An action-RPG PC game for Windows, created by Brian Sullivan (co-designer of Age of Empires
) and his creative team, developed by Iron Lore Entertainment and released worldwide by THQ in 2006, with a very active player community in Germany. It is a Diablo-style
game, playable in single-player or multi-player mode (up to six players) via LAN or Internet, with the option to freely switch the same character from one mode to the other. There is no central Internet server.
The game is loosely based on Greek mythology, with the story starting the player character in the ancient Mediterranean (Act 1: Greece), traveling to Mesopotamia (Act 2: Egypt), and then taking the silk road from Babylon into China (Act 3: Orient). Titan Quest
is notable for its pseudo-historical setting, and generally is fairly faithful to the eras it attempts to portray, though there are some anomalies. Mysterious monsters known as "Telkines" have appeared along with hordes of monsters, undead and demons, who serve the Titan Typhon, enemy of the gods.
In 2007, the Add-on Titan Quest: Immortal Throne
added a 4th Act to the story, as well as several new game features (such as Artifacts, the ability to recover relics and charms from items or a caravan trader's chest accessible in most settlements that grants extra storage space and allows all characters of the same player to store and exchange collected items among each other
). The expansion seamlessly continues the story where the original game had left off after the slaying of Typhon, sending the character first back to Greece and then onwards into the Underworld, the Elysian Fields, and across the river Styx to fight the god Hades.
The Titan Quest
game can be (re)played from out of the Immortal Throne
expansion. Installing the expansion adds all the new features to the original game. The original story must be completed first to unlock the in-game portal to the expansion's plot.
Customization options: A player can choose the character's gender and tunic color, but the game offers no further customization of appearance.
Classes in Titan Quest
are called Masteries. The original game offers eight Masteries (Warfare, Defense, Earth, Storm, Hunting, Rogue, Nature, Spirit), while the add-on Immortal Throne
adds a ninth one (Dream). All the Masteries can be freely chosen and combined. Each mastery has several skill trees and specific weapon proficiencies associated with it, allowing further specialization. The first Mastery can be chosen once the character hits level 2. Upon reaching level 9, the player has the option of selecting a second mastery but does not have to, or he can postpone the choice to a later level-up.
A character's title (e.g. Warrior, Hunter, Druid, Spellbreaker, Ritualist, Templar, Assassin, Warlock, Pyromancer, Seer, Soothsayer, etc.) and his powers are depending on his chosen Mastery or combination of Masteries, resulting in a total of 9 single-mastery titles and 36 dual-mastery titles. A table showing all the mastery combinations can be found here
. Obviously, some combinations of abilities make more sense than others, i.e. combining a dual-wielding sword path with a defender path whose special abilities depends on the character using a shield is counterproductive. Combat-oriented and spellcasting Masteries can be freely combined for great synergies, which is often more useful than simply combining two combat styles.
Maximum level reachable in Titan Quest
is 65, with the add-on going up to level 75.
The game also came with an editor and designer tools which allowed fans to create mods. After Iron Lore Entertainment went belly-up in 2008, official support for Titan Quest
ceased, but various fan communities are still working to create and maintain patches and mods
. The most well known community can be found here
Provides Examples Of:
- A Load of Bull: Minotaurs. Also, a demonic bull boss in Act 3.
- Always Chaotic Evil: All the monsters and enemies in the game, only excepting a single centaur hero and a satyr merchant found in Greece, who are friendly. It's explained during the story that the creatures used to be mostly timid or neutral, although it's hard to imagine how this could work for a few (such as the crocodile men).
- An Adventurer Is You
- Artificial Stupidity: Justified. Most enemies are dumb and susceptible to arrow volleys while a summoned scarecrow distracts them, but some intelligent species exist (mostly humanoids) that will actually kite you, flee when attacked or summon distractions.
- Crows, harpies ans other flyers will take the long route and avoid obstacles to reach you, despite the fact that they can fly over them.
- Attack of the 50-Foot Whatever: Cyclopes and most of the larger, more powerful enemies. That include a gargantuan Yeti on your way to China.
- Authority Equals Asskicking: Justified
- Badass Normal: The guy in the opening movie who manages to kill a gorgon by having a statue fall on her. Later, when Megalesios himself appears to taunt him, he just charges at him screaming.
