The tenth game in The Legend of Zelda series would be the first Nintendo GameCube release: The Wind Waker (known as Baton of Wind in Japan), released in Japan in late 2002 and the rest of the world in early 2003. This game, explicitly set some time after Ocarina of Time (hundreds of years), showed off cel-shading techniques combined with slightly realistic shading to produce a game visually reminiscent of animated films. Its major gimmick was the titular conductor's baton, the Wind Waker, which among other things, allowed Link to control the wind. Following from the first true multiplayer Legend of Zelda game, Four Swords, it also included a limited two-player mode using the Game Boy Advance cable, allowing a second player to control Tingle and assist (or hinder) the player.Set on an ocean, a new Link (the "Hero of Winds") faces a restored (and even more tragic) Ganon and does a lot of sailing. There are forty-nine islands of varying importance and size, and the sea is vast enough to hide lots of secrets and treasure.It will receive a HD remaster for the Wii U, intended to be a stop-gap to satiate fans whilst waiting for the new game developed on the same console.Tropes regarding the manga adaptation can be found here.
This game provides examples of:
Accidental Proposal: In a sidequest, Maggie thinks Moe the moblin's letter to her is a marriage proposal. In reality, it only says "I want to eat you for dinner."
Medli. Sure, she gets easily kidnapped, but she's certainly not afraid to do what needs to be done and proves to be one of the more valuable allies. A less action-y example of this trope, but one nonetheless.
Adipose Rex: King Daphnes Nohansen Hyrule, though he still looks quite dignified.
"Lord" Valoo, too.
After the End: Probably the most lighthearted post-apocalyptic world ever.
Alertness Blink: The old beggar man on Windfall Island right before he asks you to rescue his daughter.
And Your Reward Is Clothes: Among other things that change on the second playthrough, Link wears his pajamas through the course of the game (normally Link only wears them right at the start before he gets his "coming of age" green tunic). The justification is what he's actually wearing is "invisible except to those of great honesty and virtue".
Awesome Yet Practical: The boomerang in this game. Not only does it stun enemies and retrieve distant objects per the norm, but it can dispatch a number of enemies- Morths, tentacles, rats- even cannons and the eyes of Big Octos. Oh, and it can lock onto five different targets. Who says boomerangs are weak?
BFS: The Darknut swords. And you get to wield them! Same for the swords dropped by Phantom Ganon.
Big Brother Instinct: Link's is so powerful that it nearly makes him jump off a cliff near the beginning of the game.
Big Damn Heroes: Link and Tetra being rescued from Ganondorf by the Rito and the giant dragon Valoo, who proceeds to torch Ganondorf's tower. He gets better.
Bilingual Dialogue: Jabun speaks ancient Hylian while the King of Red Lions uses the modern language.
The ancient Hylian symbols stand for hiragana. Actually, any dialogue spoken in ancient Hylian matches exactly the Japanese script: notable occurences are the drawings in the opening cutscene, and Jabu-Jabu speech.
Bishonen Line: In spirit - Ganondorf never transforms at all this time, but you fight the giant, monstrous Puppet Ganon before you duel him in his human form.
Bitch in Sheep's Clothing: Tingle. First, there's the obvious reason - he forces two guys who look just like to rotate the giant Tingle head at the top of his tower with not so much as a single moment's rest. Then, if you talk to the one in pink, he strongly implies that Tingle is actually pretty abusive, and all but begs you to visit more often because he's so much nicer to them whenever he gets a visit from his "fairy friend". The guy in white isn't even related to them; he's just some poor schmuck who washed up on Tingle Island after a boating accident and has been stuck there ever since.
Aryll at the end. You better be back soon, Link, you big jerk. The pirates are actually pretty nice. Bring her with you!
Gets even more bittersweet when you remember that if Aryll went with Link, their grandmother would be alone again, and look what happened last time...
Bloodless Carnage: Mooks don't bleed when you cut them. Normal for a Zelda game. Ganondorf doesn't shed so much as a drop when you drive the Master Sword into his skull. Not so normal for a Zelda game.
Bonus Dungeon: The last 20 (optional) floors of the Savage Labyrinth.
Book Ends: Sailing away from Outset Island with the pirates.
A Boy and His X: A boy and his mentor, a talking wooden ship, that happens to be possessed by the spirit of the King of Hyrule from before the flood.
