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Christopher Lloyd has another toony adventure

"Ready for some speedy, convenient and only relatively disturbing hole travel?"
Drew Blanc

Toonstruck is an Adventure point-and-click game developed by Burst Studios and published by Virgin Interactive on October 31st 1996, for MS-DOS. It uses FMV of Christopher Lloyd as Drew Blanc, as well as animated cartoons, making most of the game have a Roger Rabbit Effect.

The basic plot goes that character designer Drew Blanc has a meeting with his boss, who demands him to create more bunny characters for the 10th anniversary of the "Fluffy Fluffy Bun Bun Show", since it needs something new and fresh to retain its audience, for the very next day.

Thus Blanc has to pull an all-nighter to figure out what kind of bunny would go well with the titular character of FFBB show. While he's at it, he gazes up at one of his own designed characters, Flux Wildly, in a sketch he has on the wall, longing to actually use him instead of the rabbit he's gotten fed up with.

He nods off, suffering from author's block. He wakes to the sound of his TV turning on and displaying said show, only for it to turn into a void that sucks Blanc into the cartoon world! In it, he meets his very own character, Flux, and asks him for help to return to the human world. Flux takes Blanc to the king of Cutopia, who promises to help him go back, in exchange for gathering the materials for the Cutifier - a machine to counter the Malevolator that Count Nefarious has developed; a flying machine equipped with a raygun which has been used to transform the people and places of Cutopia into dark, twisted malevolence.

Thus begins the journey of Drew Blanc and Flux Wildly to find the pieces to make the Cutifier work and reverse what the evil Count Nefarious has done.

Then things go crazier...

Executive Meddling meant that only ~1/3 of what Burst Studios wanted to make made it into the game resulting in a pretty big Cliffhanger. A sequel was meant to resolve this but Virgin pulled the plug before it could be finished when the first game proved to be a financial disappointment. Some of the unused materials from the game can be seen here,here, and on the Toonstruck animator Laura Janczewski's official YouTube channel. Besides, there is a Lost Media Wiki entry for the the unreleased Toonstruck 2, as well as three entries on The Cutting Room Floor. In addition, there is a project aiming to release a remastered version of Toonstruck with the use of AI art, and then bring to life Toonstruck 2; the project team includes some of the people who worked on original Toonstruck.

The original game was re-released on GOG.com on February 10, 2015 and Steam on November 15, 2016.


This game provides examples of:

  • Advertised Extra: Spike is featured very prominently on the cover and main menu, to the point where one might assume he's the Big Bad of the game. He only appears in one room near the end of the game, and is knocked unconscious shortly after.
  • The Ahnold: Jim the bulldog.
  • Already Undone for You: Count Nefarious's castle
  • Alternate Tooniverse: It's a world separate from from the live action one and has different lands: (Cutopia, the Malevolands, and Zanydu).
  • Ambiguously Gay: The Carecrow.
  • Animal Species Accent: Polly the sheep speaks with a shaky voice resembling a sheep's bleat. She still retains this after she's turned into a dominatrix.
  • Anvil on Head: After you trick the Footman into falling into the trapdoor in the king's bedroom, three barrels fall down. The first two contain Tar and Feathers, and the third contains an anvil that puts the character out of commission for the rest of the game.
  • Bag of Holding: Drew's inventory is one of these, given to him and presumably invented by Bricabrac. On the inventory screen, the thing is HUGE.
  • Big Bad Ensemble: For the majority of the game, the sole main threat is Count Nefarious, who wants to turn all the toons evil and rule the toon world. But in the end cutscene of disk 1, we learn that Fluffy Fluffy Bun Bun is evil too, and she's working independently of Nefarious to take over both the toon world and the real world. However, we don't see much of her after that, as disk 2 takes place in Nefarious' castle, and the story is Cut Short after that.
  • Big, Thin, Short Trio: Feedback (short), Goggles (thin) and Lugnut (Big).
  • Bloodless Carnage: Mostly played straight, with a few aversions: When Warp pins on the acid-squirting flower, there's a squirt of blood, and when Woof punches through Warp's head with the boxing glove, it leaves his bloodied brains smashed through the wall. Being a toon, Warp is back on his feet in a few seconds. The characters in Wac-Man also bleed when they are hit.
  • Bondage Is Bad: After being zapped by the Malevolator, Marge the cow and Polly the sheep are turned into a BDSM duo who kill Elmer the horse to make glue.
  • Brainwashed and Crazy: Flux becomes this when exposed to the Cutifier. Though he does in fact become a much "nicer" character, Zanydu people seem somewhat opposed to the constant friendliness of the Cutopians, so to him, that is crazy.
  • Bury Your Gays: Possibly for the Carecrow. He acts Camp Gay and some time after he gets malevolated, Nefarious hits him with the Malevolator again, which causes him to apparently fall over dead.note 
  • Chekhov's Boomerang:
    • The Cloak and the Spit are used first to solve a puzzle and then again as a component of the Cutifier.
    • Several of the items you find and use in Disk 1 have other uses in Disk 2, such as the Music Box, the Magnet, the Watering Can, and the Mallet.
  • Cliffhanger: Drew manages to defeat Nefarious and Fluffy Bun Bun and destroy the Cutifier and Malevolator before returning to the real world. But Flux contacts him (through a communicator he gave him at the last second) and informs him the two are still alive and they need Drew's help. The mutagen Nefarious shot into Drew finally kicks in turning him into a toon before he warps back to the toon world. End game.
  • Cardboard Prison: The Malevolands prison, as well as Nefarious' castle.
  • Cartoon Cheese: There are two pieces of sentient cheese in the game, both in Cutopia's tavern. One is the bartender, who is green and shaped like a clover, but otherwise fits the trope (covered in holes and gets eaten by mice). The second is one of the patrons at the tavern, who is a more traditional yellow circle with a slice missing.
  • Cartoon Creature: While most of the toons are based off of animals or objects, there are some like Flux and the bouncer that don't resemble anything at all.
  • Color-Coded Speech: Almost all characters have subtitles that are based on the color of their skin or clothes.
  • Constantly Lactating Cow: Marge is an anthropomorphic cow who laments her butter-making Churnatron being out of order due to a missing part. Once you find that part and it gets reattached, Marge will attach the machine's suction caps to her udders every few seconds to produce butter.
  • Covers Always Lie: The cover of the game shows poor Drew strapped to an electric chair being electrocuted by the insane clown, Spike. In the actual game, Spike only shows up at the very end of a game in one scene and is knocked unconscious after that. While Drew can be electrocuted in the game, it is not by an eletric chair but if he chooses to try to open the scanning door with his hand to the entrance where the Malevolator is then a shock helmet will appear on him and buzz him.
  • Cute Is Evil: Fluffy-Fluffy Bun Bun. An ickle-wickle cutesy-wutesy megalomaniacal despot.
  • Cut Short: The second half of the game has never seen the light of day because they were banking on sales to justify its release.
  • Deadpan Snarker: Drew Blanc tends to be this. It's a feature seen with many Zanydu residents as well.
