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The first of many Creator/{{Capcom}} games to be based on a Creator/MarvelComics license, ''The Punisher'' is a ''VideoGame/FinalFight''-like BeatEmUp, in which two players can have ComicBook/ThePunisher team up with S.H.I.E.L.D. agent ComicBook/NickFury. (The two characters are identical in gameplay, though they have different dialogue when played alone.) Originally a 1993 UsefulNotes/ArcadeGame, a port for the UsefulNotes/SegaGenesis developed by Sculptured Software was released in 1994.
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!!This game contains examples of:
* AbsurdlySpaciousSewer: Stage 5
* AmbidextrousSprite: Averted. Nick Fury's eyepatch stays on his left eye no matter which way he's facing.
* ArmCannon: Bushwacker.
* AscendedExtra: Chester Scully, a minor villain from the comics (he died in his second appearance) is a mini-boss (and later a DegradedBoss) here.
* BaitAndSwitchBoss: Bruno is replaced with the Kingpin's Guardroid as the boss of Stage 2.
* BatterUp: The mooks Dylan and Shone attack with wooden bats, which you can pick up and use.
* BonusStage: Shooting up barrels between stages 3 and 4.
* BossInMookClothing: Jigsaw, Punisher's iconic arch-nemesis from the comics, makes an appearance in the final stage, but the game treats him like a regular underling.
* BreakableWeapons: All the weapons that can be used by the player have limited durability that is displayed when wielded. After the limit has been reached, the weapon will no longer be usable. Some of the melee weapons, such as the baseball bat and the pipe, will break in its last use.
* ButtonMashing: Some attacks involve this.
* [[DamselInDistress Damsels in Distress]]: The two "Barbara" women locked up in the Punta Verde mansion in Stage 2.
* DarkActionGirl: The kunoichi enemies.
* DegradedBoss: The first boss Scully reappears as an ordinary grunt in the final stage.
* DemotedToExtra: Along with the aforementioned Jigsaw, there's Pretty Boy, an individual villain in the comics who is a MechaMook in this.
* DesperationAttack: The screen-clearing grenade attack can only be used when life bar is near zero.
* ElaborateUndergroundBase: The underground cave (Stage 4).
* ExecutiveSuiteFight: The final battle with the Kingpin.
* {{Expy}}: The kunoichi enemies are loosely based on Comicbook/{{Daredevil}}'s on/off love interest ComicBook/{{Elektra}}.
* GameOverMan: Of a sorts. The Continue screens have at least someone related to Frank or Nick trying to bring them back to life: David "Microchip" Lieberman tries to revive Punisher, whilst Alexander Pierce tries to revive Nick, with an anxious Kathleen Neville watching in the background.
* GiantMook: Gus, Red and Scully.
* HeadSwap: Not only were most of the enemy grunts head-swaps of each other, but the two sole female [=NPCs=] (a bystander in Stage 1 and a hostage in Stage 2) are head ''and'' torso swaps of each other. They both wear the same type of skirt and high-heel pumps, but one of them is wearing a white blouse and the other a halter dress.
* HyperactiveMetabolism: Pick up food on the street to recover health.
* ImprovisedWeapon: Almost any item can be used as a weapon.
* InCaseOfBossFightBreakGlass: The robot boss has some glass panels in its head but those go first and breaking them is no impediment - you have to literally punch the thing into scrap to win (It somewhat resembles the car-wrecking bonus stage in ''VideoGame/StreetFighterII'' - the thing keeps losing more and more parts as you beat it up.)
* JoustingLance: Available as a throwing weapon that will pierce and knock over anyone in its way without stopping until it hits a wall. You can find it either by itself at random, or in the hands of a destructible suit of armor (mostly found in the Kingpin's building).
* {{Kiai}}: The karate mooks' "WAI-YAH!"
* MartialArtsUniform: The male karate mooks (Saxon, Hawke and Yan Lee).
* MechaMooks: The cyborg Pretty Boys.
* NeverFoundTheBody: After defeating the Kingpin, Frank waits for Fury to leave then drops a grenade by the Kingpin's body before destroying his penthouse. The police dug up the rubble but could find the Kingpin anywhere.
* NinjaRun: The Kunoichi enemies (Midori, Mizuki, Luna, Misa). And they do this [[CombatStilettos in high heels]].
* SpinAttack: Both characters get a Roundhouse Kick and a radial throw to hit all nearby enemies [[CastFromHitPoints at the cost of some health]].
* SpinningPiledriver: The Izuna Drop.
* SuperWindowJump: Middle of Stage 1 onto a bus and in Stage 2 to get into Bruno's red-carpet mansion with a rousing "KA-BLAM!"
* ThouShaltNotKill: ComicBook/NickFury chews out The Punisher quite a bit for cranking up the body count more than necessary.
* TraintopBattle: Stage 4, "Death on Rails"
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