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Trope was cut/disambiguated due to cleanup


* CanadaEh: The game is set in Canada, so characters speak with Canadian accents and several buildings have the Canadian flag waving outside. The Winter's Embrace update that was released on June 29th, 2020, further amplified it by adding in maple syrup and ketchup chips as food items. An event whose duration was a month from that update had a "Canadian Feast" badge which required players eat 25 of each of the two foods to unlock it.


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* MooseAndMapleSyrup: The game is set in Canada, so characters speak with Canadian accents and several buildings have the Canadian flag waving outside. The Winter's Embrace update that was released on June 29th, 2020, further amplified it by adding in maple syrup and ketchup chips as food items. An event whose duration was a month from that update had a "Canadian Feast" badge which required players eat 25 of each of the two foods to unlock it.
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Added "Lodged Blade Removal" to "Story Campaign Tropes" List

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* LodgedBladeRemoval: Happens twice in Episode 1, WorstAid played straight in both cases:
** When Will wakes up after his plane crashes outside of Milton, [[spoiler:his hand is impaled on a small shard of scrap metal from the wreckage. He removes the scrap metal and can later use it as an improvised knife. Granted this ''immediately'' causes the "Blood Loss" condition, and players must bandage the wound in order to survive their first night in the Canadian wilderness.]]
** Later Will encounters [[spoiler:Hobbs, an inmate who escaped from the Blackrock Federal Penitentiary transport bus. Astrid stabbed Hobbs in self-defense when he tried to stop her from rescuing the townsfolk trapped in the burning schoolhouse; the convict still has the knife lodged in his gut over a day later. Hobbs asks Will to help him by removing the knife. Players have the choice of doing just that (which the game treats as the humane or merciful option) or killing Hobbs by pushing the knife deeper.]]
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"loot tables" There are some scripted items, but items are placed in rotating sets.


The Early Access build of the game focused on the sandbox survival mode [[EndlessGame with no win conditions]], plus a number of challenge modes with various win conditions. The full release version of the game also features a 5-episode story mode campaign. The map is pre-made rather than being procedurally generated, but the placement of items is random.

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The Early Access build of the game focused on the sandbox survival mode [[EndlessGame with no win conditions]], plus a number of challenge modes with various win conditions. The full release version of the game also features a 5-episode story mode campaign. The map is pre-made rather than being procedurally generated, but the placement of items is random.
changes.
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Edited "Video Game Vista"


* VideoGameVista: The map for the "Forsaken Airfield" region (introduced in the "Tales from the Far Territory" [=DLC=] published in 2022) has a single point of entry requiring players to hike in on a crumbling road carved into the cliffs that ring the region. The first glimpse of the airfield proper comes as players reach the hairpin bend at Whealy's Turn -- after navigating a treacherous section of collapsed asphalt, the cliffs penning in the road give way to an elevated view of the wide plain and river basin of the airfield region. The quality of the vista can vary depending on the in-game weather, but on a clear day players can see all the way to Shoulder Lake. On nights when the aurora is active the airfield is illuminated with hundreds of blinking lights.

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* VideoGameVista: The map for the "Forsaken Airfield" region (introduced in the "Tales from the Far Territory" [=DLC=] published in 2022) has originally had a single point of entry requiring players to hike in on a crumbling road carved into the cliffs that ring the region.map. The first glimpse of the airfield proper comes as players reach the hairpin bend at Whealy's Turn -- after navigating a treacherous section of collapsed asphalt, the cliffs penning in the road give way to an elevated view of the wide plain and river basin of the airfield region. The quality of the vista can vary depending on the in-game weather, but on a clear day players can see all the way to Shoulder Lake. On nights when the aurora is active the airfield is illuminated with hundreds of blinking lights. [[note]]With the release of the "Zone of Contamination" region in 2023, a second entrance to Forsaken Airfield was added near the easternmost downed helicopter. The view from this entrance is somewhat less spectacular.[[/note]]
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Added "Bulletproof Vest" to Tropes List

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* BulletproofVest: The [[https://thelongdark.fandom.com/wiki/Ballistic_Vest Ballistic Vest]] is the heaviest accessory/ clothing item in the game but offers a whopping 50% protection bonus (30% higher than the next most protective item, the Moose-Hide Cloak, which only offers a 20% protection bonus), effectively halving the damage taken from any wildlife attacks. It's not blocking bullets anytime soon, but combining this vest with the right gear can make a player nigh invulnerable to bears, wolves, and moose. [[note]]While it can stop players taking damage during an animal attack, it will not reduce the risk of receiving negative afflictions from fights.[[/note]] A single vest spawns in each survival game and can only be collected by making the dangerous trek to [[spoiler:Blackrock Prison]].
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* ShoutOut: The item "Stacy's grape soda" is named after LetsPlay/StacyPlays.

