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* ContractualBossImmunity: The final boss [[spoiler:Lophius]] is immune to AP Down. The other bosses are affected by status effects normally, however, Vulcan included.

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* ContractualBossImmunity: The final boss [[spoiler:Lophius]] is immune to AP Down.Down (mostly because its movement is fully scripted). The other bosses are affected by status effects normally, however, Vulcan included.
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* BaitAndSwitch: Jascha, Hanna and Aoife's Squad Story, "Love and Logic", is set up like a romance plot between Jascha and Aoife, with Hanna playing ShipperOnDeck. Until the last scene [[spoiler: reveals she has a fiance and is just a MasterOfTheMixedMessage. [[IWantMyBelovedToBeHappy He takes it surprisingly well.]]]]

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* BaitAndSwitch: Jascha, Hanna and Aoife's Squad Story, "Love and Logic", is set up like a romance plot between Jascha and Aoife, with Hanna playing ShipperOnDeck. Until the last scene [[spoiler: reveals she has a fiance and is just a MasterOfTheMixedMessage. [[IWantMyBelovedToBeHappy He takes it surprisingly well.]]]] ]] Also, the epilogue reveals that Jascha and Hanna marry after the war]].
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*** While they shoot their grenades in arcs similar to real-life mortars, they are still ''grenades''. An enemy can hide beneath a roof to avoid receiving damage.

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*** While they shoot their grenades in arcs similar to real-life real life mortars, thus causing DeathFromAbove to enemies, they are still ''grenades''. An enemy can hide beneath cannot damage enemies under the safety of a roof to avoid receiving damage.sturdy roof.
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** For Lancers, most players choose the [=SB9=] model as their default lance for a good portion of the game. It's actually one of the weaker lances the player can equip to units in-game. However, it has the best accuracy out of all anti-tank lances. Other lances may be more powerful, but they struggle to hit the broadside-of-a-barn, even at point-blank range. The [=SB9=] is simply more likely to actually hit where its pointed at; plus most lancers are used to hit enemy tanks at their ragnite-engine rears for a OneHitKill, which even the [=SB9=] can still do for nearly every tank in the game.

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** For Lancers, most players choose the [=SB9=] model as their default lance for a good portion of the game. It's actually one of the weaker lances the player can equip to units in-game. However, it has the best accuracy out of all anti-tank lances. Other lances may be more powerful, powerful but they struggle to hit the broadside-of-a-barn, even at point-blank range. range, thus wasting ammo and unit-actions. The [=SB9=] is simply more likely to actually hit where its pointed at; at, thereby saving lancers' limited ammo capacity; plus most lancers are used to hit enemy tanks at their ragnite-engine rears for a OneHitKill, which even the [=SB9=] can still do for nearly every tank in the game.



** In-Universe with anti-tank lances. Compared to Gallian and Imperial anti-tank lances, which are actually shaped like lances, the Vinland-produced [=M2EQ=] is downright sane - while still normally fired from under the arm instead of over the shoulder, the [=M2EQ=] has something resembling a stock to brace it with, and it is much lighter at only 10.3 kg vs 16.2 kg for a Gallian Lancaar (and even the higher-accuracy [=SB9=] model, which ''does'' have a large blast shield, comes in somewhat lighter than its Gallian and Imperial counterparts at 15.5 kg), likely due to lacking the huge and ornate blast deflectors seen on other lances, which is in turn likely due to operating like the M1 Bazooka (as a recoilless rifle, as well as having a much smaller projectile at 60mm), rather than like a massively overgrown (and reusable) Panzerfaust. Also, its design almost certainly provides better balance than the massive lances used by other nations. That said, despite being designed much more like a serious weapon of war, it's still very inaccurate and lancers using it still have all the same drawbacks as their Gallian, Imperial, and Rebel counterparts did in the previous games.

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** In-Universe with anti-tank lances. Compared to Gallian and Imperial anti-tank lances, which are actually shaped like lances, the Vinland-produced [=M2EQ=] is downright sane - while still normally fired from under the arm instead of over the shoulder, the [=M2EQ=] has something resembling a stock to brace it with, and it is much lighter at only 10.3 kg vs 16.2 kg for a Gallian Lancaar (and even the higher-accuracy [=SB9=] model, which ''does'' have a large blast shield, comes in somewhat lighter than its Gallian and Imperial counterparts at 15.5 kg), likely due to lacking the huge and ornate blast deflectors seen on other lances, which is in turn likely due to operating like the M1 Bazooka (as a recoilless rifle, as well as having a much smaller projectile at 60mm), rather than like a massively overgrown (and reusable) Panzerfaust. Also, its design almost certainly provides better balance than the massive lances used by other nations. That said, despite being designed much more like a serious weapon of war, it's still very inaccurate and lancers using it still have all the same drawbacks as their Gallian, Imperial, and Rebel counterparts did in the previous games.