- Barred from the Afterlife: In the expansion pack Immortal Throne, Hades' invasion of the mortal world causes Charon, the Styx's ferryman, to neglect his duties, resulting in the dead becoming stranded outside the afterlife. The player resolves this by killing Charon and presenting his oar to one of the trapped souls, allowing the soul to become the ferryman in Charon's place.
- Battle Aura: The player can learn to grow them and can level them up.
- Big Bad: Typhon in the original game and Hades in the expansion.
- Big Boo's Haunt: Several of them. The undead can be killed in any way, but they're extremely resistant to some forms of damage (such as pierce and poison) and completely immune to others (life leech). Since some types of characters rely on these damage types, killing undead enemies may be extremely tricky.
- Big Creepy-Crawlies: Several giant insects, usually in Egypt. Includig spiders, scarabs, antlions and mantises.
- Bigfoot, Sasquatch and Yeti: Yetis and Yeren.
- Bigger on the Inside: The Tower of Judgement in Hades takes the cake.
- Bilingual Bonus: Before entering Mongolia (where you meet the Tiger People for the first time) you can see some banners with the hanzi for "tiger" on it. Other examples include the kanji for "Power" on the Tropical Arachnos' gauntlets, and the one for "Spell" on the Tigerman Shaman's robe banner.
- Blade on a Stick: Spears, the favourite weapon for the Hunter Class. Despite being slow they're quite powerful and can pierce armor.
- Bloodless Carnage
- Bonus Boss: Technically, most of the monsters you're asked to kill in sidequests are optionals. Furthermore, the Epic and Legendary mode add in certain specific areas extremely powerful monsters, including Talos and the Lernean Hydra in Greece, a Manticore in Egypt and a Dragon Liche in China. On normal mode, you'll only see them deactivated (eg Talos is immobile and web-covered, the dragon's just a pile of bones ecc).
- Bonus Dungeon: The infamous Secret Passage. You'll need a special key to unlock the door.
- Boring but Practical
- Boss Banter: In the last act of the Expansion, every main boss will yell constantly during their boss battle and taunt you. Contrasting the bosses of the previous acts which, except for occasional growling and roars, were silent.
- Boss in Mook Clothing:
- Dactyloi. Huge melee damage, huge attack speed, fairly high health. Their most lethal attack is a ground wave that they spam continuously that will surely stunlock you, while dealing insane amounts of damage. And in Legendary mode, they have 99% chance to avoid projectiles. Fun!
- Cyclopes near the end of the game.
- Breath Weapon: Some enemies have these, but the most notable case is the Hydradon. Fire breath, poison breath and ice breath. All three deal massive damage over a very short time (generally more than potions can heal) and the ice breath also slows you down.
- The Manticore on Epic and Legendary has a lightnining breath that will likely annihilate the player before he/she can even touch a potion. Thankfully, it's easy to predict.
- Broken Bridge: In Act 1, Greece, you can hear from a nearby NPC that it was a cyclops who smashed the bridge to pieces. Soon enough, you have to kill that cyclops. Still, the bridge that would allow you to cross the river and short-cut from Greece to another area stays broken, despite the lazy workmen claiming they're hard at work repairing it. You have to go the long way around. A bit less noticeable than some examples because you are already on the opposite side of the bridge before you are told you have to go to the city that would have required crossing it in the first place.
- Calling Your Attacks: Charon yells "RIVER! RISE!" every time he's about smack you with columns of water. Considering that is a powerful attack and has a large area, is very useful for the player.
- Came Back Wrong: Halfway throught the realm of Hades you have to fight undead Typhon.
- Cap of the statistics kind.
- Catgirl: Maenads are depicted as cat-women with azure skin, cat ears and tails. They also meow like cats and are very fast. Later you can meet the Lamiae, which are more centaur-like and black in color.
- City Guards: They only block your path three times in the entire game, and are generally helpful.
- Character Level: Formerly up to 65, the expansion let it go up to 75.
- Checkpoint: Fountains will automatically awaken as you pass near them. You can also manually reactivate an older checkpoint by selecting it.
- Cobweb Jungle: Justified, as there are abnormally large spiders found throughout the game. And some are half human.
- Cool Down: Using certain skills, drinking potions, using scrolls and using some of your artifacts special abilities have cooldowns. Although with the right equipment flags, you can steadily reduce these cooldowns... all the way to no cooldown whatsoever.
