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* ViewerFriendlyInterface: The Gamebook in the ''11th Hour'' mostly shows voiced text messages and full video cutscenes, far more than an organizer of the time would be capable of. Samantha's computers seem relegated to CCTV as well.

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* ViewerFriendlyInterface: The Gamebook in the ''11th Hour'' mostly shows Hour' can wirelessly receive voiced text messages and full video cutscenes, files, far more than an organizer of the time would be capable of. Samantha's computers seem relegated to CCTV as well.
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Added example(s) viewer friendly interface

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* ViewerFriendlyInterface: The Gamebook in the ''11th Hour'' mostly shows voiced text messages and full video cutscenes, far more than an organizer of the time would be capable of. Samantha's computers seem relegated to CCTV as well.
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Added example(s) bathtub scene

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* BathtubScene: Solving the Knights puzzle in the bathroom reveals Martine bathing herself while drinking wine, before inexplicably sinking underwater at the end.
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* PlotHole: [[spoiler: Upon discovering Stauf's true plans for Tad, Temple and Elinor agree to split up to find and save him, with Temple searching upstairs and Elinor downstairs. However, the next time Temple is seen chronologically is in the crypt beneath the house, and Elinor is last seen trapped as a mannequin in the attic. The VR version rectifies this by placing them properly where they said they were going to go look.]]

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Alphabetizing example(s)


* DeathAmnesia: [[spoiler:The player character is a ghost and none other than Tad as an adult. Ego only figures this out upon seeing the final cutscene, but by then, he's broken the manor's curse, allowing himself and Tad to escape.]]
* DeathByDeaging: [[spoiler: As revealed in the novelization, Heine was not killed by the acid Stauf spewed and instead transported to her room to recieve her wish. The cutscene of her turning into a baby really happened and she continued to de-age until she became a fetus, as [[JackassGenie she never specified how young she wanted to be]]. Meanwhile, in the VR version, she receives her wish in the same way, just in the ritual room instead.]]
* DevelopersForesight: Zig-zagged with the grate puzzle. From a story standpoint, placing the grate with the top half of the hole in the top-right position and leaving the empty space over the bottom-right position would technically allow Ego to pass through without properly solving the puzzle, but a set of retractable spikes will emerge from the floor to block your path. However, if you try the opposite configuration (placing the grate with the bottom half of the hole in the bottom-right position and leaving the empty space over the top-right position), nothing stops Ego from crawling through the hole, except the technicality of not solving the puzzle correctly.



* DeathAmnesia: [[spoiler:The player character is a ghost and none other than Tad as an adult. Ego only figures this out upon seeing the final cutscene, but by then, he's broken the manor's curse, allowing himself and Tad to escape.]]
* DeathByDeaging: [[spoiler: As revealed in the novelization, Heine was not killed by the acid Stauf spewed and instead transported to her room to recieve her wish. The cutscene of her turning into a baby really happened and she continued to de-age until she became a fetus, as [[JackassGenie she never specified how young she wanted to be]]. Meanwhile, in the VR version, she receives her wish in the same way, just in the ritual room instead.]]
* DevelopersForesight: Zig-zagged with the grate puzzle. From a story standpoint, placing the grate with the top half of the hole in the top-right position and leaving the empty space over the bottom-right position would technically allow Ego to pass through without properly solving the puzzle, but a set of retractable spikes will emerge from the floor to block your path. However, if you try the opposite configuration (placing the grate with the bottom half of the hole in the bottom-right position and leaving the empty space over the top-right position), nothing stops Ego from crawling through the hole, except the technicality of not solving the puzzle correctly.

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Alphabetizing example(s)


* DoorToBefore: The clue book in the library can teleport you back to the last puzzle that you visited after giving you a hint on how to solve it.


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* DoorToBefore: The clue book in the library can teleport you back to the last puzzle that you visited after giving you a hint on how to solve it.

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* DeathByDeaging: [[spoiler: As revealed in the novelization, Heine was not killed by the acid Stauf spewed and instead transported to her room to recieve her wish. The cutscene of her turning into a baby really happened and she continued to de-age until she became a fetus, as [[JackassGenie she never specified how young she wanted to be]]. Meanwhile, in the VR version, she recieves her wish in the same way, just in the Summoning room instead.]]