Battle in the Rain: Ohh... boy is it ever exaggerated. In the final battle the entire ocean is raining down on you.
Bragging Rights Reward: If you can get to the Piece of Heart at the bottom of the Savage Labyrinth, you've proven you don't need it.
Also completing the Nintendo Gallery in its entirety. While on the subject, some of the character and enemies you need to take a picture of either disappear after a certain point in the game or have a limited amount of times in which you can take a picture of them like Tetra for example
Comically Missing the Point: Maggie, who reads the words "I want to eat you for dinner" and comes to the conclusion that the love of her life is proposing to her.
Convection Schmonvection: Link takes no damage despite standing next to, or even dangling himself directly over, a pool of lava. And he will lose only one half a heart if he falls in the stuff.
Also, Ganondorf survives Valoo's barbecue of the upper part of the Forsaken Fortress without being harmed. Granted, this is Ganondorf we're dealing with...
Continuity Nod: Ocarina of Time's Seven Sages appear in stained glass.
The last few notes in the Ballad of Gales are reused from the ending to the Minuet of Forest from Ocarina of Time.
There are also numerous references to A Link to the Past, including the theme in Hyrule Castle, when Zelda's Triforce piece completes within, and the first part of Phantom Ganon's theme being based on Ganon's battle music in that game, with the second half coming from Ganondorf's battle music in Ocarina of Time. Additionally, Phantom Ganon's theme has an intro taken from Ganon's intro music in the first game. Furthermore, one piece of music which was in the demo, but was only in the final game during The Reveal that Tetra was Princess Zelda, is a remix of LTTP's title screen theme
The Hero of the Winds song is a remix of the original title screen music (aka the first music ever heard in the series).
The Outset Island theme contains a nod to the Kokiri Forest theme from Ocarina of Time. As does the Forest Haven theme.
The music in the inner sanctum of Forest Haven contains elements of both the Kokiri Forest theme and Saria's Song.
The track Farewell Hyrule King is a classical cover of the Hyrule Castle theme from LTTP, with a hint of the Dungeon theme from the first game.
C-stick motions for the Requiem of Wind are exactly the same as the C-button directions for Epona's Song in Ocarina of Time and Majora's Mask. Fitting, as both songs allow you to have access to a more reliable, faster transportation method. It's first three notes are also identical to the Song of Time.
The Song of Passing is the Sun's Song.
After Maggie and her father get rich selling Skull Necklaces when she's rescued, her new outfit includes a Bunny Hood, a la OoT and Majora's Mask.
Before the fight with Puppet Ganon, the way that Zelda is asleep on the bed resembles the way she is asleep at the end of Zelda II.
The three statues in the sea that reveal Hyrule are statues based on Din, Nayru, and Farore, the three oracles from the two Gameboy Color games, the Oracle of Ages and Oracle of Seasons.
The Rito that runs the post office at Dragon Roost looks a lot like the Postman from Majora's Mask. His figurine description lampshades this.
The Koroks mention that in the Forbidden Forest they still have houses that they used long ago when they took a different form, sure enough, in that dungeon Link comes across tree-carved structures that look like Kokiri-houses.
Cosmic Deadline: This is the game where Nintendo started paying attention to deadlines. The most glaring example is the fact that Nayru's Pearl does not require a dungeon to obtain; predictably, it was going to. Of course, that may have been a relief if you hated Jabu-Jabu's belly in Ocarina. Nintendo has become a bit more lax with deadlines in later games as a result of this. Sometimes too far the other way.
Could Say It But: The "Nice Girls who never spread rumors", even if you pay them rupees.
Crapsaccharine World: What with all the bright, vivid colors and cartoony visuals, it can be easy to forget that you're sailing above the desolated, flooded ruins of what was once Hyrule and all the seemingly thriving islanders are the descendants of the few who managed to scramble up the mountains in time to avoid drowning.
Dark Reprise: The battle music for Gohma, Kalle Demos, Jalhalla, and Molgera receive one each in Ganon's Tower during the black-and-white rematches with them.
During the cursed night leading up to obtaining Nayru's Pearl, the normally grandiose and adventurous sailing theme suddenly becomes dark and ominous, even incorporating notes of Ganondorf's theme in the background.
Deader Than Dead: Ganondorf. He gets a sword through his head, is either encased in or becomes solid rock and then has an entire ocean wash over him.