- Combat Tentacles: Some of the creatures and also Hades's Turns Red phase.
- Copy And Paste Environments: Played straight in large parts of Egypt, where pretty much all you'll see is sand and tombs with the occasional oasis, although there is beautiful vegetation while you travel along the shores of the Nile or take a bath in the river. Averted in Act 3, where you'll run all over Asia and visit lush meadows, bamboo forests, snowy mountain peaks, icy caves, the Great Wall, and even a volcano.
- Covers Always Lie: The Immortal Throne expansion. It shows a female heroine using both a staff and a sword, something impossible to do in the game. Plus, she's blonde and the only female character you can play has dark hair. Also, the heroine is facing Cerberus with Hades' forest in the background, while in reality you face him in the Tower of Judgement.
- The original cover is also guilty, displaying the Hydra half submerged in water, while in-game it is fought in a shallow swamp. And only in Legendary difficulty, meaning a lot of people probably completed the game once and forgot about it without ever seeing the creature.
- Critical Existence Failure
- Dark Is Not Evil: The necromancer-like Theurgist can kill monsters by sucking their souls, summon a Liche King to aid him and even control the minds of weaker enemies, all while protecting himself with blood pacts and other abilities with frightening names. However, he's identical to any other hero story-wise. The Rogue class, dealing with poison and sneaky attacks, also applies.
- Dem Bones: The game loves this trope. Hordes of skeletons of all colors lurk in the shadows (sometimes sunlight), including the normal looking ones in Greece, the black ones in Egypt and the Golden ones in China — all with prefixes that explain their coloration.
- Did You Just Punch Out Cthulhu?: Either twice or five times per difficulty. Depends on whether Telkines would count.
- By the end of the expansion, you'll have sucker-punched several eldritch entities, killed a titan twice, broke into hell and killed Hades.
- Disc One Nuke: Certain low-level skills can become this if you decides to spend a lot of points in them.
- Door To Before: Or at least to areas which the player could have reached easily, like the Hathor Basin.
- Dual Wielding: Warrior classes can do this with swords, maces and axes. The Warfare mastery has a skill tree that boosts your offensive power when dual-wielding.
- Elaborate Equals Effective: Most of the weapons and armors follow this suit, although (owing to the game's top-down perspective) "elaborate" here doesn't mean that much.
- Eldritch Abomination:
- The Telkines. Megalesios isn't that obvious — you can only see his upper face — but Aktaios is letting his shoulder tendrils poke out, and there is no mistaking Ormenos for anything else. Also Typhon and Hades's second form.
- The Theurgist can summon one to help them in battle.
- Elemental Powers: The main elements are Fire (Pyromancer), Ice/Lightning (Stormcaller) and Poison (Rogue). Also Dark (Theurgist) and Nature (Wanderer).
- Escape Rope: Town portals.
- Escort Mission: Two of them in the expansion. Considering that the escortee will respawn if killed, they're bearable.
- Everybody Hates Hades: Guess who's the Bigger Bad in the Expansion?
- Everything Fades: Averted with most of the enemies, but played straight with certain corpses which will fade into nothingness when killed, (like demons, ghosts and djinn).
- Everything's Better with Dinosaurs: The "Raptors" you meet in Asia looks pretty much like dinosaurs. Since you also meet neanderthals and sabertooth lions, this is not excessively surprising.
- Everything Is Better With Spinning: The Warfare mastery has no less than two skills with this effect.
- Evil Versus Evil: You meet a neutral Machae in Hades who can actually give you a quest where you end up killing a messenger and sabotaging the demon army. However, it is implied that he does it for his own gain rather than anything resembling genuine compassion.
- Fire, Ice, Lightning: Done with the various magical staves, which can be fire-enchanted, frost-enchanted or thunder-enchanted. Fire, ice and lightning are also present as elements along with other lesser ones like poison and vitality.
- On Epic, the three bonus bosses have these element, has seen in their breath weapon. Namely, Talos for Fire, the Manticore for Lightning and Dragon Liche for Ice.
- Foe Yay: In-Universe and likely parodied by the "Diary of a Teenage Maenad", which implies that a maenad has a crush on the playable character, but is jealous because he/she keeps going for the sorceress or for "Stupid Susan" instead.
