't regenerate passively. It can, however, be recovered by picking up red Health Orbs, using a Health Restore (that has to be equipped prior to the mission), getting healed by an ally, or using a handful of special mod and weapon effects. Shields, however, regenerate by themselves.
  • The Remnant: The Tenno, the only living legacy left of the Orokin's reign - or so it seems. The Stalker's codex hints that he's part of another Orokin warrior caste - one that defended the Orokin, instead of attacking for them. The reason he wages war on the Tenno is because the Tenno murdered the Orokin.
  • Required Secondary Powers: Averted. Elemental-themed Warframes aren't immune to their own elements e.g. an Ember can take fire damage from environments or Grineer weapons, a Frost can have his shields reduced or be slowed by cold, a Volt can be harmed by shock prods or the electrified water in derelicts, and a Saryn can be affected by Infested toxins.
  • Return to Shooter: An ability available to the Mag Warframe and a certain boss, which causes bullets from the victim's firearms to strike them instead. It doesn't interfere with melee attacks or abilities, though.
    • The Reflection module effect is a minor variant of this.
  • The Reveal: The Second Dream drops one of these after another:
    • The Grineer sealabs on Uranus are looking for Sentient corpses.
    • The Moon, missing from Earth's orbit throughout living memory, is both an Orokin base AND concealed in the Void.
    • The Orokin were humans, as evident by the Sentient Hunhow addressing Alad V as one.
    • The Orokin base on the Moon is the hiding place of the true Tenno.
    • The Tenno are human children, whose exposure to the Void gave them powerful psychic abilities as well as the ability to remotely-control Warframes, but also made them dangerously-unstable as a result.
    • The Lotus is a former Sentient, having taken a human(?) form through unknown means.
    • Warframes appear to have their own degree of sentience, as the player's Warframe manages to reactivate and break War, banishing Hunhow, despite the player Tenno being in no position to control it.
    • A meta one, as the player Tenno removes their helmet and the player is prompted, with no foreshadowing, to customize their human appearance and choose the Focus that represents their manifestation of their Tenno powers, separate from their Warframe.
  • Re Vision: Regarding the Tenno and Warframes, it was generally assumed Tenno were in the Warframe, given nearly every character referring to the Warframes in person as 'Tenno', down to the Lotus, as well as the first beta trailer saying the Warframes were suits. This was later changed to the Tenno being mutated psychic children of the Orokin who remotely pilot the Warframe, which itself is a biomechanical construct.
  • Revolvers Are Just Better: the Vasto revolver is easily one of the best sidearms in the game, being much faster than the Lex, and doing more damage than the default pistol. It comes in a primed version, combining the same high fire rate with even more raw stopping power.
    • The Magnus is no slouch either. With base damage comparable to the Vasto, it boasts a 25% chance to land random critical hits, as well as a 25% chance to proc status effects.
    • Both the Vasto and the Magnus have akimbo counterparts. There's only one thing better than having your one trusty revolver at your side...
  • Rocket Jump: The Grineer-created Tonkor grenade launcher is designed for this. Unlike its Corpus counterpart, the Penta, it does minimal splash damage to the user, allowing the explosions to propel the wielder to new heights.
  • Rocket-Powered Weapon: The Grineer are big fans. The Jat Kittag heavy hammer has a pair of jet engines mounted behind the hammer head, allowing it to attack almost as fast as a regular weapon while simultaneously stunlocking the enemy. With the Crushing Ruin stance, the rockets can be engaged to launch the player forward while spinning the hammer to murderize anything in the way. Ground-slam attacks will send enemies flying across the room. Meanwhile, the Halikar is a rocket-powered, guided throwing mace which automatically returns to its user and can ever disarm the enemy it hits.
  • Rocket Tag Gameplay: Prior to its rework in Update 15, the optional player-versus-player "Conclave" combat was an extreme case of rocket tag. Players could utilize the same weapons and abilities they used in normally missions, leading to players mutually annihilating each other with hitscan weapons that did seven times more damage than players had health, on top of players being able to zip across the map at 70mph by "coptering" (getting a boost of speed from using a sliding melee attack, over and over). The post-rework Conclaves are still very fast paced (albeit dropping sheer speed for more agility) but severely limits what weapons and mods players can use to prevent everyone from being a One-Hit-Point Wonder. Over time, more Warframes and weapons were balanced for use in the Conclave, and by Spectres of the Rail almost all equipment is permitted in Conclave loadouts.
  • Rule of Cool: Update 6 added wall-running and ziplines. This has since evolved into a variety of stylish mobility options; agile Tenno can easily make it from start to finish without ever touching the ground, and many players will do so on instinct while gunning down enemies, making missions look like the world's deadliest game of "The Floor is Hot Lava" ever.
    • Gunblades incorporate slashes and gunshots with stylish flips and twirls.
    • For no discernable reason other than this trope, Tenno will flip the Marelok pistol when reloading or firing it while zoomed in.
    • Many of the stances for melee weapons can be best described as "how can we make [weapon X] look as cool as possible?"
    • Grineer weapons design philosophy centers around any number of outlandishly brutal combinations, such as rocket-powered hammers and boomerangs, whips with meat grinders attached to the business end, swords and knives with electrically-superheated blades, man-portable saw-blade launchers and handheld flak cannons.
  • Rushmore Refacement: There's a cliff face on Phobos that Vay Hek has carved into his likeness.
  • Sadistic Choice: The Gradivus Dilemma was trying to create this for the players. Either support the Corpus, sacrificing a number of sleeping Tenno they managed to get their hands on, but prevent the Grineer from growing stronger. Or support the Grineer to free said Tenno but allow them to grow stronger creating an imbalance of power in the solar system. Players were less than happy when they didn't get a third option.
    • To make the choice all the more problematic in hindsight. A trailer shows Corpus leader Alad V. cutting an Excalibur Warframe with Tenno inside in 6 parts to sell them individually, hinting on the fate that would have been possible for the sleeping Tenno.