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* DeathByDeaging: [[spoiler: As revealed in the novelization, Heine was not killed by the acid Stauf spewed and instead transported to her room to recieve her wish. The cutscene of her turning into a baby really happened and she continued to de-age until she became a fetus, as [[JackassGenie she never specified how young she wanted to be]]. Meanwhile, in the VR version, she recieves receives her wish in the same way, just in the Summoning ritual room instead.]]



* KickTheDog: [[spoiler:Julia WouldHurtAChild by bringing Tad to be sacrificed to Stauf. She ends up RewardedAsATraitorDeserves by getting melted in acid in the original, or [[DeathByDeaging gets turned into a fetus in the VR versiom]].]]

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* KickTheDog: [[spoiler:Julia WouldHurtAChild by bringing Tad to be sacrificed to Stauf. She ends up RewardedAsATraitorDeserves by getting melted in acid in the original, or [[DeathByDeaging gets turned into a fetus in the VR versiom]].version]].]]


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* PointOfNoReturn: The ritual room is this in the VR version. The Lost Child informs this to the player and you're even asked if you found everything you needed beforehand.


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* YouWouldntShootMe: In the VR version, [[spoiler: Martine confronts Julia on the stairs near the end of the night. When the latter pulls a gun on her, Martine laughs at her, saying she doesn't have the guts to do it and calls her an old hag. She's proven fatally wrong.]]
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** [[spoiler: Temple is killed via [[BoomHeadshot a headshot]] by Julia in the upstairs bathroom.]]
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** [[spoiler: Martine is shot by Julia while confronting her on the stairs, and presumably snaps her neck on the way down judging by the SickeningCrack that's heard.]]

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** [[spoiler: Martine is shot by Julia while confronting her on the stairs, and presumably snaps her neck on the way down judging by the SickeningCrack SickeningCrunch that's heard.]]
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* CreepyChangingPortrait: In the VR remake, the portrait of Stauf in the upstairs hallway changes as the player progresses, slowly becoming angrier.
** When the spirit lamp is shone on the various portraits, they will change, usually in some macabre way.


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* DiesDifferentlyInAdaptation: Several deaths of the guests are different in the VR version.
** [[spoiler: Edward still dies from Temple slamming his head against something, however this time it's in the attic and against the model of the house.]]
** [[spoiler: Elinor is killed by Martine stabbing her in the stomach in the cellar.]]
** [[spoiler: Martine is shot by Julia while confronting her on the stairs, and presumably snaps her neck on the way down judging by the SickeningCrack that's heard.]]

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** In the novelization and the VR game, they instead get what they wished for... [[spoiler:only for them to [[DeathByDeaging end up being turned into a baby]] due to not saying just how young they wished to be]].



* DeathByDeaging: [[spoiler: As revealed in the novelization, Heine was not killed by the acid Stauf spewed and instead transported to her room to recieve her wish. The cutscene of her turning into a baby really happened and she continued to de-age until she became a fetus, as [[JackassGenie she never specified how young she wanted to be]].]]

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* DeathByDeaging: [[spoiler: As revealed in the novelization, Heine was not killed by the acid Stauf spewed and instead transported to her room to recieve her wish. The cutscene of her turning into a baby really happened and she continued to de-age until she became a fetus, as [[JackassGenie she never specified how young she wanted to be]]. Meanwhile, in the VR version, she recieves her wish in the same way, just in the Summoning room instead.]]



* TheDragon: [[spoiler:Heine becomes one to Stauf in the first game. She's willing to help Stauf get what he wants for her heart's greatest desire. However, once he decides that [[YouHaveOutlivedYourUsefulness Heine isn't needed anymore]], Stauf dissolves her in acid.]]

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* TheDragon: [[spoiler:Heine becomes one to Stauf in the first game. She's willing to help Stauf get what he wants for her heart's greatest desire. However, once he decides that [[YouHaveOutlivedYourUsefulness Heine isn't needed anymore]], Stauf dissolves her in acid.acid or turns her into a fetus depending on the version being played.]]



* KickTheDog: [[spoiler:Julia WouldHurtAChild by bringing Tad to be sacrificed to Stauf. She ends up RewardedAsATraitorDeserves by getting melted in acid.]]

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* KickTheDog: [[spoiler:Julia WouldHurtAChild by bringing Tad to be sacrificed to Stauf. She ends up RewardedAsATraitorDeserves by getting melted in acid.acid in the original, or [[DeathByDeaging gets turned into a fetus in the VR versiom]].]]



