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* RateLimitedPerpetualResource: The [[BenevolentPrecursors Masari]] can generate energy from nothing instead of harvesting them, but are also the only faction with a cap on how much energy they can have.
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renamed to Clone Angst, this example is something else entirely


* CloningBlues: Mirabel has actually died and reborn many times, growing weaker every time. By the time of the game's events, [[HandicappedBadass she has grown so weak that she requires Viktor for protection]].

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* CloningBlues: CloneDegeneration: Mirabel has actually died and reborn many times, growing weaker every time. By the time of the game's events, [[HandicappedBadass she has grown so weak that she requires Viktor for protection]].
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* DestructiveSaviour: In the process of fighting off the Hierarchy, the Novus will sometimes find themselves demolishing human neighborhoods to use their resources, even if their occupants are still there.

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Removed: 259

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* CropCircles: Hierarchy Glyph Carvers can create crop circles by carving out glyphs in the ground (not necessarily in crops). These are actually "bar codes" which the orbiting motherships scan and drop/teleport in the appropriate buildings/walkers. If you see a crop circle in your area, chances are that a [[ILoveNuclearPower nuclear powered]] HumongousMecha [[BaseOnWheels Base On Legs]] with [[MoreDakka lots of dakka]] is going to [[ColonyDrop drop in]] and start [[KillAllHumans blowing up stuff]].

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* CropCircles: Hierarchy Glyph Carvers can create crop circles by carving out glyphs in the ground (not necessarily in crops). These are actually "bar codes" which the orbiting motherships scan and drop/teleport in the appropriate buildings/walkers. If you see a crop circle in your area, chances are that a [[ILoveNuclearPower nuclear powered]] powered HumongousMecha [[BaseOnWheels Base On Legs]] with [[MoreDakka lots of dakka]] is going to [[ColonyDrop drop in]] and start [[KillAllHumans blowing up stuff]].



* ILoveNuclearPower: The Hierarchy in general, but especially the Defiler. Turning random humans [[spoiler:and cows]] into zombified mutants, while dealing damage to enemy units and healing your own. What ''can't'' Nuclear Power do? Win the campaign for them.
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Nuclear Nasty is dewicked


* StrategicAssetCaptureMechanic: The game featres several capturable assets, such as Fusion Reactors (Gimmick despite superficially being a Power Plant, and has a different benefit to each race; either bonus power for the Novus, extra resource capacity for the Masari, or [[NuclearNasty a cloud of bolstering radiation]] for the Heirarchy), Hydraulic Pumps (constant flow of Resources), factories (20% discount on Vehicles), and laser turrets (a defense turret with a sustained-fire laser beam).

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* StrategicAssetCaptureMechanic: The game featres several capturable assets, such as Fusion Reactors (Gimmick despite superficially being a Power Plant, and has a different benefit to each race; either bonus power for the Novus, extra resource capacity for the Masari, or [[NuclearNasty a cloud of bolstering radiation]] radiation for the Heirarchy), Hydraulic Pumps (constant flow of Resources), factories (20% discount on Vehicles), and laser turrets (a defense turret with a sustained-fire laser beam).
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Up To Eleven is a defunct trope


* HumongousMecha: All Hierarchy Walkers are so huge that they can simply crush other factions' buildings, but ocmparing them to human structures one sees that [[UpToEleven even the]] ''[[UpToEleven smallest]]'' [[UpToEleven mecha in the game is]] ''[[UpToEleven several stories]]'' [[UpToEleven tall!]].

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* HumongousMecha: All Hierarchy Walkers are so huge that they can simply crush other factions' buildings, but ocmparing them to human structures one sees that [[UpToEleven even the]] ''[[UpToEleven smallest]]'' [[UpToEleven the ''smallest'' mecha in the game is]] ''[[UpToEleven several stories]]'' [[UpToEleven tall!]].is ''several stories'' tall!.



** The Humans are heavy users of this. They have five-man rocket launcher squads who can fire barrage after barrage of rockets, even more so when in large mobs. The Gunship has an unused rocket barrage ability which functions like Viktor's but weaker. Taken UpToEleven with the unused Dragoon MLRS, a [[MightyGlacier huge artillery piece]] which rains DeathFromAbove with dazzling displays of swarming missiles. Even better: [[{{Roboteching}} these missiles can strike multiple targets simultaneously]].

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** The Humans are heavy users of this. They have five-man rocket launcher squads who can fire barrage after barrage of rockets, even more so when in large mobs. The Gunship has an unused rocket barrage ability which functions like Viktor's but weaker. Taken UpToEleven Exaggerated with the unused Dragoon MLRS, a [[MightyGlacier huge artillery piece]] which rains DeathFromAbove with dazzling displays of swarming missiles. Even better: [[{{Roboteching}} these missiles can strike multiple targets simultaneously]].
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* StrategicAssetCaptureMechanic: The game featres several capturable assets, such as Fusion Reactors (Gimmick despite superficially being a Power Plant, and has a different benefit to each race; either bonus power for the Novus, extra resource capacity for the Masari, or [[NuclearNasty a cloud of bolstering radiation]] for the Heirarchy), Hydraulic Pumps (constant flow of Resources), factories (20% discount on Vehicles), and laser turrets (a defense turret with a sustained-fire laser beam).
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* TacticalSuperweaponUnit: The Heirarchy from ''VideoGame/UniverseAtWar'' produces these as a matter of course. Their barracks, factory, and research "structures" are actually huge {{Spider Tank}}s that act like a BaseOnWheels, and while they totally have a conventional army, a perfectly viable strategy is to load up one, two, or all of their Walkers with weapons or weapon upgrade modules, and maybe a couple {{Flying Saucer}}s set to Repair mode if you don't want to sacrifice a leg socket for a Repair Bay module to keep them fighting fit. They can't be destroyed normally, instead requiring that at least two of the CognizantLimbs in the upper section be destroyed to expose the reactor, which then must be destroyed. However, a very low-tier research ability causes the breached reactor to irradiate the surrounding area, either killing or zombifying the enemy troops while stimulating the HealingFactor of the Heirarchy's own.
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Per TRS, this is now Trivia


