Wiki Headlines
It's time for the second TV Tropes Halloween Avatar Contest, theme: cute monsters! Details and voting here.

main index




Topical Tropes

Other Categories

TV Tropes Org
Video Game: The Way
May the Purpose guide you.

The Way is a freeware, indie role-playing game created by Lun Calsari on the RPG Maker 2000. It consists of six consecutive episodes, the first of which was released in 2002.

The people of The Way believe that the entire world is enclosed by the Rolling Mists. The very front of the world is gradually revealed by the Mists and explored by the Forerunners, while the rear of the world is swallowed. What lies in between is the titular Way and every human being spends their life Walking the Earth, either alone or accompanied by other wanderers. Settling down is considered blasphemous and the religious order of The Guided will ensure that the people keep moving forward and live their lives the way it is intended by The Purpose.

The story follows Rhue of Landorin, a young wanderer on a quest to regain a piece of his past. As the game begins, he's been searching the Way for many years already. Rhue is setting a frantic pace for himself, desperate for a simple clue that might help guide him to that which he lost so many years ago.

Throughout the six episodes, Rhue travels through caves, duels in tournaments, traverses infernal realms, gets caught up in a gang war, survives a demonic outbreak, goes through a lawsuit and performs in a grand stage production.

Along the way, he encounters many new people, such as the arrogant and abusive Strata, the charming and knowledgable Traziun, and the lawful and violent Slade. Very soon their journeys are overshadowed by murderous threats: A gang of bandits who call themselves the Blue Scarves attack wanderers under the leadership of a woman called Dancing Violet, and a mysterious shadow killer leaves a trail of corpses along the Way.

All six episodes of the game can be downloaded here.

The Way provides examples of:

  • Actually Four Mooks: Most enemies.
  • Actual Pacifist: The Paradans will never kill anyone. Some of them refuse to kill even animals.
  • After Combat Recovery
  • An Aesop: The obsessive pursuit of an unobtainable ideal can cause more pain than good, and can even lead one to hell.
  • Amulet of Concentrated Awesome: Rhue's Shadow Sword, in a twisted sort of way.
  • An Economy Is You: Averted. Rhue apparently is completely or nearly broke from the start of the game, never gets any more money, never does any shopping and only ever pays for (plot-mandated) things by getting other people to pay for him. Very, very rarely, you can barter goods in specific situations, but overall it's fair to say that Rhue has no impact on The Way's economy whatsoever.
  • An Interior Designer Is You: Borderline. In Episode 6, you can buy a house and fill it with furniture, but it's all placed ahead of time, and it's pretty important for the Lexus ending.
  • Annoying Arrows: Several minigames in Episode 6 employ these.
  • Anyone Can Die: Averted until Episode 5. And many come back for Episode 6 anyway.
  • Apathetic Citizens: Almost everyone Rhue encounters in Episode 6. Barely any citizen of Dream Estrana cares that the city is surrounded by a red void and almost completely destroyed, they all just keep living their lives, claiming they have done so for years.
  • Arbitrary Headcount Limit: Very glaring in Episode 6. This wasn't a concern in previous episodes since there were never more than four people traveling with Rhue at once.
  • Artifact of Doom: Shadow Swords. Rhue has one.
  • Art Shift: Some areas, particularly outdoors, have pre-rendered 3D backgrounds which are rather primitive by today's standards, while others, particularly indoors, use Super Nintendo style tilesets.
  • Asshole Victim: Cade in Episode 4 exists to be nothing but this.
  • Bar Brawl: When you first enter Lide, one of these has broken out over Cetsa.
  • Beneath the Earth: The Pits, also called The Lower Way. It's a natural Tunnel Network which technically makes it possible to walk the entire Way underground. Scatha has been living there for years.
  • Bittersweet Ending: The canon ending. See Pyrrhic Victory.
  • Black Comedy: Many of the funnier parts in the game are pretty much about Rhue being a grouch. Highlights include calling a woman a money-grubbing, lazy whore (more than once) and insulting a young boy for no reason.
  • Black Speech: The language of the Lord Below and the monsters in the Pits. Scatha and Sacrifa are shown speaking it.
  • Block Puzzle: There is one in the battlegrounds in Episode 3.
  • Blood Brothers: After a year of Blood Lyn training, each student is paired up with a student of the opposite gender.
  • Blood Oath: People who sell themselves to the Blana Sera take a blood oath and are called Blood Lyn for this reason. Breaking it usually results in death.
  • Bonus Boss: The leptor. Many more, if you count optional Plunges.
  • Can't Drop The Hero: In Episode 6.
  • Cerebus Syndrome: It starts out as a fairly happy RPG with some dark themes. By the end, it has taken Darker and Edgier Up to Eleven.
  • Character Level:
    • Rhue's companions in Episode 6 become stronger through this system.
    • Averted for the rest of the game though. Rhue gains points in individual stats one or two at a time by absorbing items, and other party members stay the same for the duration of their stay with you but usually have new skills and better stats if they show up again later.
  • Characters as Device: Many characters in Episode 1 are introduced merely to teach the basics. The most glaring examples are the characters Dana and Wes. They help Rhue fight a few battles, are knocked out cold, and... are never seen again. At least Therin got a cameo in Episodes 2 and 4.
  • Chronic Backstabbing Disorder: Medmur. Granted, it's kind of required, considering he lives a double life as a gang leader.
  • City with No Name: The last episode takes place in one.
  • Cliff Hanger: Many episodes end on one. The most notable is the ending to Episode 5.
  • Colour-Coded for Your Convenience: The Blue Scarves are identified by their titular attire.
  • Combination Attack: Rhue can do this with Sorya or Lexus in Episode 6. Its effectiveness depends on Relationship Values.
  • Contemplate Our Navels: Rhue, in the Reaches ending. Also, M2O.
  • Control Room Puzzle: Several exist throughout the series.
  • Convection Schmonvection: You are not harmed at all by the magma caverns in Episode 3.
  • Coolest Club Ever: The Scene.
  • Corrupt Church: The Guided in Estrana are largely portrayed in this way.