Added: 1984

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** For Scouts & Engineers, players often resort to equipping all of them with the Brown Rifles. It doesn’t have any added effects and has average accuracy, but it’s also the ''only'' rifle in the game that fires ''seven'' shots instead of five when leveled up, and it has more damage-per-shot than most other rifles, including unique weapons; meaning that it does the most overall damage. And while it is technically more inaccurate than other standard rifles, this drawback is minuscule compared to the immediately more-powerful unique enemy rifles, (it maxes out at a “B” accuracy rating whereas unique guns rarely get above a “D”). Once the Brown Rifle gets its 7 shots, players ditch their unique guns for it.
** Compared to Gallian and Imperial anti-tank lances, which are actually shaped like lances, the Vinland-produced [=M2EQ=] is downright sane - while still normally fired from under the arm instead of over the shoulder, the [=M2EQ=] has something resembling a stock to brace it with, and it is much lighter at only 10.3 kg vs 16.2 kg for a Gallian Lancaar (and even the higher-accuracy [=SB9=] model, which ''does'' have a large blast shield, comes in somewhat lighter than its Gallian and Imperial counterparts at 15.5 kg), likely due to lacking the huge and ornate blast deflectors seen on other lances, which is in turn likely due to operating like the M1 Bazooka (as a recoilless rifle, as well as having a much smaller projectile at 60mm), rather than like a massively overgrown (and reusable) Panzerfaust. Also, its design almost certainly provides better balance than the massive lances used by other nations. That said, despite being designed much more like a serious weapon of war, it's still very inaccurate and lancers using it still have all the same drawbacks as their Gallian, Imperial, and Rebel counterparts did in the previous games.

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** For Scouts & Engineers, players often resort to equipping all of them with the Brown Rifles. Rifle. It doesn’t have any added effects and has only average accuracy, accuracy with no added effects, but it’s also the ''only'' rifle in the game that fires ''seven'' shots instead of five when leveled up, and it has more damage-per-shot than most other rifles, including unique weapons; meaning that it does the most overall damage. And while it is technically more inaccurate than other standard rifles, this drawback is minuscule compared to the immediately more-powerful unique enemy rifles, (it maxes out at a “B” accuracy rating whereas unique guns rarely get above a “D”). Once the Brown Rifle gets its 7 shots, players ditch their unique guns for it.
** For Lancers, most players choose the [=SB9=] model as their default lance for a good portion of the game. It's actually one of the weaker lances the player can equip to units in-game. However, it has the best accuracy out of all anti-tank lances. Other lances may be more powerful, but they struggle to hit the broadside-of-a-barn, even at point-blank range. The [=SB9=] is simply more likely to actually hit where its pointed at; plus most lancers are used to hit enemy tanks at their ragnite-engine rears for a OneHitKill, which even the [=SB9=] can still do for nearly every tank in the game.
** The Cactus Armored Personnel Carrier (APC). It has two main advantages over the other tanks in the game: it is extremely mobile, and (being an APC) it can carry units across the battlefield safely from harm. The only drawbacks it has are that it has no anti-tank weapons and has less protection than the Hafen or even the Glory tanks. But it more than makes up for it since it can carry the largely slow lancers & grenadiers over greater distances than if they walked, which nullifies the former drawback. And finally, the Cactus, when controlled, can easily pick up units without expending a turn or action. Even when the players get access to the Glory or even the Edelweiss via DLC, they choose to rely on the APC in most battles as their secondary vehicle (after the typically-required Hafen).
** In-Universe with anti-tank lances.
Compared to Gallian and Imperial anti-tank lances, which are actually shaped like lances, the Vinland-produced [=M2EQ=] is downright sane - while still normally fired from under the arm instead of over the shoulder, the [=M2EQ=] has something resembling a stock to brace it with, and it is much lighter at only 10.3 kg vs 16.2 kg for a Gallian Lancaar (and even the higher-accuracy [=SB9=] model, which ''does'' have a large blast shield, comes in somewhat lighter than its Gallian and Imperial counterparts at 15.5 kg), likely due to lacking the huge and ornate blast deflectors seen on other lances, which is in turn likely due to operating like the M1 Bazooka (as a recoilless rifle, as well as having a much smaller projectile at 60mm), rather than like a massively overgrown (and reusable) Panzerfaust. Also, its design almost certainly provides better balance than the massive lances used by other nations. That said, despite being designed much more like a serious weapon of war, it's still very inaccurate and lancers using it still have all the same drawbacks as their Gallian, Imperial, and Rebel counterparts did in the previous games.