- Frazetta Man: Neanderthals appears as a bunch of wild, primitive men living on the mountains in the orient. They're also labelled as "Beast Men".
- Full Boar Action: Feral boars are among the early enemies. Later you can see the Dusk Boars, some of which are the size of a bull. There are also some powerful boar men in Greece.
- Fur Bikini: The Maenad's costumes.
- Game Mod: The game comes with a level editor. The community is still active and can be found here.
- Giant Enemy Crab: Near the beginning of the fourth act.
- Giant Space Flea from Nowhere: The Chimera... in Babylon. Hands up if you didn't see that coming, or thought you were looking at something like Mushussu before you highlighted her.
- Giant Spider: Many of them are usually found underground or in forests. Unlike other examples, there are several species of them. You can also meet some spider-human hybrids called Arachnos in both Greece and China.
- Glacier Waif: Maces and Spears are really slow, and nearly all the long-ranged weapons have a slow fire rate. Hunters, however, possess certain skills that allow them to speed up the attack of both spears and bows. A bow-focused Hunter can annihilate nearly all the enemies running at him before they can reach him.
- Glass Cannon: Some mastery combinations make excellent glass cannons (pure mages being particularly good examples). Some enemies, mostly found in the late game, also qualify. Sometimes with devastating effects.
- Golem: The bronze and iron Automata in Crete and Olympus, the granite, clumsy living statues in Egypt's tombs, and the Terracotta Army in China.
- Götterdämmerung: Avoided, strangely enough. Though a player might expect Typhon to have cleaned out Olympus by the time the PC gets there, Zeus is apparently fine. He does decide to leave humans to their own devices, though the deities will presumably keep all the magic infrastructure working.
- Gradual Regeneration: Characters have this on both health and mana. Wizards can increase their magic regeneration simply by wearing wizard's equipment. There are also magic items and skills that boost the health regeneration. From Epic onward, it's possible to find green equipment with the "sacrifical" attribute, which actually decrease the health regeneration rate and overall health in exchange for more experience.
- Harping On About Harpies: Harpies in Greece, and later, Egypt. They're, oddly enough, classified as beasts, not beastmen (well, beastwomen, but...). The former are the classic ones and sometimes cast lightning magic, while the Egyptian ones are featherless with bat-like wings and vultures' beaks.
- Hell Invades Heaven: When you reach the Elysium you find out that the heroes there are fighting back the hordes of shades and demons serving Hades, who has gone mad with power. Odder than the standard example, because Elysium is still part of Hades's kingdom, yet justified because the heroes rebelled.
- The final part of Titan Quest also qualifies as a variation; you have to prevent Typhon, the most fearsome of the Titans, from invading Mt. Olympus.
- Holding Out for a Hero: Imhotep; the whole point of his Fetch Quests is to be able to invoke the gods to Deal With the Telkines, since he honestly doesn't see any other way out of the mess. When the invocation ritual fails, he realizes his insistence on divine intervention was actually a bad thing, as not considering letting the one who destroyed Megalesios deal with the remaining Telkines has basically given Aktaios extra time to find whatever artifact he's been looking for.
- Humans Are Special: Naturally only a human can save the day. However, following gameplay conventions the other humans you meet are almost as helpless as the gods are implied to be. One human is special.
- Hybrid Monster: Hooo boy, where should we start? Plenty of them, including: satyrs,centaurs, spider-men, fishfolk, minotaurs, rat-men, boar-men, gorgons, jackal-men, crocodile-men, scorpion-men, tiger-men, dragon-men, frog-men, elk-men, ant-men and panther-women. The Hunter class has a bonus against this kind of monsters, which are fittingly labelled "Beastmen".
- Heroic Fantasy
- Hijacked by Jesus: At first, it seems like a Greek cosmology variation. While there are items referencing the Babylonian and Chinese pantheons as well, most of the important sages are revealed to be Order of Prometheus members, even the Yellow Emperor himself is only concerned with the welfare of the Olympian gods and the world-threatening antagonist is a Titan. However, an Egyptian NPC mentions that their god Set is called Typhon by the Greek, meaning the different pantheons refer to the same deities with different names. This, in turn, makes it a version of All Myths Are True.