    • Tubemen of Regor did a better job of it; Alad was genuinely sympathetic in his desire to purge himself of the infestation, but at the same time his prior actions made it tempting to side with Nef, if not to keep Alad out of the picture then to at least spite him. The fact that both sides offered worthwhile rewards meant Tenno might actually consider both sides this time around (and in fact did, as Alad won on PC and Xbox, but Nef won on PS4.)
  • Scarf of Asskicking: The Syandanas, scarf-like customization options for your warframes.
  • Second Hour Superpower: You don't get to equip your first ability until you gain a level. The game's a standard TPS before then.
    • Unless you have an Aura mod which when fully leveled can get you up to 18 mod point boost at level 1, allowing you to equip some of the abilities from the start.
    • And now as of Update 11, first abilities are now free, and do not have a cost to equip.
  • Sequel Number Snarl: Update 11.5, which included jungle tilesets on Earth and the Oberon Warframe, was not preceded by an Update 11.4. Justified, as they spent over a month hyping its release and wanted to finish it before taking a holiday break.
    • A worse offender is Update 14.5, which followed Update 14.2.4 after approximately 2 weeks of hyping.
    • Update 19 got so large in scope that the developers ended up splitting it into three smaller updates, each of which is roughly on par with a "typical" major update. The first two parts, Lunaro and Specters of the Rail, abandoned the numbering scheme entirely; it remains to be seen if The War Within will resume where things left off or not.
  • Set a Mook to Kill a Mook: Nyx' Mind Control and Chaos powers allow her to turn enemies into temporary allies, or cause all enemies to attack each other at random. Mind Controlling the Heavy Gunner or Bombard at the back of a Grineer squad can be very effective - or you can use it to make Infested turn around and kill their own medics!
    • The combined elemental 'Radiation' does the same effect, but only on enemies closest to the target.
    • Infested Alad V can do this to the players. If he manages to snag the Dread-toting Rhino...
  • Shield Bash: Grineer Shield Lancers can sprint towards enemies and bash them with the shield, knocking them off their feet. In fact, the shield lancers used to immediately make a beeline towards the first enemy spotted in order to bash them. Shield and Sword type weapons often incorporate shield bashes and shield throws
  • Shield-Bearing Mook: Grineer Shield Lancers. Whilst the shield is largely immune to small arms fire, it won't stop bullets with Punch-Through properties. The Shield Lancers themselves are relatively squishy, but have a nasty automatic pistol and can smack you with their shield to knock you down. Repetitively. Shield Lancers are not popular with the player base due to their habit of turning Tenno into pinballs.
    • Tenno will get themselves into the shield action as well, having access to the Silva and Aegis, a sword and shield made of pure fire. They can also get the Ack and Brunt, Tyl Regor's Axe and Shield combo, as well as the Centaur, a shield-sword hybrid Archwing weapon.
  • Shockwave Stomp: Shockwave Moa and Grineer Heavies. Certain bosses can do it too. The Shockwave Moa's is unusual in that the wave travels along the walls/floor/ceiling, and can be jumped over. Players can jump and melee for their own version (which varies in effectiveness depending on the melee weapon used; a massive battleaxe will send enemies tumbling, while attempting the same with a dagger is... ineffective), and the Rhino warframe also has one as an ability.
    • Rhino's Rhino Stomp is a literal version of this. As well, any player can pull it off with the Heavy Impact mod, if falling from a high-enough height.
  • Short-Range Shotgun: Averted... well most of them anyway, as of Update 17, most shotguns still hit like freight trains at a distance making them...
  • Shout-Out: Internal and highly complicated. Early on, back in 2004, Digital Extremes had drawn up a design document for a very ambitious game which they called Dark Sector. Unfortunately they simply couldn't manage to successfully pitch it to any publisher in its state at that point, and so it went through multiple revisions until it turned into the darkSector that was actually published in 2008. Warframe is DE going back to their original design document and finally designing the game they wanted to make all those years ago. This article explains it all in more detail.
    • The 5.4 closed beta update was called Hammer Time. Also, it adds a giant hammer. Later referenced a second time as of Update 17, where Tyl Regor may randomly shout "It's hammer time!" during his fight.
    • A subtle, fairly-easy-to-miss one; a mission/zone in the Mars region is named Ultor.
    • The iconic Glaive weapon from Dark Sector (itself a Shout-Out to the movie Krull) was added to the game as a usable weapon. The description is also a shout out to the game by calling it "the weapon of the first Tenno".
      • The Tekna 9mm, the default pistol, is used in escort missions as a place holder for the hostage's weapon.
    • The Miter blade launcher both references Unreal I and Unreal Tournament (the latter of which Warframe was meant to be a sequel to), being a gun that fires out slow-moving sawblades, and closely resembles Tribes' iconic Spinfusor, which also fires discs, albeit energy ones that explode. The Drakgoon shrapnel cannon and Stug goo-launching pistol are also extremely similar to their Unreal precursors (the Flak Cannon and GES Bio Rifle, respectively).
      • The Quanta takes after the Shock Rifle, firing slow-moving energy cubes that can be detonated with the primary fire mode.
    • Grineer Scorpions can pull you into melee range with a grappling hook.
    • Update 10 introduces scarves to our merry band of space ninja, similar to the ones seen in Shinobi and Strider.
    • A new weapon from Update 10 at first looked like it with the name Dakka Prime. though this turned out to be a longsword and more a reference to the city of Dhaka. After players complained about the misleading name it was renamed Dakra Prime.
    • Ember's old profile had the description for World On Fire with Some just want to watch the world burn.
    • Update 12.1.0 included a Flappy Bird-style hidden minigame.
    • Hydroid is a pirate with tentacle-like appendages coming from his mouth and the ability to control massive eldritch tentacles.