  • Dialogue Tree: Bit of a strange case. The "main" conversation is represented by an ice cube (to "break the ice"), that melts further and further as the conversation plays out (and can no longer be pursued once entirely melted), other subjects that are touched upon through the main conversation will appear beside the ice cube as icons depicting the subject.
  • Dissimile: More than a few jokes of this nature.
  • Double Entendre: The organ in the tavern is a source of many dirty jokes.
    Drew: "So tell me. Have you ever played with your own organ?"
    Bartender: "Och no. It's really too hard for me to master. The best I can do is to keep it clean and hope that someone with skilled hands walks into the pub and gives it a good pounding."
    [Drew and Flux laugh]
  • Do Well, But Not Perfect: The instructions in the toilet paper of the Fish Flushing game in the fishing outhouse say that in order to win, you have to get the yellow puffer fish. But the fish you actually need to advance the storyline is the second best prize: a green sole.
  • Either/Or Prophecy: At the start of disk 2, Drew is locked up in Count Nefarious's castle. Nefarious actually has the sense to use Ms. Fortune's precognitive powers to predict whether he will actually escape or not. Ms. Fortune tells him that Drew will never escape unless a lifeless knight walks (Drew uses a magnet to move a suit of armor onto some switches that open the way to the armory), a bird rises in flames (Drew uses a dumbwaiter to serve some gator guards a turkey stuffed with dynamite), and she herself obeys his command (Drew uses mirrored glasses to reflect Ms. Fortune's Hypnotic Eyes back at her).
  • Elephants Are Scared of Mice: Zanydu is connected to the mainland by a shuttle powered by a precariously perched pachyderm, who can be scared into running to Zanydu by showing it a conscious mouse (or lured into running to Cutopia by showing it a peanut).
  • Everything's Deader with Zombies: Sort of. Feedback, Goggles, and Lugnut were all brought back from the dead, but otherwise avert most of the actual tropes of zombiehood (shambling, brains, etc.). The only real evidence that something is off about them is that, aside from the gadgets which grant each one his respective missing sense, they're not proper toons, but just ambulatory construction guides that cartoonists and animators usually draw before they fill in the finished character. The implication, to an artist, is that a half-job is the best Nefarious could (or would) do on their resurrection - that, or they're just artist's concept sketches who were binned (read: killed off) before being fully realized into full-fledged characters.
  • Evil Plan: Take over the world and Go to the human world and take it over as well!
  • Evil Versus Evil: Nefarious' initial plan to turn things evil with his machine, and Fluffy Fluffy Bun Bun planning to turn everything cute (including those that weren't cute before, such as the inhabitants of Zanydu and the Malevolands) with her machine.
  • Executive Meddling: In-Universe, the plot starts when Drew's boss forces him to come up with several new characters to add to The Fluffy Fluffy Bun Bun Show, much to Drew's discontentment.
  • Expressive Mask:
    • Flux's "eyes" are actually a pair of heavily stylized glasses; he doesn't appear to have proper eyes at all, but that doesn't seem to slow him down.
    • Fluffy's mask of King Hugh functions exactly like a real face.
  • Expy: Flux seems to be inspired by Max. Both are small, loudmouthed creatures who are somewhat Heroic Comedic Sociopaths (Although Max is much more of a comedic sociopath than Flux). They even have similar-sounding voices, and Drew even calls Flux "little buddy" a few times, which is Sam's affectionate nickname for Max.
  • Eye Scream: Spike the Clown enjoys torturing balloon animals by poking their eyes with a pin.
  • Fate Worse than Death: Zig-Zagged with the serum that Count Nefarious had Drew injected with, which slowly turns him into a toon and might trap him in the cartoon world forever. For the entire second half of the game, Drew is terrified of this happening, but in the ending, when his boss turns down his suggestion and he gets a call from Flux asking for him to come back, he's smiling as he's becoming a toon.
  • Fetch Quest: The main objective of the game is for you to find pieces to fuel Cutifier in order to undo the effects of the Malevolator. When you are not doing that, then you finding items to advance to certain areas of the game or obtain other important plot coupons.
  • Foil: During his pitch to his boss at the end of the game, Drew proposes that Flux be added to the cartoon as a co-star to Fluffy because they would act as foils to each other.
  • Foreshadowing:
    • An example that was cut. Just before Drew is transported to Cutopia, Vincent van Gogh's self-portrait can be seen hanging on Drew's room's wall. One of the things that was cut from the game was getting to meet Vincent van Gogh.
    • In the final game, there is a plaque outside King Hugh's castle announcing the future site of a royal botanical garden. King Hugh hasn't shown any interest in gardening, but rabbits love gardens, and Fluffy Fluffy Bun Bun is awfully upset about her meadow being destroyed...
