A series of unconventional RPGs for the Nintendo 3DS, made by Genius Sonority, the team behind many of the Pokémon spin-off games. Known in Japan as Denpa Ningen no RPG—roughly, "Radio People RPG." But what is a Denpa Man or Radio Person, and why are they RPG-ing? Ah, there's the rub.As the story goes, the airwaves in our world are populated with strange little guys called "Denpa Men." Denpa Men come in many different colors, shapes, and sizes, with different skills available to them. Normal people can't see them, but if you so happen to use the "camera" feature on your 3DS, you can spot them and catch them! Denpa Men don't mind being caught. They kinda like meeting new people, actually. If you get enough of them, you can amass a party. And if you get together a strong enough party, you can enter the Tower of Evil to defeat the Evil King!There may not be much story to speak of, but The Denpa Men focuses more on mechanics than story. It incorporates augmented reality "hunting" mechanics with a streamlined RPG experience, full of party building, dungeon crawling, and battling lots of unique-looking enemies. The game's randomly generated party members means that there's a truly vast number of ways to go about building your party, and you'll need to balance your skills and abilities to make a team capable of taking down the Evil King!A third game was announced in the Japanese Nintendo Direct, coming summer 2013.This game series contains examples of:
Action Girl: After you rescue the lone Denpa Girl, she can join your party just like anyone else and go exploring with you.
Boss Bonanza: The final dungeons in both games have a gauntlet of boss encounters before the end.
Boss in Mook Clothing: Some of the enemies are very tough. Hydraplant enemies get multiple attacks each turn and can attack your whole party for merciless damage. Dragons have multiple damaging attacks. Ghosts are invincible to physical attacks. The list goes on..
Can't Drop the Hero: Your first Denpa Man acts as your de facto hero, and must always stay in your party.
Disc One Final Boss: The King of Evil and the Grand King. (The credits actually roll after the Grand King, but you're still not done.)
Disconnected Side Area: In the first dungeon, there is a room filled with treasure chests that can only be reached through the Tower of Evil.
Elemental Powers: The color of a Denpa Man indicates what element it resists/is weak too, while its antenna shows what powers it has. Some Denpa Men wear striped clothes that indicate multiple resistances.
Frictionless Ice: You can actually control your direction somewhat on this ice, though not by an awful lot. Colliding with anything will also make it extremely difficult to correct your path.
Friendly Enemy: The King of Evil in the second game. Not only did he not kidnap your wife, he actually spends most of the game giving you hints on how to beat the true Big Bad. Just before the final battle, the true Big Bad sends him to the Inferno, and the bonus dungeon consists of rescuing him. Even Crystal says he's become something of a family friend, bizarre as it sounds.
Gameplay Automation: Auto-battle is generally a good way to save time and skip cumbersome stacks of menu boxes in battles. You can even choose to partially enter your commands, and set the rest of your team to auto-attack on a given turn.
Infinity+1 Element: Light type, in the first game. Light-type Denpas have no weaknesses, only a resistance to Dark type (which only enemies use). Almost no enemies resist Light-type attacks as well, and many are outright weak to them. In the sequel, however, Light was nerfed to being weak to... itself, with Dark becoming its own element for Denpas (that also happens to be rather rare and have many resistances, approaching this trope).
The sequel also has silver, gold, and pink Denpas, most of whom can only be found by using paint to change a Denpa's color (though they do rarely appear in the wild). Silver Denpas have a slate of resistances and weaknesses, in addition to huge defensive stats. Gold Denpas resist almost every element except Fire, and boost the amount of gold you get from enemies. Pink Denpas are slightly weak to all elements, but they naturally charm enemies, rendering most attacks against them utterly harmless.
Informed Equipment: Done bizarrely in the first game—your Denpas' "accessory-type" equipment is invisible, but their "clothing-type" equipment isn't. So while you could equip them with a pair of Roller Skates and Bubble-pattern clothing, only the clothing will be visible. Averted in the second game, where all equipment is visible.
