An award-winning mod for Deus Ex, over 7 years in the making, that actually came out in March 2009.The game is set in Forum City, a virtual representation of exactly that, a social internet forum. Forum City is a hub for myriad industries and social interaction, as the virtual forum has become the medium of choice for running society. This makes all the problems endemic to forums magnify a thousand-fold: flame wars are actual REAL wars fought between people of opposing ideologies, and crime committed in the forums is actual crime with real-life consequences. The Moderators of the forums, therefore, are powerful entities indeed, nigh-invulnerable beings with the power to stop anyone cold in the name of maintaining order.The game starts when one of said Moderators disappears, causing an enormous vacuum in the city's established order. This happens at the worst time possible: two religious cults are engaged in all-out war inside the forums, and online crime is at an all-time high. The remaining Moderators have been spread too thin, and they can see disaster looming on the horizon. Enter Trestkon (that's you!), a former intelligence agent with old ties to the Moderators, who left Forum City years ago for reasons unknown. The Moderators ask Trestkon to investigate the disappearance of their colleague: what Trestkon does, who he allies himself with, and ultimately the fate of the entire city is in your hands.See also Zodiac, an older mod for Deus Ex.HomepageFor characters to this game mod, go here.
As a mod for Deus Ex many of the tropes on that page still apply. This mod also provides examples of:
After the End: The game is set after the apocalyptic destruction of Deus Ex Incarnate, done through a process known as "Planetization."
Anarchy Is Chaos: Averted with Ryan's ending. (There's some riots, but it's the same in all endings)
Ancient Conspiracy: The GameSpy aliens apparently controlled all of the cities in ForumPlanet since their founding.
Author Avatar: Literally, every character in game is the avatar of someone on forum city, and many of them did develop the mod.
In a straighter example, the player character is Trestkon, the project lead.
Though this is more of a benevolent case of an Enforced Trope, as the Lawrence "Trestkon" Laxdal didn't actually want to have himself represented as the main character, but the rest of the team convinced him.
Then we have the Narcissus Entity, pretty much the embodiment of this trope for the entire dev team.
Badass Longcoat: King Kashue, Slicer, and you, if you choose the correct appearance customisations - characters will even comment on it.
Likewise, harm anyone at PDX HQ when allied with them. King Kashue will frown upon it.
Big "NO!": Scara and Ryan if you ban them via the space station
Early in the game, you must choose to save or kill Silver Dragon, which decides whether you'll fight for PDX or WC for the rest of the game. The prize for saving him is hearing Scara deliver the most wonderful Cluster F-Bomb ever. (Scara is always foulmouthed, but this is just amazing.)
Bilingual Bonus: A hidden conversation with Jonas by "summoning" him via cheats in the DXI ruins has Jonas' lines in Danish. The conversation rapidly cycles through several tropes, most importantly Trestkon repeating everything Jonas says for the benefit of English speakers with Jonas acting as the Intelligible Unintelligible - which Jonas is quick to point out. Trestkon justifies himself by questioning how many Danish speakers will actually play the mod, while Jonas pessimistically questions how many people will play the mod.
But Thou Must: Averted. You choose which faction to support, and the game reacts very differently to different dialogue choices.
Boss Room: Spoofed in the WorldCorp story during the fight with Slicer.
Canada, Eh?: King Kashue will regularly poke fun at the fact that Trestkon is Canadian, for example in the first conversation the two have, he asks if Trestkon has been "cooking moose kebabs over a polar bear dung fire" while he's been gone.
Cherry Tapping: The fist description claims that they are "also good for showing off if you're too l33t to use actual weapons."
Cluster F-Bomb: Scara generally cusses a lot, but when you pick the PDX storyline and he finds out...
Evil Laugh: Several characters do this, when kill and replacedoppelganger Treskton does this it provokes the response, "What the hell!? Who are you!? And why do you look like me!? And how come you can laugh like that when I can't!" from Trestkon.
Flaming Sword: Deus Diablo has one. You can get it from Raving Nutter on day 2 on a second playthrough.