    • The Devstream Overview article for Update 15 makes note of the Archwing's fan-perceived similarity to a Gundam.
    • One possible mission style for the Archwing is called the Trench Run, and it involves the Tenno zipping through canyon-like passageways and through ship vent shafts. Speaking of Star Wars, a secret order of samurai-influenced warriors fighting against a corrupt empire that fields cloned stormtroopers and a Solar-spanning corrupt corporation that relies on robots seems familiar. The Grineer Dargyn (the standard Grineer enemy in Archwing) also shares the shape and design of the Slave One, albeit scaled down and unable to turn into a tank.
    • In the Archwing reveal trailer, Ordis complains that he's a ship AI, not a weapon.
    • When the ALS Ice Bucket Challenge was still going around, the Corpus Crewmen involved selected Destiny's Ghost to be the next victim.
    • The Focus upgrades screen is extremely similar to the one from Shadow Warrior (2013) - the same font, each branch having a visual depiction in the style of uyiko-e of what the title for each power suggests, similar branches, and Asian-style music.
    • The Galatine, Warframe's only BFS, is also the only weapon that starts off polarized for the Cleaving Whirlwind stance. This stance has a combo that, executed properly, causes the Tenno to spin around with the weapon held out dealing massive damage. Just like another well-known BFS-wielding scarf-wearing warrior. Demacia!!
    • Tyl Regor's boss fight has you go into a large chamber of his underwater base, where a giant golden statue of his likeness is gradually lit up by floodlights. As the fight goes on, Regor begins to shoot out the windows to let the ocean pour in; the resemblance this has to the Big Sister from Bioshock 2 might be coincidental, but Digital Extremes did develop the multiplayer component of that game.
    • There exists a pair of bladed tonfa called Kronen.
  • Sighted Guns Are Low-Tech: The vast majority of primary weapons have no sights. Inverted in-universe; the Tenno's sightless guns were actually designed to be low-tech enough that the "Sentients" couldn't control them.
  • Sissy Villain: Defeating the uninfected Alad V. will make him cry pathetically.
  • Slide Attack: Generally more powerful than regular attacks, and are easy to pull off. Used to be a key part of "coptering", a physics glitch that players used to fling themselves around at bullet velocity, but with coptering patched out, they're back to just being good for killing stuff.
  • Slippy-Slidey Ice World: The Corpus Outpost set, consisting of a set of Corpus Outposts and structures built into a big ol' snowy and mountainous landscape. Fortunately it's not slippy or slidey, but there's definitely a lot of snow and ice. There's also the 'ice' enviro-hazard, which halves your shield capacity for the duration of the mission. Yes, you can have the ice hazard on the Corpus Outpost set.
    • While also not as slippy or slidey, the Corpus Ice Planet set is as its name suggests: a planet full of ice. There's even a sign on the set that says Slippery When Wet in Corpus.
  • Small, Secluded World: Orokin Void Towers, which can only be accessed using special 'Void Keys' in conjunction with special portal structures. The Towers themselves appear to be part safehouse, part fortress, and part panic room; loaded with traps and defenses, and guarded by a sinister 'Neural Sentry' that seems to be capable of assuming control of weak-willed invaders, or 'reanimating' those who fall victim to its traps.
  • Smoke Out: An ability of the Ash warframe (also used by a couple of the bosses) makes the user disappear in a puff of smoke and renders them invisible for a few seconds. It also staggers all enemies in a small radius around the user, so it's very useful for making a quick getaway.
    • Stalker possesses a variation in his Dispel; it removes ALL buffs and toggled-effects from Warframes, as well as staggering them. Worst of all, it has absolutely no cooldown or costs. If players try to cheap out Stalker with buffs or channeled spells, Stalker will cheap them right back with Cycle of Hurting.
  • Smug Snake: Alad V., a Corpus goon who works directly for its board of directors. During the Gradivus event, siding with him will have him passively aggressively taunt the player over the soon-to-be loss of the Tenno that he managed to kidnap from cryosleep. Fighting against him will have him offer you twice the payment of whatever Sargas Ruk's paying you to beat the hell out of his forces.
  • So Last Season: The PS4 trailer shows Volt shooting at a Zanuka with a Soma, but to little effect. This is reflected by Damage 2.0 (introduced in the same update as Zanuka) making the Soma not-so-top-tier.
  • Sniper Pistol: The Lex handcannon is pinpoint accurate even over long range. Though it lacks a proper scope for optical zoom like the Snipetron or Seer, it can be a very effective sniping weapon. The Lato Vandal has a similar accuracy. You can also potentially turn any side-arm into this, provided you use a mod that increases the zoom distance. Finally, Mesa's Peacemakers could originally destroy any enemy she can see (with great efficiency at that) even if they're across the map; this was later nerfed to a maximum range of 50 meters.
  • Speaking Simlish: Whenever the commander of the enemy forces in a solar system taunts you, it's in this, despite in-game phrases being translated to English. You can even look at the deciphered languages from The Other Wiki, no, not that wiki. As older bosses get reworked, this is slowly being phased out for full voice acting where appropriate.
  • Sprint Meter: Prior to Update 17, Stamina. Depletes when you sprint or block, replenishes at all other times. Jumping or fighting in melee costs Stamina, but doesn't stop it from regenerating. Some mods affect how fast it recharges and how much you can store. With Update 17, stamina is history, and players can sprint, jump, and leap off the environment as much as they want. The only things limited are clinging to walls and gliding, which are handled by internal cooldowns.
  • Spy Catsuit: Nearly all of the Warframes are form-fitting, making it easy to tell who's female, and who isn't.
    • Averted with Zephyr, which actually looks like she is wearing armor, and whose gender can be quite ambiguous to uninformed Tenno.
  • Starter Equipment: New players are given a choice of three normal Warframes (Excalibur, Mag, or Volt), and one "MK1" weapon in each category (melee, secondary, primary). MK1 weapons deal less damage than their standard versions but are otherwise identical. As players progress through the introductory/tutorial quest, they are given "Damaged" mods, weaker variants of vital Warframe and weapon mods that are cheaper to upgrade and equip but have a lower upgrade cap.