The Dev Team Thinks of Everything: When you slash the King of Red Lions with your sword, he flinches. If you slash him when you are taking Tetra to see the king in Hyrule, the boat doesn't do a thing, his spirit not currently inhabiting the boat. He also doesn't talk or move.
Defeat Means Friendship: Cyclos. He likes that you could beat him so much that he gives you the power of Cyclone travel.
Disc One Final Boss: The Helmaroc King, after which the game shifts gears to Link having to become the new hero in order to stop Ganon once and for all. A lot of the game's sidequests also only become available after this fight.
Disintegrator Ray: The Light Arrows have this effect immediately, on nearly every enemy they touch.
Distressed Damsel: Medli and Tetra. Medli gets caught mere seconds after entering the volcano and the first view we get of Tetra, she's being carried off by a huge bird, then dropped into a tree. Later, Tetra gets the same treatment when it's revealed she's Princess Zelda.
Let's not forget Aryll, whose capture triggers the quest, and Mila and Maggie who are imprisoned alongside her.
Downer Beginning: The opening scene in the game details how Ganondorf returned after Ocarina of Time, and Link wasn't there to save the day, and all of Hyrule was lost and flooded by the gods.
The Dragon: The Helmaroc King fits this, doing most of Ganondorf's dirty work and quickly making it personal by kidnapping Link's sister. Then again, he gets taken down halfway through the game, so Phantom Ganon might fit better.
Dramatic Wind: Lots of it, given the theme of the game. In particular, Ganondorf sheds his typical armor for a kimono-like outfit with enormous sleeves that flap dramatically in the wind.
Dummied Out: The game was originally meant to have 3 dungeons more, but they were ultimately left out due to time constraints. Shigeru Miyamoto stated that he usually doesn't keep deadlines, because this is what happens when he does. Interestingly, Wind Waker made use of several elements that were Dummied Out from Ocarina of Time, like the sages powering up of the master sword and the Wind- and Earth-temples.
There is also an item in game that can't be accessed without hacking. It has no in game visual, and on the menus it simply shows up as kanji translating to "Water Boots". Equipping it and pressing said button makes Link hop as if he was slipping on the Iron Boots, earning it the nickname of "Link Shuffle".
Easter Egg: If you manage to damage either a Darknut, a Miniblin, or a Bokoblin with a bomb, they will run away from you as long as you carry a bomb. It's fairly amusing.
You'd be surprised how many uses the All Purpose Bait has.
Normally, you can't go behind Zunari's stall during the day, because he blocks you and shoos you away. He isn't there at night. If you go in at night and play the Song of Passing, it'll cut to daytime, at which point Zunari is confused as to how you got in and moves you out.
End of an Age: The age of Hyrule, Ganondorf, and the wars of the Triforce has been ending since Ganon's attack on Hyrule and the subsequent Great Flood, but the events of the game shut the book on them, seemingly forever, as the magic preserving them is destroyed and they are left to erode to nothing beneath the crushing waves.
You had to escort Medli and Makar to the boss chambers of the Earth and Wind Temples. Thankfully the two are useful and are required to solve several puzzles, and do not have a health meter of their own and thus cannot die. However, they can get captured by Floor Masters. Medli allows you to fly, and is essential before you get the mirror shield!
Everything's Even Worse with Sharks: Gyorgs, which appear as enemies while sailing. They'll ram your boat to knock you out and begin taking huge chomps at you. They don't seem to bother you if you just keep moving, though.
Not to mention they'll ram your boat while you're trying to get back into it, knocking you back into the water again, putting them somewhere in-between Goddamned Bats and Demonic Spiders.
Sea Octoroks are worse than the aforementioned Gyorgs if you attempt to kill them (which you may be forced to do if they're surrounding something like a treasure you want to get to). They come in huge groups and they spit bombs at you, and while you may find that they only take one hit to kill, good luck aiming your boomerang that quickly before another one blasts you out of your boat. And even if you do, it seems that they don't. stop.coming.
Face Revealing Turn: After Link reaches the top of the Forsaken Fortress, Ganondorf does this while introducing himself. Incidentally, Link had already seen Ganondorf during his first trip to the Forsaken Fortress, but he got a better view this time, and it initially leaves him somewhat frightened.
The King of Hyrule does this as well, but is has no effect on Link or Tetra considering they've never seen him nor do they know much about Hyrule.
