Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where.
April Ryan is an ordinary art student living in the Cyber Punk metropolis Newport and applying for the local Academy of Arts. She has her share of problems with her parents, insecurity about her future, and increasingly strange dreams, but she also has some great friends, a job, and a friendly landlady. Then a weird Cool Old Guy named Cortez appears and tells her that she is The Chosen One who has to Save Both Worlds — and then he sends her to that other world, Arcadia, she is supposed to save. As her familiar world crumbles around her, April has to dive deeper into the secrets of the universe, fulfill cryptic prophecies, bring down an Ancient Conspiracy or two, cope with her friends' deaths, save the Guardian of the Balance, and ultimately restore the harmony between the Twin Worlds of Stark and Arcadia itself. And that all in less than two weeks.The Longest Journey is a 1999 Adventure Game developed by Norwegian company Funcom and designed by Ragnar Tørnquist. Famous for its expansive storyline, a lovable, Genre Savvy heroine, and flawless gameplay (as far as point-and-click gameplay goes), the game is commonly credited with resurrecting the Adventure Game genre after its crisis in the late 90's. An Oddly Named Sequel, Dreamfall: The Longest Journey, was released in 2006.Please add character-related tropes to the characters tab.
Tropes found in the game:
Abusive Parents: April's adoptive father, though it's strongly hinted he feels deep remorse over it.
Bittersweet Ending: After all her numerous trials and sacrifices throughout TLJ, April is basically given heartfelt thanks... and then left to her own devices. She even admits as not knowing how to feel as she starts her trek "home".
Cerebus Syndrome: Initially the story did not take itself too seriously, being at some points an Affectionate Parody of fantasy stories and even campy at times, with lots of Lampshade Hanging. But the story starts to take a very dark turn when the Tyren army invades Marcuria and Emma is shot by the Vanguard. And in the sequel we find out that April grew into a disillusioned woman thanks to the events she experienced.
Dismantled MacGuffin: The Stone Disc, the key to the Guardian's realm in the first game. Justified in the Back Story: the disc was originally kept at the Sentinel Enclave, ready for pickup by The Chosen One, but then the Vanguard tried to steal it. Afterwards, the Sentinels decided to break it up and hand the pieces over to the four magical peoples most motivated to keep it hidden (since most magical creatures would likely perish if the Twin Worlds were forcibly reunited).
Guide Dang It: One of the reasons this game was so well received was the lack of this trope. However, even then, a few puzzles may come off as unintuitive, namely the rubber ducky puzzle very early in the game.
Heel-Face Turn: Gordon Halloway has one after his soul is reunited with his body.
It May Help You on Your Quest: Tobias gives you the Talisman of the Balance, and is quick to admit that aside from being magical, he has no idea what it does and doesn't really know how it will help, only that it's supposed to be given to April.
I was out picking bones- uh, berries, for my stew, and flowers, yeeess, pretty flowers...
Oh, I'm no one, no one at all, just a frail, old woman out picking booones- uh, berries, picking berries, for her stew so she can feed her prisoners- uh, guests, so she can fatten them up for... um, the long winter...
I still need your help, plump pudd- um, nice pretty girl, [...] Help me home and I'll cook you... um, a nice stew! Yum, I'm getting hungry already *growl*...
Oh, what have we here, this... "stew", isn't good enough to stuff yo- um, to serve, a guest as plump- as well built and deliciou- as honoured as you, my dear...
...And April stillfollowsher home. Not until she's trapped inside her house does she go "Hey, you know what..."
Save Both Worlds: There are two worlds in place of one Earth: technological/ordered Stark and magical/chaotic Arcadia. If they collide, there may be a hell to pay. Or not. Let's just leave the cosmology of the Twin Worlds at that.
Scary Shadow Fakeout: Invoked - you must assemble a pile of things to make a shadow that resembles one of a man pointing a gun, so that a guy sees it and gets scared.