  • Courtroom Antics: Rhue is on trial, and Alan is his lawyer. Hilarity Ensues.
  • Crapsack World: The Purpose is implied to be there simply to control people, while the Lord Below actually exists. One of the only large cities, Estrana, is full of poverty and crime. And the world is made up of crazy religious fanatics (The Guided) and tools (Blood Lyn).
  • Creator Breakdown: Though it may be part of the epic Mind Screw that is Episode 6, there are many hidden messages that can only be accessed by RPG Maker about a girl who saved him (the creator, Lun), only for him to leave her crying, complete with calling himself a fool. There's also a hidden room with sad music only heard that one time, some child who "just wants to get back to sleep", and a man spouting things depressing even for The Way, about looking through a window every day and growing sadder and sadder each day after looking at it. Looking reveals it's an image of a young boy smiling. Lun was definitely going through something when writing this stuff.
  • Critical Hit
  • Cruel and Unusual Death: See Gorn below.
  • Cruel Mercy: If you defeat Strata at the end of Episode 5, Rhue mocks him and lets him live. However, since the character in question has pretty much spent his entire life being a Glory Hound, being beat by some wanderer with weird clothing, right after one of the few people he might have cared for is killed, probably did not do well for his sanity.
  • Cryptic Conversation: Several of them are shown throughout the series.
  • Cutscene Boss: The Plunge battles, sort of. They do have a legitimate alternate combat system, but they mean that most of the one-on-one battles between humans in the entire game take place outside of the normal combat system (and early in the gane there's little you can do during the battles to really affect your odds of winning.
  • Darker and Edgier: Though the series started to step further and further away from light-hearted antics as it went on, Episode 5 was when the shit hit the fan. Anyone Can Die and the Dysfunction Junction is clearer than ever.
  • A Day in the Limelight: There's only one time when you play and follow a character other than Rhue. For a few fights in Episode 5, you control Traziun while he invades a fortress full of Blood Lyn.
  • Defend Command
  • Degraded Boss: The nasty boss of the Barucha cave shows up as a regular enemy a few acts later in the mines.
  • Demon Slaying: You have the option to fight two lessers in Episode 6.
  • Devil but No God: It's strongly implied that while the Purpose is just made up to control people, the Lord Below is very real and very powerful.
  • Downer Ending: The Reaches.
  • Drama Bomb: Episode 5. Man, Episode 4 took a turn for the dark, but... well, let's just put it this way. The episode is called Everyone Must Bleed.
  • Dramatic Thunder: Dramatically timed at Kloe's execution at Matalan at the end of Episode 3 and after Lexus's death at the end of Episode 4.
  • Dramatic Wind: In place when Traziun makes his eye for an eye speech.
  • Duel Boss: Just about anything that would've been one of these is instead handled through the Plunge system.
  • Dug Too Deep: A secret mining operation in Estrana lead by Sacrifa has accidentally unleashed creatures from the Pits who keep killing the miners. Rhue and Kloe take a one-day job as guards in these mines to upgrade their citizenship and apparently nobody expects them to make it out alive. The trope get subverted. They aren't mining anything at all, they're just digging. Sacrifa wants to reach the deepest Pits to make his Deal with the Devil in person.
  • Dysfunction Junction: Seriously, look at the characters after Episode 4. It's hard finding a character that doesn't have some kind of psychological issue.
  • Early Installment Weirdness: The first episode is not only Lighter and Softer compared to the later parts, it also has a noticeably different pacing and mapping.
  • Earn Your Bad Ending: Accessing the Reaches ending in which Rhue basically refuses to accept that Serena is dead, dies, and descends into hell requires insane Plunge skills, as well as defeating the game's hardest boss.
  • Easter Egg: Lots and lots. Some can be found in the actual game (the twisted C.O.O.L Meeting, for example), or some that can be found only with RPG maker 2000 (The Short Sketch). Philosophical messages can be found in the code of Episode 6, including some kind of weird scavenger hunt and a code in PGP.
  • Elemental Rock-Paper-Scissors: The basic core of the Plunge system works this way. Cross Sweep beats Lunge Cut, Lunge Cut beats Drop Slash, Drop Slash beats Cross Sweep. Though you get access to more advanced mechanics later on, which are capable of bending the rules.