- Humongous Mecha: Talos is one, complete with tons of health points, huge size, flamethrowers built in the palms and flail-like chain hands. Luckily is only encountered on Epic or Legendary.
- Impossible Item Drop: Averted: every piece of equipment dropped by monsters is something that the monster was using, sometimes including unique and powerful weapons and armor. Gold, quest items and healing items are the few exceptions.
- Improbable Weapon User: Including a hoe of power.
- Improbable Use of a Weapon: Some spear-like weapons have a curved cutting edge like a glaive. You still use them to stab your enemies.
- In Name Only: All of the weapon's names are taken from real life ones, but sometimes they don't match the model used. For example, the Saber (actually a straight longsword), Akinakes (a type of persian dagger) and Naginata (a japanese polearm).
- Informed Equipment: Averted, you'll even see the equipment of the Mooks. If you notice an enemy carrying exotic-looking equipment, there's a good chance they're unique items, with powerful stats that the enemy will also get.
- Katanas Are Just Better: Played straight in the first game (no expansion), where the "Sabertooth" sword, a green-level weapon carried by Tigermen, really looks like a katana and is easily the best sword in the game.
- King Mook: Monster heroes and certain lesser bosses.
- Kleptomaniac Hero: How the enemy army sees you. Considering what they're doing this can be Hypocritical Humor.
- Large and in Charge: Usually the "champions" and commander monsters will be far bigger than their underlings.
- Legendary Weapon: The most powerful weapons and items are the "Legendary" or "Mythological" ones.
- Lethal Lava Land: The Obsidian Chambers in Wusao Mountain where the titan Typhon is locked up.
- Light Is Not Good: Not when Aktaios is trying to use it to fry you...
- Lightning Bruiser: Certain enemies, especially Tiger Men, Dragonians, Machae and Melenides.
- Living Statue: In Egypt. Megalesios also summon some to delay you.
- Luckily My Shield Will Protect Me
- Made of Explodium: The various crows you fight near the beginning of the game, which pop into a pile of feathers when they die.
- Magic Knight: Made possible by mixing melee and magic masteries. Combinations include the Thane (Warrior + Stormcaller), Juggernaut (Defender + Pyromancer), Warlock (Rogue + Theurgist), and the Avenger (Hunter + Pyromancer). On the downside, they tend to be left out of high level equipment for pure fighters or pure spellcasters, unless you pick your stat-ups to slant primarily towards either warrior stats or mage stats.
- Magic Wand: Staves. They come in three flavours: Fire type (always deals the same amount of damage), Ice type (weakest but slow down people) and Thunder (damage swinging from very high to very low). They're the most suitable ranged weapon for magic users.
- Make Me Wanna Shout: Certain monsters (most notably the Cyclopes) are capable of damaging your characters by bellowing. The Warrior can do a similar trick blowing his horn.
- Man-Eating Plant: They show up in Act 3 and 4 in a few different variations.
- Mighty Glacier: The Defense mastery and most (if not all) mastery combinations involving it, especially with Colossus Form active. Also applies for some kinds of monsters.
- Mooks: Of several ranks and species.
- Multi-Armed and Dangerous: Typhon.
- Mummy: Found in great numbers in Egyptian tombs.
- My Breasts Are Down Here: Generally, armors tend to adhere to the body of the wearer. As such, most of the normal armors worn by a female character will result in suggestive patterns right on the boobies. There are also body armors worn by certain female monsters, like the lamian armor and the empusa's corset, and also the boarman armor (a male monster whose armor has round plates on the chest.
- Ninja: One of the special outfits from the expansion, composed of body suit, hood, gloves, socks, katana, and sai.
- Nipple and Dimed: Bronze statues of naked people are found everywhere in the game. The female statues have no nipples on their breasts. In fact, no reproductive organs are present either, women or men. While missing nipples are an explained occurence in real life, it doesn't make sense in the game's universe.
- Non-Mammal Mammaries: The gorgons.
- One-Gender Race: Actually pointed out by Beastman Archer 783, who complains about the lack of female satyrs or male maenads and fear that they'll be called "sexists". Comedy aside, the various monster races tend to be this.
- One-Man Army: Eventually your hero: in more than one chance you'll have to make your way throught armies of monsters of all kinds in order to reach (or escape) a besieged city/village/temple. Up to Eleven in Act 3 where you have to walk the whole way from Babylon to China.