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* ShoutOut: The item "Stacy's grape soda" is named after LetsPlay/StacyPlays. The Bear Spear is used by having the bear impale itself onto it, just like ''Film/TheEdge''.
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Added "Scaling the Summit" to "General Game Tropes" Folder

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* ScalingTheSummit: Timberwolf Mountain -- while [[https://thelongdark.fandom.com/wiki/Summit#Trivia not '''the''' highest]] accessible in-game location, the mountain dominates the region of the same name. Summitting the peak is a dangerous endeavor that pits players against volatile wildlife like bears, moose, and wolves; challenges stamina with multiple rope climbs; and sees players racing against the clock to find shelter before the region's next blizzard rolls in. The rewards at the peak can be great, as the wreckage of an airplane crash at the summit holds cargo containers with a rich bounty of high-quality loot. The wreckage is also likely to contain a Distress Pistol (whose flare shells can stop a charging bear) or a rare Firestriker (which can start fires more reliably than matches).
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crosswick

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* GriefInducedSplit: It's implied in the early game that Will and Astrid had a child that died young, which caused their divorce. Astrid's made more of an effort to move on from the tragedy, while Will's developed something of a drinking habit.
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Added "Impairment Shot" to Tropes List

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* ImpairmentShot: The game is played in first person point of view. When a player character is injured or suffering from certain afflictions, the display and controls will distort to reflect their poor health:
** When player condition drops below 10% (either from taking damage in wildlife struggles or not keeping warmth, fatigue, thirst, and hunger meters above zero), the display becomes blurred and sounds grow muffled as a heartbeat sound begins to grow louder. The display also sways back and forth as if the player character was dizzy or disoriented, making movement difficult. The effects become more pronounced if condition does not improve.
** The "Headache" and "Pain" conditions result in a blurry corona around the edges of the screen.
** "Suffocation" causes the display to grow progressively more blurry and muffles sounds.
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Added "Cabin Fever" to "General Game Tropes" Folder

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* CabinFever: An affliction that prevents survivors from Sleeping, Reading, or otherwise Passing Time while indoors. It's caused by spending more than an average of 18 hours a per day indoors and first presents as a "Cabin Fever Risk" (which can be mitigated by spending time outside) before progressing to full blown "Cabin Fever." The effects last for 24 hours before expiring. Survivors can still sleep in semi-protected "outdoor" spaces like cars, caves without loading screens, and snow shelters, but in the face of frequent extreme weather events and hostile wildlife this is still a dangerous prospect.
-->''You've been indoors so long you feel like the walls are closing in. You will be unable to sleep indoors for 24 hours.''
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Adding a trope

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* SanctuaryOfSolitude: In the first episode one can find an abandoned church and take a rest there, warm up, spend as much time as necessary and make preparations for survival further on.

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Blade On A Stick is now a disambiguation page.


** You can't make a [[BladeOnAStick spear]] or even wave your arms and shout (the recommended way in real life) to deter predators, forcing you to expend some precious resource to avoid a confrontation (flares and torches, time and energy) or win a fight (bullets, health, weapon and clothing condition).

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** You can't make a [[BladeOnAStick spear]] spear or even wave your arms and shout (the recommended way in real life) to deter predators, forcing you to expend some precious resource to avoid a confrontation (flares and torches, time and energy) or win a fight (bullets, health, weapon and clothing condition).



** Keeping this trope in place is possibly the reason for the omission of (despite being able to fashion an improvised knife, a bow or even a bearskin coat) making and using [[BladeOnAStick a spear]] which would probably allow players to keep wolves at bay a lot easier with a remotely realistic implementation.

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** Keeping this trope in place is possibly the reason for the omission of (despite being able to fashion an improvised knife, a bow or even a bearskin coat) making and using [[BladeOnAStick a spear]] spear which would probably allow players to keep wolves at bay a lot easier with a remotely realistic implementation.