Flanderisation: In his mail (viewed through hacking), easter eggs (like NRC), and cheat codes (iamjonas makes everyone a cat), Jonas's personality is "really likes cats" and nothing else.
Fun with Acronyms: Certain important systems on the space station were named so to match internet terminology such as the LEETs (Large Excess Emergency Turbines) and the ROFL (Remote Orbital Frequency Laser).
Gadgeteer Genius: Deus Diablo, he built an inanimate object with the powers of a board admin something Gamespy couldn't do, hence why he was kidnapped.
Good Bad Bugs: invoked (The real) Jonas has mentioned that an unimportant NPC sometimes accidentally provoked a particular robot into killing her while the player was in a conversation about whether or not that robot is able to kill at random. This "bug" was found too funny to remove.
invoked Also before patch 1.0.1 Kashue will call Trestkon a "sick bastard" and attempt to kill Trestkon himself (as a moderator, he is immortal) if you kill anything in PDX... including fish or rats. This gets joked about in the patch notes.
GIFT: The unregistered users act like this, according to their bio in the tutorial level.
Board guests are generally subject to abuse from more experienced users due to their tendency for immature behavior and their reluctance to take responsibility for their own actions, instead hiding behind anonymity.
Good Old Fisticuffs: Fists are a weapon that doesn't take up an inventory slot, but (at least according to the manual) they are quite useless.
Infinite Flashlight: Using one aug upgrade on the flashlight will make it drain no electricity.
Insecurity Camera: A new manned system is used in addition to the original Deus Ex system. The new system lets you sneak into the camera room and eliminate the guard. The rest of the trope still applies.
Interface Screw: At one point in the PDX story Trestkon downloads an insane AI into his brain, causing the screen to randomly spin, zoom and wobble. Latter, you may optionally allow one character to serve as Mission Control for a level. During this talks incessantly across the infolink at some points, which prevents you from saving the game. This while jumping precariously over an instant-death magma pit. No way it wasn't intentional (at least it is quite funny).
Friend on the Force: Phasmatis, Trestkon's former superior from his special forces days, functions as his friend in the government.
However, the superiority of katanas is subverted in one case: the Daikatana. It does negligible damage to the victim and drains life from the wielder. Yeah, it just plain sucks.
Kleptomaniac Hero: Notably averted in the bars. Swiping drinks and snacks will get you a stern warning from the bartender. Continue, and then he will sound the alarm. A small glitch allows you to steal when the bartenders are talking to another NPC.
Not just in the bars, snatching items will make their owners react in some way to you. There's even one instance where you get bounty hunters after you.
Leaning on the Fourth Wall: NPCs will sometimes comment on how everyone looks alike (see One Steve Limit below). Another moment is when you sneak up on two mooks near a very dangerous looking jumping puzzle. One mook will comment on the point of it being there, saying that it is like "those stupid jumping puzzles in old video games put in instead of giving you more enemies to shoot."
Mana: A Planet Diablo merchant brought some mana potions to PlanetDeusEx by mistake, and you can find a lot of them lying around. They are ammunition for the Fire Staff weapon.
Mini-Game: Pong, Tetris, and Breakout can be accessed in-game, fully functional. You can also access the mod's IRC channel in-game if it counts. Certain missions also require that the player solve a recontextualized mini-game such as Rush Hour. Raddish Adventure is a platformer unlocked by obtaining all the Easter Eggs.
Mission Control: Various characters depending on the faction you support, most prominently Evil Invasion and That Guy. in the last mission, you also have Ryan and The Narcissus Entity.
Molotov Cocktail: Can be made with some household chemicals and a bottle of wine.
Multiverse, the: It is mentioned that Gamespy's other Planet sites have Forum Cities similar to the one where the game takes place. The most information given for any of them is PlanetHalfLife has a thriving mod industry. Design notes mention a PlanetHalo arms merchant who never made it into the game. The description of the "Mana potion" item mentions they were brought over by a planet Diablo merchant.
