Video Game: Visions of Aftermath: The Boomtown

Visions of Aftermath: The Boomtown is a DOS game released in 1988. It was published by Mindscape, Inc. and developed by Chivalry Software, Inc.

2D, post-apocalyptic RPG. It is the not-so-distant future, after the Great Apocalypse. Only the strongest and smartest have survived. It has been several months since The Day Time Stopped... several months since The Bomb... several months since you've seen the sun or felt its warmth. You can't last too much longer on the supplies left in your shelter. Soon you must leave your sanctuary. You have no idea what waits outside, other than the radiation. Scientists predicted aberrant weather, continuing natural disasters, overgrown vegetation, barren wastelands, and The Hordes: nomadic survivors devastated by radiation and its sickness. All this — and more — awaits you... outside.

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This Video Game contains examples of:

  • After the End: The game takes place after the Great Apocalypse.
  • Barbarian Tribe: The Hordes. They don't qualify for The Horde, but instead are people you can fight, bribe, flee from or trade with, as you see best.
  • Cosy Catastrophe: The Suburbia worldtype has shades of this, since there's shelters everywhere to live off of and, if you don't have to deal with Hordes, you can often live for the entire game duration just hopping from shelter to shelter without actually building anything.
  • The End of the World as We Know It: Strongly implied to have occurred as a result of nuclear war.
  • Fantasy Gun Control: All ammunition was used up shortly after the Apocalypse, so the ultimate weapon is now the bow and arrow.
  • Game-Breaking Bug: Copy your save-file after every month you play, because there's a bug that can randomly wipe your world and file out for no apparent reason. You'll know that it hit you if you suddenly wake up in a completely desolate wasteland.
  • Healing Herb: Can be grown or searched for in farmland.
  • Lost Technology: Books from before the apocalypse contain knowledge of sciences like electronics and agriculture that will work in the post-apocalyptic environment.
  • Mighty Whitey: One possible victory condition is for the PC (a shelter-dwelling survivor of the old world) to become King of the Hordes.
  • No Bikes In The Apocalypse: Averted. You have an ATV that can run either on a variety of fuels, or on pedal power if you run out.
  • Survivalist Stash: There are a lot of shelters in every world without player inhabitants; these contain books and loot for you to scavenge.
  • Wizard Needs Food Badly: And not just food, but a balanced diet of meat and vegetables, along with water to drink and fuel to keep warm.

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