  • Elite Mooks: Elite Shadow Lords, Elite Blood Lyn.
  • Empty Shell: Anybody whose aura was taken from them becomes this. See Our Souls Are Different below.
  • Every Man Has His Price: Estrana is implied to be a pretty corrupt city.
    • The Arastotzi use their connections to upgrade Rhue's citizen status several times.
    • Even Dancing Violet could be freed from her prison cell by bribing enough guards with enough seru. She asks Rhue to win the Plunge tournament to use the money and connections the win would bring him to free her. We never see if it would have worked though, since Rhue loses against Strata.
  • Famous Last Words:
    • "A life... for a life... how about that... father..." - Traziun
    • "Finally I'll do something I know is right...something for myself..." - Slade
    • "I wanted to see you once more... just one... last... time..." - Lexus
    • "What a terrible end... to my... story..." - Lyrra
  • Fantastic Drug: A few people in Estrana try to sell you some. It's called Lace.
  • Fire and Brimstone Hell: The Reaches.
  • Flashback Nightmare: The first time Rhue's memories of the Landorin Massacre are shown, it's in a nightmare.
  • Fore Shadowing: Tons. And tons.
  • Gainax Ending: All three of them. Some might qualify for Esoteric Happy Ending, but don't expect sunshine and rainbows in any event.
  • Game Maker: All six episodes are made with the RPG Maker 2000 engine.
  • Game Mod: If you have RPG Maker 2000, you can change anything and everything in the game.
  • Gang Bangers: The drug gangs in Estrana.
  • Generic Guy: Rhan.
  • The Ghost: Pontifex Tetzel.
  • Glory Hound: Forewoman Hill. Might also qualify as Miles Gloriosus.
  • Gorn: Despite the 16-bit Super Nintendo RPG style graphics, there are very gruesome deaths, especially in episode 5. For starters: Heads being ripped off, the body collapsing into a bloody heap, characters being graphically impaled on stalagmites, having their faces ripped off, scalped, being ripped in half, having limbs amputated, getting ripped in half at the torso, having guts exploding out, and a bird graphically tearing strips of flesh from a corpse, all with blood splattering all over the ground and walls.
  • Gosh Dang It to Heck!: The characters' curse words are harmless to the player, but have a potentially offensive meaning in-universe. "Flaming Fires of Janwen!" invokes the destruction of the city of Janwen and is therefore a profanity. Shorter versions like "Sweet flaming lands!", "Lands..." and "Burn you!" are seen being used.
  • Gray and Gray Morality: The conflict between the Guided and the Viligance Council in Estrana.
  • Guest Star Party Member: Everyone to varying degrees, except for the people who join Rhue in Episode 6.
  • Guide Dang It:
    • Achieving 100% Completion. There's a Point of No Return for almost every area in the game, and many chests are hidden behind secret passages. Oh, and there are a few things that require inhuman clairvoyance or a complex string of Dialogue Tree decisions to get. Have fun.
    • Worse, until the last chapter you don't "level" in the traditional sense nor get currency from battle your power is determined by equipping stat items and fighting several combats to "absorb" them. In other words, if you stumble through the early chapters without a guide by the end your stats will be low, you'll be missing several special moves and there will be nothing you can do to make up for it. Oh, and the alternate "Plunge" combat system used for duels depends almost entirely on your stats; no amount of personal skill or patience can cause you to win if your stats are too low, though almost all the later Plunges are either optional or very easy.
  • Heads I Win, Tails You Lose: Several, most glaringly the headhunter near the beginning.
  • Health/Damage Asymmetry: Balanced because you always get After Combat Recovery.
  • Hell on Earth: Unleashed on Estrana by Sacrifa.
  • Heroes Prefer Swords: Seemingly everyone uses swords on the Way... blades for stabbing or slashing seem to be the weapon of choice for the whole world.
  • He Who Must Not Be Named: People don't want to hear about the Landorin Massacre and believe it's bad luck to be associated with the Landorin stretch.
  • Hit Points: Of course.
  • Hopeless Boss Fight: Numerous, usually but not always Plunge battles. Most notably, the first three Plunge battles are unwinnable, and Rhue actually gives up after two strikes in the third.