* {{Abandonware}}: The game is so forgotten that even ''Steam'' took it down, so the only way to download a copy at this point is to pirate it.
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* ArbitraryHeadcountLimit: Each player has a population cap which must be obeyed. If your army meets this cap, you will be unable to build more. Each building type is capped at a maximum of 5 (for most structures), 25 (for base defences except the Oracle, which is capped at 5) or 50 (for Flow Conduits). Hierarchy players have a separate population cap of 3 for walkers.

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* ArbitraryHeadcountLimit: Each player has a population cap which must be obeyed. If your army meets this cap, you will be unable to build more. Well, actually you have ''several'' population caps: for your army you have both one large population cap that governs how many ''total'' units you can have (each unit has a different point value in this regard), and every type of unit also has a ''separate'' population cap that governs how many of that specific unit you can have. Each building type is also has their own population cap, capped at a maximum of 5 (for most structures), 25 (for base defences except the Oracle, which is capped at 5) or 50 (for Flow Conduits). Hierarchy players have a separate population cap of 3 for walkers.
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* {{Abandonware}}: The only way to download a copy at this point is to pirate it.

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* {{Abandonware}}: The game is so forgotten that even ''Steam'' took it down, so the only way to download a copy at this point is to pirate it.
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* {{Abandonware}}: The only way to download a copy at this point is to pirate it.
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actually this should probably go on the characters page


* FlatCharacter: The Hierarchy is given a completely bare-bones, paint-by-numbers characterization as an [[TheEmpire empire]] of PlanetLooters. The one saving grace in this department is that they were given the name they were specifically to Avert the trope of the evil conquering nation in fiction always being referred to as an Empire.
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* FlatCharacter: The Hierarchy is given a completely bare-bones, paint-by-numbers characterization as an [[TheEmpire empire]] of PlanetLooters. The one saving grace in this department is that they were given the name they were specifically to Avert the trope of the evil conquering nation in fiction always being referred to as an Empire.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* MoreDakka: The Habitat and Assembly Walkers, which both come with a set of strong plasma cannons, and can be upgraded with even more plasma cannons or anti-air {{Lightning Gun}}s on their legs. The Habitat Walker can also be upgraded with radioactive mortars placed on its head, and the Assembly Walker can be upgraded with [[MagneticWeapons rail guns]] or FrickinLaserBeams on its arms.

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* MoreDakka: The Habitat and Assembly Walkers, which both come with a set of strong plasma cannons, and can be upgraded with even more plasma cannons or anti-air {{Lightning Gun}}s on their legs. The Habitat Walker can also be upgraded with radioactive mortars placed on its head, and the Assembly Walker can be upgraded with [[MagneticWeapons rail guns]] or FrickinLaserBeams [[EnergyWeapon Frickin' Laser Beams]] on its arms.
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TRS has renamed Our Elves Are Better to Our Elves Are Different. Link changed accordingly.


* OurElvesAreBetter: The Masari.

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* OurElvesAreBetter: OurElvesAreDifferent: The Masari.
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* LoudnessWar: Sure, "Mechanical Brain" is a great Hierarchy track but Frank could have toned it down on the distorted guitar.
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* EarthIsTheCenterOfTheUniverse: The Hierarchy wants to strip mine it, the Novus wants to stop them and there is the AncientAstronauts' city/spaceship in the middle of the ocean? What's next? [[EldritchAbomination Cosmic space horrors]] from ''beyond''?

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* EarthIsTheCenterOfTheUniverse: The Hierarchy wants to strip mine it, the Novus wants to stop them and there is the AncientAstronauts' city/spaceship in the middle of the ocean? What's next? [[EldritchAbomination Cosmic space horrors]] from ''beyond''?ocean.
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* ContrivedCoincidence: The planet that Kamal Rex used to set a trap for Novus ''just so happened'' to, unbeknowst to him, also be the hiding spot for the [[SufficientlyAdvancedAliens sufficiently advanced]] race that created and then nearly got exterminated by the heirarchy.
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* HumongousMecha: All Hierarchy Walkers are so huge that they can simply crush other factions' buildings.

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* HumongousMecha: All Hierarchy Walkers are so huge that they can simply crush other factions' buildings.buildings, but ocmparing them to human structures one sees that [[UpToEleven even the]] ''[[UpToEleven smallest]]'' [[UpToEleven mecha in the game is]] ''[[UpToEleven several stories]]'' [[UpToEleven tall!]].
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* {{Precursors}}: Ten thousand years ago, the [[HumanAliens Masari]] once had a mighty civilization, and in an act of benevolence, they saved the race that would found the Hierarchy from extinction. Unfortunately for them, the Hierarchy tried to wipe them out, and nearly succeeded, except for the inhabitants of the ''Atlatea''.
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* HumanResources: Hierarchy Reaper Drones can collect resources from breaking down biological materials, including people, be they alive or dead.

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