'''''Toy Story''''' is a 2D PlatformGame based on the Disney/Pixar movie [[WesternAnimation/ToyStory of the same name]], developed by Creator/TravellersTales and released by Disney Interactive for the UsefulNotes/SegaGenesis and UsefulNotes/SuperNintendoEntertainmentSystem in 1995, and the PC in 1996. A stripped-down UsefulNotes/GameBoy port developed by Tiertex was also released, and there was also an odd bootleg NES version.

The game stars the pull-string cowboy Woody, and its levels follow the movie's plot through Andy's room, Pizza Planet (including the Claw Machine), Sid's room and on the road chasing after the moving van.
!!Tropes featured in the game:
* AdaptationalBadass: When Buzz and Woody fight in the movie, [[CurbStompBattle Buzz mostly dominates the battle]] [[CurbStompCushion besides a few punches]]. In the game the fight is a boss battle that Woody has to win in order to proceed.
* AdaptationalHeroism: Rex was already a good guy in the movies, but wanted to keep out of the other toys' vendetta with Woody. In the game, not only does he stick by Woody's side after Woody accidentally knocks Buzz out the window, he actually helps Woody escape the wrath of the other toys.
* AdaptationalVillainy: The mutant toys actually ''try'' to harm Woody and Buzz in "Attack of the Mutant Toys". Any time they run into you, you lose a health point. In the movie, they bear no ill will towards Woody or Buzz and in the scene that the game recreates, they don't do any real fighting back.
* AdaptationExpansion: Though the game tries the best it can to be a ShotForShotRemake of the movie's events, it does take a few liberties and adds a few extra set pieces. For example, instead of just climbing into the prize chute, Woody has to actually maneuver through the ''inner workings'' of the claw machine before reaching Buzz. Additionally, there's a level where Woody rides on Rex in an attempt to escape all the angry toys, which also doesn't happen in the movie.
* AdvancingWallOfDoom: Babyface Spider and Scud fulfill this mechanic. The kids at Pizza Planet ''sort of'' do this, but it's possible to evade them.
* AutoScrollingLevel: There are three of these in the game -- "Run, Rex, Run!", "Roller Bob", and the final level, "Rocket Man".
* BlindIdiotTranslation: The text in the bootleg NES version of the game, which includes such things as "Toy Sotry" written on gas pumps at the gas station and the text at the ending screen:
--> "Congratulations! You are complete Woody's mission!"
* DigitizedSprites: Based on the same CG models used in the film.
* EscortMission: In the "Revenge of the Toys" level, Woody has to help Rex escape from Andy's bedroom after the toys get angry at Woody for knocking Buzz out the window. While Rex is able to get through the buckets that Woody can't, he can't get past the piles of blocks, which Woody has to knock away with his pull-string. Fortunately, Rex is invincible, so there's no need to worry about enemies attacking him.
* EternalEngine: "Inside the Claw Machine".
* {{Expy}}: Sheriff Woody's pull-string does the same thing as Earthworm Jim's [[UseYourHead whip]].
* FollowTheMoney: Tin Stars (as in, the kind of star a sheriff might wear on his vest).
* HeadsIWinTailsYouLose: In the BossBattle against the Claw, you, as Woody, have to toss [[LittleGreenMen LGMs]] up at the Claw to knock Buzz down until Sid runs out of quarters. Of course, since the movie has Sid capture Buzz and Woody anyway, the cutscene following this fight naturally has that happen.
* IOweYouMyLife: After Woody helps Rex out of Andy's bedroom in the "Revenge of the Toys" level, Rex returns the favor in the following level, "Run Rex, Run!" by letting Woody ride on his back as he guides him across a sea of hostile toys.
* KillerYoYo: Sid's room is filled with spiked yo-yos hanging from the ceiling.
* MeaninglessLives: Averted in the SNES and Genesis versions, but played straight in the PC version, which has a save system that renders the addition of lives completely pointless.
* NightmareSequence: The first BossBattle happens when Woody has a nightmare of being attacked by a flying, real-laser-shooting Buzz Lightyear. [[YourMindMakesItReal If he dies in the nightmare, he dies for real.]]
* OneUp: Woody gets extra lives from picking up cowboy hats and collecting 50 tin stars. Note, however, that there is a 9-life cap in play (in the Genesis version, anyway; not so in the SNES version). You will ''burn through most of them'' in Sid's house.
* PasswordSave: The [[RegionalBonus international releases]] of both console versions feature this, though the US versions do not. The PC version foregoes it in favor of allowing the player to start a new game from any level they have reached, erring closer to a more practical save system.
* UnexpectedGameplayChange:
** "Really Inside The Claw Machine" switches to a first-person perspective reminiscent of ''VideoGame/{{Doom}}''.
** Both RC stages are driving sequences.
** The final level is a flying level (okay, a [[InsistentTerminology ''falling with style'']] level).