Not just stabbed in the forehead; a realistically-proportioned Master Sword is anywhere between 3 to 4 feet long from tip to pommel, and it was buried almost to the hilt. Ganondorf got a sharpened piece of holy steel shoved through his brain, down his neck, and into his chest cavity. If the blade is as long as Skyward Sword makes it out to be, it might even have reached his heart.
Fantasy Gun Control: Averted harder than in any previous Zelda. Cannons that shoot bombs seem to be the weapon of choice in the Great Sea.
Foreshadowing: The King of Red Lions, for seemingly inexplicable reasons, knows exactly how the Pirate's Charm works and uses it almost as if he were the one to give it to Link instead of Tetra. This is because, as Tetra's ancestor and the King of Hyrule, he made it himself.
The notes he makes you play after getting the Wind Waker is basically Zelda's Lullaby, hinting at his connection with the royal family
If you take a look inside Tetra's room when you have the chance to, you'll see that she has several pictures on her walls that foreshadow her identity as Princess Zelda. This is also foreshadowed by the painting of Zelda and her attendants in Hyrule Castle.
Freudian Excuse: Ganondorf, of all characters, has one. His monologue about how growing up in the desert made him a bad person: Ganondorf led a harsh life in the desert, saw the lush and prosperous land of Hyrule and saw that the people had no idea how good they had it. That made him angry.
Future Imperfect: So much time has passed since the Great Flood that nobody remembers most of the legends of ancient Hyrule. Most humorously, the Triforce has been forgotten, and replaced in the popular consciousness by the "Triumph Forks." Yeah, the Cosmic Keystone of the Zelda Universe is remembered as a collection of fancy eating utensils.
In the original Japanese version, it's apparently a bucket and hose (Tarai to Hosu). At least the English version has some majesty to it.
In the German version, the "Triumph Forks" got changed into a supposedly legendary "Kapitän Dreifuß" (Captain Threefoot in English).
Genre Savvy: Ganondorf's plans after his return seem to focus on eliminating exactly the things that caused him to lose in the past. He kills the sages so that the Master Sword loses its power and attempts to hunt down any descendant of Princess Zelda so that he can steal her Triforce.
During the final boss fight when he realizes that you're acting as a distraction while Zelda shoots him he simply jumps over to her and knocks her unconscious.
Gossipy Hens: A couple of older women on Windfall Island will gossip about things going on on the island. Some of their information is somewhat useful.
Götterdämmerung: Ganon, Hyrule and the Master Sword are washed away, and the Triforce is no longer in the hands of anyone, and is forgotten by all but Link, Tetra and Tingle anyway.
Grass Is Greener: What drove Ganon into wanting to get his hands on the three Triforce parts in this game was that he envied the winds that blew on the lush green landscape of Hyrule while his country suffered constantly punishing winds that brought only death.
Subverted in the final battle when Link begins cheering after defeating Puppet Ganon's first form - only to realize the fight isn't anywhere near over. By the time you do defeat Puppet Ganon, he's too exhausted and overwhelmed to be happy about it...and now you have to go face the real deal.
Hard Levels, Easy Bosses: Mainly towards the end. The first two bosses, Gohma and Kalle Demos, can be challenging simply because your maximum health will be pretty low, but after you find some Heart Containers you can soak up more damage than most bosses can dish out.
Impossible Task Instantly Accomplished: This Link has no connection to the Hero of Time from Ocarina of Time, but manages to get wrapped up in Ganon's plot after Aryll is kidnapped. He then proceeds to power through his Butt Monkey status, wield the Master Sword, repower the degraded Master Sword, earn the Triforce of Courage and the title of Hero of Winds, and win a Duel to the Death with Ganon. All in a matter of weeks, if not days.
Infinity+1 Sword: The Light Arrows. For slightly more magic cost than Fire or Ice, you shoot an arrow that, with one hit, obliterates any enemy in the game short of Ganondorf himself. So, naturally, you get them when Ganondorf is just about the only enemy left.
Interspecies Romance: Subverted. One of the side-quests of the game involves delivering a letter to Maggie, one of the Hylian girls who was being held hostage in the Forsaken Fortress. It's from a Moblin that she fell in love with during her captivity. However, it turns out that the Moblin simply wanted toeather.
