The Legend of Kyrandia, Book One: Fables and Fiends (1992)
The Legend of Kyrandia, Book Two: Hand of Fate (1993)
The Legend of Kyrandia, Book Three: Malcolm's Revenge (1994)
The series takes place in a High Fantasy setting, in the fictional land of Kyrandia.King William and Queen Katherine have been murdered by the court jester, Malcolm. Imprisoned, he manages to escape and proceeds to take over Kyrandia using his great magic powers. Meanwhile, Brandon, a young man living in the forest with his grandfather Kallak, finds out that he is the son of the murdered king and queen, and that he must stop Malcolm from his evil designs and retrieve the Kyragem, center of the balance of nature. In order to do this, he must gather magic powers himself from the Mystics of the Kingdom.The second game is about Zanthia, a young female wizard who has been asked by the alchemists to go to the center of the Earth to retrieve a magical anchor since Kyrandia has been disappearing piece by piece. A giant glove, The Hand, seems to be behind all this.The third game sets Malcolm, the Big Bad of the first game, as the playing character. He has finally been freed from his statue prison and seeks to clear his name from the crime of killing King William, if only so that he can finally get some sleep.
And I Must Scream: In the first game, Malcolm turns lots of people into stone. Kallak had it better... or worse - he had his eyes untouched.
Bigfoot, Sasquatch and Yeti: Met by Zanthia in the second game. He falls in love with her when she dresses up as a yeti. He has a jacuzzi, a bar and barbells in his home cave.
By the Lights of Their Eyes: In the Grotto cave maze of the first game, should Brandon be unfortunate enough to walk into an unlit room, he will be killed by a horde of monsters, but all the player sees is a bunch of glowing eyes converging on the same spot in the dark.
Call Back: One of the ways Brandon can die in the first game is being swallowed whole by a slug. In the second game, if the slug tries to eat Zanthia, she grabs it by the tongue and scolds it.
Cannibal Tribe: Met by Zanthia in the second game. It's a good thing they enjoy sandwiches more than "Mystic soup".
Cats Are Mean: Subverted in the third game. Anthropomorphic cats are reduced to slavery by mean anthropomorphic dogs.
Chekhov's Gun: In the second and third game. No spoilers, just mentioning that they exist is a major clue.
Chuck Cunningham Syndrome: Brynn. She plays a major role in the first game. In the second game, she only appears in the opening cinematic and is sporadically mentioned later. In the third game, she is nowhere to be found and never mentioned.
Clear My Name: Malcolm in Malcolm's Revenge, accused of murdering King William and Queen Katherine. In Fables and Fiends, his strategy seems to be "take over the kingdom and cause lot of ruckus" while he does it a bit more seriously in the last game.
Color-Coded Stones: Zig-zagged in Fables and Fiends. In addition to having all the common gemstones and colors, the game includes a variety of other jewels, as one puzzle revolves around birthstones. One of the first items the player can pick up is a bright red garnet, and the first green-colored stone the player is likely to see is a peridot. The rubies and emeralds are trickier to acquire.
Cool Boat: Subverted in Malcolm's Revenge. Jean-Claude Barbecue's boat looks really lame. On the cover, it looks more like a traditional "pirate ship".
Covers Always Lie: The cover of Fables and Fiends shows Malcolm spying on Brandon who reads a scroll while being accompanied by a shiny blue-green fairy being. This latter character does NOT appear in the game.
Does Not Like Shoes: Brandon spends the majority of the first game complaining about his boots being uncomfortable. He seems to be fine with sandals though.
Enemy Mime: One that will kill Malcolm if provoked.
Everything's Nuttier With Squirrels: Malcolm kills a squirrel by blowing up a tree in the first game's intro. Squirrels are featured more prominently in the third game. In the first screen, there is a squirrel in the dump and if Malcolm tries to annoy it too much by speaking to it, it will kill him and drag his corpse. He can also bait it and hypnotise it to paralysis so he can carry it as a hat or wake it up in a parlour to cause havock.
... put it inside a magic cauldron to make a potion that turns momentarily whoever drinks it into a humanoid squirrel or put it inside a sandwich machine to make... squirrel cream sandwich!
Evil Sorcerer: Malcolm, who strangely enough, has become such a powerful wizard that the others in the realm can hardly stand up to him. And he is a jester.
He also controls the source of all magic in the land and denied the other wizards access for years upon years. They're down to the last pitiful dregs of their powers before he breaks out and comes after them.