    • There are a handful of basic weapons that can be purchased with nothing more than credits, clearly meant to serve as this as well. They're a step above the starter gear mentioned above, but are quickly outclassed.
  • Stealth in Space: Enemy radio chatter mentions that the Tenno's Liset ships have 'void masks' that make them invisible to sensors, although 'void echoes' can still be detected. Sometimes. Certainly the view out the Liset's windshield indicates that the Tenno are in the habit of hanging around directly in the middle of Grineer and Corpus fleets without fear of being found. It probably helps that Lisets are absolutely puny.
  • Sticks to the Back: Melee (exception of both fist weapons) and primary weapons stick to the back, whilst pistols and kunai holsters stick to your hips. Advanced technology is involved, so it's probably excusable.
    • A particularly notable variant is the Glaive, which, in a nod to darkSector, Sticks To The Forearm, without even being placed there. It just... retracts.
  • Stock Weapon Names: Gram and Reaper Prime.
  • Teeth-Clenched Teamwork: The Steel Meridian and Red Veil may be working together as two parts of La Résistance against the various despots, madmen and abominations causing suffering in the System, but Operation: Rathuum seems to indicate that this works only barely. If your primary allegiance is to the Red Veil group, they will demand you turn over the Grineer defectors rescued from Kela De Thaym to them, even though it was their allies, Steel Meridian, who asked you to intervene in the first place. The Veil promise to release them to Steel Meridian if they find the defectors to be "honorable" but does anyone really believe that?
  • The Straight and Arrow Path:
    • The Paris bow is very effective, as are Dread, Cernos and Paris Prime.
    • The Daikyu is essentially BFG in bow form.
  • Stuff Blowing Up: The Tenno decided things would be more fun if they had rocket launchers... so they reverse-engineered the Grineer ones. You can guess what happened next, right?
    • Taken further over time; now there are grenade launchers, handheld rocket launchers. poison-gas cannons, laser cannons, and even electric sticky-bombs!
    • The Nova Warframe specializes in this, having one ability that fires an explosive which can absorb and reflect damage, and an ultimate ability that turns enemies into bombs when they die, starting off a chain reaction of explosions.
    • On the enemy side of things, quite a few bosses have some sort of bombardment - both Raptor and Jackal unleash a flurry of homing missiles that explode a good chunk of the arena, and Kela carries an Ogris.
  • Stun Prods: Corpus Prod Crewmen and Grineer Powerfists both use electrified clubs/shock prods to attack you. The Prod Crewmen don't do a whole lot of damage, but the hits have a high chance to make you stagger, leaving you open to other attacks or followup strikes. Powerfists are just Glass Cannons with the swing speed of a Mighty Glacier - huge warmup time, but they hit hard. The Tenno can also use these in the form of the Prova baton - devastating against Corpus, but usually less so against other factions.
    • The Lecta is a Tenno-designed reverse-engineered Prova, converted into a Stun Whip.
  • Super Prototype: The Prime equipment (Excalibur Prime, Latron Prime, etc.) has vibes of this, being the original designs from the Orokin era as opposed to the derivative equipment that modern Tenno craft with their own hands using lesser materials. The power level of the Prime equipment varies wildly between items - for example, the Reaper Prime and Sicarus Prime are generally considered to be Vendor Trash, while the Boltor Prime and Soma Prime are generally used as the benchmark for all potentially-viable automatic rifles.
  • Suspiciously Specific Confusing Multiple Negatives: From the Ask A Cephalon column, on the topic of why building items costs credits, after explaining that Ordis probably spends these credits on things such as life support and fuel cells:
    Cephalon Cordylon "I can assure you with absolute certainty that Ordis doesn't not contribute a portion of those funds into a probability pool weighed against your odds of survival. "
  • Sword and Gun: The Tenno are stated to be masters of sword and gun combat.
  • Sword Lines: All melee attacks tend to have a brief blur/distortion, but the effect can be made more pronounced by enabling permanent melee weapon trails or channeling energy into your weapon. The exact effect also varies from weapon to weapon; plain swords like the Skana have a clean and simple trail, the Fragor and Galatine have thicker and more jagged trails that give them a more powerful feel, whilst the Prova shock baton has four individual trails with an electricity-esque aesthetic.
  • Technicolor Ninja: The colours available to the Tenno to customize the appearance of their Warframes and weapons range from pure black to pure white. So you could be stealthy, with muted tones and subtle colours... or you could be lime green with hot pink highlights and dark blue glowing bits.
  • Teleporters and Transporters: The Loki Warframe can unlock an ability that allows it to instantly switch places with enemies, teammates, or the Hard Light decoys it can create. Creative players have learned to use this to teleport across large rooms and thus easily bypass hordes of enemies, or annoying/time-consuming map segments, amongst other things. The Nova skips a step and just creates one-way portals between locations. The Ash Warframe may also teleport himself into melee range of an enemy.
    • High-tier Grineer melee troopers can teleport close to get the drop on you, and Grineer Captains can do this to the player - often to dump them in a room with a Heavy Grineer or in the middle of a pack of shotgunners.
  • Terraform: Corpus outposts on Venus and Mars are set in snowy areas, strongly implied to be due to the Orokin, while Phobos is now an arid environment; all have breathable atmospheres. Earth itself was turned into a gigantic jungle to preserve the cities underneath the flora. You are also sent to missions on Earth to stop the Grineer's attempts at terraforming Earth for themselves by destroying their machines being used to poison the jungles.
  • The Tetris Effect: Players who have had an encounter with the Stalker, the Grustrag Three, or Zanuka will feel a chill run down their spine at the sight of flickering lights — whether they're still playing the game or not.
