Telepath RPG: Servants of God is the third chapter in the Telepath RPG series. The story is not a direct sequel to the previous chapters, though it is set in the same world.Nelis, the shadowling queen, has been defeated, and without her, the Shadowling Empire has crumbled. However, a new menace has arisen in the world of Cera Bella. Known as the "Servants of God", this cult believes that there is only one true god, and he alone has the right to peer into the hearts and minds of mortals. This makes those with "the Gift" — psychics — anathema to them. They are persecuted by this cult as "dark ones" who manipulate the minds of others. As a radical fringe group, their beliefs are easy to dismiss — until they stage a coup and take over the desert city of Ravinale.Your main character is the son of two senators, Alder and Catherine Duvalier. Your character was thrown in prison shortly after the coup took place. Fortunately, his friend Griffin, along with the People's Resistance of Ravinale, breaks him out. He now has to work together with a ragtag group of resistance fighters to topple the Cult's theocracy and reinstate the old democratic government.The game tackles a number of theological and philosophical questions about the nature of God and the role of religion in society — the god the Cult worships being called "Yahwah" is no coincidence. The writing has been critically acclaimed by a number of video game critics, and it sports a fun tactical RPG experience as well. A demo can be downloaded on its home site, Sinister Design, and the full version can be purchased for 25 US dollars.
Back from the Dead: Luca has this ability, though it's explained that there are number of limitations. Firstly, she apparently can't do it without Duvaliernote This is because Duvalier is the only one who can "mold" the soul charge to actually "fit" the recipient; Luca can provide the energy, but she can't revive a mind she doesn't know, justifying We Cannot Go On Without You. She also needs an intact body and a "soul charge" (whatever those are).
Bonus Boss: D'Kah, to an extent. Though he is fought as part of the main storyline, he is incredibly tough and will almost certainly curb stomp your forces. You're encouraged to just run away from him.
Arguably Hellion as well, who is significantly tougher than other sidequest bosses.
Boss in Mook Clothing: Greater Ghosts. They are completely immune to physical attacks, have a boatload of health, and they use devastating area effect attacks.
Loyalist Captains and Avengers are also quite tough. The Captains can deal tremendous damage to large portions of your team, and the Avengers can return the damage you deal to them with Feedback, requiring you to press to offensive to have any hope of defeating them.
Casanova Wannabe: Despite Rajav's claims that he is a legendary lover, his attempts to woo Luca are absolutely terrible. It is possible, however, that the time spent in the labyrinth simply caused his skills to become rusty. Very rusty.
Rahel: [Rajav] couldn't seduce a cat out of a bucket of water.
Glass Cannon: Rahel, Arman, and Malis. The former just has low health (and can only attack at range), the latter two tend to get attacked a lot, since their playstyle involves going behind enemy lines.
Arman, in particular, hits like a truck with Mega Stab, but his lack of flight or resistances makes him a very easy target on the next turn.
Mighty Glacier / Stone Wall: Griffin, Rajav, and La'Man. Luca can also have some elements of this, if you're fighting enemies with physical attacks.
The Medic: Set, who doesn't even have any attack skills!
Spoony Bard: Luca, to a degree, due to her gimmicky abilities, though she can still fulfill a more traditional battle role.
Lightning Bruiser: Qudssi, though he doesn't have any skills except a basic melee attack.
Continuity Nod: A number of references are made to the events of the prequel. Many major characters from that game even make appearances.
Crutch Character: Qudssi is faster than Griffin by two points, is resistant to mental attacks (a unique trait), and starts with his melee attack at an incredibly high level. He also has no special skills. This makes him a useful alternative to Griffin in the early game, but he falls behind in the endgame, when Griffin starts learning more skills.
Last Disc Magic: Double Strike, Trueshaft, and Mega Stab for Griffin, Rahel, and Arman, respectively. Arguably the elemental area attack for Duvalier as well.
Life Drain / Mana Drain: Luca's Soul Suck is kind of both. It drains the opponent's health, but converts it into PsP when Luca absorbs it. Iblis' Drain attack works in the opposite manner.
As in the previous games, the Feedback skill is functionally the former, though the flavor text shows that it works in kind of an opposite manner — instead of draining life directly, the characters purge negativity and wounds from their bodies, then inflict that same negativity on the enemy.
Lost Forever: All of the Optional Party Members, if you piss them off, kill them, or flat-out refuse to let them join. Most notably, Qudssi calls it quits if you tell Luca to kill the innocent civilians at the end of mission four. He also becomes Lost Forever if you don't recruit him before that point, no matter what you do.
Some of the orbs can also be Lost Forever if you screw up the relevant sidequests badly enough.
Magikarp Power: Duvalier. He has the worst stats in the game, with no intrinsic health or PsP bonuses, and only starts with a basic offensive and defensive skill. He is also likely to have low battle stats, since it's most advantageous to max out Personality and Aptitude at their expense. Once he gets a few orbs and starts learning elemental attacks, however, he easily becomes the strongest and most versatile member of your team. He's still a bit squishy, though.
Also, Malis. She starts with nothing but Mind Blast, but once she starts learning more skills, she becomes the most manoverable character in the game, and, unlike Arman, can actually keep herself alive with Feedback. She can't match Arman in terms of pure offensive output, however.
One Man Party: You can do it this way if you want, since characters are upgraded by spending gold (allowing you to train up whoever you want), Duvalier is much less expensive to upgrade early on than most, and he can heal himself with Feedback and Vengeance. It works very well early on, but later, he could probably stand to have a little backup.
This also seems to hold true for the Climax Bosses — Fernatus is a fiery, passionate executioner, while Malekahin is a scholarly preacher who is focused on correcting his past mistakes.
There seems to be a degree of this going on with Luca, as well. Specifically, if Duvalier convinces her that she really is an angel of wrath in mission four, she will learn Light Blast, an offensive skill. However, if Duvalier keeps her grounded during that scene and she retains her more passive personality, then she learns Transfer 2, a support skill.
Tagalong Kid: Duvalier for the most part. He is granted tactical command in battle, but doesn't have much influence on the group's major, long-term goals. He's mostly just there because he needs shelter and/or he feels like helping out.
Video Game Set Piece: Both Iblis and Cygnus use weird attacks that aren't what one might normally expect. Iblis cannot move, but can drain PsP for health, and has an attack that can hit anyone, anywhere (there are no range restrictions). Cygnus can create clones of himself, switch places with those clones, create electrified solid state shields out of thin air, and attack every character on the field at once.