main index




Topical Tropes

Other Categories

TV Tropes Org
Kickstarter Message
TV Tropes Needs Your Help
Big things are happening on TV Tropes! New admins, new designs, fewer ads, mobile versions, beta testing opportunities, thematic discovery engine, fun trope tools and toys, and much more - Learn how to help here and discuss here.
View Kickstarter Project
Video Game: Time Lord
Time Lord was a Side-Scrolling Action Platform videogame released for Nintendo's Nintendo Entertainment System in 1990. It is one of the earliest games to be released for the Nintendo by Rare.

In the year 2999, Earth is under siege by aliens from the planet Drakkon. The player controls the titular Time Lord, humanity's last hope against the Drakkon Lord, who must use a Time Machine to travel back in time to four different eras, where adapted Drakkon warriors are wreaking havoc in an effort to change the course of human development and render them more easily conquered in the present day. Using humanity's only remaining time machine, the Time Lord must travel to Medieval England 1250 AD, Western U.S.A. 1860 AD, the Caribbean 1650 AD, and France 1943 AD and defeat the Drakkons. However, he can only advance to each new zone by capturing power sources from the Drakkon forces, and if he fails to return to Earth by January 1, 3000... it's all over.

No relation to a certain other Time Lord.


  • A Winner Is You: Considering just how damn hard this game is, the ending paragraph is extremely unsatisfying.
    You have saved the Earth and driven the evil aliens from our planet. We must guard against their return. For the present we go forth in peace and tranquility.
  • Boring Yet Practical: Sometimes, going unarmed has its advantages in obtaining orbs.
  • Guide Dang It: The orbs. Their placement is randomised and the methods to acquire them are ridiculously non-intuitive.
  • Mega Corp.: Apparently, Milton Bradley have branched out from board games into time travel.
  • Nintendo Hard: See the time limit above, and add in you're pretty much a One-Hit Wonder, the abundance of enemies, the fact you start each level with only your bare hands to defend against said enemies, the Guide Dang It nature of the time orbs you need to collect...
  • On Site Procurement: Each time zone has packages with period-appropriate weaponry provided for the player. Until then, you start unarmed.
  • Revolvers Are Just Better: In the Wild West time zone, the player can collect a revolver and a shotgun. The revolver is a much more useful weapon for the boss fight, since while firing, you're invulnerable to his bullets. You have to spam the b button to a painful level to achieve this, though.
  • San Dimas Time: The clock is always running in 2999.
  • Timed Mission: You have 24 minutes and 34 seconds to complete the game in, as one day in "the present" In-Universe passes for every 4 seconds of play time. If you don't return to fight the Drakkon Lord before that time limit is up, you get a Non Standard Game Over.

Tiger HeliUsefulNotes/Nintendo Entertainment SystemAsteka II Templo Del Sol

TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from
Privacy Policy