Video Game: Tower Madness

TowerMadness is a 3D Tower Defense Game for the iPod Touch and the iPhone, developed by Limbic Software. In it, evil Grey aliens are trying to steal your beloved sheep and turn them into a scarf for their new emperor!

Your objective: Build towers to blast, zap and fry them to death before they can steal all of your sheep!

This game has maps which have both fixed and dynamic paths for the alien mooks, providing a fun and addicting experience for players. It also has online score uploads, allowing players to "compete" with each other in score.

This game provides examples of:

  • Airborne Mook: Flying aliens fit the bill they fly over all your towers, and are immune to ground towers. In the maps where you are required to redirect the alien's path, these traits can make them Demonic Spiders.
  • Aliens Steal Sheep - The aliens in this game are trying to steal your sheep so that they can make a new scarf for their emperor.
  • Anti-Air: The Flak turret. Only attacks flying aliens, but damn, they do a good job at it. Especially the final upgrade, which does more damage than the level 3 flamethrower!
  • Ascended Fanon:
    • The fans of Tower Madness requested for a level 3 upgrade to the already powerful flamethrower, as well as a space themed map. Guess what version 1.5 came with? Both of them!
    • Fans complained that the flak cannon's final upgrade did less damage than the level 3 flamethrower, as such being useless. So the Devs gave the flak gun an upgrade which surpassed the level 3 flamethrower in both damage per second AND range.
  • Asteroids Monster: Split aliens. When defeated, they split up into two regular aliens. Thankfully, the split alien and the aliens it splits into don't have as much health as a regular alien of the same difficulty, so they are very easily dispatched with Herd Hitting Attacks. Better still, these things give out quite a nice sum of money for building your turrets!
  • Attack of the 50-Foot Whatever: The King Mooks are either 50-foot tall greys or 50-foot long cockroaches.
  • Awesome, but Impractical: The homing missile towers. These towers have the best range in the game, fire rapidly at high levels, do rather good damage in the early game, and can cause splash damage. However, they get weaker and weaker as time goes on, making you have to rely on the more Boring but Practical weapons like the mortar.
    • The final upgrade for them subverts it, though.
    • Electroshock towers also count: They do HUGE damage at the start of the game, and also hits a chain of enemies. However, they do not do that much against bosses, and the damage gets quite weak later as the enemies get harder.
  • Big Bad: The Grey Emperor.
  • Big Creepy-Crawlies: Crittasaurs are oversized cockroaches from space. They kind of act as trained animals for The Greys, and are the fastest unit.
  • Bedsheet Ghost: Ghost Aliens.
  • Boss Rush: Happens at the end of every level the game throws pretty much every King Mook at you. Unfortunately, that includes Flying, Regenerative, and Crittasaur Kings...
  • Bribing Your Way to Victory: The flamethrower is the best weapon in the game, especially the upgraded version (which is a Game Breaker). In order to use it in-game, however, you have to buy it online with real money.
    • Same goes for the Proxy Mine and the Flash Bait.
  • Chain Lightning: The ElectroShock tower sends out electric shocks that can travel through a chain of enemies.
  • Circling Birdies: The aliens get this when they get stunned by the upgraded forms of the Plasmatron.
  • Crippling Overspecialization: The Armoured Aliens, which come in three kinds. Each one of them is resistant to one type of damage, but take more damage from the other two kinds!
    • Light armoured aliens resist half the damage from energy weapons, but take more damage from explosives and electrical shocks.
    • Heavy armoured aliens suffer half damage from explosives, but receive extra damage from electrical and energy weapons.
    • Bionic armoured aliens take one-third the damage from electrical shocks, but get badly damaged by energy weapons and explosives.
    • The final upgrade for the Homing Missile Towers ignores all this — it does normal damage to all three kinds of armoured units.
  • Crutch Character: Homing Missile Towers — they do good damage in the early game, are able to attack flying aliens, have splash damage, excellent range, and fire rapidly at max upgrade, but later on their damage starts to suck against the more powerful enemies, which will shrug them off. Of course, you can still use Death of a Thousand Cuts for them...
    • Lampshaded in the game's weapon manual — the "Bang for Buck" (aka damage dealt each second per cost) of these towers actually decreases as they are upgraded.
    • And then the final upgrade for the Homing Missiles puts them under Awesome But Practical — they do more damage per second than Nukes, and can attack from half the screen...
    • The Electroshock tower. See the "Awesome, but Impractical" section above.
  • Damn You, Muscle Memory: Since the version 1.5 update, the positioning of the flamethrower on the tower select option has changed. Many people select the mine option which took its place instead.
  • Death In All Directions: The map "Sudden Death". You have 1 sheep. And the enemies attack you unhindered from ALL directions. Good luck, you'll need it.
  • Difficult but Awesome: Railguns are slow and have incredibly high upgrade costs — the final Railgun upgrade costs 2250 points - but once you have the final level of the railgun up, aliens will go down like nothing.
  • Disproportionate Retribution: Greys are just trying to steal sheep to get some wool for a scarf. You respond by blowing them up, frying them, electrocuting them, and even nuking them!
  • Excuse Plot: Evil aliens are trying to steal your sheep and turn them into a scarf for their emperor! Are you a bad enough dude to... protect your sheep?
  • Foregone Conclusion: Pick an Endless mode. Any endless mode...
  • The Greys: Your enemies are these the standard, run-of-the-mill Mook is even called "Grey Alien".
  • Healing Factor: Regenerative aliens, as their namesake suggests, heal over time. Use an Electroslow tower to slow them and their regenerative process.
  • Infinity+1 Sword: The level 3 flamethrower. That is all.
  • Kill It with Fire: The laser weapon and the flamethrower heat up enemies and do double damage to fully heated ones.
  • King Mook: Basically, boss opponents, which are larger and much harder to kill versions of regular enemies. They (usually) even wear a crown on their heads! If you do make it to the end of a wave, the Grey Emperor himself comes after you.