    • When Ms. Fortune tries to warn Count Nefarious about an intruder in the toon world (Drew), Nefarious says "I have no time for more news of rabbits." The only prominent rabbit in the game is Fluffy Fluffy Bun Bun. The implication seems to be that Ms. Fortune used her psychic powers to predict Fluffy's world domination plot ahead of time, and Ms. Fortune had previously tried to warn Nefarious, but he hadn't listened.
    • At one point after meeting Fluffy for the first time, you can ask her about King Hugh again. She will say that she "[doesn't] see him very much lately" because he's "all tied up" with other things. Guess which cute and lovable bunny kidnapped him?
  • Forgetful Jones: King Hugh's royal engineer Bricabrac is ridiculously forgetful.
  • Fun with Acronyms:
    Robot Maker: I am a Super Mega Ultra Genius!
    Flux: That's SMUG for short, right?
  • Getting Smilies Painted on Your Soul: The goal of the first half of the game is to build the Cutifier, a device that makes everything and anyone it zaps bright and cheery, in order to undo the damage caused by the Malevolator (which has the opposite effect). The more sinister side of this trope rears up when you actually finish the device and King Hugh (actually Fluffy Fluffy Bun Bun in disguise) reveals that she wants to use it to conquer the whole world by forcefully turning everyone into her happy subjects.
  • The Guards Must Be Crazy:
    • The security guards in both Cutopia and the Malevolands are shown to be frequently incompetent in their own ways. The latter's case is even lampshaded by Drew after he gets into the Malevolator.
    • The only subversions is an outhouse security guard who is determined not to leave his post and doesn't fall for the same tricks seen in other media and the monster bouncer at Seedy's, who only allows the duo in when they finally get the proper attire.
  • Happy Circus Music: "Fun Fair," a happy calliope waltz by Dick Stephen Walter, plays during the puzzle to get into Spike the clown's room. It's a Simon Says Minigame where you click different parts of a giant clown face.
  • Here We Go Again!: The ending has a rather tragic example. Drew is inspired by his adventures (which he thinks are a dream) to incorporate Flux into Fluffy's show as a character foil. His heartfelt pitch to Sam Schmultz the next morning completely fails to move his narrow-minded boss, who is outraged that Drew went against his orders to create more cute characters. Turns out a Mean Boss won't appreciate you doing anything but exactly what he told you to do, even if your proposal is a far superior idea. Luckily (?) enough for Drew, he's not immediately fired because his boss still needs him to create more characters. And also because his adventure was real and he gets sucked back into the Toon world soon after.
  • Hypnotism Reversal: The final act of the game introduces Count Nefarious's right hand, Ms. Fortune, who is a gypsy cat with Hypnotic Eyes. A pair of reflective sunglasses are enough to turn the tables on her, while somehow protecting the wearer as well.
  • Impact Silhouette:
    • Jim leaves behind a bulldog-shaped hole in the wall once you've dealt with him.
    • The third-flooguards in Nefarious' castle leave alligator-shaped holes in the bathroom window.
    • Snout doesn't make a hole, but he leaves an imprint on the dungeon wall shaped like his body.
  • Involuntary Dance:
    • The mouse in the tavern will start dancing and be unable to stop as long as Drew is playing the organ. Even if it's standing right next to the mousetrap.
    • If you enter Ms. Fortune's lair without using the appropriate item, she'll hypnotize Drew into dancing until he's brought back to the jail cell.
  • Kleptomaniac Hero: Considering that some things are actually stolen from others...
  • Lampshade Hanging: Oh so much!
  • Laughing Mad: SPIKE THE CLOWN.
  • Leaning on the Fourth Wall: The cupboard in King Hugh's castle is one of the first things you see in the game, but you can't open it until you obtain the cooking spit much later in the game. Once you do, Drew excitedly remarks how they've been "waiting for this for a long time".
  • Like Is, Like, a Comma: Ms. Fit speaks like this.
  • Logic Bomb: The only way to get rid of the Robot Maker is by using his own intelligence against him.
  • Magitek: The Malevolator that is powered by four magical crystals.
  • Malaproper: B. B. Wolf. For example, he says that it is against prototype (protocol) to be on a first-name basis with dinner and also claims that King Hugh wouldn't be unhappy if his mother was flatulent (flattened) by a bus.
  • Meaningful Name: Aside from Drew Blanc, there's his boss, Sam Schmaltz, who will only accept cutesy bunny-related ideas on Drew's part.
  • Mind Rape: The reason Spike isn't quite right in the head is because Nefarious had Ms. Fortune inflict this on him to amuse himself.
  • "Miss X" Pun:
    • Ms. Fortune is a cat with Psychic Powers (a Fortune Teller), who is also evil (meeting her is a misfortune).
    • Ms. Fit, Valley Girl who runs the costume store. She's not a misfit but is instead very fit, since she's noted as buxom and in great shape.
  • Monster Clown:
  • Moon Logic Puzzle: Several puzzles requires one to think using cartoon logic to progress, perhaps most famously picking up Warp's "stars" after he is hit by a boxing glove.
  • Names to Run Away from Really Fast: The Big Bad is named Count Nefarious, just in case you had any doubts about his villainy.
  • Nobody Poops:
    • As You Know, this toilet is used for our Zanydu sport of fish flushing. What else did you have in mind?
    • Fluffy Fluffy Bun Bun claims to make cute poops that smell better than flowers.
  • No Celebrities Were Harmed: The Robot Maker speaks with a voice that sounds like robot Christopher Walken, especially when he rants about how he'll one day take over the world.
  • Non Sequitur: Spike the Clown, all the time. Drew may even engage in non sequitur "conversations" with him that prove fruitless.
  • Noodle Incident: If you attempt to give the Maleficated Marge and Polly any "torture devices" other than the feather, they'll angrily tell you that they've already tried it. The items that elicit this reaction include things like a cooking spit, a giant mallet, and a puffer fish.
  • NPC Roadblock: There are a few:
    • In Zandydu, you can't enter the outhouse until you fix the clock so that the security guard can leave his post.
    • You can't get into the Malevolands until you get B.B. Wolf some wine.
    • When you finally get into the Malevolands the Bouncer will prevent you from entering into Seedy's until you get the proper attire.
  • Obvious Villain, Secret Villain: Count Nefarious is the ruler of the the Malevolands who wants to take over the world by turning everything dark and scary with his Malevolator. He is the sole main antagonist for much of the game, but it's revealed at the end of Disc 1 that Fluffy Fluffy Bun Bun, a resident of the good kingdom Cutopia, has taken over her kingdom, and is also planning to take over the rest of the world.
  • Painting the Medium: The game plays pretty fast and loose with the fourth wall in general, but the arcade has an arcade machine partly framing the area, making it look like it's being displayed on such a machine.
  • Pixel Hunt:
    • Once you poison the vulture in the Way-Outback and get the arrow sign, you might think that's all there is to do since the vulture's corpse just triggers some dialogue and nothing else. There's actually one tiny spot on the corpse that's labelled "loose feather" that is also an item you can get.
    • The gargoyle's horn in Count Nefarious' castle. Unless you mouse over it by accident, there's no way to know there was something you were supposed to click on there.
    • The button for the bathroom sink plug in the castle is very small.
  • Plunger Detonator: The mousetrap in the pub has one, but it's used to activate a mallet rather than some dynamite.
  • Popcorn on the Cob: You make popcorn simply by tossing a cob of corn into a fire. Drew breaks the fourth wall to tell the players "Don't Try This at Home".
  • Portable Hole: Used for fast traveling, which also doubles as Another Dimension
  • Public Domain Soundtrack: Classical pieces such as "La gazza ladra" and the "William Tell Overture" are heard on the game's soundtrack, the remainder consisting chiefly of production library music.
  • Punny Name: A lot, including, Drew Blanc, Ms. Fit and Ms. Fortune.
  • Read the Fine Print: Used very extensively on the poster for the WACME (Not) Everyone's a Winner Contest. If you read only the big bubbly font, it comes across as a usual buzzword-ridden sweepstakes ad, but the much smaller, more generic font interspersed throughout is much, much more pessimistic, effectively ratting itself out as Very False Advertising.
  • Red Herring: A couple of things serve only to distract you from actual correct answers:
    • The literal red herring you find in the trophy room actually has an use, as you can swap it for different types of fish in the outhouse. However, this comes up when the "Scroll of Wisdom" implies that you're supposed to try to get a puffer fish, which is useless. You're actually supposed to get the sole, which is presented as the second best type of fish, as a counterpart for the heart in the Malevolator.
    • The WACME products in the shop look like they'd become useful later on, and they even have their own FMV cutscenes (because there's no way the animators would waste their precious animation budget on scenes that are completely irrelevant, right?) but the only one that serves any purpose is the boxing glove (you have to watch the demonstration, then grab the stars that briefly appear to use as an item). You can't even obtain any of them.
  • The Reveal: In the middle of the game, it's revealed that Fluffy Fluffy Bun Bun took over King Hugh's throne and disguised herself as the king so she can use the Cutifier to turn everything cute and cuddly as she sees fit.
  • Roger Rabbit Effect: The cartoon characters are animated, of course, while protagonist Drew Blanc is created by filming Christopher Lloyd in live-action.
  • Saying Sound Effects Out Loud: "Groan!" "Heavy sigh."
  • Scenery Porn: So many of the backgrounds are just so damn lush and detailed.
  • Scenery Gorn: The Malevolands / Malevolated areas. The lush, green grass and forests of Cutopia are replaced by gray dirt, cracks, and spiky briar.