The fish who fills in the map squares mentioned spending a lot of time watching the Windfall Island lighthouse with Gillian, the Hylian bartender on Windfall. That said, it's implied that he may have been human at some point.
Jerk Ass: Maggie's Father may be the biggest one in the series.
Giving him Skull Necklaces (after you get the Treasure Chart he gives you) has him reward you with Rupees. He doesn't hand them to you so can do your "You Got a Red Rupee!" cutscene— he throws the money on the floor for you to pick up yourself.
Jabun, as well. There's no way to know this until the New Game Plus, but he's pretty rude during his conversation with the King of Red Lions. Especially considering this is the King of Hyrule he's talking to.
There's also Mila's father. He initially appears to be a regular old rich jerk, but when Tetra's crew returns his daughter, he gives up his whole fortune to pay the ransom.Maggie's father, on the other hand...
Mila as well. Yes, she has a tendency to be rude to the people she waits on, but she still takes a menial job to help out when her family is poor. And after you talk her out of robbing the store she works at, she takes a second job at night, on an entirely different island.
Koosh Bomb: Explosions are drawn something like this, although the aftereffect of stylized curly smoke is more prominent.
Land Sea Sky: Used for the first three MacGuffins; the first is obtained from the sky spirit Valoo, the second from the earth spirit The Great Deku Tree, and the third from the sea spirit Jabun.
Laughing Mad: Ganondorf's reaction to the king's wish to give the children hope and flood Hyrule with Ganondorf still in it.
Leaning on the Fourth Wall: Orca, if you can hit him 999 times in the minigame, asks if your left index finger hurts (from holding the L-Button for so long*
assuming lock was set on hold
Legacy Character: This is the first game to confirm in-game that there is more than one Link. Zelda (aka Tetra) herself as well, being a descendant of the Royal Family of Hyrule (presumably meaning she's one of the Princess Zelda seen in Ocarina of Time). Link on the other hand, is not descended from the Hero of Time, according to the King of Red Lions (making it possible he's more a reincarnation than a relation). Also, the Seven Sages apparently managed to leave a few descendants, four of which show up here; Laruto (a Zora) and Medli (a Rito) are presumably descended from Princess Ruto, and Fado (a Kokiri) and Makar (a Korok) are presumably descended from Saria (somehow). There's also the Great Deku Tree; implied to possibly be the mature form of the very same Great Deku Sprout from Ocarina of Time.
Leitmotif: The title sequence is actually a medley of the Earth God's Lyric and the Wind God's Aria. That's not the only one.
After you discover that Great Fish Island has been destroyed, the cheery music of the Great Sea is replaced with a darker version, complete with Ganondorf's signature leitmotif in the background.
Ganondorf's leitmotif also plays in his tower, and each room you go into incorporates a little bit of the leitmotif from the dungeon it's inspired by.
Lighter and Softer: The art style initially got a lot of flack from the Fan Dumb for this reason. However, it's debatable if the plot and themes in the game are actually Lighter And Softer as for one, Hyrule was flooded, leaving only the highest mountain peaks as island. Also, The Hero of Winds stabs Ganondorf in the head.
Little Miss Badass: Tetra. She can't be too much older than Link, but she's violent, strong, and in the fight against Ganondorf, she actually helps you out. It certainly took some courage when she jumped from a rafter and tackled Ganondorf from behind in an attempt to distract him long enough for Link to recover. It might not have worked out quite as well as she hoped, but that's quite a change from her previous appearances.
Loads and Loads of Sidequests: The game has lots of extra content besides the usual ones. These include completely optional islands with their own puzzles and enemy matches, treasure charts to find sunken treasure, and the notoriously long Nintendo Gallery. Even just filling the Great Sea's map can take a while.
Lolicon: Tingle really likes some of the little girls in this game. He has a major thing for Medli, who might be older than she looks. And also speaks very fondly of Aryll. No excuse for that, unless it's platonic... but whenever he mentions one of them, it is punctuated by hearts.
Gonzo, when Mako suggests his and Tetra's children.
Loophole Abuse: King Daphnes thoroughly owns Ganondorf with this at the end of the game. Having reunited the Triforce once and for all, Ganondorf makes his wish as he approaches the mystical object. But before he gets to it, King Daphnes puts his hand on it and makes his wish. Even though Ganondorf made his wish first, the King was the first one to touch it, so it was the King's wish that came true.
