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Video Game: the white chamber

This doesn't even begin to describe the madness.

Do you know where you are?
Do you regret?
Are you ready?

the white chamber [sic] is a freeware point-and-click horror-themed Adventure Game designed by British indie group Studio Trophis (which also specialised in animation).

the white chamber follows a young woman who awakens within a strange glowing coffin. She soon discovers that she is trapped on-board a space station, and that something has killed the rest of the crew. The only clues point towards something called the "white chamber", but to learn the truth the young woman must first survive whatever malevolent presence still pervades the ship...

The game has been applauded for its impressive Animesque artwork (and surprisingly high-quality animation), high-quality sounds, and its creepy atmosphere that has been compared to the likes of Silent Hill. Just keep an eye on the blackboard in the lab room, while you're at it.

The lead designer made another game, Kairo.


This game provides examples of:

  • Abandoned Laboratory: The game takes place in one.
  • Alignment-Based Endings: There's a bunch of endings based on the main heroine's (and therefore player's) attempts to act good and to redeem her sins, none of which actually affect the gameplay otherwise.
  • All There in the Manual: the grey tower is a prequel audio drama that basically gives insight into the backstory of the game, and even hints at a greater tragedy that has yet to occur.
  • Amnesiac Dissonance: Sarah murdered the entire crew, and it all comes back at the end, though it doesn't turn her back to evil, since she regrets it all.
  • And I Must Scream: The fate of the souls trapped within the Artefact. Sarah herself suffers this in the bad ending.
  • Animesque: Large eyes and Dirty Pair-styled character design abound.
  • Apocalyptic Log: Arthur's reports. He also turns out to be the one behind the horror. (Though if you compare his logs to "the grey tower"'s logs, he could simply be another victim.)
  • Arc Words: "Do you regret?" or some variation of it.
  • Artifact of Doom: The, uh, Artefact, which is some sort of execution device for the guilty.
  • The Atoner: Sarah. Until she redeems herself, Arthur forces her to relive the events of the game again and again.
  • Chekhov's Gun: The chalkboard. It's the game's Karma Meter, and how many tics you have on it at the end of the game determines which ending you get.
  • Creator In-Joke: The characters in the comedy ending are parodies of the creators' personalities. Also, the fridge which smells so awful it can kill strongly resembles an actual fridge in one of the authors' student lodgings.
  • Dark World: This pops up every once in a while. Technically, this "dark world" is darker than usual, as the entire game sans the ending is spent in a dark world.
  • Death Is the Only Option: A trap involves your character caught in a pixelated game screen. The only way to get out is to set off a barrel of explosives, killing you in-game and restoring you to the real world. It is not the strangest thing you will see in the game.
  • Deadly Rotary Fan: Sarah tossed one of her colleagues into this.
  • Do Well, But Not Perfect: If you do everything right and fill the blackboard with all six marks, you get the bizarre comedy ending. If you want an ending that makes sense, you have to only have three to five marks on the blackboard.
  • Downer Ending: Several of them. Besides the instant deaths, you can be tortured forever by the spirits in the artefact, trapped to repeat the cycle again, or...the surreal comedy ending, which still ends with everyone dying.
  • Dull Surprise: While the written lines and character portrait suggest the situation is shocking and emotional, the VA continues to talk in the same neutral, measured tones even when discovering monstrosities or being forced to relive murders. This might have been a good sign of a detached and scientific mind, but looks more like a failure to convey the emotion the character portrait suggests.
  • Easter Egg: A few. For starters, interacting with the MES console multiple times results in the protagonist ending up in a pixelated version of the room, complete with 8-bit music and and a pixel-art portrait. And if you use the droid code before your character is able to learn it, the corpse you assemble later on appears on-screen, glaring at you with the words "NOT YET" engraved in the place where its eyes would be. Also, there's the comedic ending?
  • Electric Torture: The protagonist ends up watching a tape of herself being electrically tortured... And this causes her to be literally warped onto that same table and tortured in the same manner.
  • Everybody's Dead, Dave: And the protagonist killed them herself.
  • Eye Scream: There's an FMV devoted to a decapitated head with its eyes missing, and said eyes glow as if they were opening. And you find the eyes in a sealed box. Even with the eyes back in, it's not a pretty sight.
  • Fanservice: You get some of the main character in the background as the credits roll in the good ending. The creators even have a wallpaper of it on their website named "Fan Service." The other endings... not so much.
  • Final Girl: Subverted - Sarah killed everyone else.
  • Gainax Ending: The comedy ending. The devs even lampshade it, with the "You were confused by the Comedy Ending" message. This review by The Gaming Pixie had some fun with that one.
  • Girl In A Coffin: The Protagonist.
  • "Groundhog Day" Loop: The "Damned" ending. Until Sarah can redeem herself, she will continue to repeat the events of the game over and over again.
  • Hammer Space: You end up carrying an entire human corpse bigger than yourself, a barrel of explosives, and an assortment of odds and ends and can't tell by looking at the character. She even Lampshades it at one point.
  • It Came from the Fridge: Partway through the game, a fridge that emits poisonous gas appears in the central chamber. Failing to deal with it appropriately results in one of the death endings.
    • Although it only kills you if you exit and enter the room 3 or 4 times.