  • Hub City: As the largest settlement seen in the series, Estrana serves as the stage for many of the inter-political conflicts between the many groups and organizations that exist within The Way, and a majority of the dungeons in Episode 4 exist within the city itself. Dream Estrana in Episode 6 serves as one for nearly the entire episode, with plenty of sidequests inside its walls to keep the player busy.
  • Inevitable Tournament: Happens twice, with Rhue being forced into them by Traziun and Lexus.
    • Also subverted the first ends prematurely and the plot doesn't really care if you win, and in the second Rhue loses in the semifinals and Traziun throws the final round.
  • Inexplicable Treasure Chests: This is the case for all six episodes. Only treasure chests found in the settlements are ever truly justified.
  • Inn Security
  • In the Hood: Entrego.
  • Ironic Echo: Strata utters a condescending remark toward Rhue as he walks away from him for the first time after mugging him. Rhue repeats a variation of it after he defeats Strata in their last encounter in the series.
    Strata: Why don't you contemplate what's just taken place here while I go make some money at the races. Later, blue boy.
    Rhue: Why don't you contemplate what's just taken place here while I go after Gaius. Later, loser.
  • Kill 'em All: In Episode 5. The casualties are: Slade, Lyrra, Cetsa, Alan (you can see his dismembered legs poking out of a bush), Sacrifa, Entrego (presumably), and an entire city of innocent people, including children.
  • Lampshade Hanging: Lots. For example, many of the more fashionable characters tend to insult Rhue's ugly clothing.
  • Lazy Backup: Rhue's party in Episode 6 if he recruits more than three teammates.
  • Left Hanging: So very many plot threads are never resolved.
  • Let's Play: Malefact is doing one and had just ended episode 5. It has been on hold for a long time, however, although he has come back from his hiatus at long last. You can find it here.
  • Long-Lost Relative: Several, as seen on the character sheet. Other relations are implied in some places, but cannot be proven or are disproven by Episode 6.
  • Lost Forever: Except in Episode 6, previous areas cannot be revisited, so if you didn't get the items there, too bad. This goes for experience, too, since the game doesn't use random encounters, but also because the aforementioned items are your primary source of stat gains in the first place.
  • MacGuffin: Serena. Rhue trying to find her is what drives his actions and portions of the plot forward, but she doesn't actively do anything to influence the story. Which makes her an in-universe MacGuffin as well, since the Phantom Slasher uses Rhue's memories of her for exactly the same reason to drive him forward.
  • Mad Love
  • Madonna-Whore Complex: Played straight by Slade's mother. Her daughters have a hard time because of it, to say the least.
  • Mauve Shirt: So many.
  • Meaningful Echo: "Where are you?"
  • Meaningful Rename: Very common. If a character chooses to start a new life and take on a new identity, they scramble the letters of their name to create a new one. Additionally, if they want to leave a dark part of their past behind, they eliminate one of the letters. If they have achieved a great new status instead, they may add a new letter to their name. For example Kava -> Kavax. See the character sheet for more examples.
  • Miles Gloriosus: Alan, when you plunge with him.
  • Military Academy: The battlegrounds of the Blana Sera turn children and teenagers into Blood Lyn.
  • Mind Screw: The entirety of Episode 6 is the worst offender, but the rest of the series is pretty confusing as well. Not only is almost nothing resolved, what little the fanbase has to work with is extraordinarily cryptic and confusing. (Expect lots of Epileptic Trees popping up.)
  • Minigame: Several times. Holding off a siege with cannon fire, a vaguely side-scrolling shooter game, catching a rabbit...
  • Money Spider: Completely averted. No enemies, not even human ones, carry a single kipher of seru.
  • Monster Clown: The Jester, a Bonus Boss you can fight in Altair Manor in Episode 6.
  • Mood Whiplash: In Episode 5, you wander around before Dancing Violet's execution, listening to humorous conversations. Then, you witness Sacrifa's wife being stoned to death.
  • Multiple Choice Past: Two of the flashback sequences Rhue has of Serena; they're dependent on what the player chooses for him. The first one decides her hair color, while the other defines how her personality matches with the various female characters Rhue has encountered so far in the series. This is justified by the very end.
  • Multiple Endings: Three of them.