  • Serial Escalation: If Drew is hypnotized by Ms. Fortune, he'll be put back in the castle jail, where Snout enacts new methods to prevent him from getting outnote  before just quitting his job and leaving the key under the mat for Drew to find.
  • Scotireland: The Cutopian Bartender is half Irish, half Scottish ("...and all cheese!") and alternates between these two accents. He is, in fact, a green cheese shaped like a Four-Leaf Clover wearing a kilt. Also lampshaded: "Most people can't tell the difference!"
  • Sequel Hook: The final cut scene hints at this: Drew's pitch to introduce Flux into the Fluffy Bun-Bun Show is shot down by his boss, but he gets a call from Flux that they need his help with some new crisis. Drew transforms into a toon and disappears. Sadly the sales of the game were too disappointing to justify the sequel's development, even though the developers have stated they wish to make one.
  • Servile Snarker: The Footman, though apparently he adores King Hugh and would doubtfully act towards his liege as he does Drew and Flux.
  • Sexophone: Heard when Ms. Fortune tries to hypnotize Drew.
  • Shout-Out:
  • Simon Says Minigame: The door to Spike's room is a giant clown face. To open it, you need to poke one part of it, then two, three, and so on in the right order.
  • Solve the Soup Cans: The phone dialing sequence, for one.
  • Skewed Priorities: Fluffy Fluffy Bun Bun is not having a great day. She's rather upset about the attacks by Nefarious, but "more importantly", somebody gave her cotton candy...and she hates cotton candy!
  • Stewed Alive: When Drew and Flux come to again after having been knocked out by B.B. Wolf, they are in a cooking pot in the wolf's cave, with a fire underneath and B. B. Wolf cutting carrots and adding the slices into the pot.
  • Subverted Kids' Show: Despite looking like a stereotypical kid friendly game, it contains tons of mature content (swearing, alcohol, sexual, etc).
  • Take Over the World: The goal of Count Nefarious, the Robot Maker, and Fluffy Fluffy Bun Bun.
  • Talkative Loon: Most of Spike's dialouge makes him out this way.
  • "Test Your Strength" Game: There's one in the arcade. Naturally you have to cheat to win it.
  • That Russian Squat Dance: A rather... terrible attempt at it occurs when Ms. Fortune is having fun with the hypnotized Drew.
  • Too Kinky to Torture: Mistress Marge is so used to being whipped by Punisher Polly that nothing can satisfy her anymore. Except... a feather.
  • Toon Transformation: In the second half of the game, Drew is injected with mutagen ink that will turn him into a toon and prevent him from returning to his home dimension. In the ending, it turns out returning to Earth did not nullify the mutagen. Drew becomes a toon and is warped back to the cartoon world after getting a distress call from Flux. The end.
  • Trapped in TV Land: Drew Blanc gets trapped inside the cartoon world as part of the game's story.
  • Valley Girl: Ms. Fit, the owner of costume shop, though a subversion as far as the stereotypical personality traits go, as she reads complex books and discusses their symbolism.
  • Villainous Badland, Heroic Arcadia: The good guys live in the pleasant and green land of Cutopia, the bad guys live in the dark and barren Malevolands (and are in the process of converting more and more of Cutopia into Malevolands).
  • Vocal Dissonance: Lugnut; big hulking guard — bright helium voice. This actually comes into play when Drew has to mimic his voice to bypass a security lock.
  • What Happened to the Mouse?: An aversion with the horse in the stable after it is malevolated. The game actually lets you ask about its disappearance. While the response is merely a malicious cackle, the answer becomes apparent once you ask yourself where the glue comes from. As a matter of fact, the presence of the machine ought to be a dead giveaway before you even need to bother asking. Not to mention the fact that the poor bugger was named "Elmer" and before the stable gets malevolated, right-clicking on the horse will lead Flux to describe him as "a pot of glue waiting to happen".
    • While we don't actually meet King Hugh (or we probably did, hard to tell), Fluffy Bun Bun mentions that he was locked away. You never get around to rescuing him however.
  • Who's on First?: A few times, most notably with the singing baker frogs Dough and Mee.
  • Why Did It Have to Be Snakes?: Drew Blanc literally exclaims "Spiders! Why did it have to be spiders?" upon seeing a couple of them crawling on the wall.
  • World of Pun: Oh yes; several worlds, to be exact.
  • Yank the Dog's Chain: The Carecrow asks you to bring him a new outfit when you first see him, but you can't actually do that until much later in the game, after you gain entry to the Malevolands. Not a minute after he finally gets his new clothes, he gets zapped with the Maleficator.
  • Zip Mode: Right-clicking on an exit will, with very few exceptions, take Drew there in nothing flat.

 
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Nefarious and henchmen

Count Nefarious laughs along with his henchmen at the thought of locking up the heroes.

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