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* OddballInTheSeries: While the sequel retains the core elements of the classic games, it uses many things that the other games don't enforce:
** Lara has only a grand total of three cutscenes where she speaks (not counting the tutorial segment where she speaks to the player). She doesn't even talk to [[BigBad Marco]]. Likewise, Marco speaks in only two scenes and rarely makes any appearances.
** Lara starts her adventure with a shotgun in addition to her pistols. No other game has her start with weaponry beyond the pistols.
** The game's secrets are regulated to three dragon statues, which also means every level (except the penultimate and final levels, which don't have any secrets) has exactly three secrets to find.
** Compared to the other games, the second game has a ''lot'' of human enemies for Lara to kill.
** The final level takes place in Lara's home. No other game would have a level take place there until ''VideoGame/TombRaiderUnderworld''.
** The Guardian of the Talion (Ice Palace) and the [[EliteMook dual wielding revolver mook]] (Home Sweet Home) requires Lara to kill them in order to complete the level. Other games would stick with having Lara reach the level's exit to finish it while killing a boss would allow Lara to progress through rest of the level.
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* FearInducedIdiocy: The "40 Fathoms" level begins with a cutscene of Lara hitching a ride on the outside of a Fiama Nera submersible. The pilot of the submarine is about to yank Lara off with a mechanical claw when he sees a great white shark swimming in the direction of his cockpit glass and freaks out. While great whites are notorious apex predators, the guy was inside a fairly large metal vehicle that would've adequately protected him from the big fish. Nevertheless, the panicked pilot veers away -- and right into an underwater cliff, wrecking the sub. Ironically, it's only after this happens that the shark circles back around to the sub to eat the dead pilot now that the glass is no longer blocking the way.

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* FearInducedIdiocy: The "40 Fathoms" level begins with a cutscene of Lara hitching a ride on the outside of a Fiama Fiamma Nera submersible. The pilot of the submarine is about to yank Lara off with a mechanical claw when he sees a great white shark swimming in the direction of his cockpit glass and freaks out. While great whites are notorious apex predators, the guy was inside a fairly large metal vehicle that would've adequately protected him from the big fish. Nevertheless, the panicked pilot veers away -- and right into an underwater cliff, wrecking the sub. Ironically, it's only after this happens that the shark circles back around to the sub to eat the dead pilot now that the glass is no longer blocking the way.
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** Real life snow leopards have stubby legs and a relatively compact frame (at least for a big cat), but the snow leopards in the Tibet levels have longer limbs and more robust physiques. The out-of-story reason is that they are reskinned tiger models.

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* FearInducedIdiocy: The "40 Fathoms" level begins with a cutscene of Lara hitching a ride on the outside of a Fiama Nera submersible. The pilot of the submarine is about to yank Lara off with a mechanical claw when he sees a great white shark swimming in the direction of his cockpit glass and freaks out. While great whites are notorious apex predators, the guy was inside a fairly large metal vehicle that would've adequately protected him from the big fish. Nevertheless, the panicked pilot veers away -- and right into an underwater cliff, wrecking the sub. Ironically, it's only after this happens that the shark circles back around to the sub to eat the dead pilot now that the glass is no longer blocking the way.



* AllJustADream: The mysterious [[spoiler: Nightmare in Vegas]]. What exactly was going on in that hotel - one that includes Winston, bizarre, cheesy billboards, a Talion guardian locked up in a zoo, and two ''T. rex''es on the streets?


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* MindScrew: The mysterious [[spoiler: Nightmare in Vegas]]. What exactly was going on in that hotel - one that includes Winston, bizarre, cheesy billboards, a Talion guardian locked up in a zoo, and two ''T. rex''es on the streets?
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* MisplacedWildlife: The story takes place in Alaska, but the first level has you fending off a great white shark and snow leopards. While the snow leopards ''could'' have been brought there by the mercenaries and adapted to the snowy environment, there's no way the shark would've survived in the frigid water.

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* AntiFrustrationFeature: Like in the previous game, there's one level where your equipment is stolen, but you still get to keep all the ammo and medi-packs you collected. Two of the sunken ship's levels will have you take mandatory fall damage that requires you to be at full health to survive (though the first one can be reduced significantly with a few clever manoeuvres) and both instances will have a large health pack next to the drop just in case you don't have any. As the game is much longer than the previous one, it helps ''immensely'' that you can now save at any point, including on the [=PlayStation=] version.