  • Named Weapons: The Shadow Swords are named, though it's not clear by whom. In the game, we see Night Reaper wielded by Traziun, Ghost Horror wielded by Kalmar, and Phantom Slasher wielded by Rhue.
  • Names to Run Away From Really Fast: The Lord Below and the Phantom Slasher. The Blood Lyn also count.
  • No-Holds-Barred Beatdown: In an Episode 6 sidequest, you have to beat up a guy to make him squeal some valuable information.
  • No Stat Atrophy
  • Older Than They Look: Rhue, Kalmar, and possibly other people in the series.
  • One of These Doors Is Not Like the Other: The end of the forest in Episode 5.
  • Optional Party Member: Slade, Lexus, and Sorya in Episode 6.
  • Our Souls Are Different: A person's body and soul are not physically connected, but their soul casts a "shadow" which is called the person's "aura". Their aura contains their personality, emotions, memories etc. It's possible to disconnect someone from their aura and absorb it. Jopaga in Episode 4 is working on such a serum. The person can survive without their aura, but they'll only be an Empty Shell afterwards.
    • Shadow Swords automatically absorb the aura of everyone they kill. Their wielder has then access to their victims' memories and can if the sword wills it so take on parts of their personalities. When or why this happens is Left Hanging.
    • Slade's aura is only absorbed partially by the Phantom Slasher in Episode 5. He survives, Rhue absorbs part of his memories and the Slade he meets in Dream Estrana never talks.
  • Overly Long Name: Alanthreonus Phillipe Straphachar. Alan to his friends.
  • Paper Tiger: The Blue Scarves gang in Estrana are just wannabe gangsters who are no threat compared to the real Blue Scarves.
  • Parody Names: Alan worked in a play called ''Stann of Green Fables''.
  • Party in My Pocket
  • Pass Through the Rings: A mini-game in Episode 6.
  • Planet Heck: The Reaches.
  • Point of No Return: Make sure you've gotten absolutely everything before going to a new area; you won't be coming back. Except in Episode 6.
  • Pre Existing Encounters
  • The Prima Donna: Vashti.
  • Protagonist Journey to Villain
  • Public Execution: Episode 3 ends with the preparations for Kloe's execution at Matalan and Dancing Violet's execution is a plot point in Episode 5.
  • Pyrrhic Victory: In what appears to be the canon ending, Rhue finds out about Serena. But he realizes he is just a fabrication of the mind of others and has lost pretty much everyone he has ever cared for. Well, except Kloe, if you have enough of a friendship rating with her.
  • Relationship Values: They're invisible, and most of them don't matter some affect the dialogue, while others were created early on only to never be put to any real use. Only the following values matter:
    • The Lexus points have the biggest influence on the game, as they can unlock an entirely different ending if they're high enough.
    • The Sorya points determine if you encounter the character in Episode 6 and whether they join your party.
    • The Kloe points slightly influence the ending.
  • Retcon: Defied in that instead of having later episodes contradict information from earlier ones, Lun went back and edited the episode in question. Examples include how the headhunter in Episode 1 used be looking for Gaius instead of Jeruh, and Slade reacting a lot differently at the mention of Serena's name in Episode 5.
  • Re Traux: The game uses Super Nintendo style graphics and MIDI music.
  • Romance Sidequest: The date in Episode 6.
  • Rule of Cool: Having control of Traziun's storm through the fortress is really pretty pointless, the game could have just shown him killing them all. It was mostly there just to show how Traziun is Awesome Incarnate.
  • Scenery Porn: There are quite a few pre-rendered backgrounds that look nice despite being relatively simple.
  • Scratch Damage
  • Sesquipedalian Loquaciousness: Every word out of Alan's mouth.
  • Shout-Out: On a bookshelf in Episode 6 you can find another RPG Maker game, ThreeTheHardWay.
    • There are lots in the bookshelves, including refrencing his old band, Phlounder, and Crestfallen.
  • Shout-Out Theme Naming: The Charlatans of Justice in Episode 6 are named after members of the Crestfallen forums.
  • Shoot the Shaggy Dog: One of the possible endings.
  • Slasher Smile: When Rhue killes Jeruh.
  • Sliding Scale of Idealism Versus Cynicism: Leaning far toward cynicism.
  • Socketed Equipment: Rhue can put notch items into the notches in his sword, and after enough battles they will be absorbed giving him stat increases, subverting the usual level up system.
  • Stat Grinding:
    • Averted for most of the game. The number of notch items and the number of enemies in each episode are usually very balanced, so is the strength of your sword auras and of your enemies.