In the third game, Malcolm has no magic powers.
Fish People: Malcolm meets many of them in the Kingdom of Limbo in the third game. There are also Merfolk around.
Foreign Queasine: Fish Cream Sandwiches are very popular in Kyrandia, and they look as disgusting as they sound. According to The Voice of Reason they taste just as bad.
Good Angel, Bad Angel: In the third game, Malcolm has a bad angel called Gunther who frequently appears to comment on his actions. The introduction shows that Malcolm's good angel, Stewart, ended up stucked under a stone, which may be why Malcolm became so nasty. Near the end of the game, Stewart shows up again and Malcolm can choose whether to keep just Gunther, just Stewart or both.
Good Luck Charm: There's a horseshoe that acts as a lucky charm (and magnet), and it's a component in one of the potions.
Slightly subversion as there is also an unlucky horseshoe. The trick is in knowing the difference.
Guide Dang It: The games don't give you a clue on several of the puzzles.
Happy Harlequin Hat: Malcolm wears one. In the third game, wearing a leather jerkin and/or a squirrel as a disguise will also remove the hat and cause fewer people to recognize him, despite no change in his loud yellow-and-purple sleeves and leggings. The jester hat seems to be the only thing most laypeople remember about him!
Have a Nice Death: Kind of subverted. Whenever Brandon, Zanthia or Malcolm dies, there is a screen that says "Rest in peace, [name of player]...".
Head Pet: Malcolm can use a hypnotized squirrel as a hat for disguise.
Heart Is an Awesome Power: After finding her spellbook from first year of magician's school, Zanthia derides the sparse collection of "kiddie potions" inside. They turn out to be exactly what she needs to succeed in her adventure.
Helium Speech: Malcolm's Revenge had an sound option that made every character's voice squeaky and high-pitched.
Hoist by His Own Petard: Malcolm is turned into a statue by his own reflecting spell in the end of Fables and Fiends.
Kick the Dog: Malcolm kills a squirrel in the first game's intro just for fun. Not to mention he destroys dozens of trees just for the heck of it.
La Résistance: On the Isle of Cats in the third game, there is a cat resistance leader called Fluffy fighting against the dog invaders.
Life Imitates Art: The photo album shows that Queen Catherine bears an uncanny resemblance to Princess Diana, right down to her being a commoner who married a royal. Then a few years later the real-life Princess Diana also died under tragic and suspicious circumstances. Creepy...
Our Dragons Are Different: Brandywine is a purple female dragon who is the companion of Darm. She is a friendly character, whether it be to Brandon or Malcolm. She likes to eat squirrels and dislikes being forced to eat only knights who are "hard to peel".
Our Ghosts Are Different: Queen Katherine appears as a ghost on her tombstone if Brandon drops a flower on it. Malcolm can do the same, but needs to drop two flowers. A Bedsheet Ghost (a bodyguard?) appears to Malcolm if he approaches the tombstone without those requirements. Pirate Jean-Claude Barbecue's boat also shows many ghosts in it if Malcolm messes around with the furniture inside.
Paper-Thin Disguise: Malcolm can dress up with just a leather coat or a squirrel hat, and some characters like the Fish Cream Bar bartender, Darm and Vince will not recognize him. Zanthia is harder to fool, as both the coat and squirrel hat are required for her to mistake Malcolm as a Farmer called Brown.
Scary Scarecrows: Not a scary one. Zanthia makes a scarecrow come to life in Hand of Fate, causing his owner to pursue him through the fields and he is later found in a bar brawl.
Scoring Points: Malcolm's Revenge gives points both for solving puzzles and for finding interesting ways to mess around with people and objects, but the points are quite useless and mostly serve as extra humor.
In the third game he's less evil and more of a Jerkass.
Vomit Indiscretion Shot: One of the potential deaths in the second game, if you eat and drink too much. Complete with passing out in the puddle of puke.
What Happened to the Mouse?: Okay, just how the heck did the Enchanted Knife happen to be with William and Malcolm? Malcolm thinks about it when exploring an old temple on Cat Island and suspects Kallak may be the one behind all this, but it is never given a conclusion.
White Gloves: The Hand in Hand of Fate is an animated sentient giant white glove.
World of Pun: At least in the second game, especially with some of the spell ingredients.
Your Mime Makes It Real: In the beginning of the third game, you can encounter a mime. Being the jerk that you are, you have an option to mock him. If you overdo it, he mimes shooting you with a bow... and you die.