Tyrant is a fast-paced, Flash-based online CCG and the sequel to the RTS War Metal, by Synapse Games. It is available on Facebook, Kongregate, and most recently Armor Games.Tyrant, like its predecessor, is set in the gritty sci-fi world of Acheron, several decades later. Most of the story thus far follows The Commander (the player character) and his erstwhile companion Katana, as they fight the Raider warlord TyphonVex (along with other assorted foes) and deal with the fallout from his actions.
Tyrant contains examples of:
A Commander Is You: You're represented by a wide variety of cards, each with it's own abilities.
Asshole Victim: Halcyon, for several arcs he has been a jerk to the player and a hindrance in saving Acheron. In the Terminus arc, Halcyon gets dragged into the Nexus by the bloodthirsty, he pleads Daedalus for help, but he is no longer needed.
Barrier Warrior: Any unit with the Protect skill. From the card artwork, Aegis◊ would appear to be this, but as it was released before the Protect skill was implemented, it's a healer instead.
Humongous Mecha: Plenty - just from raids alone, there's the Xeno Walker, the Imperial Purger, the, Jotun and the Sentinels. Many cards are also huge mechs.
Instant-Win Condition: Destroying the commander, regardless of the other cards he has. Also in PvP, getting your opponent to surrender.
Item Crafting: There was a simple craft system in place for nearly a year which allowed crafting of five exclusive cards and a couple other items; however, it has since been phased out, and the cards moved to another section of the in-game store.
Since then, card upgrades have been implemented, to hopefully give some older cards which succumbed to Power Creep a new lease on life.
It's The Only Way To Be Sure: The Sovereigns use a derelict space station's ion cannon to destroy the Wasteland's nexus and wipe it clean of the Blight.
Keystone Army: With the Instant-Win Condition, the commanders, and thus you, need to be defeated to win a battle. In missions and conquest, it takes a few blows until they go down.
Meaningful Name: The name of the worldnote Actually, it's never made quite clear whether "Acheron" is the name of the whole planet or just the continent that's home to the Empire, but this applies either way. - in Greek myth, "Acheron" is the river of pain.
Metagame: PvP mayhem forms a major component of the game, and the amount of deck possibilities to use can boggle the mind. In addition, getting your hands on a number of cards in a regular player's cardpool requires actually participating in the PvP element of the game in some form: the Arena, Tournaments, or in player-made Factions.
Mook Maker: The Summon ability can place a new card on the field every turn.
Mordor: There doesn't seem to be very much land that isn't rock, desert, wasteland, swamp, or some rather bleak-looking islands.
More Dakka: Quite a few vehicles seem to be fitted with as many guns as their frames can support, reaching Warhammer 40K levels at times.
Nice Job Breaking It, Hero: The Righteous believed the Sentinels are the only hope for stopping the Bloodthirsty. After destroying the Pantheons and seeing just what the world outside has become, you may stop for a moment and wonder if they were right.
Purely Aesthetic Gender: When you log in for the first time, you are given a choice of Cyrus or Whisper as your starting commander. Both have 6 HP and no special abilities; the only difference is that one is a man and the other a woman.
Random Number God: Oh, for Phred's sake! It can get pretty ridiculous. Any ability targeting an arbitrary enemy or ally has its target selected at random, and several other skills activate or not is based on a coinflip every turn.
Straight for the Commander: Some cards have a skill called fear, which means it ignores the opposing assault and attacking the commander directly. Some of the top decks use this, and works because every battle pits 2 keystone armies.