Video Game: The Secret of Monkey Island aka: Secretof Monkey Island
"Three small trials and you're a pirate like us." Fair enough. If only I could stomach the foul brew these scurvy seadogs swilled, the rest would be easy. How could I have known I'd meet a powerful and beautiful woman with a jealous suitor too stupid to realize he'd been dead for years? And how can I crawl through this great stone monkey to find a man who walks three inches above the ground and sets fire to his beard every morning?
—Excerpted from The Memoirs of Guybrush Threepwood: The Monkey Island Years
The first game in the Monkey Island series, The Secret of Monkey Island, was released in 1990. The game begins as our hero, Guybrush Threepwood, finds himself on Mêlée Island™, with one clear objective on his mind: Becoming a Mighty Pirate™. To become one, he must first pass "The Three Trials", and while doing so he learns of Elaine Marley, the local governor, and her story with the notorious ghost pirate, LeChuck, who now terrorizes the waters around Mêlée Island™ together with his undead crew. After passing the trials, Guybrush finds out Elaine has been kidnapped by LeChuck, and he must now set sail for LeChuck's lair which lies on the titular Monkey Island™ in order to save her.Way later in 2009, LucasArts got back in the Adventure Game business (finally redeeming themselves in the eyes of adventure fans) by remaking the game, complete with voice acting by the cast of The Curse of Monkey Island.
This game provides examples of:
Aerith and Bob: Well, so the Amazing, Adventurous, Acrobatic And Exceedingly Well-Known Fabulous, Flying Fettucini Brothers are called Alfredo... and Bill.
Guybrush and Elaine.
All Just a Dream: The game's littered with clues that this might be the case, as was Gilbert's original intention. They've mostly been Retconned into either Medium Awareness or Anachronism Stew. While this has never been explicitlyJossed, Gilbert has claimed that "it was all just a dream" is NOT the elusive Secret, and that the ending of the second game was always meant as a joke and a cliffhanger.
Alternate Company Equivalent: The 'Grog-O-Mint' mints Guybrush buys to give to Otis are this of Lifesavers Pep-O-Mints, or Polo mints to UK players.
Always Night: It's always 10 p.m. on Melee Island, even as hours pass. Can't be a good sign.
"I found the Legendary Lost Treasure of Mêlée Island™ and all I got was this stupid T-shirt!"
"I beat the Sword Master and all I got was this stupid T-shirt."
Anti Poopsocking: These parting words: "Turn off your computer and go to sleep."
Art Shift: Most conversations between Guybrush and another character will feature a close-up shot of that character in a highly detailed and realistic portrait. It is this realism that clashes with the visual style of every other game.
The redrawn artwork in the remake - the shift is so drastic that there is actually a petition to have Guybrush's hair changed back to how it used to be and a fan-made patch restores the good old-ways.
Bloody Bowels of Hell: The catacombs (implied to be part of the capital "H" Hell) have eyes, noses, whole faces, and even hearts growing out of the walls and floors. Crosses over with Fire and Brimstone Hell, due to the rivers of magma.
Book Ends: The conversation in the outro cinematic is similar to the one that begins the game.
Boring Return Journey: Getting to Monkey Island takes up an entire chapter (and that's after you've obtained the ship and the crew); getting back again is over in a single line of narration. Lampshaded by Guybrush.
After receiving sword-fighting lessons from Captain Smirk, Guybrush says, "I can’t help but feel like I’ve been ripped off," then turns towards the screen and continues, "I’m sure you're feeling something similar."
The hermit on Monkey Island occasionally addresses comments to the fourth wall. At one point, Guybrush asks who he's talking to, and he replies, "The people watching, of course!" — to which Guybrush reacts as if he's crazy, even though Guybrush himself occasionally does the same thing.
When on Monkey Island itself, the player can move the cursor over the sun and urge Guybrush to walk to it. He then turns towards the screen and says "Oh, sure. Walk to the sun."
One of the dialogue options the player can make when challenging a pirate to a fight is to ask "How do you guys talk so funny?" to which the pirate will reply (breaking accent in the Special Edition), "Pirate Lingo! It's how everybody talked back then. Come on Guybrush, play along."
Cannot Talk to Women: When Guybrush first meets Elaine, he is unable to do anything except utter random syllables. In their second meeting he acquits himself better, but the conversation quickly turns to increasingly saccharine pet names, which in a way is worse. He relapses into gibberish in later games whenever a woman is upset with him, indicating Guybrush just cannot take a woman's scorn.