The Lost Woods: Well, they're called the Forbidden Woods here, but that's not fooling anyone.
Lost Forever: Once you obtain all the figurines in the Nintendo Gallery minus the hidden character Knuckle, you can no longer accept Knuckle as a figurine.
Also, some other candidates for the Nintendo Gallery must be gotten before certain points in the game, or they will no longer be available. *
Helmaroc King, Kogoli the Rito, Tetra, Big Octo, Cyclos, Miniboss Wizzrobe, Phantom Ganon, Puppet Ganon.
Luke, I Am Your Father: The King of Red Lions (aka Daphnes Nohansen Hyrule) Tetra's ancestor, making her Princess Zelda.
Mayincatec: The Tower of the Gods bears similarity to ancient South American architecture, esp. Gohdan.
Magical Camera: The Pictobox functions more or less like a normal camera, except that it develops instantly and can only keep three pictures at once (like a digital camera), and in order to take colour pictures, you need to capture and use a special kind of firefly that emits prismatic light. So every time you use it, presumably, you're tormenting a firefly somehow.
The Magic Goes Away: At the end, when the Triforce is reunited and flies away to (presumably) the Sacred Realm.
Magic Map: Link can collect a series of maps, some of which have special properties. Treasure and Triforce maps cause a pillar of light to appear over the treasure's location, and the ghost ship map allows it to be boarded to retrieve a Triforce piece.
Motive Decay: Nothing of what originally motivated Ganondorf is really at play anymore, but he still won't give up on ruling Hyrule, even though it's flooded. Though he does say he only supposes that's what originally motivated him.
Multi Mook Melee: Happens on some of the islands. Also happens once you get the Master Sword. All those Darknuts and Moblins frozen in time throughout the castle? They all unfreeze simultaneously, and you can't get out until they're all dead. Have fun!
Mythology Gag: Quite a few things from Ocarina of Time and its Dummied Out elements. A blond Kokiri named "Fado" was meant to be the wind sage in OOT but their role was changed to a simple Creepy Child minor NPC with an oddly in-depth personality. This would later be achieved in Wind Waker with its own "Fado", who is a Gender Flip of the original. There are also a few Dummied Out temples that achieved reality in this game. If you actually look and compare this game with the beta of OOT, it's actually quite similar aside from the storyline right down to sages powering up Link's Master Sword.
New Game Plus: beating the game once unlocks the second quest, which lets you play through the game wearing Link's pajamas that he wears at the beginning, allows you to read the Ancient Hylian text (though Link is still dumbfounded by the text), and gives you the color Pictobox right off the bat.
And your Nintendo Gallery Progress is kept.
References to Link's clothes are also slightly changed.
Nice Job Breaking It, Hero: Once again. Why does Link always end up accidentally helping the evil he's supposed to kill? Ocarina of Time, the Oracle Games, Four Swords... and now THIS. This time, when getting the Master Sword, he unlocks not only the monsters from their stasis but also gives Ganondorf his power back. Oh and the Master Sword lost its power meaning he can't fight Ganondorf.
Unlike the previous example, this one isn't explicitly pointed out but by assembling the Triforce of Courage to go after Ganondorf, Link gives him the opportunity to get his wish.
No Place For Me There: Why King Hyrule doesn't go with Link and Zelda to the surface. He's realized that Hyrule is a dead land, and he, like Ganondorf, couldn't let go of it. Instead, he tells the kids the new land would be theirs before they go.
Nothing Is the Same Anymore: The theme of the game, more or less, is that nothing can resist the winds of change. The point is driven home by the ending, in which Ganondorf, the Master Sword, and Hyrule - the three major constants of the Zelda series - are forever sealed and buried under the ocean by the power of the Triforce.
Notice This: If you let Link stand still for a short while, his eyes will eventually drift toward whatever nearby object or feature happens to be relevant.
Not So Different: The King says that, in a sense, he was the same as Ganondorf, being unable to let go of a dying land.
Opening the Sandbox: At first, you can only sail in the direction that the King of Red Lions tells you to. After getting the second pearl, you can sail anywhere except the Forsaken Fortress (despite the King's insistence that you head to Greatfish Isle immediately). Of course, it might be worth it to stay on track until you at least get a few weapons... Sure, every sea enemy can be killed with the boomerang alone, save the cannon boats (and Cyclos), but it's hell to travel that way.
