Tomba!, known as Tombi in the UK and Europe and Ore! Tomba in Japan, is a cult-favorite adventure series composed of two games starring a pink-haired jungle boy. Tomba must fight the Evil Swine, who have turned the world into a much darker place through the power of their own evil magic, using platforming skills across a fairly large game world.The game is notable for its quest structure, in which you receive points for every objective completed, instead of just simply going from one point to the next as is the case with many platformers. Also, the plethora of hidden objectives made this a kind of Platformer-RPG fusion.Two games were released for the PlayStation:
Tomba!
Tomba! 2: The Evil Swine Return (known as Tombi 2 in the UK and Europe and Tomba: The Wild Adventures in Japan)
The series contains examples of the following tropes:
And Your Reward Is Clothes: In the first game, some quests gave you new pants which had diffent abilities.
The various suits in the second game, which allowed Tomba to do different things.
Taken to its literal exteme in the second game; for getting 100% Completion, you get a nicer set of clothes. That's it. Sure worth the countless hours you invested clearing every event, eh?
Even WORSE, you can't use those clothes IN THE GAME, since it's the ending and there's no new game plus!
Blessed with Suck: Some enemies will turn you invisible in the second game, which sounds cool, until you realize that you can't use any of your clothes or interact with anybody.
Bottomless Pits: Lava Caves in the first game is riddled with these.
Color-Coded for Your Convenience: In the first game, there were Red, Blue, and Green gems that gave you Fire, Water, and Wind powers.
Averted HARD with the Evil Pigs in the first game, as none of their colors related to their respective attacks or elements, except for the True Evil Pig who was the final boss.
Excuse Plot: Specifically in the second game. Screw the plot, people play the game to bite pigs.
Quick! Tabby went missing! She was captured by the Evil Pigs because they wanted her necklace for no reason whatsoever! You've got to save her by capturing them in colored purses! You may also deviate from your objective to do ridiculously unnecessary quests that add nothing to the story whatsoever, like transporting cement in a trolley, washing oversized chickens up, and guiding a worm through a series of booby-trapped seesaws so it can eat a leaf!
Getting Crap Past the Radar: In both games there's one or more naked Cupid-like angels peeing on a fountain.
Also "the peach flower" and its "gas" in the first game.
Gold Fever: Gold powers the magic of the Evil Pigs. In both games the final arena where the True Evil Pig is fought is made of/full of gold.
Green Hill Zone: The Forest of All Beginnings in the first game.
Guide Dang It: Some of the sidequests will require this.
Some of the sidequests are so obscure that even FINDING them is enough of a hassle.
Two words from the first game that make everyone flinch, "Seven Friends". This is one of the last and mandatory quests in the game. The required friends are in random places all over the world, and when you find the first six, you might go crazy looking for the last friend only to find out that it's actually Baron.
The Evil Pig Gates may also count.
Gusty Glade: Phoenix Mountain uder the Evil Pig Curse in the first game.
Heroic Mime: For some reason, Tomba seems to be fairly able to understand what people say, but he's unable to talk. In the second game, his Non-Human Sidekick is there to do the talk for him, and to serve as Mr. Exposition.
Hyperspace Arsenal: Something Tomba is terribly guilty of, by stocking countless items, including living creatures and objects bigger than him, inside of his stomach!
Lean and Mean: The Yellow Evil Pig in the first game.
Lethal Lava Land: The inside of Phoenix Mountain in the first game.
Also the Great Underground Mine under the Evil Pig Curse in 2
Lost Forever: Break the Spiked Barrel on the first game and that's it! The event involving that Barrel will never be fulfilled! Goodbye, 100% Completion.
You're bound to miss a lot on your first playthrough due to this trope, and during your second playthrough (If you aren't using a guide) you're going to be scared to even touch anything that isn't plot-related.
Make sure that you have every sidequest you want to do completed in Tomba 2, because once you enter the door with the Evil Pig Gate, time will stop and you can only finish the main story.
Luck-Based Mission: All the boss battles in 1 are this. Essentially, you have to toss the pig inside the giant, rotating bag in order to seal it away.
Mood Motif: In the second game, the music playing during a conversation or cutscene usually depends on the situation. For example, during a normal situation, peaceful music will play. Also, during a emergency or a serious situation, really frantic music will play.
Mooks: The different types of pigs found in both games, of course.
Mr. Exposition: Zippo takes the throphy, although there are a few others serving this purpose as well.
Old Save Bonus: Several of the quests in the second game are only available if you complete a series of quests and have a save file from the first game (at the Grapplejack point or later).
Tomba also starts with these in the first game, but after doing a couple of missions they become Super Not Drowning Skills.
Talking to Himself: ALL minor NPCs in the second game are voiced by the same person.
The Chosen One: Tomba is said to be this by the Millon Year Old Man.
Time Stands Still: What the second game's final antagonist does to the rest of the world before the final confrontation.It's rather creepy...
Vocal Dissonance: Apparently, the voice actor for the Water Pig in 2 didn't realise that she was female, even if she refers to herself with feminine pronouns and has a clearly female-shaped body and lipstick.