Cardboard Prison: The cannibals imprison Guybrush in one. He escapes thanks to a loose board. As a running gag, the clueless captors throw Guybursh in jail again and upgrade the door several times up to modern technology levels if Guybrush comes back.
Cave Mouth: The giant monkey head leading to the caverns of meat.
Chekhov's Gun: The big church in the middle of Melee IslandTM Town has no function until the last act.
Creator Cameo: The Troll Bridge that demands a troll toll is actually George Lucas in a troll costume. (This is made much clearer in the special edition, where you can even see a red plaid flannel shirt sticking out when the suit is unzipped.)
Crying Wolf: After Guybrush overuses his "Look Behind You a three headed monkey" phrase, the cannibals of Monkey Island™ don't fall for it when a three headed monkey actually shows up.
The Dev Team Thinks of Everything: For the Special Edition, they recorded Guybrush saying various amounts of money he might have. If your current total is not one of those recorded, he just says he has enough to buy anything he might need.
They also recorded two takes on each insult comeback — one that is said confidently when it's the correct comeback, and another that's said awkwardly when it's the wrong one.
Dirty Old Man: The shopkeeper is more than happy to go visit the Sword Master as many times as you need him to.
Dummied Out: Played with: There's a certain stump in the woods of Mêlée Island™ with a tunnel hidden underneath it, leading into what Guybrush describes as a system of catacombs. However, it's impossible to enter it, as the game requests the player to insert several floppy disks that didn't come with the game, and Guybrush simply concludes that the catacombs are inaccessible. Many players didn't realize this was a joke, however, a fact which is referenced in the sequel (and its 2010 Special Edition).
And many other players can only learn of the joke from the Internet, since the joke was taken out in the CD edition (where it wouldn't really have made a lot of sense, because there's only one CD to play on) and the Special Edition (which was directly based on the CD version), making the Stump joke a hilarious meta-example of a Dummied Out joke aboutDummied Out content.
In addition to the stump joke, it is said that they actually were going to let the viewer see the 'scene behind the door' in Elaine's mansion, but thought it would be funnier to leave it to the viewer's imagination. If graphics for this scene were ever programmed into the game, no one has found them.
When listening to the CD-Rom version of the game in a CD player, a few songs can be listened to that were never used in the game.
Exact Words: Elaine rebuffs LeChuck and tells him to "drop dead". "And so he did." LeChuck's ghostification is not fully explained but a figurative meaning is also hinted and his eventual death might have occurred later during the trip to Monkey Island™.
Fire and Brimstone Hell: The catacombs are implied to be part of Hell, and have pools and rivers of magma. Not to mention body parts growing on the walls and floors, see "Bloody Bowels of Hell" above.
Foreshadowing: In the Special Edition LeChuck and Sheriff Shinetop are both voiced by Earl Boen, though with different accents. When you talk to Otis in the first act, he leaves you with the words, "It's not like I'm the ONLY pirate on the island."
Gargle Blaster: Grog, which contains one or more of the following: kerosene, propylene glycerole, artificial sweeteners, sulphuric acid, rum, acetone, red dye #2, scumm, axle grease, battery acid, and/or pepperoni. It's so vile that it dissolves the mugs used to contain them, which leads into a puzzle where you have to carry a mug of grog from one location to another.
Parodied where Guybrush can fall from a cliff and a Sierra adventure-game death screen appears for a moment before Guybrush reappears thanks to a "rubber tree."
A somewhat straight (an Easter Egg since it's a very unlikely death) example with the same Sierra style and interface if Guybrush drowns after failling to solve the underwater idol puzzle within 10 minutes.
Heroic Comedic Sociopath: Some mild examples compared to the sequel; Guybrush's crew getting stranded and captured by the cannibals is played for laughs and Guybrush can kill Bob with root beer when Bob outlives his usefulness, right after Guybrush promises him not to in exchange for information.
It Belongs in a Museum: Guybrush can claim that the Idol of Many Hands "belongs in a museum" when Sheriff Fester Shinetop catches him trying to steal it. Note that in neither case Guybrush actually means it, and it's just one of the optional lines of dialog to try to get the item for himself. However, the owner of the idol does agree with that statement.
Jail Bake: Parodied with the carrot cake Otis apparently received from his Aunt Tillie. He doesn't even try to cut a slice himself because he hates carrot cake. Of course, Guybrush finds a use for the file hidden inside...
Just Like Making Love: "Swordfighting is kinda like making love. It's not what you do but what you say what's important."
Level Grinding: An unusual appearance of the trope in an adventure game. You must wander the island getting into insult fights to learn insults, then you must get into another fight in order to use the insult and learn the response.
