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The time has come. The beagles will have their vengeance.
Tokyo Jungle is a PSN game set After the End in Tokyo, in a world where animals have started becoming more and more aggressive and the humans have mysteriously vanished. You play as various animal species trying to survive in a world without people. You start out with the ability to play as either a Pomeranian or a deer, and can unlock other species like bears, hippos, cats and even dinosaurs as you play.There are two main modes: "Survival Mode", where you choose an animal you've unlocked and try to survive for as long as you can, and "Story Mode", where you accomplish a series of challenges as a given animal and learn more about how the end of the world came about. Alternating between the two modes is necessary to unlock new Story Mode missions, as you have to collect logs and files in Survival Mode to get more Story missions, but completing Story Mode unlocks new files in the world in Survival.
After the End: The setting. The last few missions of Story Mode focus on showing how this happened.
Apocalypse How: Planetary scale, species extinction. Specifically, a supposed catastrophic event that causes near human extinction will occur 200 years in the future. The humans in the year 2027 received anonymous emails and messages from the future humans of the year 2215 about the catastrophe. Meanwhile, animals within the 2020-2030 decade became feral and people vanished into thin air, with prehistoric creatures appearing in the present time. The reason for this is due to the humans of the future attempting to save themselves by sending information into the past to accelerate the development of a Time Machine there that would link to the one on their end, and so transport all the people of 2215 to 2027... at the expense of the 2027 population getting shoved to the Bad Future in their place, since the "Law of Conservation of Mass" must be upheld. The screwy things involving dinosaurs are the result of this law's effects during the 2027 time machine's test phases, and the electromagnetic discharges are what sent the modern animals wild.
Apocalyptic Log: The archives found in Survival Mode focus on the events that lead to the humans' disappearance.
Always Male: With the exception the lioness, dairy cow and a scant couple of others, you will always be male, and you will always have a litter of sons. Eventually you've got to wonder where your mates are coming from if male births are so common.
Attack of the Killer Whatever: As the world started to end, animals started becoming extremely violent, even housepets. John Hodgman tried to warn us!
Badass Adorable: Some of the animals, like the Pomeranian. Watching the adorably modeled Poms tear the throats out of their prey is just downright hilarious.
Bears Are Bad News: Especially if you play a herbivore. On the other hand, you can be the bad news bear. And if you're an animal relatively more powerful than a bear, like a Crocodile, then Bears really aren't bad news. Inverted in Act 10 of the story mode. There, the bear acts as an Old Master to a displaced tosa.
Cats Are Mean: Everything from ordinary housecats to Smilodons are present in the game and all can be your enemies. In the story mode one mission pits you against "Fat Cat" who is particularly testy.
Character Customization: All of the equippable items appear on your selected animal. It can be pretty amusing to see, say, a bear in a straw hat.
Competitive Balance: Most of the predators fall into this, due to their dependency on fighting. Ultimately all the animals are balanced by point multipliers which are higher on harder to play animals, but you can expect animals with the same bonus to be balanced via their stats.
Deadly Gas: A purple miasma will move from district to district, poisoning animals, plants and water sources.
Defeat Means Playable: You start off with a sika deer and the Pomeranian unlocked. You unlock more animals by completing a special challenge as another specific animal, which can be the following- defeat a boss animal, take over the animal's territory, or touch a special animal. For example, the Pomeranian has to take over the cat's territory, the cat has to kill a beagle, and so forth.
Fragile Speedster: The Cheetah, Panther and the two dinosaurs are a combination of this and Glass Cannon. They hit hard and move very fast, but they aren't that much more durable then the higher tier dog species.
Heroic Sacrifice: ERC-003 can choose to stop ERC-X from bringing the future humans to the past, but is badly damaged in the process and "dies".
Gang Up on the Human: While you will occasionally see computer-controlled animals fighting each other, they can just as easily all decide to work together to eat you. A beagle being chased by hyenas, tigers, and a crocodile, who couldn't care less about attacking each other? It happens.
Jack of All Stats: The Dogs, both pets and wild, are this being relatively durable with decent attack and movement speeds.
Joke Character: You can purchase a wimpy, clumsy salaryman as DLC. He's classified as a herbivore, it's probably a play on the Japanese phrase "Herbivore men".
Killer Rabbit: All of the pet-type and grazer animals qualify as long as you level grind, have good equipment or both. Played straight in one story mission when you actually get ganged up on by rabbits with boxing gloves and they can kick your ass pretty easily. It' worth mentioning that you play as a lion in this level.
Lamarck Was Right: When you mate, your offspring will inherit a portion of any stats increased through challenges.