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** The newest combat class in the game, Grenadiers, are extremely effective; they fire explosives over an high-arc at long distances that can OneHitKill enemies, even several at a time. However, this also gives them several drawbacks:

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** The Grenadiers, the newest combat class in the game, Grenadiers, are extremely effective; they fire explosives over an a high-arc at long distances that can OneHitKill enemies, even several at a time. However, this also gives them several drawbacks:


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*** Because of the range & splash-damage of their weapons, they cannot be fired at close-range. As such they are vulnerable to point-blank range attacks.

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* LogicalWeakness: Three of the four superpowerful infantry in this game are supercharged scouts. They're extremely fast and pack a fair punch, but what really sets them apart is their durability and evasion skills. Almost impossible to kill, but this kind of enemy is vulnerable to the kind of tactic one would expect - sneak up on them and blast them with a machine gun. Can't dodge what you can't see!

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* LogicalWeakness: LogicalWeakness:
** The newest combat class in the game, Grenadiers, are extremely effective; they fire explosives over an high-arc at long distances that can OneHitKill enemies, even several at a time. However, this also gives them several drawbacks:
*** They require to actually see, or have another unit see, the target to fire at enemies accurately & effectively, otherwise they just shoot blindly and lose their effectiveness (they ''can'' hit an enemy via AccidentalAimingSkills, but this is unreliable at best).
*** While they shoot their grenades in arcs similar to real-life mortars, they are still ''grenades''. An enemy can hide beneath a roof to avoid receiving damage.
*** Likewise, they cannot fire properly in interior settings since their shots would hit the ceiling above them.
*** And finally, their mortars & explosives are ''heavy'' to individually carry. This means that grenadiers are the slowest & least mobile class in the game, making them easy targets for enemies when moving.
**
Three of the four superpowerful infantry in this game are supercharged scouts. They're extremely fast and pack a fair punch, but what really sets them apart is their durability and evasion skills. Almost impossible to kill, but this kind of enemy is vulnerable to the kind of tactic one would expect - sneak up on them and blast them with a machine gun. Can't dodge what you can't see!
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** For Scouts & Engineers, players often resort to equipping all of them with the Brown Rifles. They don’t have any added effects, but it’s also the ''only'' rifle in the game that fires ''seven'' shots instead of five when leveled up, and it has more damage-per-shot than most other rifles, including unique weapons; meaning that it does the most overall damage. And while it is technically more inaccurate than other standard rifles, this drawback is minuscule compared to the immediately more-powerful unique enemy rifles, (it maxes out at a “B” accuracy rating whereas unique guns rarely get above a “D”). Once the Brown Rifle gets its 7 shots, players ditch their unique guns for it.

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** For Scouts & Engineers, players often resort to equipping all of them with the Brown Rifles. They don’t It doesn’t have any added effects, effects and has average accuracy, but it’s also the ''only'' rifle in the game that fires ''seven'' shots instead of five when leveled up, and it has more damage-per-shot than most other rifles, including unique weapons; meaning that it does the most overall damage. And while it is technically more inaccurate than other standard rifles, this drawback is minuscule compared to the immediately more-powerful unique enemy rifles, (it maxes out at a “B” accuracy rating whereas unique guns rarely get above a “D”). Once the Brown Rifle gets its 7 shots, players ditch their unique guns for it.