No Fourth Wall: The Narcissus Entity only actually addresses Trestkon in a single line, where he asks Trestkon his thoughts on the player's actions, and a single endgame conversation; every other time, he addresses the player. He exists as a tool to lampshade sequence breaking, replacing messages that depend on the support of a faction when neither can be used. For example, entering one area (Despot's Apartment) the password to which (Despot / GS_Rulez) has not been given yet will result in Narcissus asking Trestkon what he thinks of the fact that he was "able to recall information that was never inserted into this branch of reality". In its own words, "Your puppeteer makes its presence apparent".
A running joke in the game is how unpronouncable the protagonist Trestkon's name is - a certain character will persistently pronounce it a new way every time he says it except if he gets angry.
Non Standard Game Over: Killing Scara. B. King during your first meeting will result in such, as an avatar of the game's development team tells Trestkon that his actions are not supported (as in, they didn't program the quests to accommodate that action, as it would require an infinite amount of time to program reactions for everything), tells him he wasn't expected to survive, and after a conversation kills him via script functions, meaning that even God mode will not help you.
Killing or knocking out any person (except Jonas, who can be knocked out) in the PDX HQ when your allied with them will result in the game sealing the exits, and invisible NPCs coming down to mop the floor with you.
Not Quite Starring: Lawrence "Trestkon" Laxdal does the voices of a few NPCs, but not the lead who named after him. Jonas Waever DOES voice himself, however.
One Steve Limit: A conversation in the apartment building at the start reveals that all the guards (who all look exactly alike) are called variations of Jim or James in an extremely meta moment.
One member of DXO mentions DeusEx.org and Deus Ex Online were both created with the same purpose and merged because there wasn't room for 2 "DXO"s.
Only Sane Man: Trestkon, possibly Jonas, and the moderator staff.
Pacifist Run: Of course, it is a Deus Exmod, after all. You can finish the game without killing anyone if you're allied with a certain faction, and if you work for the other faction you only have to kill two persons. (One of them can be killed by talking.)
Pamphlet Shelf: A new system for multipage books exists in an attempt to avert this, but many places still use the original game's system of multiple books for each chapter, such as the fan fiction shop.
Path of Inspiration: A hidden book reveals that every religion in Forum City was formed as part of a pact between the founders to secretly gain power.
Perma Death: This is how getting killed works in-universe, required killed people to start over. Though the game uses a standard save/reload system.
Playing with Fire: Deus Diablo, whose weaponry includes the above mentioned flame blade, a flamethrower, and as a moderator, the ability to make people spontaneously ignite.
Power-Up Letdown: Skills have gained new uses (Demolitions can be used to make Molotov Cocktails) resources for lockpicking/electronics are fewer (and now you have doors/pads of decent lock strength you can't just blow up) and make the respective skills decent investments, some computers need higher skill levels to hack while Swimming has been removed entirely (and replaced with Fists) in an attempt to fix this from the original game.
Present Day Past: A few minor examples exist in the game, such as articles about Half-Life 2 and Hitman: Blood Money despite the game taking place before either was released. A notepad late in the game has a list of some Deus Ex tropes, despite TV Tropes barely existing back then.
Retraux: The game's graphical ability mirrors the original Deus Ex's 2000 era graphics despite being finished in 2009 and set in 2004, even with the new assets.
Rhymes on a Dime: Grub, Partyzone DJ (voiced by Grub, sound effects creator) speaks like this.
Sequence Breaking: If you climb over a gate before you get the code, an NPC will ask how you did it and list a few methods.
The Dev Team Thinks of Everything: Naturally, the developers are fully aware of the ability to "grenade climb" and other oddities in the Deus Ex engine, they have been working on a 9 year old game for over 7 years.
Not to mention that most of the doors in the game have infinite strength. A good way to breeze through Deus Ex was to breech doors with explosives and rockets, which could usually be found almost everywhere. The Nameless Mod makes them much harder to find, forcing you to rely more on lockpicks, multitools, passwords, and alternate paths opposed to sheer force.