* BladeOnAStick: The Bear Spear, which is [[spoiler:repaired as Jeremiah is certain it's their only hope for killing the Old Bear. It is used by equipping it and left-clicking to brace it as the Old Bear charges at you, then causing a normal struggle. However, this interaction only occurs against the Old Bear and it is useless against other creatures.]]
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Aversions are simply a trope not being used. They are not examples and should not be listed as such.


* HowlingToTheNight: Actually averted. While the wolves can howl at dawn or dusk, it's not for the express purpose of heralding the sun or moon -- it means there is a pack nearby, and it is communicating. It is a good idea to take shelter when the player hears howling or barking wolves.
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**If you need less calories than the food source has, at least on the easiest difficulty, you will only eat until you are full, and the rest remains in your inventory. The weight will also decrease proportionally.
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What are you to do when you experience [[EndOfTheWorldAsWeKnowIt the end of the world]]...at the end of the world? (or at least a very remote part of it)

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What are you to do when you experience [[EndOfTheWorldAsWeKnowIt the end of the world]]...at the end of the world? (or (Or at least a very remote part of it)
it.)



You can check the website [[http://intothelongdark.com/ here]], and the wiki [[http://thelongdark.gamepedia.com/The_Long_Dark_Wiki official here]].

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You can check the website [[http://intothelongdark.com/ here]], com here,]] and the wiki [[http://thelongdark.gamepedia.com/The_Long_Dark_Wiki official here]].
here.]]



* OneTimeDungeon: [[spoiler: The Old Bear's cave in Chapter 2 -- it can only be explored after Will is knocked out and dragged there by the bear, and for all intents and purposes it disappears once he kills the bear and triggers the post-bear-fight-escape cutscene. If players scrimp on exploring the cave during their playthrough, they might miss the “Torn Paper” note hidden on a frozen corpse.]]
* PlotTunnel: In Chapter 2 when Will is [[spoiler: attacked an knocked out by the Old Bear, he winds up dragged into [[OneTimeDungeon the bear's cave]]. He is unable to escape the cave, and players are unable to explore the world map or access most of the items in their inventory until they recover the bear spear from the middle of the cave and kill the bear. Even then, the "escape" from the cave is a cutscene that teleports Will back to Jeremiah's cabin]].

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* OneTimeDungeon: [[spoiler: The [[spoiler:The Old Bear's cave in Chapter 2 -- it can only be explored after Will is knocked out and dragged there by the bear, and for all intents and purposes it disappears once he kills the bear and triggers the post-bear-fight-escape cutscene. If players scrimp on exploring the cave during their playthrough, they might miss the “Torn Paper” note hidden on a frozen corpse.]]
* PlotTunnel: In Chapter 2 when Will is [[spoiler: attacked [[spoiler:attacked an knocked out by the Old Bear, he winds up dragged into [[OneTimeDungeon the bear's cave]]. He is unable to escape the cave, and players are unable to explore the world map or access most of the items in their inventory until they recover the bear spear from the middle of the cave and kill the bear. Even then, the "escape" from the cave is a cutscene that teleports Will back to Jeremiah's cabin]].
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* HealingHerb: Rosehip, reishi mushroom, and old man's beard lichen are substitutes to painkillers, antibiotics, and antiseptics, respectively. The former two have to be "prepared" and then brewed to make tea, which makes them heavier to carry than the tablet form of their counterparts. Old man's beard lichen, however, has negligible mass compared to antiseptics which comes in liquid form. Birch bark can also be prepared into a tea that will steadily heal the player.

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* HealingHerb: Rosehip, reishi mushroom, and old man's beard lichen are substitutes to painkillers, antibiotics, and antiseptics, respectively. The former two have to be "prepared" and then brewed to make tea, which makes them heavier to carry than the tablet form of their counterparts.counterparts, although the teas do have the benefit of providing 100 calories. Old man's beard lichen, however, has negligible mass compared to antiseptics which comes in liquid form. Birch bark can also be prepared into a tea that will steadily heal the player.
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Added "Vulnerable Convoy" to "Story Campaign Tropes" List

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* VulnerableConvoy: The "Crashed Prison Transport Bus" in Milton was ferrying convicts to the Blackrock Federal Penitentiary when the First Flare occurred. The vehicle crashed into a collapsed tunnel on the sole roadway that leads out of town and all thirteen prisoners who were being transported escaped. Hobbs and several others took the residents of Milton hostage in the schoolhouse, [[spoiler:resulting in their death when the building caught fire]]. Mathis was able to make his way to [[spoiler:Blackrock and take control of the facility with a gang of fellow inmates, then to the Carter Hydro Dam where he ambushes Will at the end of Episode 2]].
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Added "Curtain Clothing" to Tropes List