    • Played straight in Episode 6, though. You can find a huge number of notch items, to the point where you need to grind to absorb them all. And if you want to get access to all three Multiple Endings, you may want to do that. Maxing out the level of at least one sword aura will also prove helpful in the last battles, and according to the official walkthrough requires at least 80 to 120 battles per aura.
  • Stock Video Game Puzzle
  • Super Serum: Jopaga developed one for the Shadow Lord gang in Estrana and got the attention of the Arastotzi because of it, who attempt to steal it.
  • Take Our Word for It: Lilah's rotting flesh isn't shown on screen when Rhue and Stoyko are spying on her. Instead, they describe how awful it is what they're seeing.
  • Take Your Time
  • Teamwork Puzzle Game: One of the rooms in The Pits in Episode 3 require Scatha and Rhue to work together with the switches inside to get past it.
  • That Liar Lies: Played straight by Scatha in Episode 5 with Cetsa on the receiving end, after the latter claims that she's Serena.
  • Theme Naming: Subverted. The episode names all rhyme with the previous one...except for the last, "Truth Hides Nothing".
  • There Is Only One Bed: After rescuing Kloe from the Blood Lyn in Episode 4, Rhue allows her to stay in his room for the night. The Dialogue Tree makes you choose how to deal with the situation.
  • Thriving Ghost Town: Justified. Most towns are pretty barren, since they are only supposed to be temporary.
  • Title Drop: The final bosses use attacks based on the episode titles. Not to mention the fact that the entire game is set in a place called "The Way"...
  • Trophy Wife: Discussed a couple of times. Scatha believes that there is no real love in the world and every man is only after beautiful women as a trophy. Strata is clearly interested in Cetsa for this very reason and hurts Lyrra deeply when she realizes this.
  • Urban Segregation: Estrana.
  • Video Game Cruelty Potential: The aforementioned beating.
  • Violation of Common Sense: Being a bad thief and acting like a complete Jerk Ass during the party in Episode 6 which leads to getting the worst courtroom result with no notch item rewards is the only way to trigger an external event that gives the player a certain notch item that allows access to a hidden skill.
  • Volleying Insults: Rhue's and Slade's Plunge. Damn, Slade can trash talk.
  • Walking the Earth: Everyone, pretty much. It's considered blasphemous to settle down.
  • What Could Have Been: An episode retelling the past episodes from Lyrra's point of view, Episode 6 ending with Rhue entering the top cell of the Arm of Estrana, followed by an Episode 7, amongst other things.
  • Wham Line: The very last line of Episode 5, in which Gaius tells Rhue that he's the Phantom Slasher. It does turn out to be a lot more complicated than that, though.
  • Wide Open Sandbox: Episode 6, which is very open-ended and has lots of side-quest, unlike the rest of the episodes.
  • Wimp Fight: Rhue vs. Nomi at the beginning, complete with color commentary. The game doesn't even give you a reward for winning.
  • What Happened to the Mouse?: The Citadels and Dippy.
  • Woman Scorned: Lady Patura uses all her authority to degrade Slade and break him down, after he refuses her advances.
  • World's Strongest Man: This is what the title of Paraphalyn signifies. Oddly, no one seems to hold the title by the time the game rolls around. Well, no one alive. Kavax is quite happy to give Rhue a shot at inheriting the title from him during Episode 6.
  • Wraparound Background: This is used in the scenes where characters are running on what Rhue remembers as the Landorin Stretch.
  • Wrong Side of the Tracks: Outer Estrana.
  • Unstable Equilibrium: Very, very much. Winning challenges or finding secrets early in the game nets you awards that boost your power forever afterwards. If you do not find these secrets or beat these challenges, however, you're likely to do poorly in the future.
  • You Can't Go Home Again: Technically nobody can, because everybody is Walking the Earth from the day they are born.
  • You Just Told Me: Rhue does this to Lyrra to incriminate herself as the intruder of Jopaga's lab.
  • Your Cheating Heart: Lady Patura and Foreman Ballar.

War Of HarmonyVideoGame/RPG MakerWine And Roses
Visions & VoicesFreeware GamesWadanohara
The WarriorsAdministrivia/Needs a Better DescriptionWhat the #$*! Do We Know!?
Wandering HamsterEastern RPGWhite Knight Chronicles

TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from
Privacy Policy