TRON Deadly Discs is a 1982 video game based on Disney's film TRON that was developed by Mattel Electronics for the Atari 2600, the Intellivision, and the Aquarius home computer. It was re-released for the Atari 2600 as just Deadly Discs by TeleGames USA in the late 1980s when the movie license had expired. It consists of Tron trying to stay alive for as long as possible while fighting against the warriors of the MCP that are sent to derez him in combat.Has nothing to do with Discs Of TRON, Bally/Midway's sequel to the arcade game TRON.
This game provides examples of
- Deadly Disc: Tron's weapon and those of the MCP's warriors.
- Deadly Game: Essentially what this game is, if you're familiar with the disc battle scene in TRON.
- Difficulty Levels: Four.
- Endless Game: You play until you are derezzed.
- Fan Remake: Like*TRON Deadly Discs by Foxcreek Software for Windows.
- Game Mod: A version of the game called Deadly Dogs is hidden in the Intellivision version of Dig Dug as an Easter Egg, changing all the warriors to hot dogs from BurgerTime.
- Good Colors, Evil Colors / Red Is Heroic: Strangely inverted in the Intellivision version; Tron is red, while the MCP's warriors are (mostly) blue. This was due to Mattel getting an early, incorrect draft of the script. However, the color inversion makes the whole thing Harsher in Hindsight due to the events in TRON: Legacy
- Hit Points: Tron has a few hit points that he can lose before he derezzes. However, touching a Recognizer or a guard is an instant game over. (In the Atari 2600 version, Tron changes color every time he gains or loses a hit point.)
- Lag Cancel: If your disc misses its target, pressing a button will cause it to return to you.
- Precision-Guided Boomerang: Just like in the movie, the discs return to their owners after they're thrown, unless the owner is derezzed. In the Atari 2600 version, however, only Tron's disc takes a return trip.
- Scoring Points: For every MCP warrior derezzed, and also for disabling the Recognizer.
- Wrap Around: The player can create transports from doors that the MCP's warriors emerge from that allow him to travel across the screen either vertically or horizontally. In the Intellivision version, a Recognizer will occasionally come to seal up the transports, and you must disable the Recognizer to prevent it from doing so.