  • Karma Meter: The Blackboard keeps track of the points you currently have, which determine which end you get.
  • Mad Scientist: Sarah, before the events of the game.
  • Mobile Maze: The hallway with the giant eyeball. One of the most terrifying Mobile Mazes ever.
  • Mind Screw: The story is... vague on some points.
  • Multiple Endings: Eight endings, that result in either Sarah dying or her escaping. The four ways you can die in the game are all labeled as "endings". As for actual ENDING endings, there's four of them: a bad ending where Sarah gets torn apart by disembodied hands while trapped in a hibernation "coffin", a neutral Reset Button ending where the game starts over, a good ending where Sarah escapes to the planet below, and a Mind Screw comedy ending.
  • Name's the Same: "The White Chamber" with caps refers to one of the sequels to The Crimson Room.
  • Never One Murder: When it conspires that you're a murderer, you get flashbacks to not one murder, but massacring the entire crew, one by one.
  • Non-Standard Game Over: Unless you saved frequently, any of the four death "endings" will make you start all over.
  • No OSHA Compliance: The doors leading out into space and a perfectly accessible rotating fan. Who the hell designed this space station?
  • Nothing Is Scarier: One section of the game has you traversing the same hellish corridor over and over, with a giant eyeball on one wall. As you repeatedly cross the hallway, the eye opens, and then starts twitching wildly as the music gets louder and more tense. In the end, though, nothing happens.
    • In the voiced version of the game, you have a life bar which goes down while being electrocuted, but very slowly, so there's no real risk that you'll die. In the original unvoiced version, there was no life bar; you could never die at that point - but you didn't know that..
  • Once More with Clarity: After entering the White Chamber, the station returns to normal as Sarah remembers what she did to start off the events of the game.
  • One-Book Author: the white chamber is the only game that Studio Trophis ever released.
  • Only Sane Man: If the comedy ending is anything to go by, everyone on the crew but Sarah was an unhinged weirdo.
  • Precision F-Strike: If you try the laser cutter on the protagonist's shackles while she's being shocked to death, you get this.
  • Press X to Die: The "Fell Through Space" and "Decayed" endings. The former also falls under Too Dumb to Live.
  • Quest for Identity: In the beginning, the protagonist has amnesia. After The Reveal, it all comes flooding back to her.
  • Reality Warper: It's implied that Arthur might have become one after fusing with the artefact, explaining how he keeps Sarah in a loop and causes all the various hellish scenarios on the station.
  • Red Herring:
    • The Fire Extinguisher and Soda Can don't do anything. Try to use the soda can and you're informed it smells like dead fish.
    • Also, the spam e-mail really is just spam. You are NOT the pop singer; you were in fact a scientist and member of the crew.
  • The Reveal: Sarah murdered the entire crew to gain the artefact's power, and Arthur forced her into the nightmare to see if she could redeem herself.
  • Room Full of Crazy: This pops up whenever the Dark World occurs. The red writing is everywhere.
  • Scary Surprise Party: The comedy ending, thrown by your psychotic, nonsensical crew members.
  • Sequel Hook: In the good ending, the Artefact isn't gone...
  • Shout-Out:
    • The MES console is a blatant reference to the NES, and Gabe and Tycho make a cameo in a retro gaming mag, apparently still living and running a galactic gaming store. And written inside the lid of the sealed box is the phrase "Where we're going we won't need eyes."
    • The sealed box also contains a pair of eyeballs! Not only is that seriously squicky, but it clearly references that one scene (or is it scenes?) from Event Horizon.
    • The magazine also sponsors "Say My Name", the new single by The Helmeted Impostors. Also, the Italian version of the note for the robot color code is about Vogon poetry. Any other language exclusive shout outs?
    • The microscope in the laboratory is a 7777 Zentraedi Proto Analyzer.
  • Solve the Soup Cans: Lampshaded. The protagonist has to collect a set of body parts including one she lops off herself (and it's not pretty, either), and assemble them on a bed. Once this is done, the protagonist wonders why she even did that in the first place. Then said parts actually come to life, fused together as if he wasn't dead in the first place, once she leaves the room. This is required to continue the plot.
  • Stupidity Is the Only Option: At one point, there is suddenly a horrific monster sitting in the middle of the console room, which has changed into a room full of crazy. The only way to move on to the next part of the game is to walk right up to it and get skewered through the chest, only to wake up in the crew quarters afterwards.
  • Unfinished Business: Arthur practically becomes one with the artefact and forces Sarah through a loop that will only be broken by redemption. The portrait used to show that he is speaking in the titular white chamber is his corpse.
  • Unwinnable by Mistake: There's a particular puzzle piece that can only be acquired during one of the dark(er) world scenes; once you leave the room, that event can't be triggered again, and the item is lost. It's right next to the door, and it's easy to assume the protagonist picks it up when she becomes aware of it.
  • Violation of Common Sense: You're required to collect a body's worth of loose body parts, without any motivation. Once you have the complete set and assemble them on a hospital bed, the protagonist will remark that she had no idea why she did all that.
  • You Shouldn't Know This Already: The color code to control the robot. You know that eyeless head you have to collect? Enter it before you get the note and the room camera will show that eyeless face, glaring at you. If you dare look closely, you will see the words "NOT YET" on the spaces where the eyes should be!

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alternative title(s): The White Chamber
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