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* BoringButPractical: Compared to Gallian and Imperial anti-tank lances, which are actually shaped like lances, the Vinland-produced [=M2EQ=] is downright sane - while still normally fired from under the arm instead of over the shoulder, the [=M2EQ=] has something resembling a stock to brace it with, and it is much lighter at only 10.3 kg vs 16.2 kg for a Gallian Lancaar (and even the higher-accuracy [=SB9=] model, which ''does'' have a large blast shield, comes in somewhat lighter than its Gallian and Imperial counterparts at 15.5 kg), likely due to lacking the huge and ornate blast deflectors seen on other lances, which is in turn likely due to operating like the M1 Bazooka (as a recoilless rifle, as well as having a much smaller projectile at 60mm), rather than like a massively overgrown (and reusable) Panzerfaust. Also, its design almost certainly provides better balance than the massive lances used by other nations. That said, despite being designed much more like a serious weapon of war, it's still very inaccurate and lancers using it still have all the same drawbacks as their Gallian, Imperial, and Rebel counterparts did in the previous games.

to:

* BoringButPractical: Some of the standard weapons used for units are preferred over the unique/special weapons the players can earn in certain missions.
** For Scouts & Engineers, players often resort to equipping all of them with the Brown Rifles. They don’t have any added effects, but it’s also the ''only'' rifle in the game that fires ''seven'' shots instead of five when leveled up, and it has more damage-per-shot than most other rifles, including unique weapons; meaning that it does the most overall damage. And while it is technically more inaccurate than other standard rifles, this drawback is minuscule compared to the immediately more-powerful unique enemy rifles, (it maxes out at a “B” accuracy rating whereas unique guns rarely get above a “D”). Once the Brown Rifle gets its 7 shots, players ditch their unique guns for it.
**
Compared to Gallian and Imperial anti-tank lances, which are actually shaped like lances, the Vinland-produced [=M2EQ=] is downright sane - while still normally fired from under the arm instead of over the shoulder, the [=M2EQ=] has something resembling a stock to brace it with, and it is much lighter at only 10.3 kg vs 16.2 kg for a Gallian Lancaar (and even the higher-accuracy [=SB9=] model, which ''does'' have a large blast shield, comes in somewhat lighter than its Gallian and Imperial counterparts at 15.5 kg), likely due to lacking the huge and ornate blast deflectors seen on other lances, which is in turn likely due to operating like the M1 Bazooka (as a recoilless rifle, as well as having a much smaller projectile at 60mm), rather than like a massively overgrown (and reusable) Panzerfaust. Also, its design almost certainly provides better balance than the massive lances used by other nations. That said, despite being designed much more like a serious weapon of war, it's still very inaccurate and lancers using it still have all the same drawbacks as their Gallian, Imperial, and Rebel counterparts did in the previous games.



* FailureGambit: [[ImpliedTrope Implied]]. [[spoiler:Given the naval presence early in the story, it could be argued Operation Northern Cross doesn't seem like it was meant to succeed. Rather it's merely being used as a distraction for Operation Cygnus.]]



* FailureGambit: [[ImpliedTrope Implied]]. [[spoiler:Given the naval presence early in the story, it could be argued Operation Northern Cross doesn't seem like it was meant to succeed. Rather it's merely being used as a distraction for Operation Cygnus.]]
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Trope was cut/disambiguated due to cleanup


* BleachedUnderpants: Let's never for a moment forget that the series' illustrator Raita is also a well-known hentai doujin artist.
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** Later in the game, when the Federation Navy arrives, they describe a new plan called "Operation Cygnus". [[spoiler: It is an operation to send three advanced dreadnoughts through the frozen sea to assault & capture the Imperial Capital directly, a plan that requires the element of surprise & complete secrecy]]. However, [[spoiler: when the dreadnoughts are discovered by the empire, their planned objectives deciphered, and even losing one of the ships, the Captain in charge ''still'' presses forward with the operation despite losing the element of surprise]]. This is because [[spoiler: the ''real'' objective of "Operation Cygnus" is to destroy the Imperial Capital, not capture it, via a FantasyNuke that each of the dreadnoughts are equipped with in their reactors, something that only requires one ship to accomplish]].

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** Later in the game, when the Federation Navy arrives, they describe a new plan called "Operation Cygnus". [[spoiler: It is an operation to send three advanced dreadnoughts through the frozen sea to assault & capture the Imperial Capital directly, directly]], a plan that requires the element of surprise & complete secrecy]].secrecy. However, [[spoiler: when the dreadnoughts are discovered by the empire, their planned objectives deciphered, and even losing one of the ships, the Captain in charge ''still'' presses forward with the operation despite losing the element of surprise]]. This is because [[spoiler: the ''real'' objective of "Operation Cygnus" is to destroy the Imperial Capital, not capture it, via a FantasyNuke that each of the dreadnoughts are equipped with in their reactors, something that only requires one ship to accomplish]].