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* CurtainClothing: {{Downplayed}} -- household items like curtains, towels, and some upholstered chairs can be broken down to get "cloth", which is an essential resource for repairing standard articles of clothing. "Cloth" can also be used to create the "Improvised Head Wrap" and "Improvised Hand Wrap" items (which have terrible stats compared to every other item available for the "Head" and "Hand" slots, but at the very least will reduce the risk of frostbite by covering up exposed skin).
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* EverythingTryingToKillYou: Sure, you are MadeOfIron and survive a crashed plane, but that was the easy part. There is the wildlife: wolves, bears, and Moose. Sure you can hunt rabbits and deer, but the corpses attract the wolves. Eat the wrong food? You can get parasites and food poisoning. One misstep and then you are at the bottom of a ravine, or fall through the ice. That's if you don't go hungry. Or don't have enough potable water and die of thirst. If you can't light a fire, then there's freezing to death.

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* NoAnimalsWereHarmed: Mentioned in the beginning of the game rather than the end, and the developers mention that they do not condone of unprovoked attacks on wildlife. See OurLawyersAdvisedThisTrope below.

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* NoAnimalsWereHarmed: Mentioned in at the beginning of the game rather than the end, and the developers mention that they do not condone of unprovoked attacks on wildlife. See OurLawyersAdvisedThisTrope below.below.
* NoCanOpener: There are canned food and can openers. You can use any tool to open a can, at the cost of [[BreakableWeapons durability]]. Opening a can without a tool is also possible, but some of the food inside spills out and gets ruined, denying you [[WizardNeedsFoodBadly precious, precious calories]].
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Added "No Gear Level" to "Story Campaign Tropes"

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* NoGearLevel:
** Episode 2, Mission 4, "What One Man Can Do": After being stalked across Mystery Lake, Forlorn Muskeg, and Broken Railroad by the Old Bear, Will is knocked unconscious and dragged to the beast's cave to be eaten later. He wakes up with no gear (aside from basic clothing) and no weapons with which to defend himself with. [[spoiler:Players needs to sneak through the cave to avoid the bear, find first aid items to treat their wounds, and locate the bear spear to fight off the Old Bear.]]
** Episode 4, Mission 5, "Donner": The prisoners at Blackrock confiscate all of Will's non-starting gear whenever he returns from a fetch quest. The fifth mission begins with Will in this position, having to navigate [[spoiler:the crumbling, smoke-filled prison and trigger-happy prisoners without any protective gear.]]
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Added "Video Game Vista" to Tropes List

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* VideoGameVista: The map for the "Forsaken Airfield" region (introduced in the "Tales from the Far Territory" [=DLC=] published in 2022) has a single point of entry requiring players to hike in on a crumbling road carved into the cliffs that ring the region. The first glimpse of the airfield proper comes as players reach the hairpin bend at Whealy's Turn -- after navigating a treacherous section of collapsed asphalt, the cliffs penning in the road give way to an elevated view of the wide plain and river basin of the airfield region. The quality of the vista can vary depending on the in-game weather, but on a clear day players can see all the way to Shoulder Lake. On nights when the aurora is active the airfield is illuminated with hundreds of blinking lights.
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* SecretLevel: The bottom of the Cinder Hills coal mine is a BrutalBonusLevel which is only accessible via an elevator, and said elevator will only be powered up during auroras. In there, the player will discover a partially flooded mine which is full of electrified cables, meaning they will risk a HighVoltageDeath if they aren't careful. However, it is relatively rich in loot, notably in guns. Don't take too much time exploring because if the aurora stops, the elevator will be powered down and you will be stuck there until the next aurora!
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Current record is 11202 days to my knowledge


* EndlessGame: Sandbox mode doesn't end, unless you die. There are achievements for surviving for certain lengths of time. That said, it's only theoretically endless, as resources are finite and don't respawn, and it forces you to rely on RNG going your way if you survive to around the 500 days mark.

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* EndlessGame: Sandbox mode doesn't end, unless you die. There are achievements for surviving for certain lengths of time. That said, it's only theoretically endless, as many resources are finite and don't respawn, and respawn. But with careful usage of the few renewable resources it forces you is possible to rely on RNG going your way if you survive to around indefinitely, with the 500 days mark.current record being over 10,000 days.

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