Promoted Fanboy: The two humans who are obsessed with and dress like the Rito. The Rito sponsor their flying contest.
The figure fan walking around the Nintendo Gallery can have a figure made of himself.
Punny Name: Medli's name is a multi-lingual Hurricane OfWoolseyisms in and of itself. To clarify, the name Medli, obtained during translation to English by removing the O of the original phonemic name Medori, is close to and sounds like the musical term Medley. Now in addition to that, the French and German translations brought back the O and changed her name again to Médolie. Médolie is a simple anagram of the French (and German) word Mélodie, the meaning of which you can probably guess (it's not a false friend). It's anyone's guess whether Medli's name is a series of exceptionally fortunate coincidences or some ridiculously extensive forethought on the part of the developers. Or both.Or a bit of both.
As a side note, "dori" in "Medori" is one way to read the character for "bird," another being "tori," which in Japanese is "Rito" backwards. Add that to the fact that "Rito" intentionally sounds like "Ruto," the name of the princess whose race is ancestral to the Rito, and you have a very significant spin-off hurricane.
Also, Medli. Makar. Medley Maker.
And if you make a medley of the songs that the two characters play, it creates the game's main theme.
Puzzle Boss: Not unusual for Zelda games, but special mention to Ganondorf who actually learns to parry more of Link's attacks as the battle goes on.
Rags to Riches: Played totally straight and inverted. After the girls are rescued from the Forsaken Fortress, it turns out the snooty rich girl's father put them into the poorhouse trying to get her back, so now they are the poorest hobos in town. And of course, the poor girl and her father become extremely wealthy (they even move into the rich girl's old home), because apparently she brought back so many Moblin necklaces with her and they were so valuable that they were able to sell them off and become filthy stinking rich. The formerly poor girl's father lets it slip that he's dreamed his entire life of taking part in this trope. Now that he's achieved his dream and is a rich man, he goes from being pitiful to being highly obnoxious overnight. Meanwhile, his counterpart doesn't seem upset about losing all his money, as he's learned that his daughter's safety is what really matters.
Role Reprisal: While Link and Zelda were given new voice actors, Takashi Nagasako would reprise his role of Ganondorf from Zelda: Ocarina of Time.
Ruins for Ruins' Sake: Completely averted for once. Each and every ruin has both a purpose and a good reason for its decay.
Rush Boss: The battle between Link and Cyclos lasts only 30 seconds, but that time is decisive. If you fail to quickly shoot three arrows to Cyclos, he will use his cyclone to take you away to a random part of the Great Sea., forcing you to look for him again for a rematch. And if you aim for 100% Completion, then you will also need to take a picto shot to the opponent before defeating him, otherwise you will never have another chance.
Scenery Porn: The cel shaded backgrounds push the Gamecube to their limits, and nearly everything is gorgeous. Some of the larger landforms and buildings, most notably the Tower of the Gods, actually use realistic shading and detailed textures to simulate the detailed background of a high-quality animated film.
Second Coming: Everyone expected the Hero of Time to return to deal with Ganondorf when he was released from his imprisonment, but he didn't. This didn't deter the surviving citizens of Hyrule from dressing up boys in the garb of the Hero of Time in the hope that they can one day instill the same level of courage in them to defeat evil. However, years later, a new hero who ended up bearing the Triforce of Courage was recognized by Ganondorf as "the Hero of Time, reborn". Even Hyrule Castle is seen to be honoring the Hero of Time as a Messianic Archetype.
Surpassed The Teacher: You can undergo a minigame involving sparring with your former instructor in the art of swordplay. If you get a score of 1000 points, he responds in this manner.
Supreme Chef: Link's grandmother. Her soup replenishes all your hearts, replenishes all your magic, and doubles your attack strength until you take damage. And you get two doses of it per bottle.
"Now that is one hearty soup!"
Surprise Creepy: The Zelda franchise has always been good at this, but the art-style makes the creepy moments stand out all the more. That's without mentioning the rather dark backstory, and, oh yeah, did we mention Ganondorf meets his end at the hands of Link via "brain-kebab"?
There's also the No-Holds-Barred Beatdown mentioned above. Unsettling enough on its own merits (how often do see Link at the receiving end of those?), the fact that the oldest Link could be is 16 and possibly as young as 12 makes it all the worse.