Stop Helping Me!: You can ask an NPC called Beeblequix to help you open a few doors in one area, but his primary function is to distract you with his inane comments about his favourite soaps, dead rat anecdotes and even some music while you are attempting tricky platforming sections. You are unable to quicksave during his remarks. This is deliberate and lampshaded when he points out it was SO ANNOYING when this sort of thing happened in Deus Ex.
Thankfully you can turn down his help, and have the option to murder him (and his cat) if he pushes you over the edge.
Talking Animal: It's apparently possible to choose an animal model for the Forum City avatar. Examples include a cat in PDX, a dog in the Llama temple and a wolf, with whom Trestkon worked in the past and who can give you a subquest.
And in another, less extreme example, it is a possible solution for a minor side-quest early in the game where you talk a gang member into stopping their activities.
It is also possible to kill Silver Dragon by convincing him to flee the WorldCorp parking lot... and be gunned down by WorldCorp guards.
Talking to Himself: Though Jeremiah Costello voices both the lead and Scara B. King, the team deemed him good enough that it wasn't noticeable, so it was kept.
Talking Your Way Out: If ZP or Slicer survives his first confrontation with the player and the player loses the second confrontation this is required to continue the game.
Take That: The description of The "DaiKatana" weapon in its entirety (it takes up a huge chunk of the inventory, does pitiful damage and worst of all, hurts you when you use it) is one massive Take That at... Daikatana.
Trestkon notes after being given one in a series of fetch quest that he has been transported to World of Warcraft
The Gods Must Be Lazy: Despot could very easily stop the trouble with World Corp, or at the very least give banning powers to the remaining two moderators, but is more than content to sit on his ass in his apartment and watch TV. Some of his actions, or lack thereof in the Deus Diablo case is because he is secretly working with Game Spy, and because he has been mutated since the collapse of DXI.
Trade Snark: Every term associated with the Goat Cult always has a ™ added, even in subtitles.
TV Tropes Will Ruin Your Life: The fan fiction shop owners have the "start with one question, ask another, and another" effect. No matter how much you love Deus Ex, you are bound to have them tell you something you missed in the original game, or at least get a nice explanation of the historical background of the conspiracy theories that make up the Conspiracy Kitchen Sink.
One of them even warns you when you're about to enter a particularly long-winded conversation, which is littered with increasingly rude options for escaping the branch.
Uncanny Valley: invoked Shadowcode has a pretty realistic face. The (admitted to be deliberate by the devs on IRC) This is creepy in a game where the graphics are intentionally designed to look like they are from 2000.
Video Game Cruelty Potential: You can hurt and kill anyone who's not a moderator, Scara B. King or one of the two reanimated heads in the voodoo shop.
In contrast to King Kashue rewarding you for keeping enemies alive, Phas will reward you for doing the exact opposite
And then there is the new weapons. Blow up your enemies (or innocent victims) like a balloon with the PHAT-Rifle, create a mini-black hole with the vortex grenade and have it redecorate the room with their guts, or just set them ablaze with the firestaff.
Un Winnable: There are a few instances in the game where either a bug or a player action can result in you getting "stuck" forcing you to go to another save state, cheat to get past, or start over in a worse-case scenario. Using the vortex grenade can fling necessary items into unreachable spots, and in one level, a robot that blows open a door for you may prematurely stop if interrupted, runs out of enemies, or runs into a corner, preventing you from passing it without "nocliping" your way through.
Warp Zone: One between the different districts is made available upon the completion of a sidequest.
What Could Have Been: The bonus material shows a lot about the early design. The city in the intro is an old version of the corporate sector that was dropped because, while it looked nice, it lacked in gameplay.
What the Hell, Player?: Many instances, for example, killing Kylie while you're allied with WorldCorp, or going on a killing spree in PDX HQ when you are allied with them.
Ye Olde Butcherede Englishe: Llama high priest Beefman speaks like this. Jonas claims it's meant to make him sound like an idiot. Lampshaded by the party zone owner, who says that he speaks Elizabethan english for no reason.
You Bastard: You will get this a lot from the PDX gang during the World Corp storyline.