  • Throw Down the Bomblet: Two available secondary weapons are the Talons and the Castanas, which are fistfuls of throwable remote explosives in Kaboom and Zap flavors, respectively.
  • Throwing Your Sword Always Works: The "Reaping Spiral" scythe stance features one combo where your warframe throws said scythe like a boomerang in front of them while flipping forwards to catch it again.
    • Same with the "Crossing Snakes" stance for dual swords: one combo involves flinging both weapons a short distance forward, embedding them into the ground before your Warframe jumps forward, grabs them out of the ground and finishes the combo with a circular slash.
    • This is the entire selling point for the Glaive, and other weapons like it. While they can be used for close-range slashing, their charge attack involves the Warframe flinging the Glaive at enemies outside of melee range. After a couple of bounces off of scenery (or unfortunate enemies), the Glaive returns to its owner, flying through anything and everything on the way without stopping. Skilled Glaive users can carve through crowds of enemies using the Glaive's return path.
      • The Astral Twilight stance for the Glaive features multiple combos where the weapon is out of the Warframe's hand more than in it, circling and orbiting around your character and dealing damage to enemies in a 360-degree circumference.
  • Touched by Vorlons: The Tenno are granted their supernatural powers by the Void. It happened when an Orokin ship called Zariman Ten Zero was lost within the Void after a jump accident. When it emerged years later and was recovered, the only survivors of the passengers were the children, who had gained uncontrollable and frightening powers.
  • To the Pain: Hyena packs are programmed with rather brutal defense and offense mechanisms, as they'll be glad to announce to you. Close-quarters combat? Evisceration.
  • Too Dumb to Live: Alad V. has shades of this. From provoking the Grineer into open war to insulting Tenno who are willing to support him to tampering with the Infested, including on himself. All resulting in the Trauma Conga Line detailed below.
  • Trauma Conga Line: This has not been a good month for Alad V. First, he kicked off a war between the Grineer and the Corpus by trying to steal Tenno cryopods, and was an abject failure at swaying the Tenno to his side. The board promptly withdraws funding for his war, leaving him in massive debt, and an angry CEO sending the Tenno and Corpus personally after him to collect what's due. The Tenno find him, smash the crap out of Zanuka and free the remaining Tenno, and personally give him a discount on their ammunition supplies.
    • It got even better. With the board still out to collect and the Tenno still out for his blood, Alad V started turning to Infested research in a desperate scramble for some sort of miracle to turn his situation around (along the way "volunteering" many of his own employees for experimentation.) When news of this leaked to the Corpus board, they dropped his debt and declared him an enemy of the Corpus, siccing the Tenno after him once more to end his experimentations; on top of that, his employees understandably started deserting him in droves, and he turned to self-experimentation. Predictably, it didn't go well, and by the time the Tenno reach him, he's a powerful but effectively-brainwashed Infested patsy. At this point, finishing him off is more like a Mercy Kill than anything else.
      • Seems he finally learned his lesson, because his next appearance had him offering the Tenno some nice goodies for helping him swipe Tyl Regor's clone research to reverse his infestation; once he decided to start paying the Tenno to help him, his scheme went off without a hitch, even with Nef Anyo trying to counteroffer him to avoid him regaining power (except for PS4, where Nef was successful in blunting his recovery.)
      • And again in the Second Dream, where, after the events of the Natah quest, Alad made another surprisingly-clever call by offering to trade the Tenno information about the newly-awakened Sentient, and the Grineer excavations thereof for an undisclosed favor. He then takes it a step further and offers the Tenno advice on escaping the Moon base before its Void collapse, (though it's only so the Tenno don't die and thus invalidate his 'favor'.) Time will tell if Alad manages to use the 'favor' for something beneficial, or whether he still manages to antagonize the Tenno and suffer the consequences thereof.
      • The trauma continues, as eventually, in Operation: Shadow Debt, Alad calls in his favour with the Tenno. For reasons as of yet unknown, the Stalker out of all people is after him, along with powerful acolytes of his.
  • Tron Lines: Corpus ship exteriors.
    • Hacked friendly Moas also have these to distinguish them from the hostile ones.
  • Turned Against Their Masters: If the Stalker is to be believed, the Tenno killed the Orokin.
    • According to some of the lore revealed by Cephalon Simaris's Sanctuary, the Grineer were originally worker drones created by the Orokin. While the details of the betrayal are still unclear, it's evident they resented getting pushed around and being treated like garbage.
    • Yet more Sanctuary lore heavily implies that the Orokin created the Sentients to colonize the nearby Tau system. The Orokin really had a bad track record with this trope.
    • And with the Natah quest, it turns out the Lotus is this to the Sentients.
    • Everyone's favorite Grineer, Clem, was cloned with a mutation that allowed him to disobey the Twin Queens.
    • In the Sands of Inaros quest, it's heavily implied that the "golden skymen" who'd periodically abduct the inhabitants of Mars were the Orokin, which would make Inaros this.
  • The Virus: The Technocyte Plague, apparently a weapon from the old war, something unleashed by the Orokin to end it. It evidently escaped their control in some fashion and worked too well. Cue Body Horror.
  • This Cannot Be!:
    • Defeating the Stalker (fairly hard for new players, but far from impossible) yields quotes such as this;
      Stalker: No!? This is not... possible.
    • Alad V. is quite unhappy when you destroy his precious Zanuka pets.
  • Tomato in the Mirror: Warframes aren't the true Tenno. The REAL Tenno are Orokin (read: human) children, given psychic powers through exposure to the Void, hidden in a secret place and remotely-controlling the Warframes.
    • In a double-whammy for the trope, judging by the player Tenno's reaction, even they didn't know they were Orokin/human, and not actually the Warframes themselves.
  • Tyke Bomb: What the Tenno originally were.
