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Video Game: The Longest Journey

Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where.
Cortez

April Ryan is an ordinary art student living in the Cyber Punk metropolis Newport and applying for the local Academy of Arts. She has her share of problems with her parents, insecurity about her future, and increasingly strange dreams, but she also has some great friends, a job, and a friendly landlady. Then a weird Cool Old Guy named Cortez appears and tells her that she is The Chosen One who has to Save Both Worlds — and then he sends her to that other world, Arcadia, she is supposed to save. As her familiar world crumbles around her, April has to dive deeper into the secrets of the universe, fulfill cryptic prophecies, bring down an Ancient Conspiracy or two, cope with her friends' deaths, save the Guardian of the Balance, and ultimately restore the harmony between the Twin Worlds of Stark and Arcadia itself. And that all in less than two weeks.

The Longest Journey is a 1999 Adventure Game developed by Norwegian company Funcom and designed by Ragnar Tørnquist. Famous for its expansive storyline, a lovable, Genre Savvy heroine, and flawless gameplay (as far as point-and-click gameplay goes), the game is commonly credited with resurrecting the Adventure Game genre after its crisis in the late 90's. An Oddly Named Sequel, Dreamfall: The Longest Journey, was released in 2006, and a second sequel, Dreamfall Chapters, is currently in development for an episodic release, starting in October 2014.

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