The Exiled Realm of Arborea, or TERA, is a Korean action MMORPG by Bluehole Studios. Built on the scrapped source code for what would have been Lineage III, TERA uses a real-time battle system instead of the standard MMO fare of a plethora of action keys. Players can Hack and Slash, Cast Magics, Dodge, and Block, all in real-time and with no breaks.A millennia ago, the two gods Arun and Shara met in the void and fell asleep. As they slept, they dreamed, and as they dreamed, the world of Tera was formed. First came twelve gods, who all battled fiercely for control of Tera. Born into the conflict were the mortal races, dragged into the divine wars and ever at the heels of the gods. The divine wars lasted for centuries, and took its toll on mortal and god alike.The divine wars ended with most of the gods dead, imprisoned, or diminished. The remaining mortal races took over control of Tera, and with the recently formed Valkyon Federation, old wounds are finally starting to heal. But in this peace, trouble has arisen: to the north, the metallic race of argons have surfaced and threatens to terraform the world to their liking, and the mysterious Island of Dawn has suddenly risen at the center of the world.The Player Character enters this world to fight these mysterious menaces. Players can choose from one of seven races, eight classes, and explore the world either alone or in groups. The game was released on January 25, 2011 in Korea, August 18, 2011 in Japan, and May 1 and May 3, 2012 for North America and Europe respectively. Other markets planned for release are China and Thailand.The US and European versions of the game have been free-to-play since early February 2013, now with the new title TERA: Rising.
A Taste of Power: After making a character, you can choose to play as them at level 20 to get a feel on the gameplay of the character. After the prologue ends, you start at level 1.
As of the May 14th patch (19.04.05), the tutorial island has been inexplicably removed.
An Axe to Grind: The Berserker class wields axes of the ridiculously big variety.
Anti-Poop Socking : Hourly notifications of your playing time, the standard Rested EXP system to encourage logging out, and a new stamina system that enforces down time — although not necessarily logging out while you're taking it. The game takes this seriously.
Bowdlerise: The US and EU versions of the game censor the Elin models. Compare the differences here. Considering that the other races (well, except Kastanian females that is) kept their stripperiffic outfits, this might be due to lolicon fears. Of course, uncensor patches cropped up the moment the game came out.
Incidentally, the censored armors are also very cosmetically glitchy. None of them react properly to dyes (the new elements aren't included in the diffuse layer), some have clipping issues, and most of them have some manner of issue with the tail holes in the Elin armor — depending, they forgot to add one to the new design, they forgot to leave a gap in the midriff cover so the tail isn't magically sprouting out of cloth, or the shorts ride too high in comparison to the tail hole in the outer armor, so the tail is improbably close to or even sprouting partially or entirely out of the shorts.
For added fun, only Player Character Elin armors were edited. Not only are there Elin NPCs that have outfits that would be censored if they were on Elin PCs, but there are actual children of other races who have outfits that would be censored if they were on Elin PCs.
Chainmail Bikini: A lot of the female (and some male) armors are very revealing.
In fact, there have been comparisons of high-level armor sets vs. more revealing clothing, and the high-level armors were more revealing than the basic underwear.
This gets especially ridiculous on human women, as even in the "heavy armor" weight class, every single armor set in the game shows off significant skin and usually cleavage. Even worse, nearly all the female models are literally rigged, animation-wise, to walk in heels. At all times. Even in heavy armor.
Charged Attack: Several classes have these, most notably Berserkers and Archers. Charging determines the power or the number of hits.
Continuing Is Painful: Between the huge hit to Stamina and the chance to lose an enhancement crystal from your equipment, an EXP penalty would probably be less painful. Try hard not to die or fail timed instances. There are potions that restore stamina if worse comes to wear.
One of the game's loading messages explicitly tells you that, should you die in an instance dungeon, you should NOT choose the default resurrection, as it will resurrect you outside the dungeon and to the nearest town... which is usually a good ten minutes away, leaving your party members having to wait for your sorry ass. For this reason, it's good to have a healer or some Scrolls of Resurrection around.