  • Undesirable Prize: Formas are instrumental in a number of functions, such as building middle- to high-tier equipment, polarizing equipment to fit more and higher quality mods on it, and building additional rooms for your clan dojo. However, prior to Specters of the Rail, when you were farming the void for prime parts to build that gilded masterpiece you've had your eyes on, receiving a forma blueprint after a void mission could be seen as this. Their presence as a common reward in nearly every void mission's drop table made them very easy to stock up on if you were looking for them... but if you weren't, receiving one could make a completed void mission (often no small feat) seem like a total waste of time. The Void Relic system that Specters introduced means that, when playing with a full party, you have four potential rewards to choose from, so now you only receive Forma if you actually want them.
  • Unfriendly Fire:
    • Done indirectly through the usable lasers in Orokin Tower Defense. In fact, it's fair to say that most Tenno casualties in T1D are caused by someone activating a laser.
    • Proccing the Radioactive status effect on an enemy will make him turn on his allies very quickly and vice versa. The same goes with Nyx's Mind Control and Chaos abilities. Note that Radioactive works in reverse as well; if you're hit with it, YOU can inflict Unfriendly Fire, so make sure you watch your shooting!
    • Mag's Bullet Attractor causes this as well. Anything affected by it becomes a giant magnet that pulls in any nearby projectiles, including ones fired by the victim's allies. Enemies won't hold their fire even if one of their own is affected and in the line of fire.
    • Infested Alad V uses this. One of his attacks lets him possess one of the player Tenno, turning them on their allies temporarily.
  • Universal Ammunition: There are four ammo types - pistol, rifle, shotgun, and sniper - Color-Coded for Your Convenience. How universal is it? All sidearms/secondaries share the 'pistol' ammo type. Possible secondary weapons include; a handcannon, a pocket shotgun, a pair of bolt pistols, or throwing knives, just to name four of them. A Grineer Assault Rifle and Corpus Plasma Rifle can even run off the same rifle ammo pack. Despite the fact one shoots bullets and the other shoots plasma bolts.
    • Sniper Ammo is probably the most ridiculous, given that it's used for everything from actual sniper rounds to railgun shots to grenades to rockets to electrified stickybombs to toxic gas canisters.
  • Unobtanium: Common materials seem simple enough - for example, "Ferrite" just means iron in real life, so it could be some kind of future iron alloy, while "rubedo" seems to be ordinary uncut rubies instead of anything related to alchemy. But then you get into Detonite, Fieldrons, Orokin Cells, Neurodes, Morphics, etc. The weird thing is that Detonite and Fieldrons are actually pretty cheap in-universe — the former is an common explosive chemical and the latter is a plasma storage unit (and the plasma isn't hard to find either) — yet the Tenno have tremendous difficulty reverse-engineering them, and are forced to scavenge most of the time.
    • Worst off are the Mutagen Samples; between Update 10 and Update 14, they could only be obtained from the Orokin Derelict missions (now they come from Eris as well).
    • Argon Crystals only rarely drop in the challenging Orokin Void and are needed for many unique and powerful blueprints, but most importantly, they disappear if you don't use them for 24 hours. This means that you can't just stockpile in your downtime, and if you need a large sum of them and can't afford to farm them all at once, you can be in for a VERY painful time.
    • Orokin Cells. Although not THE rarest material, they still drop infrequently except from bosses that are either 1) damage sponges with only strict conditional vulnerability or 2) only appear at periodic intervals. What makes it worse is that most of the most powerful crafts (such as the majority of Primes) require at least one and sometimes several Cells. It got bad enough that DE released a blueprint that lets you craft Cells (although at insane amounts of more common resources, far more than most players can grind in any reasonable period of time.)
    • The aforementioned Nitain Extract (which could be bastardized 'methane) is only available from alert missions. The game's files apparently refer to it as "alertium" under the hood.
  • Unorthodox Reload: Many weapons don't actually swap magazines/batteries/whatever when reloaded; the Boltor has a lever that apparently reloads an internal magazine, the Synapse is tickled, the Ogris has a pair of buttons to be smacked in, et cetera.
  • Used Future: Grineer galleons, their space vessels. They're spotted with rust, are grimy, and dirty. It's stated they rely on ancient technology over and over, which is why their weapons also look so old.
    • Their factories on Ceres aren't much better, consisting of rusted, crumbling metal structures that look like something out of an OSHA nightmare, complete with collapsed metal walkways, desolate rocky outcroppings, lakes of deadly toxic sludge, and permanent acid rain.
  • Useless Useful Stealth: Update 7 introduced Back Stabs. However, there are enemies that are either outright Kung Fu Proof or otherwise too durable to be One Hit Killed with them, which thus leads to the attackee in question setting off an alert. Furthermore, at the time there was no exp bonus for doing stealth kills or a full Stealth Run other than an occasional challenge. As of Update 15, however, there is a huge multiplier bonus for stealth kills, making stealth-oriented Warframes far more viable. In addition, stealth becomes an important component in the Spy and Rescue missions, which as of Update 15 require the Tenno to get to a secure server or holding facility inside a well-guarded area, evading guards and sensors (unless you've brought a bunch of Ciphers and have a particularly durable Warframe that can just blitz the secured area, although once the alarm trips, you'll have a strict timer to contend with that results in instant mission failure if it expires.)
  • Video Game Caring Potential: Update 14 included the ability to breed and raise Kubrows, which are essentially large alien dogs. Players are allowed to pet their Kubrows when they're inside their ships (and required to, to build a strong enough companionship to take them into the field). Specters of the Rail added in Kavats, their feline counterparts; ironically, Kavats always stay at maximum loyalty, while Kubrows need constant attention to stay that way.
  • Video Game Flamethrowers Suck: The Ignis has been through quite a rollercoaster. Originally one of the more powerful weapons in game, it was nerfed to become one of the weakest primaries. As of 17.8 it's been buffed back up to usable status, with almost triple its prior base damage, increased range, innate punch-through, and innate multishot.