* {{Novelization}}: A couple years after the game's release, the game's script-writer Matthew Costello wrote a novelization. Rather than be a direct word-for-word retelling of the game, though, the first dozen chapters delve into the lives and [[DarkandTroubledPast tragic backstories]] of the guests and of Stauf himself.

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* {{Novelization}}: A couple years after the game's release, the game's script-writer Matthew Costello wrote a novelization. Rather than be a direct word-for-word retelling of the game, though, the first dozen chapters delve into the lives and [[DarkandTroubledPast tragic backstories]] of the guests and of Stauf himself. Some of which would be put into the VR remake.



* OuijaBoard: The first game's main menu, known as "The Sphinx", complete with a Freemason-style divining glass as its cursor, and the traditional alphanumeric layout for saving and loading.

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* OuijaBoard: The first game's main menu, known as "The Sphinx", complete with a Freemason-style divining glass as its cursor, and the traditional alphanumeric layout for saving and loading. In the VR version, a similar board acts as a map and access to the help system.

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Added The Computer Shall Taunt You trope. Also fixed up Solve The Soup Cans, which is about puzzles that don't logically link to the world, not just difficult puzzles. (That's Moon Logic Puzzle)


* TheComputerShallTauntYou: Stauf will sometimes mock you when you start a puzzle in ''The 7th Guest'' or get a wrong answer, but he really dives into the Ham in ''The 11th Hour,'' where the incorrect guess to his item riddles will result in Stauf delivering one of many insults the game has ready.
---> '''Stauf:''' "I took a picture of your brain, 'click', but... nothing developed!"
---> '''Stauf:''' "Come now, Carl. They'll solve the deficit crisis before you figure this out!"



* SolveTheSoupCans: Starting with the TropeNamer (the soup cans puzzle in the pantry), ''7th Guest'' lets you know as early as possible that the puzzles will be anywhere from difficult to mind-numbingly frustrating. The game lives up to this promise with several puzzles throughout the game, although which puzzles may be subjective. Thankfully, the eponymous puzzle can now be brute-forced with an anagram engine. Although every puzzle [[FinalBoss but one]] can be [[AntiFrustrationFeatures skipped with no ill consequences]], the game wants you to think overusing the hint-book could [[SequenceBreaking mess up the game]]. But the only consequence is being unable to see the cutscene that plays after the puzzle you're on.

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* SolveTheSoupCans: Starting with Given that the TropeNamer (the Soup Can puzzle (Arrange a bunch of soup cans puzzle in with letters on them on a shelf to open a passage) is the pantry), ''7th Guest'' lets you know as early as possible Trope Namer, the series is full of them, to the point that it'd take effort to recall the puzzles will be anywhere from difficult that actually ''do'' relate to mind-numbingly frustrating. The the game lives up to this promise with several puzzles throughout world somehow. (How exactly is cutting a cake into particularly arranged slices opening doors?) Justified in that the game, although which puzzles may be subjective. Thankfully, the eponymous puzzle can now be brute-forced with an anagram engine. Although whole manor is under Stauf's control, and every puzzle [[FinalBoss but one]] can be [[AntiFrustrationFeatures skipped with no ill consequences]], the game wants is him challenging you to think overusing the hint-book could [[SequenceBreaking mess up the game]]. But the only consequence is being unable to see the cutscene that plays after the puzzle you're on.rather than some esoteric lock-and-key.

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Added example(s) Uncanny valley makeup


** More of a RetCon, but the toy room puzzle in ''7th Guest'' implies that [[spoiler:the house itself is already a ruin by the time of the first game. In the sequel, it's obviously intact.]]

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** More of a RetCon, but the toy room puzzle in ''7th Guest'' implies that [[spoiler:the house itself is already a ruin by the time of the first game. In the sequel, it's obviously intact.]]intact, although it does burn down in the good ending]]


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* UncannyValleyMakeup: ''11th Hour'' shows Stauf in a bizarre makeup job, especially at the end when he acts as a game show host.
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Added example(s) Added reference to unused bad ending and novel, to "Genius Loci". If it needs tweaking, go ahead.


* GeniusLoci: Stauf Manor itself. "There are clues throughout this house as to what must be done. The house... is ''alive with clues''."

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* GeniusLoci: Stauf Manor itself. "There are clues throughout this house as to what must be done. The house... is ''alive with clues''."" [[spoiler: The novel and unused bad ending take it a step further, with the house turning [[MeatMoss fleshy and organic]] when Stauf wins.]]

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