Added: 2097

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* FailureGambit: [[spoiler:Given the naval presence early in the story, Operation Northern Cross doesn't seem like it was meant to succeed. Rather it's merely being used as a distraction for Operation Cygnus.]]

to:

* FailureGambit: [[ImpliedTrope Implied]]. [[spoiler:Given the naval presence early in the story, it could be argued Operation Northern Cross doesn't seem like it was meant to succeed. Rather it's merely being used as a distraction for Operation Cygnus.]]]]
* {{Foreshadowing}}:
** When Riley first meets Squad E on the field in Chapter 1 and reunites with old friends, she immediately refers to Kai as "Leena" before being corrected by the rest of the squad. [[spoiler: It turns out "Kai" is in fact Leena Schulen, the real Kai Schulen's younger sister. And seeing the squad flashback showing the real Kai with the rest of the squad, its apparent he will play an important role in the story later, particularly when he deserts]].
** After arriving at their new base camp at the beginning of the game, the rest of the squad see naval officers visiting & inspecting the army. [[spoiler: Not only does the navy play a major role in the second half of the game, but its implied that they know more about the prospects of Operation Northern Cross than they let on]].
** Later in the game, when the Federation Navy arrives, they describe a new plan called "Operation Cygnus". [[spoiler: It is an operation to send three advanced dreadnoughts through the frozen sea to assault & capture the Imperial Capital directly, a plan that requires the element of surprise & complete secrecy]]. However, [[spoiler: when the dreadnoughts are discovered by the empire, their planned objectives deciphered, and even losing one of the ships, the Captain in charge ''still'' presses forward with the operation despite losing the element of surprise]]. This is because [[spoiler: the ''real'' objective of "Operation Cygnus" is to destroy the Imperial Capital, not capture it, via a FantasyNuke that each of the dreadnoughts are equipped with in their reactors, something that only requires one ship to accomplish]].
** And finally, aboard the Federation Dreadnaught, Squad E & the Ship's Engineers discover a young stowaway girl in the ship's engine room, [[spoiler: more specifically, near the ship's central reactor]], its also noted that the ship is struggling to operate properly after she's discovered. [[spoiler: This is because Angie, the young girl, was providing power to the ship itself via her latent Valkyria powers, and was forced to remain in the reactor to do so]].
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Added example(s), Crosswicking

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* LoveRedeems Klaus Waltz is the only one to show real sympathy to Crymaria, believing that using her as a LivingWeapon was no way to treat a beautiful woman. [[spoiler: They actually end up together in the end and are implied to live HappilyEverAfter.]]
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** ''Operation Northern Cross'' also bears very heavy resemblance to the real-life abortive ''Operation Market Garden'', the plan (thought up by UsefulNotes/BernardLawMontgomery himself no less) to take Germany's Ruhr Valley and cut the [[UsefulNotes/WorldWarII Third Reich]] off from its remaining industrial might. Both plans are very similar on several points: Both were joint operations which involved supporting a large armored formation making a straight, deep-cutting push into enemy territory with the intention of seizing a vital strategic area before the enemy could properly respond, both promised to end the war [[HomeByChristmas before the winter months]], and both operations failed due to a combination of insuperable logistics, bad (or ignored) intelligence, and the unexpected presence of elite enemy forces that resulted in the main elements of the operation being cut off from each other and routed.

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** ''Operation Northern Cross'' also bears very heavy resemblance to the real-life abortive ''Operation Market Garden'', the plan (thought up by UsefulNotes/BernardLawMontgomery himself no less) to take Germany's Ruhr Valley and cut the [[UsefulNotes/WorldWarII Third Reich]] off from its remaining industrial might. Both plans are very similar on several points: Both were joint operations which involved supporting a large armored formation making a straight, deep-cutting push into enemy territory with the intention of seizing a vital strategic area before the enemy could properly respond, both promised to end the war [[HomeByChristmas before the winter months]], and both operations failed due to a combination of insuperable logistics, bad (or ignored) intelligence, and the unexpected presence of elite enemy forces that resulted in the main elements of the operation being cut off from each other and routed. Most notably, the Minute and Hafen tanks which make up the bulk of the Federation's armored forces resemble the American/British Sherman and Firefly tanks, respectively, both of which were primary tanks used in Market Garden by the British XXX Corps, which was the aforementioned "armored formation" to be supported by infantry.

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