  • The Voiceless: The Tenno never vocalize at all, no matter what happens to them - not even on death. Valkyr is the notable, and very noticeable, exception.
    • Averted after you complete 'The Second Dream' and customise your Tenno, including selecting their voice pack.
  • Voice with an Internet Connection: The Lotus. She provides information on your target during Assassination missions, and helpfully warns you of incoming enemies and such.
  • Wave-Motion Tuning Fork: The Corpus Dera rifle has a distinctive tuning fork-esque design to its barrel, though it fires bolts of plasma as opposed to beams.
  • The War Sequence/Big Badass Battle Sequence: The Gradivus Dilemma, featuring many-squad battles between large hordes of Grineer and Corpus, with the Player in the middle, fighting for one side or the other. Subsequently, any Invasion mission is bound to have similar fierce fighting.
  • We Need a Distraction: The rationale for Survival missions - the player's cell has to distract the stage enemy while another group of Tenno, "Alpha Team", conducts a raid offscreen.
  • We Will Wear Armor in the Future: The Grineer make heavy use of this trope, preferring physical armor in place of energy shields. However as many players will tell the armor is quite effective and high level Grineer tend to bullet sponges because of it.
  • Weapon of Choice: On top of all the guns, we have;
    • An Axe to Grind: Scindo, a gigantic double-bladed axe - the head is wider than the torso of most Warframes. Also, the Dual Zoren; a pair of smaller axes. The Ether Reaper, despite its name, resembles a great axe much more than a scythe. The Dual Ichor are considered axes by lore, but they resemble heavily cancerous bone shaped into short swords. The Ack and Brunt is an axe and shield combo.
    • Cool Sword: Skana, Dakra Prime, Machete, etc. - there's about a dozen or so options to choose from. Sometimes paired with a knife.
    • Blade on a Stick: The Orthos and its Prime variant.
    • BFS: The Gram, which is a massive greatsword with laser edges; and the Galatine, a massive claymore-style sword taller than the Tenno who wields it.
    • Drop the Hammer: Fragor, a gigantic hammer - like Scindo, the head is almost as big as the wielder's torso! It also comes in a spiked version, used by the Grineer - and by one of their commanders, Lech Kril, a brute obsessed with with own hammer. Now featuring the Jat Kittag, as a Jet Hammer. If you're craving something a bit more high-tech, why not try the Heliocor, which can scan its victims into the Codex for you.
    • Dual Tonfas: The Kronen, which are massive and bladed for extra fun. The Boltace are designed after (and crafted from) the Boltor rifle, and as such come with massive spikes to deal the Puncture damage that the line is so well-known for.
    • Flaming Sword: The Silva sword bundled with the Aegis shield. The blade is made of fire, after all.
    • Knife Nut: Various flavors of dagger, either alone or in pairs. Variations includes cleavers and throwing knifes.
    • Luckily, My Shield Will Protect Me: The Aegis shield bundled with the Silva sword. There's also Tyl Regor's Ack and Brunt, a shield and axe combo with the former being his headdress when he's not using it.
    • Machete Mayhem: The Grineer Machete - exactly what it sounds like.
    • Power Fist: Furax, Kogake, Obex and Ankyros. The Furax in particular are an uncomplicated demonstration of this trope. The Kogake and Obex are a little more subtle, whilst the Ankyros are much more ornate and flashy. There's also the Knux, a pair of gigantic mechanical fists (not gloves) normally wielded by Tyl Regor when he's not using Ack and Brunt that are so big you can only wield them when you're using your Archwing!
    • Simple Staff: Bo, whose simple appearance belies it's ability to send enemies flying. There's also the slightly less simple Amphis, which has extra electrical effects, and the Tipedo, a monk's spade with a distinctive sci-fi flair.
    • Sinister Scythe: The Hate, Reaper Prime and Ether Reaper - though the latter two look quite the opposite of sinister. The Hate, on the other hand? Totally sinister; it's used by the Stalker. The Kama (and Dual Kamas) is a much smaller scythe. There's also the Anku which, while not quite as intimidating as the Hate, at least looks less silly than Reaper Prime or Ether Reaper.
    • Whip It Good: The Lecta is an electrified whip of a distinctly Corpus design, the Scoliac is the Infested's take on a whip, and the Grineer Atterax is less a whip and more a flail with multiple spinning sawblades.
  • Weapon Twirling: The staff weapons feature a bit of this, but the scythes are the king of this trope. Every attack is followed (and sometimes started) by your Warframe spinning the massive weapon around in one hand.
    • The Jat Kittag brings this trope to a new extent: the weapon is twirled around by the Tenno several times before spinning around with the weapon itself, at great speed. This is due to the jet engine built into the back of the head.
    • The Fragor gets in on the fun with the Crushing Ruin stance, giving the player an attack that lets them charge forwards twice, each time launching into a massive whirling hammer attack.
    • One of the most powerful melee strategies involves combining the Galatine or the Scindo Prime with a stance that involves spinning around and around repeatedly.
  • We ARE Struggling Together: With the rise of the Syndicates, each opposing the Grineer and Corpus and each with wildly different ideologies, it's inevitable they'll start clashing.
    • Steel Meridian and the Perrin Sequence, ex-Grineer and ex-Corpus, respectively, are opposed, as the former prefers protection through force and the plight of the weak and innocent, while the latter prefers peaceful solutions and profit through the strong and influential working together.
    • The Arbiters of Hexis are a group of Tenno worshipers who reject the "Tenno are bloodthisrty assassins and nothing more" concept, instead focus that they can excel in other areas and grow beyond what is thought of them, and avoid violence except when it's necessary to uphold justice; they want to keep the Solar System in balance, and only turn to violence when it's necessary to maintain that balance. The Red Veil are fanatical, bloodthirsty (but intelligent and professional) warriors who believe that, in a Solar System full of brutal tyrants with armies of clones, world-sundering factories, and scorched-earth military tactics, corrupt profit-hungry CEO opportunists who backstab anyone and everyone to make a quick buck and spend all their resources and creative power inventing new ways to kill things, and vicious monsters that can't be reasoned with and kill anything that moves, Kill 'em All is the best approach to sorting out the conflicts plaguing the Solar System.