The pomeranian is weaker then even a cat and completely adorable. That doesn't stop it from killing wolves with an ambush attack.
You can construct your own lethal joke character by obsessively buffing one of the weaker animals. The baby chick in particular is fun because it even gets a powersuit it can wear to augment its health.
Lightning Bruiser: The tiger and lions, especially the old, scarred one. They aren't as good as the specialists in any area, but they are often the 2nd best at absolutely everything making them extremely adept at surviving.
Macrogame: Stats gained through inheritance will stay with an animal for subsequent playthroughs. In fact, the character select screen will display the current generation of the selected animal and just how much its stats have improved.
The Chick is barely able to move at all, until you mark all the areas in a zone and sleep in a bed. Then it matures into a fast-moving chicken. (until you mate again, d'oh!)
The same can be said of herbivores in general. Most of them are slow, only have one attack (as to a carnivore's 3 or more) and only have speed and stamina going for them. And some don't even have that... Then you get things like a hippo, or an elephant and...
Mighty Glacier: The bears and the more powerful herbivores. They move slow, but have incredible stats in all other departments.
Nintendo Hard: One of the most frequent complaints with the game is this, and it can be extremely frustrating at times, you can get all the way to the Suburbs, only for the toxicity to rise like crazy, and when you try to leave to escape the toxicity the only way out has become full of angry hippos who can kill you in just a few hits, and about Year 70 almost all animals in any given area spawn as packs of lions and dinosaurs.
NPC: There are several animals that appear that cannot be selected by the player, mostly because they can fly. These include Pigeons, Crows, Pteranodons, Archeopteryx, and Meganeura (Giant Prehistoric Dragonflies).
One-Hit Kill: You can take out all but the toughest animals with a Clean Kill attack.
Ornamental Weapon/Weapon for Intimidation: The Guard Dog Uniform comes complete with four bandoliers full of small daggers, they are completely decorative, you can't use them. Justified in that all of the animals who can wear it lack the thumbs that would be required to use them.
Prehistoric Life Mammals: A Giant Moa and a Wooly Mammoth are unlockable, while a Smilodon and Homo erectus are available as DLC.
Rainbow Pimp Gear: The game attempts to avert this by giving extra stat boosts for matching sets, but finding all the items in a set is a LOT easier said than done. So early in the game, you'll be decked out like a Rummage Sale Reject if you want any stat boosts whatsoever.
Roguelike: It has certain elements of this; the heavy focus on trying to survive and eat as long as you can before you inevitably die and lose a chunk of progress, for example.
Sailor Fuku: Yes, really, you can collect entire school girl uniforms and then dress your animals up in them.
Secret A.I. Moves: Some computer-controlled animals have access to charged, pouncing, or projectile attacks that you can't use.
Sliding Scale of Silliness Versus Seriousness: Most of the time, it's on the serious end, particularly during Survival Mode, but it pops over towards the silly end at times. And it's not just the sight of badass animals wearing clothing, it's also the story suddenly giving you a ridiculing rabbit, a Boxing Kangaroo, and, at one point, a bear that stands on his hind legs and crosses his arms while delivering a speech before giving you an accessory. And then there's the very thought of animals taking over Tokyo.
Stock Dinosaurs: Deinonychus and Dilophosaurus are unlockable, Pteranodons and Archeopteryx appear as NPC enemies, and according to Word of God they had planned to include a T. rex.
Suicidal Overconfidence:Occasionally an animal with no chance of victory attempt to fight you. This can result in hilarious situations such as a dinosaur fending off a huge pack of house cats or a lion staring dumb-founded at a rabbit that wants to go mano-a-mano.
Suspicious Videogame Generosity: The room in which the final boss fight of Story Mode takes place contains four presents, containing a pet food and three doses of pet medicine.
Video Game Lives: When you mate and start a new generation, you take control of the next litter, and all the extras count as an extra "life" if something bad happens to the one you're controlling. Of course, your packmates can also die first if you're careless or reckless.
Virtual Paper Doll: The clothing system. You get four different spots you can place equipment and all of it is visible while you play, so you can mix and match for adorable or funny animals. The chipanzee is particularly great in this regard.
Wizard Needs Food Badly: Your animal needs to eat to replenish their hunger meter. Grazers eat plants, predators eat other animals. If your hunger bar runs out you start taking damage to your health.
Lots of animals will call for backup leading to situations where the player will get swarmed. This happens most often with pack animals like the dogs and lions.
Once the player hits 100 years in survival mode, Homo Erectus arrives, and they've replaced pretty much every other animal on the map. They're deceptively strong, often appear in groups, and you can't eat them. They're basically made to screw over the player.