Video Game: The Adventures of Robin Hood
The Adventures of Robin Hood
is a 1991 Isometric Action Adventure Video Game
by Millennium Interactive. It features several characters and tropes from Robin Hood
mythology but isn't directly connected to other works.
The sheriff of Nottingham seizes Robin's castle and the peasants aren't eager to help him. Robin needs to raise his popularity among the villagers and then recapture the castle by killing the sheriff and his thugs. Little John, Will Scarlet and Friar Tuck can be hired to help and Marian serves as the love interest.
The game features a kind of early miniature version of a Wide Open Sandbox
with In-Universe Game Clock
and NPC Scheduling
. Peasants hunt, farm, collect firewood and beg for money, monks build monastery and bury corpses, guards collect taxes and hang poachers, and so on. Unlike many Robin Hood adaptations, the game has several fantasy elements such as a dragon, talking animals and magical items.
This game provides examples of the following tropes:
- All Crimes Are Equal: Hanging is the answer for murder, thievery, poaching, trespassing...
- Back from the Dead: Magic Mushroom
- Bow and Sword, in Accord: Your main weapons.
- Critical Existence Failure
- Crystal Ball: Works as a map.
- Enemy Scan: The magic ring lets you scan everyone giving details of their health, wealth, alignment and other stats.
- Golden Ending: Marriage with Marian and all three allies alive.
- Hanging Judge: The sheriff of Nottingham.
- In-Universe Game Clock: A year with four seasons takes about 30 minutes.
- Invisible Wall: The game world is surrounded by them.
- Kangaroo Court: Bureaucracy is boring, just hang everyone.
- Karma Meter: Negative karma gives you the bad ending as villagers beat you to death.
- Magic Mushroom: With the power of resurrection.
- NPC Scheduling: Spring is time for plowing the fields, autumn for harvesting.
- Paper-Thin Disguise: Putting on a monk's robe fools guards every time - even when they see you doing it.
- Relationship Values: Every character has a variable that tells how much they (dis)like you.
- Respawning Enemies: Guards, peasants, merchants and monks respawn after a while.
- Storming the Castle: To beat the game you need to get inside castle and kill the sheriff and his henchmen.
- Victory Pose: Victory celebrations include jumping and blowing horn.
- You ALL Look Familiar: Peasants and guards.