Knight Templar: The Squid Knight in the second game. He's working for the bad guys, but only because he believes you to be evil, and wants to use the powers granted to him by the society to bring about world peace.
Kung-Fu Proof Mook: Ghosts almost literally so—they're invulnerable to physical attacks, unless you have a Holy Talisman equipped or use Holy Water.
Leaked Experience: Denpa Men who stay behind will gain experience and level up alongside your active party.
Metal Slime: The enemies that look like teeth have very little HP, sky-high defense, and tend to run away at the beginning of battles. If you manage to defeat one, you'll be awarded a sizable EXP bonus. The Gold Fangs, however, are a subversion as they take normal damage from attacks.
Mix-and-Match Critters: The Oink Rabbit is a rabbit mixed with a pig, the Wolfbear is a wolf mixed with a bear the Octopider is an octopus mixed with a spider.
Mons: An unconventional take on this, as you catch the Denpa Men in real life using the 3DS's AR camera around radio waves. Though due to the way the Denpa Men are generated, and the limited storage space, you are not encouraged to—and it is impossible to—catch 'em all.
Monster Compendium: The second game's museum keeps track of all the monsters you've fought, and lists their descriptions alongside a record of which of their drops you've managed to collect.
Mook Maker: The "Ham" enemies summon monsters from the local area to fight alongside them in battle.
Mook Promotion: The Demon was an (admittedly high-level) ordinary encounter in the first game. It's a late-game boss in the sequel.
Some of the enemies were also made significantly weaker. Hydraplants were practically a death sentence in the first game. In the sequel, they're only slightly stronger than normal mooks, and even a six-person Denpa party at fairly low levels can dispatch with them fairly quickly.
Barriers/the Invincible skill. In the original game, they made your entire party fully invincible for several turns. In the sequel, however, Denpas have a slight natural resistance to being "barriered," meaning it may not affect your entire party (or even most of them), and it may not even be the "right" men who become invincible.
Nostalgia Level: Digitoll Cave and Ice Island reappear as dungeons in the sequel. Digitol Cave is very similar to the first game's version, right down to its Disconnected Side Area, but Ice Island is very different.
Old Save Bonus: Your hero and buddies from the first game carry over into the second. If you managed to get 100% Completion in the first game, it also gives you early access to a secret shop selling rare goodies.
One Size Fits All: Denpa Men come in all shapes and sizes, but any sort of clothing you find will be a perfect, snug fit for any one of them.
One Steve Limit: Averted. It's quite possible to obtain more than one Denpa Man with the same name.
Our Dwarves Are All the Same: Averted. Though the dwarves do like digging and are proud of their facial hair (mustaches, not beards), they're quiet, lovable, and actually rather small.
Palette Swap: Most of the enemies in the later dungeons. However, enemies with similar bases tend to have similar strategies, so you can know what you're in for by looking at their "species." Some bosses such as the True King, Ice Demon, and any boss after Road to Oasis.
Takes One to Kill One: In the sequel, Light and Dark type Denpas are weak to their own element, but resist the opposing element.
Teaser Equipment: Even before the Noob Cave in the sequel, there's a shop that sells some rare goods, including the valuable Mushroom Basket. It closes up as soon as you beat the first dungeon, and much of its equipment won't be available until much later. However, it would take extreme patience in order to actually acquire said goods when the game shows them off.
Theme Naming: The hero's family are all named after precious stones: Wife Crystal, son Jasper, and daughter Amber.
Took a Level in Badass: The King Of Evil is this if the pre-battle dialogue with the True King is any indication.
Useless Useful Spell: Averted, thanks to the random encounters being very tough. Anything to take the edge off the fights is useful, and status spells have the benefit of being cheaper and being lower maintenance.
White Mage: Your leader's girlfriend will always have the ability to heal the entire party. But since your hero Denpa is a healer too (a reviver), they actually make a set of healers together.
Your Princess Is in Another Castle: When you beat the King of Evil the first time, he escapes with your girl, and after you beat him again, your Hero wants to marry the girl and has to find the three Oaths to do so.