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* AntiFrustrationFeature: AntiFrustrationFeature:
**
Like in the previous game, there's one level where your equipment is stolen, but you still get to keep all the ammo and medi-packs you collected. Two of the sunken ship's levels will have you take mandatory fall damage that requires you to be at full health to survive (though the first one can be reduced significantly with a few clever manoeuvres) and both instances will have a large health pack next to the drop just in case you don't have any. As the game is much longer than the previous one, it helps ''immensely'' that you can now save at any point, including on the [=PlayStation=] version.version.
** When playing with the remastered graphics, there are several new light sources added to the mandatory path in dark areas which is presumably intended to avoid the player having to possibly search for switches in near pitch-black areas if they run out of flares.
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* MyRulesAreNotYourRules: The [=NPCs=] are immune to environmental hazards. [[https://youtu.be/6IPAGlELoe0?t=17803 Demonstrated here.]]

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* GunsAkimbo: It wouldn't be a ''Tomb Raider'' game without this trope. Lara's signature twin pistols return, along with dual semi-automatic pistols and dual Uzis.* {{Hammerspace}}: Probably the most extreme case in entire franchise. Due to the way how secrets were changed in this instalment, it is entirely possible to end up with thousands of bullets to different guns by the game end, not to mention the collection of the guns itself.

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* GunsAkimbo: It wouldn't be a ''Tomb Raider'' game without this trope. Lara's signature twin pistols return, along with dual semi-automatic pistols and dual Uzis.Uzis.
* {{Hammerspace}}: Probably the most extreme case in entire franchise. Due to the way how secrets were changed in this instalment, it is entirely possible to end up with thousands of bullets to different guns by the game end, not to mention the collection of the guns itself.

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Better fitting trope. Dual Wielding is for when weapon in each hand is different.


* DualWielding: It wouldn't be a ''Tomb Raider'' game without this trope. Lara's signature twin pistols return, along with dual semi-automatic pistols and dual Uzis.



* {{Hammerspace}}: Probably the most extreme case in entire franchise. Due to the way how secrets were changed in this instalment, it is entirely possible to end up with thousands of bullets to different guns by the game end, not to mention the collection of the guns itself.

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* GunsAkimbo: It wouldn't be a ''Tomb Raider'' game without this trope. Lara's signature twin pistols return, along with dual semi-automatic pistols and dual Uzis.* {{Hammerspace}}: Probably the most extreme case in entire franchise. Due to the way how secrets were changed in this instalment, it is entirely possible to end up with thousands of bullets to different guns by the game end, not to mention the collection of the guns itself.
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** The automatic pistols even more so. They're more ammo effective than Uzis and ammunition is also very plentiful. Not as plentiful as for Uzis but the greater damage per shot and better accuracy compensate for that more than enough.
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** Barkhang Monastery is a massive, sprawling maze where you have to find ''5'' missing prayer wheels, most of them hidden at the end of long puzzles and/or trap hallways.
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* SlipperyAsAnEel: The Maria Doria levels feature moray eels that hide in caverns attempting to bite Lara when she gets close. [[spoiler:There's also a gigantic black one guarding a switch in Living Quartets.]]
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* ThisIsGonnaSuck: This game started using occasional music stingers or drones for certain areas and encounters, though not to the {{JumpScare}}-y levels that the next game would. One in particular gives off this vibe and is prominently heard when entering the valley containing the 2 t-rexes, the crumbling rooftops of the Opera House, the slippery chasm just outside the Ice Palace, and when encountering the giant spider egg sac in their nest.

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* ThisIsGonnaSuck: This game started using occasional music stingers or drones for certain areas and encounters, though not to the {{JumpScare}}-y levels that the next game would. One in particular gives off this vibe and is prominently heard when entering the valley containing the 2 t-rexes, the crumbling rooftops of the Opera House, the slippery chasm just outside the Ice Palace, and when encountering the giant spider egg sac in their nest. For reference, hear it [[https://www.youtube.com/watch?v=5BpINn4dqRM&list=PLCE4D1F2D636C63A4&index=9 here]]
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Added Soft Water and This Is Gonna Suck

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* SoftWater: Standard for a ''Tomb Raider'' game, but one particular standout is a pretty massive fall down a shaft that leads to the bridge section of the Maria Doria.


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* ThisIsGonnaSuck: This game started using occasional music stingers or drones for certain areas and encounters, though not to the {{JumpScare}}-y levels that the next game would. One in particular gives off this vibe and is prominently heard when entering the valley containing the 2 t-rexes, the crumbling rooftops of the Opera House, the slippery chasm just outside the Ice Palace, and when encountering the giant spider egg sac in their nest.
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In 2023, it was announced that this game, along with the rest of the original ''Tomb Raider'' trilogy, would receive an HD Remaster for Platform/PlayStation5, Platform/NintendoSwitch, and Platform/XboxSeriesX, which got released on February 14, 2024.

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In 2023, it was announced that this game, along with the rest of the original ''Tomb Raider'' trilogy, would receive an HD Remaster for PC, Platform/PlayStation4, Platform/PlayStation5, Platform/NintendoSwitch, Platform/XboxOne, and Platform/XboxSeriesX, which got released on February 14, 2024.

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