Love at First Sight: Guybrush for Elaine. Also, if you decide not to save the idol task for last in The Three Trials, you get to see a scene that reveals that Elaine also fell for Guybrush at first sight.
The Maze: One in Mêlée Island™ and one inside Monkey Island™
Megaton Punch: LeChuck sends Guybrush to the skies of Mêlée Island™ . An Astronomic Zoom out ensues to display Guybrush's ballistic trajectory.
Noodle Implements: In the offscreen fight against Shinetop in the Governor's Mansion, Guybrush uses various random items for purposes unknown. He comes out of the fight with a Manual of Style, staple remover, and gopher repellent, of which only one is actually useful later in the game.
The two sequences in which Guybrush tries to steal the idol in the first place. Much of the action takes place automatically in a room that you can't see; all you can see is dialogue and the actions that Guybrush is doing, many of which you can't normally do in the game. The highlight is perhaps "Hypnotize quarrelsome rhinoceros" . The fight between Guybrush and the Sheriff in the Governor's Mansion starts out pretty funny and then keeps getting more and more insane.
Elaine escapes from an undead pirate, carries out a plan to kill said pirate... offscreen. Then comes Guybrush and...
Oracular Head: A severed navigator head which guides you through hell.
Pig Latin: When one of the Cannibals, Sharptooth, tells Guybrush that he can't go through the Caverns of Meat to get the Voodoo Antiroot without something, Red Skull (another cannibal) interrupts and tells Sharptooth, "Ixnay on the Eadhay of the Avigatornay!", but Guybrush has no clue what they're talking about (they're talking, of course, about the Head of the Navigator). It is lampshaded, of course:
Guybrush: Why are you guys talking in Pig Latin? Red Skull:[to the other Cannibals] I see he is baffled by our native dialect. Good.
Pragmatic Adaptation: While almost every single detail of the original is preserved in the Special Edition (and every detail is intact if you use the "original version" button), to sidestep the outrageous amount of Voice Acting it would require, rather than stating the exact number of Pieces Of Eight that he has after getting paid by the Fettuccini Brothers, Guybrush's description for his money becomes "I have enough money to buy whatever I need."
Pre-Asskicking One-Liner: Guybrush gets the option for a lot of these in the last act, aptly named "Guybrush Kicks Butt". Of course, you have the option to have him say something incredibly dorky and awkward instead.
Protagonist Without A Past: Guybrush's background prior to washing up on that beach in the first game is never elaborated on at all. Due to the serious plot contradictions, though, that became one of the fans' least concerns.
Purple Eyes: In the 256-color edition, the final portrait of Guybrush and Elaine watching the fireworks reveals they both have purple eyes. (In the Special Edition, his are blue and hers are green.)
Red Herring: Subverted; the literal red herring you pick up in the game has an important use.
Scooby-Dooby Doors: Most of the doors on Melee Island take you to a random other door in the town.
Shaggy Dog Story: Two of the final long quests are practically rendered moot; Elaine escapes the villain's clutches on her own, and you bungle her attempt to destroy the villain. The potion which can destroy ghosts is actually root beer, which can be found in the vending machine on the very island where the story began.
When you are about to crash the wedding between LeChuck and Elaine, you have a choice of dialogue for Guybrush, one of which being just shouting "Elaine!" In fact, that's actually a shout out to The Graduate. Word of God says that's where Elaine's name came from.
Spoof Aesop: "Never pay more than 20 bucks for a computer game."
Spy Speak: "Excuse me, do you have a cousin named Sven?" "No, but I once had a barber named Dominique." "Close enough." Guybrush wasn't making Dominique up, as the pirate barbers in The Curse of Monkey Island mention that he used to be the fourth member of their quartet.
Stalking Mission: Guybrush chases the storekeeper to learn the location of the Sword Master. That puzzle can be bypassed with a walkthrough however.
That Was the Last Entry: The Captain's log found in the Sea Monkey. It ends abruptly when the two characters described in the log leave the ship to investigate the eponymous Monkey Island, leaving their fate a mystery.
Title Drop: Shown in the Captain's log, complete with the TM suffix.
Too Dumb to Live: Herman Toothrot has been waiting to be rescued from Monkey Island for decades, but has had a fully-functioning ship the entire time. Similarly, Otis has been waiting to be freed from jail for years, but has had a fully-functioning file the entire time—he just would rather eat rats than the carrot cake containing said file.
Updated Re-release: The Secret of Monkey Island: Special Edition, which doesn't just recreate the game - it is the game, with a new interface, graphics and voice acting built on top of the original SCUMM code.