- One-Winged Angel: Charon has two forms, while Hades has three.
- Orcus on His Throne: Unlike the Telkines, who actively run around to complete their goal, Hades will be satisfied with staying inside his humongous palace waiting for you to come, as his minions spread death and destruction.
- Our Demons Are Different: Of various degrees, including corpse eaters, life suckers, sand beings and elemental creatures. Certain weapons (and some of the Seer's skills) deal more damage to demons. The Expansion added whole races of demons, including the witch-like Cheraes, the Empusae, the deadly Machae and others.
- Our Dragons Are Different: Other than the Dragon Men in China, you can also find undead wyrms under Mount Wusao and an undead dragon as a bonus boss if you play on Epic or Legendary.
- Our Genies Are Different: Seen in Babylon and China as grotesquely fat female spirits Dual Wielding swords. An epic scroll allows you to summon one to do your bidding.
- Our Giants Are Bigger: Giant enemies (which are giant indeed) include Cyclopses, Yetis and, in the fourth act, Giants. The latters, interestingly enough, are Energy Beings as well.
- Our Liches Are Different: As regular enemies, including a female Liche Queen as a boss and a Liche King as a summonable unit.
- Panthera Awesome: In China, you fight tigermen (with red tiger, black tiger, and white tiger variants).
- Plaguemaster: Unlike the usual conceits, it's not the necromantic Theurgist who does this, but the Wanderer — the user of the Nature Mastery. The plague in question quickly conducts between enemies close to each other. In its base form, it just depletes a percentage range of health, but upgrades let it cut enemy movement, attack speed, and defenses.
- Playing with Fire: The Pyromancer combines this with Dishing Out Dirt, making it a Magma Man.
- Poisoned Weapons: The Rogue mastery can do this at will, and it's really useful if paired with the Throwing Knives skill, or a bow, which just happens to work nicely with this mastery in general.
- Power Glows
- Protection Mission: In the expansion, you have to protect a banner from three waves of Demonic Spiders. You get unlimited retries if you fail.
- Purely Aesthetic Gender: Man or woman, it makes no difference. The dialogues will still be the same.
- Puzzle Boss: Typhon, as you have to destroy the statues surrounding him (or at least keep him away from them) in order to keep him from gaining new abilities. This is removed in the expansion however, but luckily his abilities are nerfed.
- Ragdoll Physics: Most enemies. With enough physical damage you can punt corpses all over the ancient world.
- Real Is Brown: Averted. You're going to travel through vivid green jungles, shiny ice caverns, vibrant surreal landscapes in the Underworld and other exotic locales. Even in the second Act, which is set in Egypt and its sand deserts, you'll find plenty of colorful areas, mostly around the shores of the Nile.
- Red Baron: Most of the enemy bosses have titles of various kinds.
- Redshirt Army: Just to show off how powerful the enemies are, the Redshirt Army consists of Spartans.
- Regenerating Health: At the start of the game, you regenerate 1 health point every second. Various skills and gear can affect your rate by lowering or increasing it.
- Scenery Porn: The graphics are astounding for their time (2006), especially for a game that is best played with the camera as far overhead a possible. The lighting and texture work, coupled with some impressive views scattered around the game, create some extremely nice pictures that are very rare in the genre.
- Shaggy Dog Story: The first part of Act II revolves around helping Imhotep perform an invocation ceremony as a substitute for the lost scrying pool. After two or three quests' worth of beating up Telkine thralls and recovering the needed artifacts...the ceremony completely fails.
- Shock and Awe: The bulk of the Stormcaller's powers, mixed with Kill It with Ice.
- Shout-Out: Nikias, Betrayer of Sparta (a spectre boss from the expansion) may be a nod to 300.
- Shown Their Work: Most of the time, concerning locations and weapons, with some exceptions. (i.e. the Shamshir being a cleaver-like falchion, while the Real Life one is a long, curved scimitar). Some artistic liberties were also taken, especially regarding monsters.
- Sinister Scimitar: Most of the swords ingame are curved, so it's both played straight (by the countless monsters) and averted (if you equip your hero with a curved blade).