Take My Hand: Having grown very attached to Daphnes during their journey, Link desperately reaches out to the King when he forces them up to the surface after the final battle. It's made all the more heart wrenching when the King also raises his hand toward Link, but then slowly lowers it down sadly, while Link floats away with both a very sad and confused look on his face.
Taken for Granite: Ganondorf turns to stone after being impaled by the Master Sword. Apparently he's now the pedestal.
There are also the Purple Chu Chus. They're invulnerable to any kind of attack, but once light touches them, they turn to stone (for a short while anyway) in which state you can either crush them to death with the Skull Hammer or pick them up and throw them before they recover, or use them as a weight on a switch.
Schizo Tech: Wooden submarines, robo-turrets and a camera, to name a few. The camera can even become a color camera, though that's through magic, not technology. However, the way the camera handles images is too similar to the way a digital camera handles pictures for the camera to be completely magical.
Theme Tune Cameo: Each of the prayers given to restore the Master Sword are a half of the title theme - Medli's being the first half and Makar's being the second.
Tomboy Princess: Being a princess with Action Girl moments already makes Princess Zelda a potential candidate for this trope, but this installment's version of her is regarded as an especially clear example.
Top Heavy Guy: Many character designs, especially the sailors on Windfall Island.
Tetra. Not only is she a badass pirate leader with no qualms about showing it, she doesn't hesitate to get in on the action in the final boss battle with Ganondorf, despite being revealed to be the usually-unhelpful Princess Zelda.
Link himself easily counts. While this is nothing new in the series for him, his level-taking is especially noticeable. He goes from a goofy kid setting off on a half-baked mission to rescue his kidnapped sister and overall Butt Monkey to earning right to bear the Triforce of Courage, clearing out temples to restore a depowered Master Sword and reinstate the Gods' chosen sages, and ultimately defeating Ganondorf in one of the best final boss battles in the series. Took a Level in Badass, indeed.
Tsundere: Tetra falls into that territory, thanks to being a pirate as well as a princess.
The Unchosen One: The actual Hero of Time failed to appear, so this Link is his replacement. Link has to earn the right to the Triforce by sailing around the sea to find it, instead of just getting it Because Destiny Says So. At first, he's so weak that even ordinary Moblins give him serious trouble until he gets the Master Sword.
Unwitting Pawn: Congratulations! You've obtained the Master Sword, the legendary blade of evil's bane! Except that pulling it from its pedestal has unlocked the seal on Ganon's magic, not to mention that its own powers have weakened, and until you restore them the blade can't even touch him.
Video Game Cruelty Potential: Unexpected in a Zelda game, but it does exist in spades in this one. You can do some really nasty things to Medli and Makar when they accompany you in the temple dungeons, as they are Nigh Invulnerable.
Wasted Song: Maritime Battle and Jabuns Theme. The first one is only heard during battles while sailing, and the second one is played once during a cutscene largely consisting of text, where the player might mash the A-button, as most of the text is in an ancient language and thus unreadable. Now, why is Maritime Battle in here? Simple, because of how combat on your boat works (quite frankly, not that good, as your only means of attack are bombs and arrows), the average player might just ignore the enemies, missing out on a pretty good tone which gets better after time.
The choral "soundfont" used for Jabun's theme and other pieces with voice parts is quite amazing, and if one listens to either Jabun's Theme or To Hyrule ( the theme that plays when Link is descending to Hyrule for the first time) he or she will swear that it is a real choir singing, when the music is actually all MIDI.
Wide-Open Sandbox: The second largest overworld of any Zelda game. It's just that most of it is water.
Winged Humanoid: The Rito are a unique variation. Their arms are their wings. As soon as they take off, the feather "sleeves" fold out to form fully functional wings.
Ganon: Yes, surely you are the Hero of Time, reborn. Your time has come... Come now... Stand before me.
World Limited to the Plot: Arguably invoked. For most of the population, this is what living on the island is like: their world ends at the edge of the sea. It's when the plot starts intruding in (most obviously on Link's home island, but when monsters start popping up when the sun is down and the forces of evil cause a never ending night at one point in the plot) when things start freaking out.
Wouldn't Hit a Girl: Although he does give her a heavy backhand, Ganondorf goes out of his way (even sheathing his swords) to avoid seriously harming Zelda, even while she's actively trying to kill him.