WWE All Stars is a 2011 wrestling game developed by THQ
San Diego. In a departure from THQ's annual Smackdown Vs Raw
series, All Stars takes a more arcade heavy slant with a comparatively smaller roster of current WWE
Superstars and Legends in a wrestling/Fighting Game
hybrid with exaggerated physiques and moves.
This game contains the following tropes:
- Button Mashing: When going for a cover, the person being pinned has to hit buttons rapidly to kick out, while the person making the cover can hit buttons to increase the size of the kick-out meter.
- Dolled-Up Installment: In the sense that THQ used elements from the TNA Impact game as a basis and heavily refined/reworked it into an arcade-y wrestling/fighting WWE game.
- Dream Match Game: While it doesn't have every wrestler who's ever been in WWE, it does have pretty much all of the most famous ones, whether or not they're currently wrestling or even alive. This is just about the only time you'll be able to see a Randy Orton vs. André the Giant match.
- Unless you either
- A. Port Randy (or any other superstar) into Legends of Wrestlemania
- B. Unlock Andre in WWE 2K14
- Everything's Better with Spinning: Several of the moves are given extra spins and twists if at all possible such as any of John Morrison's big moveset. This even happens to Eddie Guerrero's Frog Splash even though the move doesn't have any spinning in real life, turning it more into a 450.
- Exaggerated Trope: EVERYTHING.
- Final Boss: One for each Path of Champions: Randy Orton for the Superstars, Undertaker for Legends and D-Generation X (Triple H and Shawn Michaels) for the Tag Team path. Due to a lack of a Mirror Match feature, these characters cannot be used in their respective paths.
- Heroic Build: Every wrestler is impossibly muscular in the game but Triple H in particular is downright hilariously so.
- Instant-Win Condition: Hitting a finisher on an opponent whose life has been reduced to 0 results in a K.O. and a special pin animation. This makes for an effective way to win 3 or 4 man matches.
- Jump Physics: A lot of the finishers involve some very high jumps.
- Lantern Jaw of Justice: In particular, John Cena's already prodigious jaw is expanded to incredible proportions.◊
- Medium Awareness: DeGeneration X in their Path of Champions cutscene.
- Mix And Match: It's basically WWE meets NBA Jam
- Musical Spoiler: The main menu plays the theme of individual wrestlers at random. Even ones you've haven't unlocked yet.
- Rage Quit: One of the main complaints from fans of the game
- The Rival: Invoked with the Fantasy Warfare mode, which pits a Legend against a Superstar with a certain theme in the match-up. The ones included in the game are:
- Rule of Cool: The game is fueled by it.
- Recycled Soundtrack: For some reason, From First To Last's remix of "Hell March" is menu music.
- Shown Their Work: The developers looked through tons of matches from various points of each wrestler's careers to create their movesets, no matter how obscure said move could be. Any discrepancies can be chalked up to Rule of Cool).
- There's also the impressive broadcast-style video packages for Fantasy Warfare mode, simulating how a video setting up the particular fantasy match would look like on WWE programming.
- Spiritual Successor: It was developed by most of the team responsible for the TNA Impact game, led by Sal DiVita (who worked on 1995's WrestleMania: The Arcade Game) and Word of God says they were inspired by previous games like WWF No Mercy.
- Tag Team: There are tag team matches in the game, but all Tag Team contests are under Tornado Tag Rules, meaning all four competitors are in the ring and there is no tagging.
- Ultimate Show Down Of Ultimate Destiny: Imagine Randy Savage perfoming an elbow drop at the same height as the Titantron, only for Randy Orton to counter it with an RKO. Mind you, this is an RKO which is as big as the aforementioned elbow drop.