Touhou Labyrinth (also called Labyrinth of Touhou) is a fan-made RPG starring the cast of Touhou Project. It draws heavily from dungeon crawler RPG titles such as Etrian Odyssey, with a heavy emphasis on exploring a huge dungeon filled with many complicated floors. Aside from its dungeon crawler roots, it also features numerous shout outs to not only the Touhou Project series, but also many other video games and anime.The original game features 20 floors to explore and up to 32 characters to recruit. The Plus Disk expansion added another 10 bonus floors filled with even more challenging battles, as well as 8 additional characters. The Special Disk that was released later includes both the original content and the Plus Disk, and aside from a few gameplay tweaks, its most notable contributions are a new soundtrack and the option to use customized character portraits.The game's story isn't particularly innovative or deep, but no one would expect it to be, given how often characters break the fourth wall. Still, there is a surprisingly large amount of depth to be found in the game; it's merely concentrated in its battle system. The game uses an action gauge similar to that of many earlier Final Fantasy games, with each character taking turns selecting abilities from a unique list of 2-5 spells. While individual characters may not possess many spells on their own, the player has access to up to 12 characters at a time, with 4 characters in the active party and 8 waiting in reserve to be swapped in at will. Making judicious switches while micromanaging each characters' active gauge is key to achieving victory against the game's many challenging boss fights.For more information, check out the game's wiki page on the main Touhou Wiki.A sequel to this game, Labyrinth of Touhou 2, was released in 2013 during Summer Comiket 84.
Touhou Labyrinth 1 contains examples of:
Absurdly High Level Cap: You can beat the main game easily in the low 100's. The last boss of the Plus Disk will probably require a level of 500+. The actual level cap is far, far higher than that.
Actually Four Mooks: There are some enemies that have their sprites literally stacked on top of each other, preventing you from seeing just how many there are (although you can still target them). Beware when it looks likes there's only one foe present.
A.I. Roulette: Some bosses use this, but there are several that have defined patterns. Exploiting these patterns is a major part of the game's strategy.
Always Accurate Attack: Everything, due to the evasion mechanic being entirely nonfunctional. One of this game's most distinguishing features is that despite completely removing the ability to dodge (in a Touhou game, no less) and despite some characters clearly being built with relative evasion in mind and the spellcards clearly designed with accuracy-damage-cost tradeoffs in mind, the game still balances.
Arbitrary Head Count Limit: It's bad enough that you can only take up to 12 characters into the labyrinth at a time, but the real question is: what are the 8 reserve members of your team doing slacking off back there?
Spending turns Focusing. Can't burn through all your SP constantly, after all...
BFG: Nitori's Megawatt Linear Gun. Notable for being significantly buffed in the Special Disk, almost to the point of being a Game Breaker.
Big Bad: Zigzagged. First, all signs point to Yukari being responsible for the Spacial Rift. Then the Eintei Trio seem to be at the heart. Then we're back to Yukari. Then its learned that Rinnosuke is the mastermind as part of his plan to remake Gensokyo. And then it turns out the true "villain" is actually Maribel.
Black Mage: Plenty of examples. Marisa and Patchouli are the first two to join your party.
Bonus Dungeon: Floors 21-30, in the Plus Disk. At this point there isn't even an Excuse Plot to explain why you're doing it.
Contractual Boss Immunity: Averted for much of the game. Many bosses are vulnerable to either paralysis or status debuffs, and almost none have resistance to poison. Several of the earliest bosses aren't even immune to instant death. Of course, you shouldn't have access to instant death spells at that point, but on a New Game+...
Degraded Boss: All the enemies on the 30th floor are nothing more than souped up party members that were previously fought as bosses.
Dual Boss: The Hibachi Twins. One is immune to physical attacks, the other to magical attacks.
Bragging Rights Award: The Regalia, dropped randomly by the True Final Boss of the game which doesn't even gain the distinction of being the strongest piece of equipment in the game, despite providing a sizeable bonus to both defensive stats.
Character Portrait: Of varying qualities. The Special Disk allows you to use your own custom portraits.
Character Select Forcing: While not impossible, it becomes a lot harder to defeat Eiki if you don't use Komachi as a tank, since only she is likely to have enough HP to not be instantly killed by Last Judgement.
Cosmetic Award: Zigzagged, the stars you gain for certain milestones in the game (collecting equipment and completing the Boss Rush) seem like this at first but are actually necessary for progression in the Plus Disc. The final star gained from beating *** WINNER *** however, serves no purpose other than to let others know that you have completed the game.