    • Cephalon Suda is a super-intelligent AI with a passion for the unique and the unknown, devoid of emotion but focused on learning as much as it can about anything. It detests close-mindedness of any kind, as well as those who refuse to learn or change. New Loka are a group of pre-war Earth worshippers who treasure the pure, unchanged Human form and clean, whole Earth above all else, and abhor any form of knowledge or technology that could threaten to change or corrupt these images, such as the Grineer's cloning or the Corpus machinery, and it's implied that the very concept of the Cephalons, sentient machines with intelligence rivaling or surpassing that of humanity itself, is offensive to them.
  • We Have Reserves: The Grineer's philosophy, where due to their cloning technology they'll just keep hammering out more clones to send into the meat grinder against the Tenno.
    • The Corpus are not far off either, since most of their troops are either mass produced walking turrets, flying drones or brainwashed slave workers.
  • Wham Episode: The Eyes of Blight event at the end of 2014, involving Vay Hek's Balor Fomorian invasion of Tenno space, which resulted in the destruction of four of the seven Tenno relays. This was especially shocking because the players had every chance to save these relays.
  • Wham Line: Several in a row from the Natah quest, that blow away everything we thought we knew about Lotus and the Tenno:
    Teshin: Pupil, what is your Lotus hiding? Who is Natah?
    Lotus: My name, my old name.
    —-
    Unknown: Natah, why did you betray me? Why did you not finish the sequence you started? Why did you stop at the last?
    Unknown: My own daughter. The last of my womb. How can you do this?
    —-
    Lotus: There are gaps. I had my mission and I completed it. All but the last sequence.
    Teshin: To destroy the Tenno.
    • At the start of the second mission of the story quest 'The Second Dream', Lotus tells you that she received an offer of assistance from someone who can help you find the fragment of the Sentient Hunhow that you're looking for; she doesn't trust this person, but has no choice. As you start the mission, the person in question contacts you, instantly revealing why Lotus was so hesitant to trust them (and how desperate she must be to do so anyway):
    Alad V: Hello, Tenno. Are you surprised?
    • One of the later missions of the same quest also boasts one in the mission select screen, for players who have paid attention to the preceding trailers:
    Protect The Moon
    Faction: Sentient
  • Wham Shot: Doesn't apply since the planet's rework, but earlier, taking on an mission in Earth and seeing the desolate, red-streaked, polluted hellhole in the brief moments before you flew into the target ship could be a bit shocking for a new player. Now, however, the planet is closer to Gaia's Vengeance and doesn't look as bad as it once did, but there are still horrifically desolate, Ceres-like polluted areas caused by Grineer industrial activities. Permafrost also seems to persist at high altitudes, such as the Himalayas.
    • The first sight of the thing that escaped when Tyl Regor opened the Tomb of the Sentient in the Natah quest line- when you take a good look through the signal distortion obscuring its character portrait, you can see that it resembles nothing so much as a horrifically charred and burned version of the Lotus.
    • Then Second Dream came and released one Wham Shot after another. First, there's The Reveal of what, exactly, the Grineer are looking for on Uranus: pieces of a Sentient, named Hunhow's, corpse. Then, there's the players jumping through a void gate to an Orokin Tower, only to find themselves staring at the freaking moon, suspended in the void by the Lotus herself. You then find out what exactly is ON the Moon to make it worth hiding: the Tenno, which are revealed to be Child Soldiers sealed in cryopods and remotely-operating the Warframes. The player is able to prevent the Moon's destruction and evacuates one of the Tenno back to the liset, where the single biggest Wham Shot in the series is dropped:
    Lotus: Now, we fight on two fronts, my child: the war without...
  • Wolverine Claws:
    • One of the weapons introduced in update 13.9.0, Venka, is this.
    • The Ripkas are basically Wolverine Claw chainsaws.
  • Woman in White: Female prisoners.
  • Zerg Rush: The Grineer apparently rely on this in war. Due to overuse of cloning technology their troops are degrading biologically, and it's mentioned in the backstory that once they rediscovered cloning they conquered Earth through sheer numbers.
    • The Corpus Moa robots are another good example. Their favorite tactic is to bunch up into a nice little horde and then charge across the battlefield and pour plasma bolts into you in full auto at point blank range. This is made significantly worse if there's a Shockwave Moa to knock you to the ground or a Railgun Moa to repeatedly throw your balance off.
    • Infested come in massive numbers, more than the usual squads of non-Infested.
    • Expect any defense mission to turn into this, regardless of Faction.
    • Solo missions tend to send hordes of enemies barreling your way.
  • Zero-Effort Boss: The Sergeant is an extremely easy boss to beat, being essentially just a Corpus Sniper with the ability to turn invisible - but the objective marker still tracks him while invisible - and is susceptible to most crowd-control abilities. Back when he was still the same character as Nef Anyo, he was often nicknamed "Derf", "Derp", or "Nerf" Anyo because of how pathetic he is at combat.
  • Zombie Apocalypse: The Technocyte Plague, some sort of biological superweapon unleashed by the Orokin in a great war thousands of years ago; anything exposed to it is mutated horribly and becomes a mindless monster that attacks anything nearby. There are known Corpus and Grineer strains of Infested, but curiously no Tenno or Orokin (which only adds fuel to the fire regarding the latter two's Mysterious Past.)
    • The Zombie Apocalypse is most visible in the Infestation mission types, wherein the Infested invade en-masse Corpus or Grineer territory. These factions will pay the Tenno well to come in and help fight off the Infestation, and throughout each mission, you'll get to see the local troops getting slaughtered by the stronger, more numerous Infested.

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/WarFrame