Cute Bruiser: Choosing Popori or Elin and any melee class results in this.
Jack-of-All-Stats: Warriors. They're not as good as DPS compared to Slayers and Berserkers with their offensive stance, nor can they tank as easily as Lancers with their defensive stance, but they're still capable fighters in a variety of situations.
Legal Jailbait: The Elin, who are nature spirits that live for thousands of years. That doesn't stop them from looking like 10 year olds in Stripperiffic outfits. At least they have Hartman Hips...
Lightning Can Do Anything: Electrical charges deal damage (Shocking Implosion; Priest Skill), give damage resistance (Balder's Temple Golem Generator), stun players and monsters ( Visionmaker Gear), yank players toward enemies ( Auricadis in Balder's Temple), serve as visual indicators for boss monsters enraging (Kumas), instant-kill players ( Also Auricadis if you let it charge), and can be harvested to craft weapons and items (Lightning Essence), among other things.
Magic Skirt: Human Females. Despite wearing on average, the shortest skirts in the game, they never flip up.
Our Elves Are Better: Played with. They are long lived and physically and magically competent but they are also warlike while being nowhere near invincible. After being smashed by an alliance of other races they seemed to have reformed and are now the main driving force of The Federation, though Thulsa still calls them out on their arrogance.
Our Giants Are Bigger: Or arguably smaller in this case. The Baraka are claimed by lore to be one of the giant races that abandoned their peoples' battle lust (and escaped divine judgment for that) but they are scarcely a few heads taller than Humans. They also have body proportions that make them resemble overgrown Dwarves. The only slightly smaller Amani are not called giants for some reason.
Panty Shot: The skirts of High Elf females flip up regularly while animating. The Castanic Females can't even be bothered to cover their underwear most of the time.
Physical God: Most of the gods and goddesses in the game became corporeal and killable after Lok's device stripped away their powers but as one outing with Kaia shows they are still unmatched by any of the mortal races.
Pun: Some of the names of quests. Examples are "Ore, Really?," "A Venom-enal Effort," and "Dying of Boar-Dom."
Scenery Porn: Most of the landscapes in the game are brightly colored, absurdly detailed and screenshot-worthy, and you'll have no choice but to take them in when you get on a flying mount (which have fixed routes as the game's fast travel system).
Sexy Backless Outfit: Nearly all High Elf outfits are these, but particularly the robes, which are essentially cocktail dresses and evening gowns.
Sequence Breaking: Several story quests are unlocked at a specific level. Therefore, by overleveling, one can theoretically reach a point where Samael will become increasingly impatient with your character for letting certain key characters labeled traitors "escape"... while Elleon, one of Samael's targets, will be waiting right outside the next room himself, informing you of your next deployment, the cause of which is Samael's apparent death!
Spin Attack: Many classes have gratuitous spinning in their attack animations, while most 360 degree AoE attacks have at least one full spin. The Berserker's is particularly noticeable as the class can choose the number of spins by charging the attack.
Status Buff: Most classes have their own self-buffs, though Mystics are valued for their crit-enhancing aura buffs, which last as long as the Mystic is alive, in the area, and not completely spent on mana. Priests are also capable of casting buffs, but not to a passive extent like Mystics.
Stone Wall: The Lancer class. Warriors using the defensive stance can attempt this as well.
To a lesser degree, the intended purpose of the Mystic's Thrall of Protection. It has a lot of health, but isn't too good with aggro'ing and tanking compared to Lancers.
Sword Beam: The Slayer can fire them off during some attacks.
Tactical Suicide Boss: All BAM types and the bosses based on them have long recovery times after certain attacks during which they're vulnerable. These are usually the attacks that are least survivable without good use of a block or dodge move but to experienced players they're simply a signal to prepare to blow all their damage cooldowns.
Taken for Granite: A rare beneficial version: the Sorcerer class learns a stoneskin spell that makes them immune to all attacks. They can't do anything while petrified, but they can cancel the spell early.
These patch notes state that they're changing the LFG channel limit to one message per minute. Their reasoning for doing this is because "It's not Barrens chat." EME seems to like poking fun at Blizzard.