Death Is a Slap on the Wrist: Invoked. Akyu tells Reimu and Marisa that they and their party can die over and over without penalty so long as they keep saving. This kinda disturbs them.
Death or Glory Attack: Flandre's Laveatein will probably result in a Game Over if it doesn't outright kill the enemy.
Defeat Means Playable: Lampshaded in one instance when it doesn't happen. Otherwise played straight to the point where, outside of your initial party, you can count the characters you recruit by simply talking to them once on one hand.
Drop-In Nemesis: Triggering too many of a certain cutscenenote Namely, the one where Cirno freezes frogs will cause a boss battle against a boss that not only is a bit of a Puzzle Boss, but also has more life than the boss of the next floor.
Dump Stat: Due to the evasion mechanic of the game being bugged, it's pointless to raise your EVA stat. Most characters have another stat (usually STR or MAG) that they can safely ignore as well.
Elemental Rock-Paper-Scissors: Fire/Ice. Nature/Wind. Spirit/Mystic. If it strong against one element, chances are it is weak against its opposite. Rinnosuke takes this Up to Eleven with his elemental forms.
Endgame Plus: Even without counting the Plus Disk, there's still the Bloodstained Seals and Version 2 bosses in the first 20 floors.
Endless Game: Each time you defeat the Final Boss of the Plus Disk, he'll just respawn with higher stats until the game engine can't handle it anymore.
Glass Cannon: Several characters to varying degrees, but the biggest examples are Flandre and Suwako.
And Chen, who combines this with Fragile Speedster (as noted above). Not only does she have paper-thin defense to begin with, but her primary self-buff spell lowers them as far as they can go, in exchange for maximizing her attack.
Gradual Grinder: Wriggle specializes in this, possessing the best poison spells in the game.
Guide Dang It: A few scenes require certain characters to finish enough battles in your active party to trigger their flags. Of course, this number is hidden, and a few flags require characters you may not use often. For instance, the first such scene in the game requires Rumia to have 150 "battle points".
Harmless Freezing: Minoriko is found frozen in a block of ice by Cirno on floor 2. She has to be taken to a certain spot on floor 1 to be thawed out - Sakuya notes that if they just break the ice, it'll be like a horror movie.
Healing Spring: There are two on the 5th floor. One of them is actually a spring of sake.
Lazy Backup: Many of the characters you recruit will just be chilling back in Gensokyo, doing who-knows-what.
Leaked Experience: All characters not in your party will still receive 80% of any experience points earned. This includes characters that have yet to be recruited.
Lightning Bruiser: Rinnosuke, hampered mostly by late join time. Remilia is one that you get right from the start.
Locked Door: The infamous fail-safe locks of the 10-12th floor maze.
Mana Burn: Yukari's much-hated Djinn Storm, which drains all SP from all active AND reserve characters. If your party relies heavily on SP-intensive spells, you can expect to be stonewalled for quite a while as your reserve forces try to recover (unless Yukari kills / forces a switch-out on an active party member, of course).
There's also Destroy Magic, which only hits your active party but does damage, and a single-target version that also inflicts PAR.
Magikarp Power: Due to how stat growths work in this game, some characters start off weak but become far more effective in the late game. For example, Rumia's Demarcation barely heals any HP at first, but her MAG growth will eventually grow faster than your party's HP, thus turning her into a solid healer in the post-game. Reisen may seem mediocre when first recruited, but becomes a powerhouse later on when she has enough SP to keep herself fully buffed with Grand Patriot's Elixir.
Nintendo Hard: When Chen is able to complete demolish you in the span of a few seconds, you know the game isn't for the faint of heart.
Non-Elemental: In the late Plus Disk, when you can outfit your whole team with strong elemental resisting gear, these become the most dangerous attacks in the game. Some of your own nonelemental attacks are quite powerful in their own respect.
Overly Long Name: The first Bloodstained Seal boss is named "Master Light Wings Close Range Support Cruel Battle Mecha E.V.D." (The translated name is too long to fit on the screen, as lampshaded by Marisa.) In Japanese, this name consists of twelve kanji (besides the E.V.D. part) which is nothing short of extreme.
Randomly Drops: To proceed beyond a certain point in the Plus Disk, you must first collect several random drops from the 20th floor. The drop rate is maddeningly low, although it was raised in the Special Disk.
Stone Wall: Tenshi is all about this trope. When set up properly, there are quite a few bosses that can't even scratch her. Only thing she fears is defense-ignoring attacks due to her low HP. Komachi is the opposite having tons of HP but no real defense, meaning she can tank such attacks but you'd need a Eirin's 50% max HP spell to heal her well. Meiling is a nice in-between of those two extremes and if built up right, can handle most attacks in the game even defense ignoring ones.