- Sliding Scale of Silliness Versus Seriousness: The expansion adds some silly, funny letters that can be randomly dropped by certain monsters, including the letter of a satyr to his mother, the journal of a teenage maenad and an apology letter written by a troglodyte.
- Smash Mook: Cyclopes essentially fill this role.
- Spider People: Arachnos.
- Stripperiffic: Averted, as even with extremely skimpy or revealing armor sets the hero always wears a tunic. However, there is a special, downloadable mod that allows you to use naked character models.
- Summon Magic: Almost all the magic-related class can summon creatures to help them, ranging from melee creatures (Wolves and Depth Dwellers) to range creatures with magical skills (Nymphs and Liche Kings). Some enemies will summon other creatures to help them out. Last but not least, scrolls in the Expansion will allow you to summon useful (and temporary) escorts.
- Swamps Are Evil: Usually infested by Ichtians and other unpleasant monsters. This is taken Up to Eleven in the Stygian Marshes in Hell.
- Take That, Us: The various monsters you meet in the Secret Passage are all named after the creators and developers of the game.
- Take Your Time: There're no timed missions of any kind in the game. Even the sidequests that revolve around saving a NPC in danger aren't timed. At only one point in the game you're required to do something quickly, but if you fail to do so, you simply have to deal with a few additional enemies during a boss fight.
- The Time of Myths
- Took a Level in Badass: Look at your hero at the beginning of act I, then look again at him at the end of said act. The same goes with certain types of mooks. For examples you first meet ratmen as a race of pathetically weak scumbags in Greece, but later you'll fight with their stronger cousins in Babylon.
- Top-Heavy Guy: Troglodytes, who also have an oversized arm and a smaller one. Male characters sport this as well, but it's not as obvious.
- Trick Arrow: Hunters can enhance their arrows, allowing them to pierce through targets and even explode in various damaging fragments upon impact, making them deadly against groups of enemies.
- The Unchosen One: The player character is a random fellow (not even a Helot as he shows up in Helos apparently looking for something that is never mentioned again) who just happens to become amazingly skilled in combat and capable of casting powerful magic during his journeys. You start the game clad in a tunic and armed with a club or rusty knife that you take from some satyr bandits.
- Underground Monkey: Happens with certain types of mooks. You start with Satyrs, the Dark Satyrs, then Mountain Satyrs. And so on.
- Unnecessarily Large Interior: Justified by the setting.
- Unusually Uninteresting Sight: No one in town react to your traveling companions either they be wolves, a Liche king, a Core Dweller, a Storm Wisp, a Sylvan Nymph or a nightmarish flying... thingy.
- Useless Useful Spell: The rogue's disarm trap skill. This passive skill reduce the damage you receive from traps. Except traps aren't that deadly and are immobile.
- On the other hand, it also allows you to do extra damage to them, and in the expansion there are some late-level, extremely powerful monsters encountered in Hades that are classified as "Device", just like traps.
- Viewers Are Morons: One quest would have the PC climb on top of a snowy mountain in Act 1. This got axed because THQ argued that players would be confused as to why there was snow in Greece. THQ wanted all ruins to be removed from Greece because someone was afraid that players might not understand why, if the game took place in ancient times, that there would still be ruins.
- The Voice: Zeus.
- We ARE Struggling Together: As a scholar in Athens muses, the Telkeins' armies have caused a strong camaraderie between the Greek cities that would normally be at eachother's throats.
- Whatever Mancy: Necromancy, geomancy and venomancy just to name a few.
- What Measure Is a Mook?: One useless unique drop is the Letter from Beastman Archer #783, in which the hapless beastman points out that someone's been killing everyone and taking all their stuff and money, which is why they have so much crappy equipment.
- When Trees Attack: Large tress with piercing attacks found in the expansion.
- Winged Humanoid: Several monsters, like Harpies, Desert Hags, Pengs and Empusae.
- Wolfpack Boss: The gorgon queens in mid-late Act I. Also the Graeae during act IV.
- You Can't Thwart Stage One: No matter what, you can't stop Megalesios from destroying the scrying pool connecting the mortal and divine realms.
- Your Size May Vary: Used with weapons: weapons wielded by larger enemies like reptilians or the Yerren appears huge and gigantic, but they turn into their regular size when dropped.
- Zerg Rush: The main strategy of large enemy groups. And they can be deadly later on, especially when there's an artillerist behind them.