Support Party Member: Several characters can arguably play this role, but by far the most dedicated one is Renko.
There Is No Kill Like Overkill: Yuugi's Knockout in Three Steps, when used as an enemy. The v1 form does 6000 damage, when the tank, if using a team that can fight her ASAP, might have 1500 HP. Her v3 form is easily capable of 1 million damage.
The attack "Scourge" is pretty much always this. It does around 200,000 damage when used on the 20th floor by Diamond Knights and one of the final boss's summons, easily enough to kill anyone several times over at that point. When used by the first 30F boss, it can do around 2 million damage when your best tanks are probably only rocking a few hundred thousand HP.
By checking the Translated Database, you also discover that Scourge carries 100% DTH chance, the strongest Silence in the game and the strongest PAR in the game, with the second strongest being Remilia's Curse of Vlad Tepes (Should also be mentioned that Scourge's PAR lasts almost double the time of the already absurdly long PAR effect of Remilia's Curse.) The game will NOT allow you to survive this attack.
Total Party Kill: In the fight with the Eintei Trio, failing to defeat Kaguya and Eirin in the same turn will result in the surviving boss unleashing an instant death attack on the entire party.
Unblockable Attack: Many of the most dangerous bosses possess attacks that ignore DEF or MND. A few of your characters also have these.
The most powerful one of these being Eiki Shiki's Last Judgement attack. It deals 666% of her attack stat to anything. No matter how high the DEF or MND of the target, they will take 666% of Eiki Shiki's attack in damage. On top of ignoring all defense stats, it's non-elemental so there is literally no way to reduce the damage short of debuffing her attack stat.
Useless Useful Spell: Chen's Soaring Guardian God might sound awesome with its +100% EVA. Too bad that EVA doesn't work at all.
We Cannot Go On Without You: Oddly enough, you get a Game Over so long as your active party is wiped out, even if you've still got 8 characters ready in your reserve party.
White Mage: Minoriko is the most dedicated at the role, but Reimu, Sanae, Eirin, and possibly even Rumia can also play the part.
This is part of the reason why Meiling's an effective tank - not only can she heal herself for a significant amount of her HP (if using an attack build), she can also heal others... not for much, mind, but she is the first character who can remove status effects - and that's the main reason Healer ever gets used.
Touhou Labyrinth 2 contains examples of:
Always Accurate Attack: Now that evasion actually works, only a few spellcards like Sakuya's Soul Sculpture are this.
Big Bad: Unlike the last game, it's a little more straightforward this time. It appears to be Tenshi at first, but then it turns out to be the Ame-no-Murakumo, otherwise known as Rinnosuke's Scarlet Gold Sword from the first game.
Bonus Boss: Not implemented yet, but heavily implyed to be the Dragon.
Leaked Experience: The "Motivated Heart" skill lets characters in the back rows benefit more from this.
Magikarp Power: Downplayed by Rinnosuke. He has the best stat growth skills in the game, but being a pure supporter with a weak healing spell and weak single-target stat buff spell doesn't do him a lot of good. His defensive stats, his passive attack and magic debuff, and his Effective Formation Change skill make him a durable and effective switcher though.
Although he can be given a subclass that grants him attack spells, thus playing this trope straight.
Mutually Exclusive Party Members: Twice. First you have to choose between Kaguya/Eirin and Mokou/Reisen, and later you get to pick between Kanako and Suwako. Subverted in that you still get to recruit the other party members later.
The Shield Avatar and Magic Avatar both show up twice, once each on the 12th floor and once each on the 20th floor.
Resurrective Immortality: Mokou can revive anytime she's killed, provided she has enough TP and the RNG doesn't hate her, which makes her an excellent tank against bosses who like to one-hit kill your tanks with either the Death-status or massive damage. Strangely enough, Kaguya doesn't share this ability.
Self-Imposed Challenge: Synergy runs, which allow only the use of characters with one of the skills mentioned under Cast Herd. Granted, since it allows for some excellent characters, like Rumia, it isn't much of a challenge except for the beginning, where you don't have a lot of characters to choose from.
Standard Status Effects: The game adds Shock(reduces target's ATB), heavy (lower's enemies' defensive skills and speed, prevents allies from switching out), and Terror(debuffs enemies, increases allies' MP costs). Toxicologists specialize in status effects, and some